OpenRCT2/src/openrct2/ride/VehiclePaint.h

61 lines
2.6 KiB
C

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../common.h"
struct PaintSession;
struct CarEntry;
struct Vehicle;
struct VehicleBoundBox
{
int8_t offset_x;
int8_t offset_y;
int8_t offset_z;
uint8_t length_x;
uint8_t length_y;
uint8_t length_z;
};
extern const VehicleBoundBox VehicleBoundboxes[16][224];
void VehicleVisualDefault(
PaintSession& session, int32_t imageDirection, int32_t z, const Vehicle* vehicle, const CarEntry* carEntry);
void VehicleVisualRotoDrop(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualObservationTower(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualRiverRapids(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualReverser(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualSplashBoatsOrWaterCoaster(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualLaunchedFreefall(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualSplashEffect(PaintSession& session, int32_t z, const Vehicle* vehicle, const CarEntry* carEntry);
void VehicleVisualVirginiaReel(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualSubmarine(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
const CarEntry* carEntry);
void VehicleVisualMiniGolfPlayer(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle);
void VehicleVisualMiniGolfBall(
PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle);