mirror of https://github.com/OpenRCT2/OpenRCT2.git
125 lines
4.9 KiB
C
125 lines
4.9 KiB
C
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#ifndef _STAFF_H_
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#define _STAFF_H_
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#include "../common.h"
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#include "Peep.h"
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#define STAFF_MAX_COUNT 200
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// The number of elements in the gStaffPatrolAreas array per staff member. Every bit in the array represents a 4x4 square.
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// Right now, it's a 32-bit array like in RCT2. 32 * 128 = 4096 bits, which is also the number of 4x4 squares on a 256x256 map.
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#define STAFF_PATROL_AREA_SIZE 128
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enum STAFF_MODE
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{
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STAFF_MODE_NONE,
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STAFF_MODE_WALK,
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STAFF_MODE_PATROL = 3
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};
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enum STAFF_TYPE
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{
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STAFF_TYPE_HANDYMAN,
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STAFF_TYPE_MECHANIC,
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STAFF_TYPE_SECURITY,
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STAFF_TYPE_ENTERTAINER,
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STAFF_TYPE_COUNT
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};
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enum STAFF_ORDERS
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{
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STAFF_ORDERS_SWEEPING = (1 << 0),
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STAFF_ORDERS_WATER_FLOWERS = (1 << 1),
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STAFF_ORDERS_EMPTY_BINS = (1 << 2),
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STAFF_ORDERS_MOWING = (1 << 3),
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STAFF_ORDERS_INSPECT_RIDES = (1 << 0),
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STAFF_ORDERS_FIX_RIDES = (1 << 1)
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};
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enum ENTERTAINER_COSTUME
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{
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ENTERTAINER_COSTUME_PANDA,
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ENTERTAINER_COSTUME_TIGER,
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ENTERTAINER_COSTUME_ELEPHANT,
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ENTERTAINER_COSTUME_ROMAN,
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ENTERTAINER_COSTUME_GORILLA,
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ENTERTAINER_COSTUME_SNOWMAN,
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ENTERTAINER_COSTUME_KNIGHT,
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ENTERTAINER_COSTUME_ASTRONAUT,
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ENTERTAINER_COSTUME_BANDIT,
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ENTERTAINER_COSTUME_SHERIFF,
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ENTERTAINER_COSTUME_PIRATE,
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ENTERTAINER_COSTUME_COUNT
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const rct_string_id StaffCostumeNames[ENTERTAINER_COSTUME_COUNT];
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extern uint32 gStaffPatrolAreas[(STAFF_MAX_COUNT + STAFF_TYPE_COUNT) * STAFF_PATROL_AREA_SIZE];
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extern uint8 gStaffModes[STAFF_MAX_COUNT + STAFF_TYPE_COUNT];
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extern uint16 gStaffDrawPatrolAreas;
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extern colour_t gStaffHandymanColour;
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extern colour_t gStaffMechanicColour;
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extern colour_t gStaffSecurityColour;
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void game_command_update_staff_colour(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void game_command_hire_new_staff_member(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void game_command_callback_hire_new_staff_member(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi,
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sint32 ebp);
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void game_command_set_staff_order(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void game_command_set_staff_patrol(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void game_command_fire_staff_member(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void game_command_set_staff_name(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void game_command_pickup_staff(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
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sint32 * ebp);
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void staff_reset_modes();
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void update_staff_colour(uint8 staffType, uint16 colour);
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void staff_set_name(uint16 spriteIndex, const char * name);
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uint16 hire_new_staff_member(uint8 staffType);
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void staff_update_greyed_patrol_areas();
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sint32 staff_is_location_in_patrol(rct_peep * mechanic, sint32 x, sint32 y);
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sint32 staff_is_location_on_patrol_edge(rct_peep * mechanic, sint32 x, sint32 y);
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bool staff_can_ignore_wide_flag(rct_peep * mechanic, sint32 x, sint32 y, uint8 z, rct_tile_element * path);
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sint32 staff_path_finding(rct_peep * peep);
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void staff_reset_stats();
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bool staff_is_patrol_area_set(sint32 staffIndex, sint32 x, sint32 y);
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void staff_set_patrol_area(sint32 staffIndex, sint32 x, sint32 y, bool value);
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void staff_toggle_patrol_area(sint32 staffIndex, sint32 x, sint32 y);
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colour_t staff_get_colour(uint8 staffType);
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bool staff_set_colour(uint8 staffType, colour_t value);
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uint32 staff_get_available_entertainer_costumes();
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sint32 staff_get_available_entertainer_costume_list(uint8 * costumeList);
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#ifdef __cplusplus
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}
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#endif
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#endif
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