OpenRCT2/src/openrct2/scripting/bindings/world/ScTileElement.cpp

2267 lines
76 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifdef ENABLE_SCRIPTING
# include "ScTileElement.hpp"
# include "../../../Context.h"
# include "../../../common.h"
# include "../../../core/Guard.hpp"
# include "../../../entity/EntityRegistry.h"
# include "../../../ride/Ride.h"
# include "../../../ride/RideData.h"
# include "../../../ride/Track.h"
# include "../../../world/Footpath.h"
# include "../../../world/Scenery.h"
# include "../../../world/Surface.h"
# include "../../Duktape.hpp"
# include "../../ScriptEngine.h"
# include <cstdio>
# include <cstring>
# include <utility>
namespace OpenRCT2::Scripting
{
ScTileElement::ScTileElement(const CoordsXY& coords, TileElement* element)
: _coords(coords)
, _element(element)
{
}
std::string ScTileElement::type_get() const
{
switch (_element->GetType())
{
case TileElementType::Surface:
return "surface";
case TileElementType::Path:
return "footpath";
case TileElementType::Track:
return "track";
case TileElementType::SmallScenery:
return "small_scenery";
case TileElementType::Entrance:
return "entrance";
case TileElementType::Wall:
return "wall";
case TileElementType::LargeScenery:
return "large_scenery";
case TileElementType::Banner:
return "banner";
default:
return "unknown";
}
}
void ScTileElement::type_set(std::string value)
{
if (value == "surface")
_element->SetType(TileElementType::Surface);
else if (value == "footpath")
_element->SetType(TileElementType::Path);
else if (value == "track")
_element->SetType(TileElementType::Track);
else if (value == "small_scenery")
_element->SetType(TileElementType::SmallScenery);
else if (value == "entrance")
_element->SetType(TileElementType::Entrance);
else if (value == "wall")
_element->SetType(TileElementType::Wall);
else if (value == "large_scenery")
_element->SetType(TileElementType::LargeScenery);
else if (value == "banner")
_element->SetType(TileElementType::Banner);
else
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Element type not recognised!");
return;
}
Invalidate();
}
uint8_t ScTileElement::baseHeight_get() const
{
return _element->BaseHeight;
}
void ScTileElement::baseHeight_set(uint8_t newBaseHeight)
{
ThrowIfGameStateNotMutable();
_element->BaseHeight = newBaseHeight;
Invalidate();
}
uint16_t ScTileElement::baseZ_get() const
{
return _element->GetBaseZ();
}
void ScTileElement::baseZ_set(uint16_t value)
{
ThrowIfGameStateNotMutable();
_element->SetBaseZ(value);
Invalidate();
}
uint8_t ScTileElement::clearanceHeight_get() const
{
return _element->ClearanceHeight;
}
void ScTileElement::clearanceHeight_set(uint8_t newClearanceHeight)
{
ThrowIfGameStateNotMutable();
_element->ClearanceHeight = newClearanceHeight;
Invalidate();
}
uint16_t ScTileElement::clearanceZ_get() const
{
return _element->GetClearanceZ();
}
void ScTileElement::clearanceZ_set(uint16_t value)
{
ThrowIfGameStateNotMutable();
_element->SetClearanceZ(value);
Invalidate();
}
DukValue ScTileElement::slope_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
switch (_element->GetType())
{
case TileElementType::Surface:
{
auto* el = _element->AsSurface();
duk_push_int(ctx, el->GetSlope());
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
duk_push_int(ctx, el->GetSlope());
break;
}
default:
{
scriptEngine.LogPluginInfo(
"Cannot read 'slope' property, tile element is not a SurfaceElement or WallElement.");
duk_push_null(ctx);
break;
}
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::slope_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
const auto type = _element->GetType();
if (type == TileElementType::Surface)
{
auto* el = _element->AsSurface();
el->SetSlope(value);
Invalidate();
}
else if (type == TileElementType::Wall)
{
auto* el = _element->AsWall();
el->SetSlope(value);
Invalidate();
}
else
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'slope' property, tile element is not a SurfaceElement or WallElement.");
}
}
DukValue ScTileElement::waterHeight_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_int(ctx, el->GetWaterHeight());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'waterHeight' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::waterHeight_set(int32_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSurface();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'waterHeight' property, tile element is not a SurfaceElement.");
return;
}
el->SetWaterHeight(value);
Invalidate();
}
DukValue ScTileElement::surfaceStyle_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_int(ctx, el->GetSurfaceObjectIndex());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'surfaceStyle' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::surfaceStyle_set(uint32_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSurface();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'surfaceStyle' property, tile element is not a SurfaceElement.");
return;
}
el->SetSurfaceObjectIndex(value);
Invalidate();
}
DukValue ScTileElement::edgeStyle_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_int(ctx, el->GetEdgeObjectIndex());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'edgeStyle' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::edgeStyle_set(uint32_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSurface();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'edgeStyle' property, tile element is not a SurfaceElement.");
return;
}
el->SetEdgeObjectIndex(value);
Invalidate();
}
DukValue ScTileElement::grassLength_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_int(ctx, el->GetGrassLength());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'grassLength' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::grassLength_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSurface();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'grassLength' property, tile element is not a SurfaceElement.");
return;
}
// TODO: Give warning when value > GRASS_LENGTH_CLUMPS_2
el->SetGrassLengthAndInvalidate(value, _coords);
Invalidate();
}
DukValue ScTileElement::hasOwnership_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_boolean(ctx, el->GetOwnership() & OWNERSHIP_OWNED);
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'hasOwnership' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
DukValue ScTileElement::hasConstructionRights_get()
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
auto ownership = el->GetOwnership();
duk_push_boolean(ctx, (ownership & OWNERSHIP_OWNED) || (ownership & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED));
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'hasConstructionRights' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
DukValue ScTileElement::ownership_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_int(ctx, el->GetOwnership());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'ownership' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::ownership_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSurface();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'ownership' property, tile element is not a SurfaceElement.");
return;
}
el->SetOwnership(value);
Invalidate();
}
DukValue ScTileElement::parkFences_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSurface();
if (el != nullptr)
{
duk_push_int(ctx, el->GetParkFences());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'parkFences' property, tile element is not a SurfaceElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::parkFences_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSurface();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'parkFences' property, tile element is not a SurfaceElement.");
return;
}
el->SetParkFences(value);
Invalidate();
}
DukValue ScTileElement::trackType_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsTrack();
if (el != nullptr)
{
duk_push_int(ctx, el->GetTrackType());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'trackType' property, tile element is not a TrackElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::trackType_set(uint16_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsTrack();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'trackType' property, tile element is not a TrackElement.");
return;
}
el->SetTrackType(value);
Invalidate();
}
DukValue ScTileElement::rideType_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsTrack();
if (el != nullptr)
{
duk_push_int(ctx, el->GetRideType());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'rideType' property, tile element is not a TrackElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::rideType_set(uint16_t value)
{
ThrowIfGameStateNotMutable();
try
{
if (value >= RIDE_TYPE_COUNT)
throw DukException() << "'rideType' value is invalid.";
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot set 'rideType' property, tile element is not a TrackElement.";
el->SetRideType(value);
Invalidate();
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::sequence_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
switch (_element->GetType())
{
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
duk_push_int(ctx, el->GetSequenceIndex());
break;
}
case TileElementType::Track:
{
auto* el = _element->AsTrack();
auto* ride = GetRide(el->GetRideIndex());
if (ride != nullptr)
{
const auto& rtd = ride->GetRideTypeDescriptor();
if (rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot read 'sequence' property, TrackElement belongs to a maze.";
}
duk_push_int(ctx, el->GetSequenceIndex());
break;
}
case TileElementType::Entrance:
{
auto* el = _element->AsEntrance();
duk_push_int(ctx, el->GetSequenceIndex());
break;
}
default:
throw DukException() << "Cannot read 'sequence' property, tile element is not a TrackElement, "
"LargeSceneryElement, or EntranceElement.";
}
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::sequence_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'sequence' must be a number.";
switch (_element->GetType())
{
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
el->SetSequenceIndex(value.as_uint());
Invalidate();
break;
}
case TileElementType::Track:
{
auto* el = _element->AsTrack();
auto ride = GetRide(el->GetRideIndex());
if (ride != nullptr)
{
const auto& rtd = ride->GetRideTypeDescriptor();
if (rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot set 'sequence' property, TrackElement belongs to a maze.";
}
el->SetSequenceIndex(value.as_uint());
Invalidate();
break;
}
case TileElementType::Entrance:
{
auto* el = _element->AsEntrance();
el->SetSequenceIndex(value.as_uint());
Invalidate();
break;
}
default:
throw DukException() << "Cannot set 'sequence' property, tile element is not a TrackElement, "
"LargeSceneryElement, or EntranceElement.";
}
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::ride_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
switch (_element->GetType())
{
case TileElementType::Path:
{
auto* el = _element->AsPath();
if (!el->IsQueue())
throw DukException() << "Cannot read 'ride' property, path is not a queue.";
if (!el->GetRideIndex().IsNull())
duk_push_int(ctx, el->GetRideIndex().ToUnderlying());
else
duk_push_null(ctx);
break;
}
case TileElementType::Track:
{
auto* el = _element->AsTrack();
duk_push_int(ctx, el->GetRideIndex().ToUnderlying());
break;
}
case TileElementType::Entrance:
{
auto* el = _element->AsEntrance();
duk_push_int(ctx, el->GetRideIndex().ToUnderlying());
break;
}
default:
throw DukException()
<< "Cannot read 'ride' property, tile element is not PathElement, TrackElement, or EntranceElement";
}
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::ride_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
switch (_element->GetType())
{
case TileElementType::Path:
{
auto* el = _element->AsPath();
if (!el->IsQueue())
throw DukException() << "Cannot set ride property, path is not a queue.";
if (value.type() == DukValue::Type::NUMBER)
el->SetRideIndex(RideId::FromUnderlying(value.as_uint()));
else if (value.type() == DukValue::Type::NULLREF)
el->SetRideIndex(RideId::GetNull());
else
throw DukException() << "'ride' must be a number or null.";
Invalidate();
break;
}
case TileElementType::Track:
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'ride' must be a number.";
auto* el = _element->AsTrack();
el->SetRideIndex(RideId::FromUnderlying(value.as_uint()));
Invalidate();
break;
}
case TileElementType::Entrance:
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'ride' must be a number.";
auto* el = _element->AsEntrance();
el->SetRideIndex(RideId::FromUnderlying(value.as_uint()));
Invalidate();
break;
}
default:
throw DukException()
<< "Cannot set 'ride' property, tile element is not PathElement, TrackElement, or EntranceElement";
}
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::station_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
switch (_element->GetType())
{
case TileElementType::Path:
{
auto* el = _element->AsPath();
if (!el->IsQueue())
throw DukException() << "Cannot read 'station' property, path is not a queue.";
if (el->GetRideIndex().IsNull())
throw DukException() << "Cannot read 'station' property, queue is not linked to a ride.";
if (!el->GetStationIndex().IsNull())
duk_push_int(ctx, el->GetStationIndex().ToUnderlying());
else
duk_push_null(ctx);
break;
}
case TileElementType::Track:
{
auto* el = _element->AsTrack();
if (!el->IsStation())
throw DukException() << "Cannot read 'station' property, track is not a station.";
duk_push_int(ctx, el->GetStationIndex().ToUnderlying());
break;
}
case TileElementType::Entrance:
{
auto* el = _element->AsEntrance();
duk_push_int(ctx, el->GetStationIndex().ToUnderlying());
break;
}
default:
throw DukException()
<< "Cannot read 'station' property, tile element is not PathElement, TrackElement, or EntranceElement";
}
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::station_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
switch (_element->GetType())
{
case TileElementType::Path:
{
auto* el = _element->AsPath();
if (value.type() == DukValue::Type::NUMBER)
el->SetStationIndex(StationIndex::FromUnderlying(value.as_uint()));
else if (value.type() == DukValue::Type::NULLREF)
el->SetStationIndex(StationIndex::GetNull());
else
throw DukException() << "'station' must be a number or null.";
Invalidate();
break;
}
case TileElementType::Track:
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'station' must be a number.";
auto* el = _element->AsTrack();
el->SetStationIndex(StationIndex::FromUnderlying(value.as_uint()));
Invalidate();
break;
}
case TileElementType::Entrance:
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'station' must be a number.";
auto* el = _element->AsEntrance();
el->SetStationIndex(StationIndex::FromUnderlying(value.as_uint()));
Invalidate();
break;
}
default:
break;
}
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::hasChainLift_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsTrack();
if (el != nullptr)
{
duk_push_boolean(ctx, el->HasChain());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'hasChainLift' property, tile element is not a TrackElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::hasChainLift_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsTrack();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'hasChainLift' property, tile element is not a TrackElement.");
return;
}
el->SetHasChain(value);
Invalidate();
}
DukValue ScTileElement::mazeEntry_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot read 'mazeEntry' property, element is not a TrackElement.";
Ride* ride = GetRide(el->GetRideIndex());
if (ride == nullptr)
throw DukException() << "Cannot read 'mazeEntry' property, ride is invalid.";
const auto& rtd = ride->GetRideTypeDescriptor();
if (!rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot read 'mazeEntry' property, ride is not a maze.";
duk_push_int(ctx, el->GetMazeEntry());
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::mazeEntry_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'mazeEntry' property must be a number.";
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot set 'mazeEntry' property, tile element is not a TrackElement.";
auto* ride = GetRide(el->GetRideIndex());
if (ride == nullptr)
throw DukException() << "Cannot set 'mazeEntry' property, ride is invalid.";
const auto& rtd = ride->GetRideTypeDescriptor();
if (!rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot set 'mazeEntry' property, ride is not a maze.";
el->SetMazeEntry(value.as_uint());
Invalidate();
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::colourScheme_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot read 'colourScheme' property, tile element is not a TrackElement.";
auto* ride = GetRide(el->GetRideIndex());
if (ride == nullptr)
throw DukException() << "Cannot read 'colourScheme' property, ride is invalid.";
const auto& rtd = ride->GetRideTypeDescriptor();
if (rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot read 'colourScheme' property, TrackElement belongs to a maze.";
duk_push_int(ctx, el->GetColourScheme());
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::colourScheme_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'colourScheme' must be a number.";
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot set 'colourScheme' property, tile element is not a TrackElement.";
auto* ride = GetRide(el->GetRideIndex());
if (ride == nullptr)
throw DukException() << "Cannot set 'colourScheme', ride is invalid.";
const auto& rtd = ride->GetRideTypeDescriptor();
if (rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot set 'colourScheme' property, TrackElement belongs to a maze.";
el->SetColourScheme(value.as_uint());
Invalidate();
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::seatRotation_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot read 'seatRotation' property, tile element is not a TrackElement.";
auto* ride = GetRide(el->GetRideIndex());
if (ride == nullptr)
throw DukException() << "Cannot read 'seatRotation' property, ride is invalid.";
const auto& rtd = ride->GetRideTypeDescriptor();
if (rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot read 'seatRotation' property, TrackElement belongs to a maze.";
duk_push_int(ctx, el->GetSeatRotation());
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::seatRotation_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'seatRotation' must be a number.";
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot set 'seatRotation' property, tile element is not a TrackElement.";
auto* ride = GetRide(el->GetRideIndex());
if (ride == nullptr)
throw DukException() << "Cannot set 'seatRotation' property, ride is invalid.";
const auto& rtd = ride->GetRideTypeDescriptor();
if (!rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE))
throw DukException() << "Cannot set 'seatRotation' property, TrackElement belongs to a maze.";
el->SetSeatRotation(value.as_uint());
Invalidate();
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::brakeBoosterSpeed_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
try
{
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot read 'brakeBoosterSpeed' property, tile element is not a TrackElement.";
if (!TrackTypeHasSpeedSetting(el->GetTrackType()))
throw DukException() << "Cannot read 'brakeBoosterSpeed' property, track element has no speed setting.";
duk_push_int(ctx, el->GetBrakeBoosterSpeed());
}
catch (const DukException& e)
{
scriptEngine.LogPluginInfo(e.what());
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::brakeBoosterSpeed_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
try
{
if (value.type() != DukValue::Type::NUMBER)
throw DukException() << "'brakeBoosterSpeed' must be a number.";
auto* el = _element->AsTrack();
if (el == nullptr)
throw DukException() << "Cannot set 'brakeBoosterSpeed' property, tile element is not a TrackElement.";
if (!TrackTypeHasSpeedSetting(el->GetTrackType()))
throw DukException() << "Cannot set 'brakeBoosterSpeed' property, track element has no speed setting.";
el->SetBrakeBoosterSpeed(value.as_uint());
Invalidate();
}
catch (const DukException& e)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo(e.what());
}
}
DukValue ScTileElement::isInverted_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsTrack();
if (el != nullptr)
{
duk_push_boolean(ctx, el->IsInverted());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'isInverted' property, tile element is not a TrackElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isInverted_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsTrack();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'isInverted' property, tile element is not a TrackElement.");
return;
}
el->SetInverted(value);
Invalidate();
}
DukValue ScTileElement::hasCableLift_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsTrack();
if (el != nullptr)
{
duk_push_boolean(ctx, el->HasCableLift());
}
else
{
scriptEngine.LogPluginInfo("Cannot read 'hasCableLift' property, tile element is not a TrackElement.");
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::hasCableLift_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsTrack();
if (el == nullptr)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
scriptEngine.LogPluginInfo("Cannot set 'hasCableLift' property, tile element is not a TrackElement.");
return;
}
el->SetHasCableLift(value);
Invalidate();
}
DukValue ScTileElement::isHighlighted_get() const
{
auto ctx = GetContext()->GetScriptEngine().GetContext();
auto el = _element->AsTrack();
if (el != nullptr)
duk_push_boolean(ctx, el->IsHighlighted());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isHighlighted_set(bool value)
{
ThrowIfGameStateNotMutable();
auto el = _element->AsTrack();
if (el != nullptr)
{
el->SetHighlight(value);
Invalidate();
}
}
DukValue ScTileElement::object_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
switch (_element->GetType())
{
case TileElementType::Path:
{
auto* el = _element->AsPath();
auto index = el->GetLegacyPathEntryIndex();
if (index != OBJECT_ENTRY_INDEX_NULL)
duk_push_int(ctx, index);
else
duk_push_null(ctx);
break;
}
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
duk_push_int(ctx, el->GetEntryIndex());
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
duk_push_int(ctx, el->GetEntryIndex());
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
duk_push_int(ctx, el->GetEntryIndex());
break;
}
case TileElementType::Entrance:
{
auto* el = _element->AsEntrance();
duk_push_int(ctx, el->GetEntranceType());
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
duk_push_int(ctx, el->GetBanner()->type);
break;
}
default:
{
duk_push_null(ctx);
break;
}
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::object_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
auto index = FromDuk<ObjectEntryIndex>(value);
switch (_element->GetType())
{
case TileElementType::Path:
{
if (value.type() == DukValue::Type::NUMBER)
{
auto* el = _element->AsPath();
el->SetLegacyPathEntryIndex(index);
Invalidate();
}
break;
}
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
el->SetEntryIndex(index);
Invalidate();
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
el->SetEntryIndex(index);
Invalidate();
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
el->SetEntryIndex(index);
Invalidate();
break;
}
case TileElementType::Entrance:
{
auto* el = _element->AsEntrance();
el->SetEntranceType(index);
Invalidate();
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
el->GetBanner()->type = index;
Invalidate();
break;
}
default:
break;
}
}
bool ScTileElement::isHidden_get() const
{
return _element->IsInvisible();
}
void ScTileElement::isHidden_set(bool hide)
{
ThrowIfGameStateNotMutable();
_element->SetInvisible(hide);
Invalidate();
}
DukValue ScTileElement::age_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSmallScenery();
if (el != nullptr)
duk_push_int(ctx, el->GetAge());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::age_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSmallScenery();
if (el != nullptr)
{
el->SetAge(value);
Invalidate();
}
}
DukValue ScTileElement::quadrant_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsSmallScenery();
if (el != nullptr)
duk_push_int(ctx, el->GetSceneryQuadrant());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::quadrant_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsSmallScenery();
if (el != nullptr)
{
el->SetSceneryQuadrant(value);
Invalidate();
}
}
uint8_t ScTileElement::occupiedQuadrants_get() const
{
return _element->GetOccupiedQuadrants();
}
void ScTileElement::occupiedQuadrants_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
_element->SetOccupiedQuadrants(value);
Invalidate();
}
bool ScTileElement::isGhost_get() const
{
return _element->IsGhost();
}
void ScTileElement::isGhost_set(bool value)
{
ThrowIfGameStateNotMutable();
_element->SetGhost(value);
Invalidate();
}
DukValue ScTileElement::primaryColour_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
switch (_element->GetType())
{
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
duk_push_int(ctx, el->GetPrimaryColour());
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
duk_push_int(ctx, el->GetPrimaryColour());
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
duk_push_int(ctx, el->GetPrimaryColour());
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
duk_push_int(ctx, el->GetBanner()->colour);
break;
}
default:
{
duk_push_null(ctx);
break;
}
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::primaryColour_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
switch (_element->GetType())
{
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
el->SetPrimaryColour(value);
Invalidate();
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
el->SetPrimaryColour(value);
Invalidate();
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
el->SetPrimaryColour(value);
Invalidate();
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
el->GetBanner()->colour = value;
Invalidate();
break;
}
default:
break;
}
}
DukValue ScTileElement::secondaryColour_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
switch (_element->GetType())
{
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
duk_push_int(ctx, el->GetSecondaryColour());
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
duk_push_int(ctx, el->GetSecondaryColour());
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
duk_push_int(ctx, el->GetSecondaryColour());
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
duk_push_int(ctx, el->GetBanner()->text_colour);
break;
}
default:
{
duk_push_null(ctx);
break;
}
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::secondaryColour_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
switch (_element->GetType())
{
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
el->SetSecondaryColour(value);
Invalidate();
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
el->SetSecondaryColour(value);
Invalidate();
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
el->SetSecondaryColour(value);
Invalidate();
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
el->GetBanner()->text_colour = value;
Invalidate();
break;
}
default:
break;
}
}
DukValue ScTileElement::tertiaryColour_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
switch (_element->GetType())
{
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
duk_push_int(ctx, el->GetTertiaryColour());
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
duk_push_int(ctx, el->GetTertiaryColour());
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
duk_push_int(ctx, el->GetTertiaryColour());
break;
}
default:
{
duk_push_null(ctx);
break;
}
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::tertiaryColour_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
switch (_element->GetType())
{
case TileElementType::SmallScenery:
{
auto* el = _element->AsSmallScenery();
el->SetTertiaryColour(value);
Invalidate();
break;
}
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
el->SetTertiaryColour(value);
Invalidate();
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
el->SetTertiaryColour(value);
Invalidate();
break;
}
default:
break;
}
}
DukValue ScTileElement::bannerIndex_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
BannerIndex idx = _element->GetBannerIndex();
if (idx == BannerIndex::GetNull())
duk_push_null(ctx);
else
duk_push_int(ctx, idx.ToUnderlying());
return DukValue::take_from_stack(ctx);
}
void ScTileElement::bannerIndex_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
switch (_element->GetType())
{
case TileElementType::LargeScenery:
{
auto* el = _element->AsLargeScenery();
if (value.type() == DukValue::Type::NUMBER)
el->SetBannerIndex(BannerIndex::FromUnderlying(value.as_uint()));
else
el->SetBannerIndex(BannerIndex::GetNull());
Invalidate();
break;
}
case TileElementType::Wall:
{
auto* el = _element->AsWall();
if (value.type() == DukValue::Type::NUMBER)
el->SetBannerIndex(BannerIndex::FromUnderlying(value.as_uint()));
else
el->SetBannerIndex(BannerIndex::GetNull());
Invalidate();
break;
}
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
if (value.type() == DukValue::Type::NUMBER)
el->SetIndex(BannerIndex::FromUnderlying(value.as_uint()));
else
el->SetIndex(BannerIndex::GetNull());
Invalidate();
break;
}
default:
break;
}
}
// Deprecated in favor of seperate 'edges' and 'corners' properties,
// left here to maintain compatibility with older plugins.
/** @deprecated */
uint8_t ScTileElement::edgesAndCorners_get() const
{
auto* el = _element->AsPath();
return el != nullptr ? el->GetEdgesAndCorners() : 0;
}
/** @deprecated */
void ScTileElement::edgesAndCorners_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetEdgesAndCorners(value);
Invalidate();
}
}
DukValue ScTileElement::edges_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr)
duk_push_int(ctx, el->GetEdges());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::edges_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetEdges(value);
Invalidate();
}
}
DukValue ScTileElement::corners_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr)
duk_push_int(ctx, el->GetCorners());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::corners_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetCorners(value);
Invalidate();
}
}
DukValue ScTileElement::slopeDirection_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr && el->IsSloped())
duk_push_int(ctx, el->GetSlopeDirection());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::slopeDirection_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
if (value.type() == DukValue::Type::NUMBER)
{
el->SetSloped(true);
el->SetSlopeDirection(value.as_int());
}
else
{
el->SetSloped(false);
el->SetSlopeDirection(0);
}
Invalidate();
}
}
DukValue ScTileElement::isQueue_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr)
duk_push_boolean(ctx, el->IsQueue());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isQueue_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetIsQueue(value);
Invalidate();
}
}
DukValue ScTileElement::queueBannerDirection_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr && el->HasQueueBanner())
duk_push_int(ctx, el->GetQueueBannerDirection());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::queueBannerDirection_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
if (value.type() == DukValue::Type::NUMBER)
{
el->SetHasQueueBanner(true);
el->SetQueueBannerDirection(value.as_int());
}
else
{
el->SetHasQueueBanner(false);
el->SetQueueBannerDirection(0);
}
Invalidate();
}
}
DukValue ScTileElement::isBlockedByVehicle_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr)
duk_push_boolean(ctx, el->IsBlockedByVehicle());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isBlockedByVehicle_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetIsBlockedByVehicle(value);
Invalidate();
}
}
DukValue ScTileElement::isWide_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr)
duk_push_boolean(ctx, el->IsWide());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isWide_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetWide(value);
Invalidate();
}
}
DukValue ScTileElement::surfaceObject_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
if (_element->GetType() == TileElementType::Path)
{
auto* el = _element->AsPath();
auto index = el->GetSurfaceEntryIndex();
if (index != OBJECT_ENTRY_INDEX_NULL)
{
duk_push_int(ctx, index);
}
else
{
duk_push_null(ctx);
}
}
else
{
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::surfaceObject_set(const DukValue& value)
{
if (value.type() == DukValue::Type::NUMBER)
{
ThrowIfGameStateNotMutable();
if (_element->GetType() == TileElementType::Path)
{
auto* el = _element->AsPath();
el->SetSurfaceEntryIndex(FromDuk<ObjectEntryIndex>(value));
Invalidate();
}
}
}
DukValue ScTileElement::railingsObject_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
if (_element->GetType() == TileElementType::Path)
{
auto* el = _element->AsPath();
auto index = el->GetRailingsEntryIndex();
if (index != OBJECT_ENTRY_INDEX_NULL)
{
duk_push_int(ctx, index);
}
else
{
duk_push_null(ctx);
}
}
else
{
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::railingsObject_set(const DukValue& value)
{
if (value.type() == DukValue::Type::NUMBER)
{
ThrowIfGameStateNotMutable();
if (_element->GetType() == TileElementType::Path)
{
auto* el = _element->AsPath();
el->SetRailingsEntryIndex(FromDuk<ObjectEntryIndex>(value));
Invalidate();
}
}
}
DukValue ScTileElement::addition_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr && el->HasAddition())
duk_push_int(ctx, el->GetAdditionEntryIndex());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::addition_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
if (value.type() == DukValue::Type::NUMBER)
{
auto addition = value.as_int();
if (addition >= 0 && addition <= 254)
{
el->SetAdditionEntryIndex(addition);
}
}
else
{
el->SetAddition(0);
}
Invalidate();
}
}
DukValue ScTileElement::additionStatus_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr && el->HasAddition() && !el->IsQueue())
duk_push_int(ctx, el->GetAdditionStatus());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::additionStatus_set(const DukValue& value)
{
if (value.type() == DukValue::Type::NUMBER)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
if (el->HasAddition() && !el->IsQueue())
{
el->SetAdditionStatus(value.as_uint());
Invalidate();
}
}
}
DukValue ScTileElement::isAdditionBroken_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr && el->HasAddition())
duk_push_boolean(ctx, el->IsBroken());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isAdditionBroken_set(const DukValue& value)
{
if (value.type() == DukValue::Type::BOOLEAN)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetIsBroken(value.as_bool());
Invalidate();
}
}
}
DukValue ScTileElement::isAdditionGhost_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsPath();
if (el != nullptr && el->HasAddition())
duk_push_boolean(ctx, el->AdditionIsGhost());
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isAdditionGhost_set(const DukValue& value)
{
if (value.type() == DukValue::Type::BOOLEAN)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsPath();
if (el != nullptr)
{
el->SetAdditionIsGhost(value.as_bool());
Invalidate();
}
}
}
DukValue ScTileElement::footpathObject_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsEntrance();
if (el != nullptr)
{
auto index = el->GetLegacyPathEntryIndex();
if (index != OBJECT_ENTRY_INDEX_NULL)
{
duk_push_int(ctx, index);
}
else
{
duk_push_null(ctx);
}
}
else
{
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::footpathObject_set(const DukValue& value)
{
if (value.type() == DukValue::Type::NUMBER)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsEntrance();
if (el != nullptr)
{
el->SetLegacyPathEntryIndex(FromDuk<ObjectEntryIndex>(value));
Invalidate();
}
}
}
DukValue ScTileElement::footpathSurfaceObject_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsEntrance();
if (el != nullptr)
{
auto index = el->GetSurfaceEntryIndex();
if (index != OBJECT_ENTRY_INDEX_NULL)
{
duk_push_int(ctx, index);
}
else
{
duk_push_null(ctx);
}
}
else
{
duk_push_null(ctx);
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::footpathSurfaceObject_set(const DukValue& value)
{
if (value.type() == DukValue::Type::NUMBER)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsEntrance();
if (el != nullptr)
{
el->SetSurfaceEntryIndex(FromDuk<ObjectEntryIndex>(value));
Invalidate();
}
}
}
DukValue ScTileElement::direction_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
switch (_element->GetType())
{
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
duk_push_int(ctx, el->GetPosition());
break;
}
case TileElementType::Path:
case TileElementType::Surface:
{
duk_push_null(ctx);
break;
}
default:
{
duk_push_int(ctx, _element->GetDirection());
break;
}
}
return DukValue::take_from_stack(ctx);
}
void ScTileElement::direction_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
switch (_element->GetType())
{
case TileElementType::Banner:
{
auto* el = _element->AsBanner();
el->SetPosition(value);
Invalidate();
break;
}
case TileElementType::Path:
case TileElementType::Surface:
{
break;
}
default:
{
_element->SetDirection(value);
Invalidate();
}
}
}
DukValue ScTileElement::owner_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
duk_push_uint(ctx, _element->GetOwner());
return DukValue::take_from_stack(ctx);
}
void ScTileElement::owner_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
_element->SetOwner(value);
}
DukValue ScTileElement::bannerText_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
BannerIndex idx = _element->GetBannerIndex();
if (idx == BannerIndex::GetNull())
duk_push_null(ctx);
else
duk_push_string(ctx, GetBanner(idx)->GetText().c_str());
return DukValue::take_from_stack(ctx);
}
void ScTileElement::bannerText_set(std::string value)
{
ThrowIfGameStateNotMutable();
BannerIndex idx = _element->GetBannerIndex();
if (idx != BannerIndex::GetNull())
{
auto banner = GetBanner(idx);
banner->text = value;
if (_element->GetType() != TileElementType::Banner)
{
if (value.empty())
banner->ride_index = BannerGetClosestRideIndex({ banner->position.ToCoordsXY(), 16 });
else
banner->ride_index = RideId::GetNull();
if (banner->ride_index.IsNull())
banner->flags &= ~BANNER_FLAG_LINKED_TO_RIDE;
else
banner->flags |= BANNER_FLAG_LINKED_TO_RIDE;
}
}
}
DukValue ScTileElement::isNoEntry_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
auto* el = _element->AsBanner();
if (el != nullptr)
duk_push_boolean(ctx, (el->GetBanner()->flags & BANNER_FLAG_NO_ENTRY) != 0);
else
duk_push_null(ctx);
return DukValue::take_from_stack(ctx);
}
void ScTileElement::isNoEntry_set(bool value)
{
ThrowIfGameStateNotMutable();
auto* el = _element->AsBanner();
if (el != nullptr)
{
if (value)
{
el->GetBanner()->flags |= BANNER_FLAG_NO_ENTRY;
}
else
{
el->GetBanner()->flags &= ~BANNER_FLAG_NO_ENTRY;
}
Invalidate();
}
}
void ScTileElement::Invalidate()
{
MapInvalidateTileFull(_coords);
}
void ScTileElement::Register(duk_context* ctx)
{
// All
dukglue_register_property(ctx, &ScTileElement::type_get, &ScTileElement::type_set, "type");
dukglue_register_property(ctx, &ScTileElement::baseHeight_get, &ScTileElement::baseHeight_set, "baseHeight");
dukglue_register_property(ctx, &ScTileElement::baseZ_get, &ScTileElement::baseZ_set, "baseZ");
dukglue_register_property(
ctx, &ScTileElement::clearanceHeight_get, &ScTileElement::clearanceHeight_set, "clearanceHeight");
dukglue_register_property(ctx, &ScTileElement::clearanceZ_get, &ScTileElement::clearanceZ_set, "clearanceZ");
dukglue_register_property(
ctx, &ScTileElement::occupiedQuadrants_get, &ScTileElement::occupiedQuadrants_set, "occupiedQuadrants");
dukglue_register_property(ctx, &ScTileElement::isGhost_get, &ScTileElement::isGhost_set, "isGhost");
dukglue_register_property(ctx, &ScTileElement::isHidden_get, &ScTileElement::isHidden_set, "isHidden");
dukglue_register_property(ctx, &ScTileElement::owner_get, &ScTileElement::owner_set, "owner");
// Track | Small Scenery | Wall | Entrance | Large Scenery | Banner
dukglue_register_property(ctx, &ScTileElement::direction_get, &ScTileElement::direction_set, "direction");
// Path | Small Scenery | Wall | Entrance | Large Scenery | Banner
dukglue_register_property(ctx, &ScTileElement::object_get, &ScTileElement::object_set, "object");
// Small Scenery | Wall | Large Scenery | Banner
dukglue_register_property(ctx, &ScTileElement::primaryColour_get, &ScTileElement::primaryColour_set, "primaryColour");
dukglue_register_property(
ctx, &ScTileElement::secondaryColour_get, &ScTileElement::secondaryColour_set, "secondaryColour");
// Small Scenery | Wall | Large Scenery
dukglue_register_property(
ctx, &ScTileElement::tertiaryColour_get, &ScTileElement::tertiaryColour_set, "tertiaryColour");
// Wall | Large Scenery | Banner
dukglue_register_property(ctx, &ScTileElement::bannerText_get, &ScTileElement::bannerText_set, "bannerText");
dukglue_register_property(ctx, &ScTileElement::bannerIndex_get, &ScTileElement::bannerIndex_set, "bannerIndex");
// Path | Track | Entrance
dukglue_register_property(ctx, &ScTileElement::ride_get, &ScTileElement::ride_set, "ride");
dukglue_register_property(ctx, &ScTileElement::station_get, &ScTileElement::station_set, "station");
// Track | Entrance | Large Scenery
dukglue_register_property(ctx, &ScTileElement::sequence_get, &ScTileElement::sequence_set, "sequence");
// Surface | Wall
dukglue_register_property(ctx, &ScTileElement::slope_get, &ScTileElement::slope_set, "slope");
// Surface only
dukglue_register_property(ctx, &ScTileElement::waterHeight_get, &ScTileElement::waterHeight_set, "waterHeight");
dukglue_register_property(ctx, &ScTileElement::surfaceStyle_get, &ScTileElement::surfaceStyle_set, "surfaceStyle");
dukglue_register_property(ctx, &ScTileElement::edgeStyle_get, &ScTileElement::edgeStyle_set, "edgeStyle");
dukglue_register_property(ctx, &ScTileElement::grassLength_get, &ScTileElement::grassLength_set, "grassLength");
dukglue_register_property(ctx, &ScTileElement::hasOwnership_get, nullptr, "hasOwnership");
dukglue_register_property(ctx, &ScTileElement::hasConstructionRights_get, nullptr, "hasConstructionRights");
dukglue_register_property(ctx, &ScTileElement::ownership_get, &ScTileElement::ownership_set, "ownership");
dukglue_register_property(ctx, &ScTileElement::parkFences_get, &ScTileElement::parkFences_set, "parkFences");
// Footpath only
dukglue_register_property(
ctx, &ScTileElement::edgesAndCorners_get, &ScTileElement::edgesAndCorners_set, "edgesAndCorners");
dukglue_register_property(ctx, &ScTileElement::edges_get, &ScTileElement::edges_set, "edges");
dukglue_register_property(ctx, &ScTileElement::corners_get, &ScTileElement::corners_set, "corners");
dukglue_register_property(
ctx, &ScTileElement::slopeDirection_get, &ScTileElement::slopeDirection_set, "slopeDirection");
dukglue_register_property(ctx, &ScTileElement::isQueue_get, &ScTileElement::isQueue_set, "isQueue");
dukglue_register_property(
ctx, &ScTileElement::queueBannerDirection_get, &ScTileElement::queueBannerDirection_set, "queueBannerDirection");
dukglue_register_property(
ctx, &ScTileElement::isBlockedByVehicle_get, &ScTileElement::isBlockedByVehicle_set, "isBlockedByVehicle");
dukglue_register_property(ctx, &ScTileElement::isWide_get, &ScTileElement::isWide_set, "isWide");
dukglue_register_property(ctx, &ScTileElement::surfaceObject_get, &ScTileElement::surfaceObject_set, "surfaceObject");
dukglue_register_property(
ctx, &ScTileElement::railingsObject_get, &ScTileElement::railingsObject_set, "railingsObject");
dukglue_register_property(ctx, &ScTileElement::addition_get, &ScTileElement::addition_set, "addition");
dukglue_register_property(
ctx, &ScTileElement::additionStatus_get, &ScTileElement::additionStatus_set, "additionStatus");
dukglue_register_property(
ctx, &ScTileElement::isAdditionBroken_get, &ScTileElement::isAdditionBroken_set, "isAdditionBroken");
dukglue_register_property(
ctx, &ScTileElement::isAdditionGhost_get, &ScTileElement::isAdditionGhost_set, "isAdditionGhost");
// Track only
dukglue_register_property(ctx, &ScTileElement::trackType_get, &ScTileElement::trackType_set, "trackType");
dukglue_register_property(ctx, &ScTileElement::rideType_get, &ScTileElement::rideType_set, "rideType");
dukglue_register_property(ctx, &ScTileElement::mazeEntry_get, &ScTileElement::mazeEntry_set, "mazeEntry");
dukglue_register_property(ctx, &ScTileElement::colourScheme_get, &ScTileElement::colourScheme_set, "colourScheme");
dukglue_register_property(ctx, &ScTileElement::seatRotation_get, &ScTileElement::seatRotation_set, "seatRotation");
dukglue_register_property(
ctx, &ScTileElement::brakeBoosterSpeed_get, &ScTileElement::brakeBoosterSpeed_set, "brakeBoosterSpeed");
dukglue_register_property(ctx, &ScTileElement::hasChainLift_get, &ScTileElement::hasChainLift_set, "hasChainLift");
dukglue_register_property(ctx, &ScTileElement::isInverted_get, &ScTileElement::isInverted_set, "isInverted");
dukglue_register_property(ctx, &ScTileElement::hasCableLift_get, &ScTileElement::hasCableLift_set, "hasCableLift");
dukglue_register_property(ctx, &ScTileElement::isHighlighted_get, &ScTileElement::isHighlighted_set, "isHighlighted");
// Small Scenery only
dukglue_register_property(ctx, &ScTileElement::age_get, &ScTileElement::age_set, "age");
dukglue_register_property(ctx, &ScTileElement::quadrant_get, &ScTileElement::quadrant_set, "quadrant");
// Entrance only
dukglue_register_property(
ctx, &ScTileElement::footpathObject_get, &ScTileElement::footpathObject_set, "footpathObject");
dukglue_register_property(
ctx, &ScTileElement::footpathSurfaceObject_get, &ScTileElement::footpathSurfaceObject_set, "footpathSurfaceObject");
// Banner only
dukglue_register_property(ctx, &ScTileElement::isNoEntry_get, &ScTileElement::isNoEntry_set, "isNoEntry");
}
} // namespace OpenRCT2::Scripting
#endif