mirror of https://github.com/OpenRCT2/OpenRCT2.git
801 lines
26 KiB
C++
801 lines
26 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <algorithm>
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#include <chrono>
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#include <cstdlib>
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#include <cmath>
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#include <memory>
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#include <vector>
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#include <SDL.h>
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#include <openrct2/audio/AudioMixer.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/Context.h>
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#include <openrct2/core/Math.hpp>
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#include <openrct2/core/String.hpp>
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#include <openrct2/drawing/IDrawingEngine.h>
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#include <openrct2/localisation/StringIds.h>
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#include <openrct2/platform/Platform2.h>
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#include <openrct2/ui/UiContext.h>
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#include <openrct2/ui/WindowManager.h>
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#include <openrct2/Version.h>
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#include "CursorRepository.h"
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#include "drawing/engines/DrawingEngines.h"
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#include "input/KeyboardShortcuts.h"
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#include "SDLException.h"
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#include "TextComposition.h"
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#include "UiContext.h"
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#include "WindowManager.h"
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#include <openrct2/Input.h>
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#include <openrct2/interface/Console.h>
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#include <openrct2/interface/Window.h>
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using namespace OpenRCT2;
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using namespace OpenRCT2::Drawing;
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using namespace OpenRCT2::Input;
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using namespace OpenRCT2::Ui;
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#ifdef __MACOSX__
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// macOS uses COMMAND rather than CTRL for many keyboard shortcuts
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#define KEYBOARD_PRIMARY_MODIFIER KMOD_GUI
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#else
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#define KEYBOARD_PRIMARY_MODIFIER KMOD_CTRL
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#endif
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class UiContext final : public IUiContext
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{
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private:
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constexpr static uint32 TOUCH_DOUBLE_TIMEOUT = 300;
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IPlatformUiContext * const _platformUiContext;
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IWindowManager * const _windowManager;
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CursorRepository _cursorRepository;
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SDL_Window * _window = nullptr;
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sint32 _width = 0;
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sint32 _height = 0;
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sint32 _scaleQuality = 0;
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bool _resolutionsAllowAnyAspectRatio = false;
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std::vector<Resolution> _fsResolutions;
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bool _steamOverlayActive = false;
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// Input
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KeyboardShortcuts _keyboardShortcuts;
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TextComposition _textComposition;
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CursorState _cursorState = { 0 };
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uint32 _lastKeyPressed = 0;
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const uint8 * _keysState = nullptr;
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uint8 _keysPressed[256] = { 0 };
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uint32 _lastGestureTimestamp = 0;
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float _gestureRadius = 0;
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public:
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explicit UiContext(IPlatformEnvironment * env)
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: _platformUiContext(CreatePlatformUiContext()),
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_windowManager(CreateWindowManager()),
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_keyboardShortcuts(env)
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{
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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SDLException::Throw("SDL_Init(SDL_INIT_VIDEO)");
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}
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_cursorRepository.LoadCursors();
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_keyboardShortcuts.Reset();
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_keyboardShortcuts.Load();
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}
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~UiContext() override
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{
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CloseWindow();
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delete _windowManager;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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delete _platformUiContext;
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}
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// Window
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void * GetWindow() override
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{
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return _window;
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}
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sint32 GetWidth() override
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{
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return _width;
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}
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sint32 GetHeight() override
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{
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return _height;
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}
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sint32 GetScaleQuality() override
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{
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return _scaleQuality;
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}
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void SetFullscreenMode(FULLSCREEN_MODE mode) override
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{
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static const sint32 SDLFSFlags[] = { 0, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP };
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uint32 windowFlags = SDLFSFlags[(sint32)mode];
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// HACK Changing window size when in fullscreen usually has no effect
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if (mode == FULLSCREEN_MODE::FULLSCREEN)
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{
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SDL_SetWindowFullscreen(_window, 0);
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}
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// Set window size
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if (mode == FULLSCREEN_MODE::FULLSCREEN)
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{
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UpdateFullscreenResolutions();
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Resolution resolution = GetClosestResolution(gConfigGeneral.fullscreen_width, gConfigGeneral.fullscreen_height);
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SDL_SetWindowSize(_window, resolution.Width, resolution.Height);
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}
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else if (mode == FULLSCREEN_MODE::WINDOWED)
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{
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SDL_SetWindowSize(_window, gConfigGeneral.window_width, gConfigGeneral.window_height);
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}
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if (SDL_SetWindowFullscreen(_window, windowFlags))
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{
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log_fatal("SDL_SetWindowFullscreen %s", SDL_GetError());
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exit(1);
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// TODO try another display mode rather than just exiting the game
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}
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}
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std::vector<Resolution> GetFullscreenResolutions() override
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{
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UpdateFullscreenResolutions();
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return _fsResolutions;
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}
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bool HasFocus() override
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{
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uint32 windowFlags = GetWindowFlags();
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return (windowFlags & SDL_WINDOW_INPUT_FOCUS) != 0;
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}
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bool IsMinimised() override
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{
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uint32 windowFlags = GetWindowFlags();
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return (windowFlags & SDL_WINDOW_MINIMIZED) ||
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(windowFlags & SDL_WINDOW_HIDDEN);
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}
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bool IsSteamOverlayActive() override
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{
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return _steamOverlayActive;
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}
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// Input
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const CursorState * GetCursorState() override
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{
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return &_cursorState;
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}
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const uint8 * GetKeysState() override
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{
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return _keysState;
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}
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const uint8 * GetKeysPressed() override
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{
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return _keysPressed;
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}
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CURSOR_ID GetCursor() override
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{
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return _cursorRepository.GetCurrentCursor();
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}
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void SetCursor(CURSOR_ID cursor) override
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{
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_cursorRepository.SetCurrentCursor(cursor);
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}
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void SetCursorScale(uint8 scale) override
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{
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_cursorRepository.SetCursorScale(scale);
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}
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void SetCursorVisible(bool value) override
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{
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SDL_ShowCursor(value ? SDL_ENABLE : SDL_DISABLE);
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}
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void GetCursorPosition(sint32 * x, sint32 * y) override
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{
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SDL_GetMouseState(x, y);
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}
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void SetCursorPosition(sint32 x, sint32 y) override
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{
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SDL_WarpMouseInWindow(nullptr, x, y);
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}
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void SetCursorTrap(bool value) override
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{
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SDL_SetWindowGrab(_window, value ? SDL_TRUE : SDL_FALSE);
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}
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void SetKeysPressed(uint32 keysym, uint8 scancode) override
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{
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_lastKeyPressed = keysym;
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_keysPressed[scancode] = 1;
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}
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// Drawing
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IDrawingEngine * CreateDrawingEngine(DRAWING_ENGINE_TYPE type) override
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{
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switch ((sint32)type) {
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case DRAWING_ENGINE_SOFTWARE:
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return CreateSoftwareDrawingEngine(this);
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case DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY:
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return CreateHardwareDisplayDrawingEngine(this);
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#ifndef DISABLE_OPENGL
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case DRAWING_ENGINE_OPENGL:
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return CreateOpenGLDrawingEngine(this);
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#endif
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default:
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return nullptr;
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}
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}
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// Text input
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bool IsTextInputActive() override
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{
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return _textComposition.IsActive();
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}
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TextInputSession * StartTextInput(utf8 * buffer, size_t bufferSize) override
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{
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return _textComposition.Start(buffer, bufferSize);
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}
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void StopTextInput() override
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{
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_textComposition.Stop();
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}
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void ProcessMessages() override
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{
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_lastKeyPressed = 0;
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_cursorState.left &= ~CURSOR_CHANGED;
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_cursorState.middle &= ~CURSOR_CHANGED;
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_cursorState.right &= ~CURSOR_CHANGED;
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_cursorState.old = 0;
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_cursorState.touch = false;
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SDL_Event e;
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while (SDL_PollEvent(&e))
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{
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switch (e.type) {
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case SDL_QUIT:
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context_quit();
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break;
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case SDL_WINDOWEVENT:
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// HACK: Fix #2158, OpenRCT2 does not draw if it does not think that the window is
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// visible - due a bug in SDL 2.0.3 this hack is required if the
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// window is maximised, minimised and then restored again.
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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{
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if (SDL_GetWindowFlags(_window) & SDL_WINDOW_MAXIMIZED)
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{
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SDL_RestoreWindow(_window);
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SDL_MaximizeWindow(_window);
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}
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if ((SDL_GetWindowFlags(_window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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SDL_RestoreWindow(_window);
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SDL_SetWindowFullscreen(_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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}
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if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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{
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OnResize(e.window.data1, e.window.data2);
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}
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switch (e.window.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_MOVED:
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case SDL_WINDOWEVENT_MAXIMIZED:
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case SDL_WINDOWEVENT_RESTORED:
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{
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// Update default display index
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sint32 displayIndex = SDL_GetWindowDisplayIndex(_window);
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if (displayIndex != gConfigGeneral.default_display)
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{
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gConfigGeneral.default_display = displayIndex;
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config_save_default();
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}
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break;
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}
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}
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if (gConfigSound.audio_focus && gConfigSound.sound_enabled)
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{
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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{
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Mixer_SetVolume(1);
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}
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
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{
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Mixer_SetVolume(0);
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}
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}
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break;
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case SDL_MOUSEMOTION:
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_cursorState.x = (sint32)(e.motion.x / gConfigGeneral.window_scale);
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_cursorState.y = (sint32)(e.motion.y / gConfigGeneral.window_scale);
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break;
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case SDL_MOUSEWHEEL:
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if (gConsoleOpen)
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{
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console_scroll(e.wheel.y * 3); // Scroll 3 lines at a time
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break;
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}
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_cursorState.wheel -= e.wheel.y;
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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sint32 x = (sint32)(e.button.x / gConfigGeneral.window_scale);
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sint32 y = (sint32)(e.button.y / gConfigGeneral.window_scale);
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switch (e.button.button) {
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case SDL_BUTTON_LEFT:
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store_mouse_input(MOUSE_STATE_LEFT_PRESS, x, y);
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_cursorState.left = CURSOR_PRESSED;
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_cursorState.old = 1;
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break;
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case SDL_BUTTON_MIDDLE:
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_cursorState.middle = CURSOR_PRESSED;
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break;
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case SDL_BUTTON_RIGHT:
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store_mouse_input(MOUSE_STATE_RIGHT_PRESS, x, y);
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_cursorState.right = CURSOR_PRESSED;
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_cursorState.old = 2;
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break;
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}
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break;
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}
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case SDL_MOUSEBUTTONUP:
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{
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sint32 x = (sint32)(e.button.x / gConfigGeneral.window_scale);
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sint32 y = (sint32)(e.button.y / gConfigGeneral.window_scale);
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switch (e.button.button) {
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case SDL_BUTTON_LEFT:
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store_mouse_input(MOUSE_STATE_LEFT_RELEASE, x, y);
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_cursorState.left = CURSOR_RELEASED;
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_cursorState.old = 3;
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break;
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case SDL_BUTTON_MIDDLE:
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_cursorState.middle = CURSOR_RELEASED;
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break;
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case SDL_BUTTON_RIGHT:
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store_mouse_input(MOUSE_STATE_RIGHT_RELEASE, x, y);
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_cursorState.right = CURSOR_RELEASED;
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_cursorState.old = 4;
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break;
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}
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break;
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}
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// Apple sends touchscreen events for trackpads, so ignore these events on macOS
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#ifndef __MACOSX__
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case SDL_FINGERMOTION:
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_cursorState.x = (sint32)(e.tfinger.x * _width);
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_cursorState.y = (sint32)(e.tfinger.y * _height);
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break;
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case SDL_FINGERDOWN:
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{
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sint32 x = (sint32)(e.tfinger.x * _width);
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sint32 y = (sint32)(e.tfinger.y * _height);
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_cursorState.touchIsDouble = (!_cursorState.touchIsDouble &&
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e.tfinger.timestamp - _cursorState.touchDownTimestamp < TOUCH_DOUBLE_TIMEOUT);
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if (_cursorState.touchIsDouble)
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{
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store_mouse_input(MOUSE_STATE_RIGHT_PRESS, x, y);
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_cursorState.right = CURSOR_PRESSED;
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_cursorState.old = 2;
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}
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else
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{
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store_mouse_input(MOUSE_STATE_LEFT_PRESS, x, y);
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_cursorState.left = CURSOR_PRESSED;
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_cursorState.old = 1;
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}
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_cursorState.touch = true;
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_cursorState.touchDownTimestamp = e.tfinger.timestamp;
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break;
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}
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case SDL_FINGERUP:
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{
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sint32 x = (sint32)(e.tfinger.x * _width);
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sint32 y = (sint32)(e.tfinger.y * _height);
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if (_cursorState.touchIsDouble)
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{
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store_mouse_input(MOUSE_STATE_RIGHT_RELEASE, x, y);
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_cursorState.right = CURSOR_RELEASED;
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_cursorState.old = 4;
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}
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else {
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store_mouse_input(MOUSE_STATE_LEFT_RELEASE, x, y);
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_cursorState.left = CURSOR_RELEASED;
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_cursorState.old = 3;
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}
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_cursorState.touch = true;
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break;
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}
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#endif
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case SDL_KEYDOWN:
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_textComposition.HandleMessage(&e);
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break;
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case SDL_MULTIGESTURE:
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if (e.mgesture.numFingers == 2)
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{
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if (e.mgesture.timestamp > _lastGestureTimestamp + 1000)
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{
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_gestureRadius = 0;
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}
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_lastGestureTimestamp = e.mgesture.timestamp;
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_gestureRadius += e.mgesture.dDist;
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// Zoom gesture
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constexpr sint32 tolerance = 128;
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sint32 gesturePixels = (sint32)(_gestureRadius * _width);
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if (abs(gesturePixels) > tolerance)
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{
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_gestureRadius = 0;
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main_window_zoom(gesturePixels > 0, true);
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}
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}
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break;
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case SDL_TEXTEDITING:
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_textComposition.HandleMessage(&e);
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break;
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case SDL_TEXTINPUT:
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_textComposition.HandleMessage(&e);
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break;
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default:
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break;
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}
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}
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_cursorState.any = _cursorState.left | _cursorState.middle | _cursorState.right;
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// Updates the state of the keys
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sint32 numKeys = 256;
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_keysState = SDL_GetKeyboardState(&numKeys);
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}
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/**
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* Helper function to set various render target features.
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* Does not get triggered on resize, but rather manually on config changes.
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*/
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void TriggerResize() override
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{
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char scaleQualityBuffer[4];
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_scaleQuality = gConfigGeneral.scale_quality;
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if (gConfigGeneral.window_scale == std::floor(gConfigGeneral.window_scale))
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{
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_scaleQuality = SCALE_QUALITY_NN;
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}
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sint32 scaleQuality = _scaleQuality;
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if (_scaleQuality == SCALE_QUALITY_SMOOTH_NN)
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{
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scaleQuality = SCALE_QUALITY_LINEAR;
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}
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snprintf(scaleQualityBuffer, sizeof(scaleQualityBuffer), "%u", scaleQuality);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scaleQualityBuffer);
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sint32 width, height;
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SDL_GetWindowSize(_window, &width, &height);
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OnResize(width, height);
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}
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void CreateWindow() override
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{
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, gConfigGeneral.minimize_fullscreen_focus_loss ? "1" : "0");
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// Set window position to default display
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sint32 defaultDisplay = Math::Clamp(0, gConfigGeneral.default_display, 0xFFFF);
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sint32 x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(defaultDisplay);
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sint32 y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(defaultDisplay);
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CreateWindow(x, y);
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// Check if steam overlay renderer is loaded into the process
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_steamOverlayActive = _platformUiContext->IsSteamOverlayAttached();
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}
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void CloseWindow() override
|
|
{
|
|
drawing_engine_dispose();
|
|
SDL_DestroyWindow(_window);
|
|
_window = nullptr;
|
|
}
|
|
|
|
void RecreateWindow() override
|
|
{
|
|
// Use the position of the current window for the new window
|
|
sint32 x, y;
|
|
SDL_SetWindowFullscreen(_window, 0);
|
|
SDL_GetWindowPosition(_window, &x, &y);
|
|
|
|
CloseWindow();
|
|
CreateWindow(x, y);
|
|
}
|
|
|
|
void ShowMessageBox(const std::string &message) override
|
|
{
|
|
_platformUiContext->ShowMessageBox(_window, message);
|
|
}
|
|
|
|
std::string ShowFileDialog(const FileDialogDesc &desc) override
|
|
{
|
|
return _platformUiContext->ShowFileDialog(_window, desc);
|
|
}
|
|
|
|
std::string ShowDirectoryDialog(const std::string &title) override
|
|
{
|
|
return _platformUiContext->ShowDirectoryDialog(_window, title);
|
|
}
|
|
|
|
IWindowManager * GetWindowManager() override
|
|
{
|
|
return _windowManager;
|
|
}
|
|
|
|
bool ReadBMP(void * * outPixels, uint32 * outWidth, uint32 * outHeight, const std::string &path) override
|
|
{
|
|
auto bitmap = SDL_LoadBMP(path.c_str());
|
|
if (bitmap != nullptr)
|
|
{
|
|
sint32 numChannels = bitmap->format->BytesPerPixel;
|
|
if (numChannels < 3 || bitmap->format->BitsPerPixel < 24)
|
|
{
|
|
context_show_error(STR_HEIGHT_MAP_ERROR, STR_ERROR_24_BIT_BITMAP);
|
|
SDL_FreeSurface(bitmap);
|
|
return false;
|
|
}
|
|
|
|
// Copy pixels over, then discard the surface
|
|
*outPixels = nullptr;
|
|
*outWidth = bitmap->w;
|
|
*outHeight = bitmap->h;
|
|
if (SDL_LockSurface(bitmap) == 0)
|
|
{
|
|
*outPixels = malloc(bitmap->w * bitmap->h * 4);
|
|
memset(*outPixels, 0xFF, bitmap->w * bitmap->h);
|
|
|
|
auto src = (const uint8 *)bitmap->pixels;
|
|
auto dst = (uint8 *)*outPixels;
|
|
if (numChannels == 4)
|
|
{
|
|
for (sint32 y = 0; y < bitmap->h; y++)
|
|
{
|
|
memcpy(dst, src, bitmap->w);
|
|
src += bitmap->pitch;
|
|
dst += bitmap->w;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (sint32 y = 0; y < bitmap->h; y++)
|
|
{
|
|
for (sint32 x = 0; x < bitmap->w; x++)
|
|
{
|
|
memcpy(dst, src, 3);
|
|
src += 3;
|
|
dst += 4;
|
|
}
|
|
src += bitmap->pitch - (bitmap->w * 3);
|
|
}
|
|
}
|
|
SDL_UnlockSurface(bitmap);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
SDL_FreeSurface(bitmap);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
log_warning("Failed to load bitmap: %s", SDL_GetError());
|
|
context_show_error(STR_HEIGHT_MAP_ERROR, STR_ERROR_READING_BITMAP);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SetClipboardText(const utf8* target) override
|
|
{
|
|
return (SDL_SetClipboardText(target) == 0);
|
|
}
|
|
|
|
|
|
private:
|
|
void CreateWindow(sint32 x, sint32 y)
|
|
{
|
|
// Get saved window size
|
|
sint32 width = gConfigGeneral.window_width;
|
|
sint32 height = gConfigGeneral.window_height;
|
|
if (width <= 0) width = 640;
|
|
if (height <= 0) height = 480;
|
|
|
|
// Create window in window first rather than fullscreen so we have the display the window is on first
|
|
uint32 flags = SDL_WINDOW_RESIZABLE;
|
|
if (gConfigGeneral.drawing_engine == DRAWING_ENGINE_OPENGL)
|
|
{
|
|
flags |= SDL_WINDOW_OPENGL;
|
|
}
|
|
|
|
_window = SDL_CreateWindow(OPENRCT2_NAME, x, y, width, height, flags);
|
|
if (_window == nullptr)
|
|
{
|
|
SDLException::Throw("SDL_CreateWindow(...)");
|
|
}
|
|
|
|
SDL_SetWindowMinimumSize(_window, 720, 480);
|
|
SetCursorTrap(gConfigGeneral.trap_cursor);
|
|
_platformUiContext->SetWindowIcon(_window);
|
|
|
|
// Initialise the surface, palette and draw buffer
|
|
drawing_engine_init();
|
|
OnResize(width, height);
|
|
|
|
UpdateFullscreenResolutions();
|
|
SetFullscreenMode((FULLSCREEN_MODE)gConfigGeneral.fullscreen_mode);
|
|
|
|
TriggerResize();
|
|
}
|
|
|
|
void OnResize(sint32 width, sint32 height)
|
|
{
|
|
// Scale the native window size to the game's canvas size
|
|
_width = (sint32)(width / gConfigGeneral.window_scale);
|
|
_height = (sint32)(height / gConfigGeneral.window_scale);
|
|
|
|
drawing_engine_resize();
|
|
|
|
uint32 flags = SDL_GetWindowFlags(_window);
|
|
if ((flags & SDL_WINDOW_MINIMIZED) == 0)
|
|
{
|
|
window_resize_gui(_width, _height);
|
|
window_relocate_windows(_width, _height);
|
|
}
|
|
|
|
gfx_invalidate_screen();
|
|
|
|
// Check if the window has been resized in windowed mode and update the config file accordingly
|
|
sint32 nonWindowFlags =
|
|
#ifndef __MACOSX__
|
|
SDL_WINDOW_MAXIMIZED |
|
|
#endif
|
|
SDL_WINDOW_MINIMIZED |
|
|
SDL_WINDOW_FULLSCREEN |
|
|
SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
|
|
if (!(flags & nonWindowFlags))
|
|
{
|
|
if (width != gConfigGeneral.window_width || height != gConfigGeneral.window_height)
|
|
{
|
|
gConfigGeneral.window_width = width;
|
|
gConfigGeneral.window_height = height;
|
|
config_save_default();
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateFullscreenResolutions()
|
|
{
|
|
// Query number of display modes
|
|
sint32 displayIndex = SDL_GetWindowDisplayIndex(_window);
|
|
sint32 numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
|
|
|
|
// Get desktop aspect ratio
|
|
SDL_DisplayMode mode;
|
|
SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
|
|
|
// Get resolutions
|
|
auto resolutions = std::vector<Resolution>();
|
|
float desktopAspectRatio = (float)mode.w / mode.h;
|
|
for (sint32 i = 0; i < numDisplayModes; i++)
|
|
{
|
|
SDL_GetDisplayMode(displayIndex, i, &mode);
|
|
if (mode.w > 0 && mode.h > 0)
|
|
{
|
|
float aspectRatio = (float)mode.w / mode.h;
|
|
if (_resolutionsAllowAnyAspectRatio || std::fabs(desktopAspectRatio - aspectRatio) < 0.0001f)
|
|
{
|
|
resolutions.push_back({ mode.w, mode.h });
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort by area
|
|
std::sort(resolutions.begin(), resolutions.end(),
|
|
[](const Resolution &a, const Resolution &b) -> bool
|
|
{
|
|
sint32 areaA = a.Width * a.Height;
|
|
sint32 areaB = b.Width * b.Height;
|
|
return areaA < areaB;
|
|
});
|
|
|
|
// Remove duplicates
|
|
auto last = std::unique(resolutions.begin(), resolutions.end(),
|
|
[](const Resolution &a, const Resolution &b) -> bool
|
|
{
|
|
return (a.Width == b.Width && a.Height == b.Height);
|
|
});
|
|
resolutions.erase(last, resolutions.end());
|
|
|
|
// Update config fullscreen resolution if not set
|
|
if (gConfigGeneral.fullscreen_width == -1 || gConfigGeneral.fullscreen_height == -1)
|
|
{
|
|
gConfigGeneral.fullscreen_width = resolutions.back().Width;
|
|
gConfigGeneral.fullscreen_height = resolutions.back().Height;
|
|
}
|
|
|
|
_fsResolutions = resolutions;
|
|
}
|
|
|
|
Resolution GetClosestResolution(sint32 inWidth, sint32 inHeight)
|
|
{
|
|
Resolution result = { 640, 480 };
|
|
sint32 closestAreaDiff = -1;
|
|
sint32 destinationArea = inWidth * inHeight;
|
|
for (const Resolution &resolution : _fsResolutions)
|
|
{
|
|
// Check if exact match
|
|
if (resolution.Width == inWidth && resolution.Height == inHeight)
|
|
{
|
|
result = resolution;
|
|
break;
|
|
}
|
|
|
|
// Check if area is closer to best match
|
|
sint32 areaDiff = std::abs((resolution.Width * resolution.Height) - destinationArea);
|
|
if (closestAreaDiff == -1 || areaDiff < closestAreaDiff)
|
|
{
|
|
closestAreaDiff = areaDiff;
|
|
result = resolution;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
uint32 GetWindowFlags()
|
|
{
|
|
return SDL_GetWindowFlags(_window);
|
|
}
|
|
};
|
|
|
|
IUiContext * OpenRCT2::Ui::CreateUiContext(IPlatformEnvironment * env)
|
|
{
|
|
return new UiContext(env);
|
|
}
|