mirror of https://github.com/OpenRCT2/OpenRCT2.git
49 lines
2.0 KiB
C++
49 lines
2.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../world/Footpath.h"
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#include "GameAction.h"
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class FootpathPlaceAction final : public GameActionBase<GameCommand::PlacePath>
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{
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private:
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CoordsXYZ _loc;
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uint8_t _slope{};
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ObjectEntryIndex _type{};
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ObjectEntryIndex _railingsType{};
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Direction _direction{ INVALID_DIRECTION };
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PathConstructFlags _constructFlags{};
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public:
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FootpathPlaceAction() = default;
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FootpathPlaceAction(
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const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, ObjectEntryIndex railingsType,
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Direction direction = INVALID_DIRECTION, PathConstructFlags constructFlags = 0);
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void AcceptParameters(GameActionParameterVisitor& visitor) override;
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser& stream) override;
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GameActions::Result Query() const override;
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GameActions::Result Execute() const override;
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private:
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GameActions::Result ElementUpdateQuery(PathElement* pathElement, GameActions::Result res) const;
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GameActions::Result ElementUpdateExecute(PathElement* pathElement, GameActions::Result res) const;
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GameActions::Result ElementInsertQuery(GameActions::Result res) const;
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GameActions::Result ElementInsertExecute(GameActions::Result res) const;
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void AutomaticallySetPeepSpawn() const;
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void RemoveIntersectingWalls(PathElement* pathElement) const;
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PathElement* MapGetFootpathElementSlope(const CoordsXYZ& footpathPos, int32_t slope) const;
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bool IsSameAsPathElement(const PathElement* pathElement) const;
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bool IsSameAsEntranceElement(const EntranceElement& entranceElement) const;
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};
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