OpenRCT2/src
Duncan Frost 88a43b34b0 Finish maze track placement
Fixed bugs related with maze placement as well.
2015-05-13 19:19:46 +01:00
..
audio Added option for random title music in main menu 2015-05-11 13:17:33 -04:00
drawing Fix inline sprite colours. 2015-05-01 17:38:39 +01:00
interface Select size strings now use args 2015-05-13 11:38:44 -04:00
localisation refactor mixer, add support for streamed music 2015-04-25 09:28:28 -06:00
management game_command_demolish_ride 2015-04-25 09:20:14 -06:00
peep refactor mixer, add support for streamed music 2015-04-25 09:28:28 -06:00
platform If MAC is defined Cmd+V will be used instead. 2015-05-13 12:10:14 -04:00
ride Finish maze track placement 2015-05-13 19:19:46 +01:00
util Added save_track_file. Fixed bugs. 2015-05-13 19:19:36 +01:00
windows Added entrance/exit placement. 2015-05-13 19:19:41 +01:00
world More scenery_place. 2015-05-13 19:19:43 +01:00
addresses.h Refactor of placement code 2015-04-23 20:00:18 +01:00
cmdline.c Fixed build warning for implicit declaration 2015-03-15 00:38:37 -04:00
cmdline.h implement RLECOMPRESSED chunk encoding, closes #598 2014-11-26 16:27:21 +00:00
common.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
config.c Introduce a config-file option for a RCT1-like colour scheme 2015-05-12 16:13:30 +02:00
config.h Introduce a config-file option for a RCT1-like colour scheme 2015-05-12 16:13:30 +02:00
cursors.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
cursors.h move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
diagnostic.c add log level check so that --verbose option works 2014-11-21 18:39:56 +00:00
diagnostic.h fix GCC errors with diagnostic errors 2014-11-21 19:32:13 +00:00
editor.c #1011 2015-04-25 09:20:15 -06:00
editor.h implement bare minimum so that close button is implemented on object selection window, partial fix for #433 2014-11-24 23:05:35 +00:00
game.c Added game_command_place_track 2015-05-13 19:19:37 +01:00
game.h Added game_command_place_track 2015-05-13 19:19:37 +01:00
hook.c hook 2014-09-15 15:14:06 -06:00
hook.h 0x00401AF3, 0x006BC6D8, corrections 2014-09-17 13:44:29 -06:00
input.c Named 2 input flags, and dropdown fix 2015-05-07 14:31:11 -04:00
input.h Named 2 input flags, and dropdown fix 2015-05-07 14:31:11 -04:00
intro.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
intro.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
object.c game_command_place_banner 2015-04-25 09:21:35 -06:00
object.h Refactor of object_list.c 2015-03-07 11:13:10 +00:00
object_list.c implement research_populate_list_random 2015-03-31 17:09:16 +01:00
openrct2.c Revert disabling platform_lock_single_instance 2015-02-27 12:54:42 +01:00
openrct2.h refactor openrct2 loop 2014-10-09 14:31:51 +01:00
rct1.c Fix some compiler warnings and potential bugs 2015-04-16 17:18:14 +01:00
rct1.h Started .TD6 creation function. 2015-05-13 19:19:34 +01:00
rct2.c Only checks window size during platform_resize() now 2015-05-11 14:51:13 -04:00
rct2.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c rename 0x80000000 to MONEY32_UNDEFINED 2015-04-25 09:20:46 -06:00
scenario.h implement editor_load_rct1_default_objects 2015-03-31 13:06:34 +01:00
scenario_list.c add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
sprites.h implement editor scenario options window 2014-12-14 19:21:06 +00:00
title.c Fixes for a couple of warnings 2015-04-12 23:26:15 +02:00
title.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
tutorial.c refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
tutorial.h implement keyboard shortcuts 2014-04-26 01:16:32 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.