OpenRCT2/src/windows/title_menu.c

217 lines
5.9 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "../addresses.h"
#include "../config.h"
#include "../editor.h"
#include "../game.h"
#include "../interface/widget.h"
#include "../interface/window.h"
#include "../localisation/localisation.h"
#include "../sprites.h"
#include "../tutorial.h"
#include "dropdown.h"
#include "../interface/themes.h"
enum {
WIDX_START_NEW_GAME,
WIDX_CONTINUE_SAVED_GAME,
WIDX_SHOW_TUTORIAL,
WIDX_GAME_TOOLS,
WIDX_MULTIPLAYER
};
static rct_widget window_title_menu_widgets[] = {
{ WWT_IMGBTN, 2, 0, 81, 0, 81, SPR_MENU_NEW_GAME, STR_START_NEW_GAME_TIP },
{ WWT_IMGBTN, 2, 82, 163, 0, 81, SPR_MENU_LOAD_GAME, STR_CONTINUE_SAVED_GAME_TIP },
{ WWT_IMGBTN, 2, 164, 245, 0, 81, SPR_MENU_TUTORIAL, STR_SHOW_TUTORIAL_TIP },
{ WWT_IMGBTN, 2, 246, 327, 0, 81, SPR_MENU_TOOLBOX, STR_GAME_TOOLS },
{ WWT_DROPDOWN_BUTTON, 2, 82, 245, 88, 99, STR_MULTIPLAYER, STR_NONE },
{ WIDGETS_END },
};
static void window_title_menu_mouseup(rct_window *w, int widgetIndex);
static void window_title_menu_mousedown(int widgetIndex, rct_window*w, rct_widget* widget);
static void window_title_menu_dropdown(rct_window *w, int widgetIndex, int dropdownIndex);
static void window_title_menu_cursor(rct_window *w, int widgetIndex, int x, int y, int *cursorId);
static void window_title_menu_paint(rct_window *w, rct_drawpixelinfo *dpi);
static void window_title_menu_invalidate(rct_window *w);
static rct_window_event_list window_title_menu_events = {
NULL,
window_title_menu_mouseup,
NULL,
window_title_menu_mousedown,
window_title_menu_dropdown,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
window_title_menu_cursor,
NULL,
window_title_menu_invalidate,
window_title_menu_paint,
NULL
};
/**
* Creates the window containing the menu buttons on the title screen.
* rct2: 0x0066B5C0 (part of 0x0066B3E8)
*/
void window_title_menu_open()
{
rct_window* window;
window = window_create(
(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16) - 328) / 2, RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16) - 142,
328, 100,
&window_title_menu_events,
WC_TITLE_MENU,
WF_STICK_TO_BACK | WF_TRANSPARENT | WF_NO_BACKGROUND
);
window->widgets = window_title_menu_widgets;
window->enabled_widgets = (
(1 << WIDX_START_NEW_GAME) |
(1 << WIDX_CONTINUE_SAVED_GAME) |
(1 << WIDX_SHOW_TUTORIAL) |
(1 << WIDX_GAME_TOOLS) |
(1 << WIDX_MULTIPLAYER)
);
// Disable tutorial button
window->disabled_widgets = (1 << WIDX_SHOW_TUTORIAL);
#if DISABLE_NETWORK
// Disable multiplayer
window->widgets[WIDX_MULTIPLAYER].type = WWT_EMPTY;
#endif
window_init_scroll_widgets(window);
}
static void window_title_menu_mouseup(rct_window *w, int widgetIndex)
{
switch (widgetIndex) {
case WIDX_START_NEW_GAME:
window_scenarioselect_open();
break;
case WIDX_CONTINUE_SAVED_GAME:
game_do_command(0, 1, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
break;
case WIDX_MULTIPLAYER:
window_server_list_open();
break;
}
}
static void window_title_menu_mousedown(int widgetIndex, rct_window*w, rct_widget* widget)
{
if (widgetIndex == WIDX_SHOW_TUTORIAL) {
gDropdownItemsFormat[0] = STR_TUTORIAL_BEGINNERS;
gDropdownItemsFormat[1] = STR_TUTORIAL_CUSTOM_RIDES;
gDropdownItemsFormat[2] = STR_TUTORIAL_ROLLER_COASTER;
window_dropdown_show_text(
w->x + widget->left,
w->y + widget->top,
widget->bottom - widget->top + 1,
w->colours[0] | 0x80,
DROPDOWN_FLAG_STAY_OPEN,
3
);
} else if (widgetIndex == WIDX_GAME_TOOLS) {
gDropdownItemsFormat[0] = STR_SCENARIO_EDITOR;
gDropdownItemsFormat[1] = STR_CONVERT_SAVED_GAME_TO_SCENARIO;
gDropdownItemsFormat[2] = STR_ROLLER_COASTER_DESIGNER;
gDropdownItemsFormat[3] = STR_TRACK_DESIGNS_MANAGER;
window_dropdown_show_text(
w->x + widget->left,
w->y + widget->top,
widget->bottom - widget->top + 1,
w->colours[0] | 0x80,
DROPDOWN_FLAG_STAY_OPEN,
4
);
}
}
static void window_title_menu_dropdown(rct_window *w, int widgetIndex, int dropdownIndex)
{
if (widgetIndex == WIDX_SHOW_TUTORIAL) {
tutorial_start(dropdownIndex);
} else if (widgetIndex == WIDX_GAME_TOOLS) {
switch (dropdownIndex) {
case 0:
editor_load();
break;
case 1:
editor_convert_save_to_scenario();
break;
case 2:
trackdesigner_load();
break;
case 3:
trackmanager_load();
break;
}
}
}
static void window_title_menu_cursor(rct_window *w, int widgetIndex, int x, int y, int *cursorId)
{
RCT2_GLOBAL(RCT2_ADDRESS_TOOLTIP_TIMEOUT, sint16) = 2000;
}
static void window_title_menu_paint(rct_window *w, rct_drawpixelinfo *dpi)
{
gfx_fill_rect(dpi, w->x, w->y, w->x + w->width - 1, w->y + 82 - 1, 0x2000000 | 51);
rct_widget *multiplayerButtonWidget = &window_title_menu_widgets[WIDX_MULTIPLAYER];
if (multiplayerButtonWidget->type != WWT_EMPTY) {
gfx_fill_rect(
dpi,
w->x + multiplayerButtonWidget->left,
w->y + multiplayerButtonWidget->top,
w->x + multiplayerButtonWidget->right,
w->y + multiplayerButtonWidget->bottom,
0x2000000 | 51
);
}
window_draw_widgets(w, dpi);
}
static void window_title_menu_invalidate(rct_window *w)
{
colour_scheme_update(w);
}