OpenRCT2/src/openrct2/windows/footpath.c

1167 lines
34 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../audio/audio.h"
#include "../cheats.h"
#include "../game.h"
#include "../input.h"
#include "../interface/themes.h"
#include "../interface/viewport.h"
#include "../interface/widget.h"
#include "../localisation/localisation.h"
#include "../rct2.h"
#include "../sprites.h"
#include "../world/footpath.h"
#include "dropdown.h"
enum {
PATH_CONSTRUCTION_MODE_LAND,
PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL,
PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL
};
enum {
SELECTED_PATH_TYPE_NORMAL,
SELECTED_PATH_TYPE_QUEUE
};
enum WINDOW_FOOTPATH_WIDGET_IDX {
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_TYPE_GROUP,
WIDX_FOOTPATH_TYPE,
WIDX_QUEUELINE_TYPE,
WIDX_DIRECTION_GROUP,
WIDX_DIRECTION_NW,
WIDX_DIRECTION_NE,
WIDX_DIRECTION_SW,
WIDX_DIRECTION_SE,
WIDX_SLOPE_GROUP,
WIDX_SLOPEDOWN,
WIDX_LEVEL,
WIDX_SLOPEUP,
WIDX_CONSTRUCT,
WIDX_REMOVE,
WIDX_MODE_GROUP,
WIDX_CONSTRUCT_ON_LAND,
WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL,
};
static rct_widget window_footpath_widgets[] = {
{ WWT_FRAME, 0, 0, 105, 0, 380, 0xFFFFFFFF, STR_NONE },
{ WWT_CAPTION, 0, 1, 104, 1, 14, STR_FOOTPATHS, STR_WINDOW_TITLE_TIP },
{ WWT_CLOSEBOX, 0, 93, 103, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP },
// Type group
{ WWT_GROUPBOX, 0, 3, 102, 17, 71, STR_TYPE, STR_NONE },
{ WWT_FLATBTN, 1, 6, 52, 30, 65, 0xFFFFFFFF, STR_FOOTPATH_TIP },
{ WWT_FLATBTN, 1, 53, 99, 30, 65, 0xFFFFFFFF, STR_QUEUE_LINE_PATH_TIP },
// Direction group
{ WWT_GROUPBOX, 0, 3, 102, 75, 151, STR_DIRECTION, STR_NONE },
{ WWT_FLATBTN, 1, 53, 97, 87, 115, SPR_CONSTRUCTION_DIRECTION_NE, STR_DIRECTION_TIP },
{ WWT_FLATBTN, 1, 53, 97, 116, 144, SPR_CONSTRUCTION_DIRECTION_SE, STR_DIRECTION_TIP },
{ WWT_FLATBTN, 1, 8, 52, 116, 144, SPR_CONSTRUCTION_DIRECTION_SW, STR_DIRECTION_TIP },
{ WWT_FLATBTN, 1, 8, 52, 87, 115, SPR_CONSTRUCTION_DIRECTION_NW, STR_DIRECTION_TIP },
// Slope group
{ WWT_GROUPBOX, 0, 3, 102, 155, 195, STR_SLOPE, STR_NONE },
{ WWT_FLATBTN, 1, 17, 40, 167, 190, SPR_RIDE_CONSTRUCTION_SLOPE_DOWN, STR_SLOPE_DOWN_TIP },
{ WWT_FLATBTN, 1, 41, 64, 167, 190, SPR_RIDE_CONSTRUCTION_SLOPE_LEVEL, STR_LEVEL_TIP },
{ WWT_FLATBTN, 1, 65, 88, 167, 190, SPR_RIDE_CONSTRUCTION_SLOPE_UP, STR_SLOPE_UP_TIP },
{ WWT_FLATBTN, 1, 8, 97, 202, 291, 0xFFFFFFFF, STR_CONSTRUCT_THE_SELECTED_FOOTPATH_SECTION_TIP },
{ WWT_FLATBTN, 1, 30, 75, 295, 318, SPR_DEMOLISH_CURRENT_SECTION, STR_REMOVE_PREVIOUS_FOOTPATH_SECTION_TIP },
// Mode group
{ WWT_GROUPBOX, 0, 3, 102, 321, 374, 0xFFFFFFFF, STR_NONE },
{ WWT_FLATBTN, 1, 13, 48, 332, 367, SPR_CONSTRUCTION_FOOTPATH_LAND, STR_CONSTRUCT_FOOTPATH_ON_LAND_TIP },
{ WWT_FLATBTN, 1, 57, 92, 332, 367, SPR_CONSTRUCTION_FOOTPATH_BRIDGE, STR_CONSTRUCT_BRIDGE_OR_TUNNEL_FOOTPATH_TIP },
{ WIDGETS_END },
};
static void window_footpath_close(rct_window *w);
static void window_footpath_mouseup(rct_window *w, sint32 widgetIndex);
static void window_footpath_mousedown(sint32 widgetIndex, rct_window *w, rct_widget *widget);
static void window_footpath_dropdown(rct_window *w, sint32 widgetIndex, sint32 dropdownIndex);
static void window_footpath_update(rct_window *w);
static void window_footpath_toolupdate(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
static void window_footpath_tooldown(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
static void window_footpath_tooldrag(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
static void window_footpath_toolup(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y);
static void window_footpath_invalidate(rct_window *w);
static void window_footpath_paint(rct_window *w, rct_drawpixelinfo *dpi);
static rct_window_event_list window_footpath_events = {
window_footpath_close,
window_footpath_mouseup,
NULL,
window_footpath_mousedown,
window_footpath_dropdown,
NULL,
window_footpath_update,
NULL,
NULL,
window_footpath_toolupdate,
window_footpath_tooldown,
window_footpath_tooldrag,
window_footpath_toolup,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
window_footpath_invalidate,
window_footpath_paint,
NULL
};
static money32 _window_footpath_cost;
static sint8 _window_footpath_provisional_path_arrow_timer;
static uint8 _lastUpdatedCameraRotation = UINT8_MAX;
static bool _footpathErrorOccured;
enum
{
FOOTHPATH_IS_SLOPED = (1 << 2),
IRREGULAR_SLOPE = (1 << 3),
};
/** rct2: 0x0098D8B4 */
const uint8 default_path_slope[] = {
0,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
FOOTHPATH_IS_SLOPED | 2,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
FOOTHPATH_IS_SLOPED | 3,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
FOOTHPATH_IS_SLOPED | 1,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
FOOTHPATH_IS_SLOPED | 0,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
IRREGULAR_SLOPE,
};
/** rct2: 0x0098D7E0 */
uint8 footpath_construction_preview_images[][4] = {
{5, 10, 5, 10}, // Flat
{16, 17, 18, 19}, // Upwards
{18, 19, 16, 17}, // Downwards
};
static void window_footpath_mousedown_direction(sint32 direction);
static void window_footpath_mousedown_slope(sint32 slope);
static void window_footpath_show_footpath_types_dialog(rct_window *w, rct_widget *widget, sint32 showQueues);
static void window_footpath_set_provisional_path_at_point(sint32 x, sint32 y);
static void window_footpath_set_selection_start_bridge_at_point(sint32 screenX, sint32 screenY);
static void window_footpath_place_path_at_point(sint32 x, sint32 y);
static void window_footpath_start_bridge_at_point(sint32 screenX, sint32 screenY);
static void window_footpath_construct();
static void window_footpath_remove();
static void window_footpath_set_enabled_and_pressed_widgets();
static void footpath_get_next_path_info(sint32 *type, sint32 *x, sint32 *y, sint32 *z, sint32 *slope);
static void footpath_select_default();
/**
*
* rct2: 0x006A7C43
*/
void window_footpath_open()
{
// Check if window is already open
rct_window *window = window_bring_to_front_by_class(WC_FOOTPATH);
if (window != NULL)
return;
window = window_create(
0,
29,
106,
381,
&window_footpath_events,
WC_FOOTPATH,
0
);
window->widgets = window_footpath_widgets;
window->enabled_widgets =
(1 << WIDX_CLOSE) |
(1 << WIDX_FOOTPATH_TYPE) |
(1 << WIDX_QUEUELINE_TYPE) |
(1 << WIDX_DIRECTION_NW) |
(1 << WIDX_DIRECTION_NE) |
(1 << WIDX_DIRECTION_SW) |
(1 << WIDX_DIRECTION_SE) |
(1 << WIDX_SLOPEDOWN) |
(1 << WIDX_LEVEL) |
(1 << WIDX_SLOPEUP) |
(1 << WIDX_CONSTRUCT) |
(1 << WIDX_REMOVE) |
(1 << WIDX_CONSTRUCT_ON_LAND) |
(1 << WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL);
window_init_scroll_widgets(window);
window_push_others_right(window);
show_gridlines();
// If a restricted path was selected when the game is no longer in Sandbox mode, reset it
rct_footpath_entry *pathEntry = get_footpath_entry(gFootpathSelectedId);
if (pathEntry != (rct_footpath_entry*)-1 && (pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) && !gCheatsSandboxMode) {
pathEntry = (rct_footpath_entry*)-1;
}
// Select the default path if we don't have one
if (pathEntry == (rct_footpath_entry*)-1) {
footpath_select_default();
}
tool_cancel();
gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
tool_set(window, WIDX_CONSTRUCT_ON_LAND, TOOL_PATH_DOWN);
input_set_flag(INPUT_FLAG_6, true);
_footpathErrorOccured = false;
window_footpath_set_enabled_and_pressed_widgets();
}
/**
*
* rct2: 0x006A852F
*/
static void window_footpath_close(rct_window *w)
{
footpath_provisional_update();
viewport_set_visibility(0);
map_invalidate_map_selection_tiles();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
window_invalidate_by_class(WC_TOP_TOOLBAR);
hide_gridlines();
}
/**
*
* rct2: 0x006A7E92
*/
static void window_footpath_mouseup(rct_window *w, sint32 widgetIndex)
{
switch (widgetIndex) {
case WIDX_CLOSE:
window_close(w);
break;
case WIDX_CONSTRUCT:
window_footpath_construct();
break;
case WIDX_REMOVE:
window_footpath_remove();
break;
case WIDX_CONSTRUCT_ON_LAND:
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
break;
_window_footpath_cost = MONEY32_UNDEFINED;
tool_cancel();
footpath_provisional_update();
map_invalidate_map_selection_tiles();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
tool_set(w, WIDX_CONSTRUCT_ON_LAND, TOOL_PATH_DOWN);
input_set_flag(INPUT_FLAG_6, true);
_footpathErrorOccured = false;
window_footpath_set_enabled_and_pressed_widgets();
break;
case WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL:
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
break;
_window_footpath_cost = MONEY32_UNDEFINED;
tool_cancel();
footpath_provisional_update();
map_invalidate_map_selection_tiles();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL;
tool_set(w, WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL, TOOL_CROSSHAIR);
input_set_flag(INPUT_FLAG_6, true);
_footpathErrorOccured = false;
window_footpath_set_enabled_and_pressed_widgets();
break;
}
}
/**
*
* rct2: 0x006A7EC5
*/
static void window_footpath_mousedown(sint32 widgetIndex, rct_window*w, rct_widget* widget)
{
switch (widgetIndex) {
case WIDX_FOOTPATH_TYPE:
window_footpath_show_footpath_types_dialog(w, widget, 0);
break;
case WIDX_QUEUELINE_TYPE:
window_footpath_show_footpath_types_dialog(w, widget, 1);
break;
case WIDX_DIRECTION_NW:
window_footpath_mousedown_direction(0);
break;
case WIDX_DIRECTION_NE:
window_footpath_mousedown_direction(1);
break;
case WIDX_DIRECTION_SW:
window_footpath_mousedown_direction(2);
break;
case WIDX_DIRECTION_SE:
window_footpath_mousedown_direction(3);
break;
case WIDX_SLOPEDOWN:
window_footpath_mousedown_slope(6);
break;
case WIDX_LEVEL:
window_footpath_mousedown_slope(0);
break;
case WIDX_SLOPEUP:
window_footpath_mousedown_slope(2);
break;
}
}
/**
*
* rct2: 0x006A7F18
*/
static void window_footpath_dropdown(rct_window *w, sint32 widgetIndex, sint32 dropdownIndex)
{
if (widgetIndex == WIDX_FOOTPATH_TYPE)
gFootpathSelectedType = SELECTED_PATH_TYPE_NORMAL;
else if (widgetIndex == WIDX_QUEUELINE_TYPE)
gFootpathSelectedType = SELECTED_PATH_TYPE_QUEUE;
else
return;
// Get path id
sint32 pathId = dropdownIndex;
if (pathId == -1) {
pathId = gFootpathSelectedId;
} else {
sint32 flags = 4;
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode)
flags = 0;
sint32 i = 0, j = 0;
for (; i < 16; i++) {
rct_footpath_entry *pathType = get_footpath_entry(i);
if (pathType == (rct_footpath_entry*)-1)
continue;
if (pathType->flags & flags)
continue;
// Skip queue lines of scenario editor-only paths (only applicable when the game is in sandbox mode)
if(widgetIndex == WIDX_QUEUELINE_TYPE && (pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR))
continue;
if (j == pathId)
break;
j++;
}
pathId = i;
}
// Set selected path id
gFootpathSelectedId = pathId;
footpath_provisional_update();
_window_footpath_cost = MONEY32_UNDEFINED;
window_invalidate(w);
}
/**
*
* rct2: 0x006A8032
*/
static void window_footpath_toolupdate(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
{
if (widgetIndex == WIDX_CONSTRUCT_ON_LAND) {
window_footpath_set_provisional_path_at_point(x, y);
} else if (widgetIndex == WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL) {
window_footpath_set_selection_start_bridge_at_point(x, y);
}
}
/**
*
* rct2: 0x006A8047
*/
static void window_footpath_tooldown(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
{
if (widgetIndex == WIDX_CONSTRUCT_ON_LAND)
window_footpath_place_path_at_point(x, y);
else if (widgetIndex == WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
window_footpath_start_bridge_at_point(x, y);
}
/**
*
* rct2: 0x006A8067
*/
static void window_footpath_tooldrag(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
{
if (widgetIndex == WIDX_CONSTRUCT_ON_LAND) {
window_footpath_place_path_at_point(x, y);
}
}
/**
*
* rct2: 0x006A8066
*/
static void window_footpath_toolup(rct_window* w, sint32 widgetIndex, sint32 x, sint32 y)
{
if (widgetIndex == WIDX_CONSTRUCT_ON_LAND) {
_footpathErrorOccured = false;
}
}
/**
*
* rct2: 0x006A7760
*/
static void window_footpath_update_provisional_path_for_bridge_mode(rct_window *w)
{
sint32 type, x, y, z, slope;
if (gFootpathConstructionMode != PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
return;
// Recheck area for construction. Set by ride_construction window
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_2) {
footpath_provisional_remove();
gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_2;
}
// Update provisional bridge mode path
if (!(gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1)) {
footpath_get_next_path_info(&type, &x, &y, &z, &slope);
_window_footpath_cost = footpath_provisional_set(type, x, y, z, slope);
widget_invalidate(w, WIDX_CONSTRUCT);
}
// Update little directional arrow on provisional bridge mode path
if (--_window_footpath_provisional_path_arrow_timer < 0) {
_window_footpath_provisional_path_arrow_timer = 5;
gFootpathProvisionalFlags ^= PROVISIONAL_PATH_FLAG_SHOW_ARROW;
footpath_get_next_path_info(&type, &x, &y, &z, &slope);
gMapSelectArrowPosition.x = x;
gMapSelectArrowPosition.y = y;
gMapSelectArrowPosition.z = z * 8;
gMapSelectArrowDirection = gFootpathConstructDirection;
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_SHOW_ARROW)
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
else
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
map_invalidate_tile_full(x, y);
}
}
/**
*
* rct2: 0x006A84BB
*/
static void window_footpath_update(rct_window *w)
{
widget_invalidate(w, WIDX_CONSTRUCT);
window_footpath_update_provisional_path_for_bridge_mode(w);
// #2502: The camera might have changed rotation, so we need to update which directional buttons are pressed
uint8 currentRotation = get_current_rotation();
if (_lastUpdatedCameraRotation != currentRotation) {
_lastUpdatedCameraRotation = currentRotation;
window_footpath_set_enabled_and_pressed_widgets();
}
// Check tool
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND) {
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
window_close(w);
else if (gCurrentToolWidget.window_classification != WC_FOOTPATH)
window_close(w);
else if (gCurrentToolWidget.widget_index != WIDX_CONSTRUCT_ON_LAND)
window_close(w);
} else if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL) {
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
window_close(w);
else if (gCurrentToolWidget.window_classification != WC_FOOTPATH)
window_close(w);
else if (gCurrentToolWidget.widget_index != WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
window_close(w);
}
}
/**
*
* rct2: 0x006A7D1C
*/
static void window_footpath_invalidate(rct_window *w)
{
sint32 selectedPath;
rct_footpath_entry *pathType;
colour_scheme_update(w);
// Press / unpress footpath and queue type buttons
w->pressed_widgets &= ~(1 << WIDX_FOOTPATH_TYPE);
w->pressed_widgets &= ~(1 << WIDX_QUEUELINE_TYPE);
w->pressed_widgets |= gFootpathSelectedType == SELECTED_PATH_TYPE_NORMAL ?
(1 << WIDX_FOOTPATH_TYPE) :
(1 << WIDX_QUEUELINE_TYPE);
// Enable / disable construct button
window_footpath_widgets[WIDX_CONSTRUCT].type =
gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL ?
WWT_IMGBTN : WWT_EMPTY;
// Set footpath and queue type button images
selectedPath = gFootpathSelectedId;
pathType = get_footpath_entry(selectedPath);
// TODO: Should probably add constants for object sprites
sint32 pathImage = 71 + pathType->image;
window_footpath_widgets[WIDX_FOOTPATH_TYPE].image = pathImage;
// Disable queue line button when the path is scenario editor-only (and therefore usually shouldn't have one)
if(!(pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR)) {
window_footpath_widgets[WIDX_QUEUELINE_TYPE].image = pathImage + 1;
window_footpath_widgets[WIDX_QUEUELINE_TYPE].type = WWT_FLATBTN;
} else {
window_footpath_widgets[WIDX_QUEUELINE_TYPE].type = WWT_EMPTY;
}
// Disable queue line button if in Scenario Editor
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
window_footpath_widgets[WIDX_QUEUELINE_TYPE].type = WWT_EMPTY;
}
/**
*
* rct2: 0x006A7D8B
*/
static void window_footpath_paint(rct_window *w, rct_drawpixelinfo *dpi)
{
window_draw_widgets(w, dpi);
if (!(w->disabled_widgets & (1 << WIDX_CONSTRUCT))) {
// Get construction image
uint8 direction = (gFootpathConstructDirection + get_current_rotation()) % 4;
uint8 slope = 0;
if (gFootpathConstructSlope == 2)
slope = 1;
else if (gFootpathConstructSlope == 6)
slope = 2;
sint32 image = footpath_construction_preview_images[slope][direction];
sint32 selectedPath = gFootpathSelectedId;
rct_footpath_entry *pathType = get_footpath_entry(selectedPath);
image += pathType->image;
if (gFootpathSelectedType != SELECTED_PATH_TYPE_NORMAL)
image += 51;
// Draw construction image
sint32 x = w->x + (window_footpath_widgets[WIDX_CONSTRUCT].left + window_footpath_widgets[WIDX_CONSTRUCT].right) / 2;
sint32 y = w->y + window_footpath_widgets[WIDX_CONSTRUCT].bottom - 60;
gfx_draw_sprite(dpi, image, x, y, 0);
// Draw build this... label
x = w->x + (window_footpath_widgets[WIDX_CONSTRUCT].left + window_footpath_widgets[WIDX_CONSTRUCT].right) / 2;
y = w->y + window_footpath_widgets[WIDX_CONSTRUCT].bottom - 23;
gfx_draw_string_centred(dpi, STR_BUILD_THIS, x, y, COLOUR_BLACK, NULL);
}
// Draw cost
sint32 x = w->x + (window_footpath_widgets[WIDX_CONSTRUCT].left + window_footpath_widgets[WIDX_CONSTRUCT].right) / 2;
sint32 y = w->y + window_footpath_widgets[WIDX_CONSTRUCT].bottom - 12;
if (_window_footpath_cost != MONEY32_UNDEFINED)
if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
gfx_draw_string_centred(dpi, STR_COST_LABEL, x, y, COLOUR_BLACK, &_window_footpath_cost);
}
/**
*
* rct2: 0x006A7F88
*/
static void window_footpath_show_footpath_types_dialog(rct_window *w, rct_widget *widget, sint32 showQueues)
{
sint32 i, flags, numPathTypes, image;
rct_footpath_entry *pathType;
numPathTypes = 0;
flags = FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR;
// If the game is in sandbox mode, also show paths that are normally restricted to the scenario editor, but not their queues (since these usually shouldn't have one)
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || (gCheatsSandboxMode && !showQueues))
flags = 0;
for (i = 0; i < 16; i++) {
pathType = get_footpath_entry(i);
if (pathType == (rct_footpath_entry*)-1)
continue;
if (pathType->flags & flags)
continue;
image = pathType->image + 71;
if (showQueues)
image++;
gDropdownItemsFormat[numPathTypes] = -1;
gDropdownItemsArgs[numPathTypes] = image;
numPathTypes++;
}
window_dropdown_show_image(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1,
w->colours[1],
0,
numPathTypes,
47,
36,
gAppropriateImageDropdownItemsPerRow[numPathTypes]
);
}
/**
*
* rct2: 0x006A8111 0x006A8135 0x006A815C 0x006A8183
*/
static void window_footpath_mousedown_direction(sint32 direction)
{
footpath_provisional_update();
gFootpathConstructDirection = (direction - get_current_rotation()) & 3;
_window_footpath_cost = MONEY32_UNDEFINED;
window_footpath_set_enabled_and_pressed_widgets();
}
/**
*
* rct2: 0x006A81AA 0x006A81C5 0x006A81E0
*/
static void window_footpath_mousedown_slope(sint32 slope)
{
footpath_provisional_update();
gFootpathConstructSlope = slope;
_window_footpath_cost = MONEY32_UNDEFINED;
window_footpath_set_enabled_and_pressed_widgets();
}
/**
*
* rct2: 0x006A81FB
*/
static void window_footpath_set_provisional_path_at_point(sint32 x, sint32 y)
{
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
sint32 interactionType;
rct_map_element *mapElement;
rct_xy16 mapCoord = { 0 };
get_map_coordinates_from_pos(x, y, VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_TERRAIN, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
x = mapCoord.x;
y = mapCoord.y;
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE) {
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
footpath_provisional_update();
} else {
// Check for change
if (
(gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1) &&
gFootpathProvisionalPosition.x == x &&
gFootpathProvisionalPosition.y == y &&
gFootpathProvisionalPosition.z == mapElement->base_height
) {
return;
}
// Set map selection
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectType = MAP_SELECT_TYPE_FULL;
gMapSelectPositionA.x = x;
gMapSelectPositionA.y = y;
gMapSelectPositionB.x = x;
gMapSelectPositionB.y = y;
footpath_provisional_update();
// Set provisional path
sint32 slope = default_path_slope[mapElement->properties.surface.slope & 0x1F];
if (interactionType == VIEWPORT_INTERACTION_ITEM_FOOTPATH)
slope = mapElement->properties.surface.slope & 7;
sint32 pathType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
_window_footpath_cost = footpath_provisional_set(pathType, x, y, mapElement->base_height, slope);
window_invalidate_by_class(WC_FOOTPATH);
}
}
/**
*
* rct2: 0x006A8388
*/
static void window_footpath_set_selection_start_bridge_at_point(sint32 screenX, sint32 screenY)
{
sint32 x, y, direction;
rct_map_element *mapElement;
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
footpath_bridge_get_info_from_pos(screenX, screenY, &x, &y, &direction, &mapElement);
if (x == MAP_LOCATION_NULL)
return;
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
gMapSelectType = MAP_SELECT_TYPE_FULL;
gMapSelectPositionA.x = x;
gMapSelectPositionB.x = x;
gMapSelectPositionA.y = y;
gMapSelectPositionB.y = y;
gMapSelectArrowDirection = direction;
gMapSelectArrowPosition.x = x;
gMapSelectArrowPosition.y = y;
sint32 z = mapElement->base_height;
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_SURFACE) {
uint8 slope = mapElement->properties.surface.slope;
if (slope & 0xf)
z += 2; // Add 2 for a slope
if (slope & 0x10)
z += 2; // Add another 2 for a steep slope
}
gMapSelectArrowPosition.z = z << 3;
map_invalidate_selection_rect();
}
/**
*
* rct2: 0x006A82C5
*/
static void window_footpath_place_path_at_point(sint32 x, sint32 y)
{
sint32 interactionType, presentType, selectedType, z, cost;
rct_map_element *mapElement;
if (_footpathErrorOccured)
return;
footpath_provisional_update();
rct_xy16 mapCoord = { 0 };
get_map_coordinates_from_pos(x, y, VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_TERRAIN, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
x = mapCoord.x;
y = mapCoord.y;
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE)
return;
// Set path
presentType = default_path_slope[mapElement->properties.path.type & 0x1F];
if (interactionType == VIEWPORT_INTERACTION_ITEM_FOOTPATH)
presentType = mapElement->properties.path.type & 7;
z = mapElement->base_height;
selectedType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
// Try and place path
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
cost = footpath_place(selectedType, x, y, z, presentType, GAME_COMMAND_FLAG_APPLY);
if (cost == MONEY32_UNDEFINED) {
_footpathErrorOccured = true;
} else if (gFootpathPrice != 0) {
// bp = RCT2_ADDRESS_COMMAND_MAP_Z
// dx = RCT2_ADDRESS_COMMAND_MAP_Y
// cx = RCT2_ADDRESS_COMMAND_MAP_X
audio_play_sound_at_location(SOUND_PLACE_ITEM, gCommandPosition.x, gCommandPosition.y, gCommandPosition.z);
}
}
/**
*
* rct2: 0x006A840F
*/
static void window_footpath_start_bridge_at_point(sint32 screenX, sint32 screenY)
{
sint32 x, y, z, direction;
rct_map_element *mapElement;
footpath_bridge_get_info_from_pos(screenX, screenY, &x, &y, &direction, &mapElement);
if (x == MAP_LOCATION_NULL)
return;
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_SURFACE) {
// If we start the path on a slope, the arrow is slightly raised, so we
// expect the path to be slightly raised as well.
uint8 slope = mapElement->properties.surface.slope;
z = mapElement->base_height;
if (slope & 0x10) {
// Steep diagonal slope
z += 4;
} else if (slope & 0x0f) {
// Normal slope
z += 2;
}
} else {
z = mapElement->base_height;
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH) {
if (mapElement->properties.path.type & 4) {
if (direction == (mapElement->properties.path.type & 3))
z += 2;
}
}
}
tool_cancel();
gFootpathConstructFromPosition.x = x;
gFootpathConstructFromPosition.y = y;
gFootpathConstructFromPosition.z = z * 8;
gFootpathConstructDirection = direction;
gFootpathProvisionalFlags = 0;
_window_footpath_provisional_path_arrow_timer = 0;
gFootpathConstructSlope = 0;
gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL;
gFootpathConstructValidDirections = 255;
window_footpath_set_enabled_and_pressed_widgets();
}
/**
* Construct a piece of footpath while in bridge building mode.
* rct2: 0x006A79B7
*/
static void window_footpath_construct()
{
_window_footpath_cost = MONEY32_UNDEFINED;
footpath_provisional_update();
sint32 type, x, y, z, slope;
footpath_get_next_path_info(&type, &x, &y, &z, &slope);
// Try to place the path at the desired location
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
money32 cost = footpath_place(type, x, y, z, slope, 0);
if (cost != MONEY32_UNDEFINED && !gCheatsDisableClearanceChecks) {
// It is possible, let's remove walls between the old and new piece of path
uint8 direction = gFootpathConstructDirection;
wall_remove_intersecting_walls(x, y, z, z + 4 + ((slope & 0xf) ? 2 : 0), direction ^ 2);
wall_remove_intersecting_walls(
x - TileDirectionDelta[direction].x,
y - TileDirectionDelta[direction].y,
z, z + 4, direction
);
}
// Actually place the path now
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
cost = footpath_place(type, x, y, z, slope, GAME_COMMAND_FLAG_APPLY);
if (cost != MONEY32_UNDEFINED) {
audio_play_sound_at_location(
SOUND_PLACE_ITEM,
gFootpathConstructFromPosition.x,
gFootpathConstructFromPosition.y,
gFootpathConstructFromPosition.z
);
if (gFootpathConstructSlope == 0) {
gFootpathConstructValidDirections = 0xFF;
} else {
gFootpathConstructValidDirections = gFootpathConstructDirection;
}
if (gFootpathGroundFlags & ELEMENT_IS_UNDERGROUND)
viewport_set_visibility(1);
// If we have just built an upwards slope, the next path to construct is
// a bit higher. Note that the z returned by footpath_get_next_path_info
// already is lowered if we are building a downwards slope.
if (gFootpathConstructSlope == 2)
z += 2;
gFootpathConstructFromPosition.x = x;
gFootpathConstructFromPosition.y = y;
gFootpathConstructFromPosition.z = z << 3;
}
window_footpath_set_enabled_and_pressed_widgets();
}
/**
*
* rct2: 0x006A78EF
*/
static void footpath_remove_map_element(rct_map_element *mapElement)
{
sint32 x, y, z;
z = mapElement->base_height;
sint32 pathType = mapElement->properties.path.type;
if (pathType & 4) {
pathType &= 3;
pathType ^= 2;
if (pathType == gFootpathConstructDirection)
z += 2;
}
// Find a connected edge
sint32 edge = gFootpathConstructDirection ^ 2;
if (!(mapElement->properties.path.edges & (1 << edge))) {
edge = (edge + 1) & 3;
if (!(mapElement->properties.path.edges & (1 << edge))) {
edge = (edge + 2) & 3;
if (!(mapElement->properties.path.edges & (1 << edge))) {
edge = (edge - 1) & 3;
if (!(mapElement->properties.path.edges & (1 << edge)))
edge ^= 2;
}
}
}
// Remove path
gGameCommandErrorTitle = STR_CANT_REMOVE_FOOTPATH_FROM_HERE;
footpath_remove(
gFootpathConstructFromPosition.x,
gFootpathConstructFromPosition.y,
mapElement->base_height,
1
);
// Move selection
edge ^= 2;
x = gFootpathConstructFromPosition.x - TileDirectionDelta[edge].x;
y = gFootpathConstructFromPosition.y - TileDirectionDelta[edge].y;
gFootpathConstructFromPosition.x = x;
gFootpathConstructFromPosition.y = y;
gFootpathConstructFromPosition.z = z << 3;
gFootpathConstructDirection = edge;
gFootpathConstructValidDirections = 255;
}
/**
*
* rct2: 0x006A7873
*/
static rct_map_element *footpath_get_map_element_to_remove()
{
rct_map_element *mapElement;
sint32 x, y, z, zLow;
x = gFootpathConstructFromPosition.x / 32;
y = gFootpathConstructFromPosition.y / 32;
if (x >= 256 || y >= 256)
return NULL;
z = (gFootpathConstructFromPosition.z >> 3) & 0xFF;
zLow = z - 2;
mapElement = map_get_first_element_at(x, y);
do {
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH) {
if (mapElement->base_height == z) {
if (mapElement->properties.path.type & 4)
if (((mapElement->properties.path.type & 3) ^ 2) != gFootpathConstructDirection)
continue;
return mapElement;
} else if (mapElement->base_height == zLow) {
if (!(mapElement->properties.path.type & 4))
if ((mapElement->properties.path.type & 3) == gFootpathConstructDirection)
continue;
return mapElement;
}
}
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
/**
*
* rct2: 0x006A7863
*/
static void window_footpath_remove()
{
rct_map_element *mapElement;
_window_footpath_cost = MONEY32_UNDEFINED;
footpath_provisional_update();
mapElement = footpath_get_map_element_to_remove();
if (mapElement != NULL)
footpath_remove_map_element(mapElement);
window_footpath_set_enabled_and_pressed_widgets();
}
/**
*
* rct2: 0x006A855C
*/
static void window_footpath_set_enabled_and_pressed_widgets()
{
rct_window *w = window_find_by_class(WC_FOOTPATH);
if (w == NULL)
return;
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL) {
map_invalidate_map_selection_tiles();
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
gMapSelectFlags |= MAP_SELECT_FLAG_GREEN;
sint32 direction = gFootpathConstructDirection;
gMapSelectionTiles[0].x = gFootpathConstructFromPosition.x + TileDirectionDelta[direction].x;
gMapSelectionTiles[0].y = gFootpathConstructFromPosition.y + TileDirectionDelta[direction].y;
gMapSelectionTiles[1].x = -1;
map_invalidate_map_selection_tiles();
}
uint64 pressedWidgets = w->pressed_widgets & ~(
(1LL << WIDX_DIRECTION_NW) |
(1LL << WIDX_DIRECTION_NE) |
(1LL << WIDX_DIRECTION_SW) |
(1LL << WIDX_DIRECTION_SE) |
(1LL << WIDX_SLOPEDOWN) |
(1LL << WIDX_LEVEL) |
(1LL << WIDX_SLOPEUP)
);
uint64 disabledWidgets = 0;
sint32 currentRotation = get_current_rotation();
if (gFootpathConstructionMode >= PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL) {
// Set pressed directional widget
sint32 direction = (gFootpathConstructDirection + currentRotation) & 3;
pressedWidgets |= (1LL << (WIDX_DIRECTION_NW + direction));
// Set pressed slope widget
sint32 slope = gFootpathConstructSlope;
if (slope == 6)
pressedWidgets |= (1 << WIDX_SLOPEDOWN);
else if (slope == 0)
pressedWidgets |= (1 << WIDX_LEVEL);
else
pressedWidgets |= (1 << WIDX_SLOPEUP);
// Enable / disable directional widgets
direction = gFootpathConstructValidDirections;
if (direction != 255) {
disabledWidgets |=
(1 << WIDX_DIRECTION_NW) |
(1 << WIDX_DIRECTION_NE) |
(1 << WIDX_DIRECTION_SW) |
(1 << WIDX_DIRECTION_SE);
direction = (direction + currentRotation) & 3;
disabledWidgets &= ~(1 << (WIDX_DIRECTION_NW + direction));
}
} else {
// Disable all bridge mode widgets
disabledWidgets |=
(1 << WIDX_DIRECTION_GROUP) |
(1 << WIDX_DIRECTION_NW) |
(1 << WIDX_DIRECTION_NE) |
(1 << WIDX_DIRECTION_SW) |
(1 << WIDX_DIRECTION_SE) |
(1 << WIDX_SLOPE_GROUP) |
(1 << WIDX_SLOPEDOWN) |
(1 << WIDX_LEVEL) |
(1 << WIDX_SLOPEUP) |
(1 << WIDX_CONSTRUCT) |
(1 << WIDX_REMOVE);
}
w->pressed_widgets = pressedWidgets;
w->disabled_widgets = disabledWidgets;
window_invalidate(w);
}
/**
*
* rct2: 0x006A7B20
*/
static void footpath_get_next_path_info(sint32 *type, sint32 *x, sint32 *y, sint32 *z, sint32 *slope)
{
sint32 direction;
direction = gFootpathConstructDirection;
*x = gFootpathConstructFromPosition.x + TileDirectionDelta[direction].x;
*y = gFootpathConstructFromPosition.y + TileDirectionDelta[direction].y;
*z = gFootpathConstructFromPosition.z / 8;
*type = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
*slope = 0;
if (gFootpathConstructSlope != 0) {
*slope = gFootpathConstructDirection | 4;
if (gFootpathConstructSlope != 2) {
*z -= 2;
*slope ^= 2;
}
}
}
static void footpath_select_default()
{
// Select first available footpath
gFootpathSelectedId = 0;
for (sint32 i = 0; i < object_entry_group_counts[OBJECT_TYPE_PATHS]; i++) {
rct_footpath_entry *pathEntry = get_footpath_entry(i);
if (pathEntry != (rct_footpath_entry*)-1) {
gFootpathSelectedId = i;
// Prioritise non-restricted path
if (!(pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR)) {
break;
}
}
}
}