OpenRCT2/projects/openrct2.vcxproj

514 lines
27 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build0;Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Build0">
<Copy SourceFiles="..\openrct2.exe" DestinationFolder="$(OutDir)" />
<Copy SourceFiles="..\curl-ca-bundle.crt" DestinationFolder="$(OutDir)" />
<Copy SourceFiles="..\SDL2.dll" DestinationFolder="$(OutDir)" />
</Target>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release XP|Win32">
<Configuration>Release XP</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release with Tests|Win32">
<Configuration>Release with Tests</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="..\curl-ca-bundle.crt" />
<None Include="..\openrct2.exe" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\addresses.c" />
<ClCompile Include="..\src\audio\audio.c" />
<ClCompile Include="..\src\audio\mixer.cpp" />
<ClCompile Include="..\src\cheats.c" />
<ClCompile Include="..\src\cmdline.c" />
<ClCompile Include="..\src\cmdline_sprite.c" />
<ClCompile Include="..\src\config.c" />
<ClCompile Include="..\src\cursors.c" />
<ClCompile Include="..\src\diagnostic.c" />
<ClCompile Include="..\src\drawing\drawing.c" />
<ClCompile Include="..\src\drawing\font.c" />
<ClCompile Include="..\src\drawing\line.c" />
<ClCompile Include="..\src\drawing\rain.c" />
<ClCompile Include="..\src\drawing\rect.c" />
<ClCompile Include="..\src\drawing\scrolling_text.c" />
<ClCompile Include="..\src\drawing\sprite.c" />
<ClCompile Include="..\src\drawing\string.c" />
<ClCompile Include="..\src\editor.c" />
<ClCompile Include="..\src\game.c" />
<ClCompile Include="..\src\hook.c" />
<ClCompile Include="..\src\input.c" />
<ClCompile Include="..\src\interface\chat.c" />
<ClCompile Include="..\src\interface\colour.c" />
<ClCompile Include="..\src\interface\gif.cpp" />
<ClCompile Include="..\src\interface\themes.c" />
<ClCompile Include="..\src\interface\console.c" />
<ClCompile Include="..\src\interface\graph.c" />
<ClCompile Include="..\src\interface\keyboard_shortcut.c" />
<ClCompile Include="..\src\interface\screenshot.c" />
<ClCompile Include="..\src\interface\title_sequences.c" />
<ClCompile Include="..\src\interface\viewport.c" />
<ClCompile Include="..\src\interface\viewport_interaction.c" />
<ClCompile Include="..\src\interface\widget.c" />
<ClCompile Include="..\src\interface\window.c" />
<ClCompile Include="..\src\intro.c" />
<ClCompile Include="..\src\localisation\convert.c" />
<ClCompile Include="..\src\localisation\currency.c" />
<ClCompile Include="..\src\localisation\date.c" />
<ClCompile Include="..\src\localisation\language.cpp" />
<ClCompile Include="..\src\localisation\LanguagePack.cpp" />
<ClCompile Include="..\src\localisation\localisation.c" />
<ClCompile Include="..\src\localisation\real_names.c" />
<ClCompile Include="..\src\localisation\user.c" />
<ClCompile Include="..\src\localisation\utf8.c" />
<ClCompile Include="..\src\management\award.c" />
<ClCompile Include="..\src\management\finance.c" />
<ClCompile Include="..\src\management\marketing.c" />
<ClCompile Include="..\src\management\news_item.c" />
<ClCompile Include="..\src\management\research.c" />
<ClCompile Include="..\src\network\http.cpp" />
<ClCompile Include="..\src\network\network.cpp" />
<ClCompile Include="..\src\network\twitch.cpp" />
<ClCompile Include="..\src\object.c" />
<ClCompile Include="..\src\object_list.c" />
<ClCompile Include="..\src\openrct2.c" />
<ClCompile Include="..\src\peep\peep.c" />
<ClCompile Include="..\src\peep\staff.c" />
<ClCompile Include="..\src\platform\linux.c" />
<ClCompile Include="..\src\platform\shared.c" />
<ClCompile Include="..\src\platform\unix.c" />
<ClCompile Include="..\src\platform\osx.c" />
<ClCompile Include="..\src\platform\windows.c" />
<ClCompile Include="..\src\rct1.c" />
<ClCompile Include="..\src\rct2.c" />
<ClCompile Include="..\src\ride\ride.c" />
<ClCompile Include="..\src\ride\ride_data.c" />
<ClCompile Include="..\src\ride\ride_ratings.c" />
<ClCompile Include="..\src\ride\station.c" />
<ClCompile Include="..\src\ride\track.c" />
<ClCompile Include="..\src\ride\track_data.c" />
<ClCompile Include="..\src\ride\track_paint.c" />
<ClCompile Include="..\src\ride\vehicle.c" />
<ClCompile Include="..\src\scenario.c" />
<ClCompile Include="..\src\scenario_list.c" />
<ClCompile Include="..\src\windows\changelog.c" />
<ClCompile Include="..\src\windows\network_status.c" />
<ClCompile Include="..\src\windows\player_list.c" />
<ClCompile Include="..\src\windows\server_list.c" />
<ClCompile Include="..\src\windows\server_start.c" />
<ClCompile Include="..\src\windows\title_command_editor.c" />
<ClCompile Include="..\src\windows\title_editor.c" />
<ClCompile Include="..\src\windows\maze_construction.c" />
<ClCompile Include="..\src\world\balloon.c" />
<ClCompile Include="..\src\world\duck.c" />
<ClCompile Include="..\src\world\money_effect.c" />
<ClCompile Include="..\src\world\particle.c" />
<ClCompile Include="..\test\management\finance_test.c" />
<ClCompile Include="..\test\ride\ride_ratings_test.c" />
<ClCompile Include="..\test\tests.c" />
<ClCompile Include="..\src\title.c" />
<ClCompile Include="..\src\tutorial.c" />
<ClCompile Include="..\src\util\sawyercoding.c" />
<ClCompile Include="..\src\util\util.c" />
<ClCompile Include="..\src\windows\about.c" />
<ClCompile Include="..\src\windows\banner.c" />
<ClCompile Include="..\src\windows\cheats.c" />
<ClCompile Include="..\src\windows\clear_scenery.c" />
<ClCompile Include="..\src\windows\demolish_ride_prompt.c" />
<ClCompile Include="..\src\windows\dropdown.c" />
<ClCompile Include="..\src\windows\editor_bottom_toolbar.c" />
<ClCompile Include="..\src\windows\editor_inventions_list.c" />
<ClCompile Include="..\src\windows\editor_main.c" />
<ClCompile Include="..\src\windows\editor_objective_options.c" />
<ClCompile Include="..\src\windows\editor_object_selection.c" />
<ClCompile Include="..\src\windows\editor_scenario_options.c" />
<ClCompile Include="..\src\windows\error.c" />
<ClCompile Include="..\src\windows\finances.c" />
<ClCompile Include="..\src\windows\footpath.c" />
<ClCompile Include="..\src\windows\game_bottom_toolbar.c" />
<ClCompile Include="..\src\windows\guest_list.c" />
<ClCompile Include="..\src\windows\install_track.c" />
<ClCompile Include="..\src\windows\land.c" />
<ClCompile Include="..\src\windows\land_rights.c" />
<ClCompile Include="..\src\windows\loadsave.c" />
<ClCompile Include="..\src\windows\main.c" />
<ClCompile Include="..\src\windows\map.c" />
<ClCompile Include="..\src\windows\mapgen.c" />
<ClCompile Include="..\src\windows\map_tooltip.c" />
<ClCompile Include="..\src\windows\music_credits.c" />
<ClCompile Include="..\src\windows\news.c" />
<ClCompile Include="..\src\windows\new_campaign.c" />
<ClCompile Include="..\src\windows\new_ride.c" />
<ClCompile Include="..\src\windows\options.c" />
<ClCompile Include="..\src\windows\park.c" />
<ClCompile Include="..\src\windows\guest.c" />
<ClCompile Include="..\src\windows\publisher_credits.c" />
<ClCompile Include="..\src\windows\research.c" />
<ClCompile Include="..\src\windows\ride.c" />
<ClCompile Include="..\src\windows\ride_construction.c" />
<ClCompile Include="..\src\windows\ride_list.c" />
<ClCompile Include="..\src\windows\save_prompt.c" />
<ClCompile Include="..\src\windows\scenery.c" />
<ClCompile Include="..\src\windows\shortcut_keys.c" />
<ClCompile Include="..\src\windows\shortcut_key_change.c" />
<ClCompile Include="..\src\windows\sign.c" />
<ClCompile Include="..\src\windows\staff_fire_prompt.c" />
<ClCompile Include="..\src\windows\staff_list.c" />
<ClCompile Include="..\src\windows\staff.c" />
<ClCompile Include="..\src\windows\text_input.c" />
<ClCompile Include="..\src\windows\tile_inspector.c" />
<ClCompile Include="..\src\windows\title_exit.c" />
<ClCompile Include="..\src\windows\title_logo.c" />
<ClCompile Include="..\src\windows\title_menu.c" />
<ClCompile Include="..\src\windows\title_options.c" />
<ClCompile Include="..\src\windows\title_scenarioselect.c" />
<ClCompile Include="..\src\windows\tooltip.c" />
<ClCompile Include="..\src\windows\top_toolbar.c" />
<ClCompile Include="..\src\windows\track_list.c" />
<ClCompile Include="..\src\windows\track_manage.c" />
<ClCompile Include="..\src\windows\track_place.c" />
<ClCompile Include="..\src\windows\viewport.c" />
<ClCompile Include="..\src\windows\water.c" />
<ClCompile Include="..\src\windows\themes.c" />
<ClCompile Include="..\src\world\banner.c" />
<ClCompile Include="..\src\world\climate.c" />
<ClCompile Include="..\src\world\footpath.c" />
<ClCompile Include="..\src\world\fountain.c" />
<ClCompile Include="..\src\world\map.c" />
<ClCompile Include="..\src\world\mapgen.c" />
<ClCompile Include="..\src\world\map_animation.c" />
<ClCompile Include="..\src\world\map_helpers.c" />
<ClCompile Include="..\src\world\park.c" />
<ClCompile Include="..\src\world\scenery.c" />
<ClCompile Include="..\src\world\sprite.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\addresses.h" />
<ClInclude Include="..\src\audio\audio.h" />
<ClInclude Include="..\src\audio\mixer.h" />
<ClInclude Include="..\src\cheats.h" />
<ClInclude Include="..\src\cmdline.h" />
<ClInclude Include="..\src\common.h" />
<ClInclude Include="..\src\config.h" />
<ClInclude Include="..\src\core\Exception.hpp" />
<ClInclude Include="..\src\core\FileStream.hpp" />
<ClInclude Include="..\src\core\IDisposable.hpp" />
<ClInclude Include="..\src\core\IStream.hpp" />
<ClInclude Include="..\src\core\Math.hpp" />
<ClInclude Include="..\src\core\Memory.hpp" />
<ClInclude Include="..\src\core\StringBuilder.hpp" />
<ClInclude Include="..\src\core\StringReader.hpp" />
<ClInclude Include="..\src\cursors.h" />
<ClInclude Include="..\src\diagnostic.h" />
<ClInclude Include="..\src\drawing\drawing.h" />
<ClInclude Include="..\src\drawing\font.h" />
<ClInclude Include="..\src\editor.h" />
<ClInclude Include="..\src\game.h" />
<ClInclude Include="..\src\gif.h" />
<ClInclude Include="..\src\hook.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\interface\chat.h" />
<ClInclude Include="..\src\interface\colour.h" />
<ClInclude Include="..\src\interface\themes.h" />
<ClInclude Include="..\src\interface\console.h" />
<ClInclude Include="..\src\interface\graph.h" />
<ClInclude Include="..\src\interface\keyboard_shortcut.h" />
<ClInclude Include="..\src\interface\screenshot.h" />
<ClInclude Include="..\src\interface\title_sequences.h" />
<ClInclude Include="..\src\interface\viewport.h" />
<ClInclude Include="..\src\interface\widget.h" />
<ClInclude Include="..\src\interface\window.h" />
<ClInclude Include="..\src\intro.h" />
<ClInclude Include="..\src\localisation\currency.h" />
<ClInclude Include="..\src\localisation\date.h" />
<ClInclude Include="..\src\localisation\format_codes.h" />
<ClInclude Include="..\src\localisation\language.h" />
<ClInclude Include="..\src\localisation\LanguagePack.h" />
<ClInclude Include="..\src\localisation\localisation.h" />
<ClInclude Include="..\src\localisation\string_ids.h" />
<ClInclude Include="..\src\management\award.h" />
<ClInclude Include="..\src\management\finance.h" />
<ClInclude Include="..\src\management\marketing.h" />
<ClInclude Include="..\src\management\news_item.h" />
<ClInclude Include="..\src\management\research.h" />
<ClInclude Include="..\src\network\http.h" />
<ClInclude Include="..\src\network\twitch.h" />
<ClInclude Include="..\src\network\network.h" />
<ClInclude Include="..\src\object.h" />
<ClInclude Include="..\src\openrct2.h" />
<ClInclude Include="..\src\peep\peep.h" />
<ClInclude Include="..\src\peep\staff.h" />
<ClInclude Include="..\src\platform\platform.h" />
<ClInclude Include="..\src\rct1.h" />
<ClInclude Include="..\src\rct2.h" />
<ClInclude Include="..\src\ride\ride.h" />
<ClInclude Include="..\src\ride\ride_data.h" />
<ClInclude Include="..\src\ride\ride_ratings.h" />
<ClInclude Include="..\src\ride\station.h" />
<ClInclude Include="..\src\ride\track.h" />
<ClInclude Include="..\src\ride\track_data.h" />
<ClInclude Include="..\src\ride\track_paint.h" />
<ClInclude Include="..\src\ride\vehicle.h" />
<ClInclude Include="..\src\scenario.h" />
<ClInclude Include="..\src\sprites.h" />
<ClInclude Include="..\test\management\finance_test.h" />
<ClInclude Include="..\test\ride\ride_ratings_test.h" />
<ClInclude Include="..\test\tests.h" />
<ClInclude Include="..\src\title.h" />
<ClInclude Include="..\src\tutorial.h" />
<ClInclude Include="..\src\util\sawyercoding.h" />
<ClInclude Include="..\src\util\util.h" />
<ClInclude Include="..\src\windows\dropdown.h" />
<ClInclude Include="..\src\windows\error.h" />
<ClInclude Include="..\src\windows\tooltip.h" />
<ClInclude Include="..\src\world\banner.h" />
<ClInclude Include="..\src\world\climate.h" />
<ClInclude Include="..\src\world\entrance.h" />
<ClInclude Include="..\src\world\footpath.h" />
<ClInclude Include="..\src\world\fountain.h" />
<ClInclude Include="..\src\world\map.h" />
<ClInclude Include="..\src\world\mapgen.h" />
<ClInclude Include="..\src\world\map_animation.h" />
<ClInclude Include="..\src\world\map_helpers.h" />
<ClInclude Include="..\src\world\park.h" />
<ClInclude Include="..\src\world\scenery.h" />
<ClInclude Include="..\src\world\sprite.h" />
<ClInclude Include="..\src\world\water.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libs\libs.vcxproj">
<Project>{074dc930-05c6-4b7f-b5dd-dd237e6e44db}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D24D94F6-2A74-480C-B512-629C306CE92F}</ProjectGuid>
<RootNamespace>openrct2</RootNamespace>
<ProjectName>openrct2</ProjectName>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)..\build\Release\</OutDir>
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\Release\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<PreprocessorDefinitions>DEBUG;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
<Message>Build g2.dat and copy the Data directory.</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
<OmitFramePointers>
</OmitFramePointers>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
<Message>Build g2.dat and copy the Data directory.</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<CustomBuildStep>
<Outputs>
</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
<OmitFramePointers>
</OmitFramePointers>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PreprocessorDefinitions>DISABLE_NETWORK;DISABLE_HTTP;DISABLE_TWITCH;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
<Message>Build g2.dat and copy the Data directory.</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<CustomBuildStep>
<Outputs>
</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
<OmitFramePointers>
</OmitFramePointers>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;ENABLE_TESTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
<Message>Build g2.dat and copy the Data directory.</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<CustomBuildStep>
<Outputs>
</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>