OpenRCT2/src/openrct2
Gymnasiast 517fbe2d8d
Remove unused ride_entry_get_train_layout()
2021-12-18 18:49:29 +01:00
..
actions Fix #16201: Rides don't get properly deleted when you remove them (#16236) 2021-12-14 12:37:35 +00:00
audio Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
cmdline Refactor paint structs to use ImageId and extend size of image list (#16258) 2021-12-18 07:40:10 +00:00
config Introduce Limits headers. (#15329) 2021-11-27 16:20:05 +00:00
core Merge pull request #16092 from ZehMatt/refactor/timing 2021-12-17 10:08:42 -08:00
drawing Make srcX and srcY work with indexed images 2021-12-17 11:48:55 +01:00
entity Code style and cleanup 2021-12-13 16:00:51 +02:00
interface Refactor paint structs to use ImageId and extend size of image list (#16258) 2021-12-18 07:40:10 +00:00
localisation Add new .park save format 2021-11-21 22:43:22 +01:00
management Rename type and add static assert from review (#16247) 2021-12-15 05:56:43 +00:00
network Merge pull request #16092 from ZehMatt/refactor/timing 2021-12-17 10:08:42 -08:00
object Close #16231: Do not load image table when creating object index 2021-12-17 09:45:40 +01:00
paint Convert ride_get_station_object() to method 2021-12-18 18:48:52 +01:00
park Make identifier fixing more conservative. Bump park version 2021-12-15 21:31:47 +00:00
peep Code style and cleanup 2021-12-13 16:00:51 +02:00
platform Move legacy identifier interpreting to separate file from parkfile 2021-12-15 21:29:02 +00:00
rct1 Rename type and add static assert from review (#16247) 2021-12-15 05:56:43 +00:00
rct2 Rename type and add static assert from review (#16247) 2021-12-15 05:56:43 +00:00
rct12 Move over switches to normalised tile element types 2021-12-11 00:30:59 +01:00
ride Remove unused ride_entry_get_train_layout() 2021-12-18 18:49:29 +01:00
scenario Implement custom BitSet and replace std::bitset 2021-12-12 23:47:17 +02:00
scripting Merge pull request #16092 from ZehMatt/refactor/timing 2021-12-17 10:08:42 -08:00
title Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
ui Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
util Reformat with clang-format-12 from updated CI image 2021-12-12 17:48:52 +01:00
windows Implement TIdentifier specialization for Intent 2021-12-01 14:41:59 +02:00
world Convert ride_get_station_object() to method 2021-12-18 18:48:52 +01:00
CMakeLists.txt Auto-discovery for Homebrew prefix, pin openssl version 2021-10-30 11:59:26 -06:00
Cheats.cpp
Cheats.h
CmdlineSprite.cpp Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
CmdlineSprite.h
Context.cpp Add utility function and some minor cleanup/documentation 2021-12-13 19:10:47 +02:00
Context.h Use Timer and cleanup some code in Context 2021-12-13 19:04:48 +02:00
Date.cpp
Date.h
Diagnostic.cpp Improve array formatting 2021-10-17 18:21:45 +02:00
Diagnostic.h
Editor.cpp Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
Editor.h
EditorObjectSelectionSession.cpp Drop the N postfix 2021-12-11 00:39:39 +01:00
EditorObjectSelectionSession.h Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
FileClassifier.cpp Move legacy identifier interpreting to separate file from parkfile 2021-12-15 21:29:02 +00:00
FileClassifier.h Add new .park save format 2021-11-21 22:43:22 +01:00
Game.cpp Remove and cleanup RCT2 string code 2021-11-28 22:53:40 +01:00
Game.h Remove and cleanup RCT2 string code 2021-11-28 22:53:40 +01:00
GameState.cpp Move real time calculation into Context 2021-12-13 19:04:48 +02:00
GameState.h Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
GameStateSnapshots.cpp Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
GameStateSnapshots.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Identifiers.h Remove BANNER_INDEX_NULL 2021-12-01 14:41:59 +02:00
Input.cpp
Input.h
Intro.cpp
Intro.h
OpenRCT2.cpp
OpenRCT2.h
ParkImporter.cpp
ParkImporter.h Add new .park save format 2021-11-21 22:43:22 +01:00
PlatformEnvironment.cpp
PlatformEnvironment.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
ReplayManager.cpp Move legacy identifier interpreting to separate file from parkfile 2021-12-15 21:29:02 +00:00
ReplayManager.h Remove macro for registration and cleanup 2021-11-10 19:42:23 +02:00
System.hpp
TrackImporter.cpp
TrackImporter.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Version.cpp
Version.h Release v0.3.5.1 2021-11-21 22:06:59 +01:00
common.h Extract math-related functions from common.h to Math.hpp 2021-10-09 21:43:06 +02:00
libopenrct2.vcxproj Merge pull request #16092 from ZehMatt/refactor/timing 2021-12-17 10:08:42 -08:00
readme.md
sprites.h Refactor paint structs to use ImageId and extend size of image list (#16258) 2021-12-18 07:40:10 +00:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.