OpenRCT2/src/peep.h

455 lines
15 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Peter Hill
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef _PEEP_H_
#define _PEEP_H_
#include "rct2.h"
#define PEEP_MAX_THOUGHTS 5
#define PEEP_HUNGER_WARNING_THRESHOLD 25
#define PEEP_THIRST_WARNING_THRESHOLD 25
#define PEEP_BATHROOM_WARNING_THRESHOLD 28
#define PEEP_LITTER_WARNING_THRESHOLD 23
#define PEEP_DISGUST_WARNING_THRESHOLD 22
#define PEEP_VANDALISM_WARNING_THRESHOLD 15
#define PEEP_NOEXIT_WARNING_THRESHOLD 8
#define PEEP_LOST_WARNING_THRESHOLD 8
enum PEEP_TYPE {
PEEP_TYPE_GUEST,
PEEP_TYPE_STAFF
};
enum PEEP_THOUGHT_TYPE {
PEEP_THOUGHT_TYPE_SPENT_MONEY = 1, // "I've spent all my money"
PEEP_THOUGHT_TYPE_SICK = 2, // "I feel sick"
PEEP_THOUGHT_TYPE_VERY_SICK = 3, // "I feel very sick"
PEEP_THOUGHT_TYPE_MORE_THRILLING = 4, // "I want to go on something more thrilling than X"
PEEP_THOUGHT_TYPE_INTENSE = 5, // "X looks too intense for me"
PEEP_THOUGHT_TYPE_HAVENT_FINISHED = 6, // "I haven't finished my X yet"
PEEP_THOUGHT_TYPE_SICKENING = 7, // "Just looking at X makes me feel sick"
PEEP_THOUGHT_TYPE_BAD_VALUE = 8, // "I'm not paying that much to go on X"
PEEP_THOUGHT_TYPE_GO_HOME = 9, // "I want to go home"
PEEP_THOUGHT_TYPE_GOOD_VALUE = 10, // "X is really good value"
PEEP_THOUGHT_TYPE_ALREADY_GOT = 11, // "I've already got"
PEEP_THOUGHT_TYPE_CANT_AFFORD = 12, // "I can't afford"
PEEP_THOUGHT_TYPE_NOT_HUNGRY = 13, // "I'm not not hungry"
PEEP_THOUGHT_TYPE_NOT_THIRSTY = 14, // "I'm not not thirsty"
PEEP_THOUGHT_TYPE_DROWNING = 15, // "Help! I'm drowning!"
PEEP_THOUGHT_TYPE_LOST = 16, // "I'm lost!"
PEEP_THOUGHT_TYPE_WAS_GREAT = 17, // "X was great"
PEEP_THOUGHT_TYPE_QUEUING_AGES = 18, // "I've been queuing for X for ages"
PEEP_THOUGHT_TYPE_TIRED = 19, // "I'm tired"
PEEP_THOUGHT_TYPE_HUNGRY = 20, // "I'm hungry"
PEEP_THOUGHT_TYPE_THIRSTY = 21, // "I'm thirsty"
PEEP_THOUGHT_TYPE_BATHROOM = 22, // "I need to go to the bathroom"
PEEP_THOUGHT_TYPE_CANT_FIND = 23, // "I can't find X"
PEEP_THOUGHT_TYPE_NOT_PAYING = 24, // "I'm not paying that much to use X"
PEEP_THOUGHT_TYPE_NOT_WHILE_RAINING = 25, // "I'm not going on X while it's raining"
PEEP_THOUGHT_TYPE_BAD_LITTER = 26, // "The litter here is really bad"
PEEP_THOUGHT_TYPE_CANT_FIND_EXIT = 27, // "I can't find the exit"
PEEP_THOUGHT_TYPE_GET_OFF = 28, // "I want to get off X"
PEEP_THOUGHT_TYPE_GET_OUT = 29, // "I want to get out of X"
PEEP_THOUGHT_TYPE_NOT_SAFE = 30, // "I'm not going on X - it isn't safe"
PEEP_THOUGHT_TYPE_PATH_DISGUSTING = 31, // "This path is disgusting"
PEEP_THOUGHT_TYPE_CROWDED = 32, // "It's too crowded here"
PEEP_THOUGHT_TYPE_VANDALISM = 33, // "The vandalism here is really bad"
PEEP_THOUGHT_TYPE_SCENERY = 34, // "Great scenery!"
PEEP_THOUGHT_VERY_CLEAN = 35, // "This park is very clean and tidy"
PEEP_THOUGHT_TYPE_FOUNTAINS = 36, // "The jumping fountains are great"
PEEP_THOUGHT_TYPE_MUSIC = 37, // "The music is nice here"
PEEP_THOUGHT_TYPE_BALLOON = 38, // "This baloon from X is really good value"
PEEP_THOUGHT_TYPE_TOY = 39, // "This cuddly toy from X is really good value"
PEEP_THOUGHT_TYPE_MAP = 40,
PEEP_THOUGHT_TYPE_PHOTO = 41, // "This on ride photo from X is really good value"
PEEP_THOUGHT_TYPE_UMBRELLA = 42,
PEEP_THOUGHT_TYPE_DRINK = 43,
PEEP_THOUGHT_TYPE_BURGER = 44,
PEEP_THOUGHT_TYPE_FRIES = 45,
PEEP_THOUGHT_TYPE_ICE_CREAM = 46,
PEEP_THOUGHT_TYPE_COTTON_CANDY = 47,
PEEP_THOUGHT_TYPE_PIZZA = 51,
PEEP_THOUGHT_TYPE_POPCORN = 53,
PEEP_THOUGHT_TYPE_HOT_DOG = 54,
PEEP_THOUGHT_TYPE_TENTACLE = 55,
PEEP_THOUGHT_TYPE_HAT = 56,
PEEP_THOUGHT_TYPE_CANDY_APPLE = 57,
PEEP_THOUGHT_TYPE_TSHIRT = 58,
PEEP_THOUGHT_TYPE_DONUT = 59,
PEEP_THOUGHT_TYPE_COFFEE = 60,
PEEP_THOUGHT_TYPE_CHICKEN = 62,
PEEP_THOUGHT_TYPE_LEMONADE = 63,
PEEP_THOUGHT_TYPE_WOW = 67, // "Wow!"
PEEP_THOUGHT_TYPE_WOW2 = 70,// "Wow!"
PEEP_THOUGHT_TYPE_WATCHED = 71, // "I have the strangest feeling someone is watching me"
PEEP_THOUGHT_TYPE_BALLOON_MUCH = 72, // "I'm not paying that much to get a balloon from X"
PEEP_THOUGHT_TYPE_TOY_MUCH = 73,
PEEP_THOUGHT_TYPE_MAP_MUCH = 74,
PEEP_THOUGHT_TYPE_PHOTO_MUCH = 75,
PEEP_THOUGHT_TYPE_UMBRELLA_MUCH = 76,
PEEP_THOUGHT_TYPE_DRINK_MUCH = 77,
PEEP_THOUGHT_TYPE_BURGER_MUCH = 78,
PEEP_THOUGHT_TYPE_FRIES_MUCH = 79,
PEEP_THOUGHT_TYPE_ICE_CREAM_MUCH = 80,
PEEP_THOUGHT_TYPE_COTTON_CANDY_MUCH = 81,
PEEP_THOUGHT_TYPE_PIZZA_MUCH = 85,
PEEP_THOUGHT_TYPE_POPCORN_MUCH = 87,
PEEP_THOUGHT_TYPE_HOT_DOG_MUCH = 88,
PEEP_THOUGHT_TYPE_TENTACLE_MUCH = 89,
PEEP_THOUGHT_TYPE_HAT_MUCH = 90,
PEEP_THOUGHT_TYPE_CANDY_APPLE_MUCH = 91,
PEEP_THOUGHT_TYPE_TSHIRT_MUCH = 92,
PEEP_THOUGHT_TYPE_DONUT_MUCH = 93,
PEEP_THOUGHT_TYPE_COFFEE_MUCH = 94,
PEEP_THOUGHT_TYPE_CHICKEN_MUCH = 96,
PEEP_THOUGHT_TYPE_LEMONADE_MUCH = 97,
PEEP_THOUGHT_TYPE_PHOTO2 = 104, // "This on-ride photo from X is really good value"
PEEP_THOUGHT_TYPE_PHOTO3 = 105,
PEEP_THOUGHT_TYPE_PHOTO4 = 106,
PEEP_THOUGHT_TYPE_PRETZEL = 107,
PEEP_THOUGHT_TYPE_HOT_CHOCOLATE = 108,
PEEP_THOUGHT_TYPE_ICED_TEA = 109,
PEEP_THOUGHT_TYPE_FUNNEL_CAKE = 110,
PEEP_THOUGHT_TYPE_SUNGLASSES = 111,
PEEP_THOUGHT_TYPE_BEEF_NOODLES = 112,
PEEP_THOUGHT_TYPE_FRIED_RICE_NOODLES = 113,
PEEP_THOUGHT_TYPE_WONTON_SOUP = 114,
PEEP_THOUGHT_TYPE_MEATBALL_SOUP = 115,
PEEP_THOUGHT_TYPE_FRUIT_JUICE = 116,
PEEP_THOUGHT_TYPE_SOYBEAN_MILK = 117,
PEEP_THOUGHT_TYPE_SU_JONGKWA = 118,
PEEP_THOUGHT_TYPE_SUB_SANDWICH = 119,
PEEP_THOUGHT_TYPE_COOKIE = 120,
PEEP_THOUGH_ROAST_SAUSAGE = 124,
PEEP_THOUGHT_TYPE_PHOTO2_MUCH = 136,
PEEP_THOUGHT_TYPE_PHOTO3_MUCH = 137,
PEEP_THOUGHT_TYPE_PHOTO4_MUCH = 138,
PEEP_THOUGHT_TYPE_PRETZEL_MUCH = 139,
PEEP_THOUGHT_TYPE_HOT_CHOCOLATE_MUCH = 140,
PEEP_THOUGHT_TYPE_ICED_TEA_MUCH = 141,
PEEP_THOUGHT_TYPE_FUNNEL_CAKE_MUCH = 142,
PEEP_THOUGHT_TYPE_SUNGLASSES_MUCH = 143,
PEEP_THOUGHT_TYPE_BEEF_NOODLES_MUCH = 144,
PEEP_THOUGHT_TYPE_FRIED_RICE_NOODLES_MUCH = 145,
PEEP_THOUGHT_TYPE_WONTON_SOUP_MUCH = 146,
PEEP_THOUGHT_TYPE_MEATBALL_SOUP_MUCH = 147,
PEEP_THOUGHT_TYPE_FRUIT_JUICE_MUCH = 148,
PEEP_THOUGHT_TYPE_SOYBEAN_MILK_MUCH = 149,
PEEP_THOUGHT_TYPE_SU_JONGKWA_MUCH = 150,
PEEP_THOUGHT_TYPE_SUB_SANDWICH_MUCH = 151,
PEEP_THOUGHT_TYPE_COOKIE_MUCH = 152,
PEEP_THOUGHT_ROAST_SAUSAGE_MUCH = 156,
PEEP_THOUGHT_HELP = 168, // "Help! Put me down!"
PEEP_THOUGHT_RUNNING_OUT = 169, // I'm running out of cash!"
PEEP_THOUGHT_NEW_RIDE = 170, // "Wow! A new ride being built!"
PEEP_THOUGHT_NICE_RIDE = 171, // "Nice ride! But not as good as the Phoenix..."
PEEP_THOUGHT_EXCITED = 172, // "I'm so excited - It's an Intamin ride!"
PEEP_THOUGHT_HERE_WE_ARE = 173, // "...and here we are on X!"
PEEP_THOUGHT_TYPE_NONE = 255
};
enum PEEP_STATE {
PEEP_STATE_QUEUING_FRONT = 2,
PEEP_STATE_ON_RIDE = 3,
PEEP_STATE_LEAVING_RIDE = 4,
PEEP_STATE_WALKING = 5,
PEEP_STATE_QUEUING = 6,
PEEP_STATE_ENTERING_RIDE = 7,
PEEP_STATE_SITTING = 8,
PEEP_STATE_PICKED = 9,
PEEP_STATE_PATROLLING = 10, // Not sure
PEEP_STATE_MOWING = 11,
PEEP_STATE_SWEEPING = 12,
PEEP_STATE_ENTERING_PARK = 13,
PEEP_STATE_LEAVING_PARK = 14,
PEEP_STATE_ANSWERING = 15,
PEEP_STATE_FIXING = 16,
PEEP_STATE_BUYING = 17,
PEEP_STATE_WATCHING = 18,
PEEP_STATE_EMPTYING_BIN = 19,
PEEP_STATE_WATERING = 21,
PEEP_STATE_HEADING_TO_INSPECTION = 22,
PEEP_STATE_INSPECTING = 23
};
enum PEEP_FLAGS {
PEEP_FLAGS_LEAVING_PARK = (1 << 0),
PEEP_FLAGS_SLOW_WALK = (1 << 1),
PEEP_FLAGS_TRACKING = (1 << 3),
PEEP_FLAGS_WAVING = (1 << 4), // Makes the peep wave
PEEP_FLAGS_PHOTO = (1 << 6), // Makes the peep take a picture
PEEP_FLAGS_PAINTING = (1 << 7),
PEEP_FLAGS_LITTER = (1 << 9), // Makes the peep throw litter
PEEP_FLAGS_LOST = (1 << 10), // Makes the peep feel lost (animation trigerred)
PEEP_FLAGS_HUNGER = (1 << 11), // Makes the peep become hungry quicker
PEEP_FLAGS_BATHROOM = (1 << 12), // Makes the peep want to go to the bathroom
PEEP_FLAGS_CROWDED = (1 << 13), // The peep will start feeling crowded
PEEP_FLAGS_NAUSEA = (1 << 15), // Makes the peep feel sick (e.g. after an extreme ride)
PEEP_FLAGS_EATING = (1 << 17), // Reduces hunger
PEEP_FLAGS_EXPLODE = (1 << 18),
PEEP_FLAGS_JOY = (1 << 23), // Makes the peep jump in joy
PEEP_FLAGS_ANGRY = (1 << 24),
PEEP_FLAGS_ICE_CREAM = (1 << 25) // Unconfirmed
};
enum PEEP_NAUSEA_TOLERANCE {
PEEP_NAUSEA_TOLERANCE_NONE,
PEEP_NAUSEA_TOLERANCE_LOW,
PEEP_NAUSEA_TOLERANCE_AVERAGE,
PEEP_NAUSEA_TOLERANCE_HIGH
};
enum PEEP_ITEM {
// item_standard_flags
PEEP_ITEM_BALLOON = (1 << 0),
PEEP_ITEM_TOY = (1 << 1),
PEEP_ITEM_MAP = (1 << 2),
PEEP_ITEM_PHOTO = (1 << 3),
PEEP_ITEM_UMBRELLA = (1 << 4),
PEEP_ITEM_DRINK = (1 << 5),
PEEP_ITEM_BURGER = (1 << 6),
PEEP_ITEM_FRIES = (1 << 7),
PEEP_ITEM_ICE_CREAM = (1 << 8),
PEEP_ITEM_COTTON_CANDY = (1 << 9),
PEEP_ITEM_EMPTY_CAN = (1 << 10),
PEEP_ITEM_RUBBISH = (1 << 11),
PEEP_ITEM_EMPTY_BURGER_BOX = (1 << 12),
PEEP_ITEM_PIZZA = (1 << 13),
PEEP_ITEM_VOUCHER = (1 << 14),
PEEP_ITEM_POPCORN = (1 << 15),
PEEP_ITEM_HOT_DOG = (1 << 16),
PEEP_ITEM_TENTACLE = (1 << 17),
PEEP_ITEM_HAT = (1 << 18),
PEEP_ITEM_CANDY_APPLE = (1 << 19),
PEEP_ITEM_TSHIRT = (1 << 20),
PEEP_ITEM_DONUT = (1 << 21),
PEEP_ITEM_COFFEE = (1 << 22),
PEEP_ITEM_EMPTY_CUP = (1 << 23),
PEEP_ITEM_CHICKEN = (1 << 24),
PEEP_ITEM_LEMONADE = (1 << 25),
PEEP_ITEM_EMPTY_BOX = (1 << 26),
PEEP_ITEM_EMPTY_BOTTLE = (1 << 27),
// item_extra_flags
PEEP_ITEM_PHOTO2 = (1 << 0),
PEEP_ITEM_PHOTO3 = (1 << 1),
PEEP_ITEM_PHOTO4 = (1 << 2),
PEEP_ITEM_PRETZEL = (1 << 3),
PEEP_ITEM_CHOCOLATE = (1 << 4),
PEEP_ITEM_ICED_TEA = (1 << 5),
PEEP_ITEM_FUNNEL_CAKE = (1 << 6),
PEEP_ITEM_SUNGLASSES = (1 << 7),
PEEP_ITEM_BEEF_NOODLES = (1 << 8),
PEEP_ITEM_FRIED_RICE_NOODLES = (1 << 9),
PEEP_ITEM_WONTON_SOUP = (1 << 10),
PEEP_ITEM_MEATBALL_SOUP = (1 << 11),
PEEP_ITEM_FRUIT_JUICE = (1 << 12),
PEEP_ITEM_SOYBEAN_MILK = (1 << 13),
PEEP_ITEM_SU_JONGKWA = (1 << 14),
PEEP_ITEM_SUB_SANDWICH = (1 << 15),
PEEP_ITEM_COOKIE = (1 << 16),
PEEP_ITEM_EMPTY_BOWL_RED = (1 << 17),
PEEP_ITEM_EMPTY_DRINK_CARTON = (1 << 18),
PEEP_ITEM_EMPTY_JUICE_CUP = (1 << 19),
PEEP_ITEM_ROAST_SAUSAGE = (1 << 20),
PEEP_ITEM_EMPTY_BOWL_BLUE = (1 << 21)
};
typedef struct {
uint8 type;
uint8 item;
uint8 var_2;
uint8 var_3;
} rct_peep_thought;
typedef struct {
uint8 sprite_identifier; // 0x00
uint8 pad_01;
uint16 var_02; // 0x02
uint16 next; // 0x04
uint16 previous; // 0x06
uint8 linked_list_type_offset; // 0x08 Valid values are SPRITE_LINKEDLIST_OFFSET_...
uint8 var_09; // 0x09
uint16 sprite_index; // 0x0A
uint16 var_0C;
sint16 x; // 0x0E
sint16 y; // 0x10
sint16 z; // 0x12
uint8 var_14; // 0x14
uint8 var_15; // 0x15
sint16 var_16;
sint16 var_18;
sint16 var_1A;
sint16 var_1C;
uint8 sprite_direction;
uint8 pad_1F[3];
uint16 name_string_idx; // 0x22
uint16 next_x; // 0x24
uint16 next_y; // 0x26
uint16 next_z; // 0x28
uint8 var_2A;
uint8 state; // 0x2B
uint8 pad_2C;
uint8 sprite_type; // 0x2D
uint8 type; // 0x2E
uint8 staff_type; // 0x2F
uint8 tshirt_colour; // 0x30
uint8 trousers_colour; // 0x31
uint16 var_32;
uint16 var_34;
uint8 var_36;
uint8 var_37;
uint8 energy; // 0x38
uint8 energy_growth_rate; // 0x39
uint8 happiness; // 0x3A
sint8 happiness_growth_rate; // 0x3B
uint8 nausea; // 0x3C
uint8 nausea_growth_rate; // 0x3D
uint8 hunger; // 0x3E
uint8 thirst; // 0x3F
uint8 bathroom; // 0x40
uint8 pad_41[0x2];
uint8 intensity; // 0x43
uint8 nausea_tolerance; // 0x44
uint8 var_45; // Some sort of flags?
money16 paid_on_drink; // 0x46
uint8 pad_48[0x10];
uint32 item_extra_flags; // 0x58
uint8 photo2_ride_ref; // 0x5C
uint8 photo3_ride_ref; // 0x5D
uint8 photo4_ride_ref; // 0x5E
uint8 pad_5F[0x09]; // 0x5C
uint8 current_ride; // 0x68
uint8 pad_69;
uint8 current_train; // 0x6A
uint8 current_car; // 0x6B
uint8 current_seat; // 0x6C
uint8 var_6D; // 0x6D
uint8 var_6E; // 0x6E
uint8 pad_6F;
uint8 var_70;
uint8 var_71;
uint8 var_72;
uint8 var_73;
uint16 pad_74;
uint8 var_76;
uint8 pad_77;
uint8 var_78;
uint8 pad_79[0x03];
uint8 rides_been_on[32]; // 0x7C
// 255 bit bitmap of every ride the peep has been on see
// window_peep_rides_update for how to use.
uint32 id; // 0x9C
money32 cash_in_pocket; // 0xA0
money32 cash_spent; // 0xA4
sint32 time_in_park; // 0xA8
uint8 var_AC; // 0xAC
uint8 var_AD; // creation/hire time?
uint16 var_AE;
rct_peep_thought thoughts[PEEP_MAX_THOUGHTS]; // 0xB0
uint8 var_C4; // 0xC4
uint8 staff_id;
uint8 var_C6;
uint8 photo1_ride_ref; // 0xC7
uint32 flags; // 0xC8
uint32 var_CC;
uint8 pad_D0[0x10];
uint8 var_E0; // 0xE0
uint8 pad_E1;
uint8 var_E2; // 0xE2
uint8 pad_E3;
money16 paid_to_enter; // 0xE4
money16 paid_on_rides; // 0xE6
money16 paid_on_food; // 0xE8
money16 paid_on_souvenirs; // 0xEA
uint8 no_of_food; // 0xEC
uint8 no_of_drinks; // 0xED
uint8 no_of_souvenirs; // 0xEE
uint8 pad_EF;
uint8 var_F0;
uint8 var_F1;
uint8 pad_F2;
uint8 var_F3;
uint8 pad_F4[0x02];
uint8 balloon_colour; // 0xF6
uint8 umbrella_colour; // 0xF7
uint8 hat_colour; // 0xF8
uint8 favourite_ride; // 0xF9
uint16 pad_FA;
uint32 item_standard_flags; // 0xFC
} rct_peep;
/** Helper macro until rides are stored in this module. */
#define GET_PEEP(sprite_index) &(g_sprite_list[sprite_index].peep)
/**
* Helper macro loop for enumerating through all the non null rides. To avoid needing a end loop counterpart, statements are
* applied in tautology if statements.
*/
#define FOR_ALL_PEEPS(sprite_index, peep) \
for (sprite_index = RCT2_GLOBAL(RCT2_ADDRESS_SPRITES_START_PEEP, uint16); sprite_index != SPRITE_INDEX_NULL; sprite_index = peep->next) \
if ((peep = GET_PEEP(sprite_index)) || 1)
#define FOR_ALL_GUESTS(sprite_index, peep) \
FOR_ALL_PEEPS(sprite_index, peep) \
if (peep->type == PEEP_TYPE_GUEST)
#define FOR_ALL_STAFF(sprite_index, peep) \
FOR_ALL_PEEPS(sprite_index, peep) \
if (peep->type == PEEP_TYPE_STAFF)
int peep_get_staff_count();
int peep_can_be_picked_up(rct_peep* peep);
void peep_update_all();
void peep_problem_warnings_update();
void peep_update_crowd_noise();
void peep_applause();
rct_peep *peep_generate(int x, int y, int z);
void get_arguments_from_action(rct_peep* peep, uint32 *argument_1, uint32* argument_2);
void get_arguments_from_thought(rct_peep_thought thought, uint32* argument_1, uint32* argument_2);
int get_peep_face_sprite_small(rct_peep *peep);
int get_peep_face_sprite_large(rct_peep *peep);
#endif