OpenRCT2/src/openrct2/object/EntranceObject.cpp

62 lines
2.1 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/IStream.hpp"
#include "EntranceObject.h"
extern "C"
{
#include "../drawing/drawing.h"
#include "../localisation/localisation.h"
}
void EntranceObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
{
stream->Seek(6, STREAM_SEEK_CURRENT);
_legacyType.scrolling_mode = stream->ReadValue<uint8>();
_legacyType.text_height = stream->ReadValue<uint8>();
GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
GetImageTable()->Read(context, stream);
}
void EntranceObject::Load()
{
GetStringTable()->Sort();
_legacyType.string_idx = language_allocate_object_string(GetName());
_legacyType.image_id = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
}
void EntranceObject::Unload()
{
language_free_object_string(_legacyType.string_idx);
gfx_object_free_images(_legacyType.image_id, GetImageTable()->GetCount());
_legacyType.string_idx = 0;
_legacyType.image_id = 0;
}
void EntranceObject::DrawPreview(rct_drawpixelinfo * dpi, sint32 width, sint32 height) const
{
sint32 x = width / 2;
sint32 y = height / 2;
uint32 imageId = _legacyType.image_id;
gfx_draw_sprite(dpi, imageId + 1, x - 32, y + 14, 0);
gfx_draw_sprite(dpi, imageId + 0, x + 0, y + 28, 0);
gfx_draw_sprite(dpi, imageId + 2, x + 32, y + 44, 0);
}