OpenRCT2/src/game.c

1030 lines
24 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Peter Hill
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "audio.h"
#include "climate.h"
#include "config.h"
#include "rct2.h"
#include "game.h"
#include "finance.h"
#include "input.h"
#include "news_item.h"
#include "object.h"
#include "osinterface.h"
#include "park.h"
#include "peep.h"
#include "sawyercoding.h"
#include "scenario.h"
#include "screenshot.h"
#include "sprite.h"
#include "string_ids.h"
#include "title.h"
#include "tutorial.h"
#include "vehicle.h"
#include "viewport.h"
#include "widget.h"
#include "window.h"
#include "staff.h"
#include "window_error.h"
#include "window_tooltip.h"
int gGameSpeed = 1;
typedef void(*draw_rain_func)(int left, int top, int width, int height);
/**
*
* rct2: 0x00684114
*/
void draw_light_rain(int left, int top, int width, int height){
int x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 8;
int y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 3) + 7;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 0x18;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 4) + 0x0D;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
}
/**
*
* rct2: 0x0068416D
*/
void draw_heavy_rain(int left, int top, int width, int height){
int x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int);
int y_start = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 5;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 0x10;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 6) + 5;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 8;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 3) + 7;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 0x18;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 4) + 0x0D;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
}
/**
*
* rct2: 0x009AC058
*/
const draw_rain_func draw_rain_function[] = {
NULL,
&draw_light_rain, // Light rain
&draw_heavy_rain // Heavy rain
};
/**
*
* rct2: 0x0066B5C0 (part of 0x0066B3E8)
*/
void game_create_windows()
{
window_main_open();
window_game_top_toolbar_open();
window_game_bottom_toolbar_open();
RCT2_CALLPROC_EBPSAFE(0x0066B905);
}
/**
*
* rct2: 0x006838BD
*/
void update_water_animation()
{
RCT2_CALLPROC_EBPSAFE(0x006838BD);
}
/**
*
* rct2: 0x00684383
*/
void call_draw_rain_func(rct_window* w, short left, short right, short top, short bottom, uint32 draw_rain_func)
{
rct_viewport* vp = w->viewport;
if (vp == NULL) {
return;
}
left = max(left, vp->x);
right = min(right, vp->width);
top = max(top, vp->y);
bottom = min(bottom, vp->height);
if (left >= right || top >= bottom) {
return;
}
int width = right - left;
int height = bottom - top;
draw_rain_function[draw_rain_func](left, top, width, height);
}
/**
*
* rct2: 0x006842AF
* From 0x00684383 on: split into call_draw_rain_func
*/
void draw_rain_window(rct_window* original_w, short left, short right, short top, short bottom, uint32 draw_rain_func)
{
rct_window* newWindow = RCT2_GLOBAL(RCT2_ADDRESS_NEW_WINDOW_PTR, rct_window*);
rct_window* w = original_w + 1; // Start from second window
for (; ; w++) {
if (w >= newWindow) {
// Loop ended, draw rain for original_w
call_draw_rain_func(original_w, left, right, top, bottom, draw_rain_func);
return;
}
if (right <= w->x || bottom <= w->y) {
continue;
}
if (RCT_WINDOW_RIGHT(w) <= left || RCT_WINDOW_BOTTOM(w) <= top) {
continue;
}
if (left >= w->x) {
break;
}
draw_rain_window(original_w, left, w->x, top, bottom, draw_rain_func);
left = w->x;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
sint16 w_right = RCT_WINDOW_RIGHT(w);
if (right > w_right) {
draw_rain_window(original_w, left, w_right, top, bottom, draw_rain_func);
left = w_right;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
if (top < w->y) {
draw_rain_window(original_w, left, right, top, w->y, draw_rain_func);
top = w->y;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
sint16 w_bottom = RCT_WINDOW_BOTTOM(w);
if (bottom > w_bottom) {
draw_rain_window(original_w, left, right, top, w_bottom, draw_rain_func);
top = w_bottom;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
}
/**
*
* rct2: 0x00684266
*/
void draw_rain_animation(uint32 draw_rain_func)
{
rct_drawpixelinfo *screenDPI = RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo);
short left = screenDPI->x;
short right = left + screenDPI->width;
short top = screenDPI->y;
short bottom = top + screenDPI->height;
rct_window* newWindow = (RCT2_GLOBAL(RCT2_ADDRESS_NEW_WINDOW_PTR, rct_window*));
for (rct_window* w = g_window_list; w < newWindow; w++) {
draw_rain_window(w, left, right, top, bottom, draw_rain_func);
}
}
/**
*
* rct2: 0x00684218
*/
void update_rain_animation()
{
if (RCT2_GLOBAL(0x009ABDF2, uint8) == 0)
return;
// Draw picked-up peep
if (RCT2_GLOBAL(RCT2_ADDRESS_PICKEDUP_PEEP_SPRITE, uint32) != 0xFFFFFFFF) {
gfx_draw_sprite(
(rct_drawpixelinfo*)RCT2_ADDRESS_SCREEN_DPI,
RCT2_GLOBAL(RCT2_ADDRESS_PICKEDUP_PEEP_SPRITE, uint32),
RCT2_GLOBAL(RCT2_ADDRESS_PICKEDUP_PEEP_X, sint16),
RCT2_GLOBAL(RCT2_ADDRESS_PICKEDUP_PEEP_Y, sint16), 0
);
}
// Get rain draw function and draw rain
uint32 draw_rain_func = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_RAIN_LEVEL, uint8);
if (draw_rain_func > 0 && !(RCT2_GLOBAL(0x009DEA6F, uint8) & 1))
draw_rain_animation(draw_rain_func);
}
void game_update()
{
int eax, tmp;
// Handles picked-up peep and rain redraw
RCT2_CALLPROC_EBPSAFE(0x006843DC);
// 0x006E3AEC // screen_game_process_mouse_input();
// RCT2_CALLPROC_EBPSAFE(0x006E3AEC); // screen_game_process_keyboard_input();
screenshot_check();
game_handle_keyboard_input();
// do game logic
eax = RCT2_GLOBAL(0x009DE588, uint16) / 31;
if (eax == 0)
eax = 1;
if (eax > 4)
eax = 4;
if (gGameSpeed > 1)
eax = 1 << (gGameSpeed - 1);
if (RCT2_GLOBAL(0x009DEA6E, uint8) == 0) {
for (; eax > 0; eax--) {
game_logic_update();
start_title_music(); //RCT2_CALLPROC_EBPSAFE(0x006BD0F8); // play title screen music
/*
if (rctmem->dword_009E2D74 == 1) {
rctmem->dword_009E2D74 = 0;
break;
} else {
if (rctmem->input_state != INPUT_STATE_WIDGET_RESET && rctmem->input_state != INPUT_STATE_WIDGET_NORMAL)
break;
tmp = rctmem->dword_009DE518 & 0x80;
rctmem->dword_009DE518 &= ~0x80;
if (tmp)
break;
}
*/
}
}
RCT2_GLOBAL(0x009DE518, uint32) &= ~0x80;
RCT2_GLOBAL(0x009AC861, uint16) &= ~0x8000;
RCT2_GLOBAL(0x009AC861, uint16) &= ~0x02;
tmp = RCT2_GLOBAL(0x009AC861, uint16) & 0x01;
RCT2_GLOBAL(0x009AC861, uint16) &= ~0x01;
if (!tmp)
RCT2_GLOBAL(0x009AC861, uint16) |= 0x02;
RCT2_GLOBAL(0x009AC861, uint16) &= ~0x08;
tmp = RCT2_GLOBAL(0x009AC861, uint16) & 0x04;
RCT2_GLOBAL(0x009AC861, uint16) &= ~0x04;
if (!tmp)
RCT2_GLOBAL(0x009AC861, uint16) |= 0x04;
RCT2_CALLPROC_EBPSAFE(0x006EE77A);
window_update_all();
RCT2_GLOBAL(0x01388698, uint16)++;
// Input
RCT2_GLOBAL(0x0141F568, uint8) = RCT2_GLOBAL(0x0013CA740, uint8);
game_handle_input();
update_water_animation();
update_rain_animation();
if (RCT2_GLOBAL(0x009AAC73, uint8) != 255) {
RCT2_GLOBAL(0x009AAC73, uint8)++;
if (RCT2_GLOBAL(0x009AAC73, uint8) == 255)
config_save();
}
}
void game_logic_update()
{
short stringId, _dx;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32)++;
RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, sint32)++;
RCT2_GLOBAL(0x009DEA66, sint16)++;
if (RCT2_GLOBAL(0x009DEA66, sint16) == 0)
RCT2_GLOBAL(0x009DEA66, sint16)--;
sub_68B089();
scenario_update();
climate_update();
RCT2_CALLPROC_EBPSAFE(0x006646E1);
RCT2_CALLPROC_EBPSAFE(0x006A876D);
peep_update_all();
vehicle_update_all();
RCT2_CALLPROC_EBPSAFE(0x00672AA4); // update text effects
RCT2_CALLPROC_EBPSAFE(0x006ABE4C); // update rides
park_update();
RCT2_CALLPROC_EBPSAFE(0x00684C7A);
RCT2_CALLPROC_EBPSAFE(0x006B5A2A);
RCT2_CALLPROC_EBPSAFE(0x006B6456); // update ride measurements
RCT2_CALLPROC_EBPSAFE(0x0068AFAD);
RCT2_CALLPROC_EBPSAFE(0x006BBC6B); // vehicle and scream sounds
peep_update_crowd_noise();
climate_update_sound();
news_item_update_current();
RCT2_CALLPROC_EBPSAFE(0x0067009A); // scenario editor opening of windows for a phase
stop_completed_sounds(); // removes other sounds that are no longer playing, this is normally called somewhere in rct2_init
// Update windows
window_dispatch_update_all();
if (RCT2_GLOBAL(0x009AC31B, uint8) != 0) {
stringId = STR_UNABLE_TO_LOAD_FILE;
_dx = RCT2_GLOBAL(0x009AC31C, uint16);
if (RCT2_GLOBAL(0x009AC31B, uint8) != 254) {
stringId = RCT2_GLOBAL(0x009AC31C, uint16);
_dx = 0xFFFF;
}
RCT2_GLOBAL(0x009AC31B, uint8) = 0;
window_error_open(stringId, _dx);
}
}
/**
*
* rct2: 0x0069C62C
*
* @param cost (ebp)
*/
static int game_check_affordability(int cost)
{
if (cost <= 0)return cost;
if (RCT2_GLOBAL(0x141F568, uint8) & 0xF0)return cost;
if (!(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32)&(1 << 8))){
if (cost <= (sint32)(DECRYPT_MONEY(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONEY_ENCRYPTED, sint32))))return cost;
}
RCT2_GLOBAL(0x13CE952, uint32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 827;
return 0x80000000;
}
static uint32 game_do_command_table[58];
static GAME_COMMAND_POINTER* new_game_command_table[58];
/**
*
* rct2: 0x006677F2
*
* @param flags (ebx)
* @param command (esi)
*/
int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp)
{
return game_do_command_p(esi, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
}
/**
*
* rct2: 0x006677F2 with pointers as arguments
*
* @param flags (ebx)
* @param command (esi)
*/
int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
int cost, flags, insufficientFunds;
int original_ebx, original_edx, original_esi, original_edi, original_ebp;
*esi = command;
original_ebx = *ebx;
original_edx = *edx;
original_esi = *esi;
original_edi = *edi;
original_ebp = *ebp;
flags = *ebx;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 0xFFFF;
// Increment nest count
RCT2_GLOBAL(0x009A8C28, uint8)++;
*ebx &= ~1;
// Primary command
if (game_do_command_table[command] == 0) {
new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
} else {
RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
}
cost = *ebx;
if (cost != 0x80000000) {
// Check funds
insufficientFunds = 0;
if (RCT2_GLOBAL(0x009A8C28, uint8) == 1 && !(flags & 4) && !(flags & 0x20) && cost != 0)
insufficientFunds = game_check_affordability(cost);
if (insufficientFunds != 0x80000000) {
*ebx = original_ebx;
*edx = original_edx;
*esi = original_esi;
*edi = original_edi;
*ebp = original_ebp;
if (!(flags & 1)) {
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
return cost;
}
// Secondary command
if (game_do_command_table[command] == 0) {
new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
} else {
RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
}
*edx = *ebx;
if (*edx != 0x80000000 && *edx < cost)
cost = *edx;
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
if (RCT2_GLOBAL(0x009A8C28, uint8) != 0)
return cost;
//
if (!(flags & 0x20)) {
// Update money balance
finance_payment(cost, RCT2_GLOBAL(0x0141F56C, uint8));
if (RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8)) {
// Create a +/- money text effect
if (cost != 0)
RCT2_CALLPROC_X(0x0069C5D0, 0, cost, 0, 0, 0, 0, 0);
}
}
return cost;
}
}
// Error occured
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
// Show error window
if (RCT2_GLOBAL(0x009A8C28, uint8) == 0 && (flags & 1) && RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8) && !(flags & 8))
window_error_open(RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16), RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16));
return 0x80000000;
}
/**
*
* rct2: 0x00667C15
*/
void game_pause_toggle()
{
char input_bl;
#ifdef _MSC_VER
__asm mov input_bl, bl
#else
__asm__ ( "mov %[input_bl], bl " : [input_bl] "+m" (input_bl) );
#endif
if (input_bl & 1) {
RCT2_GLOBAL(0x009DEA6E, uint32) ^= 1;
window_invalidate_by_id(WC_TOP_TOOLBAR, 0);
if (RCT2_GLOBAL(0x009DEA6E, uint32) & 1)
pause_sounds();
else
unpause_sounds();
}
#ifdef _MSC_VER
__asm mov ebx, 0
#else
__asm__ ( "mov ebx, 0 " );
#endif
}
/**
*
* rct2: 0x0066DB5F
*/
static void game_load_or_quit()
{
char input_bl, input_dl;
short input_di;
#ifdef _MSC_VER
__asm mov input_bl, bl
#else
__asm__ ( "mov %[input_bl], bl " : [input_bl] "+m" (input_bl) );
#endif
#ifdef _MSC_VER
__asm mov input_dl, dl
#else
__asm__ ( "mov %[input_dl], dl " : [input_dl] "+m" (input_dl) );
#endif
#ifdef _MSC_VER
__asm mov input_di, di
#else
__asm__ ( "mov %[input_di], di " : [input_di] "+m" (input_di) );
#endif
if (!(input_bl & 1))
return; // 0;
switch (input_dl) {
case 0:
RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) = input_di;
window_save_prompt_open();
break;
case 1:
window_close_by_id(WC_SAVE_PROMPT, 0);
break;
default:
game_load_or_quit_no_save_prompt();
break;
}
#ifdef _MSC_VER
__asm mov ebx, 0
#else
__asm__ ( "mov ebx, 0 " );
#endif
}
/**
*
* rct2: 0x00674F40
*/
static int open_landscape_file_dialog()
{
int result;
format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_LANDSCAPE_DIALOG_TITLE, 0);
strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_LANDSCAPES_PATH);
format_string((char*)0x0141EE68, STR_RCT2_LANDSCAPE_FILE, 0);
pause_sounds();
result = osinterface_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6;*.SV4;*.SC6", (char*)0x0141EE68);
unpause_sounds();
// window_proc
return result;
}
/**
*
* rct2: 0x00674EB6
*/
static int open_load_game_dialog()
{
int result;
format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_GAME_DIALOG_TITLE, 0);
strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_SAVED_GAMES_PATH);
format_string((char*)0x0141EE68, STR_RCT2_SAVED_GAME, 0);
pause_sounds();
result = osinterface_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6", (char*)0x0141EE68);
unpause_sounds();
// window_proc
return result;
}
/**
*
* rct2: 0x0066DC0F
*/
static void load_landscape()
{
if (open_landscape_file_dialog() == 0) {
gfx_invalidate_screen();
} else {
// Set default filename
char *esi = (char*)0x0141EF67;
while (1) {
esi++;
if (*esi == '.')
break;
if (*esi != 0)
continue;
strcpy(esi, ".SC6");
break;
}
strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68);
RCT2_CALLPROC_EBPSAFE(0x006758C0); // landscape_load
if (1) {
gfx_invalidate_screen();
rct2_endupdate();
} else {
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
rct2_endupdate();
}
}
}
/**
*
* rct2: 0x00675E1B
*/
int game_load_save()
{
rct_window *mainWindow;
FILE *file;
char *path;
int i, j;
path = (char*)0x0141EF68;
file = fopen(path, "rb");
if (file == NULL) {
RCT2_GLOBAL(0x009AC31B, uint8) = 255;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA;
return 0;
}
if (!sawyercoding_validate_checksum(file)) {
fclose(file);
RCT2_GLOBAL(0x009AC31B, uint8) = 255;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA;
return 0;
}
rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4;
rct_s6_info *s6Info = (rct_s6_info*)0x0141F570;
// Read first chunk
sawyercoding_read_chunk(file, (uint8*)s6Header);
if (s6Header->type == S6_TYPE_SAVEDGAME) {
// Read packed objects
if (s6Header->num_packed_objects > 0) {
j = 0;
for (i = 0; i < s6Header->num_packed_objects; i++)
j += object_load_packed();
if (j > 0)
object_list_load();
}
}
object_read_and_load_entries(file);
// Read flags (16 bytes)
sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR);
// Read map elements
memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element));
sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS);
// Read game data, including sprites
sawyercoding_read_chunk(file, (uint8*)0x010E63B8);
fclose(file);
// Check expansion pack
// RCT2_CALLPROC_EBPSAFE(0x006757E6);
// The rest is the same as in scenario load and play
RCT2_CALLPROC_EBPSAFE(0x006A9FC0);
map_update_tile_pointers();
reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
viewport_init_all();
game_create_windows();
mainWindow = window_get_main();
mainWindow->viewport_target_sprite = -1;
mainWindow->saved_view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16);
mainWindow->saved_view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16);
uint8 _cl = (RCT2_GLOBAL(0x0138869E, sint16) & 0xFF) - mainWindow->viewport->zoom;
mainWindow->viewport->zoom = RCT2_GLOBAL(0x0138869E, sint16) & 0xFF;
*((char*)(&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, sint32))) = RCT2_GLOBAL(0x0138869E, sint16) >> 8;
if (_cl != 0) {
if (_cl < 0) {
_cl = -_cl;
mainWindow->viewport->view_width >>= _cl;
mainWindow->viewport->view_height >>= _cl;
} else {
mainWindow->viewport->view_width <<= _cl;
mainWindow->viewport->view_height <<= _cl;
}
}
mainWindow->saved_view_x -= mainWindow->viewport->view_width >> 1;
mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
window_invalidate(mainWindow);
sub_0x0069E9A7();
RCT2_CALLPROC_EBPSAFE(0x006DFEE4);
window_new_ride_init_vars();
RCT2_GLOBAL(0x009DEB7C, uint16) = 0;
if (RCT2_GLOBAL(0x0013587C4, uint32) == 0) // this check is not in scenario play
sub_69E869();
RCT2_CALLPROC_EBPSAFE(0x006837E3); // (palette related)
gfx_invalidate_screen();
return 1;
}
/*
*
* rct2: 0x0069E9A7
*/
void sub_0x0069E9A7(){
//RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
//return;
for (rct_sprite* spr = g_sprite_list; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; ++spr){
if (spr->unknown.sprite_identifier != 0xFF){
RCT2_CALLPROC_X(0x0069E9D3, spr->unknown.x, 0, spr->unknown.y, spr->unknown.z, (int)spr, 0, 0);
}
}
}
/**
*
* rct2: 0x0066DBB7
*/
static void load_game()
{
if (open_load_game_dialog() == 0) {
gfx_invalidate_screen();
} else {
// Set default filename
char *esi = (char*)0x0141EF67;
while (1) {
esi++;
if (*esi == '.')
break;
if (*esi != 0)
continue;
strcpy(esi, ".SV6");
break;
}
strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68);
if (game_load_save()) {
gfx_invalidate_screen();
rct2_endupdate();
} else {
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
rct2_endupdate();
}
}
}
char save_game()
{
int eax, ebx, ecx, edx, esi, edi, ebp;
RCT2_CALLFUNC_X(0x006750E9, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
if (eax == 0) {
// user pressed "cancel"
gfx_invalidate_screen();
return 0;
}
char *src = (char*)0x0141EF67;
do {
src++;
} while (*src != '.' && *src != '\0');
strcpy(src, ".SV6");
strcpy((char*) RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*) 0x0141EF68);
eax = 0;
if (RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_FLAGS, uint8) & 8)
eax |= 1;
RCT2_CALLPROC_X(0x006754F5, eax, 0, 0, 0, 0, 0, 0);
// check success?
game_do_command(0, 1047, 0, -1, GAME_COMMAND_0, 0, 0);
gfx_invalidate_screen();
return 1;
}
/**
*
* rct2: 0x006E3879
*/
void rct2_exit()
{
RCT2_CALLPROC_EBPSAFE(0x006E3879);
//Post quit message does not work in 0x6e3879 as its windows only.
}
/**
*
* rct2: 0x0066DB79
*/
void game_load_or_quit_no_save_prompt()
{
if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) < 1) {
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
tool_cancel();
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2)
load_landscape();
else
load_game();
} else if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) == 1) {
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
if (RCT2_GLOBAL(0x009DE518, uint32) & (1 << 5)) {
RCT2_CALLPROC_EBPSAFE(0x0040705E);
RCT2_GLOBAL(0x009DE518, uint32) &= ~(1 << 5);
}
title_load();
rct2_endupdate();
} else {
rct2_exit();
}
}
#pragma region Game command function table
static uint32 game_do_command_table[58] = {
0x006B2FC5,
0x0066397F,
(uint32)game_pause_toggle,
0x006C511D,
0x006C5B69,
(uint32)game_load_or_quit,
0x006B3F0F,
0x006B49D9,
0x006B4EA6,
0x006B52D4,
0x006B578B, // 10
0x006B5559,
0x006660A8,
0x0066640B,
0x006E0E01,
0x006E08F4,
0x006E650F,
0x006A61DE,
0x006A68AE,
0x006A67C0,
0x00663CCD, // 20
0x006B53E9,
0x00698D6C, // text input
0x0068C542,
0x0068C6D1,
0x0068BC01,
0x006E66A0,
0x006E6878,
0x006C5AE9,
0, // use new_game_command_table, original: 0x006BEFA1, 29
0x006C09D1, // 30
0x006C0B83,
0x006C0BB5,
0x00669C6D,
0x00669D4A,
0x006649BD,
0x006666E7,
0x00666A63,
0x006CD8CE,
(uint32)game_command_set_park_entrance_fee,
(uint32)game_command_update_staff_colour, // 40
0x006E519A,
0x006E5597,
0x006B893C,
0x006B8E1B,
0x0069DFB3,
0x00684A7F,
0x006D13FE,
0x0069E73C,
0x006CDEE4,
0x006B9E6D, // 50
0x006BA058,
0x006E0F26,
0x006E56B5,
0x006B909A,
0x006BA16A,
0x006648E3,
0x0068DF91
};
void game_command_emptysub(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {}
static GAME_COMMAND_POINTER* new_game_command_table[58] = {
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 10
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 20
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_hire_new_staff_member, //game_command_emptysub,
game_command_emptysub, // 30
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 40
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 50
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub
};
#pragma endregion