OpenRCT2/src/window_title_exit.c

124 lines
3.2 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Ben Pye
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "game.h"
#include "sprites.h"
#include "string_ids.h"
#include "widget.h"
#include "window.h"
#include "rct2.h"
static rct_widget window_title_exit_widgets[] = {
{ WWT_IMGBTN, 2, 0, 39, 0, 63, SPR_MENU_EXIT, STR_EXIT },
{ WIDGETS_END },
};
static void window_title_exit_emptysub() {}
static void window_title_exit_paint();
static void window_title_exit_mouseup();
static void* window_title_exit_events[] = {
window_title_exit_emptysub,
window_title_exit_mouseup,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_emptysub,
window_title_exit_paint,
window_title_exit_emptysub
};
/**
* Creates the window containing the exit button on the title screen.
* rct2: 0x0066B624 (part of 0x0066B3E8)
*/
void window_title_exit_open()
{
rct_window* window;
window = window_create(
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16) - 40, RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, sint16) - 64,
40, 64,
(uint32*)window_title_exit_events,
WC_TITLE_EXIT,
WF_STICK_TO_FRONT
);
window->widgets = window_title_exit_widgets;
window->enabled_widgets |= 1;
window_init_scroll_widgets(window);
window->flags |= 16;
window->colours[0] = 140;
window->colours[1] = 140;
window->colours[2] = 140;
}
/**
*
* rct2: 0x0066B83C
*/
static void window_title_exit_mouseup()
{
short widgetIndex;
rct_window *w;
window_widget_get_registers(w, widgetIndex);
if (RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) != 0)
return;
if (widgetIndex == 0)
rct2_quit();
// game_do_command(0, 1, 0, 0, 5, 3, 0);
}
/**
*
* rct2: 0x0066B836
*/
static void window_title_exit_paint()
{
rct_window *w;
rct_drawpixelinfo *dpi;
window_paint_get_registers(w, dpi);
window_draw_widgets(w, dpi);
}