mirror of https://github.com/OpenRCT2/OpenRCT2.git
1539 lines
50 KiB
C++
1539 lines
50 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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#endif // __EMSCRIPTEN__
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#include "Context.h"
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#include "Editor.h"
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#include "FileClassifier.h"
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#include "Game.h"
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#include "GameState.h"
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#include "GameStateSnapshots.h"
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#include "Input.h"
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#include "Intro.h"
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#include "OpenRCT2.h"
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#include "ParkImporter.h"
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#include "PlatformEnvironment.h"
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#include "ReplayManager.h"
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#include "Version.h"
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#include "actions/GameAction.h"
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#include "audio/AudioContext.h"
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#include "audio/audio.h"
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#include "config/Config.h"
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#include "core/Console.hpp"
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#include "core/File.h"
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#include "core/FileScanner.h"
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#include "core/FileStream.h"
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#include "core/Guard.hpp"
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#include "core/Http.h"
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#include "core/MemoryStream.h"
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#include "core/Path.hpp"
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#include "core/String.hpp"
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#include "drawing/IDrawingEngine.h"
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#include "drawing/LightFX.h"
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#include "interface/Chat.h"
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#include "interface/InteractiveConsole.h"
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#include "interface/Viewport.h"
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#include "localisation/Date.h"
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#include "localisation/Localisation.h"
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#include "localisation/LocalisationService.h"
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#include "network/DiscordService.h"
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#include "network/network.h"
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#include "object/ObjectManager.h"
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#include "object/ObjectRepository.h"
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#include "paint/Painter.h"
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#include "platform/Crash.h"
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#include "platform/Platform2.h"
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#include "platform/platform.h"
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#include "ride/TrackDesignRepository.h"
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#include "scenario/Scenario.h"
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#include "scenario/ScenarioRepository.h"
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#include "scripting/HookEngine.h"
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#include "scripting/ScriptEngine.h"
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#include "title/TitleScreen.h"
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#include "title/TitleSequenceManager.h"
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#include "ui/UiContext.h"
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#include "ui/WindowManager.h"
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#include "util/Util.h"
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#include "world/EntityTweener.h"
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#include "world/Park.h"
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#include "world/Sprite.h"
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#include <algorithm>
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#include <cmath>
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#include <exception>
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#include <future>
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#include <iterator>
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#include <memory>
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#include <string>
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using namespace OpenRCT2;
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using namespace OpenRCT2::Audio;
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using namespace OpenRCT2::Drawing;
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using namespace OpenRCT2::Localisation;
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using namespace OpenRCT2::Paint;
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using namespace OpenRCT2::Scripting;
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using namespace OpenRCT2::Ui;
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namespace OpenRCT2
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{
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class Context final : public IContext
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{
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private:
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// Dependencies
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std::shared_ptr<IPlatformEnvironment> const _env;
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std::shared_ptr<IAudioContext> const _audioContext;
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std::shared_ptr<IUiContext> const _uiContext;
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// Services
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std::unique_ptr<LocalisationService> _localisationService;
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std::unique_ptr<IObjectRepository> _objectRepository;
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std::unique_ptr<IObjectManager> _objectManager;
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std::unique_ptr<ITrackDesignRepository> _trackDesignRepository;
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std::unique_ptr<IScenarioRepository> _scenarioRepository;
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std::unique_ptr<IReplayManager> _replayManager;
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std::unique_ptr<IGameStateSnapshots> _gameStateSnapshots;
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#ifdef __ENABLE_DISCORD__
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std::unique_ptr<DiscordService> _discordService;
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#endif
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StdInOutConsole _stdInOutConsole;
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#ifdef ENABLE_SCRIPTING
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ScriptEngine _scriptEngine;
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#endif
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// Game states
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std::unique_ptr<TitleScreen> _titleScreen;
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std::unique_ptr<GameState> _gameState;
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DrawingEngine _drawingEngineType = DrawingEngine::Software;
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std::unique_ptr<IDrawingEngine> _drawingEngine;
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std::unique_ptr<Painter> _painter;
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bool _initialised = false;
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bool _isWindowMinimised = false;
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uint32_t _lastTick = 0;
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float _accumulator = 0.0f;
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float _timeScale = 1.0f;
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uint32_t _lastUpdateTime = 0;
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bool _variableFrame = false;
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// If set, will end the OpenRCT2 game loop. Intentionally private to this module so that the flag can not be set back to
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// false.
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bool _finished = false;
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std::future<void> _versionCheckFuture;
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NewVersionInfo _newVersionInfo;
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bool _hasNewVersionInfo = false;
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public:
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// Singleton of Context.
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// Remove this when GetContext() is no longer called so that
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// multiple instances can be created in parallel
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static Context* Instance;
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public:
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Context(
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const std::shared_ptr<IPlatformEnvironment>& env, const std::shared_ptr<IAudioContext>& audioContext,
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const std::shared_ptr<IUiContext>& uiContext)
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: _env(env)
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, _audioContext(audioContext)
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, _uiContext(uiContext)
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, _localisationService(std::make_unique<LocalisationService>(env))
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#ifdef ENABLE_SCRIPTING
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, _scriptEngine(_stdInOutConsole, *env)
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#endif
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, _painter(std::make_unique<Painter>(uiContext))
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{
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// Can't have more than one context currently.
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Guard::Assert(Instance == nullptr);
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Instance = this;
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}
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~Context() override
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{
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// NOTE: We must shutdown all systems here before Instance is set back to null.
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// If objects use GetContext() in their destructor things won't go well.
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GameActions::ClearQueue();
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network_close();
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window_close_all();
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// Unload objects after closing all windows, this is to overcome windows like
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// the object selection window which loads objects when closed.
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if (_objectManager != nullptr)
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{
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_objectManager->UnloadAll();
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}
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gfx_object_check_all_images_freed();
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gfx_unload_csg();
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gfx_unload_g2();
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gfx_unload_g1();
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Audio::Close();
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config_release();
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Instance = nullptr;
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}
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std::shared_ptr<IAudioContext> GetAudioContext() override
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{
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return _audioContext;
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}
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std::shared_ptr<IUiContext> GetUiContext() override
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{
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return _uiContext;
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}
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#ifdef ENABLE_SCRIPTING
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Scripting::ScriptEngine& GetScriptEngine() override
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{
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return _scriptEngine;
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}
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#endif
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GameState* GetGameState() override
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{
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return _gameState.get();
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}
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std::shared_ptr<IPlatformEnvironment> GetPlatformEnvironment() override
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{
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return _env;
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}
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Localisation::LocalisationService& GetLocalisationService() override
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{
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return *_localisationService;
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}
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IObjectManager& GetObjectManager() override
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{
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return *_objectManager;
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}
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IObjectRepository& GetObjectRepository() override
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{
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return *_objectRepository;
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}
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ITrackDesignRepository* GetTrackDesignRepository() override
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{
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return _trackDesignRepository.get();
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}
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IScenarioRepository* GetScenarioRepository() override
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{
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return _scenarioRepository.get();
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}
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IReplayManager* GetReplayManager() override
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{
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return _replayManager.get();
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}
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IGameStateSnapshots* GetGameStateSnapshots() override
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{
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return _gameStateSnapshots.get();
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}
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DrawingEngine GetDrawingEngineType() override
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{
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return _drawingEngineType;
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}
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IDrawingEngine* GetDrawingEngine() override
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{
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return _drawingEngine.get();
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}
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virtual Paint::Painter* GetPainter() override
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{
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return _painter.get();
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}
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int32_t RunOpenRCT2(int argc, const char** argv) override
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{
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if (Initialise())
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{
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Launch();
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return EXIT_SUCCESS;
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}
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return EXIT_FAILURE;
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}
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void WriteLine(const std::string& s) override
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{
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_stdInOutConsole.WriteLine(s);
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}
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void WriteErrorLine(const std::string& s) override
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{
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_stdInOutConsole.WriteLineError(s);
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}
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/**
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* Causes the OpenRCT2 game loop to finish.
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*/
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void Finish() override
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{
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_finished = true;
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}
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void Quit() override
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{
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gSavePromptMode = PromptMode::Quit;
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context_open_window(WC_SAVE_PROMPT);
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}
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std::string GetPathLegacy(int32_t pathId) override
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{
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static constexpr const char* const LegacyFileNames[PATH_ID_END] = {
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nullptr, nullptr, "css1.dat", "css2.dat", "css4.dat", "css5.dat", "css6.dat", "css7.dat",
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"css8.dat", "css9.dat", "css11.dat", "css12.dat", "css13.dat", "css14.dat", "css15.dat", "css3.dat",
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"css17.dat", "css18.dat", "css19.dat", "css20.dat", "css21.dat", "css22.dat", nullptr, "css23.dat",
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"css24.dat", "css25.dat", "css26.dat", "css27.dat", "css28.dat", "css29.dat", "css30.dat", "css31.dat",
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"css32.dat", "css33.dat", "css34.dat", "css35.dat", "css36.dat", "css37.dat", "css38.dat", "CUSTOM1.WAV",
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"CUSTOM2.WAV", "css39.dat", "css40.dat", "css41.dat", nullptr, "css42.dat", "css43.dat", "css44.dat",
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"css45.dat", "css46.dat", "css50.dat",
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};
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std::string result;
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if (pathId == PATH_ID_CSS50)
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{
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if (!(_env->GetDirectoryPath(DIRBASE::RCT1).empty()))
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{
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auto dataPath = _env->GetDirectoryPath(DIRBASE::RCT1, DIRID::DATA);
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result = Path::ResolveCasing(Path::Combine(dataPath, "css17.dat"));
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if (!File::Exists(result))
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{
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auto rct1Path = _env->GetDirectoryPath(DIRBASE::RCT1);
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result = Path::ResolveCasing(Path::Combine(rct1Path, "RCTdeluxe_install", "Data", "css17.dat"));
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}
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}
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else
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{
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auto dataPath = _env->GetDirectoryPath(DIRBASE::RCT2, DIRID::DATA);
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result = Path::ResolveCasing(Path::Combine(dataPath, "css50.dat"));
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}
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}
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else if (pathId >= 0 && pathId < PATH_ID_END)
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{
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auto fileName = LegacyFileNames[pathId];
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if (fileName != nullptr)
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{
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auto dataPath = _env->GetDirectoryPath(DIRBASE::RCT2, DIRID::DATA);
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result = Path::Combine(dataPath, fileName);
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}
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}
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return result;
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}
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bool Initialise() final override
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{
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if (_initialised)
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{
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throw std::runtime_error("Context already initialised.");
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}
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_initialised = true;
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crash_init();
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if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION))
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{
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gOpenRCT2ShowChangelog = false;
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}
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else
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{
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gOpenRCT2ShowChangelog = true;
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gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
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config_save_default();
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}
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try
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{
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_localisationService->OpenLanguage(gConfigGeneral.language);
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}
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catch (const std::exception& e)
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{
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log_error("Failed to open configured language: %s", e.what());
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try
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{
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_localisationService->OpenLanguage(LANGUAGE_ENGLISH_UK);
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}
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catch (const std::exception& eFallback)
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{
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log_fatal("Failed to open fallback language: %s", eFallback.what());
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auto uiContext = GetContext()->GetUiContext();
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uiContext->ShowMessageBox("Failed to load language file!\nYour installation may be damaged.");
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return false;
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}
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}
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// TODO add configuration option to allow multiple instances
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// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
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// log_fatal("OpenRCT2 is already running.");
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// return false;
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// } //This comment was relocated so it would stay where it was in relation to the following lines of code.
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if (!gOpenRCT2Headless)
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{
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auto rct2InstallPath = GetOrPromptRCT2Path();
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if (rct2InstallPath.empty())
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{
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return false;
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}
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_env->SetBasePath(DIRBASE::RCT2, rct2InstallPath);
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}
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_objectRepository = CreateObjectRepository(_env);
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_objectManager = CreateObjectManager(*_objectRepository);
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_trackDesignRepository = CreateTrackDesignRepository(_env);
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_scenarioRepository = CreateScenarioRepository(_env);
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_replayManager = CreateReplayManager();
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_gameStateSnapshots = CreateGameStateSnapshots();
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#ifdef __ENABLE_DISCORD__
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if (!gOpenRCT2Headless)
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{
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_discordService = std::make_unique<DiscordService>();
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}
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#endif
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if (platform_process_is_elevated())
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{
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std::string elevationWarning = _localisationService->GetString(STR_ADMIN_NOT_RECOMMENDED);
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if (gOpenRCT2Headless)
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{
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Console::Error::WriteLine(elevationWarning.c_str());
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}
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else
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{
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_uiContext->ShowMessageBox(elevationWarning);
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}
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}
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if (Platform::IsRunningInWine())
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{
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std::string wineWarning = _localisationService->GetString(STR_WINE_NOT_RECOMMENDED);
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if (gOpenRCT2Headless)
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{
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Console::Error::WriteLine(wineWarning.c_str());
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}
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else
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{
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_uiContext->ShowMessageBox(wineWarning);
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}
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}
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if (!gOpenRCT2Headless)
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{
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_uiContext->CreateWindow();
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}
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EnsureUserContentDirectoriesExist();
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// TODO Ideally we want to delay this until we show the title so that we can
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// still open the game window and draw a progress screen for the creation
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// of the object cache.
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_objectRepository->LoadOrConstruct(_localisationService->GetCurrentLanguage());
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// TODO Like objects, this can take a while if there are a lot of track designs
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// its also really something really we might want to do in the background
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// as its not required until the player wants to place a new ride.
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_trackDesignRepository->Scan(_localisationService->GetCurrentLanguage());
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_scenarioRepository->Scan(_localisationService->GetCurrentLanguage());
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TitleSequenceManager::Scan();
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if (!gOpenRCT2Headless)
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{
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Init();
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PopulateDevices();
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InitRideSoundsAndInfo();
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gGameSoundsOff = !gConfigSound.master_sound_enabled;
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}
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network_set_env(_env);
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chat_init();
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CopyOriginalUserFilesOver();
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if (!gOpenRCT2NoGraphics)
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{
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if (!LoadBaseGraphics())
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{
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return false;
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}
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#ifdef __ENABLE_LIGHTFX__
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lightfx_init();
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#endif
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}
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gScenarioTicks = 0;
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input_reset_place_obj_modifier();
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viewport_init_all();
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_gameState = std::make_unique<GameState>();
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_gameState->InitAll(150);
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_titleScreen = std::make_unique<TitleScreen>(*_gameState);
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_uiContext->Initialise();
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return true;
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}
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void InitialiseDrawingEngine() final override
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{
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assert(_drawingEngine == nullptr);
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_drawingEngineType = gConfigGeneral.drawing_engine;
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auto drawingEngineFactory = _uiContext->GetDrawingEngineFactory();
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auto drawingEngine = drawingEngineFactory->Create(_drawingEngineType, _uiContext);
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if (drawingEngine == nullptr)
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{
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if (_drawingEngineType == DrawingEngine::Software)
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{
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_drawingEngineType = DrawingEngine::None;
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log_fatal("Unable to create a drawing engine.");
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exit(-1);
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}
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else
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{
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log_error("Unable to create drawing engine. Falling back to software.");
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// Fallback to software
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gConfigGeneral.drawing_engine = DrawingEngine::Software;
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config_save_default();
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drawing_engine_init();
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}
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}
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else
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{
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try
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{
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drawingEngine->Initialise();
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drawingEngine->SetVSync(gConfigGeneral.use_vsync);
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_drawingEngine = std::unique_ptr<IDrawingEngine>(std::move(drawingEngine));
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}
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catch (const std::exception& ex)
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{
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if (_drawingEngineType == DrawingEngine::Software)
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{
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_drawingEngineType = DrawingEngine::None;
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log_error(ex.what());
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log_fatal("Unable to initialise a drawing engine.");
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exit(-1);
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}
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else
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{
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log_error(ex.what());
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log_error("Unable to initialise drawing engine. Falling back to software.");
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// Fallback to software
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gConfigGeneral.drawing_engine = DrawingEngine::Software;
|
|
config_save_default();
|
|
drawing_engine_init();
|
|
}
|
|
}
|
|
}
|
|
|
|
window_check_all_valid_zoom();
|
|
}
|
|
|
|
void DisposeDrawingEngine() final override
|
|
{
|
|
_drawingEngine = nullptr;
|
|
}
|
|
|
|
bool LoadParkFromFile(const std::string& path, bool loadTitleScreenOnFail) final override
|
|
{
|
|
log_verbose("Context::LoadParkFromFile(%s)", path.c_str());
|
|
try
|
|
{
|
|
if (String::Equals(Path::GetExtension(path), ".sea", true))
|
|
{
|
|
auto data = DecryptSea(fs::u8path(path));
|
|
auto ms = MemoryStream(data.data(), data.size(), MEMORY_ACCESS::READ);
|
|
if (!LoadParkFromStream(&ms, path, loadTitleScreenOnFail))
|
|
{
|
|
throw std::runtime_error(".sea file may have been renamed.");
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
auto fs = FileStream(path, FILE_MODE_OPEN);
|
|
if (!LoadParkFromStream(&fs, path, loadTitleScreenOnFail))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
Console::Error::WriteLine(e.what());
|
|
if (loadTitleScreenOnFail)
|
|
{
|
|
title_load();
|
|
}
|
|
auto windowManager = _uiContext->GetWindowManager();
|
|
windowManager->ShowError(STR_FAILED_TO_LOAD_FILE_CONTAINS_INVALID_DATA, STR_NONE, {});
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool LoadParkFromStream(IStream* stream, const std::string& path, bool loadTitleScreenFirstOnFail) final override
|
|
{
|
|
try
|
|
{
|
|
ClassifiedFileInfo info;
|
|
if (!TryClassifyFile(stream, &info))
|
|
{
|
|
throw std::runtime_error("Unable to detect file type");
|
|
}
|
|
|
|
if (info.Type != FILE_TYPE::SAVED_GAME && info.Type != FILE_TYPE::SCENARIO)
|
|
{
|
|
throw std::runtime_error("Invalid file type.");
|
|
}
|
|
|
|
std::unique_ptr<IParkImporter> parkImporter;
|
|
if (info.Version <= FILE_TYPE_S4_CUTOFF)
|
|
{
|
|
// Save is an S4 (RCT1 format)
|
|
parkImporter = ParkImporter::CreateS4();
|
|
}
|
|
else
|
|
{
|
|
// Save is an S6 (RCT2 format)
|
|
parkImporter = ParkImporter::CreateS6(*_objectRepository);
|
|
}
|
|
|
|
auto result = parkImporter->LoadFromStream(stream, info.Type == FILE_TYPE::SCENARIO, false, path.c_str());
|
|
|
|
// From this point onwards the currently loaded park will be corrupted if loading fails
|
|
// so reload the title screen if that happens.
|
|
loadTitleScreenFirstOnFail = true;
|
|
|
|
_objectManager->LoadObjects(result.RequiredObjects.data(), result.RequiredObjects.size());
|
|
parkImporter->Import();
|
|
gScenarioSavePath = path;
|
|
gCurrentLoadedPath = path;
|
|
gFirstTimeSaving = true;
|
|
game_fix_save_vars();
|
|
AutoCreateMapAnimations();
|
|
EntityTweener::Get().Reset();
|
|
gScreenAge = 0;
|
|
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
|
|
|
|
bool sendMap = false;
|
|
if (info.Type == FILE_TYPE::SAVED_GAME)
|
|
{
|
|
if (network_get_mode() == NETWORK_MODE_CLIENT)
|
|
{
|
|
network_close();
|
|
}
|
|
game_load_init();
|
|
if (network_get_mode() == NETWORK_MODE_SERVER)
|
|
{
|
|
sendMap = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
scenario_begin();
|
|
if (network_get_mode() == NETWORK_MODE_SERVER)
|
|
{
|
|
sendMap = true;
|
|
}
|
|
if (network_get_mode() == NETWORK_MODE_CLIENT)
|
|
{
|
|
network_close();
|
|
}
|
|
}
|
|
// This ensures that the newly loaded save reflects the user's
|
|
// 'show real names of guests' option, now that it's a global setting
|
|
peep_update_names(gConfigGeneral.show_real_names_of_guests);
|
|
if (sendMap)
|
|
{
|
|
network_send_map();
|
|
}
|
|
#ifdef USE_BREAKPAD
|
|
if (network_get_mode() == NETWORK_MODE_NONE)
|
|
{
|
|
start_silent_record();
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
catch (const ObjectLoadException& e)
|
|
{
|
|
// If loading the SV6 or SV4 failed return to the title screen if requested.
|
|
if (loadTitleScreenFirstOnFail)
|
|
{
|
|
title_load();
|
|
}
|
|
// The path needs to be duplicated as it's a const here
|
|
// which the window function doesn't like
|
|
auto intent = Intent(WC_OBJECT_LOAD_ERROR);
|
|
intent.putExtra(INTENT_EXTRA_PATH, path);
|
|
intent.putExtra(INTENT_EXTRA_LIST, const_cast<rct_object_entry*>(e.MissingObjects.data()));
|
|
intent.putExtra(INTENT_EXTRA_LIST_COUNT, static_cast<uint32_t>(e.MissingObjects.size()));
|
|
|
|
auto windowManager = _uiContext->GetWindowManager();
|
|
windowManager->OpenIntent(&intent);
|
|
}
|
|
catch (const UnsupportedRCTCFlagException& e)
|
|
{
|
|
// If loading the SV6 or SV4 failed return to the title screen if requested.
|
|
if (loadTitleScreenFirstOnFail)
|
|
{
|
|
title_load();
|
|
}
|
|
auto windowManager = _uiContext->GetWindowManager();
|
|
auto ft = Formatter();
|
|
ft.Add<uint16_t>(e.Flag);
|
|
windowManager->ShowError(STR_FAILED_TO_LOAD_IMCOMPATIBLE_RCTC_FLAG, STR_NONE, ft);
|
|
}
|
|
catch (const UnsupportedRideTypeException&)
|
|
{
|
|
// If loading the SV6 or SV4 failed return to the title screen if requested.
|
|
if (loadTitleScreenFirstOnFail)
|
|
{
|
|
title_load();
|
|
}
|
|
auto windowManager = _uiContext->GetWindowManager();
|
|
windowManager->ShowError(STR_FILE_CONTAINS_UNSUPPORTED_RIDE_TYPES, STR_NONE, {});
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
// If loading the SV6 or SV4 failed return to the title screen if requested.
|
|
if (loadTitleScreenFirstOnFail)
|
|
{
|
|
title_load();
|
|
}
|
|
Console::Error::WriteLine(e.what());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
std::string GetOrPromptRCT2Path()
|
|
{
|
|
auto result = std::string();
|
|
if (String::IsNullOrEmpty(gCustomRCT2DataPath))
|
|
{
|
|
// Check install directory
|
|
if (gConfigGeneral.rct2_path == nullptr || !platform_original_game_data_exists(gConfigGeneral.rct2_path))
|
|
{
|
|
log_verbose("install directory does not exist or invalid directory selected, %s", gConfigGeneral.rct2_path);
|
|
if (!config_find_or_browse_install_directory())
|
|
{
|
|
utf8 path[MAX_PATH];
|
|
config_get_default_path(path, sizeof(path));
|
|
Console::Error::WriteLine(
|
|
"An RCT2 install directory must be specified! Please edit \"game_path\" in %s.\n", path);
|
|
return std::string();
|
|
}
|
|
}
|
|
result = std::string(gConfigGeneral.rct2_path);
|
|
}
|
|
else
|
|
{
|
|
result = std::string(gCustomRCT2DataPath);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool LoadBaseGraphics()
|
|
{
|
|
if (!gfx_load_g1(*_env))
|
|
{
|
|
return false;
|
|
}
|
|
gfx_load_g2();
|
|
gfx_load_csg();
|
|
font_sprite_initialise_characters();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Launches the game, after command line arguments have been parsed and processed.
|
|
*/
|
|
void Launch()
|
|
{
|
|
if (!_versionCheckFuture.valid())
|
|
{
|
|
_versionCheckFuture = std::async(std::launch::async, [this] {
|
|
_newVersionInfo = get_latest_version();
|
|
if (!String::StartsWith(gVersionInfoTag, _newVersionInfo.tag))
|
|
{
|
|
_hasNewVersionInfo = true;
|
|
}
|
|
});
|
|
}
|
|
|
|
gIntroState = IntroState::None;
|
|
if (gOpenRCT2Headless)
|
|
{
|
|
// NONE or OPEN are the only allowed actions for headless mode
|
|
if (gOpenRCT2StartupAction != StartupAction::Open)
|
|
{
|
|
gOpenRCT2StartupAction = StartupAction::None;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((gOpenRCT2StartupAction == StartupAction::Title) && gConfigGeneral.play_intro)
|
|
{
|
|
gOpenRCT2StartupAction = StartupAction::Intro;
|
|
}
|
|
}
|
|
|
|
switch (gOpenRCT2StartupAction)
|
|
{
|
|
case StartupAction::Intro:
|
|
gIntroState = IntroState::PublisherBegin;
|
|
title_load();
|
|
break;
|
|
case StartupAction::Title:
|
|
title_load();
|
|
break;
|
|
case StartupAction::Open:
|
|
{
|
|
// A path that includes "://" is illegal with all common filesystems, so it is almost certainly a URL
|
|
// This way all cURL supported protocols, like http, ftp, scp and smb are automatically handled
|
|
if (strstr(gOpenRCT2StartupActionPath, "://") != nullptr)
|
|
{
|
|
#ifndef DISABLE_HTTP
|
|
// Download park and open it using its temporary filename
|
|
auto data = DownloadPark(gOpenRCT2StartupActionPath);
|
|
if (data.empty())
|
|
{
|
|
title_load();
|
|
break;
|
|
}
|
|
|
|
auto ms = MemoryStream(data.data(), data.size(), MEMORY_ACCESS::READ);
|
|
if (!LoadParkFromStream(&ms, gOpenRCT2StartupActionPath, true))
|
|
{
|
|
Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
|
|
title_load();
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
if (!LoadParkFromFile(gOpenRCT2StartupActionPath, true))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
catch (const std::exception& ex)
|
|
{
|
|
Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
|
|
Console::Error::WriteLine("%s", ex.what());
|
|
title_load();
|
|
break;
|
|
}
|
|
}
|
|
|
|
gScreenFlags = SCREEN_FLAGS_PLAYING;
|
|
|
|
#ifndef DISABLE_NETWORK
|
|
if (gNetworkStart == NETWORK_MODE_SERVER)
|
|
{
|
|
if (gNetworkStartPort == 0)
|
|
{
|
|
gNetworkStartPort = gConfigNetwork.default_port;
|
|
}
|
|
|
|
if (gNetworkStartAddress.empty())
|
|
{
|
|
gNetworkStartAddress = gConfigNetwork.listen_address;
|
|
}
|
|
|
|
if (String::IsNullOrEmpty(gCustomPassword))
|
|
{
|
|
network_set_password(gConfigNetwork.default_password.c_str());
|
|
}
|
|
else
|
|
{
|
|
network_set_password(gCustomPassword);
|
|
}
|
|
network_begin_server(gNetworkStartPort, gNetworkStartAddress);
|
|
}
|
|
else
|
|
#endif // DISABLE_NETWORK
|
|
{
|
|
game_load_scripts();
|
|
}
|
|
break;
|
|
}
|
|
case StartupAction::Edit:
|
|
if (String::SizeOf(gOpenRCT2StartupActionPath) == 0)
|
|
{
|
|
Editor::Load();
|
|
}
|
|
else if (!Editor::LoadLandscape(gOpenRCT2StartupActionPath))
|
|
{
|
|
title_load();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
#ifndef DISABLE_NETWORK
|
|
if (gNetworkStart == NETWORK_MODE_CLIENT)
|
|
{
|
|
if (gNetworkStartPort == 0)
|
|
{
|
|
gNetworkStartPort = gConfigNetwork.default_port;
|
|
}
|
|
network_begin_client(gNetworkStartHost, gNetworkStartPort);
|
|
}
|
|
#endif // DISABLE_NETWORK
|
|
|
|
_stdInOutConsole.Start();
|
|
RunGameLoop();
|
|
}
|
|
|
|
bool ShouldRunVariableFrame()
|
|
{
|
|
if (!gConfigGeneral.uncap_fps)
|
|
return false;
|
|
if (gGameSpeed > 4)
|
|
return false;
|
|
if (gOpenRCT2Headless)
|
|
return false;
|
|
if (_uiContext->IsMinimised())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Run the main game loop until the finished flag is set.
|
|
*/
|
|
void RunGameLoop()
|
|
{
|
|
log_verbose("begin openrct2 loop");
|
|
_finished = false;
|
|
|
|
#ifndef __EMSCRIPTEN__
|
|
_variableFrame = ShouldRunVariableFrame();
|
|
do
|
|
{
|
|
RunFrame();
|
|
} while (!_finished);
|
|
#else
|
|
emscripten_set_main_loop_arg(
|
|
[](void* vctx) -> {
|
|
auto ctx = reinterpret_cast<Context*>(vctx);
|
|
ctx->RunFrame();
|
|
},
|
|
this, 0, 1);
|
|
#endif // __EMSCRIPTEN__
|
|
log_verbose("finish openrct2 loop");
|
|
}
|
|
|
|
void RunFrame()
|
|
{
|
|
// Make sure we catch the state change and reset it.
|
|
bool useVariableFrame = ShouldRunVariableFrame();
|
|
if (_variableFrame != useVariableFrame)
|
|
{
|
|
_lastTick = 0;
|
|
_variableFrame = useVariableFrame;
|
|
|
|
// Switching from variable to fixed frame requires reseting
|
|
// of entity positions back to end of tick positions
|
|
auto& tweener = EntityTweener::Get();
|
|
tweener.Restore();
|
|
tweener.Reset();
|
|
}
|
|
|
|
if (useVariableFrame)
|
|
{
|
|
RunVariableFrame();
|
|
}
|
|
else
|
|
{
|
|
RunFixedFrame();
|
|
}
|
|
}
|
|
|
|
void RunFixedFrame()
|
|
{
|
|
uint32_t currentTick = platform_get_ticks();
|
|
|
|
if (_lastTick == 0)
|
|
{
|
|
_lastTick = currentTick;
|
|
}
|
|
|
|
float elapsed = (currentTick - _lastTick) * _timeScale;
|
|
_lastTick = currentTick;
|
|
_accumulator = std::min(_accumulator + elapsed, static_cast<float>(GAME_UPDATE_MAX_THRESHOLD));
|
|
|
|
_uiContext->ProcessMessages();
|
|
|
|
if (_accumulator < GAME_UPDATE_TIME_MS)
|
|
{
|
|
platform_sleep(GAME_UPDATE_TIME_MS - _accumulator - 1);
|
|
return;
|
|
}
|
|
|
|
while (_accumulator >= GAME_UPDATE_TIME_MS)
|
|
{
|
|
Update();
|
|
|
|
// Always run this at a fixed rate, Update can cause multiple ticks if the game is speed up.
|
|
window_update_all();
|
|
|
|
_accumulator -= GAME_UPDATE_TIME_MS;
|
|
}
|
|
|
|
if (!_isWindowMinimised && !gOpenRCT2Headless)
|
|
{
|
|
_drawingEngine->BeginDraw();
|
|
_painter->Paint(*_drawingEngine);
|
|
_drawingEngine->EndDraw();
|
|
}
|
|
}
|
|
|
|
void RunVariableFrame()
|
|
{
|
|
uint32_t currentTick = platform_get_ticks();
|
|
|
|
auto& tweener = EntityTweener::Get();
|
|
|
|
bool draw = !_isWindowMinimised && !gOpenRCT2Headless;
|
|
if (_lastTick == 0)
|
|
{
|
|
tweener.Reset();
|
|
_lastTick = currentTick;
|
|
}
|
|
|
|
float elapsed = (currentTick - _lastTick) * _timeScale;
|
|
|
|
_lastTick = currentTick;
|
|
_accumulator = std::min(_accumulator + elapsed, static_cast<float>(GAME_UPDATE_MAX_THRESHOLD));
|
|
|
|
_uiContext->ProcessMessages();
|
|
|
|
while (_accumulator >= GAME_UPDATE_TIME_MS)
|
|
{
|
|
// Get the original position of each sprite
|
|
if (draw)
|
|
tweener.PreTick();
|
|
|
|
Update();
|
|
|
|
// Always run this at a fixed rate, Update can cause multiple ticks if the game is speed up.
|
|
window_update_all();
|
|
|
|
_accumulator -= GAME_UPDATE_TIME_MS;
|
|
|
|
// Get the next position of each sprite
|
|
if (draw)
|
|
tweener.PostTick();
|
|
}
|
|
|
|
if (draw)
|
|
{
|
|
const float alpha = std::min(_accumulator / static_cast<float>(GAME_UPDATE_TIME_MS), 1.0f);
|
|
tweener.Tween(alpha);
|
|
|
|
_drawingEngine->BeginDraw();
|
|
_painter->Paint(*_drawingEngine);
|
|
_drawingEngine->EndDraw();
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
uint32_t currentUpdateTime = platform_get_ticks();
|
|
|
|
gCurrentDeltaTime = std::min<uint32_t>(currentUpdateTime - _lastUpdateTime, 500);
|
|
_lastUpdateTime = currentUpdateTime;
|
|
|
|
if (game_is_not_paused())
|
|
{
|
|
gPaletteEffectFrame += gCurrentDeltaTime;
|
|
}
|
|
|
|
date_update_real_time_of_day();
|
|
|
|
if (gIntroState != IntroState::None)
|
|
{
|
|
intro_update();
|
|
}
|
|
else if ((gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !gOpenRCT2Headless)
|
|
{
|
|
_titleScreen->Update();
|
|
}
|
|
else
|
|
{
|
|
_gameState->Update();
|
|
}
|
|
|
|
#ifdef __ENABLE_DISCORD__
|
|
if (_discordService != nullptr)
|
|
{
|
|
_discordService->Update();
|
|
}
|
|
#endif
|
|
|
|
chat_update();
|
|
#ifdef ENABLE_SCRIPTING
|
|
_scriptEngine.Update();
|
|
#endif
|
|
_stdInOutConsole.ProcessEvalQueue();
|
|
_uiContext->Update();
|
|
}
|
|
|
|
/**
|
|
* Ensure that the custom user content folders are present
|
|
*/
|
|
void EnsureUserContentDirectoriesExist()
|
|
{
|
|
EnsureDirectoriesExist(
|
|
DIRBASE::USER,
|
|
{
|
|
DIRID::OBJECT,
|
|
DIRID::SAVE,
|
|
DIRID::SCENARIO,
|
|
DIRID::TRACK,
|
|
DIRID::LANDSCAPE,
|
|
DIRID::HEIGHTMAP,
|
|
DIRID::PLUGIN,
|
|
DIRID::THEME,
|
|
DIRID::SEQUENCE,
|
|
DIRID::REPLAY,
|
|
DIRID::LOG_DESYNCS,
|
|
DIRID::CRASH,
|
|
});
|
|
}
|
|
|
|
void EnsureDirectoriesExist(const DIRBASE dirBase, const std::initializer_list<DIRID>& dirIds)
|
|
{
|
|
for (const auto& dirId : dirIds)
|
|
{
|
|
auto path = _env->GetDirectoryPath(dirBase, dirId);
|
|
if (!platform_ensure_directory_exists(path.c_str()))
|
|
log_error("Unable to create directory '%s'.", path.c_str());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Copy saved games and landscapes to user directory
|
|
*/
|
|
void CopyOriginalUserFilesOver()
|
|
{
|
|
CopyOriginalUserFilesOver(DIRID::SAVE, "*.sv6");
|
|
CopyOriginalUserFilesOver(DIRID::LANDSCAPE, "*.sc6");
|
|
}
|
|
|
|
void CopyOriginalUserFilesOver(DIRID dirid, const std::string& pattern)
|
|
{
|
|
auto src = _env->GetDirectoryPath(DIRBASE::RCT2, dirid);
|
|
auto dst = _env->GetDirectoryPath(DIRBASE::USER, dirid);
|
|
CopyOriginalUserFilesOver(src, dst, pattern);
|
|
}
|
|
|
|
void CopyOriginalUserFilesOver(const std::string& srcRoot, const std::string& dstRoot, const std::string& pattern)
|
|
{
|
|
log_verbose("CopyOriginalUserFilesOver('%s', '%s', '%s')", srcRoot.c_str(), dstRoot.c_str(), pattern.c_str());
|
|
|
|
auto scanPattern = Path::Combine(srcRoot, pattern);
|
|
auto scanner = Path::ScanDirectory(scanPattern, true);
|
|
while (scanner->Next())
|
|
{
|
|
auto src = std::string(scanner->GetPath());
|
|
auto dst = Path::Combine(dstRoot, scanner->GetPathRelative());
|
|
auto dstDirectory = Path::GetDirectory(dst);
|
|
|
|
// Create the directory if necessary
|
|
if (!platform_directory_exists(dstDirectory.c_str()))
|
|
{
|
|
Console::WriteLine("Creating directory '%s'", dstDirectory.c_str());
|
|
if (!platform_ensure_directory_exists(dstDirectory.c_str()))
|
|
{
|
|
Console::Error::WriteLine("Could not create directory %s.", dstDirectory.c_str());
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Only copy the file if it doesn't already exist
|
|
if (!File::Exists(dst))
|
|
{
|
|
Console::WriteLine("Copying '%s' to '%s'", src.c_str(), dst.c_str());
|
|
if (!File::Copy(src, dst, false))
|
|
{
|
|
Console::Error::WriteLine("Failed to copy '%s' to '%s'", src.c_str(), dst.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_HTTP
|
|
std::vector<uint8_t> DownloadPark(const std::string& url)
|
|
{
|
|
// Download park to buffer in memory
|
|
Http::Request request;
|
|
request.url = url;
|
|
request.method = Http::Method::GET;
|
|
|
|
Http::Response res;
|
|
try
|
|
{
|
|
res = Do(request);
|
|
if (res.status != Http::Status::Ok)
|
|
throw std::runtime_error("bad http status");
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
Console::Error::WriteLine("Failed to download '%s', cause %s", request.url.c_str(), e.what());
|
|
return {};
|
|
}
|
|
|
|
std::vector<uint8_t> parkData;
|
|
parkData.resize(res.body.size());
|
|
std::memcpy(parkData.data(), res.body.c_str(), parkData.size());
|
|
return parkData;
|
|
}
|
|
#endif
|
|
|
|
bool HasNewVersionInfo() const override
|
|
{
|
|
return _hasNewVersionInfo;
|
|
}
|
|
|
|
const NewVersionInfo* GetNewVersionInfo() const override
|
|
{
|
|
return &_newVersionInfo;
|
|
}
|
|
|
|
void SetTimeScale(float newScale) override
|
|
{
|
|
_timeScale = std::clamp(newScale, GAME_MIN_TIME_SCALE, GAME_MAX_TIME_SCALE);
|
|
}
|
|
|
|
float GetTimeScale() const override
|
|
{
|
|
return _timeScale;
|
|
}
|
|
};
|
|
|
|
Context* Context::Instance = nullptr;
|
|
|
|
std::unique_ptr<IContext> CreateContext()
|
|
{
|
|
return CreateContext(CreatePlatformEnvironment(), CreateDummyAudioContext(), CreateDummyUiContext());
|
|
}
|
|
|
|
std::unique_ptr<IContext> CreateContext(
|
|
const std::shared_ptr<IPlatformEnvironment>& env, const std::shared_ptr<Audio::IAudioContext>& audioContext,
|
|
const std::shared_ptr<IUiContext>& uiContext)
|
|
{
|
|
return std::make_unique<Context>(env, audioContext, uiContext);
|
|
}
|
|
|
|
IContext* GetContext()
|
|
{
|
|
return Context::Instance;
|
|
}
|
|
|
|
} // namespace OpenRCT2
|
|
|
|
void context_init()
|
|
{
|
|
GetContext()->GetUiContext()->GetWindowManager()->Init();
|
|
}
|
|
|
|
bool context_load_park_from_file(const utf8* path)
|
|
{
|
|
return GetContext()->LoadParkFromFile(path);
|
|
}
|
|
|
|
bool context_load_park_from_stream(void* stream)
|
|
{
|
|
return GetContext()->LoadParkFromStream(static_cast<IStream*>(stream), "");
|
|
}
|
|
|
|
void openrct2_write_full_version_info(utf8* buffer, size_t bufferSize)
|
|
{
|
|
String::Set(buffer, bufferSize, gVersionInfoFull);
|
|
}
|
|
|
|
void openrct2_finish()
|
|
{
|
|
GetContext()->Finish();
|
|
}
|
|
|
|
void context_setcurrentcursor(CursorID cursor)
|
|
{
|
|
GetContext()->GetUiContext()->SetCursor(cursor);
|
|
}
|
|
|
|
void context_update_cursor_scale()
|
|
{
|
|
GetContext()->GetUiContext()->SetCursorScale(static_cast<uint8_t>(std::round(gConfigGeneral.window_scale)));
|
|
}
|
|
|
|
void context_hide_cursor()
|
|
{
|
|
GetContext()->GetUiContext()->SetCursorVisible(false);
|
|
}
|
|
|
|
void context_show_cursor()
|
|
{
|
|
GetContext()->GetUiContext()->SetCursorVisible(true);
|
|
}
|
|
|
|
ScreenCoordsXY context_get_cursor_position()
|
|
{
|
|
return GetContext()->GetUiContext()->GetCursorPosition();
|
|
}
|
|
|
|
ScreenCoordsXY context_get_cursor_position_scaled()
|
|
{
|
|
auto cursorCoords = context_get_cursor_position();
|
|
// Compensate for window scaling.
|
|
return { static_cast<int32_t>(std::ceil(cursorCoords.x / gConfigGeneral.window_scale)),
|
|
static_cast<int32_t>(std::ceil(cursorCoords.y / gConfigGeneral.window_scale)) };
|
|
}
|
|
|
|
void context_set_cursor_position(const ScreenCoordsXY& cursorPosition)
|
|
{
|
|
GetContext()->GetUiContext()->SetCursorPosition(cursorPosition);
|
|
}
|
|
|
|
const CursorState* context_get_cursor_state()
|
|
{
|
|
return GetContext()->GetUiContext()->GetCursorState();
|
|
}
|
|
|
|
const uint8_t* context_get_keys_state()
|
|
{
|
|
return GetContext()->GetUiContext()->GetKeysState();
|
|
}
|
|
|
|
const uint8_t* context_get_keys_pressed()
|
|
{
|
|
return GetContext()->GetUiContext()->GetKeysPressed();
|
|
}
|
|
|
|
TextInputSession* context_start_text_input(utf8* buffer, size_t maxLength)
|
|
{
|
|
return GetContext()->GetUiContext()->StartTextInput(buffer, maxLength);
|
|
}
|
|
|
|
void context_stop_text_input()
|
|
{
|
|
GetContext()->GetUiContext()->StopTextInput();
|
|
}
|
|
|
|
bool context_is_input_active()
|
|
{
|
|
return GetContext()->GetUiContext()->IsTextInputActive();
|
|
}
|
|
|
|
void context_trigger_resize()
|
|
{
|
|
return GetContext()->GetUiContext()->TriggerResize();
|
|
}
|
|
|
|
void context_set_fullscreen_mode(int32_t mode)
|
|
{
|
|
return GetContext()->GetUiContext()->SetFullscreenMode(static_cast<FULLSCREEN_MODE>(mode));
|
|
}
|
|
|
|
void context_recreate_window()
|
|
{
|
|
GetContext()->GetUiContext()->RecreateWindow();
|
|
}
|
|
|
|
int32_t context_get_width()
|
|
{
|
|
return GetContext()->GetUiContext()->GetWidth();
|
|
}
|
|
|
|
int32_t context_get_height()
|
|
{
|
|
return GetContext()->GetUiContext()->GetHeight();
|
|
}
|
|
|
|
bool context_has_focus()
|
|
{
|
|
return GetContext()->GetUiContext()->HasFocus();
|
|
}
|
|
|
|
void context_set_cursor_trap(bool value)
|
|
{
|
|
GetContext()->GetUiContext()->SetCursorTrap(value);
|
|
}
|
|
|
|
rct_window* context_open_window(rct_windowclass wc)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
return windowManager->OpenWindow(wc);
|
|
}
|
|
|
|
rct_window* context_open_window_view(rct_windowclass wc)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
return windowManager->OpenView(wc);
|
|
}
|
|
|
|
rct_window* context_open_detail_window(uint8_t type, int32_t id)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
return windowManager->OpenDetails(type, id);
|
|
}
|
|
|
|
rct_window* context_open_intent(Intent* intent)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
return windowManager->OpenIntent(intent);
|
|
}
|
|
|
|
void context_broadcast_intent(Intent* intent)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
windowManager->BroadcastIntent(*intent);
|
|
}
|
|
|
|
void context_force_close_window_by_class(rct_windowclass windowClass)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
windowManager->ForceClose(windowClass);
|
|
}
|
|
|
|
rct_window* context_show_error(rct_string_id title, rct_string_id message, const Formatter& args)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
return windowManager->ShowError(title, message, args);
|
|
}
|
|
|
|
void context_update_map_tooltip()
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
windowManager->UpdateMapTooltip();
|
|
}
|
|
|
|
void context_handle_input()
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
windowManager->HandleInput();
|
|
}
|
|
|
|
void context_input_handle_keyboard(bool isTitle)
|
|
{
|
|
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
|
windowManager->HandleKeyboard(isTitle);
|
|
}
|
|
|
|
void context_quit()
|
|
{
|
|
GetContext()->Quit();
|
|
}
|
|
|
|
const utf8* context_get_path_legacy(int32_t pathId)
|
|
{
|
|
static utf8 result[MAX_PATH];
|
|
auto path = GetContext()->GetPathLegacy(pathId);
|
|
String::Set(result, sizeof(result), path.c_str());
|
|
return result;
|
|
}
|
|
|
|
bool platform_open_common_file_dialog(utf8* outFilename, file_dialog_desc* desc, size_t outSize)
|
|
{
|
|
try
|
|
{
|
|
FileDialogDesc desc2;
|
|
desc2.Type = static_cast<FILE_DIALOG_TYPE>(desc->type);
|
|
desc2.Title = String::ToStd(desc->title);
|
|
desc2.InitialDirectory = String::ToStd(desc->initial_directory);
|
|
desc2.DefaultFilename = String::ToStd(desc->default_filename);
|
|
for (const auto& filter : desc->filters)
|
|
{
|
|
if (filter.name != nullptr)
|
|
{
|
|
desc2.Filters.push_back({ String::ToStd(filter.name), String::ToStd(filter.pattern) });
|
|
}
|
|
}
|
|
std::string result = GetContext()->GetUiContext()->ShowFileDialog(desc2);
|
|
String::Set(outFilename, outSize, result.c_str());
|
|
return !result.empty();
|
|
}
|
|
catch (const std::exception& ex)
|
|
{
|
|
log_error(ex.what());
|
|
outFilename[0] = '\0';
|
|
return false;
|
|
}
|
|
}
|
|
|
|
utf8* platform_open_directory_browser(const utf8* title)
|
|
{
|
|
try
|
|
{
|
|
std::string result = GetContext()->GetUiContext()->ShowDirectoryDialog(title);
|
|
return String::Duplicate(result.c_str());
|
|
}
|
|
catch (const std::exception& ex)
|
|
{
|
|
log_error(ex.what());
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
bool platform_place_string_on_clipboard(utf8* target)
|
|
{
|
|
return GetContext()->GetUiContext()->SetClipboardText(target);
|
|
}
|
|
|
|
/**
|
|
* This function is deprecated.
|
|
* Use IPlatformEnvironment instead.
|
|
*/
|
|
void platform_get_user_directory(utf8* outPath, const utf8* subDirectory, size_t outSize)
|
|
{
|
|
auto env = GetContext()->GetPlatformEnvironment();
|
|
auto path = env->GetDirectoryPath(DIRBASE::USER);
|
|
if (!String::IsNullOrEmpty(subDirectory))
|
|
{
|
|
path = Path::Combine(path, subDirectory);
|
|
}
|
|
String::Set(outPath, outSize, path.c_str());
|
|
}
|
|
|
|
/**
|
|
* This function is deprecated.
|
|
* Use IPlatformEnvironment instead.
|
|
*/
|
|
void platform_get_openrct2_data_path(utf8* outPath, size_t outSize)
|
|
{
|
|
auto env = GetContext()->GetPlatformEnvironment();
|
|
auto path = env->GetDirectoryPath(DIRBASE::OPENRCT2);
|
|
String::Set(outPath, outSize, path.c_str());
|
|
}
|