mirror of https://github.com/OpenRCT2/OpenRCT2.git
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../core/IStream.hpp"
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#include "EntranceObject.h"
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extern "C"
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{
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#include "../drawing/drawing.h"
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#include "../localisation/localisation.h"
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}
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void EntranceObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
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{
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stream->Seek(6, STREAM_SEEK_CURRENT);
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_legacyType.scrolling_mode = stream->ReadValue<uint8>();
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_legacyType.text_height = stream->ReadValue<uint8>();
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GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
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GetImageTable()->Read(context, stream);
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}
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void EntranceObject::Load()
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{
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GetStringTable()->Sort();
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_legacyType.string_idx = language_allocate_object_string(GetName());
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_legacyType.image_id = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
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}
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void EntranceObject::Unload()
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{
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language_free_object_string(_legacyType.string_idx);
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gfx_object_free_images(_legacyType.image_id, GetImageTable()->GetCount());
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_legacyType.string_idx = 0;
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_legacyType.image_id = 0;
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}
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void EntranceObject::DrawPreview(rct_drawpixelinfo * dpi, sint32 width, sint32 height) const
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{
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sint32 x = width / 2;
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sint32 y = height / 2;
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uint32 imageId = _legacyType.image_id;
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gfx_draw_sprite(dpi, imageId + 1, x - 32, y + 14, 0);
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gfx_draw_sprite(dpi, imageId + 0, x + 0, y + 28, 0);
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gfx_draw_sprite(dpi, imageId + 2, x + 32, y + 44, 0);
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}
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