OpenRCT2/src/openrct2
Matt 5cfc06573e Ignore replay test when network is disabled. 2018-12-29 19:23:27 +01:00
..
actions Add normalisation support to remove gaps. 2018-12-29 19:23:27 +01:00
audio Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
cmdline Add "simulate" command. 2018-11-30 20:11:10 +01:00
config Search for Discord release of RCT2 (#8149) 2018-10-25 10:57:19 +01:00
core Cleanup. 2018-12-29 19:23:27 +01:00
drawing Fix rendering of text shadows with TTF (#8533) 2018-12-28 11:47:08 -08:00
interface Add normalisation support to remove gaps. 2018-12-29 19:23:27 +01:00
localisation Fix #8333: Replace assert with in-game error. 2018-12-23 22:28:59 +01:00
management Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
network Refactor sprite_checksum, returns rct_sprite_checksum now. 2018-12-29 19:23:27 +01:00
object Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
paint Adjust replay notification position. 2018-12-29 19:23:27 +01:00
peep Fix #8333: Replace assert with in-game error. 2018-12-23 22:28:59 +01:00
platform Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
rct1 Fix #8498: Advertisement campaigns less effective than they used to be 2018-12-20 09:25:31 +00:00
rct2 Fix #8498: Advertisement campaigns less effective than they used to be 2018-12-20 09:25:31 +00:00
rct12 Fix another omission from #8453 2018-12-16 10:10:26 +01:00
ride Fix #8333: Replace assert with in-game error. 2018-12-23 22:28:59 +01:00
scenario Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
thirdparty Fix include order and defines for Windows builds 2018-07-23 15:57:59 +02:00
title Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
ui Refactor code to obtain resolutions. (#8215) 2018-11-06 07:20:57 +01:00
util Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
windows Use std::size instead of Util::CountOf 2018-11-23 21:59:08 +01:00
world Cleanup. 2018-12-29 19:23:27 +01:00
CMakeLists.txt Fix #7766: Found ICU include directories being unused (#7767) 2018-07-08 22:16:27 +02:00
Cheats.cpp Fix typo, fix nullptr check notation 2018-12-22 15:31:28 +01:00
Cheats.h Cheats: use 'weather' instead of 'climate' (#8246) 2018-11-10 14:30:41 +01:00
CmdlineSprite.cpp Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
CmdlineSprite.h clang-format root 2018-07-23 16:00:14 +02:00
Context.cpp Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
Context.h Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
Date.cpp Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
Date.h clang-format root 2018-07-23 16:00:14 +02:00
Diagnostic.cpp Indent preprocessor directives 2018-07-23 16:00:23 +02:00
Diagnostic.h Indent preprocessor directives 2018-07-23 16:00:23 +02:00
Editor.cpp Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
Editor.h clang-format root 2018-07-23 16:00:14 +02:00
EditorObjectSelectionSession.cpp Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
EditorObjectSelectionSession.h clang-format root 2018-07-23 16:00:14 +02:00
FileClassifier.cpp Allow opening SV7 files 2018-08-16 16:16:56 +02:00
FileClassifier.h clang-format root 2018-07-23 16:00:14 +02:00
Game.cpp Add normalisation support to remove gaps. 2018-12-29 19:23:27 +01:00
Game.h Add GAME_COMMAND_FLAG_REPLAY 2018-12-29 19:23:27 +01:00
GameState.cpp Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
GameState.h clang-format root 2018-07-23 16:00:14 +02:00
Input.cpp clang-format root 2018-07-23 16:00:14 +02:00
Input.h clang-format root 2018-07-23 16:00:14 +02:00
Intro.cpp Binpack function arguments together 2018-07-23 16:00:22 +02:00
Intro.h clang-format root 2018-07-23 16:00:14 +02:00
OpenRCT2.cpp Allow RCT1 path to be specified as cmdline argument 2018-09-08 22:07:44 +01:00
OpenRCT2.h Allow RCT1 path to be specified as cmdline argument 2018-09-08 22:07:44 +01:00
ParkImporter.cpp Remove unused passing of object manager. 2018-08-31 07:18:50 +02:00
ParkImporter.h Formating. 2018-08-31 07:18:51 +02:00
PlatformEnvironment.cpp Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
PlatformEnvironment.h Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
ReplayManager.cpp Ignore replay test when network is disabled. 2018-12-29 19:23:27 +01:00
ReplayManager.h Add basic regression tests via the replay system. 2018-12-29 19:23:27 +01:00
Version.cpp Indent preprocessor directives 2018-07-23 16:00:23 +02:00
Version.h Add RISC-V architecture information (#7966) 2018-09-03 10:22:36 +02:00
common.h Fix compilation on musl (#8067) 2018-10-09 20:42:02 +02:00
libopenrct2.vcxproj Update libopenrct2.vcxproj (#7644) 2018-06-10 01:31:37 +02:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.