OpenRCT2/src/window_game_top_toolbar.c

572 lines
17 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include <string.h>
#include "addresses.h"
#include "game.h"
#include "sprites.h"
#include "string_ids.h"
#include "widget.h"
#include "window.h"
#include "window_dropdown.h"
#include "viewport.h"
enum {
WIDX_PAUSE,
WIDX_FILE_MENU,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
WIDX_LAND,
WIDX_WATER,
WIDX_SCENERY,
WIDX_PATH,
WIDX_CONSTRUCT_RIDE,
WIDX_RIDES,
WIDX_PARK,
WIDX_STAFF,
WIDX_GUESTS,
WIDX_CLEAR_SCENERY,
WIDX_FASTFORWARD,
WIDX_RESEARCH
};
typedef enum {
DDIDX_LOAD_GAME = 0,
DDIDX_SAVE_GAME = 1,
DDIDX_ABOUT = 3,
DDIDX_OPTIONS = 4,
DDIDX_SCREENSHOT = 5,
DDIDX_QUIT_GAME = 7,
} FILE_MENU_DDIDX;
typedef enum {
DDIDX_UNDERGROUND_INSIDE = 0,
DDIDX_HIDE_BASE = 1,
DDIDX_HIDE_VERTICAL = 2,
DDIDX_SEETHROUGH_RIDES = 4,
DDIDX_SEETHROUGH_SCENARY = 5,
DDIDX_INVISIBLE_SUPPORTS = 6,
DDIDX_INVISIBLE_PEEPS = 7,
DDIDX_LAND_HEIGHTS = 9,
DDIDX_TRACK_HEIGHTS = 10,
DDIDX_PATH_HEIGHTS = 11,
} VIEW_MENU_DDIDX;
static rct_widget window_game_top_toolbar_widgets[] = {
{ WWT_TRNBTN, 0, 0x0000, 0x001D, 0, 27, 0x20000000 | SPR_TOOLBAR_PAUSE, STR_PAUSE_GAME_TIP }, // Pause
{ WWT_TRNBTN, 0, 0x001E + 30, 0x003B + 30, 0, 27, 0x20000000 | SPR_TOOLBAR_FILE, STR_DISC_AND_GAME_OPTIONS_TIP }, // File menu
{ WWT_TRNBTN, 1, 0x0046 + 30, 0x0063 + 30, 0, 27, 0x20000000 | SPR_TOOLBAR_ZOOM_OUT, STR_ZOOM_OUT_TIP }, // Zoom out
{ WWT_TRNBTN, 1, 0x0064 + 30, 0x0081 + 30, 0, 27, 0x20000000 | SPR_TOOLBAR_ZOOM_IN, STR_ZOOM_IN_TIP }, // Zoom in
{ WWT_TRNBTN, 1, 0x0082 + 30, 0x009F + 30, 0, 27, 0x20000000 | SPR_TOOLBAR_ROTATE, STR_ROTATE_TIP }, // Rotate camera
{ WWT_TRNBTN, 1, 0x00A0 + 30, 0x00BD + 30, 0, 27, 0x20000000 | SPR_TOOLBAR_VIEW, STR_VIEW_OPTIONS_TIP }, // Transparancy menu
{ WWT_TRNBTN, 1, 0x00BE + 30, 0x00DB + 30, 0, 27, 0x20000000 | SPR_TOOLBAR_MAP, STR_SHOW_MAP_TIP }, // Map
{ WWT_TRNBTN, 2, 0x010B, 0x0128, 0, 27, 0x20000000 | SPR_TOOLBAR_LAND, STR_ADJUST_LAND_TIP }, // Land
{ WWT_TRNBTN, 2, 0x0129, 0x0146, 0, 27, 0x20000000 | SPR_TOOLBAR_WATER, STR_ADJUST_WATER_TIP }, // Water
{ WWT_TRNBTN, 2, 0x0147, 0x0164, 0, 27, 0x20000000 | SPR_TOOLBAR_SCENERY, STR_PLACE_SCENERY_TIP }, // Scenery
{ WWT_TRNBTN, 2, 0x0165, 0x0182, 0, 27, 0x20000000 | SPR_TOOLBAR_FOOTPATH, STR_BUILD_FOOTPATH_TIP }, // Path
{ WWT_TRNBTN, 2, 0x0183, 0x01A0, 0, 27, 0x20000000 | SPR_TOOLBAR_CONSTRUCT_RIDE, STR_BUILD_RIDE_TIP }, // Construct ride
{ WWT_TRNBTN, 3, 0x01EA, 0x0207, 0, 27, 0x20000000 | SPR_TOOLBAR_RIDES, STR_RIDES_IN_PARK_TIP }, // Rides
{ WWT_TRNBTN, 3, 0x0208, 0x0225, 0, 27, 0x20000000 | SPR_TOOLBAR_PARK, STR_PARK_INFORMATION_TIP }, // Park
{ WWT_TRNBTN, 3, 0x0226, 0x0243, 0, 27, 0x20000000 | 0x15F9, STR_STAFF_TIP }, // Staff
{ WWT_TRNBTN, 3, 0x0230, 0x024D, 0, 27, 0x20000000 | SPR_TOOLBAR_GUESTS, STR_GUESTS_TIP }, // Guests
{ WWT_TRNBTN, 2, 0x0230, 0x024D, 0, 27, 0x20000000 | SPR_TOOLBAR_CLEAR_SCENERY, STR_CLEAR_SCENERY_TIP }, // Clear scenery
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, 27, 0x20000000 | 0x15F9, STR_NONE }, // Fast forward
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, 27, 0x20000000 | 0x15F9, 2275 }, // Research
{ WIDGETS_END },
};
static void window_game_top_toolbar_emptysub() { }
static void window_game_top_toolbar_mouseup();
static void window_game_top_toolbar_mousedown(int widgetIndex, rct_window*w, rct_widget* widget);
static void window_game_top_toolbar_dropdown();
static void window_game_top_toolbar_invalidate();
static void window_game_top_toolbar_paint();
static void* window_game_top_toolbar_events[] = {
window_game_top_toolbar_emptysub,
window_game_top_toolbar_mouseup,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_mousedown,
window_game_top_toolbar_dropdown,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
(void*)0x0066CB25,
(void*)0x0066CB73,
(void*)0x0066CB4E,
(void*)0x0066CC5B,
(void*)0x0066CA58,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_emptysub,
window_game_top_toolbar_invalidate,
window_game_top_toolbar_paint,
window_game_top_toolbar_emptysub
};
/**
* Creates the main game top toolbar window.
* rct2: 0x0066B485 (part of 0x0066B3E8)
*/
void window_game_top_toolbar_open()
{
rct_window* window;
window = window_create(
0, 0,
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16), 28,
(uint32*)window_game_top_toolbar_events,
WC_TOP_TOOLBAR,
WF_STICK_TO_FRONT | WF_TRANSPARENT | WF_5
);
window->widgets = window_game_top_toolbar_widgets;
window->enabled_widgets |=
(1 << WIDX_PAUSE) |
(1 << WIDX_FILE_MENU) |
(1 << WIDX_ZOOM_OUT) |
(1 << WIDX_ZOOM_IN) |
(1 << WIDX_ROTATE) |
(1 << WIDX_VIEW_MENU) |
(1 << WIDX_MAP) |
(1 << WIDX_LAND) |
(1 << WIDX_WATER) |
(1 << WIDX_SCENERY) |
(1 << WIDX_PATH) |
(1 << WIDX_CONSTRUCT_RIDE) |
(1 << WIDX_RIDES) |
(1 << WIDX_PARK) |
(1 << WIDX_STAFF) |
(1 << WIDX_GUESTS) |
(1 << WIDX_CLEAR_SCENERY) |
(1ULL << WIDX_FASTFORWARD) |
(1ULL << WIDX_RESEARCH);
window_init_scroll_widgets(window);
window->colours[0] = 7;
window->colours[1] = 12;
window->colours[2] = 24;
window->colours[3] = 1;
}
/**
*
* rct2: 0x0066C957
*/
static void window_game_top_toolbar_mouseup()
{
short widgetIndex;
rct_window *w, *mainWindow;
window_widget_get_registers(w, widgetIndex);
switch (widgetIndex) {
case WIDX_PAUSE:
game_do_command(0, 1, 0, 0, GAME_COMMAND_TOGGLE_PAUSE, 0, 0);
// Not sure where this was done in the original code
w->pressed_widgets ^= (1 << WIDX_PAUSE);
break;
case WIDX_FASTFORWARD:
// This is an excellent place to add in debugging statements and
// print routines, that will be triggered when you press the
// button in the game. Use "git update-index --skip-worktree
// src/window_game_top_toolbar" to avoid committing these changes to
// version control.
window_cheats_open();
break;
case WIDX_ZOOM_OUT:
if ((mainWindow = window_get_main()) != NULL)
window_zoom_out(mainWindow);
break;
case WIDX_ZOOM_IN:
if ((mainWindow = window_get_main()) != NULL)
window_zoom_in(mainWindow);
break;
case WIDX_ROTATE:
if ((mainWindow = window_get_main()) != NULL)
window_rotate_camera(mainWindow);
break;
case WIDX_MAP:
window_map_open();
break;
case WIDX_CLEAR_SCENERY:
if ((RCT2_GLOBAL(0x009DE518, uint32) & (1 << 3)) && RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WINDOWCLASS, uint8) == 1 && RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WIDGETINDEX, uint16) == 16) {
tool_cancel();
} else {
show_gridlines();
tool_set(w, WIDX_CLEAR_SCENERY, 12);
RCT2_GLOBAL(0x009DE518, uint32) |= (1 << 6);
RCT2_GLOBAL(RCT2_ADDRESS_LAND_TOOL_SIZE, sint16) = 2;
window_clear_scenery_open();
}
break;
case WIDX_LAND:
if ((RCT2_GLOBAL(0x009DE518, uint32) & (1 << 3)) && RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WINDOWCLASS, uint8) == 1 && RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WIDGETINDEX, uint16) == 7) {
tool_cancel();
} else {
show_gridlines();
tool_set(w, WIDX_LAND, 18);
RCT2_GLOBAL(0x009DE518, uint32) |= (1 << 6);
RCT2_GLOBAL(RCT2_ADDRESS_LAND_TOOL_SIZE, sint16) = 1;
window_land_open();
}
break;
case WIDX_WATER:
if ((RCT2_GLOBAL(0x009DE518, uint32) & (1 << 3)) && RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WINDOWCLASS, uint8) == 1 && RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WIDGETINDEX, uint16) == 8) {
tool_cancel();
} else {
show_gridlines();
tool_set(w, WIDX_WATER, 19);
RCT2_GLOBAL(0x009DE518, uint32) |= (1 << 6);
RCT2_GLOBAL(RCT2_ADDRESS_LAND_TOOL_SIZE, sint16) = 1;
window_water_open();
}
break;
case WIDX_SCENERY:
if (!tool_set(w, WIDX_SCENERY, 0)) {
RCT2_GLOBAL(0x009DE518, uint32) |= (1 << 6);
window_scenery_open();
//RCT2_CALLPROC_EBPSAFE(0x006E0FEF);
}
break;
case WIDX_PATH:
if (window_find_by_id(WC_FOOTPATH, 0) == NULL) {
window_footpath_open();
} else {
tool_cancel();
window_close_by_id(0x80 | WC_FOOTPATH, 0);
}
break;
case WIDX_CONSTRUCT_RIDE:
window_new_ride_open();
break;
case WIDX_RIDES:
window_ride_list_open();
break;
case WIDX_PARK:
window_park_entrance_open();
break;
case WIDX_STAFF:
window_staff_open();
break;
case WIDX_GUESTS:
window_guest_list_open();
break;
case WIDX_RESEARCH:
window_research_open();
break;
}
}
/**
*
* rct2: 0x0066CA3B
*/
static void window_game_top_toolbar_mousedown(int widgetIndex, rct_window*w, rct_widget* widget)
{
rct_viewport *mainViewport;
if (widgetIndex == WIDX_FILE_MENU) {
gDropdownItemsFormat[0] = 882;
gDropdownItemsFormat[1] = 883;
gDropdownItemsFormat[2] = 0;
gDropdownItemsFormat[3] = 847;
gDropdownItemsFormat[4] = 2327;
gDropdownItemsFormat[5] = 891;
gDropdownItemsFormat[6] = 0;
gDropdownItemsFormat[7] = 886;
window_dropdown_show_text(
w->x + widget->left,
w->y + widget->top,
widget->bottom - widget->top + 1,
w->colours[0] | 0x80,
0x80,
8
);
} else if (widgetIndex == WIDX_VIEW_MENU) {
gDropdownItemsFormat[0] = 1156;
gDropdownItemsFormat[1] = 1156;
gDropdownItemsFormat[2] = 1156;
gDropdownItemsFormat[3] = 0;
gDropdownItemsFormat[4] = 1156;
gDropdownItemsFormat[5] = 1156;
gDropdownItemsFormat[6] = 1156;
gDropdownItemsFormat[7] = 1156;
gDropdownItemsFormat[8] = 0;
gDropdownItemsFormat[9] = 1156;
gDropdownItemsFormat[10] = 1156;
gDropdownItemsFormat[11] = 1156;
gDropdownItemsArgs[0] = 939;
gDropdownItemsArgs[1] = 940;
gDropdownItemsArgs[2] = 941;
gDropdownItemsArgs[4] = 942;
gDropdownItemsArgs[5] = 943;
gDropdownItemsArgs[6] = 1051;
gDropdownItemsArgs[7] = 1052;
gDropdownItemsArgs[9] = 1154;
gDropdownItemsArgs[10] = 1153;
gDropdownItemsArgs[11] = 1155;
window_dropdown_show_text(
w->x + widget->left,
w->y + widget->top,
widget->bottom - widget->top + 1,
w->colours[1] | 0x80,
0,
12
);
// Set checkmarks
mainViewport = window_get_main()->viewport;
if (mainViewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
gDropdownItemsChecked |= (1 << 0);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_BASE)
gDropdownItemsChecked |= (1 << 1);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VERTICAL)
gDropdownItemsChecked |= (1 << 2);
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_RIDES)
gDropdownItemsChecked |= (1 << 4);
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_SCENERY)
gDropdownItemsChecked |= (1 << 5);
if (mainViewport->flags & VIEWPORT_FLAG_INVISIBLE_SUPPORTS)
gDropdownItemsChecked |= (1 << 6);
if (mainViewport->flags & VIEWPORT_FLAG_INVISIBLE_PEEPS)
gDropdownItemsChecked |= (1 << 7);
if (mainViewport->flags & VIEWPORT_FLAG_LAND_HEIGHTS)
gDropdownItemsChecked |= (1 << 9);
if (mainViewport->flags & VIEWPORT_FLAG_TRACK_HEIGHTS)
gDropdownItemsChecked |= (1 << 10);
if (mainViewport->flags & VIEWPORT_FLAG_PATH_HEIGHTS)
gDropdownItemsChecked |= (1 << 11);
RCT2_GLOBAL(0x9DEBA2, uint16) = 0;
}
}
/**
*
* rct2: 0x0066C9EA
*/
static void window_game_top_toolbar_dropdown()
{
short widgetIndex, dropdownIndex;
rct_window* w;
window_dropdown_get_registers(w, widgetIndex, dropdownIndex);
if (widgetIndex == WIDX_FILE_MENU) {
switch (dropdownIndex) {
case DDIDX_LOAD_GAME: // load game
game_do_command(0, 1, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
break;
case DDIDX_SAVE_GAME: // save game
tool_cancel();
save_game();
break;
case DDIDX_ABOUT: // about
window_about_open();
break;
case DDIDX_OPTIONS: // options
window_options_open();
//RCT2_CALLPROC_EBPSAFE(0x006BAC5B);
break;
case DDIDX_SCREENSHOT: // screenshot
RCT2_GLOBAL(RCT2_ADDRESS_SCREENSHOT_COUNTDOWN, sint8) = 10;
break;
case DDIDX_QUIT_GAME: // quit game
game_do_command(0, 1, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0);
break;
}
} else if (widgetIndex == WIDX_VIEW_MENU) {
if (dropdownIndex == -1) dropdownIndex = RCT2_GLOBAL(0x9DEBA2, uint16);
w = window_get_main();
if (w){
switch (dropdownIndex){
case DDIDX_UNDERGROUND_INSIDE:
w->viewport->flags ^= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
break;
case DDIDX_HIDE_BASE:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_BASE;
break;
case DDIDX_HIDE_VERTICAL:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VERTICAL;
break;
case DDIDX_SEETHROUGH_RIDES:
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_RIDES;
break;
case DDIDX_SEETHROUGH_SCENARY:
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_SCENERY;
break;
case DDIDX_INVISIBLE_SUPPORTS:
w->viewport->flags ^= VIEWPORT_FLAG_INVISIBLE_SUPPORTS;
break;
case DDIDX_INVISIBLE_PEEPS:
w->viewport->flags ^= VIEWPORT_FLAG_INVISIBLE_PEEPS;
break;
case DDIDX_LAND_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_LAND_HEIGHTS;
break;
case DDIDX_TRACK_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_TRACK_HEIGHTS;
break;
case DDIDX_PATH_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_PATH_HEIGHTS;
break;
default:
return;
}
window_invalidate(w);
}
}
}
/**
*
* rct2: 0x0066C810
*/
static void window_game_top_toolbar_invalidate()
{
int x;
rct_window *w;
window_get_register(w);
// Anchor the right half of the buttons to the right
x = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16);
if (x < 640)
x = 640;
x--;
window_game_top_toolbar_widgets[WIDX_GUESTS].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_GUESTS].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_STAFF].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_STAFF].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_PARK].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_PARK].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_RIDES].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_RIDES].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_RESEARCH].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_RESEARCH].left = x;
x -= 11;
window_game_top_toolbar_widgets[WIDX_CONSTRUCT_RIDE].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_CONSTRUCT_RIDE].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_PATH].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_PATH].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_SCENERY].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_SCENERY].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_WATER].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_WATER].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_LAND].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_LAND].left = x;
x -= 1;
window_game_top_toolbar_widgets[WIDX_CLEAR_SCENERY].right = x;
x -= 29;
window_game_top_toolbar_widgets[WIDX_CLEAR_SCENERY].left = x;
// Footpath button pressed down
if (window_find_by_id(0x80 | 0x20, 0) == NULL)
w->pressed_widgets &= ~(1 << WIDX_PATH);
else
w->pressed_widgets |= (1 << WIDX_PATH);
// Fast forward button pressed down
if (0)
w->pressed_widgets |= (1 << WIDX_FASTFORWARD);
else
w->pressed_widgets &= ~(1 << WIDX_FASTFORWARD);
// Zoomed out/in disable. Not sure where this code is in the original.
if (window_get_main()->viewport->zoom == 0){
w->disabled_widgets |= (1 << WIDX_ZOOM_IN);
}
else if (window_get_main()->viewport->zoom == 3){
w->disabled_widgets |= (1 << WIDX_ZOOM_OUT);
}
else
{
w->disabled_widgets &= ~((1 << WIDX_ZOOM_IN) | (1 << WIDX_ZOOM_OUT));
}
}
/**
*
* rct2: 0x0066C8EC
*/
static void window_game_top_toolbar_paint()
{
int x, y, imgId;
rct_window *w;
rct_drawpixelinfo *dpi;
window_paint_get_registers(w, dpi);
window_draw_widgets(w, dpi);
// Draw staff button image (setting masks to the staff colours)
x = w->x + window_game_top_toolbar_widgets[WIDX_STAFF].left;
y = w->y + window_game_top_toolbar_widgets[WIDX_STAFF].top;
imgId = 5627;
if (widget_is_pressed(w, WIDX_STAFF))
imgId++;
imgId |= (RCT2_GLOBAL(RCT2_ADDRESS_HANDYMAN_COLOUR, uint8) << 19) | 0xA0000000 | (RCT2_GLOBAL(RCT2_ADDRESS_MECHANIC_COLOUR, uint8) << 24);
gfx_draw_sprite(dpi, imgId, x, y, 0);
// Draw research button
x = w->x + window_game_top_toolbar_widgets[WIDX_RESEARCH].left - 1;
y = w->y + window_game_top_toolbar_widgets[WIDX_RESEARCH].top - 1;
imgId = SPR_TAB_FINANCES_RESEARCH_0;
gfx_draw_sprite(dpi, imgId, x, y, 0);
}