OpenRCT2/src/openrct2-ui/windows/TopToolbar.cpp

3758 lines
128 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "../UiContext.h"
#include "../interface/InGameConsole.h"
#include <algorithm>
#include <iterator>
#include <limits>
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/LandTool.h>
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Cheats.h>
#include <openrct2/Context.h>
#include <openrct2/Editor.h>
#include <openrct2/Game.h>
#include <openrct2/Input.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/ParkImporter.h>
#include <openrct2/actions/BannerSetColourAction.hpp>
#include <openrct2/actions/ClearAction.hpp>
#include <openrct2/actions/FootpathSceneryPlaceAction.hpp>
#include <openrct2/actions/LandLowerAction.hpp>
#include <openrct2/actions/LandRaiseAction.hpp>
#include <openrct2/actions/LandSmoothAction.hpp>
#include <openrct2/actions/LargeSceneryPlaceAction.hpp>
#include <openrct2/actions/LargeScenerySetColourAction.hpp>
#include <openrct2/actions/LoadOrQuitAction.hpp>
#include <openrct2/actions/PauseToggleAction.hpp>
#include <openrct2/actions/SmallSceneryPlaceAction.hpp>
#include <openrct2/actions/SmallScenerySetColourAction.hpp>
#include <openrct2/actions/SurfaceSetStyleAction.hpp>
#include <openrct2/actions/WallPlaceAction.hpp>
#include <openrct2/actions/WallSetColourAction.hpp>
#include <openrct2/actions/WaterLowerAction.hpp>
#include <openrct2/actions/WaterRaiseAction.hpp>
#include <openrct2/audio/audio.h>
#include <openrct2/config/Config.h>
#include <openrct2/interface/Chat.h>
#include <openrct2/interface/InteractiveConsole.h>
#include <openrct2/interface/Screenshot.h>
#include <openrct2/network/network.h>
#include <openrct2/network/twitch.h>
#include <openrct2/paint/VirtualFloor.h>
#include <openrct2/peep/Staff.h>
#include <openrct2/scenario/Scenario.h>
#include <openrct2/util/Util.h>
#include <openrct2/windows/Intent.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/LargeScenery.h>
#include <openrct2/world/Park.h>
#include <openrct2/world/Scenery.h>
#include <openrct2/world/SmallScenery.h>
#include <openrct2/world/Surface.h>
#include <openrct2/world/Wall.h>
#include <string>
using namespace OpenRCT2;
using namespace OpenRCT2::Ui;
// clang-format off
enum {
WIDX_PAUSE,
WIDX_FILE_MENU,
WIDX_MUTE,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
WIDX_LAND,
WIDX_WATER,
WIDX_SCENERY,
WIDX_PATH,
WIDX_CONSTRUCT_RIDE,
WIDX_RIDES,
WIDX_PARK,
WIDX_STAFF,
WIDX_GUESTS,
WIDX_CLEAR_SCENERY,
WIDX_FASTFORWARD,
WIDX_CHEATS,
WIDX_DEBUG,
WIDX_FINANCES,
WIDX_RESEARCH,
WIDX_NEWS,
WIDX_NETWORK,
WIDX_CHAT,
WIDX_SEPARATOR,
};
validate_global_widx(WC_TOP_TOOLBAR, WIDX_PAUSE);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_LAND);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_WATER);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_SCENERY);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_PATH);
enum FILE_MENU_DDIDX {
DDIDX_NEW_GAME = 0,
DDIDX_LOAD_GAME = 1,
DDIDX_SAVE_GAME = 2,
DDIDX_SAVE_GAME_AS = 3,
// separator
DDIDX_ABOUT = 5,
DDIDX_OPTIONS = 6,
DDIDX_SCREENSHOT = 7,
DDIDX_GIANT_SCREENSHOT = 8,
// separator
DDIDX_QUIT_TO_MENU = 10,
DDIDX_EXIT_OPENRCT2 = 11,
// separator
DDIDX_ENABLE_TWITCH = 13
};
enum TOP_TOOLBAR_VIEW_MENU_DDIDX {
DDIDX_UNDERGROUND_INSIDE = 0,
DDIDX_HIDE_BASE = 1,
DDIDX_HIDE_VERTICAL = 2,
DDIDX_SEETHROUGH_RIDES = 4,
DDIDX_SEETHROUGH_SCENARY = 5,
DDIDX_SEETHROUGH_PATHS = 6,
DDIDX_INVISIBLE_SUPPORTS = 7,
DDIDX_INVISIBLE_PEEPS = 8,
DDIDX_LAND_HEIGHTS = 10,
DDIDX_TRACK_HEIGHTS = 11,
DDIDX_PATH_HEIGHTS = 12,
// 13 is a separator
DDIDX_VIEW_CLIPPING = 14,
DDIDX_HIGHLIGHT_PATH_ISSUES = 15,
TOP_TOOLBAR_VIEW_MENU_COUNT
};
enum TOP_TOOLBAR_DEBUG_DDIDX {
DDIDX_CONSOLE = 0,
DDIDX_DEBUG_PAINT = 1,
TOP_TOOLBAR_DEBUG_COUNT
};
enum TOP_TOOLBAR_NETWORK_DDIDX {
DDIDX_MULTIPLAYER = 0,
DDIDX_NETWORK = 1,
DDIDX_MULTIPLAYER_RECONNECT = 2,
TOP_TOOLBAR_NETWORK_COUNT
};
enum {
DDIDX_CHEATS,
DDIDX_TILE_INSPECTOR = 1,
DDIDX_OBJECT_SELECTION = 2,
DDIDX_INVENTIONS_LIST = 3,
DDIDX_SCENARIO_OPTIONS = 4,
// 5 is a separator
DDIDX_ENABLE_SANDBOX_MODE = 6,
DDIDX_DISABLE_CLEARANCE_CHECKS = 7,
DDIDX_DISABLE_SUPPORT_LIMITS = 8,
TOP_TOOLBAR_CHEATS_COUNT
};
enum {
DDIDX_SHOW_MAP,
DDIDX_OPEN_VIEWPORT,
};
enum {
DDIDX_ROTATE_CLOCKWISE,
DDIDX_ROTATE_ANTI_CLOCKWISE,
};
#pragma region Toolbar_widget_ordering
// from left to right
static constexpr const int32_t left_aligned_widgets_order[] = {
WIDX_PAUSE,
WIDX_FASTFORWARD,
WIDX_FILE_MENU,
WIDX_MUTE,
WIDX_NETWORK,
WIDX_CHAT,
WIDX_CHEATS,
WIDX_DEBUG,
WIDX_SEPARATOR,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
};
// from right to left
static constexpr const int32_t right_aligned_widgets_order[] = {
WIDX_NEWS,
WIDX_GUESTS,
WIDX_STAFF,
WIDX_PARK,
WIDX_RIDES,
WIDX_RESEARCH,
WIDX_FINANCES,
WIDX_SEPARATOR,
WIDX_CONSTRUCT_RIDE,
WIDX_PATH,
WIDX_SCENERY,
WIDX_WATER,
WIDX_LAND,
WIDX_CLEAR_SCENERY
};
#pragma endregion
static rct_widget window_top_toolbar_widgets[] = {
{ WWT_TRNBTN, 0, 0x0000, 0x001D, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_PAUSE, STR_PAUSE_GAME_TIP }, // Pause
{ WWT_TRNBTN, 0, 0x001E + 30, 0x003B + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_FILE, STR_DISC_AND_GAME_OPTIONS_TIP }, // File menu
{ WWT_TRNBTN, 0, 0x00DC + 30, 0x00F9 + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_MUTE, STR_TOOLBAR_MUTE_TIP }, // Mute
{ WWT_TRNBTN, 1, 0x0046 + 30, 0x0063 + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_ZOOM_OUT, STR_ZOOM_OUT_TIP }, // Zoom out
{ WWT_TRNBTN, 1, 0x0064 + 30, 0x0081 + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_ZOOM_IN, STR_ZOOM_IN_TIP }, // Zoom in
{ WWT_TRNBTN, 1, 0x0082 + 30, 0x009F + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_ROTATE, STR_ROTATE_TIP }, // Rotate camera
{ WWT_TRNBTN, 1, 0x00A0 + 30, 0x00BD + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_VIEW, STR_VIEW_OPTIONS_TIP }, // Transparency menu
{ WWT_TRNBTN, 1, 0x00BE + 30, 0x00DB + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_MAP, STR_SHOW_MAP_TIP }, // Map
{ WWT_TRNBTN, 2, 0x010B, 0x0128, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_LAND, STR_ADJUST_LAND_TIP }, // Land
{ WWT_TRNBTN, 2, 0x0129, 0x0146, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_WATER, STR_ADJUST_WATER_TIP }, // Water
{ WWT_TRNBTN, 2, 0x0147, 0x0164, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_SCENERY, STR_PLACE_SCENERY_TIP }, // Scenery
{ WWT_TRNBTN, 2, 0x0165, 0x0182, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_FOOTPATH, STR_BUILD_FOOTPATH_TIP }, // Path
{ WWT_TRNBTN, 2, 0x0183, 0x01A0, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_CONSTRUCT_RIDE, STR_BUILD_RIDE_TIP }, // Construct ride
{ WWT_TRNBTN, 3, 0x01EA, 0x0207, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_RIDES, STR_RIDES_IN_PARK_TIP }, // Rides
{ WWT_TRNBTN, 3, 0x0208, 0x0225, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_PARK, STR_PARK_INFORMATION_TIP }, // Park
{ WWT_TRNBTN, 3, 0x0226, 0x0243, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_STAFF_TIP }, // Staff
{ WWT_TRNBTN, 3, 0x0230, 0x024D, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_GUESTS, STR_GUESTS_TIP }, // Guests
{ WWT_TRNBTN, 2, 0x0230, 0x024D, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_CLEAR_SCENERY, STR_CLEAR_SCENERY_TIP }, // Clear scenery
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_GAME_SPEED_TIP }, // Fast forward
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_CHEATS_TIP }, // Cheats
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_DEBUG_TIP }, // Debug
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_SCENARIO_OPTIONS_FINANCIAL_TIP },// Finances
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_FINANCES_RESEARCH_TIP }, // Research
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_SHOW_RECENT_MESSAGES_TIP }, // News
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_MULTIPLAYER, STR_SHOW_MULTIPLAYER_STATUS_TIP }, // Network
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_TOOLBAR_CHAT_TIP }, // Chat
{ WWT_EMPTY, 0, 0, 10-1, 0, 0, 0xFFFFFFFF, STR_NONE }, // Artificial widget separator
{ WIDGETS_END },
};
static void window_top_toolbar_mouseup(rct_window *w, rct_widgetindex widgetIndex);
static void window_top_toolbar_mousedown(rct_window *w, rct_widgetindex widgetIndex, rct_widget* widget);
static void window_top_toolbar_dropdown(rct_window *w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
static void window_top_toolbar_tool_update(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y);
static void window_top_toolbar_tool_down(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y);
static void window_top_toolbar_tool_drag(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y);
static void window_top_toolbar_tool_up(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y);
static void window_top_toolbar_tool_abort(rct_window *w, rct_widgetindex widgetIndex);
static void window_top_toolbar_invalidate(rct_window *w);
static void window_top_toolbar_paint(rct_window *w, rct_drawpixelinfo *dpi);
static rct_window_event_list window_top_toolbar_events = {
nullptr,
window_top_toolbar_mouseup,
nullptr,
window_top_toolbar_mousedown,
window_top_toolbar_dropdown,
nullptr,
nullptr,
nullptr,
nullptr, // check if editor versions are significantly different...
window_top_toolbar_tool_update, // editor: 0x0066fB0E
window_top_toolbar_tool_down, // editor: 0x0066fB5C
window_top_toolbar_tool_drag, // editor: 0x0066fB37
window_top_toolbar_tool_up, // editor: 0x0066fC44 (Exactly the same)
window_top_toolbar_tool_abort, // editor: 0x0066fA74 (Exactly the same)
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
window_top_toolbar_invalidate,
window_top_toolbar_paint,
nullptr
};
// clang-format on
static void top_toolbar_init_view_menu(rct_window* window, rct_widget* widget);
static void top_toolbar_view_menu_dropdown(int16_t dropdownIndex);
static void top_toolbar_init_fastforward_menu(rct_window* window, rct_widget* widget);
static void top_toolbar_fastforward_menu_dropdown(int16_t dropdownIndex);
static void top_toolbar_init_rotate_menu(rct_window* window, rct_widget* widget);
static void top_toolbar_rotate_menu_dropdown(int16_t dropdownIndex);
static void top_toolbar_init_cheats_menu(rct_window* window, rct_widget* widget);
static void top_toolbar_cheats_menu_dropdown(int16_t dropdownIndex);
static void top_toolbar_init_debug_menu(rct_window* window, rct_widget* widget);
static void top_toolbar_debug_menu_dropdown(int16_t dropdownIndex);
static void top_toolbar_init_network_menu(rct_window* window, rct_widget* widget);
static void top_toolbar_network_menu_dropdown(int16_t dropdownIndex);
static void toggle_footpath_window();
static void toggle_land_window(rct_window* topToolbar, rct_widgetindex widgetIndex);
static void toggle_clear_scenery_window(rct_window* topToolbar, rct_widgetindex widgetIndex);
static void toggle_water_window(rct_window* topToolbar, rct_widgetindex widgetIndex);
static money32 selection_lower_land(uint8_t flags);
static money32 selection_raise_land(uint8_t flags);
static ClearAction GetClearAction();
static bool _menuDropdownIncludesTwitch;
static uint8_t _unkF64F0E;
static int16_t _unkF64F0A;
// rct2: 0x00F64F15
static colour_t _secondaryColour;
// rct2: 0x00F64F16
static colour_t _tertiaryColour;
/**
* Creates the main game top toolbar window.
* rct2: 0x0066B485 (part of 0x0066B3E8)
*/
rct_window* window_top_toolbar_open()
{
rct_window* window = window_create(
0, 0, context_get_width(), TOP_TOOLBAR_HEIGHT + 1, &window_top_toolbar_events, WC_TOP_TOOLBAR,
WF_STICK_TO_FRONT | WF_TRANSPARENT | WF_NO_BACKGROUND);
window->widgets = window_top_toolbar_widgets;
window_init_scroll_widgets(window);
return window;
}
/**
*
* rct2: 0x0066C957
*/
static void window_top_toolbar_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
rct_window* mainWindow;
switch (widgetIndex)
{
case WIDX_PAUSE:
if (network_get_mode() != NETWORK_MODE_CLIENT)
{
auto pauseToggleAction = PauseToggleAction();
GameActions::Execute(&pauseToggleAction);
}
break;
case WIDX_ZOOM_OUT:
if ((mainWindow = window_get_main()) != nullptr)
window_zoom_out(mainWindow, false);
break;
case WIDX_ZOOM_IN:
if ((mainWindow = window_get_main()) != nullptr)
window_zoom_in(mainWindow, false);
break;
case WIDX_CLEAR_SCENERY:
toggle_clear_scenery_window(w, WIDX_CLEAR_SCENERY);
break;
case WIDX_LAND:
toggle_land_window(w, WIDX_LAND);
break;
case WIDX_WATER:
toggle_water_window(w, WIDX_WATER);
break;
case WIDX_SCENERY:
if (!tool_set(w, WIDX_SCENERY, TOOL_ARROW))
{
input_set_flag(INPUT_FLAG_6, true);
context_open_window(WC_SCENERY);
}
break;
case WIDX_PATH:
toggle_footpath_window();
break;
case WIDX_CONSTRUCT_RIDE:
context_open_window(WC_CONSTRUCT_RIDE);
break;
case WIDX_RIDES:
context_open_window(WC_RIDE_LIST);
break;
case WIDX_PARK:
context_open_window(WC_PARK_INFORMATION);
break;
case WIDX_STAFF:
context_open_window(WC_STAFF_LIST);
break;
case WIDX_GUESTS:
context_open_window(WC_GUEST_LIST);
break;
case WIDX_FINANCES:
context_open_window(WC_FINANCES);
break;
case WIDX_RESEARCH:
context_open_window(WC_RESEARCH);
break;
case WIDX_NEWS:
context_open_window(WC_RECENT_NEWS);
break;
case WIDX_MUTE:
audio_toggle_all_sounds();
break;
case WIDX_CHAT:
if (chat_available())
{
chat_toggle();
}
else
{
context_show_error(STR_CHAT_UNAVAILABLE, STR_NONE);
}
break;
}
}
/**
*
* rct2: 0x0066CA3B
*/
static void window_top_toolbar_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
{
int32_t numItems;
switch (widgetIndex)
{
case WIDX_FILE_MENU:
_menuDropdownIncludesTwitch = false;
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
gDropdownItemsFormat[0] = STR_ABOUT;
gDropdownItemsFormat[1] = STR_OPTIONS;
gDropdownItemsFormat[2] = STR_SCREENSHOT;
gDropdownItemsFormat[3] = STR_GIANT_SCREENSHOT;
gDropdownItemsFormat[4] = STR_EMPTY;
gDropdownItemsFormat[5] = STR_QUIT_TRACK_DESIGNS_MANAGER;
gDropdownItemsFormat[6] = STR_EXIT_OPENRCT2;
if (gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
gDropdownItemsFormat[5] = STR_QUIT_ROLLERCOASTER_DESIGNER;
numItems = 7;
}
else if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
gDropdownItemsFormat[0] = STR_LOAD_LANDSCAPE;
gDropdownItemsFormat[1] = STR_SAVE_LANDSCAPE;
gDropdownItemsFormat[2] = STR_EMPTY;
gDropdownItemsFormat[3] = STR_ABOUT;
gDropdownItemsFormat[4] = STR_OPTIONS;
gDropdownItemsFormat[5] = STR_SCREENSHOT;
gDropdownItemsFormat[6] = STR_GIANT_SCREENSHOT;
gDropdownItemsFormat[7] = STR_EMPTY;
gDropdownItemsFormat[8] = STR_QUIT_SCENARIO_EDITOR;
gDropdownItemsFormat[9] = STR_EXIT_OPENRCT2;
numItems = 10;
}
else
{
gDropdownItemsFormat[0] = STR_NEW_GAME;
gDropdownItemsFormat[1] = STR_LOAD_GAME;
gDropdownItemsFormat[2] = STR_SAVE_GAME;
gDropdownItemsFormat[3] = STR_SAVE_GAME_AS;
gDropdownItemsFormat[4] = STR_EMPTY;
gDropdownItemsFormat[5] = STR_ABOUT;
gDropdownItemsFormat[6] = STR_OPTIONS;
gDropdownItemsFormat[7] = STR_SCREENSHOT;
gDropdownItemsFormat[8] = STR_GIANT_SCREENSHOT;
gDropdownItemsFormat[9] = STR_EMPTY;
gDropdownItemsFormat[10] = STR_QUIT_TO_MENU;
gDropdownItemsFormat[11] = STR_EXIT_OPENRCT2;
numItems = 12;
#ifndef DISABLE_TWITCH
if (gConfigTwitch.channel != nullptr && gConfigTwitch.channel[0] != 0)
{
_menuDropdownIncludesTwitch = true;
gDropdownItemsFormat[12] = STR_EMPTY;
gDropdownItemsFormat[DDIDX_ENABLE_TWITCH] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_ENABLE_TWITCH] = STR_TWITCH_ENABLE;
numItems = 14;
}
#endif
}
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80,
DROPDOWN_FLAG_STAY_OPEN, numItems);
#ifndef DISABLE_TWITCH
if (_menuDropdownIncludesTwitch && gTwitchEnable)
{
dropdown_set_checked(DDIDX_ENABLE_TWITCH, true);
}
#endif
break;
case WIDX_CHEATS:
top_toolbar_init_cheats_menu(w, widget);
break;
case WIDX_VIEW_MENU:
top_toolbar_init_view_menu(w, widget);
break;
case WIDX_MAP:
gDropdownItemsFormat[0] = STR_SHORTCUT_SHOW_MAP;
gDropdownItemsFormat[1] = STR_EXTRA_VIEWPORT;
numItems = 2;
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && gS6Info.editor_step == EDITOR_STEP_LANDSCAPE_EDITOR)
{
gDropdownItemsFormat[2] = STR_MAPGEN_WINDOW_TITLE;
numItems++;
}
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[1] | 0x80, 0, numItems);
gDropdownDefaultIndex = DDIDX_SHOW_MAP;
break;
case WIDX_FASTFORWARD:
top_toolbar_init_fastforward_menu(w, widget);
break;
case WIDX_ROTATE:
top_toolbar_init_rotate_menu(w, widget);
break;
case WIDX_DEBUG:
top_toolbar_init_debug_menu(w, widget);
break;
case WIDX_NETWORK:
top_toolbar_init_network_menu(w, widget);
break;
}
}
static void window_top_toolbar_scenarioselect_callback(const utf8* path)
{
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
context_load_park_from_file(path);
}
/**
*
* rct2: 0x0066C9EA
*/
static void window_top_toolbar_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
{
switch (widgetIndex)
{
case WIDX_FILE_MENU:
// New game is only available in the normal game. Skip one position to avoid incorrect mappings in the menus of the
// other modes.
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR))
dropdownIndex += 1;
// Quicksave is only available in the normal game. Skip one position to avoid incorrect mappings in the menus of the
// other modes.
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR) && dropdownIndex > DDIDX_LOAD_GAME)
dropdownIndex += 1;
// Track designer and track designs manager start with About, not Load/save
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
dropdownIndex += DDIDX_ABOUT;
switch (dropdownIndex)
{
case DDIDX_NEW_GAME:
{
auto intent = Intent(WC_SCENARIO_SELECT);
intent.putExtra(INTENT_EXTRA_CALLBACK, (void*)window_top_toolbar_scenarioselect_callback);
context_open_intent(&intent);
break;
}
case DDIDX_LOAD_GAME:
{
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt);
GameActions::Execute(&loadOrQuitAction);
break;
}
case DDIDX_SAVE_GAME:
tool_cancel();
save_game();
break;
case DDIDX_SAVE_GAME_AS:
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
auto intent = Intent(WC_LOADSAVE);
intent.putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE);
intent.putExtra(INTENT_EXTRA_PATH, std::string{ gS6Info.name });
context_open_intent(&intent);
}
else
{
tool_cancel();
save_game_as();
}
break;
case DDIDX_ABOUT:
context_open_window(WC_ABOUT);
break;
case DDIDX_OPTIONS:
context_open_window(WC_OPTIONS);
break;
case DDIDX_SCREENSHOT:
gScreenshotCountdown = 10;
break;
case DDIDX_GIANT_SCREENSHOT:
screenshot_giant();
break;
case DDIDX_QUIT_TO_MENU:
{
window_close_by_class(WC_MANAGE_TRACK_DESIGN);
window_close_by_class(WC_TRACK_DELETE_PROMPT);
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt, PM_SAVE_BEFORE_QUIT);
GameActions::Execute(&loadOrQuitAction);
break;
}
case DDIDX_EXIT_OPENRCT2:
context_quit();
break;
#ifndef DISABLE_TWITCH
case DDIDX_ENABLE_TWITCH:
gTwitchEnable = !gTwitchEnable;
break;
#endif
}
break;
case WIDX_CHEATS:
top_toolbar_cheats_menu_dropdown(dropdownIndex);
break;
case WIDX_VIEW_MENU:
top_toolbar_view_menu_dropdown(dropdownIndex);
break;
case WIDX_MAP:
switch (dropdownIndex)
{
case 0:
context_open_window(WC_MAP);
break;
case 1:
context_open_window(WC_VIEWPORT);
break;
case 2:
context_open_window(WC_MAPGEN);
break;
}
break;
case WIDX_FASTFORWARD:
top_toolbar_fastforward_menu_dropdown(dropdownIndex);
break;
case WIDX_ROTATE:
top_toolbar_rotate_menu_dropdown(dropdownIndex);
break;
case WIDX_DEBUG:
top_toolbar_debug_menu_dropdown(dropdownIndex);
break;
case WIDX_NETWORK:
top_toolbar_network_menu_dropdown(dropdownIndex);
break;
}
}
/**
*
* rct2: 0x0066C810
*/
static void window_top_toolbar_invalidate(rct_window* w)
{
int32_t x, enabledWidgets, widgetIndex, widgetWidth, firstAlignment;
rct_widget* widget;
// Enable / disable buttons
window_top_toolbar_widgets[WIDX_PAUSE].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_FILE_MENU].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_ZOOM_OUT].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_ZOOM_IN].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_ROTATE].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_VIEW_MENU].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_MAP].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_MUTE].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_CHAT].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_LAND].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_WATER].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_SCENERY].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_PATH].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_CONSTRUCT_RIDE].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_RIDES].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_PARK].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_STAFF].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_GUESTS].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_CLEAR_SCENERY].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_FINANCES].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_RESEARCH].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_FASTFORWARD].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_CHEATS].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_DEBUG].type = gConfigGeneral.debugging_tools ? WWT_TRNBTN : WWT_EMPTY;
window_top_toolbar_widgets[WIDX_NEWS].type = WWT_TRNBTN;
window_top_toolbar_widgets[WIDX_NETWORK].type = WWT_TRNBTN;
if (!gConfigInterface.toolbar_show_mute)
{
window_top_toolbar_widgets[WIDX_MUTE].type = WWT_EMPTY;
}
if (!gConfigInterface.toolbar_show_chat)
{
window_top_toolbar_widgets[WIDX_CHAT].type = WWT_EMPTY;
}
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
{
window_top_toolbar_widgets[WIDX_PAUSE].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_RIDES].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_PARK].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_STAFF].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_GUESTS].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_FINANCES].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_RESEARCH].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_NEWS].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_NETWORK].type = WWT_EMPTY;
if (gS6Info.editor_step != EDITOR_STEP_LANDSCAPE_EDITOR)
{
window_top_toolbar_widgets[WIDX_MAP].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_LAND].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_WATER].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_SCENERY].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_PATH].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_CLEAR_SCENERY].type = WWT_EMPTY;
}
if (gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
{
window_top_toolbar_widgets[WIDX_CONSTRUCT_RIDE].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_FASTFORWARD].type = WWT_EMPTY;
}
if (gS6Info.editor_step != EDITOR_STEP_LANDSCAPE_EDITOR && gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
{
window_top_toolbar_widgets[WIDX_ZOOM_OUT].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_ZOOM_IN].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_ROTATE].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_VIEW_MENU].type = WWT_EMPTY;
}
}
else
{
if ((gParkFlags & PARK_FLAGS_NO_MONEY) || !gConfigInterface.toolbar_show_finances)
window_top_toolbar_widgets[WIDX_FINANCES].type = WWT_EMPTY;
if (!gConfigInterface.toolbar_show_research)
window_top_toolbar_widgets[WIDX_RESEARCH].type = WWT_EMPTY;
if (!gConfigInterface.toolbar_show_cheats)
window_top_toolbar_widgets[WIDX_CHEATS].type = WWT_EMPTY;
if (!gConfigInterface.toolbar_show_news)
window_top_toolbar_widgets[WIDX_NEWS].type = WWT_EMPTY;
switch (network_get_mode())
{
case NETWORK_MODE_NONE:
window_top_toolbar_widgets[WIDX_NETWORK].type = WWT_EMPTY;
window_top_toolbar_widgets[WIDX_CHAT].type = WWT_EMPTY;
break;
case NETWORK_MODE_CLIENT:
window_top_toolbar_widgets[WIDX_PAUSE].type = WWT_EMPTY;
[[fallthrough]];
case NETWORK_MODE_SERVER:
window_top_toolbar_widgets[WIDX_FASTFORWARD].type = WWT_EMPTY;
break;
}
}
enabledWidgets = 0;
for (int i = WIDX_PAUSE; i <= WIDX_CHAT; i++)
if (window_top_toolbar_widgets[i].type != WWT_EMPTY)
enabledWidgets |= (1 << i);
w->enabled_widgets = enabledWidgets;
// Align left hand side toolbar buttons
firstAlignment = 1;
x = 0;
for (size_t i = 0; i < std::size(left_aligned_widgets_order); ++i)
{
widgetIndex = left_aligned_widgets_order[i];
widget = &window_top_toolbar_widgets[widgetIndex];
if (widget->type == WWT_EMPTY && widgetIndex != WIDX_SEPARATOR)
continue;
if (firstAlignment && widgetIndex == WIDX_SEPARATOR)
continue;
widgetWidth = widget->right - widget->left;
widget->left = x;
x += widgetWidth;
widget->right = x;
x += 1;
firstAlignment = 0;
}
// Align right hand side toolbar buttons
int32_t screenWidth = context_get_width();
firstAlignment = 1;
x = std::max(640, screenWidth);
for (size_t i = 0; i < std::size(right_aligned_widgets_order); ++i)
{
widgetIndex = right_aligned_widgets_order[i];
widget = &window_top_toolbar_widgets[widgetIndex];
if (widget->type == WWT_EMPTY && widgetIndex != WIDX_SEPARATOR)
continue;
if (firstAlignment && widgetIndex == WIDX_SEPARATOR)
continue;
widgetWidth = widget->right - widget->left;
x -= 1;
widget->right = x;
x -= widgetWidth;
widget->left = x;
firstAlignment = 0;
}
// Footpath button pressed down
if (window_find_by_class(WC_FOOTPATH) == nullptr)
w->pressed_widgets &= ~(1 << WIDX_PATH);
else
w->pressed_widgets |= (1 << WIDX_PATH);
if (gGamePaused & GAME_PAUSED_NORMAL)
w->pressed_widgets |= (1 << WIDX_PAUSE);
else
w->pressed_widgets &= ~(1 << WIDX_PAUSE);
if (!gGameSoundsOff)
window_top_toolbar_widgets[WIDX_MUTE].image = IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_MUTE;
else
window_top_toolbar_widgets[WIDX_MUTE].image = IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_UNMUTE;
// Set map button to the right image.
if (window_top_toolbar_widgets[WIDX_MAP].type != WWT_EMPTY)
{
static constexpr uint32_t imageIdByRotation[] = {
SPR_G2_MAP_NORTH,
SPR_G2_MAP_WEST,
SPR_G2_MAP_SOUTH,
SPR_G2_MAP_EAST,
};
uint32_t mapImageId = imageIdByRotation[get_current_rotation()];
window_top_toolbar_widgets[WIDX_MAP].image = IMAGE_TYPE_REMAP | mapImageId;
}
// Zoomed out/in disable. Not sure where this code is in the original.
if (window_get_main()->viewport->zoom == 0)
{
w->disabled_widgets |= (1 << WIDX_ZOOM_IN);
}
else if (window_get_main()->viewport->zoom >= MAX_ZOOM_LEVEL)
{
w->disabled_widgets |= (1 << WIDX_ZOOM_OUT);
}
else
{
w->disabled_widgets &= ~((1 << WIDX_ZOOM_IN) | (1 << WIDX_ZOOM_OUT));
}
}
/**
*
* rct2: 0x0066C8EC
*/
static void window_top_toolbar_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
int32_t x, y, imgId;
window_draw_widgets(w, dpi);
// Draw staff button image (setting masks to the staff colours)
if (window_top_toolbar_widgets[WIDX_STAFF].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_STAFF].left;
y = w->y + window_top_toolbar_widgets[WIDX_STAFF].top;
imgId = SPR_TOOLBAR_STAFF;
if (widget_is_pressed(w, WIDX_STAFF))
imgId++;
imgId |= SPRITE_ID_PALETTE_COLOUR_2(gStaffHandymanColour, gStaffMechanicColour);
gfx_draw_sprite(dpi, imgId, x, y, 0);
}
// Draw fast forward button
if (window_top_toolbar_widgets[WIDX_FASTFORWARD].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_FASTFORWARD].left + 0;
y = w->y + window_top_toolbar_widgets[WIDX_FASTFORWARD].top + 0;
if (widget_is_pressed(w, WIDX_FASTFORWARD))
y++;
imgId = SPR_G2_FASTFORWARD;
gfx_draw_sprite(dpi, imgId, x + 6, y + 3, 0);
for (int32_t i = 0; i < gGameSpeed && gGameSpeed <= 4; i++)
{
gfx_draw_sprite(dpi, SPR_G2_SPEED_ARROW, x + 5 + i * 5, y + 15, 0);
}
for (int32_t i = 0; i < 3 && i < gGameSpeed - 4 && gGameSpeed >= 5; i++)
{
gfx_draw_sprite(dpi, SPR_G2_HYPER_ARROW, x + 5 + i * 6, y + 15, 0);
}
}
// Draw cheats button
if (window_top_toolbar_widgets[WIDX_CHEATS].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_CHEATS].left - 1;
y = w->y + window_top_toolbar_widgets[WIDX_CHEATS].top - 1;
if (widget_is_pressed(w, WIDX_CHEATS))
y++;
imgId = SPR_G2_SANDBOX;
gfx_draw_sprite(dpi, imgId, x, y, 3);
}
// Draw chat button
if (window_top_toolbar_widgets[WIDX_CHAT].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_CHAT].left;
y = w->y + window_top_toolbar_widgets[WIDX_CHAT].top - 2;
if (widget_is_pressed(w, WIDX_CHAT))
y++;
imgId = SPR_G2_CHAT;
gfx_draw_sprite(dpi, imgId, x, y, 3);
}
// Draw debug button
if (window_top_toolbar_widgets[WIDX_DEBUG].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_DEBUG].left;
y = w->y + window_top_toolbar_widgets[WIDX_DEBUG].top - 1;
if (widget_is_pressed(w, WIDX_DEBUG))
y++;
imgId = SPR_TAB_GEARS_0;
gfx_draw_sprite(dpi, imgId, x, y, 3);
}
// Draw research button
if (window_top_toolbar_widgets[WIDX_RESEARCH].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_RESEARCH].left - 1;
y = w->y + window_top_toolbar_widgets[WIDX_RESEARCH].top;
if (widget_is_pressed(w, WIDX_RESEARCH))
y++;
imgId = SPR_TAB_FINANCES_RESEARCH_0;
gfx_draw_sprite(dpi, imgId, x, y, 0);
}
// Draw finances button
if (window_top_toolbar_widgets[WIDX_FINANCES].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_FINANCES].left + 3;
y = w->y + window_top_toolbar_widgets[WIDX_FINANCES].top + 1;
if (widget_is_pressed(w, WIDX_FINANCES))
y++;
imgId = SPR_FINANCE;
gfx_draw_sprite(dpi, imgId, x, y, 0);
}
// Draw news button
if (window_top_toolbar_widgets[WIDX_NEWS].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_NEWS].left + 3;
y = w->y + window_top_toolbar_widgets[WIDX_NEWS].top + 0;
if (widget_is_pressed(w, WIDX_NEWS))
y++;
imgId = SPR_G2_TAB_NEWS;
gfx_draw_sprite(dpi, imgId, x, y, 0);
}
// Draw network button
if (window_top_toolbar_widgets[WIDX_NETWORK].type != WWT_EMPTY)
{
x = w->x + window_top_toolbar_widgets[WIDX_NETWORK].left + 3;
y = w->y + window_top_toolbar_widgets[WIDX_NETWORK].top + 0;
if (widget_is_pressed(w, WIDX_NETWORK))
y++;
// Draw (de)sync icon.
imgId = (network_is_desynchronised() ? SPR_G2_MULTIPLAYER_DESYNC : SPR_G2_MULTIPLAYER_SYNC);
gfx_draw_sprite(dpi, imgId, x + 3, y + 11, 0);
// Draw number of players.
int32_t player_count = network_get_num_players();
gCurrentFontSpriteBase = FONT_SPRITE_BASE_MEDIUM;
gfx_draw_string_right(dpi, STR_COMMA16, &player_count, COLOUR_WHITE | COLOUR_FLAG_OUTLINE, x + 23, y + 1);
}
}
/**
*
* rct2: 0x006E3158
*/
static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widgetIndex)
{
// ax, cx, bl
int16_t grid_x, grid_y;
int32_t type;
// edx
TileElement* tile_element;
auto flags = VIEWPORT_INTERACTION_MASK_SCENERY & VIEWPORT_INTERACTION_MASK_WALL & VIEWPORT_INTERACTION_MASK_LARGE_SCENERY
& VIEWPORT_INTERACTION_MASK_BANNER;
// This is -2 as banner is 12 but flags are offset different
// not used
rct_viewport* viewport;
get_map_coordinates_from_pos(x, y, flags, &grid_x, &grid_y, &type, &tile_element, &viewport);
switch (type)
{
case VIEWPORT_INTERACTION_ITEM_SCENERY:
{
rct_scenery_entry* scenery_entry = tile_element->AsSmallScenery()->GetEntry();
// If can't repaint
if (!scenery_small_entry_has_flag(
scenery_entry, SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG_HAS_GLASS))
return;
uint8_t quadrant = tile_element->AsSmallScenery()->GetSceneryQuadrant();
auto repaintScenery = SmallScenerySetColourAction(
{ grid_x, grid_y, tile_element->base_height * 8 }, quadrant, tile_element->AsSmallScenery()->GetEntryIndex(),
gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case VIEWPORT_INTERACTION_ITEM_WALL:
{
rct_scenery_entry* scenery_entry = tile_element->AsWall()->GetEntry();
// If can't repaint
if (!(scenery_entry->wall.flags & (WALL_SCENERY_HAS_PRIMARY_COLOUR | WALL_SCENERY_HAS_GLASS)))
return;
auto repaintScenery = WallSetColourAction(
{ grid_x, grid_y, tile_element->base_height * 8, tile_element->GetDirection() }, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
{
rct_scenery_entry* scenery_entry = tile_element->AsLargeScenery()->GetEntry();
// If can't repaint
if (!(scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
return;
auto repaintScenery = LargeScenerySetColourAction(
{ grid_x, grid_y, tile_element->base_height * 8, tile_element->GetDirection() },
tile_element->AsLargeScenery()->GetSequenceIndex(), gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case VIEWPORT_INTERACTION_ITEM_BANNER:
{
rct_banner* banner = &gBanners[tile_element->AsBanner()->GetIndex()];
rct_scenery_entry* scenery_entry = get_banner_entry(banner->type);
if (scenery_entry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR)
{
auto repaintScenery = BannerSetColourAction(
{ grid_x, grid_y, tile_element->base_height * 8, tile_element->AsBanner()->GetPosition() },
gWindowSceneryPrimaryColour);
GameActions::Execute(&repaintScenery);
}
break;
}
default:
return;
}
}
static void scenery_eyedropper_tool_down(int16_t x, int16_t y, rct_widgetindex widgetIndex)
{
auto flags = VIEWPORT_INTERACTION_MASK_SCENERY & VIEWPORT_INTERACTION_MASK_WALL & VIEWPORT_INTERACTION_MASK_LARGE_SCENERY
& VIEWPORT_INTERACTION_MASK_BANNER & VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM;
int16_t gridX, gridY;
int32_t type;
TileElement* tileElement;
rct_viewport* viewport;
get_map_coordinates_from_pos(x, y, flags, &gridX, &gridY, &type, &tileElement, &viewport);
switch (type)
{
case VIEWPORT_INTERACTION_ITEM_SCENERY:
{
SmallSceneryElement* sceneryElement = tileElement->AsSmallScenery();
int32_t entryIndex = sceneryElement->GetEntryIndex();
rct_scenery_entry* sceneryEntry = get_small_scenery_entry(entryIndex);
if (sceneryEntry != nullptr)
{
int32_t sceneryId = get_scenery_id_from_entry_index(OBJECT_TYPE_SMALL_SCENERY, entryIndex);
if (sceneryId != -1 && window_scenery_set_selected_item(sceneryId))
{
gWindowSceneryRotation = sceneryElement->GetDirectionWithOffset(get_current_rotation());
gWindowSceneryPrimaryColour = sceneryElement->GetPrimaryColour();
gWindowScenerySecondaryColour = sceneryElement->GetSecondaryColour();
gWindowSceneryEyedropperEnabled = false;
}
}
break;
}
case VIEWPORT_INTERACTION_ITEM_WALL:
{
int32_t entryIndex = tileElement->AsWall()->GetEntryIndex();
rct_scenery_entry* sceneryEntry = get_wall_entry(entryIndex);
if (sceneryEntry != nullptr)
{
int32_t sceneryId = get_scenery_id_from_entry_index(OBJECT_TYPE_WALLS, entryIndex);
if (sceneryId != -1 && window_scenery_set_selected_item(sceneryId))
{
gWindowSceneryPrimaryColour = tileElement->AsWall()->GetPrimaryColour();
gWindowScenerySecondaryColour = tileElement->AsWall()->GetSecondaryColour();
gWindowSceneryTertiaryColour = tileElement->AsWall()->GetTertiaryColour();
gWindowSceneryEyedropperEnabled = false;
}
}
break;
}
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
{
int32_t entryIndex = tileElement->AsLargeScenery()->GetEntryIndex();
rct_scenery_entry* sceneryEntry = get_large_scenery_entry(entryIndex);
if (sceneryEntry != nullptr)
{
int32_t sceneryId = get_scenery_id_from_entry_index(OBJECT_TYPE_LARGE_SCENERY, entryIndex);
if (sceneryId != -1 && window_scenery_set_selected_item(sceneryId))
{
gWindowSceneryRotation = (get_current_rotation() + tileElement->GetDirection()) & 3;
gWindowSceneryPrimaryColour = tileElement->AsLargeScenery()->GetPrimaryColour();
gWindowScenerySecondaryColour = tileElement->AsLargeScenery()->GetSecondaryColour();
gWindowSceneryEyedropperEnabled = false;
}
}
break;
}
case VIEWPORT_INTERACTION_ITEM_BANNER:
{
int32_t bannerIndex = tileElement->AsBanner()->GetIndex();
rct_banner* banner = &gBanners[bannerIndex];
rct_scenery_entry* sceneryEntry = get_banner_entry(banner->type);
if (sceneryEntry != nullptr)
{
int32_t sceneryId = get_scenery_id_from_entry_index(OBJECT_TYPE_BANNERS, banner->type);
if (sceneryId != -1 && window_scenery_set_selected_item(sceneryId))
{
gWindowSceneryEyedropperEnabled = false;
}
}
break;
}
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
{
int32_t entryIndex = tileElement->AsPath()->GetAdditionEntryIndex();
rct_scenery_entry* sceneryEntry = get_footpath_item_entry(entryIndex);
if (sceneryEntry != nullptr)
{
int32_t sceneryId = get_scenery_id_from_entry_index(OBJECT_TYPE_PATH_BITS, entryIndex);
if (sceneryId != -1 && window_scenery_set_selected_item(sceneryId))
{
gWindowSceneryEyedropperEnabled = false;
}
}
break;
}
}
}
/**
*
* rct2: 0x006E1F34
* Outputs
* eax : gridX
* ebx : parameter_1
* ecx : gridY
* edx : parameter_2
* edi : parameter_3
*/
static void sub_6E1F34(
int16_t x, int16_t y, uint16_t selected_scenery, int16_t* grid_x, int16_t* grid_y, uint32_t* parameter_1,
uint32_t* parameter_2, uint32_t* parameter_3)
{
rct_window* w = window_find_by_class(WC_SCENERY);
if (w == nullptr)
{
*grid_x = LOCATION_NULL;
return;
}
// The upper byte of selected_scenery contains the type, the lower byte the index.
uint8_t scenery_type = selected_scenery >> 8;
selected_scenery &= 0xFF;
uint16_t maxPossibleHeight = (std::numeric_limits<decltype(TileElement::base_height)>::max() - 32) << MAX_ZOOM_LEVEL;
bool can_raise_item = false;
if (scenery_type == SCENERY_TYPE_SMALL)
{
rct_scenery_entry* scenery_entry = get_small_scenery_entry(selected_scenery);
maxPossibleHeight -= scenery_entry->small_scenery.height;
if (scenery_small_entry_has_flag(scenery_entry, SMALL_SCENERY_FLAG_STACKABLE))
{
can_raise_item = true;
}
}
else if (scenery_type == SCENERY_TYPE_WALL)
{
rct_scenery_entry* scenery_entry = get_wall_entry(selected_scenery);
if (scenery_entry)
{
maxPossibleHeight -= scenery_entry->wall.height;
}
can_raise_item = true;
}
else if (scenery_type == SCENERY_TYPE_LARGE)
{
rct_scenery_entry* scenery_entry = get_large_scenery_entry(selected_scenery);
if (scenery_entry)
{
int16_t tileZ = 0;
for (int32_t i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; ++i)
{
assert(i < MAXIMUM_MAP_SIZE_TECHNICAL);
tileZ += scenery_entry->large_scenery.tiles[i].z_clearance;
}
maxPossibleHeight -= tileZ;
}
can_raise_item = true;
}
if (!can_raise_item && !gCheatsDisableSupportLimits)
{
gSceneryCtrlPressed = false;
gSceneryShiftPressed = false;
}
else
{
if (!gSceneryCtrlPressed)
{
if (input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_COPY_Z))
{
// CTRL pressed
TileElement* tile_element;
auto flags = VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_RIDE
& VIEWPORT_INTERACTION_MASK_SCENERY & VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_WALL
& VIEWPORT_INTERACTION_MASK_LARGE_SCENERY;
int32_t interaction_type;
get_map_coordinates_from_pos(x, y, flags, nullptr, nullptr, &interaction_type, &tile_element, nullptr);
if (interaction_type != VIEWPORT_INTERACTION_ITEM_NONE)
{
gSceneryCtrlPressed = true;
gSceneryCtrlPressZ = tile_element->base_height * 8;
}
}
}
else
{
if (!(input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_COPY_Z)))
{
// CTRL not pressed
gSceneryCtrlPressed = false;
}
}
if (!gSceneryShiftPressed)
{
if (input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_SHIFT_Z))
{
// SHIFT pressed
gSceneryShiftPressed = true;
gSceneryShiftPressX = x;
gSceneryShiftPressY = y;
gSceneryShiftPressZOffset = 0;
}
}
else
{
if (input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_SHIFT_Z))
{
// SHIFT pressed
gSceneryShiftPressZOffset = (gSceneryShiftPressY - y + 4);
// Scale delta by zoom to match mouse position.
auto* mainWnd = window_get_main();
if (mainWnd && mainWnd->viewport)
{
gSceneryShiftPressZOffset <<= mainWnd->viewport->zoom;
}
gSceneryShiftPressZOffset = floor2(gSceneryShiftPressZOffset, 8);
x = gSceneryShiftPressX;
y = gSceneryShiftPressY;
}
else
{
// SHIFT not pressed
gSceneryShiftPressed = false;
}
}
}
switch (scenery_type)
{
case SCENERY_TYPE_SMALL:
{
// Small scenery
rct_scenery_entry* scenery = get_small_scenery_entry(selected_scenery);
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE))
{
uint8_t cl = 0;
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
screen_get_map_xy_quadrant(x, y, grid_x, grid_y, &cl);
if (*grid_x == LOCATION_NULL)
return;
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
TileElement* tile_element = map_get_surface_element_at(*grid_x / 32, *grid_y / 32);
if (tile_element == nullptr)
{
*grid_x = LOCATION_NULL;
return;
}
int16_t z = (tile_element->base_height * 8) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
screen_get_map_xy_quadrant_with_z(x, y, z, grid_x, grid_y, &cl);
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (*grid_x == LOCATION_NULL)
return;
uint8_t rotation = gWindowSceneryRotation;
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
{
rotation = util_rand() & 0xFF;
}
rotation -= get_current_rotation();
rotation &= 0x3;
// Also places it in lower but think thats for clobbering
*parameter_1 = selected_scenery << 8;
*parameter_2 = (cl ^ (1 << 1)) | (gWindowSceneryPrimaryColour << 8);
*parameter_3 = rotation | (gWindowScenerySecondaryColour << 16);
if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
{
virtual_floor_set_height(gSceneryPlaceZ);
}
return;
}
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
auto flags = VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER;
int32_t interaction_type = 0;
TileElement* tile_element;
get_map_coordinates_from_pos(x, y, flags, grid_x, grid_y, &interaction_type, &tile_element, nullptr);
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
{
*grid_x = LOCATION_NULL;
return;
}
// If CTRL and SHIFT not pressed
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
tile_element = map_get_surface_element_at(*grid_x / 32, *grid_y / 32);
if (tile_element == nullptr)
{
*grid_x = LOCATION_NULL;
return;
}
int16_t z = (tile_element->base_height * 8) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
screen_get_map_xy_with_z(x, y, z, grid_x, grid_y);
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (*grid_x == LOCATION_NULL)
return;
*grid_x &= 0xFFE0;
*grid_y &= 0xFFE0;
uint8_t rotation = gWindowSceneryRotation;
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
{
rotation = util_rand() & 0xFF;
}
rotation -= get_current_rotation();
rotation &= 0x3;
// Also places it in lower but think thats for clobbering
*parameter_1 = selected_scenery << 8;
*parameter_2 = 0 | (gWindowSceneryPrimaryColour << 8);
*parameter_3 = rotation | (gWindowScenerySecondaryColour << 16);
break;
}
case SCENERY_TYPE_PATH_ITEM:
{
// Path bits
auto flags = VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM;
int32_t interaction_type = 0;
TileElement* tile_element;
get_map_coordinates_from_pos(x, y, flags, grid_x, grid_y, &interaction_type, &tile_element, nullptr);
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
{
*grid_x = LOCATION_NULL;
return;
}
*parameter_1 = tile_element->AsPath()->GetSlopeDirection() << 8;
if (tile_element->AsPath()->IsSloped())
*parameter_1 |= FOOTPATH_PROPERTIES_FLAG_IS_SLOPED << 8;
*parameter_2 = tile_element->base_height;
*parameter_2 |= (tile_element->AsPath()->GetPathEntryIndex() << 8);
if (tile_element->AsPath()->IsQueue())
{
*parameter_2 |= LOCATION_NULL;
}
*parameter_3 = selected_scenery + 1;
break;
}
case SCENERY_TYPE_WALL:
{
// Walls
uint8_t cl;
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
screen_get_map_xy_side(x, y, grid_x, grid_y, &cl);
if (*grid_x == LOCATION_NULL)
return;
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
TileElement* tile_element = map_get_surface_element_at(*grid_x / 32, *grid_y / 32);
if (tile_element == nullptr)
{
*grid_x = LOCATION_NULL;
return;
}
int16_t z = (tile_element->base_height * 8) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
screen_get_map_xy_side_with_z(x, y, z, grid_x, grid_y, &cl);
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (*grid_x == LOCATION_NULL)
return;
_secondaryColour = gWindowScenerySecondaryColour;
_tertiaryColour = gWindowSceneryTertiaryColour;
// Also places it in lower but think thats for clobbering
*parameter_1 = selected_scenery << 8;
*parameter_2 = cl | (gWindowSceneryPrimaryColour << 8);
*parameter_3 = 0;
break;
}
case SCENERY_TYPE_LARGE:
{
// Large scenery
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
sub_68A15E(x, y, grid_x, grid_y, nullptr, nullptr);
if (*grid_x == LOCATION_NULL)
return;
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
TileElement* tile_element = map_get_surface_element_at(*grid_x / 32, *grid_y / 32);
if (tile_element == nullptr)
{
*grid_x = LOCATION_NULL;
return;
}
int16_t z = (tile_element->base_height * 8) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
screen_get_map_xy_with_z(x, y, z, grid_x, grid_y);
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (*grid_x == LOCATION_NULL)
return;
*grid_x &= 0xFFE0;
*grid_y &= 0xFFE0;
uint8_t rotation = gWindowSceneryRotation;
rotation -= get_current_rotation();
rotation &= 0x3;
*parameter_1 = (rotation << 8);
*parameter_2 = gWindowSceneryPrimaryColour | (gWindowScenerySecondaryColour << 8);
*parameter_3 = selected_scenery;
break;
}
case SCENERY_TYPE_BANNER:
{
// Banner
auto flags = VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM;
int32_t interaction_type = 0;
TileElement* tile_element;
get_map_coordinates_from_pos(x, y, flags, grid_x, grid_y, &interaction_type, &tile_element, nullptr);
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
{
*grid_x = LOCATION_NULL;
return;
}
uint8_t rotation = gWindowSceneryRotation;
rotation -= get_current_rotation();
rotation &= 0x3;
int16_t z = tile_element->base_height;
if (tile_element->AsPath()->IsSloped())
{
if (rotation != direction_reverse(tile_element->AsPath()->GetSlopeDirection()))
{
z += 2;
}
}
z /= 2;
// Also places it in lower but think thats for clobbering
*parameter_1 = selected_scenery << 8;
*parameter_2 = z | (rotation << 8);
*parameter_3 = gWindowSceneryPrimaryColour;
break;
}
}
if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
{
virtual_floor_set_height(gSceneryPlaceZ);
}
}
/**
*
* rct2: 0x006E2CC6
*/
static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_window* w, rct_widgetindex widgetIndex)
{
scenery_remove_ghost_tool_placement();
if (gWindowSceneryPaintEnabled & 1)
{
repaint_scenery_tool_down(x, y, widgetIndex);
return;
}
else if (gWindowSceneryEyedropperEnabled)
{
scenery_eyedropper_tool_down(x, y, widgetIndex);
return;
}
uint16_t selectedTab = gWindowSceneryTabSelections[gWindowSceneryActiveTabIndex];
uint8_t sceneryType = (selectedTab & 0xFF00) >> 8;
if (selectedTab == WINDOW_SCENERY_TAB_SELECTION_UNDEFINED)
return;
int16_t gridX, gridY;
uint32_t parameter_1, parameter_2, parameter_3;
sub_6E1F34(x, y, selectedTab, &gridX, &gridY, &parameter_1, &parameter_2, &parameter_3);
if (gridX == LOCATION_NULL)
return;
switch (sceneryType)
{
case SCENERY_TYPE_SMALL:
{
int32_t quantity = 1;
bool isCluster = gWindowSceneryClusterEnabled
&& (network_get_mode() != NETWORK_MODE_CLIENT
|| network_can_perform_command(network_get_current_player_group_index(), -2));
if (isCluster)
{
quantity = 35;
}
bool forceError = true;
for (int32_t q = 0; q < quantity; q++)
{
int32_t zCoordinate = gSceneryPlaceZ;
rct_scenery_entry* scenery = get_small_scenery_entry((parameter_1 >> 8) & 0xFF);
int16_t cur_grid_x = gridX;
int16_t cur_grid_y = gridY;
if (isCluster)
{
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE))
{
parameter_2 &= 0xFF00;
parameter_2 |= util_rand() & 3;
}
cur_grid_x += ((util_rand() % 16) - 8) * 32;
cur_grid_y += ((util_rand() % 16) - 8) * 32;
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
{
gSceneryPlaceRotation = (gSceneryPlaceRotation + 1) & 3;
}
}
uint8_t zAttemptRange = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
zAttemptRange = 20;
}
uint8_t quadrant = parameter_2 & 0xFF;
uint8_t primaryColour = (parameter_2 >> 8) & 0xFF;
uint8_t secondaryColour = (parameter_3 >> 16) & 0xFF;
uint8_t type = (parameter_1 >> 8) & 0xFF;
auto success = GA_ERROR::UNKNOWN;
// Try find a valid z coordinate
for (; zAttemptRange != 0; zAttemptRange--)
{
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
{ cur_grid_x, cur_grid_y, gSceneryPlaceZ, gSceneryPlaceRotation }, quadrant, type, primaryColour,
secondaryColour);
auto res = GameActions::Query(&smallSceneryPlaceAction);
success = res->Error;
if (res->Error == GA_ERROR::OK)
{
break;
}
if (res->Error == GA_ERROR::INSUFFICIENT_FUNDS)
{
break;
}
if (zAttemptRange != 1)
{
gSceneryPlaceZ += 8;
}
}
// Actually place
if (success == GA_ERROR::OK || ((q + 1 == quantity) && forceError))
{
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
{ cur_grid_x, cur_grid_y, gSceneryPlaceZ, gSceneryPlaceRotation }, quadrant, type, primaryColour,
secondaryColour);
smallSceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
if (result->Error == GA_ERROR::OK)
{
audio_play_sound_at_location(
SOUND_PLACE_ITEM, result->Position.x, result->Position.y, result->Position.z);
}
});
auto res = GameActions::Execute(&smallSceneryPlaceAction);
if (res->Error == GA_ERROR::OK)
{
forceError = false;
}
if (res->Error == GA_ERROR::INSUFFICIENT_FUNDS)
{
break;
}
}
gSceneryPlaceZ = zCoordinate;
}
break;
}
case SCENERY_TYPE_PATH_ITEM:
{
auto pathItemType = parameter_3 & 0xFF;
int32_t z = (parameter_2 & 0xFF) * 8;
auto footpathSceneryPlaceAction = FootpathSceneryPlaceAction({ gridX, gridY, z }, pathItemType);
footpathSceneryPlaceAction.SetCallback([](const GameAction* ga, const GameActionResult* result) {
if (result->Error != GA_ERROR::OK)
{
return;
}
audio_play_sound_at_location(SOUND_PLACE_ITEM, result->Position.x, result->Position.y, result->Position.z);
});
auto res = GameActions::Execute(&footpathSceneryPlaceAction);
break;
}
case SCENERY_TYPE_WALL:
{
uint8_t zAttemptRange = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
zAttemptRange = 20;
}
for (; zAttemptRange != 0; zAttemptRange--)
{
auto primaryColour = (parameter_2 >> 8) & 0xFF;
auto edges = parameter_2 & 0xFF;
auto type = (parameter_1 >> 8) & 0xFF;
auto wallPlaceAction = WallPlaceAction(
type, { gridX, gridY, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour, _tertiaryColour);
auto res = GameActions::Query(&wallPlaceAction);
if (res->Error == GA_ERROR::OK)
{
break;
}
if (res->ErrorMessage == STR_NOT_ENOUGH_CASH_REQUIRES || res->ErrorMessage == STR_CAN_ONLY_BUILD_THIS_ON_WATER)
{
break;
}
if (zAttemptRange != 1)
{
gSceneryPlaceZ += 8;
}
}
auto primaryColour = (parameter_2 >> 8) & 0xFF;
auto edges = parameter_2 & 0xFF;
auto type = (parameter_1 >> 8) & 0xFF;
auto wallPlaceAction = WallPlaceAction(
type, { gridX, gridY, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour, _tertiaryColour);
wallPlaceAction.SetCallback([](const GameAction* ga, const GameActionResult* result) {
if (result->Error == GA_ERROR::OK)
{
audio_play_sound_at_location(SOUND_PLACE_ITEM, result->Position.x, result->Position.y, result->Position.z);
}
});
auto res = GameActions::Execute(&wallPlaceAction);
break;
}
case SCENERY_TYPE_LARGE:
{
uint8_t zAttemptRange = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
zAttemptRange = 20;
}
for (; zAttemptRange != 0; zAttemptRange--)
{
auto primaryColour = parameter_2 & 0xFF;
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
auto largeSceneryType = parameter_3 & 0xFF;
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, largeSceneryType, primaryColour, secondaryColour);
auto res = GameActions::Query(&sceneryPlaceAction);
if (res->Error == GA_ERROR::OK)
{
break;
}
if (res->ErrorMessage == STR_NOT_ENOUGH_CASH_REQUIRES || res->ErrorMessage == STR_CAN_ONLY_BUILD_THIS_ON_WATER)
{
break;
}
if (zAttemptRange != 1)
{
gSceneryPlaceZ += 8;
}
}
auto primaryColour = parameter_2 & 0xFF;
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
auto largeSceneryType = parameter_3 & 0xFF;
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, largeSceneryType, primaryColour, secondaryColour);
sceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
if (result->Error == GA_ERROR::OK)
{
audio_play_sound_at_location(SOUND_PLACE_ITEM, result->Position.x, result->Position.y, result->Position.z);
}
else
{
audio_play_sound_at_location(SOUND_ERROR, loc.x, loc.y, gSceneryPlaceZ);
}
});
auto res = GameActions::Execute(&sceneryPlaceAction);
break;
}
case SCENERY_TYPE_BANNER:
{
int32_t flags = (parameter_1 & 0xFF00) | GAME_COMMAND_FLAG_APPLY;
gGameCommandErrorTitle = STR_CANT_POSITION_THIS_HERE;
game_command_callback = game_command_callback_place_banner;
game_do_command(
gridX, flags, gridY, parameter_2, GAME_COMMAND_PLACE_BANNER, parameter_3, gWindowSceneryPrimaryColour);
break;
}
}
}
/**
*
* rct2: 0x0068E213
*/
static void top_toolbar_tool_update_scenery_clear(int16_t x, int16_t y)
{
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
LocationXY16 mapTile = {};
screen_get_map_xy(x, y, &mapTile.x, &mapTile.y, nullptr);
if (mapTile.x == LOCATION_NULL)
{
if (gClearSceneryCost != MONEY32_UNDEFINED)
{
gClearSceneryCost = MONEY32_UNDEFINED;
window_invalidate_by_class(WC_CLEAR_SCENERY);
}
return;
}
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
{
gMapSelectType = MAP_SELECT_TYPE_FULL;
state_changed++;
}
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
int16_t tool_length = (tool_size - 1) * 32;
// Move to tool bottom left
mapTile.x -= (tool_size - 1) * 16;
mapTile.y -= (tool_size - 1) * 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
if (gMapSelectPositionA.x != mapTile.x)
{
gMapSelectPositionA.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile.y)
{
gMapSelectPositionA.y = mapTile.y;
state_changed++;
}
mapTile.x += tool_length;
mapTile.y += tool_length;
if (gMapSelectPositionB.x != mapTile.x)
{
gMapSelectPositionB.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile.y)
{
gMapSelectPositionB.y = mapTile.y;
state_changed++;
}
map_invalidate_selection_rect();
if (!state_changed)
return;
auto action = GetClearAction();
auto result = GameActions::Query(&action);
auto cost = (result->Error == GA_ERROR::OK ? result->Cost : MONEY32_UNDEFINED);
if (gClearSceneryCost != cost)
{
gClearSceneryCost = cost;
window_invalidate_by_class(WC_CLEAR_SCENERY);
}
}
static void top_toolbar_tool_update_land_paint(int16_t x, int16_t y)
{
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
LocationXY16 mapTile = {};
screen_get_map_xy(x, y, &mapTile.x, &mapTile.y, nullptr);
if (mapTile.x == LOCATION_NULL)
{
if (gClearSceneryCost != MONEY32_UNDEFINED)
{
gClearSceneryCost = MONEY32_UNDEFINED;
window_invalidate_by_class(WC_CLEAR_SCENERY);
}
return;
}
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
{
gMapSelectType = MAP_SELECT_TYPE_FULL;
state_changed++;
}
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
int16_t tool_length = (tool_size - 1) * 32;
// Move to tool bottom left
mapTile.x -= (tool_size - 1) * 16;
mapTile.y -= (tool_size - 1) * 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
if (gMapSelectPositionA.x != mapTile.x)
{
gMapSelectPositionA.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile.y)
{
gMapSelectPositionA.y = mapTile.y;
state_changed++;
}
mapTile.x += tool_length;
mapTile.y += tool_length;
if (gMapSelectPositionB.x != mapTile.x)
{
gMapSelectPositionB.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile.y)
{
gMapSelectPositionB.y = mapTile.y;
state_changed++;
}
map_invalidate_selection_rect();
if (!state_changed)
return;
}
/**
*
* rct2: 0x00664280
*/
static void top_toolbar_tool_update_land(int16_t x, int16_t y)
{
const bool mapCtrlPressed = input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_COPY_Z);
map_invalidate_selection_rect();
if (gCurrentToolId == TOOL_UP_DOWN_ARROW)
{
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
return;
money32 lower_cost = selection_lower_land(0);
money32 raise_cost = selection_raise_land(0);
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
window_invalidate_by_class(WC_LAND);
}
return;
}
int16_t tool_size = gLandToolSize;
LocationXY16 mapTile;
uint8_t side;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
if (tool_size == 1)
{
int32_t selectionType;
// Get selection type and map coordinates from mouse x,y position
mapTile = { x, y };
screen_pos_to_map_pos(&mapTile.x, &mapTile.y, &selectionType);
screen_get_map_xy_side(x, y, &mapTile.x, &mapTile.y, &side);
if (mapTile.x == LOCATION_NULL)
{
money32 lower_cost = MONEY32_UNDEFINED;
money32 raise_cost = MONEY32_UNDEFINED;
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
window_invalidate_by_class(WC_LAND);
}
return;
}
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != selectionType)
{
gMapSelectType = selectionType;
state_changed++;
}
if ((gMapSelectType != MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF)) && mapCtrlPressed)
{
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF);
state_changed++;
}
if (gMapSelectPositionA.x != mapTile.x)
{
gMapSelectPositionA.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile.y)
{
gMapSelectPositionA.y = mapTile.y;
state_changed++;
}
if (gMapSelectPositionB.x != mapTile.x)
{
gMapSelectPositionB.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile.y)
{
gMapSelectPositionB.y = mapTile.y;
state_changed++;
}
map_invalidate_selection_rect();
if (!state_changed)
return;
money32 lower_cost = selection_lower_land(0);
money32 raise_cost = selection_raise_land(0);
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
window_invalidate_by_class(WC_LAND);
}
return;
}
// Get map coordinates and the side of the tile that is being hovered over
screen_get_map_xy_side(x, y, &mapTile.x, &mapTile.y, &side);
if (mapTile.x == LOCATION_NULL)
{
money32 lower_cost = MONEY32_UNDEFINED;
money32 raise_cost = MONEY32_UNDEFINED;
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
window_invalidate_by_class(WC_LAND);
}
return;
}
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
{
gMapSelectType = MAP_SELECT_TYPE_FULL;
state_changed++;
}
if ((gMapSelectType != MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF)) && mapCtrlPressed)
{
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF);
state_changed++;
}
if (tool_size == 0)
tool_size = 1;
int16_t tool_length = (tool_size - 1) * 32;
// Decide on shape of the brush for bigger selection size
switch (gMapSelectType)
{
case MAP_SELECT_TYPE_EDGE_0:
case MAP_SELECT_TYPE_EDGE_2:
// Line
mapTile.y -= (tool_size - 1) * 16;
mapTile.y &= 0xFFE0;
break;
case MAP_SELECT_TYPE_EDGE_1:
case MAP_SELECT_TYPE_EDGE_3:
// Line
mapTile.x -= (tool_size - 1) * 16;
mapTile.x &= 0xFFE0;
break;
default:
// Move to tool bottom left
mapTile.x -= (tool_size - 1) * 16;
mapTile.y -= (tool_size - 1) * 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
break;
}
if (gMapSelectPositionA.x != mapTile.x)
{
gMapSelectPositionA.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile.y)
{
gMapSelectPositionA.y = mapTile.y;
state_changed++;
}
// Go to other side
switch (gMapSelectType)
{
case MAP_SELECT_TYPE_EDGE_0:
case MAP_SELECT_TYPE_EDGE_2:
// Line
mapTile.y += tool_length;
gMapSelectType = MAP_SELECT_TYPE_FULL;
break;
case MAP_SELECT_TYPE_EDGE_1:
case MAP_SELECT_TYPE_EDGE_3:
// Line
mapTile.x += tool_length;
gMapSelectType = MAP_SELECT_TYPE_FULL;
break;
default:
mapTile.x += tool_length;
mapTile.y += tool_length;
break;
}
if (gMapSelectPositionB.x != mapTile.x)
{
gMapSelectPositionB.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile.y)
{
gMapSelectPositionB.y = mapTile.y;
state_changed++;
}
map_invalidate_selection_rect();
if (!state_changed)
return;
money32 lower_cost = selection_lower_land(0);
money32 raise_cost = selection_raise_land(0);
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
window_invalidate_by_class(WC_LAND);
}
}
/**
*
* rct2: 0x006E6BDC
*/
static void top_toolbar_tool_update_water(int16_t x, int16_t y)
{
map_invalidate_selection_rect();
if (gCurrentToolId == TOOL_UP_DOWN_ARROW)
{
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
return;
auto waterLowerAction = WaterLowerAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto waterRaiseAction = WaterRaiseAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto res = GameActions::Query(&waterLowerAction);
money32 lowerCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
res = GameActions::Query(&waterRaiseAction);
money32 raiseCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
if (gWaterToolRaiseCost != raiseCost || gWaterToolLowerCost != lowerCost)
{
gWaterToolRaiseCost = raiseCost;
gWaterToolLowerCost = lowerCost;
window_invalidate_by_class(WC_WATER);
}
return;
}
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
LocationXY16 mapTile = {};
int32_t interaction_type = 0;
get_map_coordinates_from_pos(
x, y, VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER, &mapTile.x, &mapTile.y, &interaction_type,
nullptr, nullptr);
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
{
if (gWaterToolRaiseCost != MONEY32_UNDEFINED || gWaterToolLowerCost != MONEY32_UNDEFINED)
{
gWaterToolRaiseCost = MONEY32_UNDEFINED;
gWaterToolLowerCost = MONEY32_UNDEFINED;
window_invalidate_by_class(WC_WATER);
}
return;
}
mapTile.x += 16;
mapTile.y += 16;
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL_WATER)
{
gMapSelectType = MAP_SELECT_TYPE_FULL_WATER;
state_changed++;
}
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
int16_t tool_length = (tool_size - 1) * 32;
// Move to tool bottom left
mapTile.x -= (tool_size - 1) * 16;
mapTile.y -= (tool_size - 1) * 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
if (gMapSelectPositionA.x != mapTile.x)
{
gMapSelectPositionA.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile.y)
{
gMapSelectPositionA.y = mapTile.y;
state_changed++;
}
mapTile.x += tool_length;
mapTile.y += tool_length;
if (gMapSelectPositionB.x != mapTile.x)
{
gMapSelectPositionB.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile.y)
{
gMapSelectPositionB.y = mapTile.y;
state_changed++;
}
map_invalidate_selection_rect();
if (!state_changed)
return;
auto waterLowerAction = WaterLowerAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto waterRaiseAction = WaterRaiseAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto res = GameActions::Query(&waterLowerAction);
money32 lowerCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
res = GameActions::Query(&waterRaiseAction);
money32 raiseCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
if (gWaterToolRaiseCost != raiseCost || gWaterToolLowerCost != lowerCost)
{
gWaterToolRaiseCost = raiseCost;
gWaterToolLowerCost = lowerCost;
window_invalidate_by_class(WC_WATER);
}
}
/**
*
* rct2: 0x006E24F6
* On failure returns MONEY32_UNDEFINED
* On success places ghost scenery and returns cost to place proper
*/
static money32 try_place_ghost_scenery(
LocationXY16 map_tile, uint32_t parameter_1, uint32_t parameter_2, uint32_t parameter_3, uint16_t selected_tab)
{
scenery_remove_ghost_tool_placement();
uint8_t scenery_type = (selected_tab & 0xFF00) >> 8;
money32 cost = 0;
TileElement* tileElement;
switch (scenery_type)
{
case 0:
{
// Small Scenery
// 6e252b
uint8_t quadrant = parameter_2 & 0xFF;
uint8_t primaryColour = (parameter_2 >> 8) & 0xFF;
uint8_t secondaryColour = (parameter_3 >> 16) & 0xFF;
uint8_t type = (parameter_1 >> 8) & 0xFF;
uint8_t rotation = parameter_3 & 0xFF;
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
{ map_tile.x, map_tile.y, gSceneryPlaceZ, rotation }, quadrant, type, primaryColour, secondaryColour);
smallSceneryPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
auto res = GameActions::Execute(&smallSceneryPlaceAction);
cost = res->Cost;
if (res->Error != GA_ERROR::OK)
return MONEY32_UNDEFINED;
gSceneryGhostPosition.x = map_tile.x;
gSceneryGhostPosition.y = map_tile.y;
gSceneryPlaceRotation = (uint16_t)(parameter_3 & 0xFF);
gSceneryPlaceObject = selected_tab;
tileElement = dynamic_cast<SmallSceneryPlaceActionResult*>(res.get())->tileElement;
gSceneryGhostPosition.z = tileElement->base_height;
gSceneryQuadrant = tileElement->AsSmallScenery()->GetSceneryQuadrant();
if (dynamic_cast<SmallSceneryPlaceActionResult*>(res.get())->GroundFlags & ELEMENT_IS_UNDERGROUND)
{
// Set underground on
viewport_set_visibility(4);
}
else
{
// Set underground off
viewport_set_visibility(5);
}
gSceneryGhostType |= SCENERY_GHOST_FLAG_0;
break;
}
case 1:
{
// Path Bits
// 6e265b
auto pathItemType = parameter_3 & 0xFF;
int32_t z = (parameter_2 & 0xFF) * 8;
auto footpathSceneryPlaceAction = FootpathSceneryPlaceAction({ map_tile.x, map_tile.y, z }, pathItemType);
footpathSceneryPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
footpathSceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
if (result->Error != GA_ERROR::OK)
{
return;
}
gSceneryGhostPosition.x = map_tile.x;
gSceneryGhostPosition.y = map_tile.y;
gSceneryGhostPosition.z = (parameter_2 & 0xFF);
gSceneryPlacePathSlope = ((parameter_1 >> 8) & 0xFF);
gSceneryPlacePathType = ((parameter_2 >> 8) & 0xFF);
gSceneryGhostPathObjectType = parameter_3;
gSceneryGhostType |= SCENERY_GHOST_FLAG_1;
});
auto res = GameActions::Execute(&footpathSceneryPlaceAction);
if (res->Error != GA_ERROR::OK)
return MONEY32_UNDEFINED;
break;
}
case 2:
{
// Walls
// 6e26b0
auto primaryColour = (parameter_2 >> 8) & 0xFF;
auto edges = parameter_2 & 0xFF;
auto type = (parameter_1 >> 8) & 0xFF;
auto wallPlaceAction = WallPlaceAction(
type, { map_tile.x, map_tile.y, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour, _tertiaryColour);
wallPlaceAction.SetFlags(
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
wallPlaceAction.SetCallback([=](const GameAction* ga, const WallPlaceActionResult* result) {
if (result->Error != GA_ERROR::OK)
return;
gSceneryGhostPosition.x = map_tile.x;
gSceneryGhostPosition.y = map_tile.y;
gSceneryGhostWallRotation = edges;
gSceneryGhostPosition.z = result->tileElement->base_height;
gSceneryGhostType |= SCENERY_GHOST_FLAG_2;
});
auto res = GameActions::Execute(&wallPlaceAction);
if (res->Error != GA_ERROR::OK)
return MONEY32_UNDEFINED;
cost = res->Cost;
break;
}
case 3:
{
// Large Scenery
// 6e25a7
auto primaryColour = parameter_2 & 0xFF;
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
auto sceneryType = parameter_3 & 0xFF;
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
CoordsXYZD loc = { map_tile.x, map_tile.y, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, sceneryType, primaryColour, secondaryColour);
sceneryPlaceAction.SetFlags(
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
auto res = GameActions::Execute(&sceneryPlaceAction);
if (res->Error != GA_ERROR::OK)
return res->Cost;
gSceneryGhostPosition.x = map_tile.x;
gSceneryGhostPosition.y = map_tile.y;
gSceneryPlaceRotation = loc.direction;
tileElement = dynamic_cast<LargeSceneryPlaceActionResult*>(res.get())->tileElement;
gSceneryGhostPosition.z = tileElement->base_height;
if (dynamic_cast<LargeSceneryPlaceActionResult*>(res.get())->GroundFlags & ELEMENT_IS_UNDERGROUND)
{
// Set underground on
viewport_set_visibility(4);
}
else
{
// Set underground off
viewport_set_visibility(5);
}
gSceneryGhostType |= SCENERY_GHOST_FLAG_3;
break;
}
case 4:
// Banners
// 6e2612
cost = game_do_command(
map_tile.x, parameter_1 | 0x69, map_tile.y, parameter_2, GAME_COMMAND_PLACE_BANNER, parameter_3, 0);
if (cost == MONEY32_UNDEFINED)
return cost;
gSceneryGhostPosition.x = map_tile.x;
gSceneryGhostPosition.y = map_tile.y;
gSceneryGhostPosition.z = (parameter_2 & 0xFF) * 2 + 2;
gSceneryPlaceRotation = ((parameter_2 >> 8) & 0xFF);
gSceneryGhostType |= SCENERY_GHOST_FLAG_4;
break;
}
return cost;
}
/**
*
* rct2: 0x006E287B
*/
static void top_toolbar_tool_update_scenery(int16_t x, int16_t y)
{
map_invalidate_selection_rect();
map_invalidate_map_selection_tiles();
if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
{
virtual_floor_invalidate();
}
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
if (gWindowSceneryPaintEnabled)
return;
if (gWindowSceneryEyedropperEnabled)
return;
int16_t selected_tab = gWindowSceneryTabSelections[gWindowSceneryActiveTabIndex];
if (selected_tab == -1)
{
scenery_remove_ghost_tool_placement();
return;
}
uint8_t scenery_type = (selected_tab & 0xFF00) >> 8;
uint8_t selected_scenery = selected_tab & 0xFF;
LocationXY16 mapTile = {};
uint32_t parameter1, parameter2, parameter3;
sub_6E1F34(x, y, selected_tab, &mapTile.x, &mapTile.y, &parameter1, &parameter2, &parameter3);
if (mapTile.x == LOCATION_NULL)
{
scenery_remove_ghost_tool_placement();
return;
}
rct_scenery_entry* scenery;
uint8_t bl;
money32 cost = 0;
switch (scenery_type)
{
case SCENERY_TYPE_SMALL:
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
if (gWindowSceneryClusterEnabled)
{
gMapSelectPositionA.x = mapTile.x - (8 << 5);
gMapSelectPositionA.y = mapTile.y - (8 << 5);
gMapSelectPositionB.x = mapTile.x + (7 << 5);
gMapSelectPositionB.y = mapTile.y + (7 << 5);
}
else
{
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
}
scenery = get_small_scenery_entry(selected_scenery);
gMapSelectType = MAP_SELECT_TYPE_FULL;
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE) && !gWindowSceneryClusterEnabled)
{
gMapSelectType = MAP_SELECT_TYPE_QUARTER_0 + ((parameter2 & 0xFF) ^ 2);
}
map_invalidate_selection_rect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_0) && mapTile.x == gSceneryGhostPosition.x
&& mapTile.y == gSceneryGhostPosition.y && (parameter2 & 0xFF) == _unkF64F0E && gSceneryPlaceZ == _unkF64F0A
&& gSceneryPlaceObject == selected_tab)
{
return;
}
scenery_remove_ghost_tool_placement();
_unkF64F0E = (parameter2 & 0xFF);
_unkF64F0A = gSceneryPlaceZ;
bl = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
bl = 20;
}
for (; bl != 0; bl--)
{
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, selected_tab);
if (cost != MONEY32_UNDEFINED)
break;
gSceneryPlaceZ += 8;
}
gSceneryPlaceCost = cost;
break;
case SCENERY_TYPE_PATH_ITEM:
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
gMapSelectType = MAP_SELECT_TYPE_FULL;
map_invalidate_selection_rect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_1) && mapTile.x == gSceneryGhostPosition.x
&& mapTile.y == gSceneryGhostPosition.y && (int16_t)(parameter2 & 0xFF) == gSceneryGhostPosition.z)
{
return;
}
scenery_remove_ghost_tool_placement();
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, selected_tab);
gSceneryPlaceCost = cost;
break;
case SCENERY_TYPE_WALL:
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (parameter2 & 0xFF);
map_invalidate_selection_rect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_2) && mapTile.x == gSceneryGhostPosition.x
&& mapTile.y == gSceneryGhostPosition.y && (parameter2 & 0xFF) == gSceneryGhostWallRotation
&& gSceneryPlaceZ == _unkF64F0A)
{
return;
}
scenery_remove_ghost_tool_placement();
gSceneryGhostWallRotation = (parameter2 & 0xFF);
_unkF64F0A = gSceneryPlaceZ;
bl = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
bl = 20;
}
cost = 0;
for (; bl != 0; bl--)
{
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, selected_tab);
if (cost != MONEY32_UNDEFINED)
break;
gSceneryPlaceZ += 8;
}
gSceneryPlaceCost = cost;
break;
case SCENERY_TYPE_LARGE:
{
scenery = get_large_scenery_entry(selected_scenery);
gMapSelectionTiles.clear();
for (rct_large_scenery_tile* tile = scenery->large_scenery.tiles; tile->x_offset != (int16_t)(uint16_t)0xFFFF;
tile++)
{
LocationXY16 tileLocation = { tile->x_offset, tile->y_offset };
rotate_map_coordinates(&tileLocation.x, &tileLocation.y, (parameter1 >> 8) & 0xFF);
tileLocation.x += mapTile.x;
tileLocation.y += mapTile.y;
gMapSelectionTiles.push_back({ tileLocation.x, tileLocation.y });
}
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
map_invalidate_map_selection_tiles();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_3) && mapTile.x == gSceneryGhostPosition.x
&& mapTile.y == gSceneryGhostPosition.y && gSceneryPlaceZ == _unkF64F0A
&& (int16_t)(parameter3 & 0xFFFF) == gSceneryPlaceObject)
{
return;
}
scenery_remove_ghost_tool_placement();
gSceneryPlaceObject = (parameter3 & 0xFFFF);
_unkF64F0A = gSceneryPlaceZ;
bl = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
bl = 20;
}
cost = 0;
for (; bl != 0; bl--)
{
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, selected_tab);
if (cost != MONEY32_UNDEFINED)
break;
gSceneryPlaceZ += 8;
}
gSceneryPlaceCost = cost;
break;
}
case SCENERY_TYPE_BANNER:
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
gMapSelectType = MAP_SELECT_TYPE_FULL;
map_invalidate_selection_rect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_4) && mapTile.x == gSceneryGhostPosition.x
&& mapTile.y == gSceneryGhostPosition.y && (int16_t)(parameter2 & 0xFF) == gSceneryGhostPosition.z
&& ((parameter2 >> 8) & 0xFF) == gSceneryPlaceRotation)
{
return;
}
scenery_remove_ghost_tool_placement();
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, selected_tab);
gSceneryPlaceCost = cost;
break;
}
}
/**
*
* rct2: 0x0066CB25
*/
static void window_top_toolbar_tool_update(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y)
{
switch (widgetIndex)
{
case WIDX_CLEAR_SCENERY:
top_toolbar_tool_update_scenery_clear(x, y);
break;
case WIDX_LAND:
if (gLandPaintMode)
top_toolbar_tool_update_land_paint(x, y);
else
top_toolbar_tool_update_land(x, y);
break;
case WIDX_WATER:
top_toolbar_tool_update_water(x, y);
break;
case WIDX_SCENERY:
top_toolbar_tool_update_scenery(x, y);
break;
}
}
/**
*
* rct2: 0x0066CB73
*/
static void window_top_toolbar_tool_down(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y)
{
switch (widgetIndex)
{
case WIDX_CLEAR_SCENERY:
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
auto action = GetClearAction();
GameActions::Execute(&action);
gCurrentToolId = TOOL_CROSSHAIR;
}
break;
case WIDX_LAND:
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
auto surfaceSetStyleAction = SurfaceSetStyleAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
gLandToolTerrainSurface, gLandToolTerrainEdge);
GameActions::Execute(&surfaceSetStyleAction);
gCurrentToolId = TOOL_UP_DOWN_ARROW;
}
break;
case WIDX_WATER:
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
gCurrentToolId = TOOL_UP_DOWN_ARROW;
}
break;
case WIDX_SCENERY:
window_top_toolbar_scenery_tool_down(x, y, w, widgetIndex);
break;
}
}
/**
*
* rct2: 0x006644DD
*/
static money32 selection_raise_land(uint8_t flags)
{
int32_t centreX = (gMapSelectPositionA.x + gMapSelectPositionB.x) / 2;
int32_t centreY = (gMapSelectPositionA.y + gMapSelectPositionB.y) / 2;
centreX += 16;
centreY += 16;
if (gLandMountainMode)
{
auto landSmoothAction = LandSmoothAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType,
false);
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSmoothAction)
: GameActions::Query(&landSmoothAction);
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
}
else
{
auto landRaiseAction = LandRaiseAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType);
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landRaiseAction)
: GameActions::Query(&landRaiseAction);
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
}
}
/**
*
* rct2: 0x006645B3
*/
static money32 selection_lower_land(uint8_t flags)
{
int32_t centreX = (gMapSelectPositionA.x + gMapSelectPositionB.x) / 2;
int32_t centreY = (gMapSelectPositionA.y + gMapSelectPositionB.y) / 2;
centreX += 16;
centreY += 16;
if (gLandMountainMode)
{
auto landSmoothAction = LandSmoothAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType,
true);
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSmoothAction)
: GameActions::Query(&landSmoothAction);
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
}
else
{
auto landLowerAction = LandLowerAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType);
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landLowerAction)
: GameActions::Query(&landLowerAction);
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
}
}
/**
* part of window_top_toolbar_tool_drag(0x0066CB4E)
* rct2: 0x00664454
*/
static void window_top_toolbar_land_tool_drag(int16_t x, int16_t y)
{
rct_window* window = window_find_from_point(x, y);
if (!window)
return;
rct_widgetindex widget_index = window_find_widget_from_point(window, x, y);
if (widget_index == -1)
return;
rct_widget* widget = &window->widgets[widget_index];
if (widget->type != WWT_VIEWPORT)
return;
rct_viewport* viewport = window->viewport;
if (!viewport)
return;
int16_t tile_height = -16 / (1 << viewport->zoom);
int32_t y_diff = y - gInputDragLastY;
if (y_diff <= tile_height)
{
gInputDragLastY += tile_height;
selection_raise_land(GAME_COMMAND_FLAG_APPLY);
gLandToolRaiseCost = MONEY32_UNDEFINED;
gLandToolLowerCost = MONEY32_UNDEFINED;
}
else if (y_diff >= -tile_height)
{
gInputDragLastY -= tile_height;
selection_lower_land(GAME_COMMAND_FLAG_APPLY);
gLandToolRaiseCost = MONEY32_UNDEFINED;
gLandToolLowerCost = MONEY32_UNDEFINED;
}
}
/**
* part of window_top_toolbar_tool_drag(0x0066CB4E)
* rct2: 0x006E6D4B
*/
static void window_top_toolbar_water_tool_drag(int16_t x, int16_t y)
{
rct_window* window = window_find_from_point(x, y);
if (!window)
return;
rct_widgetindex widget_index = window_find_widget_from_point(window, x, y);
if (widget_index == -1)
return;
rct_widget* widget = &window->widgets[widget_index];
if (widget->type != WWT_VIEWPORT)
return;
rct_viewport* viewport = window->viewport;
if (!viewport)
return;
int16_t dx = -16;
dx >>= viewport->zoom;
y -= gInputDragLastY;
if (y <= dx)
{
gInputDragLastY += dx;
auto waterRaiseAction = WaterRaiseAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
GameActions::Execute(&waterRaiseAction);
gWaterToolRaiseCost = MONEY32_UNDEFINED;
gWaterToolLowerCost = MONEY32_UNDEFINED;
return;
}
dx = -dx;
if (y >= dx)
{
gInputDragLastY += dx;
auto waterLowerAction = WaterLowerAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
GameActions::Execute(&waterLowerAction);
gWaterToolRaiseCost = MONEY32_UNDEFINED;
gWaterToolLowerCost = MONEY32_UNDEFINED;
return;
}
}
/**
*
* rct2: 0x0066CB4E
*/
static void window_top_toolbar_tool_drag(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y)
{
switch (widgetIndex)
{
case WIDX_CLEAR_SCENERY:
if (window_find_by_class(WC_ERROR) == nullptr && (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
auto action = GetClearAction();
GameActions::Execute(&action);
gCurrentToolId = TOOL_CROSSHAIR;
}
break;
case WIDX_LAND:
// Custom setting to only change land style instead of raising or lowering land
if (gLandPaintMode)
{
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
auto surfaceSetStyleAction = SurfaceSetStyleAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
gLandToolTerrainSurface, gLandToolTerrainEdge);
GameActions::Execute(&surfaceSetStyleAction);
// The tool is set to 12 here instead of 3 so that the dragging cursor is not the elevation change
// cursor
gCurrentToolId = TOOL_CROSSHAIR;
}
}
else
{
window_top_toolbar_land_tool_drag(x, y);
}
break;
case WIDX_WATER:
window_top_toolbar_water_tool_drag(x, y);
break;
case WIDX_SCENERY:
if (gWindowSceneryPaintEnabled & 1)
window_top_toolbar_scenery_tool_down(x, y, w, widgetIndex);
if (gWindowSceneryEyedropperEnabled)
window_top_toolbar_scenery_tool_down(x, y, w, widgetIndex);
break;
}
}
/**
*
* rct2: 0x0066CC5B
*/
static void window_top_toolbar_tool_up(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y)
{
switch (widgetIndex)
{
case WIDX_LAND:
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gCurrentToolId = TOOL_DIG_DOWN;
break;
case WIDX_WATER:
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gCurrentToolId = TOOL_WATER_DOWN;
break;
case WIDX_CLEAR_SCENERY:
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gCurrentToolId = TOOL_CROSSHAIR;
break;
}
}
/**
*
* rct2: 0x0066CA58
*/
static void window_top_toolbar_tool_abort(rct_window* w, rct_widgetindex widgetIndex)
{
switch (widgetIndex)
{
case WIDX_LAND:
case WIDX_WATER:
case WIDX_CLEAR_SCENERY:
hide_gridlines();
break;
}
}
static void top_toolbar_init_fastforward_menu(rct_window* w, rct_widget* widget)
{
int32_t num_items = 4;
gDropdownItemsFormat[0] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[1] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[2] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[3] = STR_TOGGLE_OPTION;
if (gConfigGeneral.debugging_tools)
{
gDropdownItemsFormat[4] = STR_EMPTY;
gDropdownItemsFormat[5] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[5] = STR_SPEED_HYPER;
num_items = 6;
}
gDropdownItemsArgs[0] = STR_SPEED_NORMAL;
gDropdownItemsArgs[1] = STR_SPEED_QUICK;
gDropdownItemsArgs[2] = STR_SPEED_FAST;
gDropdownItemsArgs[3] = STR_SPEED_TURBO;
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80, 0, num_items);
// Set checkmarks
if (gGameSpeed <= 4)
{
dropdown_set_checked(gGameSpeed - 1, true);
}
if (gGameSpeed == 8)
{
dropdown_set_checked(5, true);
}
if (gConfigGeneral.debugging_tools)
{
gDropdownDefaultIndex = (gGameSpeed == 8 ? 0 : gGameSpeed);
}
else
{
gDropdownDefaultIndex = (gGameSpeed >= 4 ? 0 : gGameSpeed);
}
if (gDropdownDefaultIndex == 4)
{
gDropdownDefaultIndex = 5;
}
}
static void top_toolbar_fastforward_menu_dropdown(int16_t dropdownIndex)
{
rct_window* w = window_get_main();
if (w)
{
if (dropdownIndex >= 0 && dropdownIndex <= 5)
{
gGameSpeed = dropdownIndex + 1;
if (gGameSpeed >= 5)
gGameSpeed = 8;
window_invalidate(w);
}
}
}
static void top_toolbar_init_rotate_menu(rct_window* w, rct_widget* widget)
{
gDropdownItemsFormat[0] = STR_ROTATE_CLOCKWISE;
gDropdownItemsFormat[1] = STR_ROTATE_ANTI_CLOCKWISE;
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[1] | 0x80, 0, 2);
gDropdownDefaultIndex = DDIDX_ROTATE_CLOCKWISE;
}
static void top_toolbar_rotate_menu_dropdown(int16_t dropdownIndex)
{
rct_window* w = window_get_main();
if (w)
{
if (dropdownIndex == 0)
{
window_rotate_camera(w, 1);
window_invalidate(w);
}
else if (dropdownIndex == 1)
{
window_rotate_camera(w, -1);
window_invalidate(w);
}
}
}
static void top_toolbar_init_cheats_menu(rct_window* w, rct_widget* widget)
{
gDropdownItemsFormat[DDIDX_CHEATS] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_CHEATS] = STR_CHEAT_TITLE;
gDropdownItemsFormat[DDIDX_TILE_INSPECTOR] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_TILE_INSPECTOR] = STR_DEBUG_DROPDOWN_TILE_INSPECTOR;
gDropdownItemsFormat[DDIDX_OBJECT_SELECTION] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_OBJECT_SELECTION] = STR_DEBUG_DROPDOWN_OBJECT_SELECTION;
gDropdownItemsFormat[DDIDX_INVENTIONS_LIST] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_INVENTIONS_LIST] = STR_DEBUG_DROPDOWN_INVENTIONS_LIST;
gDropdownItemsFormat[DDIDX_SCENARIO_OPTIONS] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_SCENARIO_OPTIONS] = STR_DEBUG_DROPDOWN_SCENARIO_OPTIONS;
gDropdownItemsFormat[5] = STR_EMPTY;
gDropdownItemsFormat[DDIDX_ENABLE_SANDBOX_MODE] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_ENABLE_SANDBOX_MODE] = STR_ENABLE_SANDBOX_MODE;
gDropdownItemsFormat[DDIDX_DISABLE_CLEARANCE_CHECKS] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_DISABLE_CLEARANCE_CHECKS] = STR_DISABLE_CLEARANCE_CHECKS;
gDropdownItemsFormat[DDIDX_DISABLE_SUPPORT_LIMITS] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_DISABLE_SUPPORT_LIMITS] = STR_DISABLE_SUPPORT_LIMITS;
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80, 0,
TOP_TOOLBAR_CHEATS_COUNT);
// Disable items that are not yet available in multiplayer
if (network_get_mode() != NETWORK_MODE_NONE)
{
dropdown_set_disabled(DDIDX_OBJECT_SELECTION, true);
dropdown_set_disabled(DDIDX_INVENTIONS_LIST, true);
}
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
{
dropdown_set_disabled(DDIDX_CHEATS, true);
dropdown_set_disabled(DDIDX_OBJECT_SELECTION, true);
dropdown_set_disabled(DDIDX_INVENTIONS_LIST, true);
dropdown_set_disabled(DDIDX_SCENARIO_OPTIONS, true);
dropdown_set_disabled(DDIDX_ENABLE_SANDBOX_MODE, true);
}
if (gCheatsSandboxMode)
{
dropdown_set_checked(DDIDX_ENABLE_SANDBOX_MODE, true);
}
if (gCheatsDisableClearanceChecks)
{
dropdown_set_checked(DDIDX_DISABLE_CLEARANCE_CHECKS, true);
}
if (gCheatsDisableSupportLimits)
{
dropdown_set_checked(DDIDX_DISABLE_SUPPORT_LIMITS, true);
}
if (!dropdown_is_disabled(DDIDX_CHEATS))
gDropdownDefaultIndex = DDIDX_CHEATS;
else
gDropdownDefaultIndex = DDIDX_TILE_INSPECTOR;
}
static void top_toolbar_cheats_menu_dropdown(int16_t dropdownIndex)
{
switch (dropdownIndex)
{
case DDIDX_CHEATS:
context_open_window(WC_CHEATS);
break;
case DDIDX_TILE_INSPECTOR:
context_open_window(WC_TILE_INSPECTOR);
break;
case DDIDX_OBJECT_SELECTION:
window_close_all();
context_open_window(WC_EDITOR_OBJECT_SELECTION);
break;
case DDIDX_INVENTIONS_LIST:
context_open_window(WC_EDITOR_INVENTION_LIST);
break;
case DDIDX_SCENARIO_OPTIONS:
context_open_window(WC_EDITOR_SCENARIO_OPTIONS);
break;
case DDIDX_ENABLE_SANDBOX_MODE:
game_do_command(0, GAME_COMMAND_FLAG_APPLY, CHEAT_SANDBOXMODE, !gCheatsSandboxMode, GAME_COMMAND_CHEAT, 0, 0);
break;
case DDIDX_DISABLE_CLEARANCE_CHECKS:
game_do_command(
0, GAME_COMMAND_FLAG_APPLY, CHEAT_DISABLECLEARANCECHECKS, !gCheatsDisableClearanceChecks, GAME_COMMAND_CHEAT, 0,
0);
break;
case DDIDX_DISABLE_SUPPORT_LIMITS:
game_do_command(
0, GAME_COMMAND_FLAG_APPLY, CHEAT_DISABLESUPPORTLIMITS, !gCheatsDisableSupportLimits, GAME_COMMAND_CHEAT, 0, 0);
break;
}
}
static void top_toolbar_init_debug_menu(rct_window* w, rct_widget* widget)
{
gDropdownItemsFormat[DDIDX_CONSOLE] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_CONSOLE] = STR_DEBUG_DROPDOWN_CONSOLE;
gDropdownItemsFormat[DDIDX_DEBUG_PAINT] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[DDIDX_DEBUG_PAINT] = STR_DEBUG_DROPDOWN_DEBUG_PAINT;
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80,
DROPDOWN_FLAG_STAY_OPEN, TOP_TOOLBAR_DEBUG_COUNT);
dropdown_set_checked(DDIDX_DEBUG_PAINT, window_find_by_class(WC_DEBUG_PAINT) != nullptr);
}
static void top_toolbar_init_network_menu(rct_window* w, rct_widget* widget)
{
gDropdownItemsFormat[DDIDX_MULTIPLAYER] = STR_MULTIPLAYER;
gDropdownItemsFormat[DDIDX_NETWORK] = STR_NETWORK;
gDropdownItemsFormat[DDIDX_MULTIPLAYER_RECONNECT] = STR_MULTIPLAYER_RECONNECT;
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80, 0,
TOP_TOOLBAR_NETWORK_COUNT);
dropdown_set_disabled(DDIDX_MULTIPLAYER_RECONNECT, !network_is_desynchronised());
gDropdownDefaultIndex = DDIDX_MULTIPLAYER;
}
static void top_toolbar_debug_menu_dropdown(int16_t dropdownIndex)
{
rct_window* w = window_get_main();
if (w)
{
switch (dropdownIndex)
{
case DDIDX_CONSOLE:
{
auto& console = GetInGameConsole();
console.Open();
break;
}
case DDIDX_DEBUG_PAINT:
if (window_find_by_class(WC_DEBUG_PAINT) == nullptr)
{
context_open_window(WC_DEBUG_PAINT);
}
else
{
window_close_by_class(WC_DEBUG_PAINT);
}
break;
}
}
}
static void top_toolbar_network_menu_dropdown(int16_t dropdownIndex)
{
rct_window* w = window_get_main();
if (w)
{
switch (dropdownIndex)
{
case DDIDX_MULTIPLAYER:
context_open_window(WC_MULTIPLAYER);
break;
case DDIDX_NETWORK:
context_open_window(WC_NETWORK);
break;
case DDIDX_MULTIPLAYER_RECONNECT:
network_reconnect();
break;
}
}
}
/**
*
* rct2: 0x0066CDE4
*/
static void top_toolbar_init_view_menu(rct_window* w, rct_widget* widget)
{
gDropdownItemsFormat[0] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[1] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[2] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[3] = STR_EMPTY;
gDropdownItemsFormat[4] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[5] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[6] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[7] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[8] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[9] = STR_EMPTY;
gDropdownItemsFormat[10] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[11] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[12] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[13] = DROPDOWN_SEPARATOR;
gDropdownItemsFormat[DDIDX_VIEW_CLIPPING] = STR_TOGGLE_OPTION;
gDropdownItemsFormat[DDIDX_HIGHLIGHT_PATH_ISSUES] = STR_TOGGLE_OPTION;
gDropdownItemsArgs[0] = STR_UNDERGROUND_VIEW;
gDropdownItemsArgs[1] = STR_REMOVE_BASE_LAND;
gDropdownItemsArgs[2] = STR_REMOVE_VERTICAL_FACES;
gDropdownItemsArgs[4] = STR_SEE_THROUGH_RIDES;
gDropdownItemsArgs[5] = STR_SEE_THROUGH_SCENERY;
gDropdownItemsArgs[6] = STR_SEE_THROUGH_PATHS;
gDropdownItemsArgs[7] = STR_INVISIBLE_SUPPORTS;
gDropdownItemsArgs[8] = STR_INVISIBLE_PEOPLE;
gDropdownItemsArgs[10] = STR_HEIGHT_MARKS_ON_LAND;
gDropdownItemsArgs[11] = STR_HEIGHT_MARKS_ON_RIDE_TRACKS;
gDropdownItemsArgs[12] = STR_HEIGHT_MARKS_ON_PATHS;
gDropdownItemsArgs[DDIDX_VIEW_CLIPPING] = STR_VIEW_CLIPPING_MENU;
gDropdownItemsArgs[DDIDX_HIGHLIGHT_PATH_ISSUES] = STR_HIGHLIGHT_PATH_ISSUES_MENU;
window_dropdown_show_text(
w->x + widget->left, w->y + widget->top, widget->bottom - widget->top + 1, w->colours[1] | 0x80, 0,
TOP_TOOLBAR_VIEW_MENU_COUNT);
// Set checkmarks
rct_viewport* mainViewport = window_get_main()->viewport;
if (mainViewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
dropdown_set_checked(0, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_BASE)
dropdown_set_checked(1, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VERTICAL)
dropdown_set_checked(2, true);
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_RIDES)
dropdown_set_checked(4, true);
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_SCENERY)
dropdown_set_checked(5, true);
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_PATHS)
dropdown_set_checked(6, true);
if (mainViewport->flags & VIEWPORT_FLAG_INVISIBLE_SUPPORTS)
dropdown_set_checked(7, true);
if (mainViewport->flags & VIEWPORT_FLAG_INVISIBLE_PEEPS)
dropdown_set_checked(8, true);
if (mainViewport->flags & VIEWPORT_FLAG_LAND_HEIGHTS)
dropdown_set_checked(10, true);
if (mainViewport->flags & VIEWPORT_FLAG_TRACK_HEIGHTS)
dropdown_set_checked(11, true);
if (mainViewport->flags & VIEWPORT_FLAG_PATH_HEIGHTS)
dropdown_set_checked(12, true);
if (mainViewport->flags & VIEWPORT_FLAG_CLIP_VIEW)
dropdown_set_checked(DDIDX_VIEW_CLIPPING, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES)
dropdown_set_checked(DDIDX_HIGHLIGHT_PATH_ISSUES, true);
gDropdownDefaultIndex = DDIDX_UNDERGROUND_INSIDE;
}
/**
*
* rct2: 0x0066CF8A
*/
static void top_toolbar_view_menu_dropdown(int16_t dropdownIndex)
{
rct_window* w = window_get_main();
if (w)
{
switch (dropdownIndex)
{
case DDIDX_UNDERGROUND_INSIDE:
w->viewport->flags ^= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
break;
case DDIDX_HIDE_BASE:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_BASE;
break;
case DDIDX_HIDE_VERTICAL:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VERTICAL;
break;
case DDIDX_SEETHROUGH_RIDES:
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_RIDES;
break;
case DDIDX_SEETHROUGH_SCENARY:
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_SCENERY;
break;
case DDIDX_SEETHROUGH_PATHS:
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_PATHS;
break;
case DDIDX_INVISIBLE_SUPPORTS:
w->viewport->flags ^= VIEWPORT_FLAG_INVISIBLE_SUPPORTS;
break;
case DDIDX_INVISIBLE_PEEPS:
w->viewport->flags ^= VIEWPORT_FLAG_INVISIBLE_PEEPS;
break;
case DDIDX_LAND_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_LAND_HEIGHTS;
break;
case DDIDX_TRACK_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_TRACK_HEIGHTS;
break;
case DDIDX_PATH_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_PATH_HEIGHTS;
break;
case DDIDX_VIEW_CLIPPING:
if (window_find_by_class(WC_VIEW_CLIPPING) == nullptr)
{
context_open_window(WC_VIEW_CLIPPING);
}
else
{
// If window is already open, toggle the view clipping on/off
w->viewport->flags ^= VIEWPORT_FLAG_CLIP_VIEW;
}
break;
case DDIDX_HIGHLIGHT_PATH_ISSUES:
w->viewport->flags ^= VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES;
break;
default:
return;
}
window_invalidate(w);
}
}
/**
*
* rct2: 0x0066CCE7
*/
static void toggle_footpath_window()
{
if (window_find_by_class(WC_FOOTPATH) == nullptr)
{
context_open_window(WC_FOOTPATH);
}
else
{
tool_cancel();
window_close_by_class(WC_FOOTPATH);
}
}
/**
*
* rct2: 0x0066CD54
*/
static void toggle_land_window(rct_window* topToolbar, rct_widgetindex widgetIndex)
{
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WC_TOP_TOOLBAR
&& gCurrentToolWidget.widget_index == WIDX_LAND)
{
tool_cancel();
}
else
{
show_gridlines();
tool_set(topToolbar, widgetIndex, TOOL_DIG_DOWN);
input_set_flag(INPUT_FLAG_6, true);
context_open_window(WC_LAND);
}
}
/**
*
* rct2: 0x0066CD0C
*/
static void toggle_clear_scenery_window(rct_window* topToolbar, rct_widgetindex widgetIndex)
{
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE) && gCurrentToolWidget.window_classification == WC_TOP_TOOLBAR
&& gCurrentToolWidget.widget_index == WIDX_CLEAR_SCENERY))
{
tool_cancel();
}
else
{
show_gridlines();
tool_set(topToolbar, widgetIndex, TOOL_CROSSHAIR);
input_set_flag(INPUT_FLAG_6, true);
context_open_window(WC_CLEAR_SCENERY);
}
}
/**
*
* rct2: 0x0066CD9C
*/
static void toggle_water_window(rct_window* topToolbar, rct_widgetindex widgetIndex)
{
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WC_TOP_TOOLBAR
&& gCurrentToolWidget.widget_index == WIDX_WATER)
{
tool_cancel();
}
else
{
show_gridlines();
tool_set(topToolbar, widgetIndex, TOOL_WATER_DOWN);
input_set_flag(INPUT_FLAG_6, true);
context_open_window(WC_WATER);
}
}
/**
*
* rct2: 0x0066D104
*/
bool land_tool_is_active()
{
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
return false;
if (gCurrentToolWidget.window_classification != WC_TOP_TOOLBAR)
return false;
if (gCurrentToolWidget.widget_index != WIDX_LAND)
return false;
return true;
}
/**
*
* rct2: 0x0066D125
*/
bool clear_scenery_tool_is_active()
{
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
return false;
if (gCurrentToolWidget.window_classification != WC_TOP_TOOLBAR)
return false;
if (gCurrentToolWidget.widget_index != WIDX_CLEAR_SCENERY)
return false;
return true;
}
/**
*
* rct2: 0x0066D125
*/
bool water_tool_is_active()
{
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
return false;
if (gCurrentToolWidget.window_classification != WC_TOP_TOOLBAR)
return false;
if (gCurrentToolWidget.widget_index != WIDX_WATER)
return false;
return true;
}
static ClearAction GetClearAction()
{
auto range = MapRange(gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y);
ClearableItems itemsToClear = 0;
if (gClearSmallScenery)
itemsToClear |= CLEARABLE_ITEMS::SCENERY_SMALL;
if (gClearLargeScenery)
itemsToClear |= CLEARABLE_ITEMS::SCENERY_LARGE;
if (gClearFootpath)
itemsToClear |= CLEARABLE_ITEMS::SCENERY_FOOTPATH;
return ClearAction(range, itemsToClear);
}