mirror of https://github.com/OpenRCT2/OpenRCT2.git
164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "LargeScenerySetColourAction.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "../object/LargeSceneryEntry.h"
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#include "../world/Scenery.h"
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LargeScenerySetColourAction::LargeScenerySetColourAction(
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const CoordsXYZD& loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour, uint8_t tertiaryColour)
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: _loc(loc)
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, _tileIndex(tileIndex)
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, _primaryColour(primaryColour)
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, _secondaryColour(secondaryColour)
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, _tertiaryColour(tertiaryColour)
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{
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}
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void LargeScenerySetColourAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("tileIndex", _tileIndex);
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visitor.Visit("primaryColour", _primaryColour);
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visitor.Visit("secondaryColour", _secondaryColour);
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visitor.Visit("tertiaryColour", _tertiaryColour);
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}
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uint16_t LargeScenerySetColourAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void LargeScenerySetColourAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_tileIndex) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour)
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<< DS_TAG(_tertiaryColour);
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}
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GameActions::Result LargeScenerySetColourAction::Query() const
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{
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return QueryExecute(false);
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}
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GameActions::Result LargeScenerySetColourAction::Execute() const
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{
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return QueryExecute(true);
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}
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GameActions::Result LargeScenerySetColourAction::QueryExecute(bool isExecuting) const
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{
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auto res = GameActions::Result();
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res.Expenditure = ExpenditureType::Landscaping;
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res.Position.x = _loc.x + 16;
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res.Position.y = _loc.y + 16;
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res.Position.z = TileElementHeight(_loc);
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res.ErrorTitle = STR_CANT_REPAINT_THIS;
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auto mapSizeMax = GetMapSizeMaxXY();
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if (_loc.x < 0 || _loc.y < 0 || _loc.x > mapSizeMax.x || _loc.y > mapSizeMax.y)
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{
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LOG_ERROR("Invalid x / y coordinates: x = %d, y = %d", _loc.x, _loc.y);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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if (_primaryColour >= COLOUR_COUNT)
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{
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LOG_ERROR("Invalid primary colour %u", _primaryColour);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
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}
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if (_secondaryColour >= COLOUR_COUNT)
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{
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LOG_ERROR("Invalid secondary colour %u", _secondaryColour);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
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}
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if (_tertiaryColour >= COLOUR_COUNT)
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{
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LOG_ERROR("Invalid tertiary colour %u", _tertiaryColour);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR);
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}
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auto largeElement = MapGetLargeScenerySegment(_loc, _tileIndex);
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if (largeElement == nullptr)
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{
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LOG_ERROR(
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"Could not find large scenery at: x = %d, y = %d, z = %d, direction = %d, tileIndex = %u", _loc.x, _loc.y, _loc.z,
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_loc.direction, _tileIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(largeElement->IsGhost()))
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{
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return res;
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}
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auto* sceneryEntry = largeElement->GetEntry();
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if (sceneryEntry == nullptr)
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{
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LOG_ERROR("Scenery element doesn't have scenery entry");
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return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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// Work out the base tile coordinates (Tile with index 0)
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auto rotatedBaseCoordsOffset = CoordsXYZ{
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CoordsXY{ sceneryEntry->tiles[_tileIndex].x_offset, sceneryEntry->tiles[_tileIndex].y_offset }.Rotate(_loc.direction),
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sceneryEntry->tiles[_tileIndex].z_offset
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};
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auto baseTile = CoordsXYZ{ _loc.x, _loc.y, _loc.z } - rotatedBaseCoordsOffset;
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auto i = 0;
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for (auto tile = sceneryEntry->tiles; tile->x_offset != -1; ++tile, ++i)
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{
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// Work out the current tile coordinates
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auto rotatedTileCoords = CoordsXYZ{ CoordsXY{ tile->x_offset, tile->y_offset }.Rotate(_loc.direction), tile->z_offset };
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auto currentTile = CoordsXYZ{ baseTile.x, baseTile.y, baseTile.z } + rotatedTileCoords;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !OpenRCT2::GetGameState().Cheats.SandboxMode)
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{
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if (!MapIsLocationOwned(currentTile))
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{
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return GameActions::Result(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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}
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if (!LocationValid(currentTile))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_OFF_EDGE_OF_MAP);
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}
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auto tileElement = MapGetLargeScenerySegment({ currentTile.x, currentTile.y, _loc.z, _loc.direction }, i);
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if (tileElement == nullptr)
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{
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LOG_ERROR(
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"Large scenery element not found at: x = %d, y = %d, z = %d, direction = %d", _loc.x, _loc.y, _loc.z,
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_loc.direction);
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return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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if (isExecuting)
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{
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tileElement->SetPrimaryColour(_primaryColour);
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tileElement->SetSecondaryColour(_secondaryColour);
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tileElement->SetTertiaryColour(_tertiaryColour);
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MapInvalidateTileFull(currentTile);
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}
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}
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return res;
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}
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