OpenRCT2/src/window_save_prompt.c

296 lines
7.9 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "game.h"
#include "rct2.h"
#include "string_ids.h"
#include "sprites.h"
#include "tutorial.h"
#include "widget.h"
#include "window.h"
#include "audio.h"
#include "config.h"
enum WINDOW_SAVE_PROMPT_WIDGET_IDX {
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_LABEL,
WIDX_SAVE,
WIDX_DONT_SAVE,
WIDX_CANCEL
};
static rct_widget window_save_prompt_widgets[] = {
{ WWT_FRAME, 0, 0, 259, 0, 49, STR_NONE, STR_NONE }, // panel / background
{ WWT_CAPTION, 0, 1, 258, 1, 14, 0, STR_WINDOW_TITLE_TIP }, // title bar
{ WWT_CLOSEBOX, 0, 247, 257, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button
{ WWT_12, 0, 2, 257, 19, 30, 0, STR_NONE }, // question/label
{ WWT_DROPDOWN_BUTTON, 0, 8, 85, 35, 46, STR_SAVE_PROMPT_SAVE, STR_NONE }, // save
{ WWT_DROPDOWN_BUTTON, 0, 91, 168, 35, 46, STR_SAVE_PROMPT_DONT_SAVE, STR_NONE }, // don't save
{ WWT_DROPDOWN_BUTTON, 0, 174, 251, 35, 46, STR_SAVE_PROMPT_CANCEL, STR_NONE }, // cancel
{ WIDGETS_END },
};
enum WINDOW_QUIT_PROMPT_WIDGET_IDX {
WQIDX_BACKGROUND,
WQIDX_TITLE,
WQIDX_CLOSE,
WQIDX_OK,
WQIDX_CANCEL
};
static rct_widget window_quit_prompt_widgets[] = {
{ WWT_FRAME, 0, 0, 176, 0, 33, STR_NONE, STR_NONE }, // panel / background
{ WWT_CAPTION, 0, 1, 175, 1, 14, STR_QUIT_GAME, STR_WINDOW_TITLE_TIP }, // title bar
{ WWT_CLOSEBOX, 0, 164, 174, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button
{ WWT_DROPDOWN_BUTTON, 0, 8, 85, 19, 30, STR_OK, STR_NONE }, // ok
{ WWT_DROPDOWN_BUTTON, 0, 91, 168, 19, 30, STR_CANCEL, STR_NONE }, // cancel
{ WIDGETS_END },
};
static void window_save_prompt_emptysub() { }
static void window_save_prompt_close();
static void window_save_prompt_mouseup();
static void window_save_prompt_paint();
static void* window_save_prompt_events[] = {
window_save_prompt_close,
window_save_prompt_mouseup,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_emptysub,
window_save_prompt_paint,
window_save_prompt_emptysub
};
/**
*
* rct2: 0x0066DCBE
*/
void window_save_prompt_open()
{
int stringId, x, y;
rct_window* window;
unsigned short prompt_mode;
rct_widget *widgets;
uint64 enabled_widgets;
prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16);
// do not show save prompt if we're in the title demo and click on load game
if (prompt_mode != PM_QUIT && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_TITLE_DEMO) {
game_load_or_quit_no_save_prompt();
return;
}
// Check if window is already open
window = window_bring_to_front_by_id(WC_SAVE_PROMPT, 0);
if (window == NULL) {
if (prompt_mode == PM_QUIT) {
widgets = window_quit_prompt_widgets;
enabled_widgets =
(1 << WQIDX_CLOSE) |
(1 << WQIDX_OK) |
(1 << WQIDX_CANCEL);
x = 177;
y = 34;
} else {
widgets = window_save_prompt_widgets;
enabled_widgets =
(1 << WIDX_CLOSE) |
(1 << WIDX_SAVE) |
(1 << WIDX_DONT_SAVE) |
(1 << WIDX_CANCEL);
x = 260;
y = 50;
}
window = window_create(
(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16) / 2) - x/2,
max(28, (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, sint16) / 2) - y/2),
x,
y,
(uint32*)window_save_prompt_events,
WC_SAVE_PROMPT,
WF_TRANSPARENT | WF_STICK_TO_FRONT
);
window->widgets = widgets;
window->enabled_widgets = enabled_widgets;
window_init_scroll_widgets(window);
window->colours[0] = 154;
// Pause the game
RCT2_GLOBAL(0x009DEA6E, uint8) |= 2;
pause_sounds();
window_invalidate_by_id(0x80 | WC_TOP_TOOLBAR, 0);
}
stringId = prompt_mode + STR_LOAD_GAME;
if (stringId == STR_LOAD_GAME && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2)
stringId = STR_LOAD_LANDSCAPE;
if (stringId == STR_QUIT_GAME && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2)
stringId = STR_QUIT_SCENARIO_EDITOR;
window_save_prompt_widgets[WIDX_TITLE].image = stringId;
window_save_prompt_widgets[WIDX_LABEL].image = prompt_mode + STR_SAVE_BEFORE_LOADING;
if (!gGeneral_config.confirmation_prompt) {
/* game_load_or_quit_no_save_prompt() will exec requested task and close this window
* immediately again.
* TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt()
* and game_load_or_quit() are not called by the original binary anymore.
*/
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 0x0D) {
game_load_or_quit_no_save_prompt();
return;
}
if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) {
if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) {
RCT2_CALLPROC_EBPSAFE(0x0066EE54);
game_load_or_quit_no_save_prompt();
return;
} else {
tutorial_stop();
game_load_or_quit_no_save_prompt();
return;
}
}
if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) {
game_load_or_quit_no_save_prompt();
return;
}
}
}
/**
*
* rct2: 0x0066DF17
*/
static void window_save_prompt_close()
{
// Unpause the game
RCT2_GLOBAL(0x009DEA6E, uint8) &= ~2;
unpause_sounds();
window_invalidate_by_id(0x80 | WC_TOP_TOOLBAR, 0);
}
/**
*
* rct2: 0x0066DDF2
*/
static void window_save_prompt_mouseup()
{
short widgetIndex;
rct_window *w;
short prompt_mode;
window_widget_get_registers(w, widgetIndex);
prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16);
if (prompt_mode == PM_QUIT) {
switch (widgetIndex) {
case WQIDX_OK:
rct2_finish();
break;
case WQIDX_CLOSE:
case WQIDX_CANCEL:
window_close(w);
break;
}
return;
} else {
switch (widgetIndex) {
case WIDX_SAVE:
if (!save_game()) {
// user pressed cancel
window_close(w);
return;
}
break;
case WIDX_DONT_SAVE:
break;
case WIDX_CLOSE:
case WIDX_CANCEL:
window_close(w);
return;
}
}
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 0x0D) {
game_load_or_quit_no_save_prompt();
return;
}
if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) {
if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) {
RCT2_CALLPROC_EBPSAFE(0x0066EE54);
game_load_or_quit_no_save_prompt();
return;
} else {
tutorial_stop();
game_load_or_quit_no_save_prompt();
return;
}
}
if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) {
game_load_or_quit_no_save_prompt();
return;
}
}
static void window_save_prompt_paint()
{
rct_window *w;
rct_drawpixelinfo *dpi;
window_paint_get_registers(w, dpi);
window_draw_widgets(w, dpi);
}