OpenRCT2/src/openrct2/Game.cpp

867 lines
25 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Game.h"
#include "Cheats.h"
#include "Context.h"
#include "Editor.h"
#include "FileClassifier.h"
#include "GameStateSnapshots.h"
#include "Input.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "PlatformEnvironment.h"
#include "ReplayManager.h"
#include "actions/LoadOrQuitAction.h"
#include "audio/audio.h"
#include "config/Config.h"
#include "core/Console.hpp"
#include "core/FileScanner.h"
#include "core/Path.hpp"
#include "interface/Colour.h"
#include "interface/Screenshot.h"
#include "interface/Viewport.h"
#include "interface/Window.h"
#include "localisation/Localisation.h"
#include "management/Finance.h"
#include "management/Marketing.h"
#include "management/Research.h"
#include "network/network.h"
#include "object/Object.h"
#include "object/ObjectList.h"
#include "peep/Peep.h"
#include "peep/Staff.h"
#include "platform/Platform2.h"
#include "rct1/RCT1.h"
#include "ride/Ride.h"
#include "ride/RideRatings.h"
#include "ride/Station.h"
#include "ride/Track.h"
#include "ride/TrackDesign.h"
#include "ride/Vehicle.h"
#include "scenario/Scenario.h"
#include "scripting/ScriptEngine.h"
#include "title/TitleScreen.h"
#include "ui/UiContext.h"
#include "ui/WindowManager.h"
#include "util/SawyerCoding.h"
#include "util/Util.h"
#include "windows/Intent.h"
#include "world/Banner.h"
#include "world/Climate.h"
#include "world/Entrance.h"
#include "world/Footpath.h"
#include "world/Map.h"
#include "world/MapAnimation.h"
#include "world/Park.h"
#include "world/Scenery.h"
#include "world/Sprite.h"
#include "world/Surface.h"
#include "world/Water.h"
#include <algorithm>
#include <cstdio>
#include <iterator>
#include <memory>
uint16_t gCurrentDeltaTime;
uint8_t gGamePaused = 0;
int32_t gGameSpeed = 1;
bool gDoSingleUpdate = false;
float gDayNightCycle = 0;
bool gInUpdateCode = false;
bool gInMapInitCode = false;
std::string gCurrentLoadedPath;
bool gLoadKeepWindowsOpen = false;
uint32_t gCurrentTicks;
uint32_t gCurrentRealTimeTicks;
rct_string_id gGameCommandErrorTitle;
rct_string_id gGameCommandErrorText;
using namespace OpenRCT2;
void game_reset_speed()
{
gGameSpeed = 1;
window_invalidate_by_class(WC_TOP_TOOLBAR);
}
void game_increase_game_speed()
{
gGameSpeed = std::min(gConfigGeneral.debugging_tools ? 5 : 4, gGameSpeed + 1);
if (gGameSpeed == 5)
gGameSpeed = 8;
window_invalidate_by_class(WC_TOP_TOOLBAR);
}
void game_reduce_game_speed()
{
gGameSpeed = std::max(1, gGameSpeed - 1);
if (gGameSpeed == 7)
gGameSpeed = 4;
window_invalidate_by_class(WC_TOP_TOOLBAR);
}
/**
*
* rct2: 0x0066B5C0 (part of 0x0066B3E8)
*/
void game_create_windows()
{
context_open_window(WC_MAIN_WINDOW);
context_open_window(WC_TOP_TOOLBAR);
context_open_window(WC_BOTTOM_TOOLBAR);
window_resize_gui(context_get_width(), context_get_height());
}
enum
{
SPR_GAME_PALETTE_DEFAULT = 1532,
SPR_GAME_PALETTE_WATER = 1533,
SPR_GAME_PALETTE_WATER_DARKER_1 = 1534,
SPR_GAME_PALETTE_WATER_DARKER_2 = 1535,
SPR_GAME_PALETTE_3 = 1536,
SPR_GAME_PALETTE_3_DARKER_1 = 1537,
SPR_GAME_PALETTE_3_DARKER_2 = 1538,
SPR_GAME_PALETTE_4 = 1539,
SPR_GAME_PALETTE_4_DARKER_1 = 1540,
SPR_GAME_PALETTE_4_DARKER_2 = 1541,
};
/**
*
* rct2: 0x006838BD
*/
void update_palette_effects()
{
auto water_type = static_cast<rct_water_type*>(object_entry_get_chunk(ObjectType::Water, 0));
if (gClimateLightningFlash == 1)
{
// Change palette to lighter colour during lightning
int32_t palette = SPR_GAME_PALETTE_DEFAULT;
if (water_type != nullptr)
{
palette = water_type->image_id;
}
const rct_g1_element* g1 = gfx_get_g1_element(palette);
if (g1 != nullptr)
{
int32_t xoffset = g1->x_offset;
xoffset = xoffset * 4;
uint8_t* paletteOffset = gGamePalette + xoffset;
for (int32_t i = 0; i < g1->width; i++)
{
paletteOffset[(i * 4) + 0] = -((0xFF - g1->offset[(i * 3) + 0]) / 2) - 1;
paletteOffset[(i * 4) + 1] = -((0xFF - g1->offset[(i * 3) + 1]) / 2) - 1;
paletteOffset[(i * 4) + 2] = -((0xFF - g1->offset[(i * 3) + 2]) / 2) - 1;
}
platform_update_palette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC);
}
gClimateLightningFlash++;
}
else
{
if (gClimateLightningFlash == 2)
{
// Change palette back to normal after lightning
int32_t palette = SPR_GAME_PALETTE_DEFAULT;
if (water_type != nullptr)
{
palette = water_type->image_id;
}
const rct_g1_element* g1 = gfx_get_g1_element(palette);
if (g1 != nullptr)
{
int32_t xoffset = g1->x_offset;
xoffset = xoffset * 4;
uint8_t* paletteOffset = gGamePalette + xoffset;
for (int32_t i = 0; i < g1->width; i++)
{
paletteOffset[(i * 4) + 0] = g1->offset[(i * 3) + 0];
paletteOffset[(i * 4) + 1] = g1->offset[(i * 3) + 1];
paletteOffset[(i * 4) + 2] = g1->offset[(i * 3) + 2];
}
}
}
// Animate the water/lava/chain movement palette
uint32_t shade = 0;
if (gConfigGeneral.render_weather_gloom)
{
auto paletteId = climate_get_weather_gloom_palette_id(gClimateCurrent);
if (paletteId != FilterPaletteID::PaletteNull)
{
shade = 1;
if (paletteId != FilterPaletteID::PaletteDarken1)
{
shade = 2;
}
}
}
uint32_t j = gPaletteEffectFrame;
j = ((static_cast<uint16_t>((~j / 2) * 128) * 15) >> 16);
uint32_t waterId = SPR_GAME_PALETTE_WATER;
if (water_type != nullptr)
{
waterId = water_type->palette_index_1;
}
const rct_g1_element* g1 = gfx_get_g1_element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_WAVES * 4];
int32_t n = PALETTE_LENGTH_WATER_WAVES;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1->offset[9 * n])
{
vs -= 9 * n;
}
vd += 4;
}
}
waterId = SPR_GAME_PALETTE_3;
if (water_type != nullptr)
{
waterId = water_type->palette_index_2;
}
g1 = gfx_get_g1_element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_SPARKLES * 4];
int32_t n = PALETTE_LENGTH_WATER_SPARKLES;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1->offset[9 * n])
{
vs -= 9 * n;
}
vd += 4;
}
}
j = (static_cast<uint16_t>(gPaletteEffectFrame * -960) * 3) >> 16;
waterId = SPR_GAME_PALETTE_4;
g1 = gfx_get_g1_element(shade + waterId);
if (g1 != nullptr)
{
uint8_t* vs = &g1->offset[j * 3];
uint8_t* vd = &gGamePalette[PALETTE_INDEX_243 * 4];
int32_t n = 3;
for (int32_t i = 0; i < n; i++)
{
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 3;
if (vs >= &g1->offset[3 * n])
{
vs -= 3 * n;
}
vd += 4;
}
}
platform_update_palette(gGamePalette, PALETTE_OFFSET_ANIMATED, PALETTE_LENGTH_ANIMATED);
if (gClimateLightningFlash == 2)
{
platform_update_palette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC);
gClimateLightningFlash = 0;
}
}
}
void pause_toggle()
{
gGamePaused ^= GAME_PAUSED_NORMAL;
window_invalidate_by_class(WC_TOP_TOOLBAR);
if (gGamePaused & GAME_PAUSED_NORMAL)
{
OpenRCT2::Audio::StopAll();
}
}
bool game_is_paused()
{
return gGamePaused != 0;
}
bool game_is_not_paused()
{
return gGamePaused == 0;
}
/**
*
* rct2: 0x0066DC0F
*/
static void load_landscape()
{
auto intent = Intent(WC_LOADSAVE);
intent.putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_LOAD | LOADSAVETYPE_LANDSCAPE);
context_open_intent(&intent);
}
void utf8_to_rct2_self(char* buffer, size_t length)
{
auto temp = utf8_to_rct2(buffer);
size_t i = 0;
const char* src = temp.data();
char* dst = buffer;
while (*src != 0 && i < length - 1)
{
if (*src == static_cast<char>(static_cast<uint8_t>(0xFF)))
{
if (i < length - 3)
{
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
}
else
{
break;
}
i += 3;
}
else
{
*dst++ = *src++;
i++;
}
}
do
{
*dst++ = '\0';
i++;
} while (i < length);
}
void rct2_to_utf8_self(char* buffer, size_t length)
{
if (length > 0)
{
auto temp = rct2_to_utf8(buffer, RCT2LanguageId::EnglishUK);
safe_strcpy(buffer, temp.data(), length);
}
}
/**
* Converts all the user strings and news item strings to UTF-8.
*/
void game_convert_strings_to_utf8()
{
// Scenario details
gScenarioCompletedBy = rct2_to_utf8(gScenarioCompletedBy, RCT2LanguageId::EnglishUK);
gScenarioName = rct2_to_utf8(gScenarioName, RCT2LanguageId::EnglishUK);
gScenarioDetails = rct2_to_utf8(gScenarioDetails, RCT2LanguageId::EnglishUK);
}
/**
* Converts all the user strings and news item strings to RCT2 encoding.
*/
void game_convert_strings_to_rct2(rct_s6_data* s6)
{
// Scenario details
utf8_to_rct2_self(s6->scenario_completed_name, sizeof(s6->scenario_completed_name));
utf8_to_rct2_self(s6->scenario_name, sizeof(s6->scenario_name));
utf8_to_rct2_self(s6->scenario_description, sizeof(s6->scenario_description));
// User strings
for (auto* userString : s6->custom_strings)
{
if (!str_is_null_or_empty(userString))
{
utf8_to_rct2_self(userString, RCT12_USER_STRING_MAX_LENGTH);
}
}
}
// OpenRCT2 workaround to recalculate some values which are saved redundantly in the save to fix corrupted files.
// For example recalculate guest count by looking at all the guests instead of trusting the value in the file.
void game_fix_save_vars()
{
// Recalculates peep count after loading a save to fix corrupted files
uint32_t guestCount = 0;
{
for (auto guest : EntityList<Guest>())
{
if (!guest->OutsideOfPark)
{
guestCount++;
}
}
}
gNumGuestsInPark = guestCount;
// Peeps to remove have to be cached here, as removing them from within the loop breaks iteration
std::vector<Peep*> peepsToRemove;
// Fix possibly invalid field values
for (auto peep : EntityList<Guest>())
{
if (peep->CurrentRideStation >= MAX_STATIONS)
{
const auto srcStation = peep->CurrentRideStation;
const auto rideIdx = peep->CurrentRide;
if (rideIdx == RIDE_ID_NULL)
{
continue;
}
Ride* ride = get_ride(rideIdx);
if (ride == nullptr)
{
log_warning("Couldn't find ride %u, resetting ride on peep %u", rideIdx, peep->sprite_index);
peep->CurrentRide = RIDE_ID_NULL;
continue;
}
auto curName = peep->GetName();
log_warning(
"Peep %u (%s) has invalid ride station = %u for ride %u.", peep->sprite_index, curName.c_str(), srcStation,
rideIdx);
auto station = ride_get_first_valid_station_exit(ride);
if (station == STATION_INDEX_NULL)
{
log_warning("Couldn't find station, removing peep %u", peep->sprite_index);
peepsToRemove.push_back(peep);
}
else
{
log_warning("Amending ride station to %u.", station);
peep->CurrentRideStation = station;
}
}
}
if (!peepsToRemove.empty())
{
// Some broken saves have broken spatial indexes
reset_sprite_spatial_index();
}
for (auto ptr : peepsToRemove)
{
ptr->Remove();
}
// Fixes broken saves where a surface element could be null
// and broken saves with incorrect invisible map border tiles
for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++)
{
for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++)
{
auto* surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement == nullptr)
{
log_error("Null map element at x = %d and y = %d. Fixing...", x, y);
surfaceElement = TileElementInsert<SurfaceElement>(TileCoordsXYZ{ x, y, 14 }.ToCoordsXYZ(), 0b0000);
if (surfaceElement == nullptr)
{
log_error("Unable to fix: Map element limit reached.");
return;
}
}
// Fix the invisible border tiles.
// At this point, we can be sure that surfaceElement is not NULL.
if (x == 0 || x == gMapSize - 1 || y == 0 || y == gMapSize - 1)
{
surfaceElement->SetBaseZ(MINIMUM_LAND_HEIGHT_BIG);
surfaceElement->SetClearanceZ(MINIMUM_LAND_HEIGHT_BIG);
surfaceElement->SetSlope(0);
surfaceElement->SetWaterHeight(0);
}
}
}
ResearchFix();
// Fix banner list pointing to NULL map elements
banner_reset_broken_index();
// Fix banners which share their index
fix_duplicated_banners();
// Fix invalid vehicle sprite sizes, thus preventing visual corruption of sprites
fix_invalid_vehicle_sprite_sizes();
// Fix gParkEntrance locations for which the tile_element no longer exists
fix_park_entrance_locations();
staff_update_greyed_patrol_areas();
}
void game_load_init()
{
IGameStateSnapshots* snapshots = GetContext()->GetGameStateSnapshots();
snapshots->Reset();
gScreenFlags = SCREEN_FLAGS_PLAYING;
OpenRCT2::Audio::StopAll();
if (!gLoadKeepWindowsOpen)
{
viewport_init_all();
game_create_windows();
}
else
{
auto* mainWindow = window_get_main();
window_unfollow_sprite(mainWindow);
}
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->SetMainView(gSavedView, gSavedViewZoom, gSavedViewRotation);
if (network_get_mode() != NETWORK_MODE_CLIENT)
{
GameActions::ClearQueue();
}
reset_sprite_spatial_index();
reset_all_sprite_quadrant_placements();
scenery_set_default_placement_configuration();
auto intent = Intent(INTENT_ACTION_REFRESH_NEW_RIDES);
context_broadcast_intent(&intent);
gWindowUpdateTicks = 0;
load_palette();
if (!gOpenRCT2Headless)
{
intent = Intent(INTENT_ACTION_CLEAR_TILE_INSPECTOR_CLIPBOARD);
context_broadcast_intent(&intent);
window_update_all();
}
OpenRCT2::Audio::StopTitleMusic();
gGameSpeed = 1;
}
void game_load_scripts()
{
#ifdef ENABLE_SCRIPTING
GetContext()->GetScriptEngine().LoadPlugins();
#endif
}
void game_unload_scripts()
{
#ifdef ENABLE_SCRIPTING
GetContext()->GetScriptEngine().UnloadPlugins();
#endif
}
/**
*
* rct2: 0x0069E9A7
* Call after a rotation or loading of a save to reset sprite quadrants
*/
void reset_all_sprite_quadrant_placements()
{
for (size_t i = 0; i < MAX_ENTITIES; i++)
{
auto* spr = GetEntity(i);
if (spr != nullptr && spr->Type != EntityType::Null)
{
spr->MoveTo(spr->GetLocation());
}
}
}
void save_game()
{
if (!gFirstTimeSaving)
{
save_game_with_name(gScenarioSavePath.c_str());
}
else
{
save_game_as();
}
}
void save_game_cmd(const utf8* name /* = nullptr */)
{
if (name == nullptr)
{
save_game_with_name(gScenarioSavePath.c_str());
}
else
{
char savePath[MAX_PATH];
platform_get_user_directory(savePath, "save", sizeof(savePath));
safe_strcat_path(savePath, name, sizeof(savePath));
path_append_extension(savePath, ".sv6", sizeof(savePath));
save_game_with_name(savePath);
}
}
void save_game_with_name(const utf8* name)
{
log_verbose("Saving to %s", name);
if (scenario_save(name, 0x80000000 | (gConfigGeneral.save_plugin_data ? 1 : 0)))
{
log_verbose("Saved to %s", name);
gCurrentLoadedPath = name;
gScreenAge = 0;
}
}
void* create_save_game_as_intent()
{
char name[MAX_PATH];
safe_strcpy(name, path_get_filename(gScenarioSavePath.c_str()), MAX_PATH);
path_remove_extension(name);
Intent* intent = new Intent(WC_LOADSAVE);
intent->putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_GAME);
intent->putExtra(INTENT_EXTRA_PATH, std::string{ name });
return intent;
}
void save_game_as()
{
auto* intent = static_cast<Intent*>(create_save_game_as_intent());
context_open_intent(intent);
delete intent;
}
static void limit_autosave_count(const size_t numberOfFilesToKeep, bool processLandscapeFolder)
{
size_t autosavesCount = 0;
size_t numAutosavesToDelete = 0;
auto environment = GetContext()->GetPlatformEnvironment();
auto folderDirectory = environment->GetDirectoryPath(DIRBASE::USER, DIRID::SAVE);
char const* fileFilter = "autosave_*.sv6";
if (processLandscapeFolder)
{
folderDirectory = environment->GetDirectoryPath(DIRBASE::USER, DIRID::LANDSCAPE);
fileFilter = "autosave_*.sc6";
}
utf8 filter[MAX_PATH];
safe_strcpy(filter, folderDirectory.c_str(), sizeof(filter));
safe_strcat_path(filter, "autosave", sizeof(filter));
safe_strcat_path(filter, fileFilter, sizeof(filter));
// At first, count how many autosaves there are
{
auto scanner = Path::ScanDirectory(filter, false);
while (scanner->Next())
{
autosavesCount++;
}
}
// If there are fewer autosaves than the number of files to keep we don't need to delete anything
if (autosavesCount <= numberOfFilesToKeep)
{
return;
}
auto autosaveFiles = std::vector<std::string>(autosavesCount);
{
auto scanner = Path::ScanDirectory(filter, false);
for (size_t i = 0; i < autosavesCount; i++)
{
autosaveFiles[i].resize(MAX_PATH, 0);
if (scanner->Next())
{
safe_strcpy(autosaveFiles[i].data(), folderDirectory.c_str(), sizeof(utf8) * MAX_PATH);
safe_strcat_path(autosaveFiles[i].data(), "autosave", sizeof(utf8) * MAX_PATH);
safe_strcat_path(autosaveFiles[i].data(), scanner->GetPathRelative(), sizeof(utf8) * MAX_PATH);
}
}
}
std::sort(autosaveFiles.begin(), autosaveFiles.end(), [](const auto& saveFile0, const auto& saveFile1) {
return saveFile0.compare(saveFile1) < 0;
});
// Calculate how many saves we need to delete.
numAutosavesToDelete = autosavesCount - numberOfFilesToKeep;
for (size_t i = 0; numAutosavesToDelete > 0; i++, numAutosavesToDelete--)
{
if (!platform_file_delete(autosaveFiles[i].data()))
{
log_warning("Failed to delete autosave file: %s", autosaveFiles[i].data());
}
}
}
void game_autosave()
{
const char* subDirectory = "save";
const char* fileExtension = ".sv6";
uint32_t saveFlags = 0x80000000;
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
{
subDirectory = "landscape";
fileExtension = ".sc6";
saveFlags |= 2;
}
// Retrieve current time
auto currentDate = Platform::GetDateLocal();
auto currentTime = Platform::GetTimeLocal();
utf8 timeName[44];
snprintf(
timeName, sizeof(timeName), "autosave_%04u-%02u-%02u_%02u-%02u-%02u%s", currentDate.year, currentDate.month,
currentDate.day, currentTime.hour, currentTime.minute, currentTime.second, fileExtension);
int32_t autosavesToKeep = gConfigGeneral.autosave_amount;
limit_autosave_count(autosavesToKeep - 1, (gScreenFlags & SCREEN_FLAGS_EDITOR));
utf8 path[MAX_PATH];
utf8 backupPath[MAX_PATH];
platform_get_user_directory(path, subDirectory, sizeof(path));
safe_strcat_path(path, "autosave", sizeof(path));
platform_ensure_directory_exists(path);
safe_strcpy(backupPath, path, sizeof(backupPath));
safe_strcat_path(path, timeName, sizeof(path));
safe_strcat_path(backupPath, "autosave", sizeof(backupPath));
safe_strcat(backupPath, fileExtension, sizeof(backupPath));
safe_strcat(backupPath, ".bak", sizeof(backupPath));
if (Platform::FileExists(path))
{
platform_file_copy(path, backupPath, true);
}
if (!scenario_save(path, saveFlags))
Console::Error::WriteLine("Could not autosave the scenario. Is the save folder writeable?");
}
static void game_load_or_quit_no_save_prompt_callback(int32_t result, const utf8* path)
{
if (result == MODAL_RESULT_OK)
{
game_unload_scripts();
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
context_load_park_from_file(path);
game_load_scripts();
}
}
/**
*
* rct2: 0x0066DB79
*/
void game_load_or_quit_no_save_prompt()
{
switch (gSavePromptMode)
{
case PromptMode::SaveBeforeLoad:
{
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::CloseSavePrompt);
GameActions::Execute(&loadOrQuitAction);
tool_cancel();
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
load_landscape();
}
else
{
auto intent = Intent(WC_LOADSAVE);
intent.putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME);
intent.putExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(game_load_or_quit_no_save_prompt_callback));
context_open_intent(&intent);
}
break;
}
case PromptMode::SaveBeforeQuit:
{
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::CloseSavePrompt);
GameActions::Execute(&loadOrQuitAction);
tool_cancel();
if (input_test_flag(INPUT_FLAG_5))
{
input_set_flag(INPUT_FLAG_5, false);
}
gGameSpeed = 1;
gFirstTimeSaving = true;
game_unload_scripts();
title_load();
break;
}
default:
game_unload_scripts();
openrct2_finish();
break;
}
}
void start_silent_record()
{
std::string name = Path::Combine(
OpenRCT2::GetContext()->GetPlatformEnvironment()->GetDirectoryPath(OpenRCT2::DIRBASE::USER), "debug_replay.parkrep");
auto* replayManager = OpenRCT2::GetContext()->GetReplayManager();
if (replayManager->StartRecording(name, OpenRCT2::k_MaxReplayTicks, OpenRCT2::IReplayManager::RecordType::SILENT))
{
OpenRCT2::ReplayRecordInfo info;
replayManager->GetCurrentReplayInfo(info);
safe_strcpy(gSilentRecordingName, info.FilePath.c_str(), MAX_PATH);
const char* logFmt = "Silent replay recording started: (%s) %s\n";
Console::WriteLine(logFmt, info.Name.c_str(), info.FilePath.c_str());
}
}
bool stop_silent_record()
{
auto* replayManager = OpenRCT2::GetContext()->GetReplayManager();
if (!replayManager->IsRecording() && !replayManager->IsNormalising())
{
return false;
}
OpenRCT2::ReplayRecordInfo info;
replayManager->GetCurrentReplayInfo(info);
if (replayManager->StopRecording())
{
const char* logFmt = "Replay recording stopped: (%s) %s\n"
" Ticks: %u\n"
" Commands: %u\n"
" Checksums: %u";
Console::WriteLine(logFmt, info.Name.c_str(), info.FilePath.c_str(), info.Ticks, info.NumCommands, info.NumChecksums);
return true;
}
return false;
}