OpenRCT2/src/openrct2
Ted John 66bcfc9e37 Add missing fields to ParkFile 2021-04-05 21:58:59 +01:00
..
actions Replace corrupt elements with invisibility bit 2021-04-03 00:21:43 +01:00
audio Fix #14295: Assertion hit in Audio.cpp 2021-03-19 11:58:50 +01:00
cmdline Remove S6Exporter 2021-04-03 04:20:51 +01:00
config Rename methods 2021-04-03 00:20:45 +01:00
core Remove gS6Info 2021-04-05 18:01:43 +01:00
drawing Add preprocessor directives to stop unused variable/function warnings. (#14422) 2021-04-02 14:41:11 +02:00
interface Remove gS6Info 2021-04-05 18:01:43 +01:00
localisation Fix rebase mistakes 2021-04-03 00:21:43 +01:00
management Use entity list size rather than distance (#14343) 2021-03-17 08:55:10 +00:00
network Implement .park for network games 2021-04-03 02:49:15 +01:00
object Improve editor handling of new object types 2021-04-03 16:25:22 +01:00
paint Replace corrupt elements with invisibility bit 2021-04-03 00:21:43 +01:00
peep Remove RideTypesBeenOn hack 2021-04-03 00:21:43 +01:00
platform Implement compression and replays 2021-04-03 02:17:06 +01:00
rct1 Remove gS6Info 2021-04-05 18:01:43 +01:00
rct2 Remove gS6Info 2021-04-05 18:01:43 +01:00
rct12 Implement handling of new object types 2021-04-03 00:23:15 +01:00
ride Remove gS6Info 2021-04-05 18:01:43 +01:00
scenario Remove gS6Info 2021-04-05 18:01:43 +01:00
scripting Remove gS6Info 2021-04-05 18:01:43 +01:00
title Close #14253: Replace font size tokens with adjusted DrawText calls 2021-03-27 14:40:17 +01:00
ui Remove old shortcut code and fix issues 2021-02-21 03:14:18 +00:00
util Implement compression and replays 2021-04-03 02:17:06 +01:00
windows Replace corrupt elements with invisibility bit 2021-04-03 00:21:43 +01:00
world Remove gS6Info 2021-04-05 18:01:43 +01:00
CMakeLists.txt fix static library name for PkgConfig 2021-02-28 15:48:30 -07:00
Cheats.cpp Split actions hpp files into separate h and cpp files (#13548) 2020-12-10 06:39:10 +00:00
Cheats.h Remove built-in explode guests cheat 2020-11-16 22:07:52 +01:00
CmdlineSprite.cpp Remove hardcoded terrain style constants from RCT1 and MapGen 2021-03-27 17:34:10 +01:00
CmdlineSprite.h
Context.cpp Improve saving and playing of .park scenario 2021-04-03 17:27:56 +01:00
Context.h Improve saving and playing of .park scenario 2021-04-03 17:27:56 +01:00
Date.cpp
Date.h
Diagnostic.cpp Fix REPL write line on Linux 2021-02-16 20:24:51 +00:00
Diagnostic.h
Editor.cpp Remove gS6Info 2021-04-05 18:01:43 +01:00
Editor.h Remove gS6Info 2021-04-05 18:01:43 +01:00
EditorObjectSelectionSession.cpp Remove gS6Info 2021-04-05 18:01:43 +01:00
EditorObjectSelectionSession.h Create ObjectEntryDescriptor to properly handle mixed DAT and JSON 2020-12-02 17:17:25 +01:00
FileClassifier.cpp Remove S6Exporter 2021-04-03 04:20:51 +01:00
FileClassifier.h Remove S6Exporter 2021-04-03 04:20:51 +01:00
Game.cpp Implement compression and replays 2021-04-03 02:17:06 +01:00
Game.h Fix #13842: News is imported incorrectly 2021-01-20 12:35:11 +01:00
GameState.cpp Reduce inclusion of world/Sprite.h 2021-02-25 10:56:27 +01:00
GameState.h Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
GameStateSnapshots.cpp Entity type5: Remove peep assigned type (#14380) 2021-03-24 08:54:05 +00:00
GameStateSnapshots.h Entity type 2: Remove sprite_identifier (#14334) 2021-03-17 08:04:41 +00:00
Input.cpp Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Input.h Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Intro.cpp Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Intro.h
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkFile.cpp Add missing fields to ParkFile 2021-04-05 21:58:59 +01:00
ParkFile.h Implement compression and replays 2021-04-03 02:17:06 +01:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Implement handling of new object types 2021-04-03 00:23:15 +01:00
PlatformEnvironment.cpp Read legacy shortcuts and move to constants 2021-02-21 03:14:17 +00:00
PlatformEnvironment.h Read legacy shortcuts and move to constants 2021-02-21 03:14:17 +00:00
ReplayManager.cpp Implement compression and replays 2021-04-03 02:17:06 +01:00
ReplayManager.h
TrackImporter.cpp
TrackImporter.h
Version.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Version.h Release v0.3.3 2021-03-13 12:17:05 +01:00
common.h Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
libopenrct2.vcxproj Remove S6Exporter 2021-04-03 04:20:51 +01:00
readme.md
sprites.h Add eye icon for tab 2021-02-21 03:14:18 +00:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.