OpenRCT2/src
Ted John 4bf9748143 fix drawing of object preview
We can't use dpi->width and dpi->height as they only define the clip region, not the viewport
2016-07-11 22:09:15 +01:00
..
audio Fixes to -Wall compilation 2016-06-20 13:46:27 +01:00
cmdline Make Console::Error::WriteLine formattable 2016-07-09 15:02:05 +01:00
core append salt bytes inside encoded data chunk 2016-07-11 19:09:16 +01:00
drawing Make Console::Error::WriteLine formattable 2016-07-09 15:02:05 +01:00
interface fix load_object cc 2016-07-08 22:58:38 +01:00
localisation add language 8 as a multibyte language 2016-07-09 21:15:02 +01:00
management clean up init_scenery a bit 2016-07-09 21:06:54 +01:00
network Fix #3899: Game crashes after hosting my server 2016-07-04 17:50:09 +01:00
object fix drawing of object preview 2016-07-11 22:09:15 +01:00
paint use pointer for smallscenery/var10 2016-07-08 22:58:38 +01:00
peep Fix #3790: Guard against null ride types in peep AI 2016-06-17 21:19:25 +01:00
platform fix file / directory enumeration 2016-07-08 22:58:38 +01:00
rct1 remove all unnecessary object resets 2016-07-08 22:58:38 +01:00
rct2 remove unnecessary functions 2016-07-09 15:36:48 +01:00
ride fix track manager preview 2016-07-08 22:58:38 +01:00
util implement saving of objects and fix other bugs 2016-07-08 22:58:38 +01:00
windows fix drawing of object preview 2016-07-11 22:09:15 +01:00
world use pointer for smallscenery/var10 2016-07-08 22:58:38 +01:00
addresses.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
addresses.h remove more old object code 2016-07-08 22:58:38 +01:00
cheats.c Small refactor 2016-06-11 11:24:45 +02:00
cheats.h Chain lift cheat (#3818) 2016-06-07 22:08:38 +01:00
cmdline_sprite.c Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
common.h Define NO_RCT2 for non-x86 platforms 2016-06-24 23:25:40 +02:00
config.c Remember previous save/load location 2016-07-06 18:22:08 +02:00
config.h Remember previous save/load location 2016-07-06 18:22:08 +02:00
cursors.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.c remove unnecessary functions 2016-07-09 15:36:48 +01:00
editor.h fix basic object selection 2016-07-08 22:58:38 +01:00
game.c Integrate path variables used by game 2016-06-24 23:25:40 +02:00
game.h Synchronise reset_0x69EBE4 over network 2016-06-03 00:33:15 +02:00
hook.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.c implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
image_io.h implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
input.c Fixes to -Wall compilation 2016-06-20 13:46:27 +01:00
input.h Drop `PACKED` attribute 2016-06-03 10:55:21 +02:00
intro.c implement draw line for OpenGL 2016-06-07 22:45:36 +01:00
intro.h fix intro with new drawing 2016-06-07 22:45:36 +01:00
object.h remove unnecessary functions 2016-07-09 15:36:48 +01:00
object_list.c remove unnecessary functions 2016-07-09 15:36:48 +01:00
object_list.h remove unnecessary functions 2016-07-09 15:36:48 +01:00
openrct2.c remove unnecessary functions 2016-07-09 15:36:48 +01:00
openrct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.c fix filtering on object selection 2016-07-08 22:58:38 +01:00
rct1.h fix filtering on object selection 2016-07-08 22:58:38 +01:00
rct2.c remove object_unload_all 2016-07-08 22:58:38 +01:00
rct2.h Integrate path variables used by game 2016-06-24 23:25:40 +02:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c remove object entry addresses and use constants 2016-07-08 22:58:38 +01:00
scenario.h start getting object loading working 2016-07-08 22:58:38 +01:00
scenario_list.c start getting object loading working 2016-07-08 22:58:38 +01:00
scenario_sources.c Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
sprites.h move allow known keys option to new tab... 2016-05-27 20:28:34 +02:00
title.c Remove green background under the version string 2016-06-12 17:23:57 +01:00
title.h remove usages of gScreenDPI and gWindowDPI 2016-06-07 22:45:36 +01:00
version.h Replace references to OS X 2016-06-13 19:49:06 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.