OpenRCT2/src/openrct2/localisation/LocalisationService.h

76 lines
2.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../common.h"
#include <memory>
#include <stack>
#include <string>
#include <string_view>
#include <tuple>
#include <vector>
struct ILanguagePack;
struct IObjectManager;
namespace OpenRCT2
{
struct IPlatformEnvironment;
}
namespace OpenRCT2::Localisation
{
class LocalisationService
{
private:
const std::shared_ptr<IPlatformEnvironment> _env;
int32_t _currentLanguage{};
bool _useTrueTypeFont{};
std::unique_ptr<ILanguagePack> _languageFallback;
std::unique_ptr<ILanguagePack> _languageCurrent;
std::stack<rct_string_id> _availableObjectStringIds;
std::vector<std::string> _objectStrings;
public:
int32_t GetCurrentLanguage() const
{
return _currentLanguage;
}
bool UseTrueTypeFont() const
{
return _useTrueTypeFont;
}
void UseTrueTypeFont(bool value)
{
_useTrueTypeFont = value;
}
LocalisationService(const std::shared_ptr<IPlatformEnvironment>& env);
~LocalisationService();
const char* GetString(rct_string_id id) const;
std::tuple<rct_string_id, rct_string_id, rct_string_id> GetLocalisedScenarioStrings(
const std::string& scenarioFilename) const;
rct_string_id GetObjectOverrideStringId(std::string_view legacyIdentifier, uint8_t index) const;
std::string GetLanguagePath(uint32_t languageId) const;
void OpenLanguage(int32_t id);
void CloseLanguages();
rct_string_id AllocateObjectString(const std::string& target);
void FreeObjectString(rct_string_id stringId);
};
} // namespace OpenRCT2::Localisation
// Legacy getters
// TODO Remove usages of these and instead call via shared reference
int32_t LocalisationService_GetCurrentLanguage();
bool LocalisationService_UseTrueTypeFont();