mirror of https://github.com/OpenRCT2/OpenRCT2.git
1167 lines
34 KiB
C
1167 lines
34 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../audio/audio.h"
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#include "../cheats.h"
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#include "../game.h"
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#include "../input.h"
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#include "../interface/themes.h"
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#include "../interface/viewport.h"
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#include "../interface/widget.h"
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#include "../localisation/localisation.h"
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#include "../rct2.h"
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#include "../sprites.h"
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#include "../world/footpath.h"
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#include "dropdown.h"
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enum {
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PATH_CONSTRUCTION_MODE_LAND,
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PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL,
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PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL
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};
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enum {
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SELECTED_PATH_TYPE_NORMAL,
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SELECTED_PATH_TYPE_QUEUE
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};
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enum WINDOW_FOOTPATH_WIDGET_IDX {
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WIDX_BACKGROUND,
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WIDX_TITLE,
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WIDX_CLOSE,
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WIDX_TYPE_GROUP,
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WIDX_FOOTPATH_TYPE,
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WIDX_QUEUELINE_TYPE,
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WIDX_DIRECTION_GROUP,
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WIDX_DIRECTION_NW,
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WIDX_DIRECTION_NE,
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WIDX_DIRECTION_SW,
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WIDX_DIRECTION_SE,
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WIDX_SLOPE_GROUP,
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WIDX_SLOPEDOWN,
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WIDX_LEVEL,
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WIDX_SLOPEUP,
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WIDX_CONSTRUCT,
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WIDX_REMOVE,
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WIDX_MODE_GROUP,
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WIDX_CONSTRUCT_ON_LAND,
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WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL,
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};
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static rct_widget window_footpath_widgets[] = {
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{ WWT_FRAME, 0, 0, 105, 0, 380, 0xFFFFFFFF, STR_NONE },
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{ WWT_CAPTION, 0, 1, 104, 1, 14, STR_FOOTPATHS, STR_WINDOW_TITLE_TIP },
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{ WWT_CLOSEBOX, 0, 93, 103, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP },
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// Type group
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{ WWT_GROUPBOX, 0, 3, 102, 17, 71, STR_TYPE, STR_NONE },
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{ WWT_FLATBTN, 1, 6, 52, 30, 65, 0xFFFFFFFF, STR_FOOTPATH_TIP },
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{ WWT_FLATBTN, 1, 53, 99, 30, 65, 0xFFFFFFFF, STR_QUEUE_LINE_PATH_TIP },
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// Direction group
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{ WWT_GROUPBOX, 0, 3, 102, 75, 151, STR_DIRECTION, STR_NONE },
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{ WWT_FLATBTN, 1, 53, 97, 87, 115, SPR_CONSTRUCTION_DIRECTION_NE, STR_DIRECTION_TIP },
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{ WWT_FLATBTN, 1, 53, 97, 116, 144, SPR_CONSTRUCTION_DIRECTION_SE, STR_DIRECTION_TIP },
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{ WWT_FLATBTN, 1, 8, 52, 116, 144, SPR_CONSTRUCTION_DIRECTION_SW, STR_DIRECTION_TIP },
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{ WWT_FLATBTN, 1, 8, 52, 87, 115, SPR_CONSTRUCTION_DIRECTION_NW, STR_DIRECTION_TIP },
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// Slope group
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{ WWT_GROUPBOX, 0, 3, 102, 155, 195, STR_SLOPE, STR_NONE },
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{ WWT_FLATBTN, 1, 17, 40, 167, 190, SPR_RIDE_CONSTRUCTION_SLOPE_DOWN, STR_SLOPE_DOWN_TIP },
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{ WWT_FLATBTN, 1, 41, 64, 167, 190, SPR_RIDE_CONSTRUCTION_SLOPE_LEVEL, STR_LEVEL_TIP },
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{ WWT_FLATBTN, 1, 65, 88, 167, 190, SPR_RIDE_CONSTRUCTION_SLOPE_UP, STR_SLOPE_UP_TIP },
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{ WWT_FLATBTN, 1, 8, 97, 202, 291, 0xFFFFFFFF, STR_CONSTRUCT_THE_SELECTED_FOOTPATH_SECTION_TIP },
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{ WWT_FLATBTN, 1, 30, 75, 295, 318, SPR_DEMOLISH_CURRENT_SECTION, STR_REMOVE_PREVIOUS_FOOTPATH_SECTION_TIP },
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// Mode group
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{ WWT_GROUPBOX, 0, 3, 102, 321, 374, 0xFFFFFFFF, STR_NONE },
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{ WWT_FLATBTN, 1, 13, 48, 332, 367, SPR_CONSTRUCTION_FOOTPATH_LAND, STR_CONSTRUCT_FOOTPATH_ON_LAND_TIP },
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{ WWT_FLATBTN, 1, 57, 92, 332, 367, SPR_CONSTRUCTION_FOOTPATH_BRIDGE, STR_CONSTRUCT_BRIDGE_OR_TUNNEL_FOOTPATH_TIP },
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{ WIDGETS_END },
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};
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static void window_footpath_close(rct_window *w);
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static void window_footpath_mouseup(rct_window *w, sint32 widgetIndex);
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static void window_footpath_mousedown(sint32 widgetIndex, rct_window *w, rct_widget *widget);
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static void window_footpath_dropdown(rct_window *w, sint32 widgetIndex, sint32 dropdownIndex);
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static void window_footpath_update(rct_window *w);
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static void window_footpath_toolupdate(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
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static void window_footpath_tooldown(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
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static void window_footpath_tooldrag(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
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static void window_footpath_toolup(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
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static void window_footpath_invalidate(rct_window *w);
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static void window_footpath_paint(rct_window *w, rct_drawpixelinfo *dpi);
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static rct_window_event_list window_footpath_events = {
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window_footpath_close,
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window_footpath_mouseup,
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NULL,
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window_footpath_mousedown,
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window_footpath_dropdown,
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NULL,
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window_footpath_update,
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NULL,
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NULL,
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window_footpath_toolupdate,
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window_footpath_tooldown,
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window_footpath_tooldrag,
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window_footpath_toolup,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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window_footpath_invalidate,
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window_footpath_paint,
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NULL
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};
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static money32 _window_footpath_cost;
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static sint8 _window_footpath_provisional_path_arrow_timer;
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static uint8 _lastUpdatedCameraRotation = UINT8_MAX;
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static bool _footpathErrorOccured;
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enum
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{
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FOOTHPATH_IS_SLOPED = (1 << 2),
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IRREGULAR_SLOPE = (1 << 3),
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};
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/** rct2: 0x0098D8B4 */
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const uint8 default_path_slope[] = {
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0,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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FOOTHPATH_IS_SLOPED | 2,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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FOOTHPATH_IS_SLOPED | 3,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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FOOTHPATH_IS_SLOPED | 1,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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FOOTHPATH_IS_SLOPED | 0,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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IRREGULAR_SLOPE,
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};
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/** rct2: 0x0098D7E0 */
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uint8 footpath_construction_preview_images[][4] = {
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{5, 10, 5, 10}, // Flat
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{16, 17, 18, 19}, // Upwards
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{18, 19, 16, 17}, // Downwards
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};
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static void window_footpath_mousedown_direction(sint32 direction);
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static void window_footpath_mousedown_slope(sint32 slope);
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static void window_footpath_show_footpath_types_dialog(rct_window *w, rct_widget *widget, sint32 showQueues);
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static void window_footpath_set_provisional_path_at_point(sint32 x, sint32 y);
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static void window_footpath_set_selection_start_bridge_at_point(sint32 screenX, sint32 screenY);
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static void window_footpath_place_path_at_point(sint32 x, sint32 y);
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static void window_footpath_start_bridge_at_point(sint32 screenX, sint32 screenY);
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static void window_footpath_construct();
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static void window_footpath_remove();
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static void window_footpath_set_enabled_and_pressed_widgets();
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static void footpath_get_next_path_info(sint32 *type, sint32 *x, sint32 *y, sint32 *z, sint32 *slope);
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static void footpath_select_default();
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/**
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*
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* rct2: 0x006A7C43
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*/
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void window_footpath_open()
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{
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// Check if window is already open
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rct_window *window = window_bring_to_front_by_class(WC_FOOTPATH);
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if (window != NULL)
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return;
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window = window_create(
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0,
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29,
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106,
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381,
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&window_footpath_events,
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WC_FOOTPATH,
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0
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);
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window->widgets = window_footpath_widgets;
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window->enabled_widgets =
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(1 << WIDX_CLOSE) |
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(1 << WIDX_FOOTPATH_TYPE) |
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(1 << WIDX_QUEUELINE_TYPE) |
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(1 << WIDX_DIRECTION_NW) |
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(1 << WIDX_DIRECTION_NE) |
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(1 << WIDX_DIRECTION_SW) |
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(1 << WIDX_DIRECTION_SE) |
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(1 << WIDX_SLOPEDOWN) |
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(1 << WIDX_LEVEL) |
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(1 << WIDX_SLOPEUP) |
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(1 << WIDX_CONSTRUCT) |
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(1 << WIDX_REMOVE) |
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(1 << WIDX_CONSTRUCT_ON_LAND) |
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(1 << WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL);
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window_init_scroll_widgets(window);
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window_push_others_right(window);
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show_gridlines();
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// If a restricted path was selected when the game is no longer in Sandbox mode, reset it
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rct_footpath_entry *pathEntry = get_footpath_entry(gFootpathSelectedId);
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if (pathEntry != (rct_footpath_entry*)-1 && (pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) && !gCheatsSandboxMode) {
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pathEntry = (rct_footpath_entry*)-1;
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}
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// Select the default path if we don't have one
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if (pathEntry == (rct_footpath_entry*)-1) {
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footpath_select_default();
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}
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tool_cancel();
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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tool_set(window, WIDX_CONSTRUCT_ON_LAND, TOOL_PATH_DOWN);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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}
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/**
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*
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* rct2: 0x006A852F
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*/
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static void window_footpath_close(rct_window *w)
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{
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footpath_provisional_update();
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viewport_set_visibility(0);
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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window_invalidate_by_class(WC_TOP_TOOLBAR);
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hide_gridlines();
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}
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/**
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*
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* rct2: 0x006A7E92
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*/
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static void window_footpath_mouseup(rct_window *w, sint32 widgetIndex)
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{
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switch (widgetIndex) {
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case WIDX_CLOSE:
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window_close(w);
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break;
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case WIDX_CONSTRUCT:
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window_footpath_construct();
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break;
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case WIDX_REMOVE:
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window_footpath_remove();
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break;
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case WIDX_CONSTRUCT_ON_LAND:
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
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break;
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_window_footpath_cost = MONEY32_UNDEFINED;
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tool_cancel();
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footpath_provisional_update();
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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tool_set(w, WIDX_CONSTRUCT_ON_LAND, TOOL_PATH_DOWN);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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break;
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case WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL:
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
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break;
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_window_footpath_cost = MONEY32_UNDEFINED;
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tool_cancel();
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footpath_provisional_update();
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL;
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tool_set(w, WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL, TOOL_CROSSHAIR);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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break;
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}
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}
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/**
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*
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* rct2: 0x006A7EC5
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*/
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static void window_footpath_mousedown(sint32 widgetIndex, rct_window*w, rct_widget* widget)
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{
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switch (widgetIndex) {
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case WIDX_FOOTPATH_TYPE:
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window_footpath_show_footpath_types_dialog(w, widget, 0);
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break;
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case WIDX_QUEUELINE_TYPE:
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window_footpath_show_footpath_types_dialog(w, widget, 1);
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break;
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case WIDX_DIRECTION_NW:
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window_footpath_mousedown_direction(0);
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break;
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case WIDX_DIRECTION_NE:
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window_footpath_mousedown_direction(1);
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break;
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case WIDX_DIRECTION_SW:
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window_footpath_mousedown_direction(2);
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break;
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case WIDX_DIRECTION_SE:
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window_footpath_mousedown_direction(3);
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break;
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case WIDX_SLOPEDOWN:
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window_footpath_mousedown_slope(6);
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break;
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case WIDX_LEVEL:
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window_footpath_mousedown_slope(0);
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break;
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case WIDX_SLOPEUP:
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window_footpath_mousedown_slope(2);
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break;
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}
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}
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/**
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*
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* rct2: 0x006A7F18
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*/
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static void window_footpath_dropdown(rct_window *w, sint32 widgetIndex, sint32 dropdownIndex)
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{
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if (widgetIndex == WIDX_FOOTPATH_TYPE)
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gFootpathSelectedType = SELECTED_PATH_TYPE_NORMAL;
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else if (widgetIndex == WIDX_QUEUELINE_TYPE)
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gFootpathSelectedType = SELECTED_PATH_TYPE_QUEUE;
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else
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return;
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// Get path id
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sint32 pathId = dropdownIndex;
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if (pathId == -1) {
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pathId = gFootpathSelectedId;
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} else {
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sint32 flags = 4;
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if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode)
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flags = 0;
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sint32 i = 0, j = 0;
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for (; i < 16; i++) {
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rct_footpath_entry *pathType = get_footpath_entry(i);
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if (pathType == (rct_footpath_entry*)-1)
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continue;
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if (pathType->flags & flags)
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continue;
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// Skip queue lines of scenario editor-only paths (only applicable when the game is in sandbox mode)
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if(widgetIndex == WIDX_QUEUELINE_TYPE && (pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR))
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continue;
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if (j == pathId)
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break;
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j++;
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}
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pathId = i;
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}
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// Set selected path id
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gFootpathSelectedId = pathId;
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footpath_provisional_update();
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_window_footpath_cost = MONEY32_UNDEFINED;
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window_invalidate(w);
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}
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/**
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*
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* rct2: 0x006A8032
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*/
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static void window_footpath_toolupdate(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
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{
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if (widgetIndex == WIDX_CONSTRUCT_ON_LAND) {
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window_footpath_set_provisional_path_at_point(x, y);
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} else if (widgetIndex == WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL) {
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window_footpath_set_selection_start_bridge_at_point(x, y);
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}
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}
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/**
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*
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* rct2: 0x006A8047
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*/
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static void window_footpath_tooldown(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
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{
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if (widgetIndex == WIDX_CONSTRUCT_ON_LAND)
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window_footpath_place_path_at_point(x, y);
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else if (widgetIndex == WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
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window_footpath_start_bridge_at_point(x, y);
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}
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/**
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*
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* rct2: 0x006A8067
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*/
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static void window_footpath_tooldrag(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
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{
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if (widgetIndex == WIDX_CONSTRUCT_ON_LAND) {
|
|
window_footpath_place_path_at_point(x, y);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A8066
|
|
*/
|
|
static void window_footpath_toolup(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
|
|
{
|
|
if (widgetIndex == WIDX_CONSTRUCT_ON_LAND) {
|
|
_footpathErrorOccured = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7760
|
|
*/
|
|
static void window_footpath_update_provisional_path_for_bridge_mode(rct_window *w)
|
|
{
|
|
sint32 type, x, y, z, slope;
|
|
|
|
if (gFootpathConstructionMode != PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
|
|
return;
|
|
|
|
// Recheck area for construction. Set by ride_construction window
|
|
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_2) {
|
|
footpath_provisional_remove();
|
|
gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_2;
|
|
}
|
|
|
|
// Update provisional bridge mode path
|
|
if (!(gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1)) {
|
|
footpath_get_next_path_info(&type, &x, &y, &z, &slope);
|
|
_window_footpath_cost = footpath_provisional_set(type, x, y, z, slope);
|
|
widget_invalidate(w, WIDX_CONSTRUCT);
|
|
}
|
|
|
|
// Update little directional arrow on provisional bridge mode path
|
|
if (--_window_footpath_provisional_path_arrow_timer < 0) {
|
|
_window_footpath_provisional_path_arrow_timer = 5;
|
|
gFootpathProvisionalFlags ^= PROVISIONAL_PATH_FLAG_SHOW_ARROW;
|
|
footpath_get_next_path_info(&type, &x, &y, &z, &slope);
|
|
gMapSelectArrowPosition.x = x;
|
|
gMapSelectArrowPosition.y = y;
|
|
gMapSelectArrowPosition.z = z * 8;
|
|
gMapSelectArrowDirection = gFootpathConstructDirection;
|
|
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_SHOW_ARROW)
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
else
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
map_invalidate_tile_full(x, y);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A84BB
|
|
*/
|
|
static void window_footpath_update(rct_window *w)
|
|
{
|
|
widget_invalidate(w, WIDX_CONSTRUCT);
|
|
window_footpath_update_provisional_path_for_bridge_mode(w);
|
|
|
|
// #2502: The camera might have changed rotation, so we need to update which directional buttons are pressed
|
|
uint8 currentRotation = get_current_rotation();
|
|
if (_lastUpdatedCameraRotation != currentRotation) {
|
|
_lastUpdatedCameraRotation = currentRotation;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
// Check tool
|
|
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND) {
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
window_close(w);
|
|
else if (gCurrentToolWidget.window_classification != WC_FOOTPATH)
|
|
window_close(w);
|
|
else if (gCurrentToolWidget.widget_index != WIDX_CONSTRUCT_ON_LAND)
|
|
window_close(w);
|
|
} else if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL) {
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
window_close(w);
|
|
else if (gCurrentToolWidget.window_classification != WC_FOOTPATH)
|
|
window_close(w);
|
|
else if (gCurrentToolWidget.widget_index != WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
|
|
window_close(w);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7D1C
|
|
*/
|
|
static void window_footpath_invalidate(rct_window *w)
|
|
{
|
|
sint32 selectedPath;
|
|
rct_footpath_entry *pathType;
|
|
|
|
colour_scheme_update(w);
|
|
|
|
// Press / unpress footpath and queue type buttons
|
|
w->pressed_widgets &= ~(1 << WIDX_FOOTPATH_TYPE);
|
|
w->pressed_widgets &= ~(1 << WIDX_QUEUELINE_TYPE);
|
|
w->pressed_widgets |= gFootpathSelectedType == SELECTED_PATH_TYPE_NORMAL ?
|
|
(1 << WIDX_FOOTPATH_TYPE) :
|
|
(1 << WIDX_QUEUELINE_TYPE);
|
|
|
|
// Enable / disable construct button
|
|
window_footpath_widgets[WIDX_CONSTRUCT].type =
|
|
gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL ?
|
|
WWT_IMGBTN : WWT_EMPTY;
|
|
|
|
// Set footpath and queue type button images
|
|
selectedPath = gFootpathSelectedId;
|
|
pathType = get_footpath_entry(selectedPath);
|
|
|
|
// TODO: Should probably add constants for object sprites
|
|
sint32 pathImage = 71 + pathType->image;
|
|
window_footpath_widgets[WIDX_FOOTPATH_TYPE].image = pathImage;
|
|
|
|
// Disable queue line button when the path is scenario editor-only (and therefore usually shouldn't have one)
|
|
if(!(pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR)) {
|
|
window_footpath_widgets[WIDX_QUEUELINE_TYPE].image = pathImage + 1;
|
|
window_footpath_widgets[WIDX_QUEUELINE_TYPE].type = WWT_FLATBTN;
|
|
} else {
|
|
window_footpath_widgets[WIDX_QUEUELINE_TYPE].type = WWT_EMPTY;
|
|
}
|
|
|
|
// Disable queue line button if in Scenario Editor
|
|
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
|
|
window_footpath_widgets[WIDX_QUEUELINE_TYPE].type = WWT_EMPTY;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7D8B
|
|
*/
|
|
static void window_footpath_paint(rct_window *w, rct_drawpixelinfo *dpi)
|
|
{
|
|
window_draw_widgets(w, dpi);
|
|
|
|
if (!(w->disabled_widgets & (1 << WIDX_CONSTRUCT))) {
|
|
// Get construction image
|
|
uint8 direction = (gFootpathConstructDirection + get_current_rotation()) % 4;
|
|
uint8 slope = 0;
|
|
if (gFootpathConstructSlope == 2)
|
|
slope = 1;
|
|
else if (gFootpathConstructSlope == 6)
|
|
slope = 2;
|
|
sint32 image = footpath_construction_preview_images[slope][direction];
|
|
|
|
sint32 selectedPath = gFootpathSelectedId;
|
|
rct_footpath_entry *pathType = get_footpath_entry(selectedPath);
|
|
image += pathType->image;
|
|
if (gFootpathSelectedType != SELECTED_PATH_TYPE_NORMAL)
|
|
image += 51;
|
|
|
|
// Draw construction image
|
|
sint32 x = w->x + (window_footpath_widgets[WIDX_CONSTRUCT].left + window_footpath_widgets[WIDX_CONSTRUCT].right) / 2;
|
|
sint32 y = w->y + window_footpath_widgets[WIDX_CONSTRUCT].bottom - 60;
|
|
gfx_draw_sprite(dpi, image, x, y, 0);
|
|
|
|
// Draw build this... label
|
|
x = w->x + (window_footpath_widgets[WIDX_CONSTRUCT].left + window_footpath_widgets[WIDX_CONSTRUCT].right) / 2;
|
|
y = w->y + window_footpath_widgets[WIDX_CONSTRUCT].bottom - 23;
|
|
gfx_draw_string_centred(dpi, STR_BUILD_THIS, x, y, COLOUR_BLACK, NULL);
|
|
}
|
|
|
|
// Draw cost
|
|
sint32 x = w->x + (window_footpath_widgets[WIDX_CONSTRUCT].left + window_footpath_widgets[WIDX_CONSTRUCT].right) / 2;
|
|
sint32 y = w->y + window_footpath_widgets[WIDX_CONSTRUCT].bottom - 12;
|
|
if (_window_footpath_cost != MONEY32_UNDEFINED)
|
|
if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
|
|
gfx_draw_string_centred(dpi, STR_COST_LABEL, x, y, COLOUR_BLACK, &_window_footpath_cost);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7F88
|
|
*/
|
|
static void window_footpath_show_footpath_types_dialog(rct_window *w, rct_widget *widget, sint32 showQueues)
|
|
{
|
|
sint32 i, flags, numPathTypes, image;
|
|
rct_footpath_entry *pathType;
|
|
|
|
numPathTypes = 0;
|
|
flags = FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR;
|
|
// If the game is in sandbox mode, also show paths that are normally restricted to the scenario editor, but not their queues (since these usually shouldn't have one)
|
|
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || (gCheatsSandboxMode && !showQueues))
|
|
flags = 0;
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
pathType = get_footpath_entry(i);
|
|
if (pathType == (rct_footpath_entry*)-1)
|
|
continue;
|
|
if (pathType->flags & flags)
|
|
continue;
|
|
|
|
image = pathType->image + 71;
|
|
if (showQueues)
|
|
image++;
|
|
|
|
gDropdownItemsFormat[numPathTypes] = -1;
|
|
gDropdownItemsArgs[numPathTypes] = image;
|
|
numPathTypes++;
|
|
}
|
|
|
|
window_dropdown_show_image(
|
|
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1,
|
|
w->colours[1],
|
|
0,
|
|
numPathTypes,
|
|
47,
|
|
36,
|
|
gAppropriateImageDropdownItemsPerRow[numPathTypes]
|
|
);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A8111 0x006A8135 0x006A815C 0x006A8183
|
|
*/
|
|
static void window_footpath_mousedown_direction(sint32 direction)
|
|
{
|
|
footpath_provisional_update();
|
|
gFootpathConstructDirection = (direction - get_current_rotation()) & 3;
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A81AA 0x006A81C5 0x006A81E0
|
|
*/
|
|
static void window_footpath_mousedown_slope(sint32 slope)
|
|
{
|
|
footpath_provisional_update();
|
|
gFootpathConstructSlope = slope;
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A81FB
|
|
*/
|
|
static void window_footpath_set_provisional_path_at_point(sint32 x, sint32 y)
|
|
{
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
|
|
sint32 interactionType;
|
|
rct_map_element *mapElement;
|
|
rct_xy16 mapCoord = { 0 };
|
|
get_map_coordinates_from_pos(x, y, VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_TERRAIN, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
|
|
x = mapCoord.x;
|
|
y = mapCoord.y;
|
|
|
|
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE) {
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
footpath_provisional_update();
|
|
} else {
|
|
// Check for change
|
|
if (
|
|
(gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1) &&
|
|
gFootpathProvisionalPosition.x == x &&
|
|
gFootpathProvisionalPosition.y == y &&
|
|
gFootpathProvisionalPosition.z == mapElement->base_height
|
|
) {
|
|
return;
|
|
}
|
|
|
|
// Set map selection
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
gMapSelectPositionA.x = x;
|
|
gMapSelectPositionA.y = y;
|
|
gMapSelectPositionB.x = x;
|
|
gMapSelectPositionB.y = y;
|
|
|
|
footpath_provisional_update();
|
|
|
|
// Set provisional path
|
|
sint32 slope = default_path_slope[mapElement->properties.surface.slope & 0x1F];
|
|
if (interactionType == VIEWPORT_INTERACTION_ITEM_FOOTPATH)
|
|
slope = mapElement->properties.surface.slope & 7;
|
|
sint32 pathType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
|
|
|
|
_window_footpath_cost = footpath_provisional_set(pathType, x, y, mapElement->base_height, slope);
|
|
window_invalidate_by_class(WC_FOOTPATH);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A8388
|
|
*/
|
|
static void window_footpath_set_selection_start_bridge_at_point(sint32 screenX, sint32 screenY)
|
|
{
|
|
sint32 x, y, direction;
|
|
rct_map_element *mapElement;
|
|
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
|
|
footpath_bridge_get_info_from_pos(screenX, screenY, &x, &y, &direction, &mapElement);
|
|
if (x == MAP_LOCATION_NULL)
|
|
return;
|
|
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
gMapSelectPositionA.x = x;
|
|
gMapSelectPositionB.x = x;
|
|
gMapSelectPositionA.y = y;
|
|
gMapSelectPositionB.y = y;
|
|
|
|
gMapSelectArrowDirection = direction;
|
|
gMapSelectArrowPosition.x = x;
|
|
gMapSelectArrowPosition.y = y;
|
|
|
|
sint32 z = mapElement->base_height;
|
|
|
|
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_SURFACE) {
|
|
uint8 slope = mapElement->properties.surface.slope;
|
|
if (slope & 0xf)
|
|
z += 2; // Add 2 for a slope
|
|
if (slope & 0x10)
|
|
z += 2; // Add another 2 for a steep slope
|
|
}
|
|
|
|
gMapSelectArrowPosition.z = z << 3;
|
|
|
|
map_invalidate_selection_rect();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A82C5
|
|
*/
|
|
static void window_footpath_place_path_at_point(sint32 x, sint32 y)
|
|
{
|
|
sint32 interactionType, presentType, selectedType, z, cost;
|
|
rct_map_element *mapElement;
|
|
|
|
if (_footpathErrorOccured)
|
|
return;
|
|
|
|
footpath_provisional_update();
|
|
|
|
rct_xy16 mapCoord = { 0 };
|
|
get_map_coordinates_from_pos(x, y, VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_TERRAIN, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
|
|
x = mapCoord.x;
|
|
y = mapCoord.y;
|
|
|
|
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE)
|
|
return;
|
|
|
|
// Set path
|
|
presentType = default_path_slope[mapElement->properties.path.type & 0x1F];
|
|
if (interactionType == VIEWPORT_INTERACTION_ITEM_FOOTPATH)
|
|
presentType = mapElement->properties.path.type & 7;
|
|
z = mapElement->base_height;
|
|
selectedType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
|
|
|
|
// Try and place path
|
|
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
|
|
cost = footpath_place(selectedType, x, y, z, presentType, GAME_COMMAND_FLAG_APPLY);
|
|
|
|
if (cost == MONEY32_UNDEFINED) {
|
|
_footpathErrorOccured = true;
|
|
} else if (gFootpathPrice != 0) {
|
|
// bp = RCT2_ADDRESS_COMMAND_MAP_Z
|
|
// dx = RCT2_ADDRESS_COMMAND_MAP_Y
|
|
// cx = RCT2_ADDRESS_COMMAND_MAP_X
|
|
audio_play_sound_at_location(SOUND_PLACE_ITEM, gCommandPosition.x, gCommandPosition.y, gCommandPosition.z);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A840F
|
|
*/
|
|
static void window_footpath_start_bridge_at_point(sint32 screenX, sint32 screenY)
|
|
{
|
|
sint32 x, y, z, direction;
|
|
rct_map_element *mapElement;
|
|
|
|
footpath_bridge_get_info_from_pos(screenX, screenY, &x, &y, &direction, &mapElement);
|
|
if (x == MAP_LOCATION_NULL)
|
|
return;
|
|
|
|
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_SURFACE) {
|
|
// If we start the path on a slope, the arrow is slightly raised, so we
|
|
// expect the path to be slightly raised as well.
|
|
uint8 slope = mapElement->properties.surface.slope;
|
|
z = mapElement->base_height;
|
|
if (slope & 0x10) {
|
|
// Steep diagonal slope
|
|
z += 4;
|
|
} else if (slope & 0x0f) {
|
|
// Normal slope
|
|
z += 2;
|
|
}
|
|
} else {
|
|
z = mapElement->base_height;
|
|
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH) {
|
|
if (mapElement->properties.path.type & 4) {
|
|
if (direction == (mapElement->properties.path.type & 3))
|
|
z += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
tool_cancel();
|
|
gFootpathConstructFromPosition.x = x;
|
|
gFootpathConstructFromPosition.y = y;
|
|
gFootpathConstructFromPosition.z = z * 8;
|
|
gFootpathConstructDirection = direction;
|
|
gFootpathProvisionalFlags = 0;
|
|
_window_footpath_provisional_path_arrow_timer = 0;
|
|
gFootpathConstructSlope = 0;
|
|
gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL;
|
|
gFootpathConstructValidDirections = 255;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
* Construct a piece of footpath while in bridge building mode.
|
|
* rct2: 0x006A79B7
|
|
*/
|
|
static void window_footpath_construct()
|
|
{
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
footpath_provisional_update();
|
|
|
|
sint32 type, x, y, z, slope;
|
|
footpath_get_next_path_info(&type, &x, &y, &z, &slope);
|
|
|
|
// Try to place the path at the desired location
|
|
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
|
|
money32 cost = footpath_place(type, x, y, z, slope, 0);
|
|
|
|
if (cost != MONEY32_UNDEFINED && !gCheatsDisableClearanceChecks) {
|
|
// It is possible, let's remove walls between the old and new piece of path
|
|
uint8 direction = gFootpathConstructDirection;
|
|
wall_remove_intersecting_walls(x, y, z, z + 4 + ((slope & 0xf) ? 2 : 0), direction ^ 2);
|
|
wall_remove_intersecting_walls(
|
|
x - TileDirectionDelta[direction].x,
|
|
y - TileDirectionDelta[direction].y,
|
|
z, z + 4, direction
|
|
);
|
|
}
|
|
|
|
// Actually place the path now
|
|
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
|
|
cost = footpath_place(type, x, y, z, slope, GAME_COMMAND_FLAG_APPLY);
|
|
|
|
if (cost != MONEY32_UNDEFINED) {
|
|
audio_play_sound_at_location(
|
|
SOUND_PLACE_ITEM,
|
|
gFootpathConstructFromPosition.x,
|
|
gFootpathConstructFromPosition.y,
|
|
gFootpathConstructFromPosition.z
|
|
);
|
|
|
|
if (gFootpathConstructSlope == 0) {
|
|
gFootpathConstructValidDirections = 0xFF;
|
|
} else {
|
|
gFootpathConstructValidDirections = gFootpathConstructDirection;
|
|
}
|
|
|
|
if (gFootpathGroundFlags & ELEMENT_IS_UNDERGROUND)
|
|
viewport_set_visibility(1);
|
|
|
|
// If we have just built an upwards slope, the next path to construct is
|
|
// a bit higher. Note that the z returned by footpath_get_next_path_info
|
|
// already is lowered if we are building a downwards slope.
|
|
if (gFootpathConstructSlope == 2)
|
|
z += 2;
|
|
|
|
gFootpathConstructFromPosition.x = x;
|
|
gFootpathConstructFromPosition.y = y;
|
|
gFootpathConstructFromPosition.z = z << 3;
|
|
}
|
|
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A78EF
|
|
*/
|
|
static void footpath_remove_map_element(rct_map_element *mapElement)
|
|
{
|
|
sint32 x, y, z;
|
|
|
|
z = mapElement->base_height;
|
|
sint32 pathType = mapElement->properties.path.type;
|
|
if (pathType & 4) {
|
|
pathType &= 3;
|
|
pathType ^= 2;
|
|
if (pathType == gFootpathConstructDirection)
|
|
z += 2;
|
|
}
|
|
|
|
// Find a connected edge
|
|
sint32 edge = gFootpathConstructDirection ^ 2;
|
|
if (!(mapElement->properties.path.edges & (1 << edge))) {
|
|
edge = (edge + 1) & 3;
|
|
if (!(mapElement->properties.path.edges & (1 << edge))) {
|
|
edge = (edge + 2) & 3;
|
|
if (!(mapElement->properties.path.edges & (1 << edge))) {
|
|
edge = (edge - 1) & 3;
|
|
if (!(mapElement->properties.path.edges & (1 << edge)))
|
|
edge ^= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove path
|
|
gGameCommandErrorTitle = STR_CANT_REMOVE_FOOTPATH_FROM_HERE;
|
|
footpath_remove(
|
|
gFootpathConstructFromPosition.x,
|
|
gFootpathConstructFromPosition.y,
|
|
mapElement->base_height,
|
|
1
|
|
);
|
|
|
|
// Move selection
|
|
edge ^= 2;
|
|
x = gFootpathConstructFromPosition.x - TileDirectionDelta[edge].x;
|
|
y = gFootpathConstructFromPosition.y - TileDirectionDelta[edge].y;
|
|
gFootpathConstructFromPosition.x = x;
|
|
gFootpathConstructFromPosition.y = y;
|
|
gFootpathConstructFromPosition.z = z << 3;
|
|
gFootpathConstructDirection = edge;
|
|
gFootpathConstructValidDirections = 255;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7873
|
|
*/
|
|
static rct_map_element *footpath_get_map_element_to_remove()
|
|
{
|
|
rct_map_element *mapElement;
|
|
sint32 x, y, z, zLow;
|
|
|
|
x = gFootpathConstructFromPosition.x / 32;
|
|
y = gFootpathConstructFromPosition.y / 32;
|
|
if (x >= 256 || y >= 256)
|
|
return NULL;
|
|
|
|
z = (gFootpathConstructFromPosition.z >> 3) & 0xFF;
|
|
zLow = z - 2;
|
|
|
|
mapElement = map_get_first_element_at(x, y);
|
|
do {
|
|
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH) {
|
|
if (mapElement->base_height == z) {
|
|
if (mapElement->properties.path.type & 4)
|
|
if (((mapElement->properties.path.type & 3) ^ 2) != gFootpathConstructDirection)
|
|
continue;
|
|
|
|
return mapElement;
|
|
} else if (mapElement->base_height == zLow) {
|
|
if (!(mapElement->properties.path.type & 4))
|
|
if ((mapElement->properties.path.type & 3) == gFootpathConstructDirection)
|
|
continue;
|
|
|
|
return mapElement;
|
|
}
|
|
}
|
|
} while (!map_element_is_last_for_tile(mapElement++));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7863
|
|
*/
|
|
static void window_footpath_remove()
|
|
{
|
|
rct_map_element *mapElement;
|
|
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
footpath_provisional_update();
|
|
|
|
mapElement = footpath_get_map_element_to_remove();
|
|
if (mapElement != NULL)
|
|
footpath_remove_map_element(mapElement);
|
|
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A855C
|
|
*/
|
|
static void window_footpath_set_enabled_and_pressed_widgets()
|
|
{
|
|
rct_window *w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == NULL)
|
|
return;
|
|
|
|
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL) {
|
|
map_invalidate_map_selection_tiles();
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_GREEN;
|
|
|
|
sint32 direction = gFootpathConstructDirection;
|
|
gMapSelectionTiles[0].x = gFootpathConstructFromPosition.x + TileDirectionDelta[direction].x;
|
|
gMapSelectionTiles[0].y = gFootpathConstructFromPosition.y + TileDirectionDelta[direction].y;
|
|
gMapSelectionTiles[1].x = -1;
|
|
map_invalidate_map_selection_tiles();
|
|
}
|
|
|
|
uint64 pressedWidgets = w->pressed_widgets & ~(
|
|
(1LL << WIDX_DIRECTION_NW) |
|
|
(1LL << WIDX_DIRECTION_NE) |
|
|
(1LL << WIDX_DIRECTION_SW) |
|
|
(1LL << WIDX_DIRECTION_SE) |
|
|
(1LL << WIDX_SLOPEDOWN) |
|
|
(1LL << WIDX_LEVEL) |
|
|
(1LL << WIDX_SLOPEUP)
|
|
);
|
|
uint64 disabledWidgets = 0;
|
|
sint32 currentRotation = get_current_rotation();
|
|
if (gFootpathConstructionMode >= PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL) {
|
|
// Set pressed directional widget
|
|
sint32 direction = (gFootpathConstructDirection + currentRotation) & 3;
|
|
pressedWidgets |= (1LL << (WIDX_DIRECTION_NW + direction));
|
|
|
|
// Set pressed slope widget
|
|
sint32 slope = gFootpathConstructSlope;
|
|
if (slope == 6)
|
|
pressedWidgets |= (1 << WIDX_SLOPEDOWN);
|
|
else if (slope == 0)
|
|
pressedWidgets |= (1 << WIDX_LEVEL);
|
|
else
|
|
pressedWidgets |= (1 << WIDX_SLOPEUP);
|
|
|
|
// Enable / disable directional widgets
|
|
direction = gFootpathConstructValidDirections;
|
|
if (direction != 255) {
|
|
disabledWidgets |=
|
|
(1 << WIDX_DIRECTION_NW) |
|
|
(1 << WIDX_DIRECTION_NE) |
|
|
(1 << WIDX_DIRECTION_SW) |
|
|
(1 << WIDX_DIRECTION_SE);
|
|
|
|
direction = (direction + currentRotation) & 3;
|
|
disabledWidgets &= ~(1 << (WIDX_DIRECTION_NW + direction));
|
|
}
|
|
} else {
|
|
// Disable all bridge mode widgets
|
|
disabledWidgets |=
|
|
(1 << WIDX_DIRECTION_GROUP) |
|
|
(1 << WIDX_DIRECTION_NW) |
|
|
(1 << WIDX_DIRECTION_NE) |
|
|
(1 << WIDX_DIRECTION_SW) |
|
|
(1 << WIDX_DIRECTION_SE) |
|
|
(1 << WIDX_SLOPE_GROUP) |
|
|
(1 << WIDX_SLOPEDOWN) |
|
|
(1 << WIDX_LEVEL) |
|
|
(1 << WIDX_SLOPEUP) |
|
|
(1 << WIDX_CONSTRUCT) |
|
|
(1 << WIDX_REMOVE);
|
|
}
|
|
|
|
w->pressed_widgets = pressedWidgets;
|
|
w->disabled_widgets = disabledWidgets;
|
|
window_invalidate(w);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7B20
|
|
*/
|
|
static void footpath_get_next_path_info(sint32 *type, sint32 *x, sint32 *y, sint32 *z, sint32 *slope)
|
|
{
|
|
sint32 direction;
|
|
|
|
direction = gFootpathConstructDirection;
|
|
*x = gFootpathConstructFromPosition.x + TileDirectionDelta[direction].x;
|
|
*y = gFootpathConstructFromPosition.y + TileDirectionDelta[direction].y;
|
|
*z = gFootpathConstructFromPosition.z / 8;
|
|
*type = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
|
|
*slope = 0;
|
|
if (gFootpathConstructSlope != 0) {
|
|
*slope = gFootpathConstructDirection | 4;
|
|
if (gFootpathConstructSlope != 2) {
|
|
*z -= 2;
|
|
*slope ^= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void footpath_select_default()
|
|
{
|
|
// Select first available footpath
|
|
gFootpathSelectedId = 0;
|
|
for (sint32 i = 0; i < object_entry_group_counts[OBJECT_TYPE_PATHS]; i++) {
|
|
rct_footpath_entry *pathEntry = get_footpath_entry(i);
|
|
if (pathEntry != (rct_footpath_entry*)-1) {
|
|
gFootpathSelectedId = i;
|
|
|
|
// Prioritise non-restricted path
|
|
if (!(pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|