OpenRCT2/src/openrct2/actions/SignSetStyleAction.cpp

121 lines
4.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SignSetStyleAction.h"
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../localisation/StringIds.h"
#include "../ui/UiContext.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "../world/Scenery.h"
SignSetStyleAction::SignSetStyleAction(BannerIndex bannerIndex, uint8_t mainColour, uint8_t textColour, bool isLarge)
: _bannerIndex(bannerIndex)
, _mainColour(mainColour)
, _textColour(textColour)
, _isLarge(isLarge)
{
}
void SignSetStyleAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("id", _bannerIndex);
visitor.Visit("mainColour", _mainColour);
visitor.Visit("textColour", _textColour);
visitor.Visit("isLarge", _isLarge);
}
uint16_t SignSetStyleAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void SignSetStyleAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_bannerIndex) << DS_TAG(_mainColour) << DS_TAG(_textColour) << DS_TAG(_isLarge);
}
GameActions::Result SignSetStyleAction::Query() const
{
auto banner = GetBanner(_bannerIndex);
if (banner == nullptr)
{
LOG_ERROR("Invalid banner id. id = %u", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
if (_isLarge)
{
TileElement* tileElement = BannerGetTileElement(_bannerIndex);
if (tileElement == nullptr)
{
LOG_ERROR("Invalid game command for setting sign style, banner id '%d' not found", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
if (tileElement->GetType() != TileElementType::LargeScenery)
{
LOG_ERROR("Invalid game command for setting sign style, banner id '%d' is not large", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
}
else
{
WallElement* wallElement = BannerGetScrollingWallTileElement(_bannerIndex);
if (wallElement == nullptr)
{
LOG_ERROR("Invalid game command for setting sign style, banner id '%d' not found", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
}
return GameActions::Result();
}
GameActions::Result SignSetStyleAction::Execute() const
{
auto banner = GetBanner(_bannerIndex);
if (banner == nullptr)
{
LOG_ERROR("Invalid banner id. id = %u", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
CoordsXY coords = banner->position.ToCoordsXY();
if (_isLarge)
{
TileElement* tileElement = BannerGetTileElement(_bannerIndex);
if (!MapLargeScenerySignSetColour(
{ coords, tileElement->GetBaseZ(), tileElement->GetDirection() },
tileElement->AsLargeScenery()->GetSequenceIndex(), _mainColour, _textColour))
{
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
}
}
else
{
WallElement* wallElement = BannerGetScrollingWallTileElement(_bannerIndex);
wallElement->SetPrimaryColour(_mainColour);
wallElement->SetSecondaryColour(_textColour);
MapInvalidateTile({ coords, wallElement->GetBaseZ(), wallElement->GetClearanceZ() });
}
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
intent.PutExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
ContextBroadcastIntent(&intent);
return GameActions::Result();
}