OpenRCT2/src/audio/mixer.cpp

912 lines
22 KiB
C++

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
extern "C" {
#include "../config.h"
#include "../platform/platform.h"
#include "../localisation/localisation.h"
#include "audio.h"
}
#include "mixer.h"
Mixer gMixer;
Source::~Source()
{
}
unsigned long Source::GetSome(unsigned long offset, const uint8** data, unsigned long length)
{
if (offset >= Length()) {
return 0;
}
unsigned long size = length;
if (offset + length > Length()) {
size = Length() - offset;
}
return Read(offset, data, size);
}
unsigned long Source::Length()
{
return length;
}
const AudioFormat& Source::Format()
{
return format;
}
Source_Null::Source_Null()
{
length = 0;
}
unsigned long Source_Null::Read(unsigned long offset, const uint8** data, unsigned long length)
{
return 0;
}
Source_Sample::Source_Sample()
{
data = 0;
length = 0;
issdlwav = false;
}
Source_Sample::~Source_Sample()
{
Unload();
}
unsigned long Source_Sample::Read(unsigned long offset, const uint8** data, unsigned long length)
{
*data = &Source_Sample::data[offset];
return length;
}
bool Source_Sample::LoadWAV(const char* filename)
{
log_verbose("Source_Sample::LoadWAV(%s)", filename);
Unload();
SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
if (rw == NULL) {
log_verbose("Error loading %s", filename);
return false;
}
SDL_AudioSpec audiospec;
memset(&audiospec, 0, sizeof(audiospec));
SDL_AudioSpec* spec = SDL_LoadWAV_RW(rw, false, &audiospec, &data, (Uint32*)&length);
SDL_RWclose(rw);
if (spec != NULL) {
format.freq = spec->freq;
format.format = spec->format;
format.channels = spec->channels;
issdlwav = true;
} else {
log_verbose("Error loading %s, unsupported WAV format", filename);
return false;
}
return true;
}
bool Source_Sample::LoadCSS1(const char *filename, unsigned int offset)
{
log_verbose("Source_Sample::LoadCSS1(%s, %d)", filename, offset);
Unload();
SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
if (rw == NULL) {
log_verbose("Unable to load %s", filename);
return false;
}
Uint32 numsounds;
SDL_RWread(rw, &numsounds, sizeof(numsounds), 1);
if (offset > numsounds) {
SDL_RWclose(rw);
return false;
}
SDL_RWseek(rw, offset * 4, RW_SEEK_CUR);
Uint32 soundoffset;
SDL_RWread(rw, &soundoffset, sizeof(soundoffset), 1);
SDL_RWseek(rw, soundoffset, RW_SEEK_SET);
Uint32 soundsize;
SDL_RWread(rw, &soundsize, sizeof(soundsize), 1);
length = soundsize;
struct WaveFormatEx
{
Uint16 encoding;
Uint16 channels;
Uint32 frequency;
Uint32 byterate;
Uint16 blockalign;
Uint16 bitspersample;
Uint16 extrasize;
} waveformat;
SDL_RWread(rw, &waveformat, sizeof(waveformat), 1);
format.freq = waveformat.frequency;
format.format = AUDIO_S16LSB;
format.channels = waveformat.channels;
data = new (std::nothrow) uint8[length];
if (!data) {
log_verbose("Unable to allocate data");
SDL_RWclose(rw);
return false;
}
SDL_RWread(rw, data, length, 1);
SDL_RWclose(rw);
return true;
}
void Source_Sample::Unload()
{
if (data) {
if (issdlwav) {
SDL_FreeWAV(data);
} else {
delete[] data;
}
data = 0;
}
issdlwav = false;
length = 0;
}
bool Source_Sample::Convert(AudioFormat format)
{
if(Source_Sample::format.format != format.format || Source_Sample::format.channels != format.channels || Source_Sample::format.freq != format.freq){
SDL_AudioCVT cvt;
if (SDL_BuildAudioCVT(&cvt, Source_Sample::format.format, Source_Sample::format.channels, Source_Sample::format.freq, format.format, format.channels, format.freq) < 0) {
return false;
}
cvt.len = length;
cvt.buf = (Uint8*)new uint8[cvt.len * cvt.len_mult];
memcpy(cvt.buf, data, length);
if (SDL_ConvertAudio(&cvt) < 0) {
delete[] cvt.buf;
return false;
}
Unload();
data = cvt.buf;
length = cvt.len_cvt;
Source_Sample::format = format;
return true;
}
return false;
}
Source_SampleStream::Source_SampleStream()
{
length = 0;
rw = NULL;
buffer = 0;
buffersize = 0;
}
Source_SampleStream::~Source_SampleStream()
{
Unload();
}
unsigned long Source_SampleStream::Read(unsigned long offset, const uint8** data, unsigned long length)
{
if (length > buffersize) {
if (buffer) {
delete[] buffer;
}
buffer = new (std::nothrow) uint8[length];
if (!buffer) {
return 0;
}
buffersize = length;
}
Sint64 currentposition = SDL_RWtell(rw);
if (currentposition == -1) {
return 0;
}
if (currentposition - databegin != offset) {
Sint64 newposition = SDL_RWseek(rw, databegin + offset, SEEK_SET);
if (newposition == -1) {
return 0;
}
currentposition = newposition;
}
*data = buffer;
int read = SDL_RWread(rw, buffer, 1, length);
if (read == -1) {
return 0;
}
return read;
}
bool Source_SampleStream::LoadWAV(SDL_RWops* rw)
{
Unload();
if (rw == NULL) {
return false;
}
Source_SampleStream::rw = rw;
Uint32 chunk_id = SDL_ReadLE32(rw);
const Uint32 RIFF = 0x46464952;
if (chunk_id != RIFF) {
log_verbose("Not a WAV file");
return false;
}
Uint32 chunk_size = SDL_ReadLE32(rw);
Uint32 chunk_format = SDL_ReadLE32(rw);
const Uint32 WAVE = 0x45564157;
if (chunk_format != WAVE) {
log_verbose("Not in WAVE format");
return false;
}
const Uint32 FMT = 0x20746D66;
Uint32 fmtchunk_size = FindChunk(rw, FMT);
if (!fmtchunk_size) {
log_verbose("Could not find FMT chunk");
return false;
}
Uint64 chunkstart = SDL_RWtell(rw);
struct WaveFormat
{
Uint16 encoding;
Uint16 channels;
Uint32 frequency;
Uint32 byterate;
Uint16 blockalign;
Uint16 bitspersample;
} waveformat;
SDL_RWread(rw, &waveformat, sizeof(waveformat), 1);
SDL_RWseek(rw, chunkstart + fmtchunk_size, RW_SEEK_SET);
const Uint16 pcmformat = 0x0001;
if (waveformat.encoding != pcmformat) {
log_verbose("Not in proper format");
return false;
}
format.freq = waveformat.frequency;
switch (waveformat.bitspersample) {
case 8:
format.format = AUDIO_U8;
break;
case 16:
format.format = AUDIO_S16LSB;
break;
default:
log_verbose("Invalid bits per sample");
return false;
break;
}
format.channels = waveformat.channels;
const Uint32 DATA = 0x61746164;
Uint32 datachunk_size = FindChunk(rw, DATA);
if (!datachunk_size) {
log_verbose("Could not find DATA chunk");
return false;
}
length = datachunk_size;
databegin = SDL_RWtell(rw);
return true;
}
Uint32 Source_SampleStream::FindChunk(SDL_RWops* rw, Uint32 wanted_id)
{
Uint32 subchunk_id = SDL_ReadLE32(rw);
Uint32 subchunk_size = SDL_ReadLE32(rw);
if (subchunk_id == wanted_id) {
return subchunk_size;
}
const Uint32 FACT = 0x74636166;
const Uint32 LIST = 0x5453494c;
const Uint32 BEXT = 0x74786562;
const Uint32 JUNK = 0x4B4E554A;
while (subchunk_id == FACT || subchunk_id == LIST || subchunk_id == BEXT || subchunk_id == JUNK) {
SDL_RWseek(rw, subchunk_size, RW_SEEK_CUR);
subchunk_id = SDL_ReadLE32(rw);
subchunk_size = SDL_ReadLE32(rw);
if (subchunk_id == wanted_id) {
return subchunk_size;
}
}
return 0;
}
void Source_SampleStream::Unload()
{
if (rw) {
SDL_RWclose(rw);
rw = NULL;
}
length = 0;
if (buffer) {
delete[] buffer;
buffer = 0;
}
buffersize = 0;
}
Channel::Channel()
{
resampler = 0;
SetRate(1);
SetVolume(SDL_MIX_MAXVOLUME);
oldvolume = 0;
oldvolume_l = 0;
oldvolume_r = 0;
SetPan(0.5f);
done = true;
stopping = false;
source = 0;
deletesourceondone = false;
group = MIXER_GROUP_NONE;
}
Channel::~Channel()
{
if (resampler) {
speex_resampler_destroy(resampler);
resampler = 0;
}
if (deletesourceondone) {
delete source;
}
}
void Channel::Play(Source& source, int loop = MIXER_LOOP_NONE)
{
Channel::source = &source;
Channel::loop = loop;
offset = 0;
done = false;
}
void Channel::SetRate(double rate)
{
Channel::rate = rate;
if (Channel::rate < 0.001) {
Channel::rate = 0.001;
}
}
void Channel::SetVolume(int volume)
{
Channel::volume = volume;
if (volume > SDL_MIX_MAXVOLUME) {
Channel::volume = SDL_MIX_MAXVOLUME;
}
if (volume < 0) {
Channel::volume = 0;
}
}
void Channel::SetPan(float pan)
{
Channel::pan = pan;
if (pan > 1) {
Channel::pan = 1;
}
if (pan < 0) {
Channel::pan = 0;
}
double decibels = (abs(Channel::pan - 0.5) * 2.0) * 100.0;
double attenuation = pow(10, decibels / 20.0);
if (Channel::pan <= 0.5) {
volume_l = 1.0;
volume_r = float(1.0 / attenuation);
} else {
volume_r = 1.0;
volume_l = float(1.0 / attenuation);
}
}
bool Channel::IsPlaying()
{
return !done;
}
unsigned long Channel::GetOffset()
{
return offset;
}
bool Channel::SetOffset(unsigned long offset)
{
if (source && offset < source->Length()) {
int samplesize = source->Format().channels * source->Format().BytesPerSample();
Channel::offset = (offset / samplesize) * samplesize;
return true;
}
return false;
}
void Channel::SetGroup(int group)
{
Channel::group = group;
}
Mixer::Mixer()
{
effectbuffer = 0;
volume = 1;
for (int i = 0; i < countof(css1sources); i++) {
css1sources[i] = 0;
}
for (int i = 0; i < countof(musicsources); i++) {
musicsources[i] = 0;
}
}
void Mixer::Init(const char* device)
{
Close();
SDL_AudioSpec want, have;
SDL_zero(want);
want.freq = 44100;
want.format = AUDIO_S16SYS;
want.channels = 2;
want.samples = 1024;
want.callback = Callback;
want.userdata = this;
deviceid = SDL_OpenAudioDevice(device, 0, &want, &have, 0);
format.format = have.format;
format.channels = have.channels;
format.freq = have.freq;
const char* filename = get_file_path(PATH_ID_CSS1);
for (int i = 0; i < countof(css1sources); i++) {
Source_Sample* source_sample = new Source_Sample;
if (source_sample->LoadCSS1(filename, i)) {
source_sample->Convert(format); // convert to audio output format, saves some cpu usage but requires a bit more memory, optional
css1sources[i] = source_sample;
} else {
css1sources[i] = &source_null;
delete source_sample;
}
}
effectbuffer = new uint8[(have.samples * format.BytesPerSample() * format.channels)];
SDL_PauseAudioDevice(deviceid, 0);
}
void Mixer::Close()
{
Lock();
while (channels.begin() != channels.end()) {
delete *(channels.begin());
channels.erase(channels.begin());
}
Unlock();
SDL_CloseAudioDevice(deviceid);
for (int i = 0; i < countof(css1sources); i++) {
if (css1sources[i] && css1sources[i] != &source_null) {
delete css1sources[i];
css1sources[i] = 0;
}
}
for (int i = 0; i < countof(musicsources); i++) {
if (musicsources[i] && musicsources[i] != &source_null) {
delete musicsources[i];
musicsources[i] = 0;
}
}
if (effectbuffer) {
delete[] effectbuffer;
effectbuffer = 0;
}
}
void Mixer::Lock()
{
SDL_LockAudioDevice(deviceid);
}
void Mixer::Unlock()
{
SDL_UnlockAudioDevice(deviceid);
}
Channel* Mixer::Play(Source& source, int loop, bool deleteondone, bool deletesourceondone)
{
Lock();
Channel* newchannel = new (std::nothrow) Channel;
if (newchannel) {
newchannel->Play(source, loop);
newchannel->deleteondone = deleteondone;
newchannel->deletesourceondone = deletesourceondone;
channels.push_back(newchannel);
}
Unlock();
return newchannel;
}
void Mixer::Stop(Channel& channel)
{
Lock();
channel.stopping = true;
Unlock();
}
bool Mixer::LoadMusic(int pathid)
{
if (pathid >= countof(musicsources)) {
return false;
}
if (!musicsources[pathid]) {
const char* filename = get_file_path(pathid);
Source_Sample* source_sample = new Source_Sample;
if (source_sample->LoadWAV(filename)) {
musicsources[pathid] = source_sample;
return true;
} else {
delete source_sample;
musicsources[pathid] = &source_null;
return false;
}
} else {
return true;
}
}
void Mixer::SetVolume(float volume)
{
Mixer::volume = volume;
}
void SDLCALL Mixer::Callback(void* arg, uint8* stream, int length)
{
Mixer* mixer = (Mixer*)arg;
memset(stream, 0, length);
std::list<Channel*>::iterator i = mixer->channels.begin();
while (i != mixer->channels.end()) {
mixer->MixChannel(*(*i), stream, length);
if (((*i)->done && (*i)->deleteondone) || (*i)->stopping) {
delete (*i);
i = mixer->channels.erase(i);
} else {
i++;
}
}
}
void Mixer::MixChannel(Channel& channel, uint8* data, int length)
{
if (channel.source && channel.source->Length() > 0 && !channel.done && gConfigSound.sound) {
AudioFormat streamformat = channel.source->Format();
int loaded = 0;
SDL_AudioCVT cvt;
cvt.len_ratio = 1;
do {
int samplesize = format.channels * format.BytesPerSample();
int samples = length / samplesize;
int samplesloaded = loaded / samplesize;
double rate = 1;
if (format.format == AUDIO_S16SYS) {
rate = channel.rate;
}
int samplestoread = (int)((samples - samplesloaded) * rate);
int lengthloaded = 0;
if (channel.offset < channel.source->Length()) {
bool mustconvert = false;
if (MustConvert(*channel.source)) {
if (SDL_BuildAudioCVT(&cvt, streamformat.format, streamformat.channels, streamformat.freq, Mixer::format.format, Mixer::format.channels, Mixer::format.freq) == -1) {
break;
}
mustconvert = true;
}
const uint8* datastream = 0;
int toread = (int)(samplestoread / cvt.len_ratio) * samplesize;
int readfromstream = (channel.source->GetSome(channel.offset, &datastream, toread));
if (readfromstream == 0) {
break;
}
uint8* dataconverted = 0;
const uint8* tomix = 0;
if (mustconvert) {
// tofix: there seems to be an issue with converting audio using SDL_ConvertAudio in the callback vs preconverted, can cause pops and static depending on sample rate and channels
if (Convert(cvt, datastream, readfromstream, &dataconverted)) {
tomix = dataconverted;
lengthloaded = cvt.len_cvt;
} else {
break;
}
} else {
tomix = datastream;
lengthloaded = readfromstream;
}
bool effectbufferloaded = false;
if (rate != 1 && format.format == AUDIO_S16SYS) {
int in_len = (int)((double)lengthloaded / samplesize);
int out_len = samples;
if (!channel.resampler) {
channel.resampler = speex_resampler_init(format.channels, format.freq, format.freq, 0, 0);
}
if (readfromstream == toread) {
// use buffer lengths for conversion ratio so that it fits exactly
speex_resampler_set_rate(channel.resampler, in_len, samples - samplesloaded);
} else {
// reached end of stream so we cant use buffer length as resampling ratio
speex_resampler_set_rate(channel.resampler, format.freq, (int)(format.freq * (1 / rate)));
}
speex_resampler_process_interleaved_int(channel.resampler, (const spx_int16_t*)tomix, (spx_uint32_t*)&in_len, (spx_int16_t*)effectbuffer, (spx_uint32_t*)&out_len);
effectbufferloaded = true;
tomix = effectbuffer;
lengthloaded = (out_len * samplesize);
}
if (channel.pan != 0.5f && format.channels == 2) {
if (!effectbufferloaded) {
memcpy(effectbuffer, tomix, lengthloaded);
effectbufferloaded = true;
tomix = effectbuffer;
}
switch (format.format) {
case AUDIO_S16SYS:
EffectPanS16(channel, (sint16*)effectbuffer, lengthloaded / samplesize);
break;
case AUDIO_U8:
EffectPanU8(channel, (uint8*)effectbuffer, lengthloaded / samplesize);
break;
}
}
int mixlength = lengthloaded;
if (loaded + mixlength > length) {
mixlength = length - loaded;
}
float volumeadjust = volume;
volumeadjust *= (gConfigSound.master_volume / 100.0f);
if (channel.group == MIXER_GROUP_MUSIC) {
volumeadjust *= (gConfigSound.music_volume / 100.0f);
}
int startvolume = (int)(channel.oldvolume * volumeadjust);
int endvolume = (int)(channel.volume * volumeadjust);
if (channel.stopping) {
endvolume = 0;
}
int mixvolume = (int)(channel.volume * volumeadjust);
if (startvolume != endvolume) {
// fade between volume levels to smooth out sound and minimize clicks from sudden volume changes
if (!effectbufferloaded) {
memcpy(effectbuffer, tomix, lengthloaded);
effectbufferloaded = true;
tomix = effectbuffer;
}
mixvolume = SDL_MIX_MAXVOLUME; // set to max since we are adjusting the volume ourselves
int fadelength = mixlength / format.BytesPerSample();
switch (format.format) {
case AUDIO_S16SYS:
EffectFadeS16((sint16*)effectbuffer, fadelength, startvolume, endvolume);
break;
case AUDIO_U8:
EffectFadeU8((uint8*)effectbuffer, fadelength, startvolume, endvolume);
break;
}
}
SDL_MixAudioFormat(&data[loaded], tomix, format.format, mixlength, mixvolume);
if (dataconverted) {
delete[] dataconverted;
}
channel.offset += readfromstream;
}
loaded += lengthloaded;
if (channel.loop != 0 && channel.offset >= channel.source->Length()) {
if (channel.loop != -1) {
channel.loop--;
}
channel.offset = 0;
}
} while(loaded < length && channel.loop != 0 && !channel.stopping);
channel.oldvolume = channel.volume;
channel.oldvolume_l = channel.volume_l;
channel.oldvolume_r = channel.volume_r;
if (channel.loop == 0 && channel.offset >= channel.source->Length()) {
channel.done = true;
}
}
}
void Mixer::EffectPanS16(Channel& channel, sint16* data, int length)
{
for (int i = 0; i < length * 2; i += 2) {
float t = (float)i / (length * 2);
data[i] = (sint16)(data[i] * ((1.0 - t) * channel.oldvolume_l + t * channel.volume_l));
data[i + 1] = (sint16)(data[i + 1] * ((1.0 - t) * channel.oldvolume_r + t * channel.volume_r));
}
}
void Mixer::EffectPanU8(Channel& channel, uint8* data, int length)
{
for (int i = 0; i < length * 2; i += 2) {
float t = (float)i / (length * 2);
data[i] = (uint8)(data[i] * ((1.0 - t) * channel.oldvolume_l + t * channel.volume_l));
data[i + 1] = (uint8)(data[i + 1] * ((1.0 - t) * channel.oldvolume_r + t * channel.volume_r));
}
}
void Mixer::EffectFadeS16(sint16* data, int length, int startvolume, int endvolume)
{
float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
for (int i = 0; i < length; i++) {
float t = (float)i / length;
data[i] = (sint16)(data[i] * ((1 - t) * startvolume_f + t * endvolume_f));
}
}
void Mixer::EffectFadeU8(uint8* data, int length, int startvolume, int endvolume)
{
float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
for (int i = 0; i < length; i++) {
float t = (float)i / length;
data[i] = (uint8)(data[i] * ((1 - t) * startvolume_f + t * endvolume_f));
}
}
bool Mixer::MustConvert(Source& source)
{
const AudioFormat sourceformat = source.Format();
if (sourceformat.format != format.format || sourceformat.channels != format.channels || sourceformat.freq != format.freq) {
return true;
}
return false;
}
bool Mixer::Convert(SDL_AudioCVT& cvt, const uint8* data, unsigned long length, uint8** dataout)
{
if (length == 0 || cvt.len_mult == 0) {
return false;
}
cvt.len = length;
cvt.buf = (Uint8*)new uint8[cvt.len * cvt.len_mult];
memcpy(cvt.buf, data, length);
if (SDL_ConvertAudio(&cvt) < 0) {
delete[] cvt.buf;
return false;
}
*dataout = cvt.buf;
return true;
}
void Mixer_Init(const char* device)
{
gMixer.Init(device);
}
void* Mixer_Play_Effect(int id, int loop, int volume, float pan, double rate, int deleteondone)
{
if (!gConfigSound.sound) {
return 0;
}
if (id >= countof(gMixer.css1sources)) {
return 0;
}
gMixer.Lock();
Channel* channel = gMixer.Play(*gMixer.css1sources[id], loop, deleteondone != 0, false);
if (channel) {
channel->SetVolume(volume);
channel->SetPan(pan);
channel->SetRate(rate);
}
gMixer.Unlock();
return channel;
}
void Mixer_Stop_Channel(void* channel)
{
gMixer.Stop(*(Channel*)channel);
}
void Mixer_Channel_Volume(void* channel, int volume)
{
gMixer.Lock();
((Channel*)channel)->SetVolume(volume);
gMixer.Unlock();
}
void Mixer_Channel_Pan(void* channel, float pan)
{
gMixer.Lock();
((Channel*)channel)->SetPan(pan);
gMixer.Unlock();
}
void Mixer_Channel_Rate(void* channel, double rate)
{
gMixer.Lock();
((Channel*)channel)->SetRate(rate);
gMixer.Unlock();
}
int Mixer_Channel_IsPlaying(void* channel)
{
return ((Channel*)channel)->IsPlaying();
}
unsigned long Mixer_Channel_GetOffset(void* channel)
{
return ((Channel*)channel)->GetOffset();
}
int Mixer_Channel_SetOffset(void* channel, unsigned long offset)
{
return ((Channel*)channel)->SetOffset(offset);
}
void Mixer_Channel_SetGroup(void* channel, int group)
{
((Channel*)channel)->SetGroup(group);
}
void* Mixer_Play_Music(int pathid, int loop, int streaming)
{
if (!gConfigSound.sound) {
return 0;
}
if (streaming) {
const utf8 *filename = get_file_path(pathid);
SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
if (rw == NULL) {
return 0;
}
Source_SampleStream* source_samplestream = new Source_SampleStream;
if (source_samplestream->LoadWAV(rw)) {
Channel* channel = gMixer.Play(*source_samplestream, loop, false, true);
if (!channel) {
delete source_samplestream;
} else {
channel->SetGroup(MIXER_GROUP_MUSIC);
}
return channel;
} else {
delete source_samplestream;
return 0;
}
} else {
if (gMixer.LoadMusic(pathid)) {
Channel* channel = gMixer.Play(*gMixer.musicsources[pathid], MIXER_LOOP_INFINITE, false, false);
if (channel) {
channel->SetGroup(MIXER_GROUP_MUSIC);
}
return channel;
}
}
return 0;
}
void Mixer_SetVolume(float volume)
{
gMixer.SetVolume(volume);
}