OpenRCT2/src/openrct2/peep/Staff.h

172 lines
5.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../common.h"
#include "../world/Map.h"
#include "Peep.h"
class DataSerialiser;
// The number of elements in the gStaffPatrolAreas array per staff member. Every bit in the array represents a 4x4 square.
// Right now, it's a 32-bit array like in RCT2. 32 * 128 = 4096 bits, which is also the number of 4x4 squares on a 256x256 map.
constexpr size_t STAFF_PATROL_AREA_BLOCKS_PER_LINE = MAXIMUM_MAP_SIZE_TECHNICAL / 4;
constexpr size_t STAFF_PATROL_AREA_SIZE = (STAFF_PATROL_AREA_BLOCKS_PER_LINE * STAFF_PATROL_AREA_BLOCKS_PER_LINE) / 32;
struct PatrolArea
{
uint32_t Data[STAFF_PATROL_AREA_SIZE];
};
struct Staff : Peep
{
static constexpr auto cEntityType = EntityType::Staff;
public:
PatrolArea* PatrolInfo;
StaffType AssignedStaffType;
uint16_t MechanicTimeSinceCall; // time getting to ride to fix
int32_t HireDate;
uint8_t StaffOrders;
uint8_t StaffMowingTimeout;
union
{
uint16_t StaffLawnsMown;
uint16_t StaffRidesFixed;
};
union
{
uint16_t StaffGardensWatered;
uint16_t StaffRidesInspected;
};
union
{
uint16_t StaffLitterSwept;
uint16_t StaffVandalsStopped;
};
uint16_t StaffBinsEmptied;
void UpdateStaff(uint32_t stepsToTake);
void Tick128UpdateStaff();
bool IsMechanic() const;
bool IsPatrolAreaSet(const CoordsXY& coords) const;
bool IsLocationInPatrol(const CoordsXY& loc) const;
bool IsLocationOnPatrolEdge(const CoordsXY& loc) const;
bool DoPathFinding();
uint8_t GetCostume() const;
void SetCostume(uint8_t value);
void SetHireDate(int32_t hireDate);
int32_t GetHireDate() const;
bool CanIgnoreWideFlag(const CoordsXYZ& staffPos, TileElement* path) const;
static void ResetStats();
void Serialise(DataSerialiser& stream);
void ClearPatrolArea();
void SetPatrolArea(const CoordsXY& coords, bool value);
bool HasPatrolArea() const;
private:
void UpdatePatrolling();
void UpdateMowing();
void UpdateSweeping();
void UpdateEmptyingBin();
void UpdateWatering();
void UpdateAnswering();
void UpdateFixing(int32_t steps);
bool UpdateFixingEnterStation(Ride* ride) const;
bool UpdateFixingMoveToBrokenDownVehicle(bool firstRun, const Ride* ride);
bool UpdateFixingFixVehicle(bool firstRun, const Ride* ride);
bool UpdateFixingFixVehicleMalfunction(bool firstRun, const Ride* ride);
bool UpdateFixingMoveToStationEnd(bool firstRun, const Ride* ride);
bool UpdateFixingFixStationEnd(bool firstRun);
bool UpdateFixingMoveToStationStart(bool firstRun, const Ride* ride);
bool UpdateFixingFixStationStart(bool firstRun, const Ride* ride);
bool UpdateFixingFixStationBrakes(bool firstRun, Ride* ride);
bool UpdateFixingMoveToStationExit(bool firstRun, const Ride* ride);
bool UpdateFixingFinishFixOrInspect(bool firstRun, int32_t steps, Ride* ride);
bool UpdateFixingLeaveByEntranceExit(bool firstRun, const Ride* ride);
void UpdateRideInspected(ride_id_t rideIndex);
void UpdateHeadingToInspect();
bool DoHandymanPathFinding();
bool DoMechanicPathFinding();
bool DoEntertainerPathFinding();
bool DoMiscPathFinding();
Direction HandymanDirectionRandSurface(uint8_t validDirections) const;
void EntertainerUpdateNearbyPeeps() const;
uint8_t GetValidPatrolDirections(const CoordsXY& loc) const;
Direction HandymanDirectionToNearestLitter() const;
uint8_t HandymanDirectionToUncutGrass(uint8_t valid_directions) const;
Direction DirectionSurface(Direction initialDirection) const;
Direction DirectionPath(uint8_t validDirections, PathElement* pathElement) const;
Direction MechanicDirectionSurface() const;
Direction MechanicDirectionPathRand(uint8_t pathDirections) const;
Direction MechanicDirectionPath(uint8_t validDirections, PathElement* pathElement);
bool UpdatePatrollingFindWatering();
bool UpdatePatrollingFindBin();
bool UpdatePatrollingFindSweeping();
bool UpdatePatrollingFindGrass();
};
static_assert(sizeof(Staff) <= 512);
enum STAFF_ORDERS
{
STAFF_ORDERS_SWEEPING = (1 << 0),
STAFF_ORDERS_WATER_FLOWERS = (1 << 1),
STAFF_ORDERS_EMPTY_BINS = (1 << 2),
STAFF_ORDERS_MOWING = (1 << 3),
STAFF_ORDERS_INSPECT_RIDES = (1 << 0),
STAFF_ORDERS_FIX_RIDES = (1 << 1)
};
enum class EntertainerCostume : uint8_t
{
Panda,
Tiger,
Elephant,
Roman,
Gorilla,
Snowman,
Knight,
Astronaut,
Bandit,
Sheriff,
Pirate,
Count
};
extern const rct_string_id StaffCostumeNames[static_cast<uint8_t>(EntertainerCostume::Count)];
extern uint16_t gStaffDrawPatrolAreas;
extern colour_t gStaffHandymanColour;
extern colour_t gStaffMechanicColour;
extern colour_t gStaffSecurityColour;
void staff_reset_modes();
void staff_set_name(uint16_t spriteIndex, const char* name);
bool staff_hire_new_member(StaffType staffType, EntertainerCostume entertainerType);
void staff_update_greyed_patrol_areas();
bool staff_is_patrol_area_set_for_type(StaffType type, const CoordsXY& coords);
colour_t staff_get_colour(StaffType staffType);
bool staff_set_colour(StaffType staffType, colour_t value);
uint32_t staff_get_available_entertainer_costumes();
int32_t staff_get_available_entertainer_costume_list(EntertainerCostume* costumeList);
money32 GetStaffWage(StaffType type);
PeepSpriteType EntertainerCostumeToSprite(EntertainerCostume entertainerType);
const PatrolArea& GetMergedPatrolArea(const StaffType type);