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#version 150
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uniform ivec2 uScreenSize;
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uniform ivec4 uClip;
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uniform vec4 uColour;
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in vec2 fPosition;
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out vec4 oColour;
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void main()
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{
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if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
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fPosition.y < uClip.y || fPosition.y > uClip.w)
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{
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discard;
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}
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oColour = uColour;
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}
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