OpenRCT2/test/testpaint/FunctionCall.cpp

141 lines
5.1 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "FunctionCall.hpp"
enum SpriteGroup {
SPRITEGROUP_NONE,
SPRITEGROUP_FENCE_METAL_A, // 14568
SPRITEGROUP_FENCE_METAL_B, // 14990
SPRITEGROUP_FENCE_SPIRAL_SLIDE, // 20564
SPRITEGROUP_FLOOR_CORK, // 22134
SPRITEGROUP_FENCE_ROPE, // 22138
};
static void canonicalizeFunctionCall(function_call *call);
static SpriteGroup getSpriteGroup(uint16 spriteIndex);
bool FunctionCall::AssertsEquals(std::vector<function_call> expected, std::vector<function_call> actual) {
if (expected.size() != actual.size()) {
return false;
}
for (size_t i = 0; i < expected.size(); i++) {
function_call expectedCall = expected[i];
function_call actualCall = actual[i];
if (!AssertsEquals(expectedCall, actualCall)) {
return false;
}
}
return true;
}
bool FunctionCall::AssertsEquals(function_call expected, function_call actual) {
canonicalizeFunctionCall(&actual);
canonicalizeFunctionCall(&expected);
if (expected.function != actual.function) {
return false;
}
uint8 function = expected.function;
if (function == SUPPORTS_WOOD_A || function == SUPPORTS_WOOD_B) {
if (expected.supports.type != actual.supports.type) return false;
if (expected.supports.special != actual.supports.special) return false;
if (expected.supports.height != actual.supports.height) return false;
if (expected.supports.colour_flags != actual.supports.colour_flags) return false;
return true;
}
if (function == SUPPORTS_METAL_A || function == SUPPORTS_METAL_B) {
if (expected.supports.type != actual.supports.type) return false;
if (expected.supports.segment != actual.supports.segment) return false;
if (expected.supports.special != actual.supports.special) return false;
if (expected.supports.height != actual.supports.height) return false;
if (expected.supports.colour_flags != actual.supports.colour_flags) return false;
return true;
}
if (function == SET_SEGMENT_HEIGHT) {
return true;
}
if (expected.paint.image_id != actual.paint.image_id) {
SpriteGroup expectedSpriteGroup = getSpriteGroup(expected.paint.image_id & 0x7FFFF);
SpriteGroup actualSpriteGroup = getSpriteGroup(actual.paint.image_id & 0x7FFFF);
if (expectedSpriteGroup != actualSpriteGroup) return false;
if (expectedSpriteGroup == SPRITEGROUP_NONE) return false;
return true;
}
if (expected.paint.offset.x != actual.paint.offset.x) return false;
if (expected.paint.offset.y != actual.paint.offset.y) return false;
if (expected.paint.bound_box_length.x != actual.paint.bound_box_length.x) return false;
if (expected.paint.bound_box_length.y != actual.paint.bound_box_length.y) return false;
if (expected.paint.bound_box_length.z != actual.paint.bound_box_length.z) return false;
if (function != PAINT_98196C) {
if (expected.paint.bound_box_offset.x != actual.paint.bound_box_offset.x) return false;
if (expected.paint.bound_box_offset.y != actual.paint.bound_box_offset.y) return false;
if (expected.paint.bound_box_offset.z != actual.paint.bound_box_offset.z) return false;
}
if (expected.paint.z_offset != actual.paint.z_offset) return false;
if (expected.paint.rotation != actual.paint.rotation) return false;
return true;
}
static void canonicalizeFunctionCall(function_call *call) {
if (call->function != PAINT_98197C) return;
if (call->paint.offset.x != call->paint.bound_box_offset.x) return;
if (call->paint.offset.y != call->paint.bound_box_offset.y) return;
if (call->paint.z_offset != call->paint.bound_box_offset.z) return;
call->function = PAINT_98196C;
}
static SpriteGroup getSpriteGroup(uint16 spriteIndex) {
if (spriteIndex >= 14568 && spriteIndex <= 14571) {
return SPRITEGROUP_FENCE_METAL_A;
}
if (spriteIndex >= 14990 && spriteIndex <= 14993) {
return SPRITEGROUP_FENCE_METAL_B;
}
if (spriteIndex >= 20564 && spriteIndex <= 20567) {
return SPRITEGROUP_FENCE_SPIRAL_SLIDE;
}
if (spriteIndex >= 22134 && spriteIndex <= 22137) {
return SPRITEGROUP_FLOOR_CORK;
}
if (spriteIndex >= 22138 && spriteIndex <= 22141) {
return SPRITEGROUP_FENCE_ROPE;
}
return SPRITEGROUP_NONE;
}