OpenRCT2/src/openrct2/actions/FootpathPlaceAction.h

49 lines
2.0 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../world/Footpath.h"
#include "GameAction.h"
class FootpathPlaceAction final : public GameActionBase<GameCommand::PlacePath>
{
private:
CoordsXYZ _loc;
uint8_t _slope{};
ObjectEntryIndex _type{};
ObjectEntryIndex _railingsType{};
Direction _direction{ INVALID_DIRECTION };
PathConstructFlags _constructFlags{};
public:
FootpathPlaceAction() = default;
FootpathPlaceAction(
const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, ObjectEntryIndex railingsType,
Direction direction = INVALID_DIRECTION, PathConstructFlags constructFlags = 0);
void AcceptParameters(GameActionParameterVisitor& visitor) override;
uint16_t GetActionFlags() const override;
void Serialise(DataSerialiser& stream) override;
GameActions::Result Query() const override;
GameActions::Result Execute() const override;
private:
GameActions::Result ElementUpdateQuery(PathElement* pathElement, GameActions::Result res) const;
GameActions::Result ElementUpdateExecute(PathElement* pathElement, GameActions::Result res) const;
GameActions::Result ElementInsertQuery(GameActions::Result res) const;
GameActions::Result ElementInsertExecute(GameActions::Result res) const;
void AutomaticallySetPeepSpawn() const;
void RemoveIntersectingWalls(PathElement* pathElement) const;
PathElement* MapGetFootpathElementSlope(const CoordsXYZ& footpathPos, int32_t slope) const;
bool IsSameAsPathElement(const PathElement* pathElement) const;
bool IsSameAsEntranceElement(const EntranceElement& entranceElement) const;
};