OpenRCT2/src
Marijn van der Werf 603a255567 Add console command for painting segment heights (#3708) 2016-05-23 10:29:11 +01:00
..
audio Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cmdline declaring local variables where needed instead of at the top (#3599) 2016-05-15 10:25:24 +01:00
core Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
drawing Decompile scenery_multiple_paint 2016-05-22 08:23:03 -06:00
interface Add console command for painting segment heights (#3708) 2016-05-23 10:29:11 +01:00
localisation fix #3683: Clock Scenery Not Showing Correct Time 2016-05-20 20:23:45 +01:00
management integrate common format args 2016-05-15 22:03:53 +01:00
network Fix crash on malformed permission name 2016-05-21 17:33:57 +02:00
paint Add console command for painting segment heights (#3708) 2016-05-23 10:29:11 +01:00
peep integrate some staff variables 2016-05-18 23:46:46 +01:00
platform integrate tick variables 2016-05-20 22:56:45 +01:00
rct1 add variable for gS6Info 2016-05-20 23:26:19 +01:00
rct2 add variable for gS6Info 2016-05-20 23:26:19 +01:00
ride add original addresses back to track paint table 2016-05-22 18:01:21 +01:00
util remove unread RCT2_GLOBALs 2016-05-17 23:39:37 +01:00
windows add variable for gS6Info 2016-05-20 23:26:19 +01:00
world Decompile scenery_multiple_paint 2016-05-22 08:23:03 -06:00
addresses.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
addresses.h integrate tick variables 2016-05-20 22:56:45 +01:00
cheats.c write get entry methods for scenery and path 2016-05-15 16:09:26 +01:00
cheats.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cmdline_sprite.c Drop unused variables (#3586) 2016-05-13 18:21:58 +01:00
common.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
config.c Add more font config to config.ini (#3582) 2016-05-13 18:23:11 +01:00
config.h Add more font config to config.ini (#3582) 2016-05-13 18:23:11 +01:00
cursors.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.c add variable for gS6Info 2016-05-20 23:26:19 +01:00
editor.h add variable for gS6Info 2016-05-20 23:26:19 +01:00
game.c integrate tick variables 2016-05-20 22:56:45 +01:00
game.h integrate tick variables 2016-05-20 22:56:45 +01:00
hook.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.c Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
image_io.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
input.c integrate tick variables 2016-05-20 22:56:45 +01:00
input.h Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
intro.c clean up the logo and make it scalable 2016-05-13 21:36:07 +01:00
intro.h clean up the logo and make it scalable 2016-05-13 21:36:07 +01:00
object.c Decompile scenery_multiple_paint 2016-05-22 08:23:03 -06:00
object.h Optimise object_get_length to use entryCache (#3592) 2016-05-14 01:15:17 +01:00
object_list.c Refactor hard-coded strings to use string_ids.h constants (and couple sprites too) (#3658) 2016-05-18 21:51:37 +01:00
openrct2.c clean up the logo and make it scalable 2016-05-13 21:36:07 +01:00
openrct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.h Create RCT1_PARK_FLAGS and use them when importing 2016-05-16 20:38:55 +02:00
rct2.c integrate tick variables 2016-05-20 22:56:45 +01:00
rct2.h Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c add variable for gS6Info 2016-05-20 23:26:19 +01:00
scenario.h add variable for gS6Info 2016-05-20 23:26:19 +01:00
scenario_list.c fix #3587: convert CP1252 to UTF8 when importing highscores 2016-05-15 23:15:40 +01:00
scenario_sources.c Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
sprites.h Refactor hard-coded strings to use string_ids.h constants (and couple sprites too) (#3658) 2016-05-18 21:51:37 +01:00
title.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
title.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
version.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.