OpenRCT2/src/openrct2
Aryaman Singh 3417c10a61
Part of #11569: gfx_draw_string_right() w/ ScreenCoordsXY (#11654)
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-05-07 22:27:53 -03:00
..
actions Use named flags in calls to sub_6C683D() (#11650) 2020-05-05 23:11:38 -03:00
audio
cmdline
config Fix Steam RCT1 detection (#11543) 2020-04-30 14:49:04 +02:00
core Fix FileWatcher header file 2020-04-26 14:35:09 +01:00
drawing Part of #11569: gfx_draw_string_right() w/ ScreenCoordsXY (#11654) 2020-05-07 22:27:53 -03:00
interface Make window_ride_construction_update_state() use CoordsXYZ* 2020-05-02 11:07:18 -03:00
localisation Fix #1013: negative length in Ride window (#11651) 2020-05-06 11:32:10 +02:00
management Merge pull request #11521 from Gymnasiast/refactor/oein3 2020-05-01 13:28:21 +02:00
network Fix #11550: Use std::nullopt instead of empty brace (#11595) 2020-05-02 10:09:12 +02:00
object Fix #11640: Object shows with blank description (#11641) 2020-05-05 18:49:58 +02:00
paint Clean up metal supports in Junior RC drawing 2020-05-04 14:59:29 +02:00
peep Make track_block_get_previous() use CoordsXYE 2020-05-02 11:07:18 -03:00
platform
rct1 Use (RCT12)ObjectEntryIndex in more places 2020-05-01 22:06:13 +02:00
rct2 Fix #11550: Use std::nullopt instead of empty brace (#11595) 2020-05-02 10:09:12 +02:00
rct12 Use (RCT12)ObjectEntryIndex in more places 2020-05-01 22:06:13 +02:00
ride Merge pull request #11621 from Gymnasiast/feature/7648-bis 2020-05-05 23:14:53 -03:00
scenario
scripting Merge pull request #11601 from Broxzier/bugfix/corrupt-elem-type-typescript 2020-05-05 18:53:08 +02:00
title Fix #8110: Use a single name for the title sequences directory (#11545) 2020-04-30 18:50:26 +02:00
ui Implement strings for GameAction errors 2020-04-26 14:35:05 +01:00
util
windows Make window_ride_construction_update_state() use CoordsXYZ* 2020-05-02 11:07:18 -03:00
world Merge pull request #11601 from Broxzier/bugfix/corrupt-elem-type-typescript 2020-05-05 18:53:08 +02:00
CMakeLists.txt Fix mingw build 2020-04-26 14:35:07 +01:00
Cheats.cpp
Cheats.h
CmdlineSprite.cpp
CmdlineSprite.h
Context.cpp Create plugin directory automatically 2020-04-26 14:52:57 +01:00
Context.h Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING 2020-04-26 14:35:08 +01:00
Date.cpp
Date.h
Diagnostic.cpp
Diagnostic.h
Editor.cpp Use (RCT12)ObjectEntryIndex in more places 2020-05-01 22:06:13 +02:00
Editor.h
EditorObjectSelectionSession.cpp Use (RCT12)ObjectEntryIndex in more places 2020-05-01 22:06:13 +02:00
EditorObjectSelectionSession.h
FileClassifier.cpp
FileClassifier.h
Game.cpp Fix: Silent replay record message gets overwritten (#11600) 2020-05-02 11:40:21 -03:00
Game.h Apply more code review comments 2020-04-26 14:35:07 +01:00
GameState.cpp Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING 2020-04-26 14:35:08 +01:00
GameState.h
GameStateSnapshots.cpp
GameStateSnapshots.h
Input.cpp
Input.h
Intro.cpp
Intro.h
OpenRCT2.cpp
OpenRCT2.h
ParkImporter.cpp
ParkImporter.h
PlatformEnvironment.cpp Improve shared storage read / write 2020-04-26 14:35:06 +01:00
PlatformEnvironment.h Improve shared storage read / write 2020-04-26 14:35:06 +01:00
ReplayManager.cpp
ReplayManager.h
TrackImporter.cpp
TrackImporter.h
Version.cpp
Version.h
common.h
libopenrct2.vcxproj
readme.md
sprites.h

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.