mirror of https://github.com/OpenRCT2/OpenRCT2.git
2200 lines
76 KiB
C++
2200 lines
76 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "TrackDesign.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../OpenRCT2.h"
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#include "../TrackImporter.h"
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#include "../actions/FootpathPlaceFromTrackAction.h"
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#include "../actions/FootpathRemoveAction.h"
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#include "../actions/LargeSceneryPlaceAction.h"
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#include "../actions/LargeSceneryRemoveAction.h"
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#include "../actions/MazePlaceTrackAction.h"
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#include "../actions/RideCreateAction.h"
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#include "../actions/RideEntranceExitPlaceAction.h"
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#include "../actions/RideSetNameAction.h"
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#include "../actions/RideSetSettingAction.h"
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#include "../actions/RideSetVehicleAction.h"
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#include "../actions/SmallSceneryPlaceAction.h"
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#include "../actions/SmallSceneryRemoveAction.h"
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#include "../actions/TrackPlaceAction.h"
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#include "../actions/TrackRemoveAction.h"
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#include "../actions/WallPlaceAction.h"
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#include "../actions/WallRemoveAction.h"
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#include "../audio/audio.h"
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#include "../core/DataSerialiser.h"
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#include "../core/File.h"
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#include "../core/Numerics.hpp"
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#include "../core/String.hpp"
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#include "../drawing/X8DrawingEngine.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../network/network.h"
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#include "../object/FootpathObject.h"
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#include "../object/FootpathSurfaceObject.h"
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#include "../object/ObjectList.h"
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#include "../object/ObjectManager.h"
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#include "../object/ObjectRepository.h"
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#include "../rct1/RCT1.h"
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#include "../rct1/Tables.h"
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#include "../util/SawyerCoding.h"
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#include "../util/Util.h"
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#include "../world/Footpath.h"
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#include "../world/Park.h"
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#include "../world/Scenery.h"
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#include "../world/SmallScenery.h"
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#include "../world/Surface.h"
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#include "../world/Wall.h"
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#include "Ride.h"
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#include "RideData.h"
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#include "Track.h"
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#include "TrackData.h"
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#include "TrackDesign.h"
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#include "TrackDesignRepository.h"
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#include "Vehicle.h"
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#include <algorithm>
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#include <iterator>
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#include <memory>
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using namespace OpenRCT2;
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using namespace OpenRCT2::Drawing;
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using namespace OpenRCT2::TrackMetaData;
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bool gTrackDesignSceneryToggle;
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bool _trackDesignDrawingPreview;
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bool _trackDesignPlaceStateSceneryUnavailable = false;
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static bool _trackDesignPlaceStateEntranceExitPlaced{};
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static void TrackDesignPreviewClearMap();
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rct_string_id TrackDesign::CreateTrackDesign(TrackDesignState& tds, const Ride& ride)
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{
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type = ride.type;
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auto object = object_entry_get_object(ObjectType::Ride, ride.subtype);
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if (object != nullptr)
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{
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auto entry = object->GetObjectEntry();
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if (entry.IsEmpty())
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{
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// TODO create a new error message for `JSON objects are unsupported`
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return STR_UNKNOWN_OBJECT_TYPE;
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}
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vehicle_object = ObjectEntryDescriptor(entry);
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}
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ride_mode = ride.mode;
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colour_scheme = ride.colour_scheme_type & 3;
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for (int32_t i = 0; i < RCT2_MAX_CARS_PER_TRAIN; i++)
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{
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vehicle_colours[i].body_colour = ride.vehicle_colours[i].Body;
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vehicle_colours[i].trim_colour = ride.vehicle_colours[i].Trim;
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vehicle_additional_colour[i] = ride.vehicle_colours[i].Ternary;
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}
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for (int32_t i = 0; i < RCT12_NUM_COLOUR_SCHEMES; i++)
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{
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track_spine_colour[i] = ride.track_colour[i].main;
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track_rail_colour[i] = ride.track_colour[i].additional;
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track_support_colour[i] = ride.track_colour[i].supports;
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}
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depart_flags = ride.depart_flags;
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number_of_trains = ride.num_vehicles;
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number_of_cars_per_train = ride.num_cars_per_train;
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min_waiting_time = ride.min_waiting_time;
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max_waiting_time = ride.max_waiting_time;
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operation_setting = ride.operation_option;
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lift_hill_speed = ride.lift_hill_speed;
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num_circuits = ride.num_circuits;
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entrance_style = ride.entrance_style;
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max_speed = static_cast<int8_t>(ride.max_speed / 65536);
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average_speed = static_cast<int8_t>(ride.average_speed / 65536);
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ride_length = ride_get_total_length(&ride) / 65536;
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max_positive_vertical_g = ride.max_positive_vertical_g / 32;
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max_negative_vertical_g = ride.max_negative_vertical_g / 32;
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max_lateral_g = ride.max_lateral_g / 32;
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inversions = ride.holes & 0x1F;
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inversions = ride.inversions & 0x1F;
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inversions |= (ride.sheltered_eighths << 5);
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drops = ride.drops;
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highest_drop_height = ride.highest_drop_height;
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uint16_t totalAirTime = (ride.total_air_time * 123) / 1024;
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if (totalAirTime > 255)
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{
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totalAirTime = 0;
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}
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total_air_time = static_cast<uint8_t>(totalAirTime);
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excitement = ride.ratings.Excitement / 10;
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intensity = ride.ratings.Intensity / 10;
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nausea = ride.ratings.Nausea / 10;
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upkeep_cost = ride.upkeep_cost;
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flags = 0;
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flags2 = 0;
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if (type == RIDE_TYPE_MAZE)
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{
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return CreateTrackDesignMaze(tds, ride);
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}
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return CreateTrackDesignTrack(tds, ride);
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}
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rct_string_id TrackDesign::CreateTrackDesignTrack(TrackDesignState& tds, const Ride& ride)
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{
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CoordsXYE trackElement;
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if (!ride_try_get_origin_element(&ride, &trackElement))
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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ride_get_start_of_track(&trackElement);
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int32_t z = trackElement.element->GetBaseZ();
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auto trackType = trackElement.element->AsTrack()->GetTrackType();
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uint8_t direction = trackElement.element->GetDirection();
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_saveDirection = direction;
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auto newCoords = GetTrackElementOriginAndApplyChanges(
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{ trackElement, z, direction }, trackType, 0, &trackElement.element, 0);
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if (!newCoords.has_value())
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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trackElement.x = newCoords->x;
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trackElement.y = newCoords->y;
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z = newCoords->z;
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const auto& ted = GetTrackElementDescriptor(trackElement.element->AsTrack()->GetTrackType());
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const rct_track_coordinates* trackCoordinates = &ted.Coordinates;
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const auto* trackBlock = ted.Block;
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// Used in the following loop to know when we have
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// completed all of the elements and are back at the
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// start.
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TileElement* initialMap = trackElement.element;
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CoordsXYZ startPos = { trackElement.x, trackElement.y, z + trackCoordinates->z_begin - trackBlock->z };
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tds.Origin = startPos;
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do
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{
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TrackDesignTrackElement track{};
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track.type = trackElement.element->AsTrack()->GetTrackType();
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uint8_t trackFlags;
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if (TrackTypeHasSpeedSetting(track.type))
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{
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trackFlags = trackElement.element->AsTrack()->GetBrakeBoosterSpeed() >> 1;
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}
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else
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{
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trackFlags = trackElement.element->AsTrack()->GetSeatRotation();
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}
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if (trackElement.element->AsTrack()->HasChain())
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trackFlags |= RCT12_TRACK_ELEMENT_TYPE_FLAG_CHAIN_LIFT;
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trackFlags |= trackElement.element->AsTrack()->GetColourScheme() << 4;
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if (ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_ALTERNATIVE_TRACK_TYPE)
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&& trackElement.element->AsTrack()->IsInverted())
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{
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trackFlags |= TD6_TRACK_ELEMENT_FLAG_INVERTED;
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}
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track.flags = trackFlags;
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track_elements.push_back(track);
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if (!track_block_get_next(&trackElement, &trackElement, nullptr, nullptr))
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{
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break;
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}
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z = trackElement.element->GetBaseZ();
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direction = trackElement.element->GetDirection();
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trackType = trackElement.element->AsTrack()->GetTrackType();
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newCoords = GetTrackElementOriginAndApplyChanges(
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{ trackElement, z, direction }, trackType, 0, &trackElement.element, 0);
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if (!newCoords.has_value())
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{
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break;
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}
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trackElement.x = newCoords->x;
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trackElement.y = newCoords->y;
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if (track_elements.size() > TD6MaxTrackElements)
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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} while (trackElement.element != initialMap);
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// First entrances, second exits
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for (int32_t i = 0; i < 2; i++)
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{
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for (StationIndex station_index = 0; station_index < RCT12_MAX_STATIONS_PER_RIDE; station_index++)
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{
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z = ride.stations[station_index].GetBaseZ();
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TileCoordsXYZD location;
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if (i == 0)
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{
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location = ride_get_entrance_location(&ride, station_index);
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}
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else
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{
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location = ride_get_exit_location(&ride, station_index);
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}
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if (location.IsNull())
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{
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continue;
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}
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CoordsXY mapLocation = location.ToCoordsXY();
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TileElement* tileElement = map_get_first_element_at(mapLocation);
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if (tileElement == nullptr)
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continue;
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do
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{
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
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continue;
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if (tileElement->GetBaseZ() == z)
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break;
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} while (!(tileElement++)->IsLastForTile());
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// Add something that stops this from walking off the end
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Direction entranceDirection = tileElement->GetDirection();
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entranceDirection -= _saveDirection;
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entranceDirection &= TILE_ELEMENT_DIRECTION_MASK;
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TrackDesignEntranceElement entrance{};
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entrance.direction = entranceDirection;
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mapLocation -= tds.Origin;
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// Rotate entrance coordinates backwards to the correct direction
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auto rotatedMapLocation = mapLocation.Rotate(0 - _saveDirection);
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entrance.x = rotatedMapLocation.x;
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entrance.y = rotatedMapLocation.y;
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z -= tds.Origin.z;
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z /= 8;
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if (z > 127 || z < -126)
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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entrance.z = z;
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// If this is the exit version
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if (i == 1)
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{
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entrance.isExit = true;
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}
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entrance_elements.push_back(entrance);
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}
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}
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TrackDesignPreviewDrawOutlines(this, GetOrAllocateRide(PreviewRideId), { 4096, 4096, 0 });
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// Resave global vars for scenery reasons.
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tds.Origin = startPos;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN;
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space_required_x = ((tds.PreviewMax.x - tds.PreviewMin.x) / 32) + 1;
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space_required_y = ((tds.PreviewMax.y - tds.PreviewMin.y) / 32) + 1;
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return STR_NONE;
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}
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rct_string_id TrackDesign::CreateTrackDesignMaze(TrackDesignState& tds, const Ride& ride)
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{
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auto startLoc = MazeGetFirstElement(ride);
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if (startLoc.element == nullptr)
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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tds.Origin = { startLoc.x, startLoc.y, startLoc.element->GetBaseZ() };
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// x is defined here as we can start the search
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// on tile start_x, start_y but then the next row
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// must restart on 0
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for (int32_t y = startLoc.y, x = startLoc.x; y < MAXIMUM_MAP_SIZE_BIG; y += COORDS_XY_STEP)
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{
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for (; x < MAXIMUM_MAP_SIZE_BIG; x += COORDS_XY_STEP)
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{
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auto tileElement = map_get_first_element_at(CoordsXY{ x, y });
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do
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{
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if (tileElement == nullptr)
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break;
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (tileElement->AsTrack()->GetRideIndex() != ride.id)
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continue;
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TrackDesignMazeElement maze{};
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maze.maze_entry = tileElement->AsTrack()->GetMazeEntry();
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maze.x = (x - startLoc.x) / COORDS_XY_STEP;
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maze.y = (y - startLoc.y) / COORDS_XY_STEP;
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_saveDirection = tileElement->GetDirection();
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maze_elements.push_back(maze);
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if (maze_elements.size() >= 2000)
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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} while (!(tileElement++)->IsLastForTile());
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}
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x = 0;
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}
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auto location = ride_get_entrance_location(&ride, 0);
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if (location.IsNull())
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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CoordsXY entranceLoc = location.ToCoordsXY();
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auto tileElement = map_get_first_element_at(entranceLoc);
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do
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{
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if (tileElement == nullptr)
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
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continue;
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if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_ENTRANCE)
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continue;
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if (tileElement->AsEntrance()->GetRideIndex() == ride.id)
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break;
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} while (!(tileElement++)->IsLastForTile());
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// Add something that stops this from walking off the end
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uint8_t entranceDirection = tileElement->GetDirection();
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TrackDesignMazeElement mazeEntrance{};
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mazeEntrance.direction = entranceDirection;
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mazeEntrance.type = 8;
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mazeEntrance.x = static_cast<int8_t>((entranceLoc.x - startLoc.x) / 32);
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mazeEntrance.y = static_cast<int8_t>((entranceLoc.y - startLoc.y) / 32);
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maze_elements.push_back(mazeEntrance);
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location = ride_get_exit_location(&ride, 0);
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if (location.IsNull())
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{
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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}
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CoordsXY exitLoc = location.ToCoordsXY();
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tileElement = map_get_first_element_at(exitLoc);
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if (tileElement == nullptr)
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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do
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{
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
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continue;
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if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_EXIT)
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continue;
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if (tileElement->AsEntrance()->GetRideIndex() == ride.id)
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break;
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} while (!(tileElement++)->IsLastForTile());
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// Add something that stops this from walking off the end
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uint8_t exit_direction = tileElement->GetDirection();
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TrackDesignMazeElement mazeExit{};
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mazeExit.direction = exit_direction;
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mazeExit.type = 0x80;
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mazeExit.x = static_cast<int8_t>((exitLoc.x - startLoc.x) / 32);
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mazeExit.y = static_cast<int8_t>((exitLoc.y - startLoc.y) / 32);
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maze_elements.push_back(mazeExit);
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// Save global vars as they are still used by scenery????
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int32_t startZ = tds.Origin.z;
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TrackDesignPreviewDrawOutlines(this, GetOrAllocateRide(PreviewRideId), { 4096, 4096, 0 });
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tds.Origin = { startLoc.x, startLoc.y, startZ };
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
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gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN;
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space_required_x = ((tds.PreviewMax.x - tds.PreviewMin.x) / 32) + 1;
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space_required_y = ((tds.PreviewMax.y - tds.PreviewMin.y) / 32) + 1;
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return STR_NONE;
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}
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CoordsXYE TrackDesign::MazeGetFirstElement(const Ride& ride)
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{
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CoordsXYE tile{};
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for (tile.y = 0; tile.y < MAXIMUM_MAP_SIZE_BIG; tile.y += COORDS_XY_STEP)
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{
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for (tile.x = 0; tile.x < MAXIMUM_MAP_SIZE_BIG; tile.x += COORDS_XY_STEP)
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{
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tile.element = map_get_first_element_at(CoordsXY{ tile.x, tile.y });
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do
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{
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if (tile.element == nullptr)
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break;
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if (tile.element->GetType() != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (tile.element->AsTrack()->GetRideIndex() == ride.id)
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{
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return tile;
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}
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} while (!(tile.element++)->IsLastForTile());
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}
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}
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tile.element = nullptr;
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return tile;
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}
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rct_string_id TrackDesign::CreateTrackDesignScenery(TrackDesignState& tds)
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{
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scenery_elements = _trackSavedTileElementsDesc;
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// Run an element loop
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for (auto& scenery : scenery_elements)
|
|
{
|
|
switch (scenery.scenery_object.GetType())
|
|
{
|
|
case ObjectType::Paths:
|
|
{
|
|
uint8_t slope = (scenery.flags & 0x60) >> 5;
|
|
slope -= _saveDirection;
|
|
|
|
scenery.flags &= 0x9F;
|
|
scenery.flags |= ((slope & 3) << 5);
|
|
|
|
// Direction of connection on path
|
|
uint8_t direction = scenery.flags & 0xF;
|
|
// Rotate the direction by the track direction
|
|
direction = ((direction << 4) >> _saveDirection);
|
|
|
|
scenery.flags &= 0xF0;
|
|
scenery.flags |= (direction & 0xF) | (direction >> 4);
|
|
break;
|
|
}
|
|
case ObjectType::Walls:
|
|
{
|
|
uint8_t direction = scenery.flags & 3;
|
|
direction -= _saveDirection;
|
|
|
|
scenery.flags &= 0xFC;
|
|
scenery.flags |= (direction & 3);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
uint8_t direction = scenery.flags & 3;
|
|
uint8_t quadrant = (scenery.flags & 0x0C) >> 2;
|
|
|
|
direction -= _saveDirection;
|
|
quadrant -= _saveDirection;
|
|
|
|
scenery.flags &= 0xF0;
|
|
scenery.flags |= (direction & 3) | ((quadrant & 3) << 2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Cast the value into a uint8_t as this value is not signed yet.
|
|
auto sceneryPos = TileCoordsXY(static_cast<uint8_t>(scenery.x), static_cast<uint8_t>(scenery.y)).ToCoordsXY();
|
|
CoordsXY sceneryMapPos = sceneryPos - tds.Origin;
|
|
CoordsXY rotatedSceneryMapPos = sceneryMapPos.Rotate(0 - _saveDirection);
|
|
TileCoordsXY sceneryTilePos{ rotatedSceneryMapPos };
|
|
|
|
if (sceneryTilePos.x > 127 || sceneryTilePos.y > 127 || sceneryTilePos.x < -126 || sceneryTilePos.y < -126)
|
|
{
|
|
return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
|
|
}
|
|
|
|
scenery.x = static_cast<int8_t>(sceneryTilePos.x);
|
|
scenery.y = static_cast<int8_t>(sceneryTilePos.y);
|
|
|
|
int32_t z = scenery.z * COORDS_Z_STEP - tds.Origin.z;
|
|
z /= COORDS_Z_STEP;
|
|
if (z > 127 || z < -126)
|
|
{
|
|
return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
|
|
}
|
|
scenery.z = z;
|
|
}
|
|
|
|
return STR_NONE;
|
|
}
|
|
|
|
void TrackDesign::Serialise(DataSerialiser& stream)
|
|
{
|
|
if (stream.IsLogging())
|
|
{
|
|
stream << DS_TAG(name);
|
|
// There is too much information logged.
|
|
// See sub actions for this information if required.
|
|
return;
|
|
}
|
|
stream << DS_TAG(type);
|
|
stream << DS_TAG(vehicle_type);
|
|
stream << DS_TAG(cost);
|
|
stream << DS_TAG(flags);
|
|
stream << DS_TAG(ride_mode);
|
|
stream << DS_TAG(track_flags);
|
|
stream << DS_TAG(colour_scheme);
|
|
stream << DS_TAG(vehicle_colours);
|
|
stream << DS_TAG(entrance_style);
|
|
stream << DS_TAG(total_air_time);
|
|
stream << DS_TAG(depart_flags);
|
|
stream << DS_TAG(number_of_trains);
|
|
stream << DS_TAG(number_of_cars_per_train);
|
|
stream << DS_TAG(min_waiting_time);
|
|
stream << DS_TAG(max_waiting_time);
|
|
stream << DS_TAG(operation_setting);
|
|
stream << DS_TAG(max_speed);
|
|
stream << DS_TAG(average_speed);
|
|
stream << DS_TAG(ride_length);
|
|
stream << DS_TAG(max_positive_vertical_g);
|
|
stream << DS_TAG(max_negative_vertical_g);
|
|
stream << DS_TAG(max_lateral_g);
|
|
stream << DS_TAG(inversions);
|
|
stream << DS_TAG(holes);
|
|
stream << DS_TAG(drops);
|
|
stream << DS_TAG(highest_drop_height);
|
|
stream << DS_TAG(excitement);
|
|
stream << DS_TAG(intensity);
|
|
stream << DS_TAG(nausea);
|
|
stream << DS_TAG(upkeep_cost);
|
|
stream << DS_TAG(track_spine_colour);
|
|
stream << DS_TAG(track_rail_colour);
|
|
stream << DS_TAG(track_support_colour);
|
|
stream << DS_TAG(flags2);
|
|
stream << DS_TAG(vehicle_object.Entry);
|
|
stream << DS_TAG(space_required_x);
|
|
stream << DS_TAG(space_required_y);
|
|
stream << DS_TAG(vehicle_additional_colour);
|
|
stream << DS_TAG(lift_hill_speed);
|
|
stream << DS_TAG(num_circuits);
|
|
|
|
stream << DS_TAG(maze_elements);
|
|
stream << DS_TAG(track_elements);
|
|
stream << DS_TAG(entrance_elements);
|
|
stream << DS_TAG(scenery_elements);
|
|
|
|
stream << DS_TAG(name);
|
|
}
|
|
|
|
std::unique_ptr<TrackDesign> TrackDesignImport(const utf8* path)
|
|
{
|
|
try
|
|
{
|
|
auto trackImporter = TrackImporter::Create(path);
|
|
trackImporter->Load(path);
|
|
return trackImporter->Import();
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
log_error("Unable to load track design: %s", e.what());
|
|
}
|
|
log_verbose("track_design_open(\"%s\")", path);
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006ABDB0
|
|
*/
|
|
static void TrackDesignLoadSceneryObjects(TrackDesign* td6)
|
|
{
|
|
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
|
|
objectManager.UnloadAll();
|
|
|
|
// Load ride object
|
|
if (td6->vehicle_object.HasValue())
|
|
{
|
|
objectManager.LoadObject(td6->vehicle_object);
|
|
}
|
|
|
|
// Load scenery objects
|
|
for (const auto& scenery : td6->scenery_elements)
|
|
{
|
|
if (scenery.scenery_object.HasValue())
|
|
{
|
|
objectManager.LoadObject(scenery.scenery_object);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct TrackSceneryEntry
|
|
{
|
|
ObjectType Type = ObjectType::None;
|
|
ObjectEntryIndex Index = OBJECT_ENTRY_INDEX_NULL;
|
|
ObjectEntryIndex SecondaryIndex = OBJECT_ENTRY_INDEX_NULL; // For footpath railing
|
|
};
|
|
|
|
static ObjectEntryIndex TrackDesignGetDefaultSurfaceIndex(bool isQueue)
|
|
{
|
|
for (ObjectEntryIndex i = 0; i < MAX_FOOTPATH_SURFACE_OBJECTS; i++)
|
|
{
|
|
auto footpathSurfaceObj = GetPathSurfaceEntry(i);
|
|
if (footpathSurfaceObj != nullptr)
|
|
{
|
|
if (footpathSurfaceObj->Flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (isQueue != ((footpathSurfaceObj->Flags & FOOTPATH_ENTRY_FLAG_IS_QUEUE) != 0))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
}
|
|
return OBJECT_ENTRY_INDEX_NULL;
|
|
}
|
|
|
|
static ObjectEntryIndex TrackDesignGetDefaultRailingIndex()
|
|
{
|
|
for (ObjectEntryIndex i = 0; i < MAX_FOOTPATH_RAILINGS_OBJECTS; i++)
|
|
{
|
|
auto footpathRailingsObj = GetPathRailingsEntry(i);
|
|
if (footpathRailingsObj != nullptr)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return OBJECT_ENTRY_INDEX_NULL;
|
|
}
|
|
|
|
static std::optional<TrackSceneryEntry> TrackDesignPlaceSceneryElementGetEntry(const TrackDesignSceneryElement& scenery)
|
|
{
|
|
TrackSceneryEntry result;
|
|
|
|
auto& objectMgr = OpenRCT2::GetContext()->GetObjectManager();
|
|
if (scenery.scenery_object.GetType() == ObjectType::Paths)
|
|
{
|
|
auto footpathMapping = GetFootpathSurfaceId(scenery.scenery_object, true, scenery.IsQueue());
|
|
if (footpathMapping == nullptr)
|
|
{
|
|
// Check if legacy path object is loaded
|
|
auto obj = objectMgr.GetLoadedObject(scenery.scenery_object);
|
|
if (obj != nullptr)
|
|
{
|
|
result.Type = obj->GetObjectType();
|
|
result.Index = objectMgr.GetLoadedObjectEntryIndex(obj);
|
|
}
|
|
else
|
|
{
|
|
result.Type = ObjectType::FootpathSurface;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result.Type = ObjectType::FootpathSurface;
|
|
result.Index = objectMgr.GetLoadedObjectEntryIndex(
|
|
ObjectEntryDescriptor(scenery.IsQueue() ? footpathMapping->QueueSurface : footpathMapping->NormalSurface));
|
|
result.SecondaryIndex = objectMgr.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(footpathMapping->Railing));
|
|
}
|
|
|
|
if (result.Index == OBJECT_ENTRY_INDEX_NULL)
|
|
result.Index = TrackDesignGetDefaultSurfaceIndex(scenery.IsQueue());
|
|
if (result.SecondaryIndex == OBJECT_ENTRY_INDEX_NULL)
|
|
result.SecondaryIndex = TrackDesignGetDefaultRailingIndex();
|
|
|
|
if (result.Index == OBJECT_ENTRY_INDEX_NULL || result.SecondaryIndex == OBJECT_ENTRY_INDEX_NULL)
|
|
{
|
|
_trackDesignPlaceStateSceneryUnavailable = true;
|
|
return {};
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto obj = objectMgr.GetLoadedObject(scenery.scenery_object);
|
|
if (obj != nullptr)
|
|
{
|
|
result.Type = obj->GetObjectType();
|
|
result.Index = objectMgr.GetLoadedObjectEntryIndex(obj);
|
|
}
|
|
else
|
|
{
|
|
_trackDesignPlaceStateSceneryUnavailable = true;
|
|
return {};
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D247A
|
|
*/
|
|
static void TrackDesignMirrorScenery(TrackDesign* td6)
|
|
{
|
|
auto& objectMgr = OpenRCT2::GetContext()->GetObjectManager();
|
|
for (auto& scenery : td6->scenery_elements)
|
|
{
|
|
auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery);
|
|
if (!entryInfo)
|
|
continue;
|
|
|
|
auto obj = objectMgr.GetLoadedObject(entryInfo->Type, entryInfo->Index);
|
|
switch (obj->GetObjectType())
|
|
{
|
|
case ObjectType::LargeScenery:
|
|
{
|
|
auto* sceneryEntry = reinterpret_cast<const LargeSceneryEntry*>(obj->GetLegacyData());
|
|
int16_t x1 = 0, x2 = 0, y1 = 0, y2 = 0;
|
|
for (rct_large_scenery_tile* tile = sceneryEntry->tiles; tile->x_offset != -1; tile++)
|
|
{
|
|
if (x1 > tile->x_offset)
|
|
{
|
|
x1 = tile->x_offset;
|
|
}
|
|
if (x2 < tile->x_offset)
|
|
{
|
|
x2 = tile->x_offset;
|
|
}
|
|
if (y1 > tile->y_offset)
|
|
{
|
|
y1 = tile->y_offset;
|
|
}
|
|
if (y2 < tile->y_offset)
|
|
{
|
|
y2 = tile->y_offset;
|
|
}
|
|
}
|
|
|
|
switch (scenery.flags & 3)
|
|
{
|
|
case 0:
|
|
scenery.y = (-(scenery.y * 32 + y1) - y2) / 32;
|
|
break;
|
|
case 1:
|
|
scenery.x = (scenery.x * 32 + y2 + y1) / 32;
|
|
scenery.y = (-(scenery.y * 32)) / 32;
|
|
scenery.flags ^= (1 << 1);
|
|
break;
|
|
case 2:
|
|
scenery.y = (-(scenery.y * 32 - y2) + y1) / 32;
|
|
break;
|
|
case 3:
|
|
scenery.x = (scenery.x * 32 - y2 - y1) / 32;
|
|
scenery.y = (-(scenery.y * 32)) / 32;
|
|
scenery.flags ^= (1 << 1);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ObjectType::SmallScenery:
|
|
{
|
|
auto* sceneryEntry = reinterpret_cast<const SmallSceneryEntry*>(obj->GetLegacyData());
|
|
scenery.y = -scenery.y;
|
|
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_DIAGONAL))
|
|
{
|
|
scenery.flags ^= (1 << 0);
|
|
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE))
|
|
{
|
|
scenery.flags ^= (1 << 2);
|
|
}
|
|
break;
|
|
}
|
|
if (scenery.flags & (1 << 0))
|
|
{
|
|
scenery.flags ^= (1 << 1);
|
|
}
|
|
|
|
scenery.flags ^= (1 << 2);
|
|
break;
|
|
}
|
|
case ObjectType::Walls:
|
|
{
|
|
scenery.y = -scenery.y;
|
|
if (scenery.flags & (1 << 0))
|
|
{
|
|
scenery.flags ^= (1 << 1);
|
|
}
|
|
break;
|
|
}
|
|
case ObjectType::Paths:
|
|
case ObjectType::FootpathSurface:
|
|
{
|
|
scenery.y = -scenery.y;
|
|
|
|
if (scenery.flags & (1 << 5))
|
|
{
|
|
scenery.flags ^= (1 << 6);
|
|
}
|
|
|
|
uint8_t flags = scenery.flags;
|
|
flags = ((flags & (1 << 3)) >> 2) | ((flags & (1 << 1)) << 2);
|
|
scenery.flags &= 0xF5;
|
|
scenery.flags |= flags;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D2443
|
|
*/
|
|
static void TrackDesignMirrorRide(TrackDesign* td6)
|
|
{
|
|
for (auto& track : td6->track_elements)
|
|
{
|
|
const auto& ted = GetTrackElementDescriptor(track.type);
|
|
track.type = ted.MirrorElement;
|
|
}
|
|
|
|
for (auto& entrance : td6->entrance_elements)
|
|
{
|
|
entrance.y = -entrance.y;
|
|
if (entrance.direction & 1)
|
|
{
|
|
entrance.direction = direction_reverse(entrance.direction);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** rct2: 0x00993EDC */
|
|
static constexpr const uint8_t maze_segment_mirror_map[] = {
|
|
5, 4, 2, 7, 1, 0, 14, 3, 13, 12, 10, 15, 9, 8, 6, 11,
|
|
};
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D25FA
|
|
*/
|
|
static void TrackDesignMirrorMaze(TrackDesign* td6)
|
|
{
|
|
for (auto& maze : td6->maze_elements)
|
|
{
|
|
maze.y = -maze.y;
|
|
|
|
if (maze.type == 0x8 || maze.type == 0x80)
|
|
{
|
|
if (maze.direction & 1)
|
|
{
|
|
maze.direction = direction_reverse(maze.direction);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
uint16_t maze_entry = maze.maze_entry;
|
|
uint16_t new_entry = 0;
|
|
for (uint8_t position = bitscanforward(maze_entry); position != 0xFF; position = bitscanforward(maze_entry))
|
|
{
|
|
maze_entry &= ~(1 << position);
|
|
new_entry |= (1 << maze_segment_mirror_map[position]);
|
|
}
|
|
maze.maze_entry = new_entry;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D2436
|
|
*/
|
|
void TrackDesignMirror(TrackDesign* td6)
|
|
{
|
|
if (td6->type == RIDE_TYPE_MAZE)
|
|
{
|
|
TrackDesignMirrorMaze(td6);
|
|
}
|
|
else
|
|
{
|
|
TrackDesignMirrorRide(td6);
|
|
}
|
|
TrackDesignMirrorScenery(td6);
|
|
}
|
|
|
|
static void TrackDesignAddSelectedTile(const CoordsXY& coords)
|
|
{
|
|
auto tileIterator = std::find(gMapSelectionTiles.begin(), gMapSelectionTiles.end(), coords);
|
|
if (tileIterator == gMapSelectionTiles.end())
|
|
{
|
|
gMapSelectionTiles.push_back(coords);
|
|
}
|
|
}
|
|
|
|
static void TrackDesignUpdatePreviewBounds(TrackDesignState& tds, const CoordsXYZ& coords)
|
|
{
|
|
tds.PreviewMin = { std::min(tds.PreviewMin.x, coords.x), std::min(tds.PreviewMin.y, coords.y),
|
|
std::min(tds.PreviewMin.z, coords.z) };
|
|
tds.PreviewMax = { std::max(tds.PreviewMax.x, coords.x), std::max(tds.PreviewMax.y, coords.y),
|
|
std::max(tds.PreviewMax.z, coords.z) };
|
|
}
|
|
|
|
static GameActions::Result::Ptr TrackDesignPlaceSceneryElementRemoveGhost(
|
|
CoordsXY mapCoord, const TrackDesignSceneryElement& scenery, uint8_t rotation, int32_t originZ)
|
|
{
|
|
auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery);
|
|
if (!entryInfo)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
if (_trackDesignPlaceStateSceneryUnavailable)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
int32_t z = (scenery.z * COORDS_Z_STEP) + originZ;
|
|
uint8_t sceneryRotation = (rotation + scenery.flags) & TILE_ELEMENT_DIRECTION_MASK;
|
|
const uint32_t flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
std::unique_ptr<GameAction> ga;
|
|
switch (entryInfo->Type)
|
|
{
|
|
case ObjectType::SmallScenery:
|
|
{
|
|
uint8_t quadrant = (scenery.flags >> 2) + _currentTrackPieceDirection;
|
|
quadrant &= 3;
|
|
|
|
auto* sceneryEntry = get_small_scenery_entry(entryInfo->Index);
|
|
if (!(!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE) && sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_DIAGONAL))
|
|
&& sceneryEntry->HasFlag(
|
|
SMALL_SCENERY_FLAG_DIAGONAL | SMALL_SCENERY_FLAG_HALF_SPACE | SMALL_SCENERY_FLAG_THREE_QUARTERS))
|
|
{
|
|
quadrant = 0;
|
|
}
|
|
|
|
ga = std::make_unique<SmallSceneryRemoveAction>(CoordsXYZ{ mapCoord.x, mapCoord.y, z }, quadrant, entryInfo->Index);
|
|
break;
|
|
}
|
|
case ObjectType::LargeScenery:
|
|
ga = std::make_unique<LargeSceneryRemoveAction>(CoordsXYZD{ mapCoord.x, mapCoord.y, z, sceneryRotation }, 0);
|
|
break;
|
|
case ObjectType::Walls:
|
|
ga = std::make_unique<WallRemoveAction>(CoordsXYZD{ mapCoord.x, mapCoord.y, z, sceneryRotation });
|
|
break;
|
|
case ObjectType::Paths:
|
|
case ObjectType::FootpathSurface:
|
|
ga = std::make_unique<FootpathRemoveAction>(CoordsXYZ{ mapCoord.x, mapCoord.y, z });
|
|
break;
|
|
default:
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
ga->SetFlags(flags);
|
|
return GameActions::ExecuteNested(ga.get());
|
|
}
|
|
|
|
static bool TrackDesignPlaceSceneryElementGetPlaceZ(TrackDesignState& tds, const TrackDesignSceneryElement& scenery)
|
|
{
|
|
int32_t z = scenery.z * COORDS_Z_STEP + tds.PlaceZ;
|
|
if (z < tds.PlaceSceneryZ)
|
|
{
|
|
tds.PlaceSceneryZ = z;
|
|
}
|
|
|
|
TrackDesignPlaceSceneryElementGetEntry(scenery);
|
|
return true;
|
|
}
|
|
|
|
static GameActions::Result::Ptr TrackDesignPlaceSceneryElement(
|
|
TrackDesignState& tds, CoordsXY mapCoord, uint8_t mode, const TrackDesignSceneryElement& scenery, uint8_t rotation,
|
|
int32_t originZ)
|
|
{
|
|
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES && mode == 0)
|
|
{
|
|
TrackDesignAddSelectedTile(mapCoord);
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_REMOVE_GHOST && mode == 0)
|
|
{
|
|
return TrackDesignPlaceSceneryElementRemoveGhost(mapCoord, scenery, rotation, originZ);
|
|
}
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_GET_PLACE_Z)
|
|
{
|
|
TrackDesignPlaceSceneryElementGetPlaceZ(tds, scenery);
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
money32 cost = 0;
|
|
|
|
if (tds.PlaceOperation != PTD_OPERATION_PLACE_QUERY && tds.PlaceOperation != PTD_OPERATION_PLACE
|
|
&& tds.PlaceOperation != PTD_OPERATION_PLACE_GHOST && tds.PlaceOperation != PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery);
|
|
if (!entryInfo)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
int16_t z;
|
|
uint8_t flags;
|
|
uint8_t quadrant;
|
|
|
|
switch (entryInfo->Type)
|
|
{
|
|
case ObjectType::SmallScenery:
|
|
{
|
|
if (mode != 0)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
rotation += scenery.flags;
|
|
rotation &= 3;
|
|
z = scenery.z * COORDS_Z_STEP + originZ;
|
|
quadrant = ((scenery.flags >> 2) + _currentTrackPieceDirection) & 3;
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_PATH_SCENERY;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
|
|
auto smallSceneryPlace = SmallSceneryPlaceAction(
|
|
{ mapCoord.x, mapCoord.y, z, rotation }, quadrant, entryInfo->Index, scenery.primary_colour,
|
|
scenery.secondary_colour);
|
|
|
|
smallSceneryPlace.SetFlags(flags);
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&smallSceneryPlace)
|
|
: GameActions::QueryNested(&smallSceneryPlace);
|
|
|
|
cost = res->Error == GameActions::Status::Ok ? res->Cost : 0;
|
|
break;
|
|
}
|
|
case ObjectType::LargeScenery:
|
|
{
|
|
if (mode != 0)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
rotation += scenery.flags;
|
|
rotation &= 3;
|
|
|
|
z = scenery.z * COORDS_Z_STEP + originZ;
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_PATH_SCENERY;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
auto sceneryPlaceAction = LargeSceneryPlaceAction(
|
|
{ mapCoord.x, mapCoord.y, z, rotation }, entryInfo->Index, scenery.primary_colour, scenery.secondary_colour);
|
|
sceneryPlaceAction.SetFlags(flags);
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&sceneryPlaceAction)
|
|
: GameActions::QueryNested(&sceneryPlaceAction);
|
|
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
case ObjectType::Walls:
|
|
{
|
|
if (mode != 0)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
z = scenery.z * COORDS_Z_STEP + originZ;
|
|
rotation += scenery.flags;
|
|
rotation &= 3;
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = 0;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
auto wallPlaceAction = WallPlaceAction(
|
|
entryInfo->Index, { mapCoord.x, mapCoord.y, z }, rotation, scenery.primary_colour, scenery.secondary_colour,
|
|
(scenery.flags & 0xFC) >> 2);
|
|
wallPlaceAction.SetFlags(flags);
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&wallPlaceAction)
|
|
: GameActions::QueryNested(&wallPlaceAction);
|
|
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
case ObjectType::Paths:
|
|
case ObjectType::FootpathSurface:
|
|
z = (scenery.z * COORDS_Z_STEP + originZ) / COORDS_Z_STEP;
|
|
if (mode == 0)
|
|
{
|
|
auto isQueue = scenery.IsQueue();
|
|
|
|
uint8_t bh = ((scenery.flags & 0xF) << rotation);
|
|
flags = bh >> 4;
|
|
bh = (bh | flags) & 0xF;
|
|
flags = (((scenery.flags >> 5) + rotation) & 3) << 5;
|
|
bh |= flags;
|
|
|
|
bh |= scenery.flags & 0x90;
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = 0;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
uint8_t slope = ((bh >> 5) & 0x3) | ((bh >> 2) & 0x4);
|
|
uint8_t edges = bh & 0xF;
|
|
PathConstructFlags constructFlags = 0;
|
|
if (isQueue)
|
|
constructFlags |= PathConstructFlag::IsQueue;
|
|
if (entryInfo->Type == ObjectType::Paths)
|
|
constructFlags |= PathConstructFlag::IsLegacyPathObject;
|
|
auto footpathPlaceAction = FootpathPlaceFromTrackAction(
|
|
{ mapCoord.x, mapCoord.y, z * COORDS_Z_STEP }, slope, entryInfo->Index, entryInfo->SecondaryIndex, edges,
|
|
constructFlags);
|
|
footpathPlaceAction.SetFlags(flags);
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&footpathPlaceAction)
|
|
: GameActions::QueryNested(&footpathPlaceAction);
|
|
// Ignore failures
|
|
cost = res->Error == GameActions::Status::Ok ? res->Cost : 0;
|
|
}
|
|
else
|
|
{
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
auto* pathElement = map_get_path_element_at({ mapCoord.x / 32, mapCoord.y / 32, z });
|
|
if (pathElement == nullptr)
|
|
{
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
footpath_queue_chain_reset();
|
|
footpath_remove_edges_at(mapCoord, reinterpret_cast<TileElement*>(pathElement));
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
footpath_connect_edges(mapCoord, reinterpret_cast<TileElement*>(pathElement), flags);
|
|
footpath_update_queue_chains();
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
break;
|
|
default:
|
|
_trackDesignPlaceStateSceneryUnavailable = true;
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
auto res = std::make_unique<GameActions::Result>();
|
|
res->Cost = cost;
|
|
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D0964
|
|
*/
|
|
static GameActions::Result::Ptr TrackDesignPlaceAllScenery(
|
|
TrackDesignState& tds, const std::vector<TrackDesignSceneryElement>& sceneryList)
|
|
{
|
|
const auto& origin = tds.Origin;
|
|
|
|
money32 cost = 0;
|
|
|
|
for (uint8_t mode = 0; mode <= 1; mode++)
|
|
{
|
|
if (!sceneryList.empty())
|
|
{
|
|
tds.HasScenery = true;
|
|
}
|
|
|
|
if (!tds.PlaceScenery)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (const auto& scenery : sceneryList)
|
|
{
|
|
uint8_t rotation = _currentTrackPieceDirection;
|
|
TileCoordsXY tileCoords = TileCoordsXY(origin);
|
|
TileCoordsXY offsets = { scenery.x, scenery.y };
|
|
tileCoords += offsets.Rotate(rotation);
|
|
|
|
auto mapCoord = CoordsXYZ{ tileCoords.ToCoordsXY(), origin.z };
|
|
TrackDesignUpdatePreviewBounds(tds, mapCoord);
|
|
|
|
auto placementRes = TrackDesignPlaceSceneryElement(tds, mapCoord, mode, scenery, rotation, origin.z);
|
|
if (placementRes->Error != GameActions::Status::Ok)
|
|
{
|
|
// Allow operation to fail when its removing ghosts.
|
|
if (tds.PlaceOperation != PTD_OPERATION_REMOVE_GHOST)
|
|
{
|
|
return placementRes;
|
|
}
|
|
}
|
|
cost += placementRes->Cost;
|
|
}
|
|
}
|
|
|
|
auto res = std::make_unique<GameActions::Result>();
|
|
res->Cost = cost;
|
|
|
|
return res;
|
|
}
|
|
|
|
static GameActions::Result::Ptr TrackDesignPlaceMaze(
|
|
TrackDesignState& tds, TrackDesign* td6, const CoordsXYZ& coords, Ride* ride)
|
|
{
|
|
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES)
|
|
{
|
|
gMapSelectionTiles.clear();
|
|
gMapSelectArrowPosition = CoordsXYZ{ coords, tile_element_height(coords) };
|
|
gMapSelectArrowDirection = _currentTrackPieceDirection;
|
|
}
|
|
|
|
tds.PlaceZ = 0;
|
|
money32 totalCost = 0;
|
|
|
|
for (const auto& maze_element : td6->maze_elements)
|
|
{
|
|
uint8_t rotation = _currentTrackPieceDirection & 3;
|
|
CoordsXY mazeMapPos = TileCoordsXY(maze_element.x, maze_element.y).ToCoordsXY();
|
|
auto mapCoord = mazeMapPos.Rotate(rotation);
|
|
mapCoord += coords;
|
|
|
|
TrackDesignUpdatePreviewBounds(tds, { mapCoord, coords.z });
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES)
|
|
{
|
|
TrackDesignAddSelectedTile(mapCoord);
|
|
}
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY || tds.PlaceOperation == PTD_OPERATION_PLACE
|
|
|| tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST || tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
uint8_t flags;
|
|
money32 cost = 0;
|
|
uint16_t maze_entry;
|
|
switch (maze_element.type)
|
|
{
|
|
case MAZE_ELEMENT_TYPE_ENTRANCE:
|
|
// entrance
|
|
rotation += maze_element.direction;
|
|
rotation &= 3;
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY;
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
auto res = RideEntranceExitPlaceAction::TrackPlaceQuery({ mapCoord, coords.z }, false);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
cost = res->Cost;
|
|
}
|
|
else
|
|
{
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, false);
|
|
rideEntranceExitPlaceAction.SetFlags(flags);
|
|
auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
cost = res->Cost;
|
|
}
|
|
tds.EntranceExitPlaced = true;
|
|
_trackDesignPlaceStateEntranceExitPlaced = true;
|
|
break;
|
|
case MAZE_ELEMENT_TYPE_EXIT:
|
|
// exit
|
|
rotation += maze_element.direction;
|
|
rotation &= 3;
|
|
|
|
flags = GAME_COMMAND_FLAG_APPLY;
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
auto res = RideEntranceExitPlaceAction::TrackPlaceQuery({ mapCoord, coords.z }, true);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
cost = res->Cost;
|
|
}
|
|
else
|
|
{
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, true);
|
|
rideEntranceExitPlaceAction.SetFlags(flags);
|
|
auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
cost = res->Cost;
|
|
}
|
|
tds.EntranceExitPlaced = true;
|
|
_trackDesignPlaceStateEntranceExitPlaced = true;
|
|
break;
|
|
default:
|
|
maze_entry = Numerics::rol16(maze_element.maze_entry, rotation * 4);
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = 0;
|
|
}
|
|
else
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
|
|
auto mazePlace = MazePlaceTrackAction({ mapCoord, coords.z }, ride->id, maze_entry);
|
|
mazePlace.SetFlags(flags);
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&mazePlace)
|
|
: GameActions::QueryNested(&mazePlace);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
|
|
totalCost += cost;
|
|
}
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_GET_PLACE_Z)
|
|
{
|
|
if (!map_is_location_valid(mapCoord))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto surfaceElement = map_get_surface_element_at(mapCoord);
|
|
if (surfaceElement == nullptr)
|
|
continue;
|
|
int16_t surfaceZ = surfaceElement->GetBaseZ();
|
|
if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
surfaceZ += LAND_HEIGHT_STEP;
|
|
if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)
|
|
{
|
|
surfaceZ += LAND_HEIGHT_STEP;
|
|
}
|
|
}
|
|
|
|
int16_t waterZ = surfaceElement->GetWaterHeight();
|
|
if (waterZ > 0 && waterZ > surfaceZ)
|
|
{
|
|
surfaceZ = waterZ;
|
|
}
|
|
|
|
int16_t temp_z = coords.z + tds.PlaceZ - surfaceZ;
|
|
if (temp_z < 0)
|
|
{
|
|
tds.PlaceZ -= temp_z;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_REMOVE_GHOST)
|
|
{
|
|
ride_action_modify(
|
|
ride, RIDE_MODIFY_DEMOLISH,
|
|
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST);
|
|
}
|
|
|
|
tds.Origin = coords;
|
|
|
|
auto res = std::make_unique<GameActions::Result>();
|
|
res->Cost = totalCost;
|
|
|
|
return res;
|
|
}
|
|
|
|
static GameActions::Result::Ptr TrackDesignPlaceRide(
|
|
TrackDesignState& tds, TrackDesign* td6, const CoordsXYZ& origin, Ride* ride)
|
|
{
|
|
tds.Origin = origin;
|
|
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES)
|
|
{
|
|
gMapSelectionTiles.clear();
|
|
gMapSelectArrowPosition = CoordsXYZ{ origin, tile_element_height(origin) };
|
|
gMapSelectArrowDirection = _currentTrackPieceDirection;
|
|
}
|
|
|
|
tds.PlaceZ = 0;
|
|
money32 totalCost = 0;
|
|
uint8_t rotation = _currentTrackPieceDirection;
|
|
|
|
// Track elements
|
|
auto newCoords = origin;
|
|
for (const auto& track : td6->track_elements)
|
|
{
|
|
auto trackType = track.type;
|
|
const auto& ted = GetTrackElementDescriptor(trackType);
|
|
|
|
TrackDesignUpdatePreviewBounds(tds, newCoords);
|
|
|
|
switch (tds.PlaceOperation)
|
|
{
|
|
case PTD_OPERATION_DRAW_OUTLINES:
|
|
for (const rct_preview_track* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
|
|
{
|
|
auto tile = CoordsXY{ newCoords } + CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(rotation);
|
|
TrackDesignUpdatePreviewBounds(tds, { tile, newCoords.z });
|
|
TrackDesignAddSelectedTile(tile);
|
|
}
|
|
break;
|
|
case PTD_OPERATION_REMOVE_GHOST:
|
|
{
|
|
const rct_track_coordinates* trackCoordinates = &ted.Coordinates;
|
|
const rct_preview_track* trackBlock = ted.Block;
|
|
int32_t tempZ = newCoords.z - trackCoordinates->z_begin + trackBlock->z;
|
|
auto trackRemoveAction = TrackRemoveAction(
|
|
trackType, 0, { newCoords, tempZ, static_cast<Direction>(rotation & 3) });
|
|
trackRemoveAction.SetFlags(
|
|
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
|
|
GameActions::ExecuteNested(&trackRemoveAction);
|
|
break;
|
|
}
|
|
case PTD_OPERATION_PLACE_QUERY:
|
|
case PTD_OPERATION_PLACE:
|
|
case PTD_OPERATION_PLACE_GHOST:
|
|
case PTD_OPERATION_PLACE_TRACK_PREVIEW:
|
|
{
|
|
const rct_track_coordinates* trackCoordinates = &ted.Coordinates;
|
|
|
|
// di
|
|
int16_t tempZ = newCoords.z - trackCoordinates->z_begin;
|
|
uint32_t trackColour = (track.flags >> 4) & 0x3;
|
|
uint32_t brakeSpeed = (track.flags & 0x0F) * 2;
|
|
uint32_t seatRotation = track.flags & 0x0F;
|
|
|
|
int32_t liftHillAndAlternativeState = 0;
|
|
if (track.flags & RCT12_TRACK_ELEMENT_TYPE_FLAG_CHAIN_LIFT)
|
|
{
|
|
liftHillAndAlternativeState |= 1;
|
|
}
|
|
if (track.flags & TD6_TRACK_ELEMENT_FLAG_INVERTED)
|
|
{
|
|
liftHillAndAlternativeState |= 2;
|
|
}
|
|
|
|
uint8_t flags = GAME_COMMAND_FLAG_APPLY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED;
|
|
flags |= GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED;
|
|
flags |= GAME_COMMAND_FLAG_NO_SPEND;
|
|
flags |= GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
else if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
|
|
auto trackPlaceAction = TrackPlaceAction(
|
|
_currentRideIndex, trackType, { newCoords, tempZ, static_cast<uint8_t>(rotation) }, brakeSpeed, trackColour,
|
|
seatRotation, liftHillAndAlternativeState, true);
|
|
trackPlaceAction.SetFlags(flags);
|
|
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&trackPlaceAction)
|
|
: GameActions::QueryNested(&trackPlaceAction);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
totalCost += res->Cost;
|
|
break;
|
|
}
|
|
case PTD_OPERATION_GET_PLACE_Z:
|
|
{
|
|
int32_t tempZ = newCoords.z - ted.Coordinates.z_begin;
|
|
for (const rct_preview_track* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
|
|
{
|
|
auto tile = CoordsXY{ newCoords } + CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(rotation);
|
|
if (!map_is_location_valid(tile))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto surfaceElement = map_get_surface_element_at(tile);
|
|
if (surfaceElement == nullptr)
|
|
{
|
|
return std::make_unique<GameActions::Result>(
|
|
GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
|
}
|
|
|
|
int32_t surfaceZ = surfaceElement->GetBaseZ();
|
|
if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
surfaceZ += LAND_HEIGHT_STEP;
|
|
if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)
|
|
{
|
|
surfaceZ += LAND_HEIGHT_STEP;
|
|
}
|
|
}
|
|
|
|
auto waterZ = surfaceElement->GetWaterHeight();
|
|
if (waterZ > 0 && waterZ > surfaceZ)
|
|
{
|
|
surfaceZ = waterZ;
|
|
}
|
|
int32_t heightDifference = tempZ + tds.PlaceZ + trackBlock->z - surfaceZ;
|
|
if (heightDifference < 0)
|
|
{
|
|
tds.PlaceZ -= heightDifference;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
const rct_track_coordinates& track_coordinates = ted.Coordinates;
|
|
auto offsetAndRotatedTrack = CoordsXY{ newCoords }
|
|
+ CoordsXY{ track_coordinates.x, track_coordinates.y }.Rotate(rotation);
|
|
|
|
newCoords = { offsetAndRotatedTrack, newCoords.z - track_coordinates.z_begin + track_coordinates.z_end };
|
|
rotation = (rotation + track_coordinates.rotation_end - track_coordinates.rotation_begin) & 3;
|
|
if (track_coordinates.rotation_end & (1 << 2))
|
|
{
|
|
rotation |= (1 << 2);
|
|
}
|
|
else
|
|
{
|
|
newCoords += CoordsDirectionDelta[rotation];
|
|
}
|
|
}
|
|
|
|
// Entrance elements
|
|
for (const auto& entrance : td6->entrance_elements)
|
|
{
|
|
rotation = _currentTrackPieceDirection & 3;
|
|
CoordsXY entranceMapPos{ entrance.x, entrance.y };
|
|
auto rotatedEntranceMapPos = entranceMapPos.Rotate(rotation);
|
|
newCoords = { rotatedEntranceMapPos + tds.Origin, newCoords.z };
|
|
|
|
TrackDesignUpdatePreviewBounds(tds, newCoords);
|
|
|
|
switch (tds.PlaceOperation)
|
|
{
|
|
case PTD_OPERATION_DRAW_OUTLINES:
|
|
TrackDesignAddSelectedTile(newCoords);
|
|
break;
|
|
case PTD_OPERATION_PLACE_QUERY:
|
|
case PTD_OPERATION_PLACE:
|
|
case PTD_OPERATION_PLACE_GHOST:
|
|
case PTD_OPERATION_PLACE_TRACK_PREVIEW:
|
|
{
|
|
rotation = (rotation + entrance.direction) & 3;
|
|
if (tds.PlaceOperation != PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
auto tile = CoordsXY{ newCoords } + CoordsDirectionDelta[rotation];
|
|
TileElement* tile_element = map_get_first_element_at(tile);
|
|
newCoords.z = tds.Origin.z / COORDS_Z_STEP;
|
|
newCoords.z += entrance.z;
|
|
if (tile_element == nullptr)
|
|
{
|
|
return std::make_unique<GameActions::Result>(
|
|
GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
|
}
|
|
|
|
do
|
|
{
|
|
if (tile_element->GetType() != TILE_ELEMENT_TYPE_TRACK)
|
|
{
|
|
continue;
|
|
}
|
|
if (tile_element->base_height != newCoords.z)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto stationIndex = tile_element->AsTrack()->GetStationIndex();
|
|
uint8_t flags = GAME_COMMAND_FLAG_APPLY;
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
|
|
| GAME_COMMAND_FLAG_NO_SPEND;
|
|
}
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_GHOST)
|
|
{
|
|
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
|
|
| GAME_COMMAND_FLAG_GHOST;
|
|
}
|
|
if (tds.PlaceOperation == PTD_OPERATION_PLACE_QUERY)
|
|
{
|
|
flags = 0;
|
|
}
|
|
if (tds.IsReplay)
|
|
{
|
|
flags |= GAME_COMMAND_FLAG_REPLAY;
|
|
}
|
|
|
|
auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(
|
|
newCoords, rotation, ride->id, stationIndex, entrance.isExit);
|
|
rideEntranceExitPlaceAction.SetFlags(flags);
|
|
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideEntranceExitPlaceAction)
|
|
: GameActions::QueryNested(&rideEntranceExitPlaceAction);
|
|
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return res;
|
|
}
|
|
totalCost += res->Cost;
|
|
tds.EntranceExitPlaced = true;
|
|
_trackDesignPlaceStateEntranceExitPlaced = true;
|
|
break;
|
|
} while (!(tile_element++)->IsLastForTile());
|
|
}
|
|
else
|
|
{
|
|
newCoords.z = entrance.z * COORDS_Z_STEP;
|
|
newCoords.z += tds.Origin.z;
|
|
|
|
auto res = RideEntranceExitPlaceAction::TrackPlaceQuery(newCoords, false);
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return std::make_unique<GameActions::Result>(
|
|
GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
|
}
|
|
|
|
totalCost += res->Cost;
|
|
tds.EntranceExitPlaced = true;
|
|
_trackDesignPlaceStateEntranceExitPlaced = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tds.PlaceOperation == PTD_OPERATION_REMOVE_GHOST)
|
|
{
|
|
ride->ValidateStations();
|
|
ride->Delete();
|
|
}
|
|
|
|
auto res = std::make_unique<GameActions::Result>(GameActions::Status::Ok, STR_NONE, STR_NONE);
|
|
res->Cost = totalCost;
|
|
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Places a virtual track. This can involve highlighting the surface tiles and showing the track layout. It is also used by
|
|
* the track preview window to place the whole track.
|
|
* Depending on the value of bl it modifies the function.
|
|
* bl == 0, Draw outlines on the ground
|
|
* bl == 1,
|
|
* bl == 2,
|
|
* bl == 3, Returns the z value of a successful placement. Only lower 16 bits are the value, the rest may be garbage?
|
|
* bl == 4,
|
|
* bl == 5, Returns cost to create the track. All 32 bits are used. Places the track. (used by the preview)
|
|
* bl == 6, Clear white outlined track.
|
|
* rct2: 0x006D01B3
|
|
*/
|
|
static GameActions::Result::Ptr TrackDesignPlaceVirtual(
|
|
TrackDesignState& tds, TrackDesign* td6, uint8_t ptdOperation, bool placeScenery, Ride* ride, const CoordsXYZ& coords)
|
|
{
|
|
_trackDesignPlaceStateSceneryUnavailable = false;
|
|
_trackDesignPlaceStateEntranceExitPlaced = false;
|
|
|
|
tds.PlaceScenery = placeScenery;
|
|
tds.EntranceExitPlaced = false;
|
|
tds.HasScenery = false;
|
|
|
|
tds.IsReplay = ptdOperation & PTD_OPERATION_FLAG_IS_REPLAY;
|
|
ptdOperation &= ~PTD_OPERATION_FLAG_IS_REPLAY;
|
|
tds.PlaceOperation = ptdOperation;
|
|
|
|
tds.PreviewMin = coords;
|
|
tds.PreviewMax = coords;
|
|
tds.PlaceSceneryZ = 0;
|
|
|
|
if (gTrackDesignSceneryToggle)
|
|
{
|
|
tds.PlaceScenery = false;
|
|
}
|
|
|
|
_currentRideIndex = ride->id;
|
|
|
|
GameActions::Result::Ptr trackPlaceRes;
|
|
if (td6->type == RIDE_TYPE_MAZE)
|
|
{
|
|
trackPlaceRes = TrackDesignPlaceMaze(tds, td6, coords, ride);
|
|
}
|
|
else
|
|
{
|
|
trackPlaceRes = TrackDesignPlaceRide(tds, td6, coords, ride);
|
|
}
|
|
|
|
if (trackPlaceRes->Error != GameActions::Status::Ok)
|
|
{
|
|
return trackPlaceRes;
|
|
}
|
|
|
|
// Scenery elements
|
|
auto sceneryPlaceRes = TrackDesignPlaceAllScenery(tds, td6->scenery_elements);
|
|
if (sceneryPlaceRes->Error != GameActions::Status::Ok)
|
|
{
|
|
return sceneryPlaceRes;
|
|
}
|
|
|
|
// 0x6D0FE6
|
|
if (tds.PlaceOperation == PTD_OPERATION_DRAW_OUTLINES)
|
|
{
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN;
|
|
map_invalidate_map_selection_tiles();
|
|
}
|
|
|
|
auto res = std::make_unique<GameActions::Result>();
|
|
res->Cost = trackPlaceRes->Cost + sceneryPlaceRes->Cost;
|
|
|
|
return res;
|
|
}
|
|
|
|
GameActions::Result::Ptr TrackDesignPlace(
|
|
TrackDesign* td6, uint32_t flags, bool placeScenery, Ride* ride, const CoordsXYZ& coords)
|
|
{
|
|
uint32_t ptdOperation = (flags & GAME_COMMAND_FLAG_APPLY) != 0 ? PTD_OPERATION_PLACE : PTD_OPERATION_PLACE_QUERY;
|
|
if ((flags & GAME_COMMAND_FLAG_APPLY) != 0 && (flags & GAME_COMMAND_FLAG_GHOST) != 0)
|
|
{
|
|
ptdOperation = PTD_OPERATION_PLACE_GHOST;
|
|
}
|
|
if (flags & GAME_COMMAND_FLAG_REPLAY)
|
|
ptdOperation |= PTD_OPERATION_FLAG_IS_REPLAY;
|
|
|
|
TrackDesignState tds{};
|
|
return TrackDesignPlaceVirtual(tds, td6, ptdOperation, placeScenery, ride, coords);
|
|
}
|
|
|
|
void TrackDesignPreviewRemoveGhosts(TrackDesign* td6, Ride* ride, const CoordsXYZ& coords)
|
|
{
|
|
TrackDesignState tds{};
|
|
TrackDesignPlaceVirtual(tds, td6, PTD_OPERATION_REMOVE_GHOST, true, ride, coords);
|
|
}
|
|
|
|
void TrackDesignPreviewDrawOutlines(TrackDesign* td6, Ride* ride, const CoordsXYZ& coords)
|
|
{
|
|
TrackDesignState tds{};
|
|
TrackDesignPlaceVirtual(tds, td6, PTD_OPERATION_DRAW_OUTLINES, true, ride, coords);
|
|
}
|
|
|
|
static int32_t TrackDesignGetZPlacement(TrackDesignState& tds, TrackDesign* td6, Ride* ride, const CoordsXYZ& coords)
|
|
{
|
|
TrackDesignPlaceVirtual(tds, td6, PTD_OPERATION_GET_PLACE_Z, true, ride, coords);
|
|
|
|
// Change from vanilla: originally, _trackDesignPlaceSceneryZ was not subtracted
|
|
// from _trackDesignPlaceZ, causing bug #259.
|
|
return tds.PlaceZ - tds.PlaceSceneryZ;
|
|
}
|
|
|
|
int32_t TrackDesignGetZPlacement(TrackDesign* td6, Ride* ride, const CoordsXYZ& coords)
|
|
{
|
|
TrackDesignState tds{};
|
|
return TrackDesignGetZPlacement(tds, td6, ride, coords);
|
|
}
|
|
|
|
static money32 TrackDesignCreateRide(int32_t type, int32_t subType, int32_t flags, ride_id_t* outRideIndex)
|
|
{
|
|
// Don't set colours as will be set correctly later.
|
|
auto gameAction = RideCreateAction(type, subType, 0, 0);
|
|
gameAction.SetFlags(flags);
|
|
|
|
auto res = GameActions::ExecuteNested(&gameAction);
|
|
|
|
// Callee's of this function expect MONEY32_UNDEFINED in case of failure.
|
|
if (res->Error != GameActions::Status::Ok)
|
|
{
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
*outRideIndex = res->GetData<ride_id_t>();
|
|
|
|
return res->Cost;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D2189
|
|
* ebx = ride_id
|
|
* cost = edi
|
|
*/
|
|
static bool TrackDesignPlacePreview(TrackDesignState& tds, TrackDesign* td6, money32* cost, Ride** outRide, uint8_t* flags)
|
|
{
|
|
*outRide = nullptr;
|
|
*flags = 0;
|
|
|
|
auto& objManager = GetContext()->GetObjectManager();
|
|
auto entry_index = objManager.GetLoadedObjectEntryIndex(td6->vehicle_object);
|
|
|
|
ride_id_t rideIndex;
|
|
uint8_t rideCreateFlags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
|
|
if (TrackDesignCreateRide(td6->type, entry_index, rideCreateFlags, &rideIndex) == MONEY32_UNDEFINED)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto ride = get_ride(rideIndex);
|
|
if (ride == nullptr)
|
|
return false;
|
|
|
|
ride->custom_name = {};
|
|
|
|
auto stationIdentifier = GetStationIdentifierFromStyle(td6->entrance_style);
|
|
ride->entrance_style = objManager.GetLoadedObjectEntryIndex(stationIdentifier);
|
|
if (ride->entrance_style == OBJECT_ENTRY_INDEX_NULL)
|
|
{
|
|
ride->entrance_style = gLastEntranceStyle;
|
|
}
|
|
|
|
for (int32_t i = 0; i < RCT12_NUM_COLOUR_SCHEMES; i++)
|
|
{
|
|
ride->track_colour[i].main = td6->track_spine_colour[i];
|
|
ride->track_colour[i].additional = td6->track_rail_colour[i];
|
|
ride->track_colour[i].supports = td6->track_support_colour[i];
|
|
}
|
|
|
|
// Flat rides need their vehicle colours loaded for display
|
|
// in the preview window
|
|
if (!GetRideTypeDescriptor(td6->type).HasFlag(RIDE_TYPE_FLAG_HAS_TRACK))
|
|
{
|
|
for (int32_t i = 0; i < RCT12_MAX_VEHICLE_COLOURS; i++)
|
|
{
|
|
ride->vehicle_colours[i].Body = td6->vehicle_colours[i].body_colour;
|
|
ride->vehicle_colours[i].Trim = td6->vehicle_colours[i].trim_colour;
|
|
ride->vehicle_colours[i].Ternary = td6->vehicle_additional_colour[i];
|
|
}
|
|
}
|
|
|
|
_trackDesignDrawingPreview = true;
|
|
uint8_t backup_rotation = _currentTrackPieceDirection;
|
|
uint32_t backup_park_flags = gParkFlags;
|
|
gParkFlags &= ~PARK_FLAGS_FORBID_HIGH_CONSTRUCTION;
|
|
int32_t mapSize = gMapSize << 4;
|
|
|
|
_currentTrackPieceDirection = 0;
|
|
int32_t z = TrackDesignGetZPlacement(tds, td6, GetOrAllocateRide(PreviewRideId), { mapSize, mapSize, 16 });
|
|
|
|
if (tds.HasScenery)
|
|
{
|
|
*flags |= TRACK_DESIGN_FLAG_HAS_SCENERY;
|
|
}
|
|
|
|
z += 16 - tds.PlaceSceneryZ;
|
|
|
|
bool placeScenery = true;
|
|
if (_trackDesignPlaceStateSceneryUnavailable)
|
|
{
|
|
placeScenery = false;
|
|
*flags |= TRACK_DESIGN_FLAG_SCENERY_UNAVAILABLE;
|
|
}
|
|
|
|
auto res = TrackDesignPlaceVirtual(
|
|
tds, td6, PTD_OPERATION_PLACE_TRACK_PREVIEW, placeScenery, ride, { mapSize, mapSize, z });
|
|
gParkFlags = backup_park_flags;
|
|
|
|
if (res->Error == GameActions::Status::Ok)
|
|
{
|
|
if (entry_index == OBJECT_ENTRY_INDEX_NULL)
|
|
{
|
|
*flags |= TRACK_DESIGN_FLAG_VEHICLE_UNAVAILABLE;
|
|
}
|
|
else if (!ride_entry_is_invented(entry_index) && !gCheatsIgnoreResearchStatus)
|
|
{
|
|
*flags |= TRACK_DESIGN_FLAG_VEHICLE_UNAVAILABLE;
|
|
}
|
|
|
|
_currentTrackPieceDirection = backup_rotation;
|
|
_trackDesignDrawingPreview = false;
|
|
*cost = res->Cost;
|
|
*outRide = ride;
|
|
return true;
|
|
}
|
|
|
|
_currentTrackPieceDirection = backup_rotation;
|
|
ride->Delete();
|
|
_trackDesignDrawingPreview = false;
|
|
return false;
|
|
}
|
|
|
|
#pragma region Track Design Preview
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006D1EF0
|
|
*/
|
|
void TrackDesignDrawPreview(TrackDesign* td6, uint8_t* pixels)
|
|
{
|
|
StashMap();
|
|
TrackDesignPreviewClearMap();
|
|
|
|
if (gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER)
|
|
{
|
|
TrackDesignLoadSceneryObjects(td6);
|
|
}
|
|
|
|
TrackDesignState tds{};
|
|
|
|
money32 cost;
|
|
Ride* ride;
|
|
uint8_t flags;
|
|
if (!TrackDesignPlacePreview(tds, td6, &cost, &ride, &flags))
|
|
{
|
|
std::fill_n(pixels, TRACK_PREVIEW_IMAGE_SIZE * 4, 0x00);
|
|
UnstashMap();
|
|
return;
|
|
}
|
|
td6->cost = cost;
|
|
td6->track_flags = flags & 7;
|
|
|
|
CoordsXYZ centre = { (tds.PreviewMin.x + tds.PreviewMax.x) / 2 + 16, (tds.PreviewMin.y + tds.PreviewMax.y) / 2 + 16,
|
|
(tds.PreviewMin.z + tds.PreviewMax.z) / 2 };
|
|
|
|
int32_t size_x = tds.PreviewMax.x - tds.PreviewMin.x;
|
|
int32_t size_y = tds.PreviewMax.y - tds.PreviewMin.y;
|
|
int32_t size_z = tds.PreviewMax.z - tds.PreviewMin.z;
|
|
|
|
// Special case for flat rides - Z-axis info is irrelevant
|
|
// and must be zeroed out lest the preview be off-centre
|
|
if (!GetRideTypeDescriptor(td6->type).HasFlag(RIDE_TYPE_FLAG_HAS_TRACK))
|
|
{
|
|
centre.z = 0;
|
|
size_z = 0;
|
|
}
|
|
|
|
int32_t zoom_level = 1;
|
|
|
|
if (size_x < size_y)
|
|
{
|
|
size_x = size_y;
|
|
}
|
|
|
|
if (size_x > 1000 || size_z > 280)
|
|
{
|
|
zoom_level = 2;
|
|
}
|
|
|
|
if (size_x > 1600 || size_z > 1000)
|
|
{
|
|
zoom_level = 3;
|
|
}
|
|
|
|
size_x = 370 << zoom_level;
|
|
size_y = 217 << zoom_level;
|
|
|
|
rct_viewport view;
|
|
view.width = 370;
|
|
view.height = 217;
|
|
view.view_width = size_x;
|
|
view.view_height = size_y;
|
|
view.pos = { 0, 0 };
|
|
view.zoom = zoom_level;
|
|
view.flags = VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_INVISIBLE_SPRITES;
|
|
|
|
rct_drawpixelinfo dpi;
|
|
dpi.zoom_level = zoom_level;
|
|
dpi.x = 0;
|
|
dpi.y = 0;
|
|
dpi.width = 370;
|
|
dpi.height = 217;
|
|
dpi.pitch = 0;
|
|
dpi.bits = pixels;
|
|
|
|
auto drawingEngine = std::make_unique<X8DrawingEngine>(GetContext()->GetUiContext());
|
|
dpi.DrawingEngine = drawingEngine.get();
|
|
|
|
const ScreenCoordsXY offset = { size_x / 2, size_y / 2 };
|
|
for (uint8_t i = 0; i < 4; i++)
|
|
{
|
|
gCurrentRotation = i;
|
|
|
|
view.viewPos = translate_3d_to_2d_with_z(i, centre) - offset;
|
|
viewport_paint(&view, &dpi, { view.viewPos, view.viewPos + ScreenCoordsXY{ size_x, size_y } });
|
|
|
|
dpi.bits += TRACK_PREVIEW_IMAGE_SIZE;
|
|
}
|
|
|
|
ride->Delete();
|
|
UnstashMap();
|
|
}
|
|
|
|
/**
|
|
* Resets all the map elements to surface tiles for track preview.
|
|
* rct2: 0x006D1D9A
|
|
*/
|
|
static void TrackDesignPreviewClearMap()
|
|
{
|
|
auto numTiles = MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL;
|
|
|
|
gMapSize = 256;
|
|
|
|
// Reserve ~8 elements per tile
|
|
std::vector<TileElement> tileElements;
|
|
tileElements.reserve(numTiles * 8);
|
|
|
|
for (int32_t i = 0; i < numTiles; i++)
|
|
{
|
|
auto* element = &tileElements.emplace_back();
|
|
element->ClearAs(TILE_ELEMENT_TYPE_SURFACE);
|
|
element->SetLastForTile(true);
|
|
element->AsSurface()->SetSlope(TILE_ELEMENT_SLOPE_FLAT);
|
|
element->AsSurface()->SetWaterHeight(0);
|
|
element->AsSurface()->SetSurfaceStyle(0);
|
|
element->AsSurface()->SetEdgeStyle(0);
|
|
element->AsSurface()->SetGrassLength(GRASS_LENGTH_CLEAR_0);
|
|
element->AsSurface()->SetOwnership(OWNERSHIP_OWNED);
|
|
element->AsSurface()->SetParkFences(0);
|
|
}
|
|
SetTileElements(std::move(tileElements));
|
|
}
|
|
|
|
bool track_design_are_entrance_and_exit_placed()
|
|
{
|
|
return _trackDesignPlaceStateEntranceExitPlaced;
|
|
}
|
|
|
|
#pragma endregion
|