OpenRCT2/src/intro.c

284 lines
7.6 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "audio/audio.h"
#include "drawing/drawing.h"
#include "intro.h"
#include "localisation/localisation.h"
#include "platform/platform.h"
#include "sprites.h"
static void screen_intro_process_mouse_input();
static void screen_intro_process_keyboard_input();
static void screen_intro_skip_part();
static int _sound_playing_flag = 0; ///< Used to test if a sound is currently playing.
static int _tick_counter; ///< Used mainly for timing but also for Y coordinate and fading.
// rct2: 0x0068E966
void intro_update()
{
rct_drawpixelinfo *screenDPI = RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo);
int screenWidth = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16);
int screenHeight = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16);
uint8 (*part) = RCT2_ADDRESS(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8);
screen_intro_process_mouse_input();
screen_intro_process_keyboard_input();
RCT2_GLOBAL(0x009E2C78, int) = 1;
switch ((*part)) {
// Cases 8 and 9 were used for the disclaimer text. There might be some residual occurences.
case 8:
case 9:
(*part) = 1;
case 1:
// Clear the screen
gfx_clear(screenDPI, 10);
// Set the Y for the Infogrammes logo
_tick_counter = -580;
// Chain lift sound
_sound_playing_flag = 0;
/*if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) != -1) {
// Prepare and play the sound
if (sound_prepare(SOUND_LIFT_7, &_prepared_sound, 0, 1))
if (sound_play(&_prepared_sound, 1, 0, 0, 0))
_sound_playing_flag = 1;
}*/
// Move to next part
(*part)++;
break;
case 2:
// Move the Infogrammes logo down by 5 pixels
_tick_counter += 5;
// Clear the screen
gfx_clear(screenDPI, 10);
// Draw a white rectangle for the logo background (gives a bit of white margin)
gfx_fill_rect(screenDPI,
(screenWidth / 2) - 320 + 50, _tick_counter + 50,
(screenWidth / 2) - 320 + 50 + 540, _tick_counter + 50 + 425,
129);
// Draw the logo
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_00, (screenWidth / 2) - 320 + 69, _tick_counter + 69, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_10, (screenWidth / 2) - 320 + 319, _tick_counter + 69, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_01, (screenWidth / 2) - 320 + 69, _tick_counter + 319, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_11, (screenWidth / 2) - 320 + 319, _tick_counter + 319, 0);
// Check if logo is off the screen .ish
if (_tick_counter > 520) {
// Clear the screen
gfx_clear(screenDPI, 10);
_tick_counter = -116;
// Move to the next part
(*part)++;
}
break;
case 3:
//
_tick_counter += 5;
// Clear the screen
gfx_clear(screenDPI, 10);
// Set some palette thing
gfx_transpose_palette(23217, 255);
// Set the Y for the Chris Sawyer logo
_tick_counter = -116;
// Move to the next part
(*part)++;
break;
case 4:
// Chris Sawyer logo
_tick_counter += 5;
// Clear the screen
gfx_clear(screenDPI, 10);
// Draw Chris Sawyer logo
gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_00, (screenWidth / 2) - 320 + 70, _tick_counter, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_10, (screenWidth / 2) - 320 + 320, _tick_counter, 0);
// Check if logo is at 259 pixels
if (_tick_counter == 259) {
// Stop the chain lift sound
if (_sound_playing_flag == 1) {
//sound_stop(&_prepared_sound);
_sound_playing_flag = 0;
}
// Play the track friction sound
/*if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) != -1) {
// Prepare and play the sound
if (sound_prepare(SOUND_TRACK_FRICTION_3, &_prepared_sound, 1, 1))
if (sound_play(&_prepared_sound, 1, -800, 0, 0x3A98))
_sound_playing_flag = 1;
}*/
}
// Check if logo is off the screen .ish
if (_tick_counter >= 680) {
// Clear the screen
gfx_clear(screenDPI, 245);
// Draw RollerCoaster Tycoon 2 logo
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_00, (screenWidth / 2) - 320 + 0, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_10, (screenWidth / 2) - 320 + 220, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_20, (screenWidth / 2) - 320 + 440, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_01, (screenWidth / 2) - 320 + 0, 240, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_11, (screenWidth / 2) - 320 + 220, 240, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_21, (screenWidth / 2) - 320 + 440, 240, 0);
// Set palette thing
gfx_transpose_palette(23224, 0);
// Stop the track friction sound
if (_sound_playing_flag == 1) {
//sound_stop(&_prepared_sound);
_sound_playing_flag = 0;
}
// Play long peep scream sound
/*if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) != -1)
if (sound_prepare(SOUND_SCREAM_1, &_prepared_sound, 0, 1))
if (sound_play(&_prepared_sound, 0, 0, 0, 0))
_sound_playing_flag = 1;*/
// Move to the next part
(*part)++;
// Set the current fade to 0
_tick_counter = 0;
}
break;
case 5:
// Fade in, add 4 / 256 to fading
_tick_counter += 0x000400;
if (_tick_counter <= 0x00FF00) {
// Set palette thing
gfx_transpose_palette(23224, (_tick_counter >> 8) & 0xFF);
}
else {
// Set palette thing
gfx_transpose_palette(23224, 255);
// Move to next part
(*part)++;
// Set the fade to 0
_tick_counter = 0;
}
break;
case 6:
// Wait 80 game ticks
_tick_counter++;
if (_tick_counter >= 80) {
// Set fading to 256
_tick_counter = 0x00FF00;
// Move to next part
(*part)++;
}
break;
case 7:
// Fade out, subtract 4 / 256 from fading
_tick_counter -= 0x000400;
if (_tick_counter >= 0) {
// Do palette thing
gfx_transpose_palette(23224, (_tick_counter >> 8) & 0xFF);
}
else {
// Do palette thing
gfx_transpose_palette(23224, 0);
// Finish the intro sequence
(*part) = 254;
}
break;
case 254:
// Clear the screen
gfx_clear(screenDPI, 10);
// Stop any playing sound
if (_sound_playing_flag == 1) {
//sound_stop(&_prepared_sound);
_sound_playing_flag = 0;
}
// Move to next part
(*part)++;
_tick_counter = 0;
break;
case 255:
// Finish the intro sequence
(*part) = 0;
// Change palette
load_palette();
RCT2_GLOBAL(0x009E2C78, sint32) = 0;
gfx_invalidate_screen();
break;
}
}
static void screen_intro_process_mouse_input()
{
if (gCursorState.any == CURSOR_PRESSED)
screen_intro_skip_part();
}
/**
*
* rct2: 0x006E3AEC
*/
static void screen_intro_process_keyboard_input()
{
if (gLastKeyPressed != 0)
screen_intro_skip_part();
}
static void screen_intro_skip_part()
{
uint8 (*part) = RCT2_ADDRESS(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8);
switch ((*part)) {
case 0:
break;
case 9:
(*part) = 1;
break;
default:
(*part) = 254;
break;
}
}