OpenRCT2/src/game.c

958 lines
24 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Peter Hill
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "audio/audio.h"
#include "config.h"
#include "game.h"
#include "editor.h"
#include "input.h"
#include "localisation/localisation.h"
#include "interface/screenshot.h"
#include "interface/viewport.h"
#include "interface/widget.h"
#include "interface/window.h"
#include "management/finance.h"
#include "management/news_item.h"
#include "management/research.h"
#include "object.h"
#include "peep/peep.h"
#include "peep/staff.h"
#include "platform/osinterface.h"
#include "ride/ride.h"
#include "ride/ride_ratings.h"
#include "ride/vehicle.h"
#include "scenario.h"
#include "title.h"
#include "tutorial.h"
#include "util/sawyercoding.h"
#include "windows/error.h"
#include "windows/tooltip.h"
#include "world/climate.h"
#include "world/park.h"
#include "world/sprite.h"
int gGameSpeed = 1;
void game_increase_game_speed()
{
gGameSpeed = min(8, gGameSpeed + 1);
}
void game_reduce_game_speed()
{
gGameSpeed = max(1, gGameSpeed - 1);
}
/**
*
* rct2: 0x0066B5C0 (part of 0x0066B3E8)
*/
void game_create_windows()
{
window_main_open();
window_game_top_toolbar_open();
window_game_bottom_toolbar_open();
RCT2_CALLPROC_EBPSAFE(0x0066B905);
}
/**
*
* rct2: 0x006838BD
*/
void update_palette_effects()
{
if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 1) {
// change palette to lighter color during lightning
int palette = 1532;
if (RCT2_GLOBAL(0x009ADAE0, sint32) != -1) {
palette = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 2, int);
}
rct_g1_element g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[palette];
int xoffset = g1_element.x_offset;
xoffset = xoffset * 4;
for (int i = 0; i < g1_element.width; i++) {
RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 0] = -((0xFF - g1_element.offset[(i * 3) + 0]) / 2) - 1;
RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 1] = -((0xFF - g1_element.offset[(i * 3) + 1]) / 2) - 1;
RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 2] = -((0xFF - g1_element.offset[(i * 3) + 2]) / 2) - 1;
}
RCT2_GLOBAL(0x014241BC, uint32) = 2;
osinterface_update_palette(RCT2_ADDRESS(0x01424680, uint8), 10, 236);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8)++;
} else {
if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 2) {
// change palette back to normal after lightning
int palette = 1532;
if (RCT2_GLOBAL(0x009ADAE0, sint32) != -1) {
palette = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 2, int);
}
rct_g1_element g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[palette];
int xoffset = g1_element.x_offset;
xoffset = xoffset * 4;
for (int i = 0; i < g1_element.width; i++) {
RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 0] = g1_element.offset[(i * 3) + 0];
RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 1] = g1_element.offset[(i * 3) + 1];
RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 2] = g1_element.offset[(i * 3) + 2];
}
}
// animate the water/lava/chain movement palette
int q = 0;
int weather_colour = RCT2_ADDRESS(0x98195C, uint32)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, uint8)];
if (weather_colour != -1) {
q = 1;
if (weather_colour != 0x2000031) {
q = 2;
}
}
uint32 j = RCT2_GLOBAL(0x009DE584, uint32);
j = (((uint16)((~j / 2) * 128) * 15) >> 16);
int p = 1533;
if (RCT2_GLOBAL(0x009ADAE0, int) != -1) {
p = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 0x6, int);
}
rct_g1_element g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[q + p];
uint8* vs = &g1_element.offset[j * 3];
uint8* vd = RCT2_ADDRESS(0x01424A18, uint8);
int n = 5;
for (int i = 0; i < n; i++) {
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1_element.offset[9 * n]) {
vs -= 9 * n;
}
vd += 4;
}
p = 1536;
if (RCT2_GLOBAL(0x009ADAE0, int) != -1) {
p = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 0xA, int);
}
g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[q + p];
vs = &g1_element.offset[j * 3];
n = 5;
for (int i = 0; i < n; i++) {
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 9;
if (vs >= &g1_element.offset[9 * n]) {
vs -= 9 * n;
}
vd += 4;
}
j = ((uint16)(RCT2_GLOBAL(0x009DE584, uint32) * -960) * 3) >> 16;
p = 1539;
g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[q + p];
vs = &g1_element.offset[j * 3];
vd += 12;
n = 3;
for (int i = 0; i < n; i++) {
vd[0] = vs[0];
vd[1] = vs[1];
vd[2] = vs[2];
vs += 3;
if (vs >= &g1_element.offset[3 * n]) {
vs -= 3 * n;
}
vd += 4;
}
RCT2_GLOBAL(0x014241BC, uint32) = 2;
osinterface_update_palette(RCT2_ADDRESS(0x01424680, uint8), 230, 16);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 2) {
RCT2_GLOBAL(0x014241BC, uint32) = 2;
osinterface_update_palette(RCT2_ADDRESS(0x01424680, uint8), 10, 236);
RCT2_GLOBAL(0x014241BC, uint32) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) = 0;
}
}
if (RCT2_GLOBAL(0x009E2C4C, uint32) == 2 || RCT2_GLOBAL(0x009E2C4C, uint32) == 1) {
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_CAP_BPP, uint32) != 8) {
RCT2_GLOBAL(0x009E2C78, int) = 1;
}
}
}
void game_update()
{
int i, numUpdates, tmp;
// Handles picked-up peep and rain redraw
redraw_peep_and_rain();
// 0x006E3AEC // screen_game_process_mouse_input();
// RCT2_CALLPROC_EBPSAFE(0x006E3AEC); // screen_game_process_keyboard_input();
screenshot_check();
game_handle_keyboard_input();
// Determine how many times we need to update the game
if (gGameSpeed > 1) {
numUpdates = 1 << (gGameSpeed - 1);
} else {
numUpdates = RCT2_GLOBAL(0x009DE588, uint16) / 31;
numUpdates = clamp(1, numUpdates, 4);
}
// Update the game one or more times
if (RCT2_GLOBAL(0x009DEA6E, uint8) == 0) {
for (i = 0; i < numUpdates; i++) {
game_logic_update();
start_title_music();
if (gGameSpeed > 1)
continue;
// Possibly smooths viewport scrolling, I don't see a difference though
if (RCT2_GLOBAL(0x009E2D74, uint32) == 1) {
RCT2_GLOBAL(0x009E2D74, uint32) = 0;
break;
} else {
if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_STATE, uint8) == INPUT_STATE_RESET ||
RCT2_GLOBAL(RCT2_ADDRESS_INPUT_STATE, uint8) == INPUT_STATE_NORMAL
) {
if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32)) {
RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
break;
}
} else {
break;
}
}
}
}
RCT2_GLOBAL(0x009A8C28, uint8) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
RCT2_GLOBAL(0x009AC861, uint16) ^= (1 << 15);
RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 1);
tmp = RCT2_GLOBAL(0x009AC861, uint16) & (1 << 0);
RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 0);
if (!tmp)
RCT2_GLOBAL(0x009AC861, uint16) |= (1 << 1);
RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 3);
tmp = RCT2_GLOBAL(0x009AC861, uint16) & (1 << 2);
RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 2);
if (!tmp)
RCT2_GLOBAL(0x009AC861, uint16) |= (1 << 2);
window_map_tooltip_update_visibility();
window_update_all();
RCT2_GLOBAL(0x01388698, uint16)++;
// Input
RCT2_GLOBAL(0x0141F568, uint8) = RCT2_GLOBAL(0x0013CA740, uint8);
game_handle_input();
update_palette_effects();
update_rain_animation();
if (RCT2_GLOBAL(0x009AAC73, uint8) != 255) {
RCT2_GLOBAL(0x009AAC73, uint8)++;
if (RCT2_GLOBAL(0x009AAC73, uint8) == 255)
config_save();
}
}
void game_logic_update()
{
short stringId, _dx;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32)++;
RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, sint32)++;
RCT2_GLOBAL(0x009DEA66, sint16)++;
if (RCT2_GLOBAL(0x009DEA66, sint16) == 0)
RCT2_GLOBAL(0x009DEA66, sint16)--;
sub_68B089();
scenario_update();
climate_update();
fountain_update_all();
sub_6A876D();
peep_update_all();
vehicle_update_all();
texteffect_update_all();
ride_update_all();
park_update();
research_update();
ride_ratings_update_all();
ride_measurements_update();
map_invalidate_animations();
vehicle_sounds_update();
peep_update_crowd_noise();
climate_update_sound();
news_item_update_current();
editor_open_windows_for_current_step();
stop_completed_sounds(); // removes other sounds that are no longer playing, this is normally called somewhere in rct2_init
// Update windows
window_dispatch_update_all();
if (RCT2_GLOBAL(0x009AC31B, uint8) != 0) {
stringId = STR_UNABLE_TO_LOAD_FILE;
_dx = RCT2_GLOBAL(0x009AC31C, uint16);
if (RCT2_GLOBAL(0x009AC31B, uint8) != 254) {
stringId = RCT2_GLOBAL(0x009AC31C, uint16);
_dx = 0xFFFF;
}
RCT2_GLOBAL(0x009AC31B, uint8) = 0;
window_error_open(stringId, _dx);
}
}
/**
*
* rct2: 0x0069C62C
*
* @param cost (ebp)
*/
static int game_check_affordability(int cost)
{
if (cost <= 0)return cost;
if (RCT2_GLOBAL(0x141F568, uint8) & 0xF0)return cost;
if (!(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32)&(1 << 8))){
if (cost <= (sint32)(DECRYPT_MONEY(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONEY_ENCRYPTED, sint32))))return cost;
}
RCT2_GLOBAL(0x13CE952, uint32) = cost;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 827;
return 0x80000000;
}
static uint32 game_do_command_table[58];
static GAME_COMMAND_POINTER* new_game_command_table[58];
/**
*
* rct2: 0x006677F2
*
* @param flags (ebx)
* @param command (esi)
*/
int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp)
{
return game_do_command_p(esi, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
}
/**
*
* rct2: 0x006677F2 with pointers as arguments
*
* @param flags (ebx)
* @param command (esi)
*/
int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
int cost, flags, insufficientFunds;
int original_ebx, original_edx, original_esi, original_edi, original_ebp;
*esi = command;
original_ebx = *ebx;
original_edx = *edx;
original_esi = *esi;
original_edi = *edi;
original_ebp = *ebp;
flags = *ebx;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 0xFFFF;
// Increment nest count
RCT2_GLOBAL(0x009A8C28, uint8)++;
*ebx &= ~1;
// Primary command
if (game_do_command_table[command] == 0) {
new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
} else {
RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
}
cost = *ebx;
if (cost != 0x80000000) {
// Check funds
insufficientFunds = 0;
if (RCT2_GLOBAL(0x009A8C28, uint8) == 1 && !(flags & 4) && !(flags & 0x20) && cost != 0)
insufficientFunds = game_check_affordability(cost);
if (insufficientFunds != 0x80000000) {
*ebx = original_ebx;
*edx = original_edx;
*esi = original_esi;
*edi = original_edi;
*ebp = original_ebp;
if (!(flags & 1)) {
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
return cost;
}
// Secondary command
if (game_do_command_table[command] == 0) {
new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
} else {
RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
}
*edx = *ebx;
if (*edx != 0x80000000 && *edx < cost)
cost = *edx;
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
if (RCT2_GLOBAL(0x009A8C28, uint8) != 0)
return cost;
//
if (!(flags & 0x20)) {
// Update money balance
finance_payment(cost, RCT2_GLOBAL(0x0141F56C, uint8));
if (RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8)) {
// Create a +/- money text effect
if (cost != 0)
RCT2_CALLPROC_X(0x0069C5D0, 0, cost, 0, 0, 0, 0, 0);
}
}
return cost;
}
}
// Error occured
// Decrement nest count
RCT2_GLOBAL(0x009A8C28, uint8)--;
// Show error window
if (RCT2_GLOBAL(0x009A8C28, uint8) == 0 && (flags & 1) && RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8) && !(flags & 8))
window_error_open(RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16), RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16));
return 0x80000000;
}
/**
*
* rct2: 0x00667C15
*/
void game_pause_toggle()
{
char input_bl;
#ifdef _MSC_VER
__asm mov input_bl, bl
#else
__asm__ ( "mov %[input_bl], bl " : [input_bl] "+m" (input_bl) );
#endif
if (input_bl & 1) {
RCT2_GLOBAL(0x009DEA6E, uint32) ^= 1;
window_invalidate_by_class(WC_TOP_TOOLBAR);
if (RCT2_GLOBAL(0x009DEA6E, uint32) & 1)
pause_sounds();
else
unpause_sounds();
}
#ifdef _MSC_VER
__asm mov ebx, 0
#else
__asm__ ( "mov ebx, 0 " );
#endif
}
/**
*
* rct2: 0x0066DB5F
*/
static void game_load_or_quit()
{
char input_bl, input_dl;
short input_di;
#ifdef _MSC_VER
__asm mov input_bl, bl
#else
__asm__ ( "mov %[input_bl], bl " : [input_bl] "+m" (input_bl) );
#endif
#ifdef _MSC_VER
__asm mov input_dl, dl
#else
__asm__ ( "mov %[input_dl], dl " : [input_dl] "+m" (input_dl) );
#endif
#ifdef _MSC_VER
__asm mov input_di, di
#else
__asm__ ( "mov %[input_di], di " : [input_di] "+m" (input_di) );
#endif
if (!(input_bl & 1))
return; // 0;
switch (input_dl) {
case 0:
RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) = input_di;
window_save_prompt_open();
break;
case 1:
window_close_by_class(WC_SAVE_PROMPT);
break;
default:
game_load_or_quit_no_save_prompt();
break;
}
#ifdef _MSC_VER
__asm mov ebx, 0
#else
__asm__ ( "mov ebx, 0 " );
#endif
}
/**
*
* rct2: 0x00674F40
*/
static int open_landscape_file_dialog()
{
int result;
format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_LANDSCAPE_DIALOG_TITLE, 0);
strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_LANDSCAPES_PATH);
format_string((char*)0x0141EE68, STR_RCT2_LANDSCAPE_FILE, 0);
pause_sounds();
result = osinterface_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6;*.SV4;*.SC6", (char*)0x0141EE68);
unpause_sounds();
// window_proc
return result;
}
/**
*
* rct2: 0x00674EB6
*/
static int open_load_game_dialog()
{
int result;
format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_GAME_DIALOG_TITLE, 0);
strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_SAVED_GAMES_PATH);
format_string((char*)0x0141EE68, STR_RCT2_SAVED_GAME, 0);
pause_sounds();
result = osinterface_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6", (char*)0x0141EE68);
unpause_sounds();
// window_proc
return result;
}
/**
*
* rct2: 0x0066DC0F
*/
static void load_landscape()
{
if (open_landscape_file_dialog() == 0) {
gfx_invalidate_screen();
} else {
// Set default filename
char *esi = (char*)0x0141EF67;
while (1) {
esi++;
if (*esi == '.')
break;
if (*esi != 0)
continue;
strcpy(esi, ".SC6");
break;
}
strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68);
editor_load_landscape((char*)0x0141EF68);
if (1) {
gfx_invalidate_screen();
rct2_endupdate();
} else {
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
rct2_endupdate();
}
}
}
/**
*
* rct2: 0x00675E1B
*/
int game_load_save(const char *path)
{
rct_window *mainWindow;
FILE *file;
int i, j;
strcpy((char*)0x0141EF68, path);
file = fopen(path, "rb");
if (file == NULL) {
RCT2_GLOBAL(0x009AC31B, uint8) = 255;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA;
return 0;
}
if (!sawyercoding_validate_checksum(file)) {
fclose(file);
RCT2_GLOBAL(0x009AC31B, uint8) = 255;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA;
return 0;
}
rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4;
rct_s6_info *s6Info = (rct_s6_info*)0x0141F570;
// Read first chunk
sawyercoding_read_chunk(file, (uint8*)s6Header);
if (s6Header->type == S6_TYPE_SAVEDGAME) {
// Read packed objects
if (s6Header->num_packed_objects > 0) {
j = 0;
for (i = 0; i < s6Header->num_packed_objects; i++)
j += object_load_packed(file);
if (j > 0)
object_list_load();
}
}
uint8 load_success = object_read_and_load_entries(file);
// Read flags (16 bytes)
sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR);
// Read map elements
memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element));
sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS);
// Read game data, including sprites
sawyercoding_read_chunk(file, (uint8*)0x010E63B8);
fclose(file);
// Check expansion pack
// RCT2_CALLPROC_EBPSAFE(0x006757E6);
if (!load_success){
set_load_objects_fail_reason();
if (RCT2_GLOBAL(0x9DE518,uint32) & (1<<5)){
RCT2_GLOBAL(0x14241BC, uint32) = 2;
//call 0x0040705E Sets cursor position and something else. Calls maybe wind func 8 probably pointless
RCT2_GLOBAL(0x14241BC, uint32) = 0;
RCT2_GLOBAL(0x9DE518, uint32) &= ~(1<<5);
}
title_load();
rct2_endupdate();
return 0;//This never gets called
}
// The rest is the same as in scenario load and play
RCT2_CALLPROC_EBPSAFE(0x006A9FC0);
map_update_tile_pointers();
reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
viewport_init_all();
game_create_windows();
mainWindow = window_get_main();
mainWindow->viewport_target_sprite = -1;
mainWindow->saved_view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16);
mainWindow->saved_view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16);
uint8 _cl = (RCT2_GLOBAL(0x0138869E, sint16) & 0xFF) - mainWindow->viewport->zoom;
mainWindow->viewport->zoom = RCT2_GLOBAL(0x0138869E, sint16) & 0xFF;
*((char*)(&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, sint32))) = RCT2_GLOBAL(0x0138869E, sint16) >> 8;
if (_cl != 0) {
if (_cl < 0) {
_cl = -_cl;
mainWindow->viewport->view_width >>= _cl;
mainWindow->viewport->view_height >>= _cl;
} else {
mainWindow->viewport->view_width <<= _cl;
mainWindow->viewport->view_height <<= _cl;
}
}
mainWindow->saved_view_x -= mainWindow->viewport->view_width >> 1;
mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
window_invalidate(mainWindow);
sub_69E9A7();
RCT2_CALLPROC_EBPSAFE(0x006DFEE4);
window_new_ride_init_vars();
RCT2_GLOBAL(0x009DEB7C, uint16) = 0;
if (RCT2_GLOBAL(0x0013587C4, uint32) == 0) // this check is not in scenario play
sub_69E869();
RCT2_CALLPROC_EBPSAFE(0x006837E3); // (palette related)
gfx_invalidate_screen();
return 1;
}
/*
*
* rct2: 0x0069E9A7
*/
void sub_69E9A7()
{
for (rct_sprite* spr = g_sprite_list; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; spr++)
if (spr->unknown.sprite_identifier != 0xFF)
sprite_move(spr->unknown.x, spr->unknown.y, spr->unknown.z, spr);
}
/**
*
* rct2: 0x0066DBB7
*/
static void load_game()
{
if (open_load_game_dialog() == 0) {
gfx_invalidate_screen();
} else {
// Set default filename
char *esi = (char*)0x0141EF67;
while (1) {
esi++;
if (*esi == '.')
break;
if (*esi != 0)
continue;
strcpy(esi, ".SV6");
break;
}
strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68);
if (game_load_save((char *)0x0141EF68)) {
gfx_invalidate_screen();
rct2_endupdate();
} else {
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
rct2_endupdate();
}
}
}
char save_game()
{
int eax, ebx, ecx, edx, esi, edi, ebp;
RCT2_CALLFUNC_X(0x006750E9, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
if (eax == 0) {
// user pressed "cancel"
gfx_invalidate_screen();
return 0;
}
char *src = (char*)0x0141EF67;
do {
src++;
} while (*src != '.' && *src != '\0');
strcpy(src, ".SV6");
strcpy((char*) RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*) 0x0141EF68);
eax = 0;
if (RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_FLAGS, uint8) & 8)
eax |= 1;
RCT2_CALLPROC_X(0x006754F5, eax, 0, 0, 0, 0, 0, 0);
// check success?
game_do_command(0, 1047, 0, -1, GAME_COMMAND_0, 0, 0);
gfx_invalidate_screen();
return 1;
}
/**
*
* rct2: 0x006E3879
*/
void rct2_exit()
{
RCT2_CALLPROC_EBPSAFE(0x006E3879);
//Post quit message does not work in 0x6e3879 as its windows only.
}
/**
*
* rct2: 0x0066DB79
*/
void game_load_or_quit_no_save_prompt()
{
if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) < 1) {
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
tool_cancel();
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2)
load_landscape();
else
load_game();
} else if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) == 1) {
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) & INPUT_FLAG_5) {
RCT2_CALLPROC_EBPSAFE(0x0040705E);
RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_5;
}
title_load();
rct2_endupdate();
} else {
rct2_exit();
}
}
#pragma region Game command function table
static uint32 game_do_command_table[58] = {
0x006B2FC5,
0x0066397F,
(uint32)game_pause_toggle,
0x006C511D,
0x006C5B69,
(uint32)game_load_or_quit,
0x006B3F0F,
0x006B49D9,
0x006B4EA6,
0x006B52D4,
0x006B578B, // 10
0x006B5559,
0x006660A8,
0x0066640B,
0x006E0E01,
0x006E08F4,
0x006E650F,
0x006A61DE,
0x006A68AE,
0x006A67C0,
0x00663CCD, // 20
0x006B53E9,
0x00698D6C, // text input
0x0068C542,
0x0068C6D1,
0x0068BC01,
0x006E66A0,
0x006E6878,
0x006C5AE9,
0, // use new_game_command_table, original: 0x006BEFA1, 29
0x006C09D1, // 30
0x006C0B83,
0x006C0BB5,
0x00669C6D,
0x00669D4A,
0x006649BD,
0x006666E7,
0x00666A63,
0x006CD8CE,
(uint32)game_command_set_park_entrance_fee,
(uint32)game_command_update_staff_colour, // 40
0x006E519A,
0x006E5597,
0x006B893C,
0x006B8E1B,
0x0069DFB3,
0x00684A7F,
0x006D13FE,
0x0069E73C,
0x006CDEE4,
0x006B9E6D, // 50
0x006BA058,
0x006E0F26,
0x006E56B5,
0x006B909A,
0x006BA16A,
0x006648E3,
0
};
void game_command_emptysub(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {}
static GAME_COMMAND_POINTER* new_game_command_table[58] = {
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 10
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 20
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_hire_new_staff_member, //game_command_emptysub,
game_command_emptysub, // 30
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 40
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub, // 50
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_clear_scenery
};
#pragma endregion