mirror of https://github.com/OpenRCT2/OpenRCT2.git
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <openrct2-ui/interface/Viewport.h>
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Context.h>
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#include <openrct2/localisation/StringIds.h>
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#include <openrct2/world/Footpath.h>
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// clang-format off
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static rct_widget window_main_widgets[] = {
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MakeWidget({0, 0}, {0, 0}, WindowWidgetType::Viewport, WindowColour::Primary, STR_VIEWPORT),
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WIDGETS_END,
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};
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void WindowMainPaint(rct_window *w, rct_drawpixelinfo *dpi);
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static rct_window_event_list window_main_events([](auto& events)
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{
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events.paint = &WindowMainPaint;
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});
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// clang-format on
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/**
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* Creates the main window that holds the main viewport.
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* rct2: 0x0066B3E8
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*/
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rct_window* WindowMainOpen()
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{
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window_main_widgets[0].right = context_get_width();
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window_main_widgets[0].bottom = context_get_height();
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rct_window* window = WindowCreate(
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ScreenCoordsXY(0, 0), window_main_widgets[0].right, window_main_widgets[0].bottom, &window_main_events, WC_MAIN_WINDOW,
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WF_STICK_TO_BACK);
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window->widgets = window_main_widgets;
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viewport_create(window, window->windowPos, window->width, window->height, Focus(CoordsXYZ(0x0FFF, 0x0FFF, 0)));
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window->viewport->flags |= VIEWPORT_FLAG_SOUND_ON;
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gCurrentRotation = 0;
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gShowGridLinesRefCount = 0;
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gShowLandRightsRefCount = 0;
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gShowConstuctionRightsRefCount = 0;
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WindowFootpathResetSelectedPath();
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return window;
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}
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/**
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*
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* rct2: 0x66CCAE
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* This function immediately jumps to 0x00685BE1 this is the second function
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* decompiled.
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*/
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void WindowMainPaint(rct_window* w, rct_drawpixelinfo* dpi)
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{
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viewport_render(dpi, w->viewport, { { dpi->x, dpi->y }, { dpi->x + dpi->width, dpi->y + dpi->height } });
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}
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