OpenRCT2/src/openrct2/drawing/NewDrawing.cpp

285 lines
8.0 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "NewDrawing.h"
#include "../Context.h"
#include "../drawing/Drawing.h"
#include "../interface/Screenshot.h"
#include "../localisation/StringIds.h"
#include "../paint/Painter.h"
#include "../platform/Platform.h"
#include "../ui/UiContext.h"
#include "../world/Location.hpp"
#include "IDrawingContext.h"
#include "IDrawingEngine.h"
#include <cmath>
using namespace OpenRCT2;
using namespace OpenRCT2::Drawing;
using namespace OpenRCT2::Paint;
using namespace OpenRCT2::Ui;
StringId DrawingEngineStringIds[] = {
STR_DRAWING_ENGINE_SOFTWARE,
STR_DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY,
STR_DRAWING_ENGINE_OPENGL,
};
DrawingEngine drawing_engine_get_type()
{
auto context = GetContext();
return context->GetDrawingEngineType();
}
static IDrawingEngine* GetDrawingEngine()
{
IDrawingEngine* result = nullptr;
auto context = GetContext();
if (context != nullptr)
{
result = context->GetDrawingEngine();
}
return result;
}
bool DrawingEngineRequiresNewWindow(DrawingEngine srcEngine, DrawingEngine dstEngine)
{
bool openGL = srcEngine == DrawingEngine::OpenGL || dstEngine == DrawingEngine::OpenGL;
return Platform::RequireNewWindow(openGL);
}
void DrawingEngineInit()
{
auto context = GetContext();
if (context != nullptr)
{
context->InitialiseDrawingEngine();
}
}
void DrawingEngineResize()
{
auto context = GetContext();
if (context != nullptr)
{
auto drawingEngine = context->GetDrawingEngine();
if (drawingEngine != nullptr)
{
auto uiContext = context->GetUiContext();
drawingEngine->Resize(uiContext->GetWidth(), uiContext->GetHeight());
}
}
}
void DrawingEngineSetPalette(const GamePalette& colours)
{
auto context = GetContext();
if (context != nullptr)
{
auto drawingEngine = context->GetDrawingEngine();
if (drawingEngine != nullptr)
{
drawingEngine->SetPalette(colours);
}
}
}
void DrawingEngineCopyRect(int32_t x, int32_t y, int32_t width, int32_t height, int32_t dx, int32_t dy)
{
auto context = GetContext();
if (context != nullptr)
{
auto drawingEngine = context->GetDrawingEngine();
if (drawingEngine != nullptr)
{
drawingEngine->CopyRect(x, y, width, height, dx, dy);
}
}
}
void DrawingEngineDispose()
{
auto context = GetContext();
if (context != nullptr)
{
context->DisposeDrawingEngine();
}
}
DrawPixelInfo& DrawingEngineGetDpi()
{
auto context = GetContext();
auto drawingEngine = context->GetDrawingEngine();
return *(drawingEngine->GetDrawingPixelInfo());
}
bool DrawingEngineHasDirtyOptimisations()
{
bool result = false;
auto drawingEngine = GetDrawingEngine();
if (drawingEngine != nullptr)
{
result = (drawingEngine->GetFlags() & DEF_DIRTY_OPTIMISATIONS);
}
return result;
}
void DrawingEngineInvalidateImage(uint32_t image)
{
auto drawingEngine = GetDrawingEngine();
if (drawingEngine != nullptr)
{
drawingEngine->InvalidateImage(image);
}
}
void DrawingEngineSetVSync(bool vsync)
{
auto drawingEngine = GetDrawingEngine();
if (drawingEngine != nullptr)
{
drawingEngine->SetVSync(vsync);
}
}
void GfxSetDirtyBlocks(const ScreenRect& rect)
{
auto drawingEngine = GetDrawingEngine();
if (drawingEngine != nullptr)
{
drawingEngine->Invalidate(rect.GetLeft(), rect.GetTop(), rect.GetRight(), rect.GetBottom());
}
}
void GfxClear(DrawPixelInfo& dpi, uint8_t paletteIndex)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->Clear(dpi, paletteIndex);
}
}
void GfxFillRect(DrawPixelInfo& dpi, const ScreenRect& rect, int32_t colour)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->FillRect(dpi, colour, rect.GetLeft(), rect.GetTop(), rect.GetRight(), rect.GetBottom());
}
}
void GfxFilterRect(DrawPixelInfo& dpi, const ScreenRect& rect, FilterPaletteID palette)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->FilterRect(dpi, palette, rect.GetLeft(), rect.GetTop(), rect.GetRight(), rect.GetBottom());
}
}
void GfxDrawLine(DrawPixelInfo& dpi, const ScreenLine& line, int32_t colour)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->DrawLine(dpi, colour, line);
}
}
void GfxDrawDashedLine(
DrawPixelInfo& dpi, const ScreenLine& screenLine, const int32_t dashedLineSegmentLength, const int32_t color)
{
assert(dashedLineSegmentLength > 0);
const auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
constexpr int32_t precisionFactor = 1000;
const int32_t dashedLineLength = std::hypot(
screenLine.GetX2() - screenLine.GetX1(), screenLine.GetY2() - screenLine.GetY1());
const int32_t lineSegmentCount = dashedLineLength / dashedLineSegmentLength / 2;
if (lineSegmentCount == 0)
{
return;
}
const int32_t lineXDist = std::abs(screenLine.GetX2() - screenLine.GetX1());
const int32_t lineYDist = std::abs(screenLine.GetY2() - screenLine.GetY1());
const int32_t dxPrecise = precisionFactor * lineXDist / lineSegmentCount / 2;
const int32_t dyPrecise = precisionFactor * lineYDist / lineSegmentCount / 2;
IDrawingContext* dc = drawingEngine->GetDrawingContext();
for (int32_t i = 0, x, y; i < lineSegmentCount; ++i)
{
x = screenLine.GetX1() + dxPrecise * i * 2 / precisionFactor;
y = screenLine.GetY1() + dyPrecise * i * 2 / precisionFactor;
dc->DrawLine(dpi, color, { { x, y }, { x + dxPrecise / precisionFactor, y + dyPrecise / precisionFactor } });
}
}
}
void FASTCALL GfxDrawSprite(DrawPixelInfo& dpi, const ImageId imageId, const ScreenCoordsXY& coords)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->DrawSprite(dpi, imageId, coords.x, coords.y);
}
}
void FASTCALL GfxDrawGlyph(DrawPixelInfo& dpi, const ImageId image, const ScreenCoordsXY& coords, const PaletteMap& paletteMap)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->DrawGlyph(dpi, image, coords.x, coords.y, paletteMap);
}
}
void FASTCALL
GfxDrawSpriteRawMasked(DrawPixelInfo& dpi, const ScreenCoordsXY& coords, const ImageId maskImage, const ImageId colourImage)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->DrawSpriteRawMasked(dpi, coords.x, coords.y, maskImage, colourImage);
}
}
void FASTCALL GfxDrawSpriteSolid(DrawPixelInfo& dpi, const ImageId image, const ScreenCoordsXY& coords, uint8_t colour)
{
auto drawingEngine = dpi.DrawingEngine;
if (drawingEngine != nullptr)
{
IDrawingContext* dc = drawingEngine->GetDrawingContext();
dc->DrawSpriteSolid(dpi, image, coords.x, coords.y, colour);
}
}
std::string ScreenshotDump()
{
auto drawingEngine = GetDrawingEngine();
if (drawingEngine != nullptr)
{
return drawingEngine->Screenshot();
}
return "";
}