..
Balloon.cpp
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Balloon.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
Duck.cpp
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duck.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
EntityBase.cpp
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
EntityBase.h
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
EntityList.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
EntityRegistry.cpp
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
EntityRegistry.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
EntityTweener.cpp
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
EntityTweener.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
Fountain.cpp
Use BoundBoxXYZ version of PaintAddImageAsParentRotated()
2023-02-13 20:51:42 +01:00
Fountain.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
Guest.cpp
Fix #19574 : Handle exits in null locations ( #19727 )
2023-03-28 01:16:55 +03:00
Guest.h
Replace remaining usages of money16, money32 ( #19469 )
2023-03-02 21:55:42 +00:00
Litter.cpp
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
2023-01-19 08:16:44 +00:00
Litter.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
MoneyEffect.cpp
Separate game state logic and rendering logic for money entities
2023-03-22 22:28:14 +02:00
MoneyEffect.h
Rename Vertical to GuestPurchase, this better reflects actual use
2023-03-22 22:28:14 +02:00
Particle.cpp
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
2023-01-19 08:16:44 +00:00
Particle.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
PatrolArea.cpp
Remove snake_case in core folder
2023-01-16 22:20:41 +01:00
PatrolArea.h
Replace 2022 with 2023 in copyright headers
2023-01-01 11:58:01 +01:00
Peep.cpp
Replace remaining usages of money16, money32 ( #19469 )
2023-03-02 21:55:42 +00:00
Peep.h
Rename Id to Id to PeepId to avoid conflicts with entity id
2023-01-27 19:11:04 +02:00
Staff.cpp
Replace remaining usages of money16, money32 ( #19469 )
2023-03-02 21:55:42 +00:00
Staff.h
Replace remaining usages of money16, money32 ( #19469 )
2023-03-02 21:55:42 +00:00
Yaw.hpp
steam position modifier and animation speed properties ( #11269 )
2023-03-09 15:45:45 +02:00