OpenRCT2/src/openrct2/actions/WaterLowerAction.cpp

163 lines
4.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "WaterLowerAction.h"
#include "../OpenRCT2.h"
#include "../audio/audio.h"
#include "../ride/RideConstruction.h"
#include "WaterSetHeightAction.h"
WaterLowerAction::WaterLowerAction(MapRange range)
: _range(range)
{
}
void WaterLowerAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_range);
}
uint16_t WaterLowerAction::GetActionFlags() const
{
return GameAction::GetActionFlags();
}
void WaterLowerAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_range);
}
GameActions::Result WaterLowerAction::Query() const
{
return QueryExecute(false);
}
GameActions::Result WaterLowerAction::Execute() const
{
return QueryExecute(true);
}
GameActions::Result WaterLowerAction::QueryExecute(bool isExecuting) const
{
auto res = GameActions::Result();
auto validRange = ClampRangeWithinMap(_range);
res.Position.x = ((validRange.GetLeft() + validRange.GetRight()) / 2) + 16;
res.Position.y = ((validRange.GetTop() + validRange.GetBottom()) / 2) + 16;
int16_t z = TileElementHeight(res.Position);
int16_t waterHeight = TileElementWaterHeight(res.Position);
if (waterHeight != 0)
{
z = waterHeight;
}
res.Position.z = z;
res.Expenditure = ExpenditureType::Landscaping;
uint8_t minHeight = GetLowestHeight(validRange);
bool hasChanged = false;
bool withinOwnership = false;
for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
{
for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
{
if (!LocationValid({ x, y }))
continue;
auto* surfaceElement = MapGetSurfaceElementAt(CoordsXY{ x, y });
if (surfaceElement == nullptr)
continue;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!MapIsLocationInPark(CoordsXY{ x, y }))
{
continue;
}
}
withinOwnership = true;
uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP;
if (height == 0)
continue;
if (height < minHeight)
continue;
height -= 2;
auto waterSetHeightAction = WaterSetHeightAction({ x, y }, height);
waterSetHeightAction.SetFlags(GetFlags());
auto result = isExecuting ? GameActions::ExecuteNested(&waterSetHeightAction)
: GameActions::QueryNested(&waterSetHeightAction);
if (result.Error == GameActions::Status::Ok)
{
res.Cost += result.Cost;
hasChanged = true;
}
else
{
result.ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE;
return result;
}
}
}
if (!withinOwnership)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_CANT_LOWER_WATER_LEVEL_HERE, STR_LAND_NOT_OWNED_BY_PARK);
;
}
if (isExecuting && hasChanged)
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::LayingOutWater, res.Position);
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK;
return res;
}
uint8_t WaterLowerAction::GetLowestHeight(const MapRange& validRange) const
{
// The lowest height to lower the water to is the highest water level in the selection
uint8_t minHeight{ 0 };
for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
{
for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
{
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!MapIsLocationInPark(CoordsXY{ x, y }))
{
continue;
}
}
auto* surfaceElement = MapGetSurfaceElementAt(CoordsXY{ x, y });
if (surfaceElement == nullptr)
continue;
uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP;
if (height == 0)
continue;
if (height > minHeight)
{
minHeight = height;
}
}
}
return minHeight;
}