mirror of https://github.com/OpenRCT2/OpenRCT2.git
1424 lines
52 KiB
C++
1424 lines
52 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <algorithm>
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#include <openrct2-ui/interface/Dropdown.h>
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#include <openrct2-ui/interface/Viewport.h>
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Context.h>
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#include <openrct2/Input.h>
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#include <openrct2/audio/audio.h>
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#include <openrct2/core/Guard.hpp>
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#include <openrct2/localisation/Formatter.h>
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#include <openrct2/localisation/Localisation.h>
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#include <openrct2/management/Research.h>
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#include <openrct2/network/network.h>
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#include <openrct2/object/ObjectList.h>
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#include <openrct2/sprites.h>
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#include <openrct2/world/LargeScenery.h>
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#include <openrct2/world/Park.h>
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#include <openrct2/world/Scenery.h>
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#include <openrct2/world/SmallScenery.h>
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static constexpr const rct_string_id WINDOW_TITLE = STR_NONE;
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constexpr int32_t WINDOW_SCENERY_MIN_WIDTH = 634;
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constexpr int32_t WINDOW_SCENERY_MIN_HEIGHT = 180;
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constexpr int32_t SCENERY_BUTTON_WIDTH = 66;
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constexpr int32_t SCENERY_BUTTON_HEIGHT = 80;
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constexpr int32_t TabWidth = 31;
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constexpr int32_t MaxTabs = 32;
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constexpr uint8_t SceneryContentScrollIndex = 0;
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enum WindowSceneryListWidgetIdx
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{
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WIDX_SCENERY_BACKGROUND,
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WIDX_SCENERY_TITLE,
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WIDX_SCENERY_CLOSE,
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WIDX_SCENERY_TAB_CONTENT_PANEL,
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WIDX_SCENERY_LIST,
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WIDX_SCENERY_ROTATE_OBJECTS_BUTTON,
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WIDX_SCENERY_REPAINT_SCENERY_BUTTON,
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WIDX_SCENERY_PRIMARY_COLOUR_BUTTON,
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WIDX_SCENERY_SECONDARY_COLOUR_BUTTON,
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WIDX_SCENERY_TERTIARY_COLOUR_BUTTON,
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WIDX_SCENERY_EYEDROPPER_BUTTON,
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WIDX_SCENERY_BUILD_CLUSTER_BUTTON,
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WIDX_SCENERY_TAB_1,
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};
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validate_global_widx(WC_SCENERY, WIDX_SCENERY_TAB_1);
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validate_global_widx(WC_SCENERY, WIDX_SCENERY_ROTATE_OBJECTS_BUTTON);
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validate_global_widx(WC_SCENERY, WIDX_SCENERY_EYEDROPPER_BUTTON);
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// clang-format off
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static rct_widget WindowSceneryBaseWidgets[] = {
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WINDOW_SHIM(WINDOW_TITLE, WINDOW_SCENERY_MIN_WIDTH, WINDOW_SCENERY_MIN_HEIGHT),
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MakeWidget ({ 0, 43}, {634, 99}, WindowWidgetType::Resize, WindowColour::Secondary ), // 8 0x009DE2C8
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MakeWidget ({ 2, 47}, {607, 80}, WindowWidgetType::Scroll, WindowColour::Secondary, SCROLL_VERTICAL ), // 1000000 0x009DE418
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MakeWidget ({609, 44}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_ROTATE_ARROW, STR_ROTATE_OBJECTS_90 ), // 2000000 0x009DE428
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MakeWidget ({609, 68}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_PAINTBRUSH, STR_SCENERY_PAINTBRUSH_TIP ), // 4000000 0x009DE438
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MakeWidget ({615, 93}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_COLOUR ), // 8000000 0x009DE448
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MakeWidget ({615, 105}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_SECONDARY_COLOUR), // 10000000 0x009DE458
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MakeWidget ({615, 117}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_TERNARY_COLOUR ), // 20000000 0x009DE468
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MakeWidget ({609, 130}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_G2_EYEDROPPER, STR_SCENERY_EYEDROPPER_TIP ), // 40000000 0x009DE478
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MakeWidget ({609, 154}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_SCENERY_CLUSTER, STR_SCENERY_CLUSTER_TIP ), // 40000000 0x009DE478
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WIDGETS_END,
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};
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// clang-format on
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// Persistent between window instances
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static size_t _activeTabIndex;
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static std::vector<ScenerySelection> _tabSelections;
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uint8_t gWindowSceneryPaintEnabled;
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uint8_t gWindowSceneryRotation;
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colour_t gWindowSceneryPrimaryColour;
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colour_t gWindowScenerySecondaryColour;
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colour_t gWindowSceneryTertiaryColour;
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bool gWindowSceneryEyedropperEnabled;
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class SceneryWindow final : public Window
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{
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private:
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struct SceneryItem
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{
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int32_t allRows;
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int32_t selected_item;
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ScenerySelection scenerySelection;
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};
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struct SceneryTabInfo
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{
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ObjectEntryIndex SceneryGroupIndex = OBJECT_ENTRY_INDEX_NULL;
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std::vector<ScenerySelection> Entries;
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bool IsMisc() const
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{
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return SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL;
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}
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bool Contains(const ScenerySelection& entry) const
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{
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return std::find(std::begin(Entries), std::end(Entries), entry) != std::end(Entries);
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}
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void AddEntry(const ScenerySelection& entry)
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{
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if (!Contains(entry))
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{
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Entries.push_back(entry);
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}
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}
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const rct_scenery_group_entry* GetSceneryGroupEntry() const
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{
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return get_scenery_group_entry(SceneryGroupIndex);
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}
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};
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std::vector<SceneryTabInfo> _tabEntries;
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std::vector<rct_widget> _widgets;
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int32_t _requiredWidth;
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ScenerySelection _selectedScenery;
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int16_t _hoverCounter;
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public:
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void OnOpen() override
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{
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Init();
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InitScrollWidgets();
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ContentUpdateScroll();
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show_gridlines();
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gWindowSceneryRotation = 3;
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gSceneryCtrlPressed = false;
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gSceneryShiftPressed = false;
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_selectedScenery = {};
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_hoverCounter = 0;
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gSceneryGhostType = 0;
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gSceneryPlaceCost = MONEY32_UNDEFINED;
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gSceneryPlaceRotation = 0;
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gWindowSceneryPaintEnabled = 0; // repaint coloured scenery tool state
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gWindowSceneryEyedropperEnabled = false;
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width = GetRequiredWidth();
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min_width = width;
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max_width = width;
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height = WINDOW_SCENERY_MIN_HEIGHT;
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min_height = height;
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max_height = height;
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if (_activeTabIndex > _tabSelections.size())
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{
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_activeTabIndex = 0;
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}
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window_move_position(this, { context_get_width() - GetRequiredWidth(), 0x1D });
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window_push_others_below(this);
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}
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void OnClose() override
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{
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scenery_remove_ghost_tool_placement();
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hide_gridlines();
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viewport_set_visibility(0);
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if (gWindowSceneryScatterEnabled)
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window_close_by_class(WC_SCENERY_SCATTER);
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if (scenery_tool_is_active())
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tool_cancel();
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}
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void OnMouseUp(rct_widgetindex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_SCENERY_CLOSE:
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if (gWindowSceneryScatterEnabled)
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window_close_by_class(WC_SCENERY_SCATTER);
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Close();
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break;
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case WIDX_SCENERY_ROTATE_OBJECTS_BUTTON:
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gWindowSceneryRotation++;
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gWindowSceneryRotation = gWindowSceneryRotation % 4;
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scenery_remove_ghost_tool_placement();
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Invalidate();
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break;
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case WIDX_SCENERY_REPAINT_SCENERY_BUTTON:
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gWindowSceneryPaintEnabled ^= 1;
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gWindowSceneryEyedropperEnabled = false;
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if (gWindowSceneryScatterEnabled)
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window_close_by_class(WC_SCENERY_SCATTER);
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Invalidate();
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break;
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case WIDX_SCENERY_EYEDROPPER_BUTTON:
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gWindowSceneryPaintEnabled = 0;
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gWindowSceneryEyedropperEnabled = !gWindowSceneryEyedropperEnabled;
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if (gWindowSceneryScatterEnabled)
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window_close_by_class(WC_SCENERY_SCATTER);
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scenery_remove_ghost_tool_placement();
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Invalidate();
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break;
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case WIDX_SCENERY_BUILD_CLUSTER_BUTTON:
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gWindowSceneryPaintEnabled = 0;
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gWindowSceneryEyedropperEnabled = false;
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if (gWindowSceneryScatterEnabled)
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window_close_by_class(WC_SCENERY_SCATTER);
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else if (
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network_get_mode() != NETWORK_MODE_CLIENT
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|| network_can_perform_command(network_get_current_player_group_index(), -2))
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{
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WindowSceneryScatterOpen();
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}
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else
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{
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context_show_error(STR_CANT_DO_THIS, STR_PERMISSION_DENIED, {});
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}
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Invalidate();
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break;
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}
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}
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void OnResize() override
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{
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if (width < min_width)
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{
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Invalidate();
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width = min_width;
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Invalidate();
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}
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if (width > max_width)
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{
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Invalidate();
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width = max_width;
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Invalidate();
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}
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if (height < min_height)
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{
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Invalidate();
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height = min_height;
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Invalidate();
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// HACK: For some reason invalidate has not been called
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window_event_invalidate_call(this);
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ContentUpdateScroll();
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}
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if (height > max_height)
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{
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Invalidate();
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height = max_height;
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Invalidate();
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// HACK: For some reason invalidate has not been called
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window_event_invalidate_call(this);
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ContentUpdateScroll();
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}
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}
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void OnMouseDown(rct_widgetindex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_SCENERY_PRIMARY_COLOUR_BUTTON:
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WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], gWindowSceneryPrimaryColour);
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break;
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case WIDX_SCENERY_SECONDARY_COLOUR_BUTTON:
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WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], gWindowScenerySecondaryColour);
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break;
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case WIDX_SCENERY_TERTIARY_COLOUR_BUTTON:
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WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], gWindowSceneryTertiaryColour);
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break;
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}
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if (widgetIndex >= WIDX_SCENERY_TAB_1)
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{
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_activeTabIndex = widgetIndex - WIDX_SCENERY_TAB_1;
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Invalidate();
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gSceneryPlaceCost = MONEY32_UNDEFINED;
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ContentUpdateScroll();
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}
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}
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void OnDropdown(rct_widgetindex widgetIndex, int32_t dropdownIndex) override
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{
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if (dropdownIndex == -1)
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return;
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if (widgetIndex == WIDX_SCENERY_PRIMARY_COLOUR_BUTTON)
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{
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gWindowSceneryPrimaryColour = static_cast<colour_t>(dropdownIndex);
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}
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else if (widgetIndex == WIDX_SCENERY_SECONDARY_COLOUR_BUTTON)
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{
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gWindowScenerySecondaryColour = static_cast<colour_t>(dropdownIndex);
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}
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else if (widgetIndex == WIDX_SCENERY_TERTIARY_COLOUR_BUTTON)
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{
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gWindowSceneryTertiaryColour = static_cast<colour_t>(dropdownIndex);
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}
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Invalidate();
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}
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void OnPeriodicUpdate() override
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{
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if (!_selectedScenery.IsUndefined())
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{
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// Find out what scenery the cursor is over
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const CursorState* state = context_get_cursor_state();
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rct_widgetindex widgetIndex = window_find_widget_from_point(this, state->position);
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if (widgetIndex == WIDX_SCENERY_LIST)
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{
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ScreenCoordsXY scrollPos = {};
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int32_t scrollArea = 0;
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int32_t scrollId = 0;
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WidgetScrollGetPart(*this, &widgets[WIDX_SCENERY_LIST], state->position, scrollPos, &scrollArea, &scrollId);
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if (scrollArea == SCROLL_PART_VIEW)
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{
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const ScenerySelection scenery = GetSceneryIdByCursorPos(scrollPos);
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if (scenery == _selectedScenery)
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{
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return;
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}
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}
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}
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// Cursor was not over the currently hover selected scenery so reset hover selection.
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// This will happen when the mouse leaves the scroll window and is required so that the cost and description switch
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// to the tool scenery selection.
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_selectedScenery = {};
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}
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}
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void OnUpdate() override
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{
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const CursorState* state = context_get_cursor_state();
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rct_window* other = window_find_from_point(state->position);
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if (other == this)
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{
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ScreenCoordsXY window = state->position - ScreenCoordsXY{ windowPos.x - 26, windowPos.y };
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if (window.y < 44 || window.x <= width)
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{
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rct_widgetindex widgetIndex = window_find_widget_from_point(this, state->position);
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if (widgetIndex >= WIDX_SCENERY_TAB_CONTENT_PANEL)
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{
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_hoverCounter++;
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if (_hoverCounter < 8)
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{
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if (input_get_state() != InputState::ScrollLeft)
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{
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min_height = WINDOW_SCENERY_MIN_HEIGHT;
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max_height = WINDOW_SCENERY_MIN_HEIGHT;
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}
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}
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else
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{
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const auto& listWidget = widgets[WIDX_SCENERY_LIST];
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const auto nonListHeight = height - listWidget.height() + 2;
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const auto numRows = static_cast<int32_t>(CountRows());
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const auto maxContentHeight = numRows * SCENERY_BUTTON_HEIGHT;
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const auto maxWindowHeight = maxContentHeight + nonListHeight;
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const auto windowHeight = std::clamp(maxWindowHeight, WINDOW_SCENERY_MIN_HEIGHT, 463);
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min_height = windowHeight;
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max_height = windowHeight;
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}
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}
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}
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}
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else
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{
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_hoverCounter = 0;
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if (input_get_state() != InputState::ScrollLeft)
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{
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min_height = WINDOW_SCENERY_MIN_HEIGHT;
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max_height = WINDOW_SCENERY_MIN_HEIGHT;
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}
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}
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Invalidate();
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if (!scenery_tool_is_active())
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{
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Close();
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return;
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}
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if (gWindowSceneryEyedropperEnabled)
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{
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gCurrentToolId = Tool::Crosshair;
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}
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else if (gWindowSceneryPaintEnabled == 1)
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{
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gCurrentToolId = Tool::PaintDown;
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}
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else
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{
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const auto tabIndex = _activeTabIndex;
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const auto tabSelectedScenery = GetSelectedScenery(tabIndex);
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if (!tabSelectedScenery.IsUndefined())
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{
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if (tabSelectedScenery.SceneryType == SCENERY_TYPE_BANNER)
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{
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gCurrentToolId = Tool::EntranceDown;
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}
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else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_LARGE)
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{
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gCurrentToolId = static_cast<Tool>(get_large_scenery_entry(tabSelectedScenery.EntryIndex)->tool_id);
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}
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else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_WALL)
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{
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gCurrentToolId = static_cast<Tool>(get_wall_entry(tabSelectedScenery.EntryIndex)->tool_id);
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}
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else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_PATH_ITEM)
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{ // path bit
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gCurrentToolId = static_cast<Tool>(get_footpath_item_entry(tabSelectedScenery.EntryIndex)->tool_id);
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}
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else
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{ // small scenery
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gCurrentToolId = static_cast<Tool>(get_small_scenery_entry(tabSelectedScenery.EntryIndex)->tool_id);
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}
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}
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}
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}
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ScreenSize OnScrollGetSize(int32_t scrollIndex) override
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{
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if (scrollIndex == SceneryContentScrollIndex)
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{
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return ContentScrollGetSize();
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}
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return {};
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}
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void OnScrollMouseDown(int32_t scrollIndex, const ScreenCoordsXY& screenCoords) override
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{
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if (scrollIndex == SceneryContentScrollIndex)
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{
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ContentScrollMouseDown(screenCoords);
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}
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}
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void OnScrollMouseOver(int32_t scrollIndex, const ScreenCoordsXY& screenCoords) override
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{
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if (scrollIndex == SceneryContentScrollIndex)
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{
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ContentScrollMouseOver(screenCoords);
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}
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}
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OpenRCT2String OnTooltip(const rct_widgetindex widgetIndex, const rct_string_id fallback) override
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{
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if (widgetIndex >= WIDX_SCENERY_TAB_1)
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{
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const auto tabIndex = static_cast<size_t>(widgetIndex - WIDX_SCENERY_TAB_1);
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if (_tabEntries.size() > tabIndex)
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{
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const auto& tabInfo = _tabEntries[tabIndex];
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if (tabInfo.IsMisc())
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{
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auto ft = Formatter();
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ft.Add<rct_string_id>(STR_MISCELLANEOUS);
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return { fallback, ft };
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}
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const auto* sceneryEntry = tabInfo.GetSceneryGroupEntry();
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if (sceneryEntry != nullptr)
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{
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auto ft = Formatter();
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ft.Add<rct_string_id>(sceneryEntry->name);
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return { fallback, ft };
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}
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}
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}
|
|
return { STR_NONE, Formatter() };
|
|
}
|
|
|
|
void OnPrepareDraw() override
|
|
{
|
|
// Set the window title
|
|
rct_string_id titleStringId = STR_MISCELLANEOUS;
|
|
const auto tabIndex = _activeTabIndex;
|
|
if (tabIndex < _tabEntries.size())
|
|
{
|
|
const auto& tabInfo = _tabEntries[tabIndex];
|
|
const auto* sgEntry = tabInfo.GetSceneryGroupEntry();
|
|
if (sgEntry != nullptr)
|
|
{
|
|
titleStringId = sgEntry->name;
|
|
}
|
|
}
|
|
widgets[WIDX_SCENERY_TITLE].text = titleStringId;
|
|
|
|
pressed_widgets = 0;
|
|
pressed_widgets |= 1ULL << (tabIndex + WIDX_SCENERY_TAB_1);
|
|
if (gWindowSceneryPaintEnabled == 1)
|
|
pressed_widgets |= (1ULL << WIDX_SCENERY_REPAINT_SCENERY_BUTTON);
|
|
if (gWindowSceneryEyedropperEnabled)
|
|
pressed_widgets |= (1ULL << WIDX_SCENERY_EYEDROPPER_BUTTON);
|
|
if (gWindowSceneryScatterEnabled)
|
|
pressed_widgets |= (1ULL << WIDX_SCENERY_BUILD_CLUSTER_BUTTON);
|
|
|
|
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::Empty;
|
|
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].type = WindowWidgetType::Empty;
|
|
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].type = WindowWidgetType::Empty;
|
|
|
|
if (!(gWindowSceneryPaintEnabled & 1))
|
|
{
|
|
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].type = WindowWidgetType::FlatBtn;
|
|
}
|
|
|
|
const auto tabSelectedScenery = GetSelectedScenery(tabIndex);
|
|
if (!tabSelectedScenery.IsUndefined())
|
|
{
|
|
if (tabSelectedScenery.SceneryType == SCENERY_TYPE_SMALL)
|
|
{
|
|
if (!(gWindowSceneryPaintEnabled & 1))
|
|
{
|
|
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].type = WindowWidgetType::FlatBtn;
|
|
}
|
|
|
|
auto* sceneryEntry = get_small_scenery_entry(tabSelectedScenery.EntryIndex);
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ROTATABLE))
|
|
{
|
|
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::FlatBtn;
|
|
}
|
|
}
|
|
else if (tabSelectedScenery.SceneryType >= SCENERY_TYPE_LARGE)
|
|
{
|
|
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::FlatBtn;
|
|
}
|
|
}
|
|
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].image = SPRITE_ID_PALETTE_COLOUR_1(gWindowSceneryPrimaryColour)
|
|
| IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].image = SPRITE_ID_PALETTE_COLOUR_1(gWindowScenerySecondaryColour)
|
|
| IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].image = SPRITE_ID_PALETTE_COLOUR_1(gWindowSceneryTertiaryColour)
|
|
| IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
|
|
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
|
|
|
|
if (gWindowSceneryPaintEnabled & 1)
|
|
{ // repaint coloured scenery tool is on
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::Empty;
|
|
}
|
|
else if (!tabSelectedScenery.IsUndefined())
|
|
{
|
|
if (tabSelectedScenery.SceneryType == SCENERY_TYPE_BANNER)
|
|
{
|
|
auto* bannerEntry = get_banner_entry(tabSelectedScenery.EntryIndex);
|
|
if (bannerEntry->flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR)
|
|
{
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
}
|
|
}
|
|
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_LARGE)
|
|
{
|
|
auto* sceneryEntry = get_large_scenery_entry(tabSelectedScenery.EntryIndex);
|
|
|
|
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_TERTIARY_COLOUR)
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
}
|
|
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_WALL)
|
|
{
|
|
auto* wallEntry = get_wall_entry(tabSelectedScenery.EntryIndex);
|
|
if (wallEntry->flags & (WALL_SCENERY_HAS_PRIMARY_COLOUR | WALL_SCENERY_HAS_GLASS))
|
|
{
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
|
|
if (wallEntry->flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
|
|
{
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
|
|
if (wallEntry->flags2 & WALL_SCENERY_2_NO_SELECT_PRIMARY_COLOUR)
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
|
|
if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
}
|
|
}
|
|
}
|
|
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_SMALL)
|
|
{
|
|
auto* sceneryEntry = get_small_scenery_entry(tabSelectedScenery.EntryIndex);
|
|
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG_HAS_GLASS))
|
|
{
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR))
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_TERTIARY_COLOUR))
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
|
|
}
|
|
}
|
|
}
|
|
|
|
auto windowWidth = width;
|
|
if (_tabEntries.size() > 0)
|
|
{
|
|
const auto lastTabIndex = _tabEntries.size() - 1;
|
|
const auto lastTabWidget = &widgets[WIDX_SCENERY_TAB_1 + lastTabIndex];
|
|
windowWidth = std::max<int32_t>(windowWidth, lastTabWidget->right + 3);
|
|
}
|
|
|
|
widgets[WIDX_SCENERY_BACKGROUND].right = windowWidth - 1;
|
|
widgets[WIDX_SCENERY_BACKGROUND].bottom = height - 1;
|
|
widgets[WIDX_SCENERY_TAB_CONTENT_PANEL].right = windowWidth - 1;
|
|
widgets[WIDX_SCENERY_TAB_CONTENT_PANEL].bottom = height - 1;
|
|
widgets[WIDX_SCENERY_TITLE].right = windowWidth - 2;
|
|
widgets[WIDX_SCENERY_CLOSE].left = windowWidth - 13;
|
|
widgets[WIDX_SCENERY_CLOSE].right = widgets[WIDX_SCENERY_CLOSE].left + 10;
|
|
widgets[WIDX_SCENERY_LIST].right = windowWidth - 26;
|
|
widgets[WIDX_SCENERY_LIST].bottom = height - 14;
|
|
|
|
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].left = windowWidth - 25;
|
|
widgets[WIDX_SCENERY_REPAINT_SCENERY_BUTTON].left = windowWidth - 25;
|
|
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].left = windowWidth - 25;
|
|
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].left = windowWidth - 25;
|
|
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].right = windowWidth - 2;
|
|
widgets[WIDX_SCENERY_REPAINT_SCENERY_BUTTON].right = windowWidth - 2;
|
|
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].right = windowWidth - 2;
|
|
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].right = windowWidth - 2;
|
|
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].left = windowWidth - 19;
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].left = windowWidth - 19;
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].left = windowWidth - 19;
|
|
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].right = windowWidth - 8;
|
|
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].right = windowWidth - 8;
|
|
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].right = windowWidth - 8;
|
|
}
|
|
|
|
void OnDraw(rct_drawpixelinfo& dpi) override
|
|
{
|
|
DrawWidgets(dpi);
|
|
DrawTabs(dpi, windowPos);
|
|
|
|
auto selectedSceneryEntry = _selectedScenery;
|
|
if (selectedSceneryEntry.IsUndefined())
|
|
{
|
|
if (gWindowSceneryPaintEnabled & 1) // repaint coloured scenery tool is on
|
|
return;
|
|
if (gWindowSceneryEyedropperEnabled)
|
|
return;
|
|
|
|
selectedSceneryEntry = GetSelectedScenery(_activeTabIndex);
|
|
if (selectedSceneryEntry.IsUndefined())
|
|
return;
|
|
}
|
|
|
|
auto [name, price] = GetNameAndPrice(selectedSceneryEntry);
|
|
if (price != MONEY32_UNDEFINED && !(gParkFlags & PARK_FLAGS_NO_MONEY))
|
|
{
|
|
auto ft = Formatter();
|
|
ft.Add<money64>(price);
|
|
|
|
// -14
|
|
DrawTextBasic(
|
|
&dpi, windowPos + ScreenCoordsXY{ width - 0x1A, height - 13 }, STR_COST_LABEL, ft, { TextAlignment::RIGHT });
|
|
}
|
|
|
|
auto ft = Formatter();
|
|
ft.Add<rct_string_id>(name);
|
|
DrawTextEllipsised(&dpi, { windowPos.x + 3, windowPos.y + height - 13 }, width - 19, STR_BLACK_STRING, ft);
|
|
}
|
|
|
|
void OnScrollDraw(int32_t scrollIndex, rct_drawpixelinfo& dpi) override
|
|
{
|
|
if (scrollIndex == SceneryContentScrollIndex)
|
|
{
|
|
ContentScrollDraw(dpi);
|
|
}
|
|
}
|
|
|
|
void SetSelectedItem(
|
|
const ScenerySelection& scenery, const std::optional<colour_t> primary, const std::optional<colour_t> secondary,
|
|
const std::optional<colour_t> tertiary, const std::optional<colour_t> rotation)
|
|
{
|
|
auto tabIndex = FindTabWithScenery(scenery);
|
|
if (!tabIndex.has_value())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_activeTabIndex = tabIndex.value();
|
|
SetSelectedScenery(tabIndex.value(), scenery);
|
|
if (primary.has_value())
|
|
{
|
|
gWindowSceneryPrimaryColour = primary.value();
|
|
}
|
|
if (secondary.has_value())
|
|
{
|
|
gWindowScenerySecondaryColour = secondary.value();
|
|
}
|
|
if (tertiary.has_value())
|
|
{
|
|
gWindowSceneryTertiaryColour = tertiary.value();
|
|
}
|
|
if (rotation.has_value())
|
|
{
|
|
gWindowSceneryRotation = rotation.value();
|
|
}
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
OpenRCT2::Audio::Play(OpenRCT2::Audio::SoundId::Click1, 0, context_get_width() / 2);
|
|
_hoverCounter = -16;
|
|
gSceneryPlaceCost = MONEY32_UNDEFINED;
|
|
Invalidate();
|
|
}
|
|
|
|
void SetSelectedTab(const ObjectEntryIndex sceneryGroupIndex)
|
|
{
|
|
const auto* tabInfo = GetSceneryTabInfoForGroup(sceneryGroupIndex);
|
|
if (tabInfo == nullptr)
|
|
{
|
|
tabInfo = &_tabEntries.back();
|
|
}
|
|
const auto tabId = std::distance(&*_tabEntries.cbegin(), tabInfo);
|
|
|
|
OnMouseDown(WIDX_SCENERY_TAB_1 + tabId);
|
|
}
|
|
|
|
const ScenerySelection GetTabSelection()
|
|
{
|
|
return GetSelectedScenery(_activeTabIndex);
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
_tabEntries.clear();
|
|
|
|
for (ObjectEntryIndex scenerySetIndex = 0; scenerySetIndex < MaxTabs - 1; scenerySetIndex++)
|
|
{
|
|
const auto* sceneryGroupEntry = get_scenery_group_entry(scenerySetIndex);
|
|
if (sceneryGroupEntry != nullptr && scenery_group_is_invented(scenerySetIndex))
|
|
{
|
|
SceneryTabInfo tabInfo;
|
|
tabInfo.SceneryGroupIndex = scenerySetIndex;
|
|
for (const auto& sceneryEntry : sceneryGroupEntry->SceneryEntries)
|
|
{
|
|
if (IsSceneryAvailableToBuild(sceneryEntry))
|
|
{
|
|
tabInfo.Entries.push_back(sceneryEntry);
|
|
}
|
|
}
|
|
if (tabInfo.Entries.size() > 0)
|
|
{
|
|
_tabEntries.push_back(std::move(tabInfo));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add misc tab
|
|
_tabEntries.emplace_back();
|
|
|
|
// small scenery
|
|
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_SMALL_SCENERY_OBJECTS; sceneryId++)
|
|
{
|
|
const auto* sceneryEntry = get_small_scenery_entry(sceneryId);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
InitSceneryEntry({ SCENERY_TYPE_SMALL, sceneryId }, sceneryEntry->scenery_tab_id);
|
|
}
|
|
}
|
|
|
|
// large scenery
|
|
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_LARGE_SCENERY_OBJECTS; sceneryId++)
|
|
{
|
|
const auto* sceneryEntry = get_large_scenery_entry(sceneryId);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
InitSceneryEntry({ SCENERY_TYPE_LARGE, sceneryId }, sceneryEntry->scenery_tab_id);
|
|
}
|
|
}
|
|
|
|
// walls
|
|
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_WALL_SCENERY_OBJECTS; sceneryId++)
|
|
{
|
|
const auto* sceneryEntry = get_wall_entry(sceneryId);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
InitSceneryEntry({ SCENERY_TYPE_WALL, sceneryId }, sceneryEntry->scenery_tab_id);
|
|
}
|
|
}
|
|
|
|
// banners
|
|
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_BANNER_OBJECTS; sceneryId++)
|
|
{
|
|
const auto* sceneryEntry = get_banner_entry(sceneryId);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
InitSceneryEntry({ SCENERY_TYPE_BANNER, sceneryId }, sceneryEntry->scenery_tab_id);
|
|
}
|
|
}
|
|
|
|
// path bits
|
|
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_PATH_ADDITION_OBJECTS; sceneryId++)
|
|
{
|
|
const auto* sceneryEntry = get_footpath_item_entry(sceneryId);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
InitSceneryEntry({ SCENERY_TYPE_PATH_ITEM, sceneryId }, sceneryEntry->scenery_tab_id);
|
|
}
|
|
}
|
|
|
|
// Remove misc tab if empty
|
|
if (_tabEntries.back().Entries.size() == 0)
|
|
{
|
|
_tabEntries.pop_back();
|
|
}
|
|
|
|
// Set required width
|
|
_requiredWidth = static_cast<int32_t>(_tabEntries.size()) * TabWidth + 5;
|
|
|
|
SortTabs();
|
|
PrepareWidgets();
|
|
window_invalidate_by_class(WC_SCENERY);
|
|
}
|
|
|
|
int32_t GetRequiredWidth() const
|
|
{
|
|
return std::max(_requiredWidth, WINDOW_SCENERY_MIN_WIDTH);
|
|
}
|
|
|
|
private:
|
|
int32_t GetNumColumns() const
|
|
{
|
|
const auto& listWidget = widgets[WIDX_SCENERY_LIST];
|
|
const auto contentWidth = listWidget.width() - SCROLLBAR_WIDTH;
|
|
return contentWidth / SCENERY_BUTTON_WIDTH;
|
|
}
|
|
|
|
template<typename T> T CountRows(T items) const
|
|
{
|
|
const auto rows = items / GetNumColumns();
|
|
return rows;
|
|
}
|
|
|
|
size_t CountRows() const
|
|
{
|
|
const auto tabIndex = _activeTabIndex;
|
|
if (tabIndex >= _tabEntries.size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const auto totalItems = _tabEntries[tabIndex].Entries.size();
|
|
const auto numColumns = GetNumColumns();
|
|
const auto rows = CountRows(totalItems + numColumns - 1);
|
|
return rows;
|
|
}
|
|
|
|
int32_t constexpr ContentRowsHeight(const size_t rows) const
|
|
{
|
|
return static_cast<int32_t>(rows * SCENERY_BUTTON_HEIGHT);
|
|
}
|
|
|
|
void ContentUpdateScroll()
|
|
{
|
|
const auto tabIndex = _activeTabIndex;
|
|
if (tabIndex >= _tabEntries.size())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int32_t listHeight = height - 14 - widgets[WIDX_SCENERY_LIST].top - 1;
|
|
|
|
const auto sceneryItem = ContentCountRowsWithSelectedItem(tabIndex);
|
|
scrolls[SceneryContentScrollIndex].v_bottom = ContentRowsHeight(sceneryItem.allRows) + 1;
|
|
|
|
const int32_t maxTop = std::max(0, scrolls[SceneryContentScrollIndex].v_bottom - listHeight);
|
|
auto rowSelected = CountRows(sceneryItem.selected_item);
|
|
if (sceneryItem.scenerySelection.IsUndefined())
|
|
{
|
|
rowSelected = 0;
|
|
const auto& scenery = _tabEntries[tabIndex].Entries[0];
|
|
if (!scenery.IsUndefined())
|
|
{
|
|
SetSelectedScenery(tabIndex, scenery);
|
|
}
|
|
}
|
|
|
|
scrolls[SceneryContentScrollIndex].v_top = ContentRowsHeight(rowSelected);
|
|
scrolls[SceneryContentScrollIndex].v_top = std::min<int32_t>(maxTop, scrolls[SceneryContentScrollIndex].v_top);
|
|
|
|
WidgetScrollUpdateThumbs(*this, WIDX_SCENERY_LIST);
|
|
}
|
|
|
|
SceneryItem ContentCountRowsWithSelectedItem(const size_t tabIndex)
|
|
{
|
|
SceneryItem sceneryItem = { 0, 0, ScenerySelection() };
|
|
const auto scenerySelection = GetSelectedScenery(tabIndex);
|
|
const auto& tabInfo = _tabEntries[tabIndex];
|
|
for (size_t i = 0; i < tabInfo.Entries.size(); i++)
|
|
{
|
|
const auto& currentEntry = tabInfo.Entries[i];
|
|
if (currentEntry == scenerySelection)
|
|
{
|
|
sceneryItem.selected_item = static_cast<int32_t>(i);
|
|
sceneryItem.scenerySelection = scenerySelection;
|
|
}
|
|
}
|
|
sceneryItem.allRows = static_cast<int32_t>(CountRows(tabInfo.Entries.size() + 8));
|
|
return sceneryItem;
|
|
}
|
|
|
|
const ScenerySelection GetSelectedScenery(const size_t tabIndex)
|
|
{
|
|
if (_tabSelections.size() > tabIndex)
|
|
{
|
|
return _tabSelections[tabIndex];
|
|
}
|
|
return {};
|
|
}
|
|
|
|
void SetSelectedScenery(const size_t tabIndex, const ScenerySelection& value)
|
|
{
|
|
if (_tabSelections.size() <= tabIndex)
|
|
{
|
|
_tabSelections.resize(tabIndex + 1);
|
|
}
|
|
_tabSelections[tabIndex] = value;
|
|
}
|
|
|
|
SceneryTabInfo* GetSceneryTabInfoForGroup(const ObjectEntryIndex sceneryGroupIndex)
|
|
{
|
|
if (sceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
|
|
{
|
|
return &_tabEntries[_tabEntries.size() - 1];
|
|
}
|
|
|
|
for (auto& tabEntry : _tabEntries)
|
|
{
|
|
if (tabEntry.SceneryGroupIndex == sceneryGroupIndex)
|
|
return &tabEntry;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
std::optional<size_t> FindTabWithScenery(const ScenerySelection& scenery)
|
|
{
|
|
for (size_t i = 0; i < _tabEntries.size(); i++)
|
|
{
|
|
const auto& tabInfo = _tabEntries[i];
|
|
if (tabInfo.Contains(scenery))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
|
|
void InitSceneryEntry(const ScenerySelection& selection, const ObjectEntryIndex sceneryGroupIndex)
|
|
{
|
|
Guard::ArgumentInRange<int32_t>(selection.EntryIndex, 0, OBJECT_ENTRY_INDEX_NULL);
|
|
|
|
if (IsSceneryAvailableToBuild(selection))
|
|
{
|
|
// Get current tab
|
|
const auto tabIndex = FindTabWithScenery(selection);
|
|
|
|
// Add scenery to primary group (usually trees or path additions)
|
|
if (sceneryGroupIndex != OBJECT_ENTRY_INDEX_NULL)
|
|
{
|
|
auto* tabInfo = GetSceneryTabInfoForGroup(sceneryGroupIndex);
|
|
if (tabInfo != nullptr)
|
|
{
|
|
tabInfo->AddEntry(selection);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If scenery is no tab, add it to misc
|
|
if (!tabIndex.has_value())
|
|
{
|
|
auto* tabInfo = GetSceneryTabInfoForGroup(OBJECT_ENTRY_INDEX_NULL);
|
|
if (tabInfo != nullptr)
|
|
{
|
|
tabInfo->AddEntry(selection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SortTabs()
|
|
{
|
|
std::sort(_tabEntries.begin(), _tabEntries.end(), [](const SceneryTabInfo& a, const SceneryTabInfo& b) {
|
|
if (a.SceneryGroupIndex == b.SceneryGroupIndex)
|
|
return false;
|
|
|
|
if (a.SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
|
|
return false;
|
|
if (b.SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
|
|
return true;
|
|
|
|
const auto* entryA = a.GetSceneryGroupEntry();
|
|
const auto* entryB = b.GetSceneryGroupEntry();
|
|
return entryA->priority < entryB->priority;
|
|
});
|
|
}
|
|
|
|
void PrepareWidgets()
|
|
{
|
|
// Add the base widgets
|
|
_widgets.clear();
|
|
for (const auto& widget : WindowSceneryBaseWidgets)
|
|
{
|
|
_widgets.push_back(widget);
|
|
}
|
|
|
|
// Remove WWT_LAST
|
|
auto lastWidget = _widgets.back();
|
|
_widgets.pop_back();
|
|
|
|
// Add tabs
|
|
ScreenCoordsXY pos = { 3, 17 };
|
|
for (const auto& tabInfo : _tabEntries)
|
|
{
|
|
auto widget = MakeTab(pos, STR_STRING_DEFINED_TOOLTIP);
|
|
pos.x += TabWidth;
|
|
|
|
if (tabInfo.SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
|
|
{
|
|
widget.image = SPR_TAB_QUESTION | IMAGE_TYPE_REMAP;
|
|
}
|
|
|
|
_widgets.push_back(widget);
|
|
}
|
|
|
|
_widgets.push_back(lastWidget);
|
|
|
|
widgets = _widgets.data();
|
|
}
|
|
|
|
ScenerySelection GetSceneryIdByCursorPos(const ScreenCoordsXY& screenCoords) const
|
|
{
|
|
ScenerySelection scenery{};
|
|
|
|
const auto numColumns = GetNumColumns();
|
|
const auto colIndex = screenCoords.x / SCENERY_BUTTON_WIDTH;
|
|
const auto rowIndex = screenCoords.y / SCENERY_BUTTON_HEIGHT;
|
|
if (colIndex >= 0 && colIndex < numColumns && rowIndex >= 0)
|
|
{
|
|
const auto tabSceneryIndex = static_cast<size_t>((rowIndex * numColumns) + colIndex);
|
|
const auto tabIndex = _activeTabIndex;
|
|
if (tabIndex < _tabEntries.size())
|
|
{
|
|
auto& tabInfo = _tabEntries[tabIndex];
|
|
if (tabSceneryIndex < tabInfo.Entries.size())
|
|
{
|
|
return tabInfo.Entries[tabSceneryIndex];
|
|
}
|
|
}
|
|
}
|
|
return scenery;
|
|
}
|
|
|
|
ScreenSize ContentScrollGetSize() const
|
|
{
|
|
auto rows = CountRows();
|
|
return { 0, ContentRowsHeight(rows) };
|
|
}
|
|
|
|
void ContentScrollMouseDown(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
const auto scenery = GetSceneryIdByCursorPos(screenCoords);
|
|
if (scenery.IsUndefined())
|
|
return;
|
|
|
|
SetSelectedScenery(_activeTabIndex, scenery);
|
|
|
|
gWindowSceneryPaintEnabled &= 0xFE;
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
OpenRCT2::Audio::Play(OpenRCT2::Audio::SoundId::Click1, 0, windowPos.x + (width / 2));
|
|
_hoverCounter = -16;
|
|
gSceneryPlaceCost = MONEY32_UNDEFINED;
|
|
Invalidate();
|
|
}
|
|
|
|
void ContentScrollMouseOver(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
ScenerySelection scenery = GetSceneryIdByCursorPos(screenCoords);
|
|
if (!scenery.IsUndefined())
|
|
{
|
|
_selectedScenery = scenery;
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
std::pair<rct_string_id, money32> GetNameAndPrice(ScenerySelection selectedScenery)
|
|
{
|
|
rct_string_id name = STR_UNKNOWN_OBJECT_TYPE;
|
|
money32 price = MONEY32_UNDEFINED;
|
|
if (selectedScenery.IsUndefined() && gSceneryPlaceCost != MONEY32_UNDEFINED)
|
|
{
|
|
price = gSceneryPlaceCost;
|
|
}
|
|
else
|
|
{
|
|
switch (selectedScenery.SceneryType)
|
|
{
|
|
case SCENERY_TYPE_SMALL:
|
|
{
|
|
auto* sceneryEntry = get_small_scenery_entry(selectedScenery.EntryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
price = sceneryEntry->price;
|
|
name = sceneryEntry->name;
|
|
}
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_PATH_ITEM:
|
|
{
|
|
auto* sceneryEntry = get_footpath_item_entry(selectedScenery.EntryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
price = sceneryEntry->price;
|
|
name = sceneryEntry->name;
|
|
}
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_WALL:
|
|
{
|
|
auto* sceneryEntry = get_wall_entry(selectedScenery.EntryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
price = sceneryEntry->price;
|
|
name = sceneryEntry->name;
|
|
}
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_LARGE:
|
|
{
|
|
auto* sceneryEntry = get_large_scenery_entry(selectedScenery.EntryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
price = sceneryEntry->price;
|
|
name = sceneryEntry->name;
|
|
}
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_BANNER:
|
|
{
|
|
auto* sceneryEntry = get_banner_entry(selectedScenery.EntryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
price = sceneryEntry->price;
|
|
name = sceneryEntry->name;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return { name, price };
|
|
}
|
|
|
|
void DrawTabs(rct_drawpixelinfo& dpi, const ScreenCoordsXY& offset)
|
|
{
|
|
for (size_t tabIndex = 0; tabIndex < _tabEntries.size(); tabIndex++)
|
|
{
|
|
auto widgetIndex = static_cast<rct_widgetindex>(WIDX_SCENERY_TAB_1 + tabIndex);
|
|
auto scgEntry = _tabEntries[tabIndex].GetSceneryGroupEntry();
|
|
if (scgEntry != nullptr)
|
|
{
|
|
auto imageOffset = tabIndex == _activeTabIndex ? 1 : 0;
|
|
auto imageId = ImageId(scgEntry->image + imageOffset, colours[1]);
|
|
gfx_draw_sprite(&dpi, imageId, offset + ScreenCoordsXY{ widgets[widgetIndex].left, widgets[widgetIndex].top });
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawSceneryItem(rct_drawpixelinfo& dpi, ScenerySelection scenerySelection)
|
|
{
|
|
if (scenerySelection.SceneryType == SCENERY_TYPE_BANNER)
|
|
{
|
|
auto bannerEntry = get_banner_entry(scenerySelection.EntryIndex);
|
|
auto imageId = ImageId(bannerEntry->image + gWindowSceneryRotation * 2, gWindowSceneryPrimaryColour);
|
|
gfx_draw_sprite(&dpi, imageId, { 33, 40 });
|
|
gfx_draw_sprite(&dpi, imageId.WithIndexOffset(1), { 33, 40 });
|
|
}
|
|
else if (scenerySelection.SceneryType == SCENERY_TYPE_LARGE)
|
|
{
|
|
auto sceneryEntry = get_large_scenery_entry(scenerySelection.EntryIndex);
|
|
auto imageId = ImageId(sceneryEntry->image + gWindowSceneryRotation);
|
|
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
|
|
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
|
|
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
|
|
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
|
|
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_TERTIARY_COLOUR)
|
|
imageId = imageId.WithTertiary(gWindowSceneryTertiaryColour);
|
|
gfx_draw_sprite(&dpi, imageId, { 33, 0 });
|
|
}
|
|
else if (scenerySelection.SceneryType == SCENERY_TYPE_WALL)
|
|
{
|
|
auto wallEntry = get_wall_entry(scenerySelection.EntryIndex);
|
|
auto imageId = ImageId(wallEntry->image);
|
|
auto spriteTop = (wallEntry->height * 2) + 0x32;
|
|
if (wallEntry->flags & WALL_SCENERY_HAS_GLASS)
|
|
{
|
|
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
|
|
if (wallEntry->flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
|
|
{
|
|
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
|
|
}
|
|
gfx_draw_sprite(&dpi, imageId, { 47, spriteTop });
|
|
|
|
auto glassImageId = ImageId(wallEntry->image + 6).WithTransparancy(gWindowSceneryPrimaryColour);
|
|
gfx_draw_sprite(&dpi, glassImageId, { 47, spriteTop });
|
|
}
|
|
else
|
|
{
|
|
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
|
|
if (wallEntry->flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
|
|
{
|
|
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
|
|
if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
|
|
{
|
|
imageId = imageId.WithTertiary(gWindowSceneryTertiaryColour);
|
|
}
|
|
}
|
|
gfx_draw_sprite(&dpi, imageId, { 47, spriteTop });
|
|
|
|
if (wallEntry->flags & WALL_SCENERY_IS_DOOR)
|
|
{
|
|
gfx_draw_sprite(&dpi, imageId.WithIndexOffset(1), { 47, spriteTop });
|
|
}
|
|
}
|
|
}
|
|
else if (scenerySelection.SceneryType == SCENERY_TYPE_PATH_ITEM)
|
|
{
|
|
auto* pathBitEntry = get_footpath_item_entry(scenerySelection.EntryIndex);
|
|
auto imageId = ImageId(pathBitEntry->image);
|
|
gfx_draw_sprite(&dpi, imageId, { 11, 16 });
|
|
}
|
|
else
|
|
{
|
|
auto sceneryEntry = get_small_scenery_entry(scenerySelection.EntryIndex);
|
|
auto imageId = ImageId(sceneryEntry->image + gWindowSceneryRotation);
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
|
|
{
|
|
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR))
|
|
{
|
|
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
|
|
}
|
|
}
|
|
if (sceneryEntry->flags & SMALL_SCENERY_FLAG_HAS_TERTIARY_COLOUR)
|
|
{
|
|
imageId = imageId.WithTertiary(gWindowSceneryTertiaryColour);
|
|
}
|
|
|
|
auto spriteTop = (sceneryEntry->height / 4) + 43;
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE) && sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_VOFFSET_CENTRE))
|
|
{
|
|
spriteTop -= 12;
|
|
}
|
|
|
|
gfx_draw_sprite(&dpi, imageId, { 32, spriteTop });
|
|
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_GLASS))
|
|
{
|
|
imageId = ImageId(sceneryEntry->image + 4 + gWindowSceneryRotation)
|
|
.WithTransparancy(gWindowSceneryPrimaryColour);
|
|
gfx_draw_sprite(&dpi, imageId, { 32, spriteTop });
|
|
}
|
|
|
|
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ANIMATED_FG))
|
|
{
|
|
imageId = ImageId(sceneryEntry->image + 4 + gWindowSceneryRotation);
|
|
gfx_draw_sprite(&dpi, imageId, { 32, spriteTop });
|
|
}
|
|
}
|
|
}
|
|
|
|
void ContentScrollDraw(rct_drawpixelinfo& dpi)
|
|
{
|
|
gfx_clear(&dpi, ColourMapA[colours[1]].mid_light);
|
|
|
|
auto numColumns = GetNumColumns();
|
|
auto tabIndex = _activeTabIndex;
|
|
if (tabIndex >= _tabEntries.size())
|
|
{
|
|
return;
|
|
}
|
|
|
|
ScreenCoordsXY topLeft{ 0, 0 };
|
|
|
|
const auto& tabInfo = _tabEntries[tabIndex];
|
|
for (size_t sceneryTabItemIndex = 0; sceneryTabItemIndex < tabInfo.Entries.size(); sceneryTabItemIndex++)
|
|
{
|
|
const auto& currentSceneryGlobal = tabInfo.Entries[sceneryTabItemIndex];
|
|
const auto tabSelectedScenery = GetSelectedScenery(tabIndex);
|
|
if (gWindowSceneryPaintEnabled == 1 || gWindowSceneryEyedropperEnabled)
|
|
{
|
|
if (_selectedScenery == currentSceneryGlobal)
|
|
{
|
|
gfx_fill_rect_inset(
|
|
&dpi, { topLeft, topLeft + ScreenCoordsXY{ SCENERY_BUTTON_WIDTH - 1, SCENERY_BUTTON_HEIGHT - 1 } },
|
|
colours[1], INSET_RECT_FLAG_FILL_MID_LIGHT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (tabSelectedScenery == currentSceneryGlobal)
|
|
{
|
|
gfx_fill_rect_inset(
|
|
&dpi, { topLeft, topLeft + ScreenCoordsXY{ SCENERY_BUTTON_WIDTH - 1, SCENERY_BUTTON_HEIGHT - 1 } },
|
|
colours[1], (INSET_RECT_FLAG_BORDER_INSET | INSET_RECT_FLAG_FILL_MID_LIGHT));
|
|
}
|
|
else if (_selectedScenery == currentSceneryGlobal)
|
|
{
|
|
gfx_fill_rect_inset(
|
|
&dpi, { topLeft, topLeft + ScreenCoordsXY{ SCENERY_BUTTON_WIDTH - 1, SCENERY_BUTTON_HEIGHT - 1 } },
|
|
colours[1], INSET_RECT_FLAG_FILL_MID_LIGHT);
|
|
}
|
|
}
|
|
|
|
rct_drawpixelinfo clipdpi;
|
|
if (clip_drawpixelinfo(
|
|
&clipdpi, &dpi, topLeft + ScreenCoordsXY{ 1, 1 }, SCENERY_BUTTON_WIDTH - 2, SCENERY_BUTTON_HEIGHT - 2))
|
|
{
|
|
DrawSceneryItem(clipdpi, currentSceneryGlobal);
|
|
}
|
|
|
|
topLeft.x += SCENERY_BUTTON_WIDTH;
|
|
if (topLeft.x >= numColumns * SCENERY_BUTTON_WIDTH)
|
|
{
|
|
topLeft.y += SCENERY_BUTTON_HEIGHT;
|
|
topLeft.x = 0;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
rct_window* WindowSceneryOpen()
|
|
{
|
|
auto* w = static_cast<SceneryWindow*>(window_bring_to_front_by_class(WC_SCENERY));
|
|
if (w == nullptr)
|
|
{
|
|
w = WindowCreate<SceneryWindow>(WC_SCENERY);
|
|
}
|
|
return w;
|
|
}
|
|
|
|
void WindowScenerySetSelectedItem(
|
|
const ScenerySelection& scenery, const std::optional<colour_t> primary, const std::optional<colour_t> secondary,
|
|
const std::optional<colour_t> tertiary, const std::optional<colour_t> rotation)
|
|
{
|
|
auto* w = static_cast<SceneryWindow*>(window_bring_to_front_by_class(WC_SCENERY));
|
|
if (w != nullptr)
|
|
{
|
|
w->SetSelectedItem(scenery, primary, secondary, tertiary, rotation);
|
|
}
|
|
}
|
|
|
|
void WindowScenerySetSelectedTab(const ObjectEntryIndex sceneryGroupIndex)
|
|
{
|
|
// Should this bring to front?
|
|
auto* w = static_cast<SceneryWindow*>(window_find_by_class(WC_SCENERY));
|
|
if (w != nullptr)
|
|
{
|
|
return w->SetSelectedTab(sceneryGroupIndex);
|
|
}
|
|
}
|
|
|
|
// Used after removing objects, in order to avoid crashes.
|
|
void WindowSceneryResetSelectedSceneryItems()
|
|
{
|
|
_tabSelections.clear();
|
|
_activeTabIndex = 0;
|
|
}
|
|
|
|
void WindowScenerySetDefaultPlacementConfiguration()
|
|
{
|
|
gWindowSceneryRotation = 3;
|
|
gWindowSceneryPrimaryColour = COLOUR_BORDEAUX_RED;
|
|
gWindowScenerySecondaryColour = COLOUR_YELLOW;
|
|
gWindowSceneryTertiaryColour = COLOUR_DARK_BROWN;
|
|
|
|
WindowSceneryResetSelectedSceneryItems();
|
|
}
|
|
|
|
const ScenerySelection WindowSceneryGetTabSelection()
|
|
{
|
|
auto* w = static_cast<SceneryWindow*>(window_find_by_class(WC_SCENERY));
|
|
if (w != nullptr)
|
|
{
|
|
return w->GetTabSelection();
|
|
}
|
|
else
|
|
{
|
|
return {};
|
|
}
|
|
}
|
|
|
|
void WindowSceneryInit()
|
|
{
|
|
auto* w = static_cast<SceneryWindow*>(window_find_by_class(WC_SCENERY));
|
|
if (w != nullptr)
|
|
{
|
|
w->Init();
|
|
}
|
|
}
|