OpenRCT2/src/openrct2/ride/TrackDesignSave.cpp

1252 lines
44 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <algorithm>
#include "../audio/audio.h"
#include "../config/Config.h"
#include "../Context.h"
#include "../Game.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../interface/Viewport.h"
#include "../util/SawyerCoding.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Footpath.h"
#include "../world/LargeScenery.h"
#include "../world/Scenery.h"
#include "../world/SmallScenery.h"
#include "../world/Wall.h"
#include "RideData.h"
#include "Track.h"
#include "TrackData.h"
#include "TrackDesign.h"
#include "TrackDesignRepository.h"
#define TRACK_MAX_SAVED_TILE_ELEMENTS 1500
#define TRACK_NEARBY_SCENERY_DISTANCE 1
#define TRACK_TD6_MAX_ELEMENTS 8192
extern "C"
{
bool gTrackDesignSaveMode = false;
uint8 gTrackDesignSaveRideIndex = 255;
static size_t _trackSavedTileElementsCount;
static rct_tile_element *_trackSavedTileElements[TRACK_MAX_SAVED_TILE_ELEMENTS];
static size_t _trackSavedTileElementsDescCount;
static rct_td6_scenery_element _trackSavedTileElementsDesc[TRACK_MAX_SAVED_TILE_ELEMENTS];
static rct_track_td6 *_trackDesign;
static uint8 _trackSaveDirection;
static bool track_design_save_should_select_scenery_around(sint32 rideIndex, rct_tile_element *tileElement);
static void track_design_save_select_nearby_scenery_for_tile(sint32 rideIndex, sint32 cx, sint32 cy);
static bool track_design_save_add_tile_element(sint32 interactionType, sint32 x, sint32 y, rct_tile_element *tileElement);
static void track_design_save_remove_tile_element(sint32 interactionType, sint32 x, sint32 y, rct_tile_element *tileElement);
static bool track_design_save_copy_scenery_to_td6(rct_track_td6 *td6);
static rct_track_td6 *track_design_save_to_td6(uint8 rideIndex);
static bool track_design_save_to_td6_for_maze(uint8 rideIndex, rct_track_td6 *td6);
static bool track_design_save_to_td6_for_tracked_ride(uint8 rideIndex, rct_track_td6 *td6);
void track_design_save_init()
{
_trackSavedTileElementsCount = 0;
_trackSavedTileElementsDescCount = 0;
memset(_trackSavedTileElements, 0, sizeof(_trackSavedTileElements));
memset(_trackSavedTileElementsDesc, 0, sizeof(_trackSavedTileElementsDesc));
}
/**
*
* rct2: 0x006D2B07
*/
void track_design_save_select_tile_element(sint32 interactionType, sint32 x, sint32 y, rct_tile_element *tileElement, bool collect)
{
if (track_design_save_contains_tile_element(tileElement)) {
if (!collect) {
track_design_save_remove_tile_element(interactionType, x, y, tileElement);
}
} else {
if (collect) {
if (!track_design_save_add_tile_element(interactionType, x, y, tileElement)) {
context_show_error(
STR_SAVE_TRACK_SCENERY_UNABLE_TO_SELECT_ADDITIONAL_ITEM_OF_SCENERY,
STR_SAVE_TRACK_SCENERY_TOO_MANY_ITEMS_SELECTED
);
}
}
}
}
/**
*
* rct2: 0x006D303D
*/
void track_design_save_select_nearby_scenery(sint32 rideIndex)
{
rct_tile_element *tileElement;
for (sint32 y = 0; y < 256; y++) {
for (sint32 x = 0; x < 256; x++) {
tileElement = map_get_first_element_at(x, y);
do {
if (track_design_save_should_select_scenery_around(rideIndex, tileElement)) {
track_design_save_select_nearby_scenery_for_tile(rideIndex, x, y);
break;
}
} while (!tile_element_is_last_for_tile(tileElement++));
}
}
gfx_invalidate_screen();
}
/**
*
* rct2: 0x006D3026
*/
void track_design_save_reset_scenery()
{
track_design_save_init();
gfx_invalidate_screen();
}
static void track_design_save_callback(sint32 result, const utf8 * path)
{
free(_trackDesign->track_elements);
free(_trackDesign->entrance_elements);
free(_trackDesign->scenery_elements);
free(_trackDesign);
if (result == MODAL_RESULT_OK) {
track_repository_scan();
}
gfx_invalidate_screen();
}
/**
*
* rct2: 0x006D2804, 0x006D264D
*/
bool track_design_save(uint8 rideIndex)
{
Ride* ride = get_ride(rideIndex);
if (!(ride->lifecycle_flags & RIDE_LIFECYCLE_TESTED)){
context_show_error(STR_CANT_SAVE_TRACK_DESIGN, gGameCommandErrorText);
return false;
}
if (!ride_has_ratings(ride)) {
context_show_error(STR_CANT_SAVE_TRACK_DESIGN, gGameCommandErrorText);
return false;
}
if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_HAS_TRACK)) {
context_show_error(STR_CANT_SAVE_TRACK_DESIGN, gGameCommandErrorText);
return false;
}
_trackDesign = track_design_save_to_td6(rideIndex);
if (_trackDesign == nullptr) {
context_show_error(STR_CANT_SAVE_TRACK_DESIGN, gGameCommandErrorText);
return false;
}
if (gTrackDesignSaveMode) {
if (!track_design_save_copy_scenery_to_td6(_trackDesign)) {
free(_trackDesign->track_elements);
free(_trackDesign->entrance_elements);
free(_trackDesign);
return false;
}
}
utf8 track_name[256];
format_string(track_name, sizeof(track_name), ride->name, &ride->name_arguments);
Intent * intent = intent_create(WC_LOADSAVE);
intent_set_uint(intent, INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_TRACK);
intent_set_string(intent, INTENT_EXTRA_PATH, track_name);
intent_set_pointer(intent, INTENT_EXTRA_CALLBACK, (void *) track_design_save_callback);
context_open_intent(intent);
intent_release(intent);
return true;
}
bool track_design_save_contains_tile_element(rct_tile_element *tileElement)
{
for (size_t i = 0; i < _trackSavedTileElementsCount; i++) {
if (_trackSavedTileElements[i] == tileElement) {
return true;
}
}
return false;
}
static sint32 tile_element_get_total_element_count(rct_tile_element *tileElement)
{
sint32 elementCount;
rct_scenery_entry *sceneryEntry;
rct_large_scenery_tile *tile;
switch (tile_element_get_type(tileElement)) {
case TILE_ELEMENT_TYPE_PATH:
case TILE_ELEMENT_TYPE_SMALL_SCENERY:
case TILE_ELEMENT_TYPE_WALL:
return 1;
case TILE_ELEMENT_TYPE_LARGE_SCENERY:
sceneryEntry = get_large_scenery_entry(scenery_large_get_type(tileElement));
tile = sceneryEntry->large_scenery.tiles;
elementCount = 0;
do {
tile++;
elementCount++;
} while (tile->x_offset != (sint16)(uint16)0xFFFF);
return elementCount;
default:
return 0;
}
}
/**
*
* rct2: 0x006D2ED2
*/
static bool track_design_save_can_add_tile_element(rct_tile_element *tileElement)
{
size_t newElementCount = tile_element_get_total_element_count(tileElement);
if (newElementCount == 0) {
return false;
}
// Get number of spare elements left
size_t spareSavedElements = TRACK_MAX_SAVED_TILE_ELEMENTS - _trackSavedTileElementsCount;
if (newElementCount > spareSavedElements) {
// No more spare saved elements left
return false;
}
return true;
}
/**
*
* rct2: 0x006D2F4C
*/
static void track_design_save_push_tile_element(sint32 x, sint32 y, rct_tile_element *tileElement)
{
if (_trackSavedTileElementsCount < TRACK_MAX_SAVED_TILE_ELEMENTS) {
_trackSavedTileElements[_trackSavedTileElementsCount++] = tileElement;
map_invalidate_tile_full(x, y);
}
}
/**
*
* rct2: 0x006D2FA7
*/
static void track_design_save_push_tile_element_desc(rct_object_entry *entry, sint32 x, sint32 y, sint32 z, uint8 flags, uint8 primaryColour, uint8 secondaryColour)
{
rct_td6_scenery_element *item = &_trackSavedTileElementsDesc[_trackSavedTileElementsDescCount++];
item->scenery_object = *entry;
item->x = x / 32;
item->y = y / 32;
item->z = z;
item->flags = flags;
item->primary_colour = primaryColour;
item->secondary_colour = secondaryColour;
}
static void track_design_save_add_scenery(sint32 x, sint32 y, rct_tile_element *tileElement)
{
sint32 entryType = tileElement->properties.scenery.type;
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].entries[entryType];
uint8 flags = 0;
flags |= tileElement->type & 3;
flags |= (tileElement->type & 0xC0) >> 4;
uint8 primaryColour = scenery_small_get_primary_colour(tileElement);
uint8 secondaryColour = scenery_small_get_secondary_colour(tileElement);
track_design_save_push_tile_element(x, y, tileElement);
track_design_save_push_tile_element_desc(entry, x, y, tileElement->base_height, flags, primaryColour, secondaryColour);
}
static void track_design_save_add_large_scenery(sint32 x, sint32 y, rct_tile_element *tileElement)
{
rct_large_scenery_tile *sceneryTiles, *tile;
sint32 x0, y0, z0, z;
sint32 direction, sequence;
sint32 entryType = scenery_large_get_type(tileElement);
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_LARGE_SCENERY].entries[entryType];
sceneryTiles = get_large_scenery_entry(entryType)->large_scenery.tiles;
z = tileElement->base_height;
direction = tileElement->type & 3;
sequence = scenery_large_get_sequence(tileElement);
if (!map_large_scenery_get_origin(x, y, z, direction, sequence, &x0, &y0, &z0, NULL)) {
return;
}
// Iterate through each tile of the large scenery element
sequence = 0;
for (tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++) {
sint16 offsetX = tile->x_offset;
sint16 offsetY = tile->y_offset;
rotate_map_coordinates(&offsetX, &offsetY, direction);
x = x0 + offsetX;
y = y0 + offsetY;
z = (z0 + tile->z_offset) / 8;
tileElement = map_get_large_scenery_segment(x, y, z, direction, sequence);
if (tileElement != nullptr)
{
if (sequence == 0)
{
uint8 flags = tileElement->type & 3;
uint8 primaryColour = scenery_large_get_primary_colour(tileElement);
uint8 secondaryColour = scenery_large_get_secondary_colour(tileElement);
track_design_save_push_tile_element_desc(entry, x, y, z, flags, primaryColour, secondaryColour);
}
track_design_save_push_tile_element(x, y, tileElement);
}
}
}
static void track_design_save_add_wall(sint32 x, sint32 y, rct_tile_element *tileElement)
{
sint32 entryType = tileElement->properties.wall.type;
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_WALLS].entries[entryType];
uint8 flags = 0;
flags |= tileElement->type & 3;
flags |= wall_get_tertiary_colour(tileElement) << 2;
uint8 secondaryColour = wall_get_secondary_colour(tileElement);
uint8 primaryColour = wall_get_primary_colour(tileElement);
track_design_save_push_tile_element(x, y, tileElement);
track_design_save_push_tile_element_desc(entry, x, y, tileElement->base_height, flags, primaryColour, secondaryColour);
}
static void track_design_save_add_footpath(sint32 x, sint32 y, rct_tile_element *tileElement)
{
sint32 entryType = tileElement->properties.path.type >> 4;
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_PATHS].entries[entryType];
uint8 flags = 0;
flags |= tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK;
flags |= (tileElement->properties.path.type & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED) << 2;
flags |= (tileElement->properties.path.type & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK) << 5;
flags |= (tileElement->type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE) << 7;
track_design_save_push_tile_element(x, y, tileElement);
track_design_save_push_tile_element_desc(entry, x, y, tileElement->base_height, flags, 0, 0);
}
/**
*
* rct2: 0x006D2B3C
*/
static bool track_design_save_add_tile_element(sint32 interactionType, sint32 x, sint32 y, rct_tile_element *tileElement)
{
if (!track_design_save_can_add_tile_element(tileElement)) {
return false;
}
switch (interactionType) {
case VIEWPORT_INTERACTION_ITEM_SCENERY:
track_design_save_add_scenery(x, y, tileElement);
return true;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
track_design_save_add_large_scenery(x, y, tileElement);
return true;
case VIEWPORT_INTERACTION_ITEM_WALL:
track_design_save_add_wall(x, y, tileElement);
return true;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
track_design_save_add_footpath(x, y, tileElement);
return true;
default:
return false;
}
}
/**
*
* rct2: 0x006D2F78
*/
static void track_design_save_pop_tile_element(sint32 x, sint32 y, rct_tile_element *tileElement)
{
map_invalidate_tile_full(x, y);
// Find index of map element to remove
size_t removeIndex = SIZE_MAX;
for (size_t i = 0; i < _trackSavedTileElementsCount; i++) {
if (_trackSavedTileElements[i] == tileElement) {
removeIndex = i;
}
}
// Remove map element from list
if (removeIndex != SIZE_MAX) {
size_t remainingNumItems = _trackSavedTileElementsCount - removeIndex - 1;
if (remainingNumItems > 0) {
memmove(
&_trackSavedTileElements[removeIndex],
&_trackSavedTileElements[removeIndex + 1],
remainingNumItems * sizeof(rct_tile_element*)
);
}
_trackSavedTileElementsCount--;
_trackSavedTileElements[_trackSavedTileElementsCount] = nullptr;
}
}
/**
*
* rct2: 0x006D2FDD
*/
static void track_design_save_pop_tile_element_desc(rct_object_entry *entry, sint32 x, sint32 y, sint32 z, uint8 flags, uint8 primaryColour, uint8 secondaryColour)
{
size_t removeIndex = SIZE_MAX;
for (size_t i = 0; i < _trackSavedTileElementsDescCount; i++) {
rct_td6_scenery_element *item = &_trackSavedTileElementsDesc[i];
if (item->x != x / 32) continue;
if (item->y != y / 32) continue;
if (item->z != z) continue;
if (item->flags != flags) continue;
if (!object_entry_compare(&item->scenery_object, entry)) continue;
removeIndex = i;
}
if (removeIndex != SIZE_MAX) {
size_t remainingNumItems = _trackSavedTileElementsDescCount - removeIndex - 1;
if (remainingNumItems > 0) {
memmove(
&_trackSavedTileElementsDesc[removeIndex],
&_trackSavedTileElementsDesc[removeIndex + 1],
remainingNumItems * sizeof(rct_td6_scenery_element)
);
}
_trackSavedTileElementsDescCount--;
}
}
static void track_design_save_remove_scenery(sint32 x, sint32 y, rct_tile_element *tileElement)
{
sint32 entryType = tileElement->properties.scenery.type;
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].entries[entryType];
uint8 flags = 0;
flags |= tileElement->type & 3;
flags |= (tileElement->type & 0xC0) >> 4;
uint8 primaryColour = scenery_small_get_primary_colour(tileElement);
uint8 secondaryColour = scenery_small_get_secondary_colour(tileElement);
track_design_save_pop_tile_element(x, y, tileElement);
track_design_save_pop_tile_element_desc(entry, x, y, tileElement->base_height, flags, primaryColour, secondaryColour);
}
static void track_design_save_remove_large_scenery(sint32 x, sint32 y, rct_tile_element *tileElement)
{
rct_large_scenery_tile *sceneryTiles, *tile;
sint32 x0, y0, z0, z;
sint32 direction, sequence;
sint32 entryType = scenery_large_get_type(tileElement);
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_LARGE_SCENERY].entries[entryType];
sceneryTiles = get_large_scenery_entry(entryType)->large_scenery.tiles;
z = tileElement->base_height;
direction = tileElement->type & 3;
sequence = scenery_large_get_sequence(tileElement);
if (!map_large_scenery_get_origin(x, y, z, direction, sequence, &x0, &y0, &z0, NULL)) {
return;
}
// Iterate through each tile of the large scenery element
sequence = 0;
for (tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++) {
sint16 offsetX = tile->x_offset;
sint16 offsetY = tile->y_offset;
rotate_map_coordinates(&offsetX, &offsetY, direction);
x = x0 + offsetX;
y = y0 + offsetY;
z = (z0 + tile->z_offset) / 8;
tileElement = map_get_large_scenery_segment(x, y, z, direction, sequence);
if (tileElement != nullptr)
{
if (sequence == 0)
{
uint8 flags = tileElement->type & 3;
uint8 primaryColour = scenery_large_get_primary_colour(tileElement);
uint8 secondaryColour = scenery_large_get_secondary_colour(tileElement);
track_design_save_pop_tile_element_desc(entry, x, y, z, flags, primaryColour, secondaryColour);
}
track_design_save_pop_tile_element(x, y, tileElement);
}
}
}
static void track_design_save_remove_wall(sint32 x, sint32 y, rct_tile_element *tileElement)
{
sint32 entryType = tileElement->properties.wall.type;
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_WALLS].entries[entryType];
uint8 flags = 0;
flags |= tileElement->type & 3;
flags |= wall_get_tertiary_colour(tileElement) << 2;
uint8 secondaryColour = wall_get_secondary_colour(tileElement);
uint8 primaryColour = wall_get_primary_colour(tileElement);
track_design_save_pop_tile_element(x, y, tileElement);
track_design_save_pop_tile_element_desc(entry, x, y, tileElement->base_height, flags, primaryColour, secondaryColour);
}
static void track_design_save_remove_footpath(sint32 x, sint32 y, rct_tile_element *tileElement)
{
sint32 entryType = tileElement->properties.path.type >> 4;
rct_object_entry *entry = (rct_object_entry*)&object_entry_groups[OBJECT_TYPE_PATHS].entries[entryType];
uint8 flags = 0;
flags |= tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK;
flags |= (tileElement->properties.path.type & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED) << 2;
flags |= (tileElement->properties.path.type & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK) << 5;
flags |= (tileElement->type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE) << 7;
track_design_save_pop_tile_element(x, y, tileElement);
track_design_save_pop_tile_element_desc(entry, x, y, tileElement->base_height, flags, 0, 0);
}
/**
*
* rct2: 0x006D2B3C
*/
static void track_design_save_remove_tile_element(sint32 interactionType, sint32 x, sint32 y, rct_tile_element *tileElement)
{
switch (interactionType) {
case VIEWPORT_INTERACTION_ITEM_SCENERY:
track_design_save_remove_scenery(x, y, tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
track_design_save_remove_large_scenery(x, y, tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_WALL:
track_design_save_remove_wall(x, y, tileElement);
break;
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
track_design_save_remove_footpath(x, y, tileElement);
break;
}
}
static bool track_design_save_should_select_scenery_around(sint32 rideIndex, rct_tile_element *tileElement)
{
switch (tile_element_get_type(tileElement)) {
case TILE_ELEMENT_TYPE_PATH:
if ((tileElement->type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE) && tileElement->properties.path.addition_status == rideIndex)
return true;
break;
case TILE_ELEMENT_TYPE_TRACK:
if (track_element_get_ride_index(tileElement) == rideIndex)
return true;
break;
case TILE_ELEMENT_TYPE_ENTRANCE:
if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE)
break;
if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_EXIT)
break;
if (tileElement->properties.entrance.ride_index == rideIndex)
return true;
break;
}
return false;
}
static void track_design_save_select_nearby_scenery_for_tile(sint32 rideIndex, sint32 cx, sint32 cy)
{
rct_tile_element *tileElement;
for (sint32 y = cy - TRACK_NEARBY_SCENERY_DISTANCE; y <= cy + TRACK_NEARBY_SCENERY_DISTANCE; y++) {
for (sint32 x = cx - TRACK_NEARBY_SCENERY_DISTANCE; x <= cx + TRACK_NEARBY_SCENERY_DISTANCE; x++) {
tileElement = map_get_first_element_at(x, y);
do {
sint32 interactionType = VIEWPORT_INTERACTION_ITEM_NONE;
switch (tile_element_get_type(tileElement)) {
case TILE_ELEMENT_TYPE_PATH:
if (!(tileElement->type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE))
interactionType = VIEWPORT_INTERACTION_ITEM_FOOTPATH;
else if (tileElement->properties.path.addition_status == rideIndex)
interactionType = VIEWPORT_INTERACTION_ITEM_FOOTPATH;
break;
case TILE_ELEMENT_TYPE_SMALL_SCENERY:
interactionType = VIEWPORT_INTERACTION_ITEM_SCENERY;
break;
case TILE_ELEMENT_TYPE_WALL:
interactionType = VIEWPORT_INTERACTION_ITEM_WALL;
break;
case TILE_ELEMENT_TYPE_LARGE_SCENERY:
interactionType = VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY;
break;
}
if (interactionType != VIEWPORT_INTERACTION_ITEM_NONE) {
if (!track_design_save_contains_tile_element(tileElement)) {
track_design_save_add_tile_element(interactionType, x * 32, y * 32, tileElement);
}
}
} while (!tile_element_is_last_for_tile(tileElement++));
}
}
}
/* Based on rct2: 0x006D2897 */
static bool track_design_save_copy_scenery_to_td6(rct_track_td6 *td6)
{
// Copy TD6 scenery elements to new memory and add end marker
size_t totalSceneryElementsSize = _trackSavedTileElementsDescCount * sizeof(rct_td6_scenery_element);
td6->scenery_elements = (rct_td6_scenery_element *)malloc(totalSceneryElementsSize + 1);
memcpy(td6->scenery_elements, _trackSavedTileElementsDesc, totalSceneryElementsSize);
*((uint8*)&td6->scenery_elements[_trackSavedTileElementsDescCount]) = 0xFF;
// Run an element loop
for (size_t i = 0; i < _trackSavedTileElementsDescCount; i++) {
rct_td6_scenery_element *scenery = &td6->scenery_elements[i];
switch (scenery->scenery_object.flags & 0x0F) {
case OBJECT_TYPE_PATHS:
{
uint8 slope = (scenery->flags & 0x60) >> 5;
slope -= _trackSaveDirection;
scenery->flags &= 0x9F;
scenery->flags |= ((slope & 3) << 5);
// Direction of connection on path
uint8 direction = scenery->flags & 0xF;
// Rotate the direction by the track direction
direction = ((direction << 4) >> _trackSaveDirection);
scenery->flags &= 0xF0;
scenery->flags |= (direction & 0xF) | (direction >> 4);
break;
}
case OBJECT_TYPE_WALLS:
{
uint8 direction = scenery->flags & 3;
direction -= _trackSaveDirection;
scenery->flags &= 0xFC;
scenery->flags |= (direction & 3);
break;
}
default:
{
uint8 direction = scenery->flags & 3;
uint8 quadrant = (scenery->flags & 0x0C) >> 2;
direction -= _trackSaveDirection;
quadrant -= _trackSaveDirection;
scenery->flags &= 0xF0;
scenery->flags |= (direction & 3) | ((quadrant & 3) << 2);
break;
}
}
sint16 x = ((uint8)scenery->x) * 32 - gTrackPreviewOrigin.x;
sint16 y = ((uint8)scenery->y) * 32 - gTrackPreviewOrigin.y;
rotate_map_coordinates(&x, &y, (0 - _trackSaveDirection) & 3);
x /= 32;
y /= 32;
if (x > 127 || y > 127 || x < -126 || y < -126){
context_show_error(STR_CANT_SAVE_TRACK_DESIGN, STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY);
SafeFree(td6->scenery_elements);
return false;
}
scenery->x = (sint8)x;
scenery->y = (sint8)y;
sint32 z = scenery->z * 8 - gTrackPreviewOrigin.z;
z /= 8;
if (z > 127 || z < -126) {
context_show_error(STR_CANT_SAVE_TRACK_DESIGN, STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY);
SafeFree(td6->scenery_elements);
return false;
}
scenery->z = z;
}
return true;
}
/**
*
* rct2: 0x006CE44F
*/
static rct_track_td6 *track_design_save_to_td6(uint8 rideIndex)
{
rct_track_td6 *td6 = (rct_track_td6 *)calloc(1, sizeof(rct_track_td6));
Ride *ride = get_ride(rideIndex);
td6->type = ride->type;
rct_object_entry_extended *object = &object_entry_groups[OBJECT_TYPE_RIDE].entries[ride->subtype];
// Note we are only copying rct_object_entry in size and
// not the extended as we don't need the chunk size.
memcpy(&td6->vehicle_object, object, sizeof(rct_object_entry));
td6->ride_mode = ride->mode;
td6->version_and_colour_scheme =
(ride->colour_scheme_type & 3) |
(1 << 3); // Version .TD6
for (sint32 i = 0; i < 32; i++) {
td6->vehicle_colours[i] = ride->vehicle_colours[i];
td6->vehicle_additional_colour[i] = ride->vehicle_colours_extended[i];
}
for (sint32 i = 0; i < RCT12_NUM_COLOUR_SCHEMES; i++) {
td6->track_spine_colour[i] = ride->track_colour_main[i];
td6->track_rail_colour[i] = ride->track_colour_additional[i];
td6->track_support_colour[i] = ride->track_colour_supports[i];
}
td6->depart_flags = ride->depart_flags;
td6->number_of_trains = ride->num_vehicles;
td6->number_of_cars_per_train = ride->num_cars_per_train;
td6->min_waiting_time = ride->min_waiting_time;
td6->max_waiting_time = ride->max_waiting_time;
td6->operation_setting = ride->operation_option;
td6->lift_hill_speed_num_circuits =
ride->lift_hill_speed |
(ride->num_circuits << 5);
td6->entrance_style = ride->entrance_style;
td6->max_speed = (sint8)(ride->max_speed / 65536);
td6->average_speed = (sint8)(ride->average_speed / 65536);
td6->ride_length = ride_get_total_length(ride) / 65536;
td6->max_positive_vertical_g = ride->max_positive_vertical_g / 32;
td6->max_negative_vertical_g = ride->max_negative_vertical_g / 32;
td6->max_lateral_g = ride->max_lateral_g / 32;
td6->inversions = ride->inversions;
td6->drops = ride->drops;
td6->highest_drop_height = ride->highest_drop_height;
uint16 total_air_time = (ride->total_air_time * 123) / 1024;
if (total_air_time > 255) {
total_air_time = 0;
}
td6->total_air_time = (uint8)total_air_time;
td6->excitement = ride->ratings.excitement / 10;
td6->intensity = ride->ratings.intensity / 10;
td6->nausea = ride->ratings.nausea / 10;
td6->upkeep_cost = ride->upkeep_cost;
td6->flags = 0;
td6->flags2 = 0;
bool result;
if (td6->type == RIDE_TYPE_MAZE) {
result = track_design_save_to_td6_for_maze(rideIndex, td6);
} else {
result = track_design_save_to_td6_for_tracked_ride(rideIndex, td6);
}
if (!result) {
track_design_dispose(td6);
td6 = nullptr;
}
return td6;
}
/**
*
* rct2: 0x006CEAAE
*/
static bool track_design_save_to_td6_for_maze(uint8 rideIndex, rct_track_td6 *td6)
{
rct_tile_element *tileElement = nullptr;
bool mapFound = false;
sint16 startX = 0;
sint16 startY = 0;
for (startY = 0; startY < 8192; startY += 32) {
for (startX = 0; startX < 8192; startX += 32) {
tileElement = map_get_first_element_at(startX >> 5, startY >> 5);
do {
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK)
continue;
if (track_element_get_ride_index(tileElement) == rideIndex){
mapFound = true;
break;
}
} while (!tile_element_is_last_for_tile(tileElement++));
if (mapFound) {
break;
}
}
if (mapFound) {
break;
}
}
if (mapFound == 0) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
return false;
}
gTrackPreviewOrigin = { startX, startY, (sint16)(tileElement->base_height * 8) };
size_t numMazeElements = 0;
td6->maze_elements = (rct_td6_maze_element *)calloc(8192, sizeof(rct_td6_maze_element));
rct_td6_maze_element *maze = td6->maze_elements;
// x is defined here as we can start the search
// on tile start_x, start_y but then the next row
// must restart on 0
for (sint16 y = startY, x = startX; y < 8192; y += 32) {
for (; x < 8192; x += 32) {
tileElement = map_get_first_element_at(x / 32, y / 32);
do {
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK) continue;
if (track_element_get_ride_index(tileElement) != rideIndex) continue;
maze->maze_entry = track_element_get_maze_entry(tileElement);
maze->x = (x - startX) / 32;
maze->y = (y - startY) / 32;
maze++;
numMazeElements++;
if (numMazeElements >= 2000) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
SafeFree(td6->maze_elements);
return false;
}
} while (!tile_element_is_last_for_tile(tileElement++));
}
x = 0;
}
Ride *ride = get_ride(rideIndex);
LocationXY8 location = ride->entrances[0];
if (location.xy == RCT_XY8_UNDEFINED) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
SafeFree(td6->maze_elements);
return false;
}
sint16 x = location.x * 32;
sint16 y = location.y * 32;
tileElement = map_get_first_element_at(location.x, location.y);
do {
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_ENTRANCE) continue;
if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE) continue;
if (tileElement->properties.entrance.ride_index == rideIndex) break;
} while (!tile_element_is_last_for_tile(tileElement++));
// Add something that stops this from walking off the end
uint8 entrance_direction = tile_element_get_direction(tileElement);
maze->direction = entrance_direction;
maze->type = 8;
maze->x = (sint8)((x - startX) / 32);
maze->y = (sint8)((y - startY) / 32);
maze++;
numMazeElements++;
location = ride->exits[0];
if (location.xy == RCT_XY8_UNDEFINED) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
SafeFree(td6->maze_elements);
return 0;
}
x = location.x * 32;
y = location.y * 32;
tileElement = map_get_first_element_at(location.x, location.y);
do {
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_ENTRANCE) continue;
if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_EXIT) continue;
if (tileElement->properties.entrance.ride_index == rideIndex) break;
} while (!tile_element_is_last_for_tile(tileElement++));
// Add something that stops this from walking off the end
uint8 exit_direction = tile_element_get_direction(tileElement);
maze->direction = exit_direction;
maze->type = 0x80;
maze->x = (sint8)((x - startX) / 32);
maze->y = (sint8)((y - startY) / 32);
maze++;
maze->all = 0;
maze++;
numMazeElements++;
// Write end marker
maze->all = 0;
maze++;
numMazeElements++;
// Trim memory
td6->maze_elements = (rct_td6_maze_element *)realloc(td6->maze_elements, numMazeElements * sizeof(rct_td6_maze_element));
// Save global vars as they are still used by scenery
sint16 startZ = gTrackPreviewOrigin.z;
place_virtual_track(td6, PTD_OPERATION_DRAW_OUTLINES, true, 0, 4096, 4096, 0);
gTrackPreviewOrigin = { startX, startY, startZ };
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN;
td6->space_required_x = ((gTrackPreviewMax.x - gTrackPreviewMin.x) / 32) + 1;
td6->space_required_y = ((gTrackPreviewMax.y - gTrackPreviewMin.y) / 32) + 1;
return true;
}
/**
*
* rct2: 0x006CE68D
*/
static bool track_design_save_to_td6_for_tracked_ride(uint8 rideIndex, rct_track_td6 *td6)
{
Ride *ride = get_ride(rideIndex);
rct_xy_element trackElement;
track_begin_end trackBeginEnd;
if (!ride_try_get_origin_element(rideIndex, &trackElement)) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
return false;
}
sint32 z = 0;
// Find the start of the track.
// It has to do this as a backwards loop in case this is an incomplete track.
if (track_block_get_previous(trackElement.x, trackElement.y, trackElement.element, &trackBeginEnd)) {
rct_tile_element* initial_map = trackElement.element;
do {
rct_xy_element lastGood = {
/* .x = */ trackBeginEnd.begin_x,
/* .y = */ trackBeginEnd.begin_y,
/* .element = */ trackBeginEnd.begin_element
};
if (!track_block_get_previous(trackBeginEnd.end_x, trackBeginEnd.end_y, trackBeginEnd.begin_element, &trackBeginEnd)) {
trackElement = lastGood;
break;
}
} while (initial_map != trackBeginEnd.begin_element);
}
z = trackElement.element->base_height * 8;
uint8 track_type = track_element_get_type(trackElement.element);
uint8 direction = tile_element_get_direction(trackElement.element);
_trackSaveDirection = direction;
if (sub_6C683D(&trackElement.x, &trackElement.y, &z, direction, track_type, 0, &trackElement.element, 0)) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
return 0;
}
const rct_track_coordinates *trackCoordinates = &TrackCoordinates[track_element_get_type(trackElement.element)];
// Used in the following loop to know when we have
// completed all of the elements and are back at the
// start.
rct_tile_element *initialMap = trackElement.element;
sint16 start_x = trackElement.x;
sint16 start_y = trackElement.y;
sint16 start_z = z + trackCoordinates->z_begin;
gTrackPreviewOrigin = { start_x, start_y, start_z };
size_t numTrackElements = 0;
td6->track_elements = (rct_td6_track_element *)calloc(TRACK_TD6_MAX_ELEMENTS, sizeof(rct_td6_track_element));
rct_td6_track_element *track = td6->track_elements;
do {
track->type = track_element_get_type(trackElement.element);
if (track->type == TRACK_ELEM_255) {
track->type = TRACK_ELEM_255_ALIAS;
}
uint8 bh;
if (track_element_has_speed_setting(track->type))
{
bh = tile_element_get_brake_booster_speed(trackElement.element) >> 1;
}
else
{
bh = track_element_get_seat_rotation(trackElement.element);
}
uint8 flags = (trackElement.element->type & (1 << 7)) | bh;
flags |= track_element_get_colour_scheme(trackElement.element) << 4;
if (
RideData4[ride->type].flags & RIDE_TYPE_FLAG4_HAS_ALTERNATIVE_TRACK_TYPE &&
track_element_is_inverted(trackElement.element))
{
flags |= TRACK_ELEMENT_FLAG_INVERTED;
}
track->flags = flags;
track++;
numTrackElements++;
if (!track_block_get_next(&trackElement, &trackElement, NULL, NULL))
{
break;
}
z = trackElement.element->base_height * 8;
direction = tile_element_get_direction(trackElement.element);
track_type = track_element_get_type(trackElement.element);
if (sub_6C683D(&trackElement.x, &trackElement.y, &z, direction, track_type, 0, &trackElement.element, 0))
{
break;
}
if (TRACK_TD6_MAX_ELEMENTS == numTrackElements)
{
free(td6->track_elements);
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
return false;
}
}
while (trackElement.element != initialMap);
td6->track_elements = (rct_td6_track_element *)realloc(td6->track_elements, numTrackElements * sizeof(rct_td6_track_element) + 1);
*((uint8*)&td6->track_elements[numTrackElements]) = 0xFF;
size_t numEntranceElements = 0;
td6->entrance_elements = (rct_td6_entrance_element *)calloc(32, sizeof(rct_td6_entrance_element));
rct_td6_entrance_element *entrance = td6->entrance_elements;
// First entrances, second exits
for (sint32 i = 0; i < 2; i++) {
for (sint32 station_index = 0; station_index < RCT12_MAX_STATIONS_PER_RIDE; station_index++) {
z = ride->station_heights[station_index];
LocationXY8 location;
if (i == 0) {
location = ride->entrances[station_index];
} else {
location = ride->exits[station_index];
}
if (location.xy == RCT_XY8_UNDEFINED) {
continue;
}
sint16 x = location.x * 32;
sint16 y = location.y * 32;
rct_tile_element *tile_element = map_get_first_element_at(x >> 5, y >> 5);
do {
if (tile_element_get_type(tile_element) != TILE_ELEMENT_TYPE_ENTRANCE) continue;
if (tile_element->base_height == z) break;
} while (!tile_element_is_last_for_tile(tile_element++));
// Add something that stops this from walking off the end
uint8 entrance_direction = tile_element_get_direction(tile_element);
entrance_direction -= _trackSaveDirection;
entrance_direction &= TILE_ELEMENT_DIRECTION_MASK;
entrance->direction = entrance_direction;
x -= gTrackPreviewOrigin.x;
y -= gTrackPreviewOrigin.y;
// Rotate entrance coordinates backwards to the correct direction
rotate_map_coordinates(&x, &y, (0 - _trackSaveDirection) & 3);
entrance->x = x;
entrance->y = y;
z *= 8;
z -= gTrackPreviewOrigin.z;
z /= 8;
if (z > 127 || z < -126) {
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
return 0;
}
if (z == 0xFF) {
z = 0x80;
}
entrance->z = z;
// If this is the exit version
if (i == 1) {
entrance->direction |= (1 << 7);
}
entrance++;
numEntranceElements++;
}
}
td6->entrance_elements = (rct_td6_entrance_element *)realloc(td6->entrance_elements, numEntranceElements * sizeof(rct_td6_entrance_element) + 1);
*((uint8*)&td6->entrance_elements[numEntranceElements]) = 0xFF;
place_virtual_track(td6, PTD_OPERATION_DRAW_OUTLINES, true, 0, 4096, 4096, 0);
// Resave global vars for scenery reasons.
gTrackPreviewOrigin = { start_x, start_y, start_z };
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN;
td6->space_required_x = ((gTrackPreviewMax.x - gTrackPreviewMin.x) / 32) + 1;
td6->space_required_y = ((gTrackPreviewMax.y - gTrackPreviewMin.y) / 32) + 1;
return true;
}
static size_t track_design_get_maze_elements_count(rct_track_td6 *td6)
{
size_t count = 0;
rct_td6_maze_element *mazeElement = td6->maze_elements;
while (mazeElement->all != 0) {
count++;
mazeElement++;
}
return count;
}
static size_t track_design_get_track_elements_count(rct_track_td6 *td6)
{
size_t count = 0;
rct_td6_track_element *trackElement = td6->track_elements;
while (trackElement->type != 0xFF) {
count++;
trackElement++;
}
return count;
}
static size_t track_design_get_entrance_elements_count(rct_track_td6 *td6)
{
size_t count = 0;
rct_td6_entrance_element *entranceElement = td6->entrance_elements;
while (entranceElement->z != -1) {
count++;
entranceElement++;
}
return count;
}
static size_t track_design_get_scenery_elements_count(rct_track_td6 *td6)
{
size_t count = 0;
rct_td6_scenery_element *sceneryElement = td6->scenery_elements;
if (sceneryElement != nullptr) {
while (sceneryElement->scenery_object.end_flag != 0xFF) {
count++;
sceneryElement++;
}
}
return count;
}
typedef struct auto_buffer {
void *ptr;
size_t length;
size_t capacity;
} auto_buffer;
static void auto_buffer_write(auto_buffer *buffer, const void *src, size_t len)
{
size_t remainingSpace = buffer->capacity - buffer->length;
if (remainingSpace < len) {
do {
buffer->capacity = std::max<size_t>(8, buffer->capacity * 2);
remainingSpace = buffer->capacity - buffer->length;
} while (remainingSpace < len);
buffer->ptr = realloc(buffer->ptr, buffer->capacity);
}
memcpy((void*)((uintptr_t)buffer->ptr + buffer->length), src, len);
buffer->length += len;
}
/**
*
* rct2: 0x006771DC but not really its branched from that
* quite far.
*/
bool track_design_save_to_file(const utf8 *path)
{
rct_track_td6 *td6 = _trackDesign;
const rct_td6_maze_element EndMarkerForMaze = { 0 };
const uint8 EndMarker = 0xFF;
window_close_construction_windows();
// Create TD6 data buffer
auto_buffer td6Buffer = { 0 };
auto_buffer_write(&td6Buffer, td6, 0xA3);
if (td6->type == RIDE_TYPE_MAZE) {
auto_buffer_write(&td6Buffer, td6->maze_elements, track_design_get_maze_elements_count(td6) * sizeof(rct_td6_maze_element));
auto_buffer_write(&td6Buffer, &EndMarkerForMaze, sizeof(EndMarkerForMaze));
} else {
auto_buffer_write(&td6Buffer, td6->track_elements, track_design_get_track_elements_count(td6) * sizeof(rct_td6_track_element));
auto_buffer_write(&td6Buffer, &EndMarker, sizeof(EndMarker));
auto_buffer_write(&td6Buffer, td6->entrance_elements, track_design_get_entrance_elements_count(td6) * sizeof(rct_td6_entrance_element));
auto_buffer_write(&td6Buffer, &EndMarker, sizeof(EndMarker));
}
auto_buffer_write(&td6Buffer, td6->scenery_elements, track_design_get_scenery_elements_count(td6) * sizeof(rct_td6_scenery_element));
auto_buffer_write(&td6Buffer, &EndMarker, sizeof(EndMarker));
// Encode TD6 data
uint8 *encodedData = (uint8 *)malloc(0x8000);
assert(td6Buffer.ptr != nullptr);
size_t encodedDataLength = sawyercoding_encode_td6((uint8*)td6Buffer.ptr, encodedData, td6Buffer.length);
// Save encoded TD6 data to file
bool result;
log_verbose("saving track %s", path);
result = writeentirefile(path, encodedData, encodedDataLength);
if (!result) {
log_error("Failed to save %s", path);
}
free(encodedData);
free(td6Buffer.ptr);
return result;
}
}