mirror of https://github.com/OpenRCT2/OpenRCT2.git
3892 lines
133 KiB
C++
3892 lines
133 KiB
C++
/*****************************************************************************
|
|
* Copyright (c) 2014-2019 OpenRCT2 developers
|
|
*
|
|
* For a complete list of all authors, please refer to contributors.md
|
|
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
|
*
|
|
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
|
*****************************************************************************/
|
|
|
|
#include "../UiContext.h"
|
|
#include "../interface/InGameConsole.h"
|
|
#include "../scripting/CustomMenu.h"
|
|
|
|
#include <algorithm>
|
|
#include <iterator>
|
|
#include <limits>
|
|
#include <openrct2-ui/interface/Dropdown.h>
|
|
#include <openrct2-ui/interface/LandTool.h>
|
|
#include <openrct2-ui/interface/Viewport.h>
|
|
#include <openrct2-ui/interface/Widget.h>
|
|
#include <openrct2-ui/windows/Window.h>
|
|
#include <openrct2/Cheats.h>
|
|
#include <openrct2/Context.h>
|
|
#include <openrct2/Editor.h>
|
|
#include <openrct2/Game.h>
|
|
#include <openrct2/Input.h>
|
|
#include <openrct2/OpenRCT2.h>
|
|
#include <openrct2/ParkImporter.h>
|
|
#include <openrct2/actions/BannerPlaceAction.hpp>
|
|
#include <openrct2/actions/BannerSetColourAction.hpp>
|
|
#include <openrct2/actions/ClearAction.hpp>
|
|
#include <openrct2/actions/FootpathSceneryPlaceAction.hpp>
|
|
#include <openrct2/actions/LandLowerAction.hpp>
|
|
#include <openrct2/actions/LandRaiseAction.hpp>
|
|
#include <openrct2/actions/LandSmoothAction.hpp>
|
|
#include <openrct2/actions/LargeSceneryPlaceAction.hpp>
|
|
#include <openrct2/actions/LargeScenerySetColourAction.hpp>
|
|
#include <openrct2/actions/LoadOrQuitAction.hpp>
|
|
#include <openrct2/actions/PauseToggleAction.hpp>
|
|
#include <openrct2/actions/SetCheatAction.hpp>
|
|
#include <openrct2/actions/SmallSceneryPlaceAction.hpp>
|
|
#include <openrct2/actions/SmallScenerySetColourAction.hpp>
|
|
#include <openrct2/actions/SurfaceSetStyleAction.hpp>
|
|
#include <openrct2/actions/WallPlaceAction.hpp>
|
|
#include <openrct2/actions/WallSetColourAction.hpp>
|
|
#include <openrct2/actions/WaterLowerAction.hpp>
|
|
#include <openrct2/actions/WaterRaiseAction.hpp>
|
|
#include <openrct2/audio/audio.h>
|
|
#include <openrct2/config/Config.h>
|
|
#include <openrct2/interface/Chat.h>
|
|
#include <openrct2/interface/InteractiveConsole.h>
|
|
#include <openrct2/interface/Screenshot.h>
|
|
#include <openrct2/network/Twitch.h>
|
|
#include <openrct2/network/network.h>
|
|
#include <openrct2/paint/VirtualFloor.h>
|
|
#include <openrct2/peep/Staff.h>
|
|
#include <openrct2/scenario/Scenario.h>
|
|
#include <openrct2/util/Util.h>
|
|
#include <openrct2/windows/Intent.h>
|
|
#include <openrct2/world/Footpath.h>
|
|
#include <openrct2/world/LargeScenery.h>
|
|
#include <openrct2/world/Park.h>
|
|
#include <openrct2/world/Scenery.h>
|
|
#include <openrct2/world/SmallScenery.h>
|
|
#include <openrct2/world/Surface.h>
|
|
#include <openrct2/world/Wall.h>
|
|
#include <string>
|
|
|
|
using namespace OpenRCT2;
|
|
using namespace OpenRCT2::Ui;
|
|
|
|
// clang-format off
|
|
enum {
|
|
WIDX_PAUSE,
|
|
WIDX_FILE_MENU,
|
|
WIDX_MUTE,
|
|
WIDX_ZOOM_OUT,
|
|
WIDX_ZOOM_IN,
|
|
WIDX_ROTATE,
|
|
WIDX_VIEW_MENU,
|
|
WIDX_MAP,
|
|
|
|
WIDX_LAND,
|
|
WIDX_WATER,
|
|
WIDX_SCENERY,
|
|
WIDX_PATH,
|
|
WIDX_CONSTRUCT_RIDE,
|
|
WIDX_RIDES,
|
|
WIDX_PARK,
|
|
WIDX_STAFF,
|
|
WIDX_GUESTS,
|
|
WIDX_CLEAR_SCENERY,
|
|
|
|
WIDX_FASTFORWARD,
|
|
WIDX_CHEATS,
|
|
WIDX_DEBUG,
|
|
WIDX_FINANCES,
|
|
WIDX_RESEARCH,
|
|
WIDX_NEWS,
|
|
WIDX_NETWORK,
|
|
WIDX_CHAT,
|
|
|
|
WIDX_SEPARATOR,
|
|
};
|
|
|
|
validate_global_widx(WC_TOP_TOOLBAR, WIDX_PAUSE);
|
|
validate_global_widx(WC_TOP_TOOLBAR, WIDX_LAND);
|
|
validate_global_widx(WC_TOP_TOOLBAR, WIDX_WATER);
|
|
validate_global_widx(WC_TOP_TOOLBAR, WIDX_SCENERY);
|
|
validate_global_widx(WC_TOP_TOOLBAR, WIDX_PATH);
|
|
|
|
enum FILE_MENU_DDIDX {
|
|
DDIDX_NEW_GAME = 0,
|
|
DDIDX_LOAD_GAME = 1,
|
|
DDIDX_SAVE_GAME = 2,
|
|
DDIDX_SAVE_GAME_AS = 3,
|
|
// separator
|
|
DDIDX_ABOUT = 5,
|
|
DDIDX_OPTIONS = 6,
|
|
DDIDX_SCREENSHOT = 7,
|
|
DDIDX_GIANT_SCREENSHOT = 8,
|
|
// separator
|
|
DDIDX_QUIT_TO_MENU = 10,
|
|
DDIDX_EXIT_OPENRCT2 = 11,
|
|
// separator
|
|
DDIDX_ENABLE_TWITCH = 13
|
|
};
|
|
|
|
enum TOP_TOOLBAR_VIEW_MENU_DDIDX {
|
|
DDIDX_UNDERGROUND_INSIDE = 0,
|
|
DDIDX_HIDE_BASE = 1,
|
|
DDIDX_HIDE_VERTICAL = 2,
|
|
DDIDX_SEETHROUGH_RIDES = 4,
|
|
DDIDX_SEETHROUGH_SCENARY = 5,
|
|
DDIDX_SEETHROUGH_PATHS = 6,
|
|
DDIDX_INVISIBLE_SUPPORTS = 7,
|
|
DDIDX_INVISIBLE_PEEPS = 8,
|
|
DDIDX_LAND_HEIGHTS = 10,
|
|
DDIDX_TRACK_HEIGHTS = 11,
|
|
DDIDX_PATH_HEIGHTS = 12,
|
|
// 13 is a separator
|
|
DDIDX_VIEW_CLIPPING = 14,
|
|
DDIDX_HIGHLIGHT_PATH_ISSUES = 15,
|
|
|
|
TOP_TOOLBAR_VIEW_MENU_COUNT
|
|
};
|
|
|
|
enum TOP_TOOLBAR_DEBUG_DDIDX {
|
|
DDIDX_CONSOLE = 0,
|
|
DDIDX_DEBUG_PAINT = 1,
|
|
|
|
TOP_TOOLBAR_DEBUG_COUNT
|
|
};
|
|
|
|
enum TOP_TOOLBAR_NETWORK_DDIDX {
|
|
DDIDX_MULTIPLAYER = 0,
|
|
DDIDX_NETWORK = 1,
|
|
DDIDX_MULTIPLAYER_RECONNECT = 2,
|
|
|
|
TOP_TOOLBAR_NETWORK_COUNT
|
|
};
|
|
|
|
enum {
|
|
DDIDX_CHEATS,
|
|
DDIDX_TILE_INSPECTOR = 1,
|
|
DDIDX_OBJECT_SELECTION = 2,
|
|
DDIDX_INVENTIONS_LIST = 3,
|
|
DDIDX_SCENARIO_OPTIONS = 4,
|
|
// 5 is a separator
|
|
DDIDX_ENABLE_SANDBOX_MODE = 6,
|
|
DDIDX_DISABLE_CLEARANCE_CHECKS = 7,
|
|
DDIDX_DISABLE_SUPPORT_LIMITS = 8,
|
|
|
|
TOP_TOOLBAR_CHEATS_COUNT
|
|
};
|
|
|
|
enum {
|
|
DDIDX_SHOW_MAP,
|
|
DDIDX_OPEN_VIEWPORT,
|
|
};
|
|
|
|
enum {
|
|
DDIDX_ROTATE_CLOCKWISE,
|
|
DDIDX_ROTATE_ANTI_CLOCKWISE,
|
|
};
|
|
|
|
#pragma region Toolbar_widget_ordering
|
|
|
|
// from left to right
|
|
static constexpr const int32_t left_aligned_widgets_order[] = {
|
|
WIDX_PAUSE,
|
|
WIDX_FASTFORWARD,
|
|
WIDX_FILE_MENU,
|
|
WIDX_MUTE,
|
|
WIDX_NETWORK,
|
|
WIDX_CHAT,
|
|
WIDX_CHEATS,
|
|
WIDX_DEBUG,
|
|
|
|
WIDX_SEPARATOR,
|
|
|
|
WIDX_ZOOM_OUT,
|
|
WIDX_ZOOM_IN,
|
|
WIDX_ROTATE,
|
|
WIDX_VIEW_MENU,
|
|
WIDX_MAP,
|
|
|
|
};
|
|
|
|
// from right to left
|
|
static constexpr const int32_t right_aligned_widgets_order[] = {
|
|
WIDX_NEWS,
|
|
WIDX_GUESTS,
|
|
WIDX_STAFF,
|
|
WIDX_PARK,
|
|
WIDX_RIDES,
|
|
WIDX_RESEARCH,
|
|
WIDX_FINANCES,
|
|
|
|
WIDX_SEPARATOR,
|
|
|
|
WIDX_CONSTRUCT_RIDE,
|
|
WIDX_PATH,
|
|
WIDX_SCENERY,
|
|
WIDX_WATER,
|
|
WIDX_LAND,
|
|
WIDX_CLEAR_SCENERY
|
|
};
|
|
|
|
#pragma endregion
|
|
|
|
static rct_widget window_top_toolbar_widgets[] = {
|
|
{ WWT_TRNBTN, 0, 0x0000, 0x001D, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_PAUSE, STR_PAUSE_GAME_TIP }, // Pause
|
|
{ WWT_TRNBTN, 0, 0x001E + 30, 0x003B + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_FILE, STR_DISC_AND_GAME_OPTIONS_TIP }, // File menu
|
|
{ WWT_TRNBTN, 0, 0x00DC + 30, 0x00F9 + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_MUTE, STR_TOOLBAR_MUTE_TIP }, // Mute
|
|
{ WWT_TRNBTN, 1, 0x0046 + 30, 0x0063 + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_ZOOM_OUT, STR_ZOOM_OUT_TIP }, // Zoom out
|
|
{ WWT_TRNBTN, 1, 0x0064 + 30, 0x0081 + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_ZOOM_IN, STR_ZOOM_IN_TIP }, // Zoom in
|
|
{ WWT_TRNBTN, 1, 0x0082 + 30, 0x009F + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_ROTATE, STR_ROTATE_TIP }, // Rotate camera
|
|
{ WWT_TRNBTN, 1, 0x00A0 + 30, 0x00BD + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_VIEW, STR_VIEW_OPTIONS_TIP }, // Transparency menu
|
|
{ WWT_TRNBTN, 1, 0x00BE + 30, 0x00DB + 30, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_MAP, STR_SHOW_MAP_TIP }, // Map
|
|
{ WWT_TRNBTN, 2, 0x010B, 0x0128, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_LAND, STR_ADJUST_LAND_TIP }, // Land
|
|
{ WWT_TRNBTN, 2, 0x0129, 0x0146, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_WATER, STR_ADJUST_WATER_TIP }, // Water
|
|
{ WWT_TRNBTN, 2, 0x0147, 0x0164, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_SCENERY, STR_PLACE_SCENERY_TIP }, // Scenery
|
|
{ WWT_TRNBTN, 2, 0x0165, 0x0182, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_FOOTPATH, STR_BUILD_FOOTPATH_TIP }, // Path
|
|
{ WWT_TRNBTN, 2, 0x0183, 0x01A0, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_CONSTRUCT_RIDE, STR_BUILD_RIDE_TIP }, // Construct ride
|
|
{ WWT_TRNBTN, 3, 0x01EA, 0x0207, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_RIDES, STR_RIDES_IN_PARK_TIP }, // Rides
|
|
{ WWT_TRNBTN, 3, 0x0208, 0x0225, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_PARK, STR_PARK_INFORMATION_TIP }, // Park
|
|
{ WWT_TRNBTN, 3, 0x0226, 0x0243, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_STAFF_TIP }, // Staff
|
|
{ WWT_TRNBTN, 3, 0x0230, 0x024D, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_GUESTS, STR_GUESTS_TIP }, // Guests
|
|
{ WWT_TRNBTN, 2, 0x0230, 0x024D, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TOOLBAR_CLEAR_SCENERY, STR_CLEAR_SCENERY_TIP }, // Clear scenery
|
|
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_GAME_SPEED_TIP }, // Fast forward
|
|
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_CHEATS_TIP }, // Cheats
|
|
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_DEBUG_TIP }, // Debug
|
|
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_SCENARIO_OPTIONS_FINANCIAL_TIP },// Finances
|
|
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_FINANCES_RESEARCH_TIP }, // Research
|
|
{ WWT_TRNBTN, 3, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_SHOW_RECENT_MESSAGES_TIP }, // News
|
|
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_MULTIPLAYER, STR_SHOW_MULTIPLAYER_STATUS_TIP }, // Network
|
|
{ WWT_TRNBTN, 0, 0x001E, 0x003B, 0, TOP_TOOLBAR_HEIGHT, IMAGE_TYPE_REMAP | SPR_TAB_TOOLBAR, STR_TOOLBAR_CHAT_TIP }, // Chat
|
|
|
|
{ WWT_EMPTY, 0, 0, 10-1, 0, 0, 0xFFFFFFFF, STR_NONE }, // Artificial widget separator
|
|
{ WIDGETS_END },
|
|
};
|
|
|
|
static void window_top_toolbar_mouseup(rct_window *w, rct_widgetindex widgetIndex);
|
|
static void window_top_toolbar_mousedown(rct_window *w, rct_widgetindex widgetIndex, rct_widget* widget);
|
|
static void window_top_toolbar_dropdown(rct_window *w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
|
|
static void window_top_toolbar_tool_update(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
|
|
static void window_top_toolbar_tool_down(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
|
|
static void window_top_toolbar_tool_drag(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
|
|
static void window_top_toolbar_tool_up(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoordsy);
|
|
static void window_top_toolbar_tool_abort(rct_window *w, rct_widgetindex widgetIndex);
|
|
static void window_top_toolbar_invalidate(rct_window *w);
|
|
static void window_top_toolbar_paint(rct_window *w, rct_drawpixelinfo *dpi);
|
|
|
|
static rct_window_event_list window_top_toolbar_events = {
|
|
nullptr,
|
|
window_top_toolbar_mouseup,
|
|
nullptr,
|
|
window_top_toolbar_mousedown,
|
|
window_top_toolbar_dropdown,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr, // check if editor versions are significantly different...
|
|
window_top_toolbar_tool_update, // editor: 0x0066fB0E
|
|
window_top_toolbar_tool_down, // editor: 0x0066fB5C
|
|
window_top_toolbar_tool_drag, // editor: 0x0066fB37
|
|
window_top_toolbar_tool_up, // editor: 0x0066fC44 (Exactly the same)
|
|
window_top_toolbar_tool_abort, // editor: 0x0066fA74 (Exactly the same)
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
window_top_toolbar_invalidate,
|
|
window_top_toolbar_paint,
|
|
nullptr
|
|
};
|
|
// clang-format on
|
|
|
|
static void top_toolbar_init_view_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_view_menu_dropdown(int16_t dropdownIndex);
|
|
static void top_toolbar_init_map_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_map_menu_dropdown(int16_t dropdownIndex);
|
|
static void top_toolbar_init_fastforward_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_fastforward_menu_dropdown(int16_t dropdownIndex);
|
|
static void top_toolbar_init_rotate_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_rotate_menu_dropdown(int16_t dropdownIndex);
|
|
static void top_toolbar_init_cheats_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_cheats_menu_dropdown(int16_t dropdownIndex);
|
|
static void top_toolbar_init_debug_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_debug_menu_dropdown(int16_t dropdownIndex);
|
|
static void top_toolbar_init_network_menu(rct_window* window, rct_widget* widget);
|
|
static void top_toolbar_network_menu_dropdown(int16_t dropdownIndex);
|
|
|
|
static void toggle_footpath_window();
|
|
static void toggle_land_window(rct_window* topToolbar, rct_widgetindex widgetIndex);
|
|
static void toggle_clear_scenery_window(rct_window* topToolbar, rct_widgetindex widgetIndex);
|
|
static void toggle_water_window(rct_window* topToolbar, rct_widgetindex widgetIndex);
|
|
|
|
static money32 selection_lower_land(uint8_t flags);
|
|
static money32 selection_raise_land(uint8_t flags);
|
|
|
|
static ClearAction GetClearAction();
|
|
|
|
static bool _menuDropdownIncludesTwitch;
|
|
static bool _landToolBlocked;
|
|
static uint8_t _unkF64F0E;
|
|
static int16_t _unkF64F0A;
|
|
// rct2: 0x00F64F15
|
|
static colour_t _secondaryColour;
|
|
// rct2: 0x00F64F16
|
|
static colour_t _tertiaryColour;
|
|
|
|
/**
|
|
* Creates the main game top toolbar window.
|
|
* rct2: 0x0066B485 (part of 0x0066B3E8)
|
|
*/
|
|
rct_window* window_top_toolbar_open()
|
|
{
|
|
rct_window* window = window_create(
|
|
ScreenCoordsXY(0, 0), context_get_width(), TOP_TOOLBAR_HEIGHT + 1, &window_top_toolbar_events, WC_TOP_TOOLBAR,
|
|
WF_STICK_TO_FRONT | WF_TRANSPARENT | WF_NO_BACKGROUND);
|
|
window->widgets = window_top_toolbar_widgets;
|
|
|
|
window_init_scroll_widgets(window);
|
|
|
|
return window;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066C957
|
|
*/
|
|
static void window_top_toolbar_mouseup(rct_window* w, rct_widgetindex widgetIndex)
|
|
{
|
|
rct_window* mainWindow;
|
|
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_PAUSE:
|
|
if (network_get_mode() != NETWORK_MODE_CLIENT)
|
|
{
|
|
auto pauseToggleAction = PauseToggleAction();
|
|
GameActions::Execute(&pauseToggleAction);
|
|
}
|
|
break;
|
|
case WIDX_ZOOM_OUT:
|
|
if ((mainWindow = window_get_main()) != nullptr)
|
|
window_zoom_out(mainWindow, false);
|
|
break;
|
|
case WIDX_ZOOM_IN:
|
|
if ((mainWindow = window_get_main()) != nullptr)
|
|
window_zoom_in(mainWindow, false);
|
|
break;
|
|
case WIDX_CLEAR_SCENERY:
|
|
toggle_clear_scenery_window(w, WIDX_CLEAR_SCENERY);
|
|
break;
|
|
case WIDX_LAND:
|
|
toggle_land_window(w, WIDX_LAND);
|
|
break;
|
|
case WIDX_WATER:
|
|
toggle_water_window(w, WIDX_WATER);
|
|
break;
|
|
case WIDX_SCENERY:
|
|
if (!tool_set(w, WIDX_SCENERY, TOOL_ARROW))
|
|
{
|
|
input_set_flag(INPUT_FLAG_6, true);
|
|
context_open_window(WC_SCENERY);
|
|
}
|
|
break;
|
|
case WIDX_PATH:
|
|
toggle_footpath_window();
|
|
break;
|
|
case WIDX_CONSTRUCT_RIDE:
|
|
context_open_window(WC_CONSTRUCT_RIDE);
|
|
break;
|
|
case WIDX_RIDES:
|
|
context_open_window(WC_RIDE_LIST);
|
|
break;
|
|
case WIDX_PARK:
|
|
context_open_window(WC_PARK_INFORMATION);
|
|
break;
|
|
case WIDX_STAFF:
|
|
context_open_window(WC_STAFF_LIST);
|
|
break;
|
|
case WIDX_GUESTS:
|
|
context_open_window(WC_GUEST_LIST);
|
|
break;
|
|
case WIDX_FINANCES:
|
|
context_open_window(WC_FINANCES);
|
|
break;
|
|
case WIDX_RESEARCH:
|
|
context_open_window(WC_RESEARCH);
|
|
break;
|
|
case WIDX_NEWS:
|
|
context_open_window(WC_RECENT_NEWS);
|
|
break;
|
|
case WIDX_MUTE:
|
|
audio_toggle_all_sounds();
|
|
break;
|
|
case WIDX_CHAT:
|
|
if (chat_available())
|
|
{
|
|
chat_toggle();
|
|
}
|
|
else
|
|
{
|
|
context_show_error(STR_CHAT_UNAVAILABLE, STR_NONE);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CA3B
|
|
*/
|
|
static void window_top_toolbar_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
|
|
{
|
|
int32_t numItems;
|
|
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_FILE_MENU:
|
|
_menuDropdownIncludesTwitch = false;
|
|
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
|
|
{
|
|
gDropdownItemsFormat[0] = STR_ABOUT;
|
|
gDropdownItemsFormat[1] = STR_OPTIONS;
|
|
gDropdownItemsFormat[2] = STR_SCREENSHOT;
|
|
gDropdownItemsFormat[3] = STR_GIANT_SCREENSHOT;
|
|
gDropdownItemsFormat[4] = STR_EMPTY;
|
|
gDropdownItemsFormat[5] = STR_QUIT_TRACK_DESIGNS_MANAGER;
|
|
gDropdownItemsFormat[6] = STR_EXIT_OPENRCT2;
|
|
|
|
if (gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
|
|
gDropdownItemsFormat[5] = STR_QUIT_ROLLERCOASTER_DESIGNER;
|
|
|
|
numItems = 7;
|
|
}
|
|
else if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
|
|
{
|
|
gDropdownItemsFormat[0] = STR_LOAD_LANDSCAPE;
|
|
gDropdownItemsFormat[1] = STR_SAVE_LANDSCAPE;
|
|
gDropdownItemsFormat[2] = STR_EMPTY;
|
|
gDropdownItemsFormat[3] = STR_ABOUT;
|
|
gDropdownItemsFormat[4] = STR_OPTIONS;
|
|
gDropdownItemsFormat[5] = STR_SCREENSHOT;
|
|
gDropdownItemsFormat[6] = STR_GIANT_SCREENSHOT;
|
|
gDropdownItemsFormat[7] = STR_EMPTY;
|
|
gDropdownItemsFormat[8] = STR_QUIT_SCENARIO_EDITOR;
|
|
gDropdownItemsFormat[9] = STR_EXIT_OPENRCT2;
|
|
numItems = 10;
|
|
}
|
|
else
|
|
{
|
|
gDropdownItemsFormat[0] = STR_NEW_GAME;
|
|
gDropdownItemsFormat[1] = STR_LOAD_GAME;
|
|
gDropdownItemsFormat[2] = STR_SAVE_GAME;
|
|
gDropdownItemsFormat[3] = STR_SAVE_GAME_AS;
|
|
gDropdownItemsFormat[4] = STR_EMPTY;
|
|
gDropdownItemsFormat[5] = STR_ABOUT;
|
|
gDropdownItemsFormat[6] = STR_OPTIONS;
|
|
gDropdownItemsFormat[7] = STR_SCREENSHOT;
|
|
gDropdownItemsFormat[8] = STR_GIANT_SCREENSHOT;
|
|
gDropdownItemsFormat[9] = STR_EMPTY;
|
|
gDropdownItemsFormat[10] = STR_QUIT_TO_MENU;
|
|
gDropdownItemsFormat[11] = STR_EXIT_OPENRCT2;
|
|
numItems = 12;
|
|
|
|
#ifndef DISABLE_TWITCH
|
|
if (gConfigTwitch.channel != nullptr && gConfigTwitch.channel[0] != 0)
|
|
{
|
|
_menuDropdownIncludesTwitch = true;
|
|
gDropdownItemsFormat[12] = STR_EMPTY;
|
|
gDropdownItemsFormat[DDIDX_ENABLE_TWITCH] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_ENABLE_TWITCH] = STR_TWITCH_ENABLE;
|
|
numItems = 14;
|
|
}
|
|
#endif
|
|
}
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1,
|
|
w->colours[0] | 0x80, DROPDOWN_FLAG_STAY_OPEN, numItems);
|
|
|
|
#ifndef DISABLE_TWITCH
|
|
if (_menuDropdownIncludesTwitch && gTwitchEnable)
|
|
{
|
|
dropdown_set_checked(DDIDX_ENABLE_TWITCH, true);
|
|
}
|
|
#endif
|
|
break;
|
|
case WIDX_CHEATS:
|
|
top_toolbar_init_cheats_menu(w, widget);
|
|
break;
|
|
case WIDX_VIEW_MENU:
|
|
top_toolbar_init_view_menu(w, widget);
|
|
break;
|
|
case WIDX_MAP:
|
|
top_toolbar_init_map_menu(w, widget);
|
|
break;
|
|
case WIDX_FASTFORWARD:
|
|
top_toolbar_init_fastforward_menu(w, widget);
|
|
break;
|
|
case WIDX_ROTATE:
|
|
top_toolbar_init_rotate_menu(w, widget);
|
|
break;
|
|
case WIDX_DEBUG:
|
|
top_toolbar_init_debug_menu(w, widget);
|
|
break;
|
|
case WIDX_NETWORK:
|
|
top_toolbar_init_network_menu(w, widget);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void window_top_toolbar_scenarioselect_callback(const utf8* path)
|
|
{
|
|
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
|
|
context_load_park_from_file(path);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066C9EA
|
|
*/
|
|
static void window_top_toolbar_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
|
|
{
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_FILE_MENU:
|
|
|
|
// New game is only available in the normal game. Skip one position to avoid incorrect mappings in the menus of the
|
|
// other modes.
|
|
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR))
|
|
dropdownIndex += 1;
|
|
|
|
// Quicksave is only available in the normal game. Skip one position to avoid incorrect mappings in the menus of the
|
|
// other modes.
|
|
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR) && dropdownIndex > DDIDX_LOAD_GAME)
|
|
dropdownIndex += 1;
|
|
|
|
// Track designer and track designs manager start with About, not Load/save
|
|
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
|
|
dropdownIndex += DDIDX_ABOUT;
|
|
|
|
switch (dropdownIndex)
|
|
{
|
|
case DDIDX_NEW_GAME:
|
|
{
|
|
auto intent = Intent(WC_SCENARIO_SELECT);
|
|
intent.putExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(window_top_toolbar_scenarioselect_callback));
|
|
context_open_intent(&intent);
|
|
break;
|
|
}
|
|
case DDIDX_LOAD_GAME:
|
|
{
|
|
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt);
|
|
GameActions::Execute(&loadOrQuitAction);
|
|
break;
|
|
}
|
|
case DDIDX_SAVE_GAME:
|
|
tool_cancel();
|
|
save_game();
|
|
break;
|
|
case DDIDX_SAVE_GAME_AS:
|
|
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
|
|
{
|
|
auto intent = Intent(WC_LOADSAVE);
|
|
intent.putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE);
|
|
intent.putExtra(INTENT_EXTRA_PATH, std::string{ gS6Info.name });
|
|
context_open_intent(&intent);
|
|
}
|
|
else
|
|
{
|
|
tool_cancel();
|
|
save_game_as();
|
|
}
|
|
break;
|
|
case DDIDX_ABOUT:
|
|
context_open_window(WC_ABOUT);
|
|
break;
|
|
case DDIDX_OPTIONS:
|
|
context_open_window(WC_OPTIONS);
|
|
break;
|
|
case DDIDX_SCREENSHOT:
|
|
gScreenshotCountdown = 10;
|
|
break;
|
|
case DDIDX_GIANT_SCREENSHOT:
|
|
screenshot_giant();
|
|
break;
|
|
case DDIDX_QUIT_TO_MENU:
|
|
{
|
|
window_close_by_class(WC_MANAGE_TRACK_DESIGN);
|
|
window_close_by_class(WC_TRACK_DELETE_PROMPT);
|
|
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt, PM_SAVE_BEFORE_QUIT);
|
|
GameActions::Execute(&loadOrQuitAction);
|
|
break;
|
|
}
|
|
case DDIDX_EXIT_OPENRCT2:
|
|
context_quit();
|
|
break;
|
|
#ifndef DISABLE_TWITCH
|
|
case DDIDX_ENABLE_TWITCH:
|
|
gTwitchEnable = !gTwitchEnable;
|
|
break;
|
|
#endif
|
|
}
|
|
break;
|
|
case WIDX_CHEATS:
|
|
top_toolbar_cheats_menu_dropdown(dropdownIndex);
|
|
break;
|
|
case WIDX_VIEW_MENU:
|
|
top_toolbar_view_menu_dropdown(dropdownIndex);
|
|
break;
|
|
case WIDX_MAP:
|
|
top_toolbar_map_menu_dropdown(dropdownIndex);
|
|
break;
|
|
case WIDX_FASTFORWARD:
|
|
top_toolbar_fastforward_menu_dropdown(dropdownIndex);
|
|
break;
|
|
case WIDX_ROTATE:
|
|
top_toolbar_rotate_menu_dropdown(dropdownIndex);
|
|
break;
|
|
case WIDX_DEBUG:
|
|
top_toolbar_debug_menu_dropdown(dropdownIndex);
|
|
break;
|
|
case WIDX_NETWORK:
|
|
top_toolbar_network_menu_dropdown(dropdownIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066C810
|
|
*/
|
|
static void window_top_toolbar_invalidate(rct_window* w)
|
|
{
|
|
int32_t x, enabledWidgets, widgetIndex, widgetWidth, firstAlignment;
|
|
rct_widget* widget;
|
|
|
|
// Enable / disable buttons
|
|
window_top_toolbar_widgets[WIDX_PAUSE].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_FILE_MENU].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_ZOOM_OUT].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_ZOOM_IN].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_ROTATE].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_VIEW_MENU].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_MAP].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_MUTE].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_CHAT].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_LAND].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_WATER].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_SCENERY].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_PATH].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_CONSTRUCT_RIDE].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_RIDES].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_PARK].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_STAFF].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_GUESTS].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_CLEAR_SCENERY].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_FINANCES].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_RESEARCH].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_FASTFORWARD].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_CHEATS].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_DEBUG].type = gConfigGeneral.debugging_tools ? WWT_TRNBTN : WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_NEWS].type = WWT_TRNBTN;
|
|
window_top_toolbar_widgets[WIDX_NETWORK].type = WWT_TRNBTN;
|
|
|
|
if (!gConfigInterface.toolbar_show_mute)
|
|
{
|
|
window_top_toolbar_widgets[WIDX_MUTE].type = WWT_EMPTY;
|
|
}
|
|
|
|
if (!gConfigInterface.toolbar_show_chat)
|
|
{
|
|
window_top_toolbar_widgets[WIDX_CHAT].type = WWT_EMPTY;
|
|
}
|
|
|
|
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
|
|
{
|
|
window_top_toolbar_widgets[WIDX_PAUSE].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_RIDES].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_PARK].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_STAFF].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_GUESTS].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_FINANCES].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_RESEARCH].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_NEWS].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_NETWORK].type = WWT_EMPTY;
|
|
|
|
if (gS6Info.editor_step != EDITOR_STEP_LANDSCAPE_EDITOR)
|
|
{
|
|
window_top_toolbar_widgets[WIDX_MAP].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_LAND].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_WATER].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_SCENERY].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_PATH].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_CLEAR_SCENERY].type = WWT_EMPTY;
|
|
}
|
|
|
|
if (gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
|
|
{
|
|
window_top_toolbar_widgets[WIDX_CONSTRUCT_RIDE].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_FASTFORWARD].type = WWT_EMPTY;
|
|
}
|
|
|
|
if (gS6Info.editor_step != EDITOR_STEP_LANDSCAPE_EDITOR && gS6Info.editor_step != EDITOR_STEP_ROLLERCOASTER_DESIGNER)
|
|
{
|
|
window_top_toolbar_widgets[WIDX_ZOOM_OUT].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_ZOOM_IN].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_ROTATE].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_VIEW_MENU].type = WWT_EMPTY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((gParkFlags & PARK_FLAGS_NO_MONEY) || !gConfigInterface.toolbar_show_finances)
|
|
window_top_toolbar_widgets[WIDX_FINANCES].type = WWT_EMPTY;
|
|
|
|
if (!gConfigInterface.toolbar_show_research)
|
|
window_top_toolbar_widgets[WIDX_RESEARCH].type = WWT_EMPTY;
|
|
|
|
if (!gConfigInterface.toolbar_show_cheats)
|
|
window_top_toolbar_widgets[WIDX_CHEATS].type = WWT_EMPTY;
|
|
|
|
if (!gConfigInterface.toolbar_show_news)
|
|
window_top_toolbar_widgets[WIDX_NEWS].type = WWT_EMPTY;
|
|
|
|
switch (network_get_mode())
|
|
{
|
|
case NETWORK_MODE_NONE:
|
|
window_top_toolbar_widgets[WIDX_NETWORK].type = WWT_EMPTY;
|
|
window_top_toolbar_widgets[WIDX_CHAT].type = WWT_EMPTY;
|
|
break;
|
|
case NETWORK_MODE_CLIENT:
|
|
window_top_toolbar_widgets[WIDX_PAUSE].type = WWT_EMPTY;
|
|
[[fallthrough]];
|
|
case NETWORK_MODE_SERVER:
|
|
window_top_toolbar_widgets[WIDX_FASTFORWARD].type = WWT_EMPTY;
|
|
break;
|
|
}
|
|
}
|
|
|
|
enabledWidgets = 0;
|
|
for (int i = WIDX_PAUSE; i <= WIDX_CHAT; i++)
|
|
if (window_top_toolbar_widgets[i].type != WWT_EMPTY)
|
|
enabledWidgets |= (1 << i);
|
|
w->enabled_widgets = enabledWidgets;
|
|
|
|
// Align left hand side toolbar buttons
|
|
firstAlignment = 1;
|
|
x = 0;
|
|
for (size_t i = 0; i < std::size(left_aligned_widgets_order); ++i)
|
|
{
|
|
widgetIndex = left_aligned_widgets_order[i];
|
|
widget = &window_top_toolbar_widgets[widgetIndex];
|
|
if (widget->type == WWT_EMPTY && widgetIndex != WIDX_SEPARATOR)
|
|
continue;
|
|
|
|
if (firstAlignment && widgetIndex == WIDX_SEPARATOR)
|
|
continue;
|
|
|
|
widgetWidth = widget->right - widget->left;
|
|
widget->left = x;
|
|
x += widgetWidth;
|
|
widget->right = x;
|
|
x += 1;
|
|
firstAlignment = 0;
|
|
}
|
|
|
|
// Align right hand side toolbar buttons
|
|
int32_t screenWidth = context_get_width();
|
|
firstAlignment = 1;
|
|
x = std::max(640, screenWidth);
|
|
for (size_t i = 0; i < std::size(right_aligned_widgets_order); ++i)
|
|
{
|
|
widgetIndex = right_aligned_widgets_order[i];
|
|
widget = &window_top_toolbar_widgets[widgetIndex];
|
|
if (widget->type == WWT_EMPTY && widgetIndex != WIDX_SEPARATOR)
|
|
continue;
|
|
|
|
if (firstAlignment && widgetIndex == WIDX_SEPARATOR)
|
|
continue;
|
|
|
|
widgetWidth = widget->right - widget->left;
|
|
x -= 1;
|
|
widget->right = x;
|
|
x -= widgetWidth;
|
|
widget->left = x;
|
|
firstAlignment = 0;
|
|
}
|
|
|
|
// Footpath button pressed down
|
|
if (window_find_by_class(WC_FOOTPATH) == nullptr)
|
|
w->pressed_widgets &= ~(1 << WIDX_PATH);
|
|
else
|
|
w->pressed_widgets |= (1 << WIDX_PATH);
|
|
|
|
if (gGamePaused & GAME_PAUSED_NORMAL)
|
|
w->pressed_widgets |= (1 << WIDX_PAUSE);
|
|
else
|
|
w->pressed_widgets &= ~(1 << WIDX_PAUSE);
|
|
|
|
if (!gGameSoundsOff)
|
|
window_top_toolbar_widgets[WIDX_MUTE].image = IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_MUTE;
|
|
else
|
|
window_top_toolbar_widgets[WIDX_MUTE].image = IMAGE_TYPE_REMAP | SPR_G2_TOOLBAR_UNMUTE;
|
|
|
|
// Set map button to the right image.
|
|
if (window_top_toolbar_widgets[WIDX_MAP].type != WWT_EMPTY)
|
|
{
|
|
static constexpr uint32_t imageIdByRotation[] = {
|
|
SPR_G2_MAP_NORTH,
|
|
SPR_G2_MAP_WEST,
|
|
SPR_G2_MAP_SOUTH,
|
|
SPR_G2_MAP_EAST,
|
|
};
|
|
|
|
uint32_t mapImageId = imageIdByRotation[get_current_rotation()];
|
|
window_top_toolbar_widgets[WIDX_MAP].image = IMAGE_TYPE_REMAP | mapImageId;
|
|
}
|
|
|
|
// Zoomed out/in disable. Not sure where this code is in the original.
|
|
if (window_get_main()->viewport->zoom == ZoomLevel::min())
|
|
{
|
|
w->disabled_widgets |= (1 << WIDX_ZOOM_IN);
|
|
}
|
|
else if (window_get_main()->viewport->zoom >= ZoomLevel::max())
|
|
{
|
|
w->disabled_widgets |= (1 << WIDX_ZOOM_OUT);
|
|
}
|
|
else
|
|
{
|
|
w->disabled_widgets &= ~((1 << WIDX_ZOOM_IN) | (1 << WIDX_ZOOM_OUT));
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066C8EC
|
|
*/
|
|
static void window_top_toolbar_paint(rct_window* w, rct_drawpixelinfo* dpi)
|
|
{
|
|
int32_t x, y, imgId;
|
|
|
|
window_draw_widgets(w, dpi);
|
|
|
|
// Draw staff button image (setting masks to the staff colours)
|
|
if (window_top_toolbar_widgets[WIDX_STAFF].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_STAFF].left;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_STAFF].top;
|
|
imgId = SPR_TOOLBAR_STAFF;
|
|
if (widget_is_pressed(w, WIDX_STAFF))
|
|
imgId++;
|
|
imgId |= SPRITE_ID_PALETTE_COLOUR_2(gStaffHandymanColour, gStaffMechanicColour);
|
|
gfx_draw_sprite(dpi, imgId, x, y, 0);
|
|
}
|
|
|
|
// Draw fast forward button
|
|
if (window_top_toolbar_widgets[WIDX_FASTFORWARD].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_FASTFORWARD].left + 0;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_FASTFORWARD].top + 0;
|
|
if (widget_is_pressed(w, WIDX_FASTFORWARD))
|
|
y++;
|
|
imgId = SPR_G2_FASTFORWARD;
|
|
gfx_draw_sprite(dpi, imgId, x + 6, y + 3, 0);
|
|
|
|
for (int32_t i = 0; i < gGameSpeed && gGameSpeed <= 4; i++)
|
|
{
|
|
gfx_draw_sprite(dpi, SPR_G2_SPEED_ARROW, x + 5 + i * 5, y + 15, 0);
|
|
}
|
|
for (int32_t i = 0; i < 3 && i < gGameSpeed - 4 && gGameSpeed >= 5; i++)
|
|
{
|
|
gfx_draw_sprite(dpi, SPR_G2_HYPER_ARROW, x + 5 + i * 6, y + 15, 0);
|
|
}
|
|
}
|
|
|
|
// Draw cheats button
|
|
if (window_top_toolbar_widgets[WIDX_CHEATS].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_CHEATS].left - 1;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_CHEATS].top - 1;
|
|
if (widget_is_pressed(w, WIDX_CHEATS))
|
|
y++;
|
|
imgId = SPR_G2_SANDBOX;
|
|
gfx_draw_sprite(dpi, imgId, x, y, 3);
|
|
}
|
|
|
|
// Draw chat button
|
|
if (window_top_toolbar_widgets[WIDX_CHAT].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_CHAT].left;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_CHAT].top - 2;
|
|
if (widget_is_pressed(w, WIDX_CHAT))
|
|
y++;
|
|
imgId = SPR_G2_CHAT;
|
|
gfx_draw_sprite(dpi, imgId, x, y, 3);
|
|
}
|
|
|
|
// Draw debug button
|
|
if (window_top_toolbar_widgets[WIDX_DEBUG].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_DEBUG].left;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_DEBUG].top - 1;
|
|
if (widget_is_pressed(w, WIDX_DEBUG))
|
|
y++;
|
|
imgId = SPR_TAB_GEARS_0;
|
|
gfx_draw_sprite(dpi, imgId, x, y, 3);
|
|
}
|
|
|
|
// Draw research button
|
|
if (window_top_toolbar_widgets[WIDX_RESEARCH].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_RESEARCH].left - 1;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_RESEARCH].top;
|
|
if (widget_is_pressed(w, WIDX_RESEARCH))
|
|
y++;
|
|
imgId = SPR_TAB_FINANCES_RESEARCH_0;
|
|
gfx_draw_sprite(dpi, imgId, x, y, 0);
|
|
}
|
|
|
|
// Draw finances button
|
|
if (window_top_toolbar_widgets[WIDX_FINANCES].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_FINANCES].left + 3;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_FINANCES].top + 1;
|
|
if (widget_is_pressed(w, WIDX_FINANCES))
|
|
y++;
|
|
imgId = SPR_FINANCE;
|
|
gfx_draw_sprite(dpi, imgId, x, y, 0);
|
|
}
|
|
|
|
// Draw news button
|
|
if (window_top_toolbar_widgets[WIDX_NEWS].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_NEWS].left + 3;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_NEWS].top + 0;
|
|
if (widget_is_pressed(w, WIDX_NEWS))
|
|
y++;
|
|
imgId = SPR_G2_TAB_NEWS;
|
|
gfx_draw_sprite(dpi, imgId, x, y, 0);
|
|
}
|
|
|
|
// Draw network button
|
|
if (window_top_toolbar_widgets[WIDX_NETWORK].type != WWT_EMPTY)
|
|
{
|
|
x = w->windowPos.x + window_top_toolbar_widgets[WIDX_NETWORK].left + 3;
|
|
y = w->windowPos.y + window_top_toolbar_widgets[WIDX_NETWORK].top + 0;
|
|
if (widget_is_pressed(w, WIDX_NETWORK))
|
|
y++;
|
|
|
|
// Draw (de)sync icon.
|
|
imgId = (network_is_desynchronised() ? SPR_G2_MULTIPLAYER_DESYNC : SPR_G2_MULTIPLAYER_SYNC);
|
|
gfx_draw_sprite(dpi, imgId, x + 3, y + 11, 0);
|
|
|
|
// Draw number of players.
|
|
int32_t player_count = network_get_num_players();
|
|
gCurrentFontSpriteBase = FONT_SPRITE_BASE_MEDIUM;
|
|
gfx_draw_string_right(dpi, STR_COMMA16, &player_count, COLOUR_WHITE | COLOUR_FLAG_OUTLINE, x + 23, y + 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E3158
|
|
*/
|
|
static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widgetIndex)
|
|
{
|
|
// ax, cx, bl
|
|
int32_t type;
|
|
// edx
|
|
TileElement* tile_element;
|
|
auto flags = VIEWPORT_INTERACTION_MASK_SCENERY & VIEWPORT_INTERACTION_MASK_WALL & VIEWPORT_INTERACTION_MASK_LARGE_SCENERY
|
|
& VIEWPORT_INTERACTION_MASK_BANNER;
|
|
// This is -2 as banner is 12 but flags are offset different
|
|
|
|
// not used
|
|
rct_viewport* viewport;
|
|
CoordsXY gridCoords;
|
|
get_map_coordinates_from_pos({ x, y }, flags, gridCoords, &type, &tile_element, &viewport);
|
|
|
|
switch (type)
|
|
{
|
|
case VIEWPORT_INTERACTION_ITEM_SCENERY:
|
|
{
|
|
rct_scenery_entry* scenery_entry = tile_element->AsSmallScenery()->GetEntry();
|
|
|
|
// If can't repaint
|
|
if (!scenery_small_entry_has_flag(
|
|
scenery_entry, SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG_HAS_GLASS))
|
|
return;
|
|
|
|
uint8_t quadrant = tile_element->AsSmallScenery()->GetSceneryQuadrant();
|
|
auto repaintScenery = SmallScenerySetColourAction(
|
|
{ gridCoords.x, gridCoords.y, tile_element->GetBaseZ() }, quadrant,
|
|
tile_element->AsSmallScenery()->GetEntryIndex(), gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
|
|
|
|
GameActions::Execute(&repaintScenery);
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_WALL:
|
|
{
|
|
rct_scenery_entry* scenery_entry = tile_element->AsWall()->GetEntry();
|
|
|
|
// If can't repaint
|
|
if (!(scenery_entry->wall.flags & (WALL_SCENERY_HAS_PRIMARY_COLOUR | WALL_SCENERY_HAS_GLASS)))
|
|
return;
|
|
|
|
auto repaintScenery = WallSetColourAction(
|
|
{ gridCoords.x, gridCoords.y, tile_element->GetBaseZ(), tile_element->GetDirection() },
|
|
gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
|
|
|
|
GameActions::Execute(&repaintScenery);
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
|
|
{
|
|
rct_scenery_entry* scenery_entry = tile_element->AsLargeScenery()->GetEntry();
|
|
|
|
// If can't repaint
|
|
if (!(scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
|
|
return;
|
|
|
|
auto repaintScenery = LargeScenerySetColourAction(
|
|
{ gridCoords.x, gridCoords.y, tile_element->GetBaseZ(), tile_element->GetDirection() },
|
|
tile_element->AsLargeScenery()->GetSequenceIndex(), gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
|
|
|
|
GameActions::Execute(&repaintScenery);
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_BANNER:
|
|
{
|
|
auto banner = tile_element->AsBanner()->GetBanner();
|
|
if (banner != nullptr)
|
|
{
|
|
auto scenery_entry = get_banner_entry(banner->type);
|
|
if (scenery_entry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR)
|
|
{
|
|
auto repaintScenery = BannerSetColourAction(
|
|
{ gridCoords.x, gridCoords.y, tile_element->GetBaseZ(), tile_element->AsBanner()->GetPosition() },
|
|
gWindowSceneryPrimaryColour);
|
|
|
|
GameActions::Execute(&repaintScenery);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void scenery_eyedropper_tool_down(int16_t x, int16_t y, rct_widgetindex widgetIndex)
|
|
{
|
|
auto flags = VIEWPORT_INTERACTION_MASK_SCENERY & VIEWPORT_INTERACTION_MASK_WALL & VIEWPORT_INTERACTION_MASK_LARGE_SCENERY
|
|
& VIEWPORT_INTERACTION_MASK_BANNER & VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM;
|
|
|
|
int32_t type;
|
|
TileElement* tileElement;
|
|
rct_viewport* viewport;
|
|
CoordsXY unusedCoords;
|
|
get_map_coordinates_from_pos({ x, y }, flags, unusedCoords, &type, &tileElement, &viewport);
|
|
|
|
switch (type)
|
|
{
|
|
case VIEWPORT_INTERACTION_ITEM_SCENERY:
|
|
{
|
|
SmallSceneryElement* sceneryElement = tileElement->AsSmallScenery();
|
|
auto entryIndex = sceneryElement->GetEntryIndex();
|
|
rct_scenery_entry* sceneryEntry = get_small_scenery_entry(entryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
if (window_scenery_set_selected_item({ SCENERY_TYPE_SMALL, entryIndex }))
|
|
{
|
|
gWindowSceneryRotation = sceneryElement->GetDirectionWithOffset(get_current_rotation());
|
|
gWindowSceneryPrimaryColour = sceneryElement->GetPrimaryColour();
|
|
gWindowScenerySecondaryColour = sceneryElement->GetSecondaryColour();
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_WALL:
|
|
{
|
|
auto entryIndex = tileElement->AsWall()->GetEntryIndex();
|
|
rct_scenery_entry* sceneryEntry = get_wall_entry(entryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
if (window_scenery_set_selected_item({ SCENERY_TYPE_WALL, entryIndex }))
|
|
{
|
|
gWindowSceneryPrimaryColour = tileElement->AsWall()->GetPrimaryColour();
|
|
gWindowScenerySecondaryColour = tileElement->AsWall()->GetSecondaryColour();
|
|
gWindowSceneryTertiaryColour = tileElement->AsWall()->GetTertiaryColour();
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
|
|
{
|
|
auto entryIndex = tileElement->AsLargeScenery()->GetEntryIndex();
|
|
rct_scenery_entry* sceneryEntry = get_large_scenery_entry(entryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
if (window_scenery_set_selected_item({ SCENERY_TYPE_LARGE, entryIndex }))
|
|
{
|
|
gWindowSceneryRotation = (get_current_rotation() + tileElement->GetDirection()) & 3;
|
|
gWindowSceneryPrimaryColour = tileElement->AsLargeScenery()->GetPrimaryColour();
|
|
gWindowScenerySecondaryColour = tileElement->AsLargeScenery()->GetSecondaryColour();
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_BANNER:
|
|
{
|
|
auto banner = tileElement->AsBanner()->GetBanner();
|
|
if (banner != nullptr)
|
|
{
|
|
auto sceneryEntry = get_banner_entry(banner->type);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
if (window_scenery_set_selected_item({ SCENERY_TYPE_BANNER, banner->type }))
|
|
{
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
|
|
{
|
|
auto entryIndex = tileElement->AsPath()->GetAdditionEntryIndex();
|
|
rct_scenery_entry* sceneryEntry = get_footpath_item_entry(entryIndex);
|
|
if (sceneryEntry != nullptr)
|
|
{
|
|
if (window_scenery_set_selected_item({ SCENERY_TYPE_PATH_ITEM, entryIndex }))
|
|
{
|
|
gWindowSceneryEyedropperEnabled = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E1F34
|
|
* Outputs
|
|
* eax : gridX
|
|
* ebx : parameter_1
|
|
* ecx : gridY
|
|
* edx : parameter_2
|
|
* edi : parameter_3
|
|
*/
|
|
static void sub_6E1F34(
|
|
int16_t x, int16_t y, ScenerySelection selection, CoordsXY& gridPos, uint32_t* parameter_1, uint32_t* parameter_2,
|
|
uint32_t* parameter_3)
|
|
{
|
|
rct_window* w = window_find_by_class(WC_SCENERY);
|
|
|
|
if (w == nullptr)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
uint16_t maxPossibleHeight = (std::numeric_limits<decltype(TileElement::base_height)>::max() - 32) * ZoomLevel::max();
|
|
bool can_raise_item = false;
|
|
|
|
if (selection.SceneryType == SCENERY_TYPE_SMALL)
|
|
{
|
|
rct_scenery_entry* scenery_entry = get_small_scenery_entry(selection.EntryIndex);
|
|
maxPossibleHeight -= scenery_entry->small_scenery.height;
|
|
if (scenery_small_entry_has_flag(scenery_entry, SMALL_SCENERY_FLAG_STACKABLE))
|
|
{
|
|
can_raise_item = true;
|
|
}
|
|
}
|
|
else if (selection.SceneryType == SCENERY_TYPE_WALL)
|
|
{
|
|
rct_scenery_entry* scenery_entry = get_wall_entry(selection.EntryIndex);
|
|
if (scenery_entry)
|
|
{
|
|
maxPossibleHeight -= scenery_entry->wall.height;
|
|
}
|
|
can_raise_item = true;
|
|
}
|
|
else if (selection.SceneryType == SCENERY_TYPE_LARGE)
|
|
{
|
|
rct_scenery_entry* scenery_entry = get_large_scenery_entry(selection.EntryIndex);
|
|
if (scenery_entry)
|
|
{
|
|
int16_t maxClearZ = 0;
|
|
for (int32_t i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; ++i)
|
|
{
|
|
maxClearZ = std::max<int16_t>(maxClearZ, scenery_entry->large_scenery.tiles[i].z_clearance);
|
|
}
|
|
maxPossibleHeight = std::max(0, maxPossibleHeight - maxClearZ);
|
|
}
|
|
can_raise_item = true;
|
|
}
|
|
|
|
if (!can_raise_item && !gCheatsDisableSupportLimits)
|
|
{
|
|
gSceneryCtrlPressed = false;
|
|
gSceneryShiftPressed = false;
|
|
}
|
|
else
|
|
{
|
|
if (!gSceneryCtrlPressed)
|
|
{
|
|
if (input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_COPY_Z))
|
|
{
|
|
// CTRL pressed
|
|
TileElement* tile_element;
|
|
auto flags = VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_RIDE
|
|
& VIEWPORT_INTERACTION_MASK_SCENERY & VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_WALL
|
|
& VIEWPORT_INTERACTION_MASK_LARGE_SCENERY;
|
|
int32_t interaction_type;
|
|
CoordsXY unusedCoords;
|
|
get_map_coordinates_from_pos({ x, y }, flags, unusedCoords, &interaction_type, &tile_element, nullptr);
|
|
|
|
if (interaction_type != VIEWPORT_INTERACTION_ITEM_NONE)
|
|
{
|
|
gSceneryCtrlPressed = true;
|
|
gSceneryCtrlPressZ = tile_element->GetBaseZ();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_COPY_Z)))
|
|
{
|
|
// CTRL not pressed
|
|
gSceneryCtrlPressed = false;
|
|
}
|
|
}
|
|
|
|
if (!gSceneryShiftPressed)
|
|
{
|
|
if (input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_SHIFT_Z))
|
|
{
|
|
// SHIFT pressed
|
|
gSceneryShiftPressed = true;
|
|
gSceneryShiftPressX = x;
|
|
gSceneryShiftPressY = y;
|
|
gSceneryShiftPressZOffset = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_SHIFT_Z))
|
|
{
|
|
// SHIFT pressed
|
|
gSceneryShiftPressZOffset = (gSceneryShiftPressY - y + 4);
|
|
// Scale delta by zoom to match mouse position.
|
|
auto* mainWnd = window_get_main();
|
|
if (mainWnd && mainWnd->viewport)
|
|
{
|
|
gSceneryShiftPressZOffset = gSceneryShiftPressZOffset * mainWnd->viewport->zoom;
|
|
}
|
|
gSceneryShiftPressZOffset = floor2(gSceneryShiftPressZOffset, 8);
|
|
|
|
x = gSceneryShiftPressX;
|
|
y = gSceneryShiftPressY;
|
|
}
|
|
else
|
|
{
|
|
// SHIFT not pressed
|
|
gSceneryShiftPressed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (selection.SceneryType)
|
|
{
|
|
case SCENERY_TYPE_SMALL:
|
|
{
|
|
// Small scenery
|
|
rct_scenery_entry* scenery = get_small_scenery_entry(selection.EntryIndex);
|
|
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE))
|
|
{
|
|
uint8_t quadrant = 0;
|
|
|
|
// If CTRL not pressed
|
|
if (!gSceneryCtrlPressed)
|
|
{
|
|
auto gridCoords = screen_get_map_xy_quadrant({ x, y }, &quadrant);
|
|
if (!gridCoords)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
gridPos = *gridCoords;
|
|
|
|
gSceneryPlaceZ = 0;
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
auto* surfaceElement = map_get_surface_element_at(gridPos);
|
|
|
|
if (surfaceElement == nullptr)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
|
|
z += gSceneryShiftPressZOffset;
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int16_t z = gSceneryCtrlPressZ;
|
|
|
|
auto mapCoords = screen_get_map_xy_quadrant_with_z({ x, y }, z, &quadrant);
|
|
if (!mapCoords)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
gridPos = *mapCoords;
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
z += gSceneryShiftPressZOffset;
|
|
}
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
uint8_t rotation = gWindowSceneryRotation;
|
|
|
|
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
|
|
{
|
|
rotation = util_rand() & 0xFF;
|
|
}
|
|
|
|
rotation -= get_current_rotation();
|
|
rotation &= 0x3;
|
|
|
|
// Also places it in lower but think thats for clobbering
|
|
*parameter_1 = selection.EntryIndex << 8;
|
|
*parameter_2 = (quadrant ^ (1 << 1)) | (gWindowSceneryPrimaryColour << 8);
|
|
*parameter_3 = rotation | (gWindowScenerySecondaryColour << 16);
|
|
|
|
if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
|
|
{
|
|
virtual_floor_set_height(gSceneryPlaceZ);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// If CTRL not pressed
|
|
if (!gSceneryCtrlPressed)
|
|
{
|
|
auto flags = VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER;
|
|
int32_t interaction_type = 0;
|
|
TileElement* tile_element;
|
|
CoordsXY gridCoords;
|
|
|
|
get_map_coordinates_from_pos({ x, y }, flags, gridCoords, &interaction_type, &tile_element, nullptr);
|
|
gridPos = gridCoords;
|
|
|
|
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
// If CTRL and SHIFT not pressed
|
|
gSceneryPlaceZ = 0;
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
auto surfaceElement = map_get_surface_element_at(gridPos);
|
|
|
|
if (surfaceElement == nullptr)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
|
|
z += gSceneryShiftPressZOffset;
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int16_t z = gSceneryCtrlPressZ;
|
|
auto coords = screen_get_map_xy_with_z({ x, y }, z);
|
|
if (coords)
|
|
{
|
|
gridPos = *coords;
|
|
}
|
|
else
|
|
{
|
|
gridPos.setNull();
|
|
}
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
z += gSceneryShiftPressZOffset;
|
|
}
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
gridPos = gridPos.ToTileStart();
|
|
uint8_t rotation = gWindowSceneryRotation;
|
|
|
|
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
|
|
{
|
|
rotation = util_rand() & 0xFF;
|
|
}
|
|
|
|
rotation -= get_current_rotation();
|
|
rotation &= 0x3;
|
|
|
|
// Also places it in lower but think thats for clobbering
|
|
*parameter_1 = selection.EntryIndex << 8;
|
|
*parameter_2 = 0 | (gWindowSceneryPrimaryColour << 8);
|
|
*parameter_3 = rotation | (gWindowScenerySecondaryColour << 16);
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_PATH_ITEM:
|
|
{
|
|
// Path bits
|
|
auto flags = VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM;
|
|
int32_t interaction_type = 0;
|
|
TileElement* tile_element;
|
|
CoordsXY gridCoords;
|
|
|
|
get_map_coordinates_from_pos({ x, y }, flags, gridCoords, &interaction_type, &tile_element, nullptr);
|
|
gridPos = gridCoords;
|
|
|
|
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
*parameter_1 = tile_element->AsPath()->GetSlopeDirection() << 8;
|
|
if (tile_element->AsPath()->IsSloped())
|
|
*parameter_1 |= FOOTPATH_PROPERTIES_FLAG_IS_SLOPED << 8;
|
|
*parameter_2 = tile_element->base_height;
|
|
*parameter_2 |= (tile_element->AsPath()->GetSurfaceEntryIndex() << 8);
|
|
if (tile_element->AsPath()->IsQueue())
|
|
{
|
|
*parameter_2 |= LOCATION_NULL;
|
|
}
|
|
*parameter_3 = selection.EntryIndex + 1;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_WALL:
|
|
{
|
|
// Walls
|
|
uint8_t cl;
|
|
// If CTRL not pressed
|
|
if (!gSceneryCtrlPressed)
|
|
{
|
|
auto gridCoords = screen_get_map_xy_side({ x, y }, &cl);
|
|
if (!gridCoords)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
gridPos = *gridCoords;
|
|
|
|
gSceneryPlaceZ = 0;
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
auto* surfaceElement = map_get_surface_element_at(gridPos);
|
|
|
|
if (surfaceElement == nullptr)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
|
|
z += gSceneryShiftPressZOffset;
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int16_t z = gSceneryCtrlPressZ;
|
|
auto mapCoords = screen_get_map_xy_side_with_z({ x, y }, z, &cl);
|
|
if (!mapCoords)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
gridPos = *mapCoords;
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
z += gSceneryShiftPressZOffset;
|
|
}
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
_secondaryColour = gWindowScenerySecondaryColour;
|
|
_tertiaryColour = gWindowSceneryTertiaryColour;
|
|
// Also places it in lower but think thats for clobbering
|
|
*parameter_1 = selection.EntryIndex << 8;
|
|
*parameter_2 = cl | (gWindowSceneryPrimaryColour << 8);
|
|
*parameter_3 = 0;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_LARGE:
|
|
{
|
|
// Large scenery
|
|
// If CTRL not pressed
|
|
if (!gSceneryCtrlPressed)
|
|
{
|
|
const CoordsXY mapCoords = sub_68A15E({ x, y });
|
|
gridPos = mapCoords;
|
|
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
gSceneryPlaceZ = 0;
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
auto* surfaceElement = map_get_surface_element_at(gridPos);
|
|
|
|
if (surfaceElement == nullptr)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
|
|
z += gSceneryShiftPressZOffset;
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int16_t z = gSceneryCtrlPressZ;
|
|
auto coords = screen_get_map_xy_with_z({ x, y }, z);
|
|
if (coords)
|
|
{
|
|
gridPos = *coords;
|
|
}
|
|
else
|
|
{
|
|
gridPos.setNull();
|
|
}
|
|
|
|
// If SHIFT pressed
|
|
if (gSceneryShiftPressed)
|
|
{
|
|
z += gSceneryShiftPressZOffset;
|
|
}
|
|
|
|
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
|
|
|
|
gSceneryPlaceZ = z;
|
|
}
|
|
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
gridPos = gridPos.ToTileStart();
|
|
|
|
uint8_t rotation = gWindowSceneryRotation;
|
|
rotation -= get_current_rotation();
|
|
rotation &= 0x3;
|
|
|
|
*parameter_1 = (rotation << 8);
|
|
*parameter_2 = gWindowSceneryPrimaryColour | (gWindowScenerySecondaryColour << 8);
|
|
*parameter_3 = selection.EntryIndex;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_BANNER:
|
|
{
|
|
// Banner
|
|
auto flags = VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM;
|
|
int32_t interaction_type = 0;
|
|
TileElement* tile_element;
|
|
CoordsXY gridCoords;
|
|
|
|
get_map_coordinates_from_pos({ x, y }, flags, gridCoords, &interaction_type, &tile_element, nullptr);
|
|
gridPos = gridCoords;
|
|
|
|
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
|
|
{
|
|
gridPos.setNull();
|
|
return;
|
|
}
|
|
|
|
uint8_t rotation = gWindowSceneryRotation;
|
|
rotation -= get_current_rotation();
|
|
rotation &= 0x3;
|
|
|
|
int16_t z = tile_element->base_height;
|
|
|
|
if (tile_element->AsPath()->IsSloped())
|
|
{
|
|
if (rotation != direction_reverse(tile_element->AsPath()->GetSlopeDirection()))
|
|
{
|
|
z += 2;
|
|
}
|
|
}
|
|
|
|
z /= 2;
|
|
|
|
// Also places it in lower but think thats for clobbering
|
|
*parameter_1 = selection.EntryIndex << 8;
|
|
*parameter_2 = z | (rotation << 8);
|
|
*parameter_3 = gWindowSceneryPrimaryColour;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
|
|
{
|
|
virtual_floor_set_height(gSceneryPlaceZ);
|
|
}
|
|
}
|
|
|
|
static void sub_6E1F34_small_scenery(
|
|
const ScreenCoordsXY& screenCoords, uint16_t sceneryIndex, CoordsXY& gridPos, uint8_t* outQuadrant,
|
|
colour_t* outPrimaryColour, colour_t* outSecondaryColour)
|
|
{
|
|
uint32_t parameter1 = 0, parameter2 = 0, parameter3 = 0;
|
|
sub_6E1F34(
|
|
screenCoords.x, screenCoords.y, { SCENERY_TYPE_SMALL, sceneryIndex }, gridPos, ¶meter1, ¶meter2, ¶meter3);
|
|
|
|
*outQuadrant = parameter2 & 0xFF;
|
|
*outPrimaryColour = (parameter2 >> 8) & 0xFF;
|
|
*outSecondaryColour = (parameter3 >> 16) & 0xFF;
|
|
}
|
|
|
|
static void sub_6E1F34_path_item(const ScreenCoordsXY& screenCoords, uint16_t sceneryIndex, CoordsXY& gridPos, int32_t* outZ)
|
|
{
|
|
uint32_t parameter1 = 0, parameter2 = 0, parameter3 = 0;
|
|
sub_6E1F34(
|
|
screenCoords.x, screenCoords.y, { SCENERY_TYPE_PATH_ITEM, sceneryIndex }, gridPos, ¶meter1, ¶meter2,
|
|
¶meter3);
|
|
|
|
*outZ = (parameter2 & 0xFF) * COORDS_Z_STEP;
|
|
}
|
|
|
|
static void sub_6E1F34_wall(
|
|
const ScreenCoordsXY& screenCoords, uint16_t sceneryIndex, CoordsXY& gridPos, colour_t* outPrimaryColour, uint8_t* outEdges)
|
|
{
|
|
uint32_t parameter1 = 0, parameter2 = 0, parameter3 = 0;
|
|
sub_6E1F34(
|
|
screenCoords.x, screenCoords.y, { SCENERY_TYPE_WALL, sceneryIndex }, gridPos, ¶meter1, ¶meter2, ¶meter3);
|
|
|
|
*outPrimaryColour = (parameter2 >> 8) & 0xFF;
|
|
*outEdges = parameter2 & 0xFF;
|
|
}
|
|
|
|
static void sub_6E1F34_large_scenery(
|
|
const ScreenCoordsXY& screenCoords, uint16_t sceneryIndex, CoordsXY& gridPos, colour_t* outPrimaryColour,
|
|
colour_t* outSecondaryColour, Direction* outDirection)
|
|
{
|
|
uint32_t parameter1 = 0, parameter2 = 0, parameter3 = 0;
|
|
sub_6E1F34(
|
|
screenCoords.x, screenCoords.y, { SCENERY_TYPE_LARGE, sceneryIndex }, gridPos, ¶meter1, ¶meter2, ¶meter3);
|
|
|
|
*outPrimaryColour = parameter2 & 0xFF;
|
|
*outSecondaryColour = (parameter2 >> 8) & 0xFF;
|
|
*outDirection = (parameter1 & 0xFF00) >> 8;
|
|
}
|
|
|
|
static void sub_6E1F34_banner(
|
|
const ScreenCoordsXY& screenCoords, uint16_t sceneryIndex, CoordsXY& gridPos, int32_t* outZ, Direction* outDirection)
|
|
{
|
|
uint32_t parameter1 = 0, parameter2 = 0, parameter3 = 0;
|
|
sub_6E1F34(
|
|
screenCoords.x, screenCoords.y, { SCENERY_TYPE_BANNER, sceneryIndex }, gridPos, ¶meter1, ¶meter2, ¶meter3);
|
|
|
|
*outDirection = (parameter2 >> 8) & 0xFF;
|
|
*outZ = (parameter2 & 0xFF) * COORDS_Z_PER_TINY_Z;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E2CC6
|
|
*/
|
|
static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_window* w, rct_widgetindex widgetIndex)
|
|
{
|
|
scenery_remove_ghost_tool_placement();
|
|
if (gWindowSceneryPaintEnabled & 1)
|
|
{
|
|
repaint_scenery_tool_down(x, y, widgetIndex);
|
|
return;
|
|
}
|
|
else if (gWindowSceneryEyedropperEnabled)
|
|
{
|
|
scenery_eyedropper_tool_down(x, y, widgetIndex);
|
|
return;
|
|
}
|
|
|
|
ScenerySelection selectedTab = gWindowSceneryTabSelections[gWindowSceneryActiveTabIndex];
|
|
uint8_t sceneryType = selectedTab.SceneryType;
|
|
uint16_t selectedScenery = selectedTab.EntryIndex;
|
|
|
|
if (selectedTab.IsUndefined())
|
|
return;
|
|
|
|
CoordsXY gridPos;
|
|
|
|
switch (sceneryType)
|
|
{
|
|
case SCENERY_TYPE_SMALL:
|
|
{
|
|
uint8_t quadrant;
|
|
colour_t primaryColour;
|
|
colour_t secondaryColour;
|
|
sub_6E1F34_small_scenery({ x, y }, selectedScenery, gridPos, &quadrant, &primaryColour, &secondaryColour);
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
int32_t quantity = 1;
|
|
bool isCluster = gWindowSceneryScatterEnabled
|
|
&& (network_get_mode() != NETWORK_MODE_CLIENT
|
|
|| network_can_perform_command(network_get_current_player_group_index(), -2));
|
|
|
|
if (isCluster)
|
|
{
|
|
switch (gWindowSceneryScatterDensity)
|
|
{
|
|
case ScatterToolDensity::LowDensity:
|
|
quantity = gWindowSceneryScatterSize;
|
|
break;
|
|
|
|
case ScatterToolDensity::MediumDensity:
|
|
quantity = gWindowSceneryScatterSize * 2;
|
|
break;
|
|
|
|
case ScatterToolDensity::HighDensity:
|
|
quantity = gWindowSceneryScatterSize * 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool forceError = true;
|
|
for (int32_t q = 0; q < quantity; q++)
|
|
{
|
|
int32_t zCoordinate = gSceneryPlaceZ;
|
|
rct_scenery_entry* scenery = get_small_scenery_entry(selectedScenery);
|
|
|
|
int16_t cur_grid_x = gridPos.x;
|
|
int16_t cur_grid_y = gridPos.y;
|
|
|
|
if (isCluster)
|
|
{
|
|
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE))
|
|
{
|
|
quadrant = util_rand() & 3;
|
|
}
|
|
|
|
int16_t grid_x_offset = (util_rand() % gWindowSceneryScatterSize) - (gWindowSceneryScatterSize / 2);
|
|
int16_t grid_y_offset = (util_rand() % gWindowSceneryScatterSize) - (gWindowSceneryScatterSize / 2);
|
|
if (gWindowSceneryScatterSize % 2 == 0)
|
|
{
|
|
grid_x_offset += 1;
|
|
grid_y_offset += 1;
|
|
}
|
|
cur_grid_x += grid_x_offset * COORDS_XY_STEP;
|
|
cur_grid_y += grid_y_offset * COORDS_XY_STEP;
|
|
|
|
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
|
|
{
|
|
gSceneryPlaceRotation = (gSceneryPlaceRotation + 1) & 3;
|
|
}
|
|
}
|
|
|
|
uint8_t zAttemptRange = 1;
|
|
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
|
|
{
|
|
zAttemptRange = 20;
|
|
}
|
|
|
|
auto success = GA_ERROR::UNKNOWN;
|
|
// Try find a valid z coordinate
|
|
for (; zAttemptRange != 0; zAttemptRange--)
|
|
{
|
|
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
|
|
{ cur_grid_x, cur_grid_y, gSceneryPlaceZ, gSceneryPlaceRotation }, quadrant, selectedScenery,
|
|
primaryColour, secondaryColour);
|
|
auto res = GameActions::Query(&smallSceneryPlaceAction);
|
|
success = res->Error;
|
|
if (res->Error == GA_ERROR::OK)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (res->Error == GA_ERROR::INSUFFICIENT_FUNDS)
|
|
{
|
|
break;
|
|
}
|
|
if (zAttemptRange != 1)
|
|
{
|
|
gSceneryPlaceZ += 8;
|
|
}
|
|
}
|
|
|
|
// Actually place
|
|
if (success == GA_ERROR::OK || ((q + 1 == quantity) && forceError))
|
|
{
|
|
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
|
|
{ cur_grid_x, cur_grid_y, gSceneryPlaceZ, gSceneryPlaceRotation }, quadrant, selectedScenery,
|
|
primaryColour, secondaryColour);
|
|
|
|
smallSceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
|
|
if (result->Error == GA_ERROR::OK)
|
|
{
|
|
audio_play_sound_at_location(SoundId::PlaceItem, result->Position);
|
|
}
|
|
});
|
|
auto res = GameActions::Execute(&smallSceneryPlaceAction);
|
|
if (res->Error == GA_ERROR::OK)
|
|
{
|
|
forceError = false;
|
|
}
|
|
|
|
if (res->Error == GA_ERROR::INSUFFICIENT_FUNDS)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
gSceneryPlaceZ = zCoordinate;
|
|
}
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_PATH_ITEM:
|
|
{
|
|
int32_t z;
|
|
sub_6E1F34_path_item({ x, y }, selectedScenery, gridPos, &z);
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
auto footpathSceneryPlaceAction = FootpathSceneryPlaceAction({ gridPos, z }, selectedScenery + 1);
|
|
|
|
footpathSceneryPlaceAction.SetCallback([](const GameAction* ga, const GameActionResult* result) {
|
|
if (result->Error != GA_ERROR::OK)
|
|
{
|
|
return;
|
|
}
|
|
audio_play_sound_at_location(SoundId::PlaceItem, result->Position);
|
|
});
|
|
auto res = GameActions::Execute(&footpathSceneryPlaceAction);
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_WALL:
|
|
{
|
|
colour_t primaryColour;
|
|
uint8_t edges;
|
|
sub_6E1F34_wall({ x, y }, selectedScenery, gridPos, &primaryColour, &edges);
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
uint8_t zAttemptRange = 1;
|
|
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
|
|
{
|
|
zAttemptRange = 20;
|
|
}
|
|
|
|
for (; zAttemptRange != 0; zAttemptRange--)
|
|
{
|
|
auto wallPlaceAction = WallPlaceAction(
|
|
selectedScenery, { gridPos, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour, _tertiaryColour);
|
|
|
|
auto res = GameActions::Query(&wallPlaceAction);
|
|
if (res->Error == GA_ERROR::OK)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (auto message = std::get_if<rct_string_id>(&res->ErrorMessage))
|
|
{
|
|
if (*message == STR_NOT_ENOUGH_CASH_REQUIRES || *message == STR_CAN_ONLY_BUILD_THIS_ON_WATER)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (zAttemptRange != 1)
|
|
{
|
|
gSceneryPlaceZ += 8;
|
|
}
|
|
}
|
|
|
|
auto wallPlaceAction = WallPlaceAction(
|
|
selectedScenery, { gridPos, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour, _tertiaryColour);
|
|
|
|
wallPlaceAction.SetCallback([](const GameAction* ga, const GameActionResult* result) {
|
|
if (result->Error == GA_ERROR::OK)
|
|
{
|
|
audio_play_sound_at_location(SoundId::PlaceItem, result->Position);
|
|
}
|
|
});
|
|
auto res = GameActions::Execute(&wallPlaceAction);
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_LARGE:
|
|
{
|
|
colour_t primaryColour;
|
|
colour_t secondaryColour;
|
|
Direction direction;
|
|
sub_6E1F34_large_scenery({ x, y }, selectedScenery, gridPos, &primaryColour, &secondaryColour, &direction);
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
uint8_t zAttemptRange = 1;
|
|
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
|
|
{
|
|
zAttemptRange = 20;
|
|
}
|
|
|
|
for (; zAttemptRange != 0; zAttemptRange--)
|
|
{
|
|
CoordsXYZD loc = { gridPos, gSceneryPlaceZ, direction };
|
|
|
|
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, selectedScenery, primaryColour, secondaryColour);
|
|
|
|
auto res = GameActions::Query(&sceneryPlaceAction);
|
|
if (res->Error == GA_ERROR::OK)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (auto message = std::get_if<rct_string_id>(&res->ErrorMessage))
|
|
{
|
|
if (*message == STR_NOT_ENOUGH_CASH_REQUIRES || *message == STR_CAN_ONLY_BUILD_THIS_ON_WATER)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (zAttemptRange != 1)
|
|
{
|
|
gSceneryPlaceZ += 8;
|
|
}
|
|
}
|
|
|
|
CoordsXYZD loc = { gridPos, gSceneryPlaceZ, direction };
|
|
|
|
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, selectedScenery, primaryColour, secondaryColour);
|
|
sceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
|
|
if (result->Error == GA_ERROR::OK)
|
|
{
|
|
audio_play_sound_at_location(SoundId::PlaceItem, result->Position);
|
|
}
|
|
else
|
|
{
|
|
audio_play_sound_at_location(SoundId::Error, { loc.x, loc.y, gSceneryPlaceZ });
|
|
}
|
|
});
|
|
auto res = GameActions::Execute(&sceneryPlaceAction);
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_BANNER:
|
|
{
|
|
int32_t z;
|
|
Direction direction;
|
|
sub_6E1F34_banner({ x, y }, selectedScenery, gridPos, &z, &direction);
|
|
if (gridPos.isNull())
|
|
return;
|
|
|
|
CoordsXYZD loc{ gridPos, z, direction };
|
|
auto primaryColour = gWindowSceneryPrimaryColour;
|
|
auto bannerIndex = create_new_banner(0);
|
|
if (bannerIndex == BANNER_INDEX_NULL)
|
|
{
|
|
context_show_error(STR_CANT_POSITION_THIS_HERE, STR_TOO_MANY_BANNERS_IN_GAME);
|
|
break;
|
|
}
|
|
auto bannerPlaceAction = BannerPlaceAction(loc, selectedScenery, bannerIndex, primaryColour);
|
|
bannerPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
|
|
if (result->Error == GA_ERROR::OK)
|
|
{
|
|
audio_play_sound_at_location(SoundId::PlaceItem, result->Position);
|
|
context_open_detail_window(WD_BANNER, bannerIndex);
|
|
}
|
|
});
|
|
GameActions::Execute(&bannerPlaceAction);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint8_t top_toolbar_tool_update_land_paint(int16_t x, int16_t y)
|
|
{
|
|
uint8_t state_changed = 0;
|
|
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
|
|
auto mapTile = screen_get_map_xy({ x, y }, nullptr);
|
|
|
|
if (!mapTile)
|
|
{
|
|
if (gClearSceneryCost != MONEY32_UNDEFINED)
|
|
{
|
|
gClearSceneryCost = MONEY32_UNDEFINED;
|
|
window_invalidate_by_class(WC_CLEAR_SCENERY);
|
|
}
|
|
return state_changed;
|
|
}
|
|
|
|
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
{
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
|
|
{
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
state_changed++;
|
|
}
|
|
|
|
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
|
|
int16_t tool_length = (tool_size - 1) * 32;
|
|
|
|
// Move to tool bottom left
|
|
mapTile->x -= (tool_size - 1) * 16;
|
|
mapTile->y -= (tool_size - 1) * 16;
|
|
mapTile = mapTile->ToTileStart();
|
|
|
|
if (gMapSelectPositionA.x != mapTile->x)
|
|
{
|
|
gMapSelectPositionA.x = mapTile->x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionA.y != mapTile->y)
|
|
{
|
|
gMapSelectPositionA.y = mapTile->y;
|
|
state_changed++;
|
|
}
|
|
|
|
mapTile->x += tool_length;
|
|
mapTile->y += tool_length;
|
|
|
|
if (gMapSelectPositionB.x != mapTile->x)
|
|
{
|
|
gMapSelectPositionB.x = mapTile->x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionB.y != mapTile->y)
|
|
{
|
|
gMapSelectPositionB.y = mapTile->y;
|
|
state_changed++;
|
|
}
|
|
|
|
map_invalidate_selection_rect();
|
|
return state_changed;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0068E213
|
|
*/
|
|
static void top_toolbar_tool_update_scenery_clear(int16_t x, int16_t y)
|
|
{
|
|
if (!top_toolbar_tool_update_land_paint(x, y))
|
|
return;
|
|
|
|
auto action = GetClearAction();
|
|
auto result = GameActions::Query(&action);
|
|
auto cost = (result->Error == GA_ERROR::OK ? result->Cost : MONEY32_UNDEFINED);
|
|
if (gClearSceneryCost != cost)
|
|
{
|
|
gClearSceneryCost = cost;
|
|
window_invalidate_by_class(WC_CLEAR_SCENERY);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00664280
|
|
*/
|
|
static void top_toolbar_tool_update_land(int16_t x, int16_t y)
|
|
{
|
|
const bool mapCtrlPressed = input_test_place_object_modifier(PLACE_OBJECT_MODIFIER_COPY_Z);
|
|
|
|
map_invalidate_selection_rect();
|
|
|
|
if (gCurrentToolId == TOOL_UP_DOWN_ARROW)
|
|
{
|
|
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
return;
|
|
|
|
money32 lower_cost = selection_lower_land(0);
|
|
money32 raise_cost = selection_raise_land(0);
|
|
|
|
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
|
|
{
|
|
gLandToolRaiseCost = raise_cost;
|
|
gLandToolLowerCost = lower_cost;
|
|
window_invalidate_by_class(WC_LAND);
|
|
}
|
|
return;
|
|
}
|
|
|
|
int16_t tool_size = gLandToolSize;
|
|
std::optional<CoordsXY> mapTile;
|
|
uint8_t side;
|
|
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
if (tool_size == 1)
|
|
{
|
|
int32_t selectionType;
|
|
// Get selection type and map coordinates from mouse x,y position
|
|
screen_pos_to_map_pos({ x, y }, &selectionType);
|
|
mapTile = screen_get_map_xy_side({ x, y }, &side);
|
|
|
|
if (!mapTile)
|
|
{
|
|
money32 lower_cost = MONEY32_UNDEFINED;
|
|
money32 raise_cost = MONEY32_UNDEFINED;
|
|
|
|
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
|
|
{
|
|
gLandToolRaiseCost = raise_cost;
|
|
gLandToolLowerCost = lower_cost;
|
|
window_invalidate_by_class(WC_LAND);
|
|
}
|
|
return;
|
|
}
|
|
|
|
uint8_t state_changed = 0;
|
|
|
|
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
{
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectType != selectionType)
|
|
{
|
|
gMapSelectType = selectionType;
|
|
state_changed++;
|
|
}
|
|
|
|
if ((gMapSelectType != MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF)) && mapCtrlPressed)
|
|
{
|
|
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF);
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionA.x != mapTile->x)
|
|
{
|
|
gMapSelectPositionA.x = mapTile->x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionA.y != mapTile->y)
|
|
{
|
|
gMapSelectPositionA.y = mapTile->y;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionB.x != mapTile->x)
|
|
{
|
|
gMapSelectPositionB.x = mapTile->x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionB.y != mapTile->y)
|
|
{
|
|
gMapSelectPositionB.y = mapTile->y;
|
|
state_changed++;
|
|
}
|
|
|
|
map_invalidate_selection_rect();
|
|
if (!state_changed)
|
|
return;
|
|
|
|
money32 lower_cost = selection_lower_land(0);
|
|
money32 raise_cost = selection_raise_land(0);
|
|
|
|
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
|
|
{
|
|
gLandToolRaiseCost = raise_cost;
|
|
gLandToolLowerCost = lower_cost;
|
|
window_invalidate_by_class(WC_LAND);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Get map coordinates and the side of the tile that is being hovered over
|
|
mapTile = screen_get_map_xy_side({ x, y }, &side);
|
|
|
|
if (!mapTile)
|
|
{
|
|
money32 lower_cost = MONEY32_UNDEFINED;
|
|
money32 raise_cost = MONEY32_UNDEFINED;
|
|
|
|
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
|
|
{
|
|
gLandToolRaiseCost = raise_cost;
|
|
gLandToolLowerCost = lower_cost;
|
|
window_invalidate_by_class(WC_LAND);
|
|
}
|
|
return;
|
|
}
|
|
|
|
uint8_t state_changed = 0;
|
|
|
|
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
{
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
|
|
{
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
state_changed++;
|
|
}
|
|
|
|
if ((gMapSelectType != MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF)) && mapCtrlPressed)
|
|
{
|
|
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF);
|
|
state_changed++;
|
|
}
|
|
|
|
if (tool_size == 0)
|
|
tool_size = 1;
|
|
|
|
int16_t tool_length = (tool_size - 1) * 32;
|
|
|
|
// Decide on shape of the brush for bigger selection size
|
|
switch (gMapSelectType)
|
|
{
|
|
case MAP_SELECT_TYPE_EDGE_0:
|
|
case MAP_SELECT_TYPE_EDGE_2:
|
|
// Line
|
|
mapTile->y -= (tool_size - 1) * 16;
|
|
mapTile->y = mapTile->ToTileStart().y;
|
|
break;
|
|
case MAP_SELECT_TYPE_EDGE_1:
|
|
case MAP_SELECT_TYPE_EDGE_3:
|
|
// Line
|
|
mapTile->x -= (tool_size - 1) * 16;
|
|
mapTile->x = mapTile->ToTileStart().x;
|
|
break;
|
|
default:
|
|
// Move to tool bottom left
|
|
mapTile->x -= (tool_size - 1) * 16;
|
|
mapTile->y -= (tool_size - 1) * 16;
|
|
mapTile = mapTile->ToTileStart();
|
|
break;
|
|
}
|
|
|
|
if (gMapSelectPositionA.x != mapTile->x)
|
|
{
|
|
gMapSelectPositionA.x = mapTile->x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionA.y != mapTile->y)
|
|
{
|
|
gMapSelectPositionA.y = mapTile->y;
|
|
state_changed++;
|
|
}
|
|
|
|
// Go to other side
|
|
switch (gMapSelectType)
|
|
{
|
|
case MAP_SELECT_TYPE_EDGE_0:
|
|
case MAP_SELECT_TYPE_EDGE_2:
|
|
// Line
|
|
mapTile->y += tool_length;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
break;
|
|
case MAP_SELECT_TYPE_EDGE_1:
|
|
case MAP_SELECT_TYPE_EDGE_3:
|
|
// Line
|
|
mapTile->x += tool_length;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
break;
|
|
default:
|
|
mapTile->x += tool_length;
|
|
mapTile->y += tool_length;
|
|
break;
|
|
}
|
|
|
|
if (gMapSelectPositionB.x != mapTile->x)
|
|
{
|
|
gMapSelectPositionB.x = mapTile->x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionB.y != mapTile->y)
|
|
{
|
|
gMapSelectPositionB.y = mapTile->y;
|
|
state_changed++;
|
|
}
|
|
|
|
map_invalidate_selection_rect();
|
|
if (!state_changed)
|
|
return;
|
|
|
|
money32 lower_cost = selection_lower_land(0);
|
|
money32 raise_cost = selection_raise_land(0);
|
|
|
|
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
|
|
{
|
|
gLandToolRaiseCost = raise_cost;
|
|
gLandToolLowerCost = lower_cost;
|
|
window_invalidate_by_class(WC_LAND);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E6BDC
|
|
*/
|
|
static void top_toolbar_tool_update_water(int16_t x, int16_t y)
|
|
{
|
|
map_invalidate_selection_rect();
|
|
|
|
if (gCurrentToolId == TOOL_UP_DOWN_ARROW)
|
|
{
|
|
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
return;
|
|
|
|
auto waterLowerAction = WaterLowerAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
|
|
auto waterRaiseAction = WaterRaiseAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
|
|
|
|
auto res = GameActions::Query(&waterLowerAction);
|
|
money32 lowerCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
|
|
res = GameActions::Query(&waterRaiseAction);
|
|
money32 raiseCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
|
|
if (gWaterToolRaiseCost != raiseCost || gWaterToolLowerCost != lowerCost)
|
|
{
|
|
gWaterToolRaiseCost = raiseCost;
|
|
gWaterToolLowerCost = lowerCost;
|
|
window_invalidate_by_class(WC_WATER);
|
|
}
|
|
return;
|
|
}
|
|
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
|
|
CoordsXY mapTile = {};
|
|
int32_t interaction_type = 0;
|
|
get_map_coordinates_from_pos(
|
|
{ x, y }, VIEWPORT_INTERACTION_MASK_TERRAIN & VIEWPORT_INTERACTION_MASK_WATER, mapTile, &interaction_type, nullptr,
|
|
nullptr);
|
|
|
|
if (interaction_type == VIEWPORT_INTERACTION_ITEM_NONE)
|
|
{
|
|
if (gWaterToolRaiseCost != MONEY32_UNDEFINED || gWaterToolLowerCost != MONEY32_UNDEFINED)
|
|
{
|
|
gWaterToolRaiseCost = MONEY32_UNDEFINED;
|
|
gWaterToolLowerCost = MONEY32_UNDEFINED;
|
|
window_invalidate_by_class(WC_WATER);
|
|
}
|
|
return;
|
|
}
|
|
|
|
mapTile.x += 16;
|
|
mapTile.y += 16;
|
|
|
|
uint8_t state_changed = 0;
|
|
|
|
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
{
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectType != MAP_SELECT_TYPE_FULL_WATER)
|
|
{
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL_WATER;
|
|
state_changed++;
|
|
}
|
|
|
|
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
|
|
int16_t tool_length = (tool_size - 1) * 32;
|
|
|
|
// Move to tool bottom left
|
|
mapTile.x -= (tool_size - 1) * 16;
|
|
mapTile.y -= (tool_size - 1) * 16;
|
|
mapTile.x &= 0xFFE0;
|
|
mapTile.y &= 0xFFE0;
|
|
|
|
if (gMapSelectPositionA.x != mapTile.x)
|
|
{
|
|
gMapSelectPositionA.x = mapTile.x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionA.y != mapTile.y)
|
|
{
|
|
gMapSelectPositionA.y = mapTile.y;
|
|
state_changed++;
|
|
}
|
|
|
|
mapTile.x += tool_length;
|
|
mapTile.y += tool_length;
|
|
|
|
if (gMapSelectPositionB.x != mapTile.x)
|
|
{
|
|
gMapSelectPositionB.x = mapTile.x;
|
|
state_changed++;
|
|
}
|
|
|
|
if (gMapSelectPositionB.y != mapTile.y)
|
|
{
|
|
gMapSelectPositionB.y = mapTile.y;
|
|
state_changed++;
|
|
}
|
|
|
|
map_invalidate_selection_rect();
|
|
if (!state_changed)
|
|
return;
|
|
|
|
auto waterLowerAction = WaterLowerAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
|
|
auto waterRaiseAction = WaterRaiseAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
|
|
|
|
auto res = GameActions::Query(&waterLowerAction);
|
|
money32 lowerCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
|
|
res = GameActions::Query(&waterRaiseAction);
|
|
money32 raiseCost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
|
|
if (gWaterToolRaiseCost != raiseCost || gWaterToolLowerCost != lowerCost)
|
|
{
|
|
gWaterToolRaiseCost = raiseCost;
|
|
gWaterToolLowerCost = lowerCost;
|
|
window_invalidate_by_class(WC_WATER);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E24F6
|
|
* On failure returns MONEY32_UNDEFINED
|
|
* On success places ghost scenery and returns cost to place proper
|
|
*/
|
|
static money32 try_place_ghost_scenery(
|
|
CoordsXY map_tile, uint32_t parameter_1, uint32_t parameter_2, uint32_t parameter_3, uint8_t scenery_type,
|
|
ObjectEntryIndex entryIndex)
|
|
{
|
|
scenery_remove_ghost_tool_placement();
|
|
|
|
money32 cost = 0;
|
|
TileElement* tileElement;
|
|
|
|
switch (scenery_type)
|
|
{
|
|
case SCENERY_TYPE_SMALL:
|
|
{
|
|
// Small Scenery
|
|
// 6e252b
|
|
uint8_t quadrant = parameter_2 & 0xFF;
|
|
uint8_t primaryColour = (parameter_2 >> 8) & 0xFF;
|
|
uint8_t secondaryColour = (parameter_3 >> 16) & 0xFF;
|
|
uint8_t rotation = parameter_3 & 0xFF;
|
|
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
|
|
{ map_tile.x, map_tile.y, gSceneryPlaceZ, rotation }, quadrant, entryIndex, primaryColour, secondaryColour);
|
|
smallSceneryPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
|
|
auto res = GameActions::Execute(&smallSceneryPlaceAction);
|
|
auto sspar = dynamic_cast<SmallSceneryPlaceActionResult*>(res.get());
|
|
if (sspar == nullptr || res->Error != GA_ERROR::OK)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
gSceneryPlaceRotation = static_cast<uint16_t>(parameter_3 & 0xFF);
|
|
gSceneryPlaceObject.SceneryType = SCENERY_TYPE_SMALL;
|
|
gSceneryPlaceObject.EntryIndex = entryIndex;
|
|
|
|
tileElement = sspar->tileElement;
|
|
gSceneryGhostPosition = { map_tile, tileElement->GetBaseZ() };
|
|
gSceneryQuadrant = tileElement->AsSmallScenery()->GetSceneryQuadrant();
|
|
if (sspar->GroundFlags & ELEMENT_IS_UNDERGROUND)
|
|
{
|
|
// Set underground on
|
|
viewport_set_visibility(4);
|
|
}
|
|
else
|
|
{
|
|
// Set underground off
|
|
viewport_set_visibility(5);
|
|
}
|
|
|
|
gSceneryGhostType |= SCENERY_GHOST_FLAG_0;
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_PATH_ITEM:
|
|
{
|
|
// Path Bits
|
|
// 6e265b
|
|
int32_t z = (parameter_2 & 0xFF) * COORDS_Z_STEP;
|
|
auto footpathSceneryPlaceAction = FootpathSceneryPlaceAction({ map_tile.x, map_tile.y, z }, entryIndex + 1);
|
|
footpathSceneryPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
|
|
footpathSceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
|
|
if (result->Error != GA_ERROR::OK)
|
|
{
|
|
return;
|
|
}
|
|
gSceneryGhostPosition = { map_tile, static_cast<int32_t>((parameter_2 & 0xFF) * COORDS_Z_STEP) };
|
|
gSceneryGhostType |= SCENERY_GHOST_FLAG_1;
|
|
});
|
|
auto res = GameActions::Execute(&footpathSceneryPlaceAction);
|
|
if (res->Error != GA_ERROR::OK)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_WALL:
|
|
{
|
|
// Walls
|
|
// 6e26b0
|
|
auto primaryColour = (parameter_2 >> 8) & 0xFF;
|
|
auto edges = parameter_2 & 0xFF;
|
|
auto wallPlaceAction = WallPlaceAction(
|
|
entryIndex, { map_tile.x, map_tile.y, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour,
|
|
_tertiaryColour);
|
|
wallPlaceAction.SetFlags(
|
|
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
|
|
wallPlaceAction.SetCallback([=](const GameAction* ga, const WallPlaceActionResult* result) {
|
|
if (result->Error != GA_ERROR::OK)
|
|
return;
|
|
|
|
gSceneryGhostPosition = { map_tile, result->tileElement->GetBaseZ() };
|
|
gSceneryGhostWallRotation = edges;
|
|
|
|
gSceneryGhostType |= SCENERY_GHOST_FLAG_2;
|
|
});
|
|
|
|
auto res = GameActions::Execute(&wallPlaceAction);
|
|
if (res->Error != GA_ERROR::OK)
|
|
return MONEY32_UNDEFINED;
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_LARGE:
|
|
{
|
|
// Large Scenery
|
|
// 6e25a7
|
|
auto primaryColour = parameter_2 & 0xFF;
|
|
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
|
|
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
|
|
CoordsXYZD loc = { map_tile.x, map_tile.y, gSceneryPlaceZ, direction };
|
|
|
|
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, entryIndex, primaryColour, secondaryColour);
|
|
sceneryPlaceAction.SetFlags(
|
|
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
|
|
auto res = GameActions::Execute(&sceneryPlaceAction);
|
|
auto lspar = dynamic_cast<LargeSceneryPlaceActionResult*>(res.get());
|
|
if (lspar == nullptr || res->Error != GA_ERROR::OK)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
gSceneryPlaceRotation = loc.direction;
|
|
|
|
tileElement = lspar->tileElement;
|
|
gSceneryGhostPosition = { map_tile, tileElement->GetBaseZ() };
|
|
|
|
if (lspar->GroundFlags & ELEMENT_IS_UNDERGROUND)
|
|
{
|
|
// Set underground on
|
|
viewport_set_visibility(4);
|
|
}
|
|
else
|
|
{
|
|
// Set underground off
|
|
viewport_set_visibility(5);
|
|
}
|
|
|
|
gSceneryGhostType |= SCENERY_GHOST_FLAG_3;
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_BANNER:
|
|
{
|
|
// Banners
|
|
// 6e2612
|
|
uint8_t direction = (parameter_2 >> 8) & 0xFF;
|
|
int32_t z = (parameter_2 & 0xFF) * COORDS_Z_PER_TINY_Z;
|
|
CoordsXYZD loc{ map_tile.x, map_tile.y, z, direction };
|
|
auto primaryColour = gWindowSceneryPrimaryColour;
|
|
auto bannerIndex = create_new_banner(0);
|
|
if (bannerIndex == BANNER_INDEX_NULL)
|
|
{
|
|
// Silently fail as this is just for the ghost
|
|
break;
|
|
}
|
|
auto bannerPlaceAction = BannerPlaceAction(loc, entryIndex, bannerIndex, primaryColour);
|
|
bannerPlaceAction.SetFlags(
|
|
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
|
|
auto res = GameActions::Execute(&bannerPlaceAction);
|
|
if (res->Error != GA_ERROR::OK)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
gSceneryGhostPosition = loc;
|
|
gSceneryGhostPosition.z += PATH_HEIGHT_STEP;
|
|
gSceneryPlaceRotation = direction;
|
|
gSceneryGhostType |= SCENERY_GHOST_FLAG_4;
|
|
cost = res->Cost;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E287B
|
|
*/
|
|
static void top_toolbar_tool_update_scenery(int16_t x, int16_t y)
|
|
{
|
|
map_invalidate_selection_rect();
|
|
map_invalidate_map_selection_tiles();
|
|
|
|
if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
|
|
{
|
|
virtual_floor_invalidate();
|
|
}
|
|
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
|
|
|
|
if (gWindowSceneryPaintEnabled)
|
|
return;
|
|
if (gWindowSceneryEyedropperEnabled)
|
|
return;
|
|
|
|
ScenerySelection selection = gWindowSceneryTabSelections[gWindowSceneryActiveTabIndex];
|
|
|
|
if (selection.IsUndefined())
|
|
{
|
|
scenery_remove_ghost_tool_placement();
|
|
return;
|
|
}
|
|
|
|
uint8_t sceneryType = selection.SceneryType;
|
|
uint16_t selectedScenery = selection.EntryIndex;
|
|
CoordsXY mapTile = {};
|
|
uint32_t parameter1, parameter2, parameter3;
|
|
|
|
sub_6E1F34(x, y, selection, mapTile, ¶meter1, ¶meter2, ¶meter3);
|
|
|
|
if (mapTile.isNull())
|
|
{
|
|
scenery_remove_ghost_tool_placement();
|
|
return;
|
|
}
|
|
|
|
rct_scenery_entry* scenery;
|
|
uint8_t bl;
|
|
money32 cost = 0;
|
|
|
|
switch (sceneryType)
|
|
{
|
|
case SCENERY_TYPE_SMALL:
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
if (gWindowSceneryScatterEnabled)
|
|
{
|
|
uint16_t cluster_size = (gWindowSceneryScatterSize - 1) * COORDS_XY_STEP;
|
|
gMapSelectPositionA.x = mapTile.x - cluster_size / 2;
|
|
gMapSelectPositionA.y = mapTile.y - cluster_size / 2;
|
|
gMapSelectPositionB.x = mapTile.x + cluster_size / 2;
|
|
gMapSelectPositionB.y = mapTile.y + cluster_size / 2;
|
|
if (gWindowSceneryScatterSize % 2 == 0)
|
|
{
|
|
gMapSelectPositionB.x += COORDS_XY_STEP;
|
|
gMapSelectPositionB.y += COORDS_XY_STEP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gMapSelectPositionA.x = mapTile.x;
|
|
gMapSelectPositionA.y = mapTile.y;
|
|
gMapSelectPositionB.x = mapTile.x;
|
|
gMapSelectPositionB.y = mapTile.y;
|
|
}
|
|
|
|
scenery = get_small_scenery_entry(selectedScenery);
|
|
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE) && !gWindowSceneryScatterEnabled)
|
|
{
|
|
gMapSelectType = MAP_SELECT_TYPE_QUARTER_0 + ((parameter2 & 0xFF) ^ 2);
|
|
}
|
|
|
|
map_invalidate_selection_rect();
|
|
|
|
// If no change in ghost placement
|
|
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_0) && mapTile == gSceneryGhostPosition
|
|
&& (parameter2 & 0xFF) == _unkF64F0E && gSceneryPlaceZ == _unkF64F0A
|
|
&& gSceneryPlaceObject.SceneryType == SCENERY_TYPE_SMALL && gSceneryPlaceObject.EntryIndex == selectedScenery)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scenery_remove_ghost_tool_placement();
|
|
|
|
_unkF64F0E = (parameter2 & 0xFF);
|
|
_unkF64F0A = gSceneryPlaceZ;
|
|
|
|
bl = 1;
|
|
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
|
|
{
|
|
bl = 20;
|
|
}
|
|
|
|
for (; bl != 0; bl--)
|
|
{
|
|
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, sceneryType, selectedScenery);
|
|
|
|
if (cost != MONEY32_UNDEFINED)
|
|
break;
|
|
gSceneryPlaceZ += 8;
|
|
}
|
|
|
|
gSceneryPlaceCost = cost;
|
|
break;
|
|
case SCENERY_TYPE_PATH_ITEM:
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectPositionA.x = mapTile.x;
|
|
gMapSelectPositionA.y = mapTile.y;
|
|
gMapSelectPositionB.x = mapTile.x;
|
|
gMapSelectPositionB.y = mapTile.y;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
|
|
map_invalidate_selection_rect();
|
|
|
|
// If no change in ghost placement
|
|
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_1) && mapTile == gSceneryGhostPosition
|
|
&& static_cast<int16_t>(parameter2 & 0xFF) * COORDS_Z_STEP == gSceneryGhostPosition.z)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scenery_remove_ghost_tool_placement();
|
|
|
|
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, sceneryType, selectedScenery);
|
|
|
|
gSceneryPlaceCost = cost;
|
|
break;
|
|
case SCENERY_TYPE_WALL:
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectPositionA.x = mapTile.x;
|
|
gMapSelectPositionA.y = mapTile.y;
|
|
gMapSelectPositionB.x = mapTile.x;
|
|
gMapSelectPositionB.y = mapTile.y;
|
|
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (parameter2 & 0xFF);
|
|
|
|
map_invalidate_selection_rect();
|
|
|
|
// If no change in ghost placement
|
|
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_2) && mapTile == gSceneryGhostPosition
|
|
&& (parameter2 & 0xFF) == gSceneryGhostWallRotation && gSceneryPlaceZ == _unkF64F0A)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scenery_remove_ghost_tool_placement();
|
|
|
|
gSceneryGhostWallRotation = (parameter2 & 0xFF);
|
|
_unkF64F0A = gSceneryPlaceZ;
|
|
|
|
bl = 1;
|
|
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
|
|
{
|
|
bl = 20;
|
|
}
|
|
|
|
cost = 0;
|
|
for (; bl != 0; bl--)
|
|
{
|
|
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, sceneryType, selectedScenery);
|
|
|
|
if (cost != MONEY32_UNDEFINED)
|
|
break;
|
|
gSceneryPlaceZ += 8;
|
|
}
|
|
|
|
gSceneryPlaceCost = cost;
|
|
break;
|
|
case SCENERY_TYPE_LARGE:
|
|
{
|
|
scenery = get_large_scenery_entry(selectedScenery);
|
|
gMapSelectionTiles.clear();
|
|
|
|
for (rct_large_scenery_tile* tile = scenery->large_scenery.tiles;
|
|
tile->x_offset != static_cast<int16_t>(static_cast<uint16_t>(0xFFFF)); tile++)
|
|
{
|
|
CoordsXY tileLocation = { tile->x_offset, tile->y_offset };
|
|
auto rotatedTileCoords = tileLocation.Rotate((parameter1 >> 8) & 0xFF);
|
|
|
|
rotatedTileCoords.x += mapTile.x;
|
|
rotatedTileCoords.y += mapTile.y;
|
|
|
|
gMapSelectionTiles.push_back(rotatedTileCoords);
|
|
}
|
|
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
|
|
map_invalidate_map_selection_tiles();
|
|
|
|
// If no change in ghost placement
|
|
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_3) && mapTile == gSceneryGhostPosition && gSceneryPlaceZ == _unkF64F0A
|
|
&& gSceneryPlaceObject.SceneryType == SCENERY_TYPE_LARGE && gSceneryPlaceObject.EntryIndex == selectedScenery)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scenery_remove_ghost_tool_placement();
|
|
|
|
gSceneryPlaceObject.SceneryType = SCENERY_TYPE_LARGE;
|
|
gSceneryPlaceObject.EntryIndex = selectedScenery;
|
|
_unkF64F0A = gSceneryPlaceZ;
|
|
|
|
bl = 1;
|
|
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
|
|
{
|
|
bl = 20;
|
|
}
|
|
|
|
cost = 0;
|
|
for (; bl != 0; bl--)
|
|
{
|
|
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, sceneryType, selectedScenery);
|
|
|
|
if (cost != MONEY32_UNDEFINED)
|
|
break;
|
|
gSceneryPlaceZ += 8;
|
|
}
|
|
|
|
gSceneryPlaceCost = cost;
|
|
break;
|
|
}
|
|
case SCENERY_TYPE_BANNER:
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectPositionA.x = mapTile.x;
|
|
gMapSelectPositionA.y = mapTile.y;
|
|
gMapSelectPositionB.x = mapTile.x;
|
|
gMapSelectPositionB.y = mapTile.y;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
|
|
map_invalidate_selection_rect();
|
|
|
|
// If no change in ghost placement
|
|
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_4) && mapTile == gSceneryGhostPosition
|
|
&& static_cast<int16_t>(parameter2 & 0xFF) * COORDS_Z_STEP == gSceneryGhostPosition.z
|
|
&& ((parameter2 >> 8) & 0xFF) == gSceneryPlaceRotation)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scenery_remove_ghost_tool_placement();
|
|
|
|
cost = try_place_ghost_scenery(mapTile, parameter1, parameter2, parameter3, sceneryType, selectedScenery);
|
|
|
|
gSceneryPlaceCost = cost;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CB25
|
|
*/
|
|
static void window_top_toolbar_tool_update(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
|
|
{
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_CLEAR_SCENERY:
|
|
top_toolbar_tool_update_scenery_clear(screenCoords.x, screenCoords.y);
|
|
break;
|
|
case WIDX_LAND:
|
|
if (gLandPaintMode)
|
|
top_toolbar_tool_update_land_paint(screenCoords.x, screenCoords.y);
|
|
else
|
|
top_toolbar_tool_update_land(screenCoords.x, screenCoords.y);
|
|
break;
|
|
case WIDX_WATER:
|
|
top_toolbar_tool_update_water(screenCoords.x, screenCoords.y);
|
|
break;
|
|
case WIDX_SCENERY:
|
|
top_toolbar_tool_update_scenery(screenCoords.x, screenCoords.y);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CB73
|
|
*/
|
|
static void window_top_toolbar_tool_down(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
|
|
{
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_CLEAR_SCENERY:
|
|
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
|
|
{
|
|
auto action = GetClearAction();
|
|
GameActions::Execute(&action);
|
|
gCurrentToolId = TOOL_CROSSHAIR;
|
|
}
|
|
break;
|
|
case WIDX_LAND:
|
|
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
|
|
{
|
|
auto surfaceSetStyleAction = SurfaceSetStyleAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
|
|
gLandToolTerrainSurface, gLandToolTerrainEdge);
|
|
|
|
GameActions::Execute(&surfaceSetStyleAction);
|
|
|
|
gCurrentToolId = TOOL_UP_DOWN_ARROW;
|
|
}
|
|
else
|
|
{
|
|
_landToolBlocked = true;
|
|
}
|
|
break;
|
|
case WIDX_WATER:
|
|
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
|
|
{
|
|
gCurrentToolId = TOOL_UP_DOWN_ARROW;
|
|
}
|
|
else
|
|
{
|
|
_landToolBlocked = true;
|
|
}
|
|
break;
|
|
case WIDX_SCENERY:
|
|
window_top_toolbar_scenery_tool_down(screenCoords.x, screenCoords.y, w, widgetIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006644DD
|
|
*/
|
|
static money32 selection_raise_land(uint8_t flags)
|
|
{
|
|
int32_t centreX = (gMapSelectPositionA.x + gMapSelectPositionB.x) / 2;
|
|
int32_t centreY = (gMapSelectPositionA.y + gMapSelectPositionB.y) / 2;
|
|
centreX += 16;
|
|
centreY += 16;
|
|
|
|
if (gLandMountainMode)
|
|
{
|
|
auto landSmoothAction = LandSmoothAction(
|
|
{ centreX, centreY },
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType,
|
|
false);
|
|
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSmoothAction)
|
|
: GameActions::Query(&landSmoothAction);
|
|
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
}
|
|
else
|
|
{
|
|
auto landRaiseAction = LandRaiseAction(
|
|
{ centreX, centreY },
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType);
|
|
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landRaiseAction)
|
|
: GameActions::Query(&landRaiseAction);
|
|
|
|
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006645B3
|
|
*/
|
|
static money32 selection_lower_land(uint8_t flags)
|
|
{
|
|
int32_t centreX = (gMapSelectPositionA.x + gMapSelectPositionB.x) / 2;
|
|
int32_t centreY = (gMapSelectPositionA.y + gMapSelectPositionB.y) / 2;
|
|
centreX += 16;
|
|
centreY += 16;
|
|
|
|
if (gLandMountainMode)
|
|
{
|
|
auto landSmoothAction = LandSmoothAction(
|
|
{ centreX, centreY },
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType,
|
|
true);
|
|
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSmoothAction)
|
|
: GameActions::Query(&landSmoothAction);
|
|
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
}
|
|
else
|
|
{
|
|
auto landLowerAction = LandLowerAction(
|
|
{ centreX, centreY },
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType);
|
|
auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landLowerAction)
|
|
: GameActions::Query(&landLowerAction);
|
|
|
|
return res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* part of window_top_toolbar_tool_drag(0x0066CB4E)
|
|
* rct2: 0x00664454
|
|
*/
|
|
static void window_top_toolbar_land_tool_drag(int16_t x, int16_t y)
|
|
{
|
|
rct_window* window = window_find_from_point(ScreenCoordsXY(x, y));
|
|
if (!window)
|
|
return;
|
|
rct_widgetindex widget_index = window_find_widget_from_point(window, ScreenCoordsXY(x, y));
|
|
if (widget_index == -1)
|
|
return;
|
|
rct_widget* widget = &window->widgets[widget_index];
|
|
if (widget->type != WWT_VIEWPORT)
|
|
return;
|
|
rct_viewport* viewport = window->viewport;
|
|
if (!viewport)
|
|
return;
|
|
|
|
int16_t tile_height = -16 / viewport->zoom;
|
|
|
|
int32_t y_diff = y - gInputDragLast.y;
|
|
|
|
if (y_diff <= tile_height)
|
|
{
|
|
gInputDragLast.y += tile_height;
|
|
|
|
selection_raise_land(GAME_COMMAND_FLAG_APPLY);
|
|
|
|
gLandToolRaiseCost = MONEY32_UNDEFINED;
|
|
gLandToolLowerCost = MONEY32_UNDEFINED;
|
|
}
|
|
else if (y_diff >= -tile_height)
|
|
{
|
|
gInputDragLast.y -= tile_height;
|
|
|
|
selection_lower_land(GAME_COMMAND_FLAG_APPLY);
|
|
|
|
gLandToolRaiseCost = MONEY32_UNDEFINED;
|
|
gLandToolLowerCost = MONEY32_UNDEFINED;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* part of window_top_toolbar_tool_drag(0x0066CB4E)
|
|
* rct2: 0x006E6D4B
|
|
*/
|
|
static void window_top_toolbar_water_tool_drag(int16_t x, int16_t y)
|
|
{
|
|
rct_window* window = window_find_from_point(ScreenCoordsXY(x, y));
|
|
if (!window)
|
|
return;
|
|
rct_widgetindex widget_index = window_find_widget_from_point(window, ScreenCoordsXY(x, y));
|
|
if (widget_index == -1)
|
|
return;
|
|
rct_widget* widget = &window->widgets[widget_index];
|
|
if (widget->type != WWT_VIEWPORT)
|
|
return;
|
|
rct_viewport* viewport = window->viewport;
|
|
if (!viewport)
|
|
return;
|
|
|
|
int16_t dx = -16 / viewport->zoom;
|
|
|
|
y -= gInputDragLast.y;
|
|
|
|
if (y <= dx)
|
|
{
|
|
gInputDragLast.y += dx;
|
|
|
|
auto waterRaiseAction = WaterRaiseAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
|
|
GameActions::Execute(&waterRaiseAction);
|
|
|
|
gWaterToolRaiseCost = MONEY32_UNDEFINED;
|
|
gWaterToolLowerCost = MONEY32_UNDEFINED;
|
|
|
|
return;
|
|
}
|
|
|
|
dx = -dx;
|
|
|
|
if (y >= dx)
|
|
{
|
|
gInputDragLast.y += dx;
|
|
|
|
auto waterLowerAction = WaterLowerAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
|
|
GameActions::Execute(&waterLowerAction);
|
|
gWaterToolRaiseCost = MONEY32_UNDEFINED;
|
|
gWaterToolLowerCost = MONEY32_UNDEFINED;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CB4E
|
|
*/
|
|
static void window_top_toolbar_tool_drag(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
|
|
{
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_CLEAR_SCENERY:
|
|
if (window_find_by_class(WC_ERROR) == nullptr && (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
|
|
{
|
|
auto action = GetClearAction();
|
|
GameActions::Execute(&action);
|
|
gCurrentToolId = TOOL_CROSSHAIR;
|
|
}
|
|
break;
|
|
case WIDX_LAND:
|
|
// Custom setting to only change land style instead of raising or lowering land
|
|
if (gLandPaintMode)
|
|
{
|
|
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
|
|
{
|
|
auto surfaceSetStyleAction = SurfaceSetStyleAction(
|
|
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
|
|
gLandToolTerrainSurface, gLandToolTerrainEdge);
|
|
|
|
GameActions::Execute(&surfaceSetStyleAction);
|
|
|
|
// The tool is set to 12 here instead of 3 so that the dragging cursor is not the elevation change
|
|
// cursor
|
|
gCurrentToolId = TOOL_CROSSHAIR;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!_landToolBlocked)
|
|
{
|
|
window_top_toolbar_land_tool_drag(screenCoords.x, screenCoords.y);
|
|
}
|
|
}
|
|
break;
|
|
case WIDX_WATER:
|
|
if (!_landToolBlocked)
|
|
{
|
|
window_top_toolbar_water_tool_drag(screenCoords.x, screenCoords.y);
|
|
}
|
|
break;
|
|
case WIDX_SCENERY:
|
|
if (gWindowSceneryPaintEnabled & 1)
|
|
window_top_toolbar_scenery_tool_down(screenCoords.x, screenCoords.y, w, widgetIndex);
|
|
if (gWindowSceneryEyedropperEnabled)
|
|
window_top_toolbar_scenery_tool_down(screenCoords.x, screenCoords.y, w, widgetIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CC5B
|
|
*/
|
|
static void window_top_toolbar_tool_up(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
|
|
{
|
|
_landToolBlocked = false;
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_LAND:
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
gCurrentToolId = TOOL_DIG_DOWN;
|
|
break;
|
|
case WIDX_WATER:
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
gCurrentToolId = TOOL_WATER_DOWN;
|
|
break;
|
|
case WIDX_CLEAR_SCENERY:
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
gCurrentToolId = TOOL_CROSSHAIR;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CA58
|
|
*/
|
|
static void window_top_toolbar_tool_abort(rct_window* w, rct_widgetindex widgetIndex)
|
|
{
|
|
switch (widgetIndex)
|
|
{
|
|
case WIDX_LAND:
|
|
case WIDX_WATER:
|
|
case WIDX_CLEAR_SCENERY:
|
|
hide_gridlines();
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_init_map_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
auto i = 0;
|
|
gDropdownItemsFormat[i++] = STR_SHORTCUT_SHOW_MAP;
|
|
gDropdownItemsFormat[i++] = STR_EXTRA_VIEWPORT;
|
|
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && gS6Info.editor_step == EDITOR_STEP_LANDSCAPE_EDITOR)
|
|
{
|
|
gDropdownItemsFormat[i++] = STR_MAPGEN_WINDOW_TITLE;
|
|
}
|
|
|
|
#ifdef __ENABLE_SCRIPTING__
|
|
const auto& customMenuItems = OpenRCT2::Scripting::CustomMenuItems;
|
|
if (!customMenuItems.empty())
|
|
{
|
|
gDropdownItemsFormat[i++] = STR_EMPTY;
|
|
for (const auto& item : customMenuItems)
|
|
{
|
|
gDropdownItemsFormat[i] = STR_STRING;
|
|
set_format_arg_on((uint8_t*)&gDropdownItemsArgs[i], 0, const char*, item.Text.c_str());
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[1] | 0x80, 0,
|
|
i);
|
|
gDropdownDefaultIndex = DDIDX_SHOW_MAP;
|
|
}
|
|
|
|
static void top_toolbar_map_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
int32_t customStartIndex = 3;
|
|
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && gS6Info.editor_step == EDITOR_STEP_LANDSCAPE_EDITOR)
|
|
{
|
|
customStartIndex++;
|
|
}
|
|
|
|
if (dropdownIndex < customStartIndex)
|
|
{
|
|
switch (dropdownIndex)
|
|
{
|
|
case 0:
|
|
context_open_window(WC_MAP);
|
|
break;
|
|
case 1:
|
|
context_open_window(WC_VIEWPORT);
|
|
break;
|
|
case 2:
|
|
context_open_window(WC_MAPGEN);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef __ENABLE_SCRIPTING__
|
|
const auto& customMenuItems = OpenRCT2::Scripting::CustomMenuItems;
|
|
auto customIndex = static_cast<size_t>(dropdownIndex - customStartIndex);
|
|
if (customMenuItems.size() > customIndex)
|
|
{
|
|
customMenuItems[customIndex].Invoke();
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_init_fastforward_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
int32_t num_items = 4;
|
|
gDropdownItemsFormat[0] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[1] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[2] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[3] = STR_TOGGLE_OPTION;
|
|
if (gConfigGeneral.debugging_tools)
|
|
{
|
|
gDropdownItemsFormat[4] = STR_EMPTY;
|
|
gDropdownItemsFormat[5] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[5] = STR_SPEED_HYPER;
|
|
num_items = 6;
|
|
}
|
|
|
|
gDropdownItemsArgs[0] = STR_SPEED_NORMAL;
|
|
gDropdownItemsArgs[1] = STR_SPEED_QUICK;
|
|
gDropdownItemsArgs[2] = STR_SPEED_FAST;
|
|
gDropdownItemsArgs[3] = STR_SPEED_TURBO;
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80, 0,
|
|
num_items);
|
|
|
|
// Set checkmarks
|
|
if (gGameSpeed <= 4)
|
|
{
|
|
dropdown_set_checked(gGameSpeed - 1, true);
|
|
}
|
|
if (gGameSpeed == 8)
|
|
{
|
|
dropdown_set_checked(5, true);
|
|
}
|
|
|
|
if (gConfigGeneral.debugging_tools)
|
|
{
|
|
gDropdownDefaultIndex = (gGameSpeed == 8 ? 0 : gGameSpeed);
|
|
}
|
|
else
|
|
{
|
|
gDropdownDefaultIndex = (gGameSpeed >= 4 ? 0 : gGameSpeed);
|
|
}
|
|
if (gDropdownDefaultIndex == 4)
|
|
{
|
|
gDropdownDefaultIndex = 5;
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_fastforward_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
rct_window* w = window_get_main();
|
|
if (w)
|
|
{
|
|
if (dropdownIndex >= 0 && dropdownIndex <= 5)
|
|
{
|
|
gGameSpeed = dropdownIndex + 1;
|
|
if (gGameSpeed >= 5)
|
|
gGameSpeed = 8;
|
|
w->Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_init_rotate_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
gDropdownItemsFormat[0] = STR_ROTATE_CLOCKWISE;
|
|
gDropdownItemsFormat[1] = STR_ROTATE_ANTI_CLOCKWISE;
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[1] | 0x80, 0,
|
|
2);
|
|
|
|
gDropdownDefaultIndex = DDIDX_ROTATE_CLOCKWISE;
|
|
}
|
|
|
|
static void top_toolbar_rotate_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
rct_window* w = window_get_main();
|
|
if (w)
|
|
{
|
|
if (dropdownIndex == 0)
|
|
{
|
|
window_rotate_camera(w, 1);
|
|
w->Invalidate();
|
|
}
|
|
else if (dropdownIndex == 1)
|
|
{
|
|
window_rotate_camera(w, -1);
|
|
w->Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_init_cheats_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
gDropdownItemsFormat[DDIDX_CHEATS] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_CHEATS] = STR_CHEAT_TITLE;
|
|
|
|
gDropdownItemsFormat[DDIDX_TILE_INSPECTOR] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_TILE_INSPECTOR] = STR_DEBUG_DROPDOWN_TILE_INSPECTOR;
|
|
|
|
gDropdownItemsFormat[DDIDX_OBJECT_SELECTION] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_OBJECT_SELECTION] = STR_DEBUG_DROPDOWN_OBJECT_SELECTION;
|
|
|
|
gDropdownItemsFormat[DDIDX_INVENTIONS_LIST] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_INVENTIONS_LIST] = STR_DEBUG_DROPDOWN_INVENTIONS_LIST;
|
|
|
|
gDropdownItemsFormat[DDIDX_SCENARIO_OPTIONS] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_SCENARIO_OPTIONS] = STR_DEBUG_DROPDOWN_SCENARIO_OPTIONS;
|
|
|
|
gDropdownItemsFormat[5] = STR_EMPTY;
|
|
|
|
gDropdownItemsFormat[DDIDX_ENABLE_SANDBOX_MODE] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_ENABLE_SANDBOX_MODE] = STR_ENABLE_SANDBOX_MODE;
|
|
|
|
gDropdownItemsFormat[DDIDX_DISABLE_CLEARANCE_CHECKS] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_DISABLE_CLEARANCE_CHECKS] = STR_DISABLE_CLEARANCE_CHECKS;
|
|
|
|
gDropdownItemsFormat[DDIDX_DISABLE_SUPPORT_LIMITS] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_DISABLE_SUPPORT_LIMITS] = STR_DISABLE_SUPPORT_LIMITS;
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80, 0,
|
|
TOP_TOOLBAR_CHEATS_COUNT);
|
|
|
|
// Disable items that are not yet available in multiplayer
|
|
if (network_get_mode() != NETWORK_MODE_NONE)
|
|
{
|
|
dropdown_set_disabled(DDIDX_OBJECT_SELECTION, true);
|
|
dropdown_set_disabled(DDIDX_INVENTIONS_LIST, true);
|
|
}
|
|
|
|
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
|
|
{
|
|
dropdown_set_disabled(DDIDX_CHEATS, true);
|
|
dropdown_set_disabled(DDIDX_OBJECT_SELECTION, true);
|
|
dropdown_set_disabled(DDIDX_INVENTIONS_LIST, true);
|
|
dropdown_set_disabled(DDIDX_SCENARIO_OPTIONS, true);
|
|
dropdown_set_disabled(DDIDX_ENABLE_SANDBOX_MODE, true);
|
|
}
|
|
|
|
if (gCheatsSandboxMode)
|
|
{
|
|
dropdown_set_checked(DDIDX_ENABLE_SANDBOX_MODE, true);
|
|
}
|
|
if (gCheatsDisableClearanceChecks)
|
|
{
|
|
dropdown_set_checked(DDIDX_DISABLE_CLEARANCE_CHECKS, true);
|
|
}
|
|
if (gCheatsDisableSupportLimits)
|
|
{
|
|
dropdown_set_checked(DDIDX_DISABLE_SUPPORT_LIMITS, true);
|
|
}
|
|
|
|
if (!dropdown_is_disabled(DDIDX_CHEATS))
|
|
gDropdownDefaultIndex = DDIDX_CHEATS;
|
|
else
|
|
gDropdownDefaultIndex = DDIDX_TILE_INSPECTOR;
|
|
}
|
|
|
|
static void top_toolbar_cheats_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
switch (dropdownIndex)
|
|
{
|
|
case DDIDX_CHEATS:
|
|
context_open_window(WC_CHEATS);
|
|
break;
|
|
case DDIDX_TILE_INSPECTOR:
|
|
context_open_window(WC_TILE_INSPECTOR);
|
|
break;
|
|
case DDIDX_OBJECT_SELECTION:
|
|
window_close_all();
|
|
context_open_window(WC_EDITOR_OBJECT_SELECTION);
|
|
break;
|
|
case DDIDX_INVENTIONS_LIST:
|
|
context_open_window(WC_EDITOR_INVENTION_LIST);
|
|
break;
|
|
case DDIDX_SCENARIO_OPTIONS:
|
|
context_open_window(WC_EDITOR_SCENARIO_OPTIONS);
|
|
break;
|
|
case DDIDX_ENABLE_SANDBOX_MODE:
|
|
CheatsSet(CheatType::SandboxMode, !gCheatsSandboxMode);
|
|
break;
|
|
case DDIDX_DISABLE_CLEARANCE_CHECKS:
|
|
CheatsSet(CheatType::DisableClearanceChecks, !gCheatsDisableClearanceChecks);
|
|
break;
|
|
case DDIDX_DISABLE_SUPPORT_LIMITS:
|
|
CheatsSet(CheatType::DisableSupportLimits, !gCheatsDisableSupportLimits);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_init_debug_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
gDropdownItemsFormat[DDIDX_CONSOLE] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_CONSOLE] = STR_DEBUG_DROPDOWN_CONSOLE;
|
|
gDropdownItemsFormat[DDIDX_DEBUG_PAINT] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsArgs[DDIDX_DEBUG_PAINT] = STR_DEBUG_DROPDOWN_DEBUG_PAINT;
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80,
|
|
DROPDOWN_FLAG_STAY_OPEN, TOP_TOOLBAR_DEBUG_COUNT);
|
|
|
|
dropdown_set_checked(DDIDX_DEBUG_PAINT, window_find_by_class(WC_DEBUG_PAINT) != nullptr);
|
|
}
|
|
|
|
static void top_toolbar_init_network_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
gDropdownItemsFormat[DDIDX_MULTIPLAYER] = STR_MULTIPLAYER;
|
|
gDropdownItemsFormat[DDIDX_NETWORK] = STR_NETWORK;
|
|
gDropdownItemsFormat[DDIDX_MULTIPLAYER_RECONNECT] = STR_MULTIPLAYER_RECONNECT;
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[0] | 0x80, 0,
|
|
TOP_TOOLBAR_NETWORK_COUNT);
|
|
|
|
dropdown_set_disabled(DDIDX_MULTIPLAYER_RECONNECT, !network_is_desynchronised());
|
|
|
|
gDropdownDefaultIndex = DDIDX_MULTIPLAYER;
|
|
}
|
|
|
|
static void top_toolbar_debug_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
rct_window* w = window_get_main();
|
|
if (w)
|
|
{
|
|
switch (dropdownIndex)
|
|
{
|
|
case DDIDX_CONSOLE:
|
|
{
|
|
auto& console = GetInGameConsole();
|
|
console.Open();
|
|
break;
|
|
}
|
|
case DDIDX_DEBUG_PAINT:
|
|
if (window_find_by_class(WC_DEBUG_PAINT) == nullptr)
|
|
{
|
|
context_open_window(WC_DEBUG_PAINT);
|
|
}
|
|
else
|
|
{
|
|
window_close_by_class(WC_DEBUG_PAINT);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void top_toolbar_network_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
rct_window* w = window_get_main();
|
|
if (w)
|
|
{
|
|
switch (dropdownIndex)
|
|
{
|
|
case DDIDX_MULTIPLAYER:
|
|
context_open_window(WC_MULTIPLAYER);
|
|
break;
|
|
case DDIDX_NETWORK:
|
|
context_open_window(WC_NETWORK);
|
|
break;
|
|
case DDIDX_MULTIPLAYER_RECONNECT:
|
|
network_reconnect();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CDE4
|
|
*/
|
|
static void top_toolbar_init_view_menu(rct_window* w, rct_widget* widget)
|
|
{
|
|
gDropdownItemsFormat[0] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[1] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[2] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[3] = STR_EMPTY;
|
|
gDropdownItemsFormat[4] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[5] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[6] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[7] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[8] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[9] = STR_EMPTY;
|
|
gDropdownItemsFormat[10] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[11] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[12] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[13] = DROPDOWN_SEPARATOR;
|
|
gDropdownItemsFormat[DDIDX_VIEW_CLIPPING] = STR_TOGGLE_OPTION;
|
|
gDropdownItemsFormat[DDIDX_HIGHLIGHT_PATH_ISSUES] = STR_TOGGLE_OPTION;
|
|
|
|
gDropdownItemsArgs[0] = STR_UNDERGROUND_VIEW;
|
|
gDropdownItemsArgs[1] = STR_REMOVE_BASE_LAND;
|
|
gDropdownItemsArgs[2] = STR_REMOVE_VERTICAL_FACES;
|
|
gDropdownItemsArgs[4] = STR_SEE_THROUGH_RIDES;
|
|
gDropdownItemsArgs[5] = STR_SEE_THROUGH_SCENERY;
|
|
gDropdownItemsArgs[6] = STR_SEE_THROUGH_PATHS;
|
|
gDropdownItemsArgs[7] = STR_INVISIBLE_SUPPORTS;
|
|
gDropdownItemsArgs[8] = STR_INVISIBLE_PEOPLE;
|
|
gDropdownItemsArgs[10] = STR_HEIGHT_MARKS_ON_LAND;
|
|
gDropdownItemsArgs[11] = STR_HEIGHT_MARKS_ON_RIDE_TRACKS;
|
|
gDropdownItemsArgs[12] = STR_HEIGHT_MARKS_ON_PATHS;
|
|
gDropdownItemsArgs[DDIDX_VIEW_CLIPPING] = STR_VIEW_CLIPPING_MENU;
|
|
gDropdownItemsArgs[DDIDX_HIGHLIGHT_PATH_ISSUES] = STR_HIGHLIGHT_PATH_ISSUES_MENU;
|
|
|
|
window_dropdown_show_text(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->bottom - widget->top + 1, w->colours[1] | 0x80, 0,
|
|
TOP_TOOLBAR_VIEW_MENU_COUNT);
|
|
|
|
// Set checkmarks
|
|
rct_viewport* mainViewport = window_get_main()->viewport;
|
|
if (mainViewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
|
|
dropdown_set_checked(0, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_BASE)
|
|
dropdown_set_checked(1, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VERTICAL)
|
|
dropdown_set_checked(2, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_RIDES)
|
|
dropdown_set_checked(4, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_SCENERY)
|
|
dropdown_set_checked(5, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_SEETHROUGH_PATHS)
|
|
dropdown_set_checked(6, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_INVISIBLE_SUPPORTS)
|
|
dropdown_set_checked(7, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_INVISIBLE_PEEPS)
|
|
dropdown_set_checked(8, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_LAND_HEIGHTS)
|
|
dropdown_set_checked(10, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_TRACK_HEIGHTS)
|
|
dropdown_set_checked(11, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_PATH_HEIGHTS)
|
|
dropdown_set_checked(12, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_CLIP_VIEW)
|
|
dropdown_set_checked(DDIDX_VIEW_CLIPPING, true);
|
|
if (mainViewport->flags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES)
|
|
dropdown_set_checked(DDIDX_HIGHLIGHT_PATH_ISSUES, true);
|
|
|
|
gDropdownDefaultIndex = DDIDX_UNDERGROUND_INSIDE;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CF8A
|
|
*/
|
|
static void top_toolbar_view_menu_dropdown(int16_t dropdownIndex)
|
|
{
|
|
rct_window* w = window_get_main();
|
|
if (w)
|
|
{
|
|
switch (dropdownIndex)
|
|
{
|
|
case DDIDX_UNDERGROUND_INSIDE:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
|
|
break;
|
|
case DDIDX_HIDE_BASE:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_BASE;
|
|
break;
|
|
case DDIDX_HIDE_VERTICAL:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VERTICAL;
|
|
break;
|
|
case DDIDX_SEETHROUGH_RIDES:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_RIDES;
|
|
break;
|
|
case DDIDX_SEETHROUGH_SCENARY:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_SCENERY;
|
|
break;
|
|
case DDIDX_SEETHROUGH_PATHS:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_SEETHROUGH_PATHS;
|
|
break;
|
|
case DDIDX_INVISIBLE_SUPPORTS:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_INVISIBLE_SUPPORTS;
|
|
break;
|
|
case DDIDX_INVISIBLE_PEEPS:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_INVISIBLE_PEEPS;
|
|
break;
|
|
case DDIDX_LAND_HEIGHTS:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_LAND_HEIGHTS;
|
|
break;
|
|
case DDIDX_TRACK_HEIGHTS:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_TRACK_HEIGHTS;
|
|
break;
|
|
case DDIDX_PATH_HEIGHTS:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_PATH_HEIGHTS;
|
|
break;
|
|
case DDIDX_VIEW_CLIPPING:
|
|
if (window_find_by_class(WC_VIEW_CLIPPING) == nullptr)
|
|
{
|
|
context_open_window(WC_VIEW_CLIPPING);
|
|
}
|
|
else
|
|
{
|
|
// If window is already open, toggle the view clipping on/off
|
|
w->viewport->flags ^= VIEWPORT_FLAG_CLIP_VIEW;
|
|
}
|
|
break;
|
|
case DDIDX_HIGHLIGHT_PATH_ISSUES:
|
|
w->viewport->flags ^= VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
w->Invalidate();
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CCE7
|
|
*/
|
|
static void toggle_footpath_window()
|
|
{
|
|
if (window_find_by_class(WC_FOOTPATH) == nullptr)
|
|
{
|
|
context_open_window(WC_FOOTPATH);
|
|
}
|
|
else
|
|
{
|
|
tool_cancel();
|
|
window_close_by_class(WC_FOOTPATH);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CD54
|
|
*/
|
|
static void toggle_land_window(rct_window* topToolbar, rct_widgetindex widgetIndex)
|
|
{
|
|
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WC_TOP_TOOLBAR
|
|
&& gCurrentToolWidget.widget_index == WIDX_LAND)
|
|
{
|
|
tool_cancel();
|
|
}
|
|
else
|
|
{
|
|
_landToolBlocked = false;
|
|
show_gridlines();
|
|
tool_set(topToolbar, widgetIndex, TOOL_DIG_DOWN);
|
|
input_set_flag(INPUT_FLAG_6, true);
|
|
context_open_window(WC_LAND);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CD0C
|
|
*/
|
|
static void toggle_clear_scenery_window(rct_window* topToolbar, rct_widgetindex widgetIndex)
|
|
{
|
|
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE) && gCurrentToolWidget.window_classification == WC_TOP_TOOLBAR
|
|
&& gCurrentToolWidget.widget_index == WIDX_CLEAR_SCENERY))
|
|
{
|
|
tool_cancel();
|
|
}
|
|
else
|
|
{
|
|
show_gridlines();
|
|
tool_set(topToolbar, widgetIndex, TOOL_CROSSHAIR);
|
|
input_set_flag(INPUT_FLAG_6, true);
|
|
context_open_window(WC_CLEAR_SCENERY);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066CD9C
|
|
*/
|
|
static void toggle_water_window(rct_window* topToolbar, rct_widgetindex widgetIndex)
|
|
{
|
|
if ((input_test_flag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WC_TOP_TOOLBAR
|
|
&& gCurrentToolWidget.widget_index == WIDX_WATER)
|
|
{
|
|
tool_cancel();
|
|
}
|
|
else
|
|
{
|
|
_landToolBlocked = false;
|
|
show_gridlines();
|
|
tool_set(topToolbar, widgetIndex, TOOL_WATER_DOWN);
|
|
input_set_flag(INPUT_FLAG_6, true);
|
|
context_open_window(WC_WATER);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066D104
|
|
*/
|
|
bool land_tool_is_active()
|
|
{
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
return false;
|
|
if (gCurrentToolWidget.window_classification != WC_TOP_TOOLBAR)
|
|
return false;
|
|
if (gCurrentToolWidget.widget_index != WIDX_LAND)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066D125
|
|
*/
|
|
bool clear_scenery_tool_is_active()
|
|
{
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
return false;
|
|
if (gCurrentToolWidget.window_classification != WC_TOP_TOOLBAR)
|
|
return false;
|
|
if (gCurrentToolWidget.widget_index != WIDX_CLEAR_SCENERY)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066D125
|
|
*/
|
|
bool water_tool_is_active()
|
|
{
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
return false;
|
|
if (gCurrentToolWidget.window_classification != WC_TOP_TOOLBAR)
|
|
return false;
|
|
if (gCurrentToolWidget.widget_index != WIDX_WATER)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static ClearAction GetClearAction()
|
|
{
|
|
auto range = MapRange(gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y);
|
|
|
|
ClearableItems itemsToClear = 0;
|
|
|
|
if (gClearSmallScenery)
|
|
itemsToClear |= CLEARABLE_ITEMS::SCENERY_SMALL;
|
|
if (gClearLargeScenery)
|
|
itemsToClear |= CLEARABLE_ITEMS::SCENERY_LARGE;
|
|
if (gClearFootpath)
|
|
itemsToClear |= CLEARABLE_ITEMS::SCENERY_FOOTPATH;
|
|
|
|
return ClearAction(range, itemsToClear);
|
|
}
|