mirror of https://github.com/OpenRCT2/OpenRCT2.git
61 lines
2.6 KiB
C
61 lines
2.6 KiB
C
/*****************************************************************************
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* Copyright (c) 2014-2023 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../common.h"
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struct PaintSession;
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struct CarEntry;
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struct Vehicle;
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struct VehicleBoundBox
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{
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int8_t offset_x;
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int8_t offset_y;
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int8_t offset_z;
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uint8_t length_x;
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uint8_t length_y;
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uint8_t length_z;
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};
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extern const VehicleBoundBox VehicleBoundboxes[16][224];
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void VehicleVisualDefault(
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PaintSession& session, int32_t imageDirection, int32_t z, const Vehicle* vehicle, const CarEntry* carEntry);
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void VehicleVisualRotoDrop(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualObservationTower(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualRiverRapids(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualReverser(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualSplashBoatsOrWaterCoaster(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualLaunchedFreefall(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualSplashEffect(PaintSession& session, int32_t z, const Vehicle* vehicle, const CarEntry* carEntry);
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void VehicleVisualVirginiaReel(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualSubmarine(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle,
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const CarEntry* carEntry);
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void VehicleVisualMiniGolfPlayer(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle);
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void VehicleVisualMiniGolfBall(
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PaintSession& session, int32_t x, int32_t imageDirection, int32_t y, int32_t z, const Vehicle* vehicle);
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