OpenRCT2/src/openrct2/peep/Staff.h

125 lines
4.9 KiB
C

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef _STAFF_H_
#define _STAFF_H_
#include "../common.h"
#include "Peep.h"
#define STAFF_MAX_COUNT 200
// The number of elements in the gStaffPatrolAreas array per staff member. Every bit in the array represents a 4x4 square.
// Right now, it's a 32-bit array like in RCT2. 32 * 128 = 4096 bits, which is also the number of 4x4 squares on a 256x256 map.
#define STAFF_PATROL_AREA_SIZE 128
enum STAFF_MODE
{
STAFF_MODE_NONE,
STAFF_MODE_WALK,
STAFF_MODE_PATROL = 3
};
enum STAFF_TYPE
{
STAFF_TYPE_HANDYMAN,
STAFF_TYPE_MECHANIC,
STAFF_TYPE_SECURITY,
STAFF_TYPE_ENTERTAINER,
STAFF_TYPE_COUNT
};
enum STAFF_ORDERS
{
STAFF_ORDERS_SWEEPING = (1 << 0),
STAFF_ORDERS_WATER_FLOWERS = (1 << 1),
STAFF_ORDERS_EMPTY_BINS = (1 << 2),
STAFF_ORDERS_MOWING = (1 << 3),
STAFF_ORDERS_INSPECT_RIDES = (1 << 0),
STAFF_ORDERS_FIX_RIDES = (1 << 1)
};
enum ENTERTAINER_COSTUME
{
ENTERTAINER_COSTUME_PANDA,
ENTERTAINER_COSTUME_TIGER,
ENTERTAINER_COSTUME_ELEPHANT,
ENTERTAINER_COSTUME_ROMAN,
ENTERTAINER_COSTUME_GORILLA,
ENTERTAINER_COSTUME_SNOWMAN,
ENTERTAINER_COSTUME_KNIGHT,
ENTERTAINER_COSTUME_ASTRONAUT,
ENTERTAINER_COSTUME_BANDIT,
ENTERTAINER_COSTUME_SHERIFF,
ENTERTAINER_COSTUME_PIRATE,
ENTERTAINER_COSTUME_COUNT
};
#ifdef __cplusplus
extern "C" {
#endif
extern const rct_string_id StaffCostumeNames[ENTERTAINER_COSTUME_COUNT];
extern uint32 gStaffPatrolAreas[(STAFF_MAX_COUNT + STAFF_TYPE_COUNT) * STAFF_PATROL_AREA_SIZE];
extern uint8 gStaffModes[STAFF_MAX_COUNT + STAFF_TYPE_COUNT];
extern uint16 gStaffDrawPatrolAreas;
extern colour_t gStaffHandymanColour;
extern colour_t gStaffMechanicColour;
extern colour_t gStaffSecurityColour;
void game_command_update_staff_colour(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void game_command_hire_new_staff_member(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void game_command_callback_hire_new_staff_member(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi,
sint32 ebp);
void game_command_set_staff_order(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void game_command_set_staff_patrol(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void game_command_fire_staff_member(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void game_command_set_staff_name(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void game_command_pickup_staff(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
sint32 * ebp);
void staff_reset_modes();
void update_staff_colour(uint8 staffType, uint16 colour);
void staff_set_name(uint16 spriteIndex, const char * name);
uint16 hire_new_staff_member(uint8 staffType);
void staff_update_greyed_patrol_areas();
sint32 staff_is_location_in_patrol(rct_peep * mechanic, sint32 x, sint32 y);
sint32 staff_is_location_on_patrol_edge(rct_peep * mechanic, sint32 x, sint32 y);
bool staff_can_ignore_wide_flag(rct_peep * mechanic, sint32 x, sint32 y, uint8 z, rct_tile_element * path);
sint32 staff_path_finding(rct_peep * peep);
void staff_reset_stats();
bool staff_is_patrol_area_set(sint32 staffIndex, sint32 x, sint32 y);
void staff_set_patrol_area(sint32 staffIndex, sint32 x, sint32 y, bool value);
void staff_toggle_patrol_area(sint32 staffIndex, sint32 x, sint32 y);
colour_t staff_get_colour(uint8 staffType);
bool staff_set_colour(uint8 staffType, colour_t value);
uint32 staff_get_available_entertainer_costumes();
sint32 staff_get_available_entertainer_costume_list(uint8 * costumeList);
#ifdef __cplusplus
}
#endif
#endif