OpenRCT2/src/openrct2
ZehMatt 5187946bc9 Fix #6309: Lightfx being enabled with incompatible drawing engine. 2017-09-28 08:01:25 +02:00
..
audio Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
cmdline Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
config Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
core Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
drawing Fix #6309: Lightfx being enabled with incompatible drawing engine. 2017-09-28 08:01:25 +02:00
interface Add missing window initializers 2017-09-24 22:41:49 +02:00
localisation Name RCT2_LANGUAGE_ID_8 (Japanese) 2017-09-21 10:34:31 +02:00
management Rename intent extra keys 2017-09-24 22:41:49 +02:00
network Switch to utf8_remove_formatting() in Twitch integration to support non-latin characters 2017-09-26 15:54:24 +02:00
object Clean up ride naming 2017-09-20 21:19:55 +02:00
paint Fix #6309: Lightfx being enabled with incompatible drawing engine. 2017-09-28 08:01:25 +02:00
peep Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
platform Fix #6309: Lightfx being enabled with incompatible drawing engine. 2017-09-28 08:01:25 +02:00
rct1 Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
rct2 Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
rct12 Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
ride Fix #6300: Saving track triggers assertion 2017-09-25 22:14:50 +02:00
scenario Move Finances and Park windows 2017-09-24 22:41:49 +02:00
title Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
ui WIP window moving 2017-09-24 22:41:49 +02:00
util Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
windows Fix #6300: Saving track triggers assertion 2017-09-25 22:14:50 +02:00
world Move Error, Campaign and Ride Demolition windows 2017-09-24 22:41:49 +02:00
CMakeLists.txt Fix Cmake compilation on macOS 10.12.6 2017-09-12 21:19:56 +02:00
Context.cpp Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
Context.h WIP window moving 2017-09-24 22:41:49 +02:00
Editor.cpp Rename intent extra keys 2017-09-24 22:41:49 +02:00
Editor.h Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
FileClassifier.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
FileClassifier.h Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
Imaging.cpp Fix #5516: Update copyrights for 2017 2017-06-01 21:55:10 +02:00
Imaging.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.h Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
ParkImporter.cpp Refactor load park result 2017-07-01 01:29:35 +01:00
ParkImporter.h Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
PlatformEnvironment.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
PlatformEnvironment.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.h Add Emscripten platform and architecture defines 2017-09-08 11:57:24 +02:00
cheats.c Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
cheats.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
cmdline_sprite.c Fix newline for sprite command (#5965) 2017-07-21 16:45:26 +01:00
cmdline_sprite.h Fix #5516: Update copyrights for 2017 2017-06-01 21:55:10 +02:00
common.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
diagnostic.c Add Android project 2017-06-15 14:22:15 +02:00
diagnostic.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
game.c Add extra casts 2017-09-24 22:41:49 +02:00
game.h Move loadsave dialog 2017-09-24 22:41:49 +02:00
input.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
input.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
intro.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
intro.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
libopenrct2.vcxproj Fix windows x86 debug builds (#5845) 2017-07-09 09:51:02 +01:00
object.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
object_list.c Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
object_list.h Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
rct1.c Expand tabs to spaces 2017-06-06 23:46:14 +02:00
rct1.h Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
rct2.h Improve and extend constant usage 2017-09-13 18:13:38 +02:00
rct12.h Import staff patrol areas from RCT1 save files and fix #5445 2017-09-10 12:54:57 +02:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Replace SPR_METAL_PLATE with SPR_STATION_BASE_D and use it throughout (#5978) 2017-07-23 17:20:13 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.