OpenRCT2/projects/openrct2.vcxproj

106 lines
4.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build0;Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Build0">
<Copy SourceFiles="..\openrct2.exe" DestinationFolder="$(OutDir)" />
<Copy SourceFiles="..\SDL2.dll" DestinationFolder="$(OutDir)" />
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<ItemGroup Label="ProjectConfigurations">
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<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\addresses.h" />
<ClInclude Include="..\src\game.h" />
<ClInclude Include="..\src\intro.h" />
<ClInclude Include="..\src\osinterface.h" />
<ClInclude Include="..\src\rct2.h" />
<ClInclude Include="..\src\title.h" />
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<ItemGroup>
<ClCompile Include="..\src\game.c" />
<ClCompile Include="..\src\intro.c" />
<ClCompile Include="..\src\osinterface.c" />
<ClCompile Include="..\src\rct2.c" />
<ClCompile Include="..\src\title.c" />
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<ItemGroup>
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<PropertyGroup Label="Globals">
<ProjectGuid>{D24D94F6-2A74-480C-B512-629C306CE92F}</ProjectGuid>
<RootNamespace>openrct2</RootNamespace>
<ProjectName>openrct2</ProjectName>
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<CharacterSet>MultiByte</CharacterSet>
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
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<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)..\sdl\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\sdl\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)..\obj\$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)..\sdl\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\sdl\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)..\obj\$(Configuration)\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>