OpenRCT2/src/openrct2-ui/windows/MazeConstruction.cpp

517 lines
19 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/Input.h>
#include <openrct2/actions/RideEntranceExitPlaceAction.hpp>
#include <openrct2/audio/audio.h>
#include <openrct2/drawing/Drawing.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/ride/Track.h>
#include <openrct2/sprites.h>
#include <openrct2/windows/Intent.h>
#pragma region Widgets
// clang-format off
enum {
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_MAZE_MODE_GROUPBOX,
WIDX_MAZE_BUILD_MODE = 6,
WIDX_MAZE_MOVE_MODE,
WIDX_MAZE_FILL_MODE,
WIDX_MAZE_DIRECTION_GROUPBOX = 23,
WIDX_MAZE_DIRECTION_NW,
WIDX_MAZE_DIRECTION_NE,
WIDX_MAZE_DIRECTION_SW,
WIDX_MAZE_DIRECTION_SE,
WIDX_MAZE_ENTRANCE = 29,
WIDX_MAZE_EXIT,
};
static rct_widget window_maze_construction_widgets[] = {
{ WWT_FRAME, 0, 0, 165, 0, 199, 0xFFFFFFFF, STR_NONE },
{ WWT_CAPTION, 0, 1, 164, 1, 14, STR_RIDE_CONSTRUCTION_WINDOW_TITLE, STR_WINDOW_TITLE_TIP },
{ WWT_CLOSEBOX, 0, 153, 163, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP },
{ WWT_GROUPBOX, 0, 3, 162, 17, 71, STR_RIDE_CONSTRUCTION_MODE, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_FLATBTN, 1, 35, 66, 29, 60, SPR_MAZE_CONSTRUCTION_BUILD, STR_RIDE_CONSTRUCTION_BUILD_MODE },
{ WWT_FLATBTN, 1, 67, 98, 29, 60, SPR_MAZE_CONSTRUCTION_MOVE, STR_RIDE_CONSTRUCTION_MOVE_MODE },
{ WWT_FLATBTN, 1, 99, 130, 29, 60, SPR_MAZE_CONSTRUCTION_FILL_IN, STR_RIDE_CONSTRUCTION_FILL_IN_MODE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_GROUPBOX, 0, 3, 162, 80, 166, STR_RIDE_CONSTRUCTION_BUILD, STR_NONE },
{ WWT_FLATBTN, 1, 83, 127, 96, 124, SPR_CONSTRUCTION_DIRECTION_NE, STR_RIDE_CONSTRUCTION_BUILD_MAZE_IN_THIS_DIRECTION_TIP },
{ WWT_FLATBTN, 1, 83, 127, 125, 153, SPR_CONSTRUCTION_DIRECTION_SE, STR_RIDE_CONSTRUCTION_BUILD_MAZE_IN_THIS_DIRECTION_TIP },
{ WWT_FLATBTN, 1, 38, 82, 125, 153, SPR_CONSTRUCTION_DIRECTION_SW, STR_RIDE_CONSTRUCTION_BUILD_MAZE_IN_THIS_DIRECTION_TIP },
{ WWT_FLATBTN, 1, 38, 82, 96, 124, SPR_CONSTRUCTION_DIRECTION_NW, STR_RIDE_CONSTRUCTION_BUILD_MAZE_IN_THIS_DIRECTION_TIP },
{ WWT_GROUPBOX, 0, 3, 162, 168, 195, 0xFFFFFFFF, STR_NONE },
{ WWT_BUTTON, 1, 9, 78, 178, 189, STR_RIDE_CONSTRUCTION_ENTRANCE, STR_RIDE_CONSTRUCTION_ENTRANCE_TIP },
{ WWT_BUTTON, 1, 87, 156, 178, 189, STR_RIDE_CONSTRUCTION_EXIT, STR_RIDE_CONSTRUCTION_EXIT_TIP },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0xFFFFFFFF, STR_NONE },
{ WIDGETS_END }
};
#pragma endregion
#pragma region Events
static void window_maze_construction_close(rct_window *w);
static void window_maze_construction_mouseup(rct_window *w, rct_widgetindex widgetIndex);
static void window_maze_construction_resize(rct_window *w);
static void window_maze_construction_mousedown(rct_window *w, rct_widgetindex widgetIndex, rct_widget *widget);
static void window_maze_construction_update(rct_window *w);
static void window_maze_construction_toolupdate(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y);
static void window_maze_construction_tooldown(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y);
static void window_maze_construction_invalidate(rct_window *w);
static void window_maze_construction_paint(rct_window *w, rct_drawpixelinfo *dpi);
// 0x993F6C
static rct_window_event_list window_maze_construction_events = {
window_maze_construction_close,
window_maze_construction_mouseup,
window_maze_construction_resize,
window_maze_construction_mousedown,
nullptr,
nullptr,
window_maze_construction_update,
nullptr,
nullptr,
window_maze_construction_toolupdate,
window_maze_construction_tooldown,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
window_maze_construction_invalidate,
window_maze_construction_paint,
nullptr
};
// clang-format on
#pragma endregion
static void window_maze_construction_construct(int32_t direction);
/**
*
* rct2: 0x006CB481
*/
rct_window* window_maze_construction_open()
{
rct_window* w = window_create(0, 29, 166, 200, &window_maze_construction_events, WC_RIDE_CONSTRUCTION, WF_NO_AUTO_CLOSE);
w->widgets = window_maze_construction_widgets;
w->enabled_widgets = (1ULL << WIDX_CLOSE) | (1ULL << WIDX_MAZE_BUILD_MODE) | (1ULL << WIDX_MAZE_MOVE_MODE)
| (1ULL << WIDX_MAZE_FILL_MODE) | (1ULL << WIDX_MAZE_DIRECTION_NW) | (1ULL << WIDX_MAZE_DIRECTION_NE)
| (1ULL << WIDX_MAZE_DIRECTION_SW) | (1ULL << WIDX_MAZE_DIRECTION_SE) | (1ULL << WIDX_MAZE_ENTRANCE)
| (1ULL << WIDX_MAZE_EXIT);
window_init_scroll_widgets(w);
w->number = _currentRideIndex;
window_push_others_right(w);
show_gridlines();
return w;
}
/**
*
* rct2: 0x006CD811
*/
static void window_maze_construction_close(rct_window* w)
{
ride_construction_invalidate_current_track();
viewport_set_visibility(0);
map_invalidate_map_selection_tiles();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
// In order to cancel the yellow arrow correctly the
// selection tool should be cancelled.
tool_cancel();
hide_gridlines();
auto ride = get_ride(_currentRideIndex);
if (ride->overall_view.xy == RCT_XY8_UNDEFINED)
{
int32_t savedPausedState = gGamePaused;
gGamePaused = 0;
ride_action_modify(ride, RIDE_MODIFY_DEMOLISH, GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
gGamePaused = savedPausedState;
}
else
{
auto intent = Intent(WC_RIDE);
intent.putExtra(INTENT_EXTRA_RIDE_ID, ride->id);
context_open_intent(&intent);
}
}
static void window_maze_construction_entrance_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
if (tool_set(w, widgetIndex, TOOL_CROSSHAIR))
return;
gRideEntranceExitPlaceType = widgetIndex == WIDX_MAZE_ENTRANCE ? ENTRANCE_TYPE_RIDE_ENTRANCE : ENTRANCE_TYPE_RIDE_EXIT;
gRideEntranceExitPlaceRideIndex = (uint8_t)w->number;
gRideEntranceExitPlaceStationIndex = 0;
input_set_flag(INPUT_FLAG_6, true);
ride_construction_invalidate_current_track();
// ???
uint8_t old_state = _rideConstructionState;
_rideConstructionState = RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT;
if (old_state != RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT)
_rideConstructionState = old_state;
window_maze_construction_update_pressed_widgets();
}
/**
*
* rct2: 0x006CD461
*/
static void window_maze_construction_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
switch (widgetIndex)
{
case WIDX_CLOSE:
window_close(w);
break;
case WIDX_MAZE_ENTRANCE:
case WIDX_MAZE_EXIT:
window_maze_construction_entrance_mouseup(w, widgetIndex);
break;
case WIDX_MAZE_DIRECTION_NW:
case WIDX_MAZE_DIRECTION_NE:
case WIDX_MAZE_DIRECTION_SE:
case WIDX_MAZE_DIRECTION_SW:
window_maze_construction_construct(((widgetIndex - WIDX_MAZE_DIRECTION_NW) - get_current_rotation()) & 3);
break;
}
}
/**
*
* rct2: 0x006CD623
*/
static void window_maze_construction_resize(rct_window* w)
{
uint64_t disabledWidgets = 0;
if (_rideConstructionState == RIDE_CONSTRUCTION_STATE_PLACE)
{
disabledWidgets
|= ((1ULL << WIDX_MAZE_BUILD_MODE) | (1ULL << WIDX_MAZE_MOVE_MODE) | (1ULL << WIDX_MAZE_FILL_MODE)
| (1ULL << WIDX_MAZE_DIRECTION_NW) | (1ULL << WIDX_MAZE_DIRECTION_NE) | (1ULL << WIDX_MAZE_DIRECTION_SW)
| (1ULL << WIDX_MAZE_DIRECTION_SE));
}
// Set and invalidate the changed widgets
uint64_t currentDisabledWidgets = w->disabled_widgets;
if (currentDisabledWidgets == disabledWidgets)
return;
for (rct_widgetindex i = 0; i < 64; i++)
{
if ((disabledWidgets & (1ULL << i)) != (currentDisabledWidgets & (1ULL << i)))
{
widget_invalidate(w, i);
}
}
w->disabled_widgets = disabledWidgets;
}
/**
*
* rct2: 0x006CD48C
*/
static void window_maze_construction_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
{
switch (widgetIndex)
{
case WIDX_MAZE_BUILD_MODE:
_rideConstructionState = RIDE_CONSTRUCTION_STATE_MAZE_BUILD;
window_maze_construction_update_pressed_widgets();
break;
case WIDX_MAZE_MOVE_MODE:
_rideConstructionState = RIDE_CONSTRUCTION_STATE_MAZE_MOVE;
window_maze_construction_update_pressed_widgets();
break;
case WIDX_MAZE_FILL_MODE:
_rideConstructionState = RIDE_CONSTRUCTION_STATE_MAZE_FILL;
window_maze_construction_update_pressed_widgets();
break;
}
}
/**
*
* rct2: 0x006CD767
*/
static void window_maze_construction_update(rct_window* w)
{
Ride* ride = get_ride(_currentRideIndex);
if (ride == nullptr || ride->status != RIDE_STATUS_CLOSED)
{
window_close(w);
return;
}
switch (_rideConstructionState)
{
case RIDE_CONSTRUCTION_STATE_PLACE:
if (!widget_is_active_tool(w, WIDX_MAZE_DIRECTION_GROUPBOX))
{
window_close(w);
return;
}
break;
case RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT:
if (!widget_is_active_tool(w, WIDX_MAZE_ENTRANCE) && !widget_is_active_tool(w, WIDX_MAZE_EXIT))
{
_rideConstructionState = gRideEntranceExitPlacePreviousRideConstructionState;
window_maze_construction_update_pressed_widgets();
}
break;
}
switch (_rideConstructionState)
{
case RIDE_CONSTRUCTION_STATE_FRONT:
case RIDE_CONSTRUCTION_STATE_BACK:
case RIDE_CONSTRUCTION_STATE_SELECTED:
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WC_RIDE_CONSTRUCTION)
{
tool_cancel();
}
break;
}
sub_6C94D8();
}
/**
*
* rct2: 0x006CD63E
*/
static void window_maze_construction_toolupdate(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y)
{
switch (widgetIndex)
{
case WIDX_MAZE_DIRECTION_GROUPBOX:
ride_construction_toolupdate_construct(x, y);
break;
case WIDX_MAZE_ENTRANCE:
case WIDX_MAZE_EXIT:
ride_construction_toolupdate_entrance_exit(x, y);
break;
}
}
/**
*
* rct2: 0x006C825F
*/
static void window_maze_construction_entrance_tooldown(int32_t x, int32_t y, rct_window* w)
{
ride_construction_invalidate_current_track();
map_invalidate_selection_rect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
int32_t direction = 0;
ride_get_entrance_or_exit_position_from_screen_position(x, y, &x, &y, &direction);
if (gRideEntranceExitPlaceDirection == 0xFF)
return;
ride_id_t rideIndex = gRideEntranceExitPlaceRideIndex;
auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(
{ x, y }, direction_reverse(direction), rideIndex, gRideEntranceExitPlaceStationIndex,
gRideEntranceExitPlaceType == ENTRANCE_TYPE_RIDE_EXIT);
rideEntranceExitPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
if (result->Error != GA_ERROR::OK)
return;
audio_play_sound_at_location(SoundId::PlaceItem, result->Position.x, result->Position.y, result->Position.z);
Ride* ride = get_ride(rideIndex);
if (ride_are_all_possible_entrances_and_exits_built(ride))
{
tool_cancel();
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_HAS_NO_TRACK))
window_close_by_class(WC_RIDE_CONSTRUCTION);
}
else
{
gRideEntranceExitPlaceType = gRideEntranceExitPlaceType ^ 1;
window_invalidate_by_class(WC_RIDE_CONSTRUCTION);
gCurrentToolWidget.widget_index = gRideEntranceExitPlaceType ? WIDX_MAZE_ENTRANCE : WIDX_MAZE_EXIT;
}
});
auto res = GameActions::Execute(&rideEntranceExitPlaceAction);
}
/**
*
* rct2: 0x006CD65D
*/
static void window_maze_construction_tooldown(rct_window* w, rct_widgetindex widgetIndex, int32_t x, int32_t y)
{
switch (widgetIndex)
{
case WIDX_MAZE_DIRECTION_GROUPBOX:
ride_construction_tooldown_construct(x, y);
break;
case WIDX_MAZE_ENTRANCE:
case WIDX_MAZE_EXIT:
window_maze_construction_entrance_tooldown(x, y, w);
break;
}
}
/**
*
* rct2: 0x006CD435
*/
static void window_maze_construction_invalidate(rct_window* w)
{
auto ride = get_ride(_currentRideIndex);
if (ride != nullptr)
{
ride->FormatNameTo(gCommonFormatArgs + 4);
}
else
{
set_format_arg(4, rct_string_id, STR_NONE);
}
}
/**
*
* rct2: 0x006CD45B
*/
static void window_maze_construction_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
window_draw_widgets(w, dpi);
}
/**
*
* rct2: 0x006CD887
*/
void window_maze_construction_update_pressed_widgets()
{
rct_window* w;
w = window_find_by_class(WC_RIDE_CONSTRUCTION);
if (w == nullptr)
return;
uint64_t pressedWidgets = w->pressed_widgets;
pressedWidgets &= ~(1ULL << WIDX_MAZE_BUILD_MODE);
pressedWidgets &= ~(1ULL << WIDX_MAZE_MOVE_MODE);
pressedWidgets &= ~(1ULL << WIDX_MAZE_FILL_MODE);
switch (_rideConstructionState)
{
case RIDE_CONSTRUCTION_STATE_MAZE_BUILD:
pressedWidgets |= (1ULL << WIDX_MAZE_BUILD_MODE);
break;
case RIDE_CONSTRUCTION_STATE_MAZE_MOVE:
pressedWidgets |= (1ULL << WIDX_MAZE_MOVE_MODE);
break;
case RIDE_CONSTRUCTION_STATE_MAZE_FILL:
pressedWidgets |= (1ULL << WIDX_MAZE_FILL_MODE);
break;
}
w->pressed_widgets = pressedWidgets;
window_invalidate(w);
}
/**
*
* rct2: 0x006CD4AB
*/
static void window_maze_construction_construct(int32_t direction)
{
int32_t x, y, z, flags, mode;
ride_construction_invalidate_current_track();
x = _currentTrackBegin.x + (CoordsDirectionDelta[direction].x / 2);
y = _currentTrackBegin.y + (CoordsDirectionDelta[direction].y / 2);
z = _currentTrackBegin.z;
switch (_rideConstructionState)
{
case RIDE_CONSTRUCTION_STATE_MAZE_BUILD:
mode = GC_SET_MAZE_TRACK_BUILD;
flags = GAME_COMMAND_FLAG_APPLY;
break;
case RIDE_CONSTRUCTION_STATE_MAZE_MOVE:
mode = GC_SET_MAZE_TRACK_MOVE;
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED;
break;
default:
case RIDE_CONSTRUCTION_STATE_MAZE_FILL:
mode = GC_SET_MAZE_TRACK_FILL;
flags = GAME_COMMAND_FLAG_APPLY;
break;
}
money32 cost = maze_set_track(x, y, z, flags, false, direction, _currentRideIndex, mode);
if (cost == MONEY32_UNDEFINED)
{
return;
}
_currentTrackBegin.x = x;
_currentTrackBegin.y = y;
if (_rideConstructionState != RIDE_CONSTRUCTION_STATE_MAZE_MOVE)
{
audio_play_sound_at_location(SoundId::PlaceItem, x, y, z);
}
}