OpenRCT2/src/openrct2/title/TitleScreen.cpp

391 lines
9.8 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../config/Config.h"
#include "../Context.h"
#include "../core/Console.hpp"
#include "../interface/Screenshot.h"
#include "../network/network.h"
#include "../OpenRCT2.h"
#include "../scenario/ScenarioRepository.h"
#include "TitleScreen.h"
#include "TitleSequence.h"
#include "TitleSequenceManager.h"
#include "TitleSequencePlayer.h"
#include "../audio/audio.h"
#include "../drawing/drawing.h"
#include "../Game.h"
#include "../Input.h"
#include "../interface/viewport.h"
#include "../interface/window.h"
#include "../localisation/localisation.h"
// TODO Remove when no longer required.
static TitleScreen * _singleton = nullptr;
TitleScreen::TitleScreen()
{
_singleton = this;
}
TitleScreen::~TitleScreen()
{
delete _sequencePlayer;
_singleton = nullptr;
}
ITitleSequencePlayer * TitleScreen::GetSequencePlayer()
{
return _sequencePlayer;
}
size_t TitleScreen::GetCurrentSequence()
{
return _currentSequence;
}
bool TitleScreen::PreviewSequence(size_t value)
{
_currentSequence = value;
_previewingSequence = TryLoadSequence(true);
if (_previewingSequence)
{
if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO))
{
gPreviewingTitleSequenceInGame = true;
}
}
else
{
_currentSequence = title_get_config_sequence();
if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
{
TryLoadSequence();
}
}
return _previewingSequence;
}
void TitleScreen::StopPreviewingSequence()
{
if (_previewingSequence)
{
_previewingSequence = false;
_currentSequence = title_get_config_sequence();
gPreviewingTitleSequenceInGame = false;
}
}
bool TitleScreen::IsPreviewingSequence()
{
return _previewingSequence;
}
bool TitleScreen::ShouldHideVersionInfo()
{
return _hideVersionInfo;
}
void TitleScreen::SetHideVersionInfo(bool value)
{
_hideVersionInfo = value;
}
void TitleScreen::Load()
{
log_verbose("TitleScreen::Load()");
if (game_is_paused())
{
pause_toggle();
}
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
gScreenAge = 0;
gCurrentLoadedPath[0] = '\0';
network_close();
audio_stop_all_music_and_sounds();
game_init_all(150);
viewport_init_all();
context_open_window(WC_MAIN_WINDOW);
CreateWindows();
TitleInitialise();
audio_start_title_music();
if (gOpenRCT2ShowChangelog)
{
gOpenRCT2ShowChangelog = false;
context_open_window(WC_CHANGELOG);
}
if (_sequencePlayer != nullptr)
{
_sequencePlayer->Begin(_currentSequence);
// Force the title sequence to load / update so we
// don't see a blank screen for a split second.
TryLoadSequence();
_sequencePlayer->Update();
}
log_verbose("TitleScreen::Load() finished");
}
void TitleScreen::Update()
{
gInUpdateCode = true;
screenshot_check();
title_handle_keyboard_input();
if (game_is_not_paused())
{
TryLoadSequence();
_sequencePlayer->Update();
sint32 numUpdates = 1;
if (gGameSpeed > 1) {
numUpdates = 1 << (gGameSpeed - 1);
}
for (sint32 i = 0; i < numUpdates; i++)
{
game_logic_update();
}
update_palette_effects();
// update_rain_animation();
}
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
context_update_map_tooltip();
window_dispatch_update_all();
gSavedAge++;
context_handle_input();
gInUpdateCode = false;
}
void TitleScreen::ChangePresetSequence(size_t preset)
{
size_t count = TitleSequenceManager::GetCount();
if (preset >= count)
{
return;
}
const utf8 * configId = title_sequence_manager_get_config_id(preset);
SafeFree(gConfigInterface.current_title_sequence_preset);
gConfigInterface.current_title_sequence_preset = _strdup(configId);
if (!_previewingSequence)
_currentSequence = preset;
window_invalidate_all();
}
/**
* Creates the windows shown on the title screen; New game, load game,
* tutorial, toolbox and exit.
*/
void TitleScreen::CreateWindows()
{
context_open_window(WC_TITLE_MENU);
context_open_window(WC_TITLE_EXIT);
context_open_window(WC_TITLE_OPTIONS);
context_open_window(WC_TITLE_LOGO);
window_resize_gui(context_get_width(), context_get_height());
_hideVersionInfo = false;
}
void TitleScreen::TitleInitialise()
{
if (_sequencePlayer == nullptr)
{
IScenarioRepository * scenarioRepository = GetScenarioRepository();
_sequencePlayer = CreateTitleSequencePlayer(scenarioRepository);
}
size_t seqId = title_get_config_sequence();
if (seqId == SIZE_MAX)
{
seqId = title_sequence_manager_get_index_for_config_id("*OPENRCT2");
if (seqId == SIZE_MAX)
{
seqId = 0;
}
}
ChangePresetSequence((sint32)seqId);
TryLoadSequence();
}
bool TitleScreen::TryLoadSequence(bool loadPreview)
{
if (_loadedTitleSequenceId != _currentSequence || loadPreview)
{
size_t numSequences = TitleSequenceManager::GetCount();
if (numSequences > 0)
{
size_t targetSequence = _currentSequence;
do
{
if (_sequencePlayer->Begin(targetSequence) && _sequencePlayer->Update())
{
_loadedTitleSequenceId = targetSequence;
if (targetSequence != _currentSequence && !loadPreview)
{
// Forcefully change the preset to a preset that works.
const utf8 * configId = title_sequence_manager_get_config_id(targetSequence);
SafeFree(gConfigInterface.current_title_sequence_preset);
gConfigInterface.current_title_sequence_preset = _strdup(configId);
}
_currentSequence = targetSequence;
gfx_invalidate_screen();
return true;
}
targetSequence = (targetSequence + 1) % numSequences;
}
while (targetSequence != _currentSequence && !loadPreview);
}
Console::Error::WriteLine("Unable to play any title sequences.");
_sequencePlayer->Eject();
_currentSequence = SIZE_MAX;
_loadedTitleSequenceId = SIZE_MAX;
if (!loadPreview)
{
game_init_all(150);
}
return false;
}
return true;
}
extern "C"
{
void title_load()
{
if (_singleton != nullptr)
{
_singleton->Load();
}
}
void title_create_windows()
{
if (_singleton != nullptr)
{
_singleton->CreateWindows();
}
}
void * title_get_sequence_player()
{
void * result = nullptr;
if (_singleton != nullptr)
{
result = _singleton->GetSequencePlayer();
}
return result;
}
void title_sequence_change_preset(size_t preset)
{
if (_singleton != nullptr)
{
_singleton->ChangePresetSequence(preset);
}
}
bool title_should_hide_version_info()
{
bool result = false;
if (_singleton != nullptr)
{
result = _singleton->ShouldHideVersionInfo();
}
return result;
}
void title_set_hide_version_info(bool value)
{
if (_singleton != nullptr)
{
_singleton->SetHideVersionInfo(value);
}
}
size_t title_get_config_sequence()
{
return title_sequence_manager_get_index_for_config_id(gConfigInterface.current_title_sequence_preset);
}
size_t title_get_current_sequence()
{
size_t result = 0;
if (_singleton != nullptr)
{
result = _singleton->GetCurrentSequence();
}
return result;
}
bool title_preview_sequence(size_t value)
{
if (_singleton != nullptr)
{
return _singleton->PreviewSequence(value);
}
return false;
}
void title_stop_previewing_sequence()
{
if (_singleton != nullptr)
{
_singleton->StopPreviewingSequence();
}
}
bool title_is_previewing_sequence()
{
if (_singleton != nullptr)
{
return _singleton->IsPreviewingSequence();
}
return false;
}
void DrawOpenRCT2(rct_drawpixelinfo * dpi, sint32 x, sint32 y)
{
utf8 buffer[256];
// Write format codes
utf8 * ch = buffer;
ch = utf8_write_codepoint(ch, FORMAT_MEDIUMFONT);
ch = utf8_write_codepoint(ch, FORMAT_OUTLINE);
ch = utf8_write_codepoint(ch, FORMAT_WHITE);
// Write name and version information
openrct2_write_full_version_info(ch, sizeof(buffer) - (ch - buffer));
gfx_draw_string(dpi, buffer, COLOUR_BLACK, x + 5, y + 5 - 13);
// Write platform information
snprintf(ch, 256 - (ch - buffer), "%s (%s)", OPENRCT2_PLATFORM, OPENRCT2_ARCHITECTURE);
gfx_draw_string(dpi, buffer, COLOUR_BLACK, x + 5, y + 5);
}
}