OpenRCT2/src
Duncan Frost 8f2b180603 Fix another viewport issue by removing new function call it can be fixed at a later date. Change viewport address name to make it more obvious how to use it. 2014-11-09 08:50:02 +00:00
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audio refactor update ride more 2014-11-02 14:03:28 +00:00
drawing Fix another viewport issue by removing new function call it can be fixed at a later date. Change viewport address name to make it more obvious how to use it. 2014-11-09 08:50:02 +00:00
interface Fix another viewport issue by removing new function call it can be fixed at a later date. Change viewport address name to make it more obvious how to use it. 2014-11-09 08:50:02 +00:00
localisation fix string format, peep real names not popping arguments 2014-11-06 23:15:17 +00:00
management refactor window search functions 2014-10-16 02:02:43 +01:00
peep Fix another viewport issue by removing new function call it can be fixed at a later date. Change viewport address name to make it more obvious how to use it. 2014-11-09 08:50:02 +00:00
platform refactor and move keyboard shortcuts to a new source file 2014-11-05 18:50:51 +00:00
ride Use reversed peep functions where required 2014-11-05 16:45:42 +00:00
util refactor ride update and fix bugs 2014-11-02 03:38:05 +00:00
windows Playing about with viewport setup 2014-11-06 21:16:45 +00:00
world Added force sun/thunder cheat. 2014-11-05 20:26:27 +00:00
addresses.h Fix another viewport issue by removing new function call it can be fixed at a later date. Change viewport address name to make it more obvious how to use it. 2014-11-09 08:50:02 +00:00
cmdline.c refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
cmdline.h refactor game startup and initialisation 2014-10-09 00:30:22 +01:00
common.h organisation: fix includes 2014-10-06 17:36:58 +01:00
config.c refactor config and add window size 2014-10-09 15:55:47 +01:00
config.h refactor config and add window size 2014-10-09 15:55:47 +01:00
cursors.h Move cursor location fix #476 2014-09-22 17:57:46 +01:00
editor.c implement sub_6EDE88 2014-11-05 16:14:12 +00:00
editor.h add edit command line function 2014-09-10 19:36:11 +01:00
game.c Found cause of viewport issue. Added invalidate_sprite function. 2014-11-06 21:42:18 +00:00
game.h refactor and move keyboard shortcuts to a new source file 2014-11-05 18:50:51 +00:00
hook.c hook 2014-09-15 15:14:06 -06:00
hook.h 0x00401AF3, 0x006BC6D8, corrections 2014-09-17 13:44:29 -06:00
input.c prepare for left viewport interaction implementation 2014-11-05 20:28:51 +00:00
input.h refactor and move keyboard shortcuts to a new source file 2014-11-05 18:50:51 +00:00
intro.c organisation: fix includes 2014-10-06 17:36:58 +01:00
intro.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
object.c refactor window search functions 2014-10-16 02:02:43 +01:00
object.h refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
object_list.c organisation: fix includes 2014-10-06 17:36:58 +01:00
openrct2.c implement some of editor_load_landscape for sv4 and sc4 files 2014-10-10 22:50:22 +01:00
openrct2.h refactor openrct2 loop 2014-10-09 14:31:51 +01:00
rct2.c Fixes none generation of tracks.idx. This is not how rct2 does it 2014-11-02 15:48:18 +00:00
rct2.h refactor openrct2 loop 2014-10-09 14:31:51 +01:00
readme.md organisation: move files and update project 2014-10-06 10:21:07 +01:00
scenario.c add various ride mechanic functions 2014-11-02 01:41:00 +00:00
scenario.h add various ride mechanic functions 2014-11-02 01:41:00 +00:00
scenario_list.c add cross platform interface for enumerating files 2014-10-17 03:22:45 +01:00
sprites.h Less magic numbers 2014-10-12 15:04:37 +01:00
title.c implement window_map_tooltip 2014-10-17 02:01:58 +01:00
title.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
tutorial.c refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
tutorial.h implement keyboard shortcuts 2014-04-26 01:16:32 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.