OpenRCT2/src/openrct2/actions
Michael Steenbeek b4f3923162
Name byte_9D8150
2021-08-08 18:10:52 +02:00
..
BalloonPressAction.cpp Split off a number of entity files into separate headers (#14629) 2021-05-13 07:56:24 +01:00
BalloonPressAction.h Reduce inclusion of Sprite.h 2021-02-25 10:56:27 +01:00
BannerPlaceAction.cpp Cleanup of Banner related actions (#15126) 2021-07-30 20:53:13 +01:00
BannerPlaceAction.h Cleanup of Banner related actions (#15126) 2021-07-30 20:53:13 +01:00
BannerRemoveAction.cpp Banner Refactor from NSF (#14788) 2021-07-27 10:25:58 +01:00
BannerRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
BannerSetColourAction.cpp Banner Refactor from NSF (#14788) 2021-07-27 10:25:58 +01:00
BannerSetColourAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
BannerSetNameAction.cpp Cleanup of Banner related actions (#15126) 2021-07-30 20:53:13 +01:00
BannerSetNameAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
BannerSetStyleAction.cpp Cleanup of Banner related actions (#15126) 2021-07-30 20:53:13 +01:00
BannerSetStyleAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
ClearAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
ClearAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
ClimateSetAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
ClimateSetAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
CustomAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
CustomAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
FootpathAdditionPlaceAction.cpp Rework and refactor PathBitEntry (#14809) 2021-06-03 21:23:00 +01:00
FootpathAdditionPlaceAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
FootpathAdditionRemoveAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
FootpathAdditionRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
FootpathPlaceAction.cpp Remove map_can_construct[_with_clear]_at() and gMapGroundFlags 2021-06-13 10:13:13 +02:00
FootpathPlaceAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
FootpathPlaceFromTrackAction.cpp Remove map_can_construct[_with_clear]_at() and gMapGroundFlags 2021-06-13 10:13:13 +02:00
FootpathPlaceFromTrackAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
FootpathRemoveAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
FootpathRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
GameAction.cpp Fix #14724: Money was ignored for ride creation 2021-05-23 19:58:47 +03:00
GameAction.h Default initialize ErrorMessageArgs in GameAction Result 2021-07-30 21:31:10 +03:00
GameActionCompat.cpp Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
GameActionRegistration.cpp Split actions hpp files into separate h and cpp files (#13548) 2020-12-10 06:39:10 +00:00
GuestSetFlagsAction.cpp Use more specific types where appropriate (#14388) 2021-03-25 08:44:25 +00:00
GuestSetFlagsAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
GuestSetNameAction.cpp Split up Sprite header (#14764) 2021-05-29 06:01:32 +01:00
GuestSetNameAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
LandBuyRightsAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
LandBuyRightsAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LandLowerAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
LandLowerAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LandRaiseAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
LandRaiseAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LandSetHeightAction.cpp Refactor SmallSceneryEntry (#14815) 2021-06-03 22:14:41 -03:00
LandSetHeightAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LandSetRightsAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
LandSetRightsAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LandSmoothAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
LandSmoothAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LargeSceneryPlaceAction.cpp Fix potential nullptr dereference (#15134) 2021-07-30 14:33:48 -03:00
LargeSceneryPlaceAction.h Banner Refactor from NSF (#14788) 2021-07-27 10:25:58 +01:00
LargeSceneryRemoveAction.cpp Refactor LargeSceneryEntry and remove rct_scenery_entry (#14816) 2021-06-04 12:41:23 +01:00
LargeSceneryRemoveAction.h Use TileElementsView for LargeSceneryRemoveAction and cleanup 2021-02-05 17:10:17 +02:00
LargeScenerySetColourAction.cpp Refactor LargeSceneryEntry and remove rct_scenery_entry (#14816) 2021-06-04 12:41:23 +01:00
LargeScenerySetColourAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
LoadOrQuitAction.cpp Fix: Load game / Quit to the menu are not working in multiplayer (#13619) 2020-12-21 19:55:29 +00:00
LoadOrQuitAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
MazePlaceTrackAction.cpp Fix #14893: Crash in MapCheckCapacityAndReorganise() 2021-06-13 13:34:54 +02:00
MazePlaceTrackAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
MazeSetTrackAction.cpp Fix #14893: Crash in MapCheckCapacityAndReorganise() 2021-06-13 13:34:54 +02:00
MazeSetTrackAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
NetworkModifyGroupAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
NetworkModifyGroupAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
ParkEntranceRemoveAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
ParkEntranceRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
ParkMarketingAction.cpp Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
ParkMarketingAction.h Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
ParkSetDateAction.cpp Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
ParkSetDateAction.h Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
ParkSetLoanAction.cpp Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
ParkSetLoanAction.h Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
ParkSetNameAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
ParkSetNameAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
ParkSetParameterAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
ParkSetParameterAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
ParkSetResearchFundingAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
ParkSetResearchFundingAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
PauseToggleAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
PauseToggleAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
PeepPickupAction.cpp Split up Sprite header (#14764) 2021-05-29 06:01:32 +01:00
PeepPickupAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
PlaceParkEntranceAction.cpp Add error message body to failed Place Park Entrance action 2021-07-27 23:50:16 +02:00
PlaceParkEntranceAction.h Handle reaching tile element limits more gracefully 2021-06-06 08:28:07 +01:00
PlacePeepSpawnAction.cpp Handle reaching tile element limits more gracefully 2021-06-06 08:28:07 +01:00
PlacePeepSpawnAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
PlayerKickAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
PlayerKickAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
PlayerSetGroupAction.cpp Move some game actions logic from header to source (#13571) 2020-12-13 15:10:26 +00:00
PlayerSetGroupAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
RideCreateAction.cpp Change most things and formatting to money64 2021-08-01 15:14:42 +02:00
RideCreateAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
RideDemolishAction.cpp Banner Refactor from NSF (#14788) 2021-07-27 10:25:58 +01:00
RideDemolishAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
RideEntranceExitPlaceAction.cpp Fix #14893: Crash in MapCheckCapacityAndReorganise() 2021-06-13 13:34:54 +02:00
RideEntranceExitPlaceAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
RideEntranceExitRemoveAction.cpp Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
RideEntranceExitRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
RideSetAppearanceAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
RideSetAppearanceAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
RideSetColourSchemeAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
RideSetColourSchemeAction.h Use track_type_t in more places 2021-01-22 11:33:55 +01:00
RideSetNameAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
RideSetNameAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
RideSetPriceAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
RideSetPriceAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
RideSetSettingAction.cpp Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
RideSetSettingAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
RideSetStatusAction.cpp Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
RideSetStatusAction.h Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
RideSetVehicleAction.cpp Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
RideSetVehicleAction.h Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411) 2021-04-01 16:02:57 +01:00
ScenarioSetSettingAction.cpp Change most things and formatting to money64 2021-08-01 15:14:42 +02:00
ScenarioSetSettingAction.h Fix #14296: Allow early scenario completion in multiplayer 2021-03-18 20:30:11 +01:00
SetCheatAction.cpp Fix #15048: Crash removing litter from cheats 2021-07-22 22:14:12 +03:00
SetCheatAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
SetParkEntranceFeeAction.cpp Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
SetParkEntranceFeeAction.h Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
SignSetNameAction.cpp Cleanup of Banner related actions (#15126) 2021-07-30 20:53:13 +01:00
SignSetNameAction.h Fix some actions for plugins (#14607) 2021-05-09 22:04:03 +01:00
SignSetStyleAction.cpp Cleanup of Banner related actions (#15126) 2021-07-30 20:53:13 +01:00
SignSetStyleAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
SmallSceneryPlaceAction.cpp Name byte_9D8150 2021-08-08 18:10:52 +02:00
SmallSceneryPlaceAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
SmallSceneryRemoveAction.cpp Refactor SmallSceneryEntry (#14815) 2021-06-03 22:14:41 -03:00
SmallSceneryRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
SmallScenerySetColourAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
SmallScenerySetColourAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
StaffFireAction.cpp Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffFireAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffHireNewAction.cpp Rename PeepActionType None1 and None2 2021-05-13 18:05:55 +03:00
StaffHireNewAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetColourAction.cpp Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
StaffSetColourAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
StaffSetCostumeAction.cpp Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetCostumeAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetNameAction.cpp Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetNameAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetOrdersAction.cpp Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetOrdersAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetPatrolAreaAction.cpp Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
StaffSetPatrolAreaAction.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
SurfaceSetStyleAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
SurfaceSetStyleAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
TileModifyAction.cpp Move tile inspector code into TileInspector namespace 2021-02-19 18:12:22 +02:00
TileModifyAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
TrackDesignAction.cpp Replace hardcoded max number of trains per ride 2021-04-16 18:56:16 +02:00
TrackDesignAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
TrackPlaceAction.cpp Name byte_9D8150 2021-08-08 18:10:52 +02:00
TrackPlaceAction.h Handle reaching tile element limits more gracefully 2021-06-06 08:28:07 +01:00
TrackRemoveAction.cpp Refactor RIDE_STATUS to use strong enum (#14840) 2021-06-10 07:09:58 +01:00
TrackRemoveAction.h Use track_type_t in more places 2021-01-22 11:33:55 +01:00
TrackSetBrakeSpeedAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
TrackSetBrakeSpeedAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
WallPlaceAction.cpp Name byte_9D8150 2021-08-08 18:10:52 +02:00
WallPlaceAction.h Banner Refactor from NSF (#14788) 2021-07-27 10:25:58 +01:00
WallRemoveAction.cpp Use TileElementsView for WallRemoveAction 2021-02-05 17:34:05 +02:00
WallRemoveAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
WallSetColourAction.cpp Rearrange WallSceneryEntry to enforce types (#14808) 2021-06-03 13:26:00 +01:00
WallSetColourAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
WaterLowerAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
WaterLowerAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
WaterRaiseAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
WaterRaiseAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00
WaterSetHeightAction.cpp Move remaining game actions logic from header to source (#13573) 2020-12-12 07:18:38 +00:00
WaterSetHeightAction.h Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103) 2020-12-22 20:53:37 -03:00