mirror of
https://github.com/OpenRCT2/OpenRCT2.git
synced 2024-09-12 04:22:54 +02:00
1637 lines
67 KiB
Text
1637 lines
67 KiB
Text
# STR_XXXX part is read and XXXX becomes the string id number.
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# Everything after the colon and before the new line will be saved as the string.
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# Use # at the beginning of a line to leave a comment.
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#
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# WARNING: Do not use this file as a template for your translation! Always use UK English (located here: https://github.com/OpenRCT2/OpenRCT2/blob/develop/data/language/en-GB.txt ).
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#
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# Vanilla strings. Only change strings that differ from UK English!
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STR_0007 :Miniature Railroad
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STR_0015 :Bobsled Coaster
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STR_0035 :Carousel
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STR_0038 :Restroom
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STR_0041 :3D Theater
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STR_0045 :Elevator
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STR_0047 :ATM
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STR_0052 :Tunnel Of Horror
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STR_0517 :Passengers ride in miniature trains along a narrow-gauge railroad track
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STR_0529 :Mine train themed roller coaster trains career along steel roller coaster track made to look like old railroad track
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STR_0534 :Self-driven gas-engined go karts
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STR_0555 :Guests ride in an elevator up or down a vertical tower to get from one level to another
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STR_0976 :Restrooms and Information Kiosks
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STR_1035 :Local authority won't allow construction above tree-height!
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STR_1102 :Traveling at {VELOCITY}
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STR_1105 :Traveling at {VELOCITY}
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STR_1108 :Traveling at {VELOCITY}
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STR_1120 :Traveling at {VELOCITY}
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STR_1129 :All vehicles in same colors
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STR_1130 :Different colors per {STRINGID}
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STR_1131 :Different colors per vehicle
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STR_1136 :{SMALLFONT}{BLACK}Select main color
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STR_1137 :{SMALLFONT}{BLACK}Select additional color 1
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STR_1138 :{SMALLFONT}{BLACK}Select additional color 2
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STR_1139 :{SMALLFONT}{BLACK}Select support structure color
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STR_1140 :{SMALLFONT}{BLACK}Select vehicle color scheme option
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STR_1361 :Can't change speed...
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STR_1362 :Can't change launch speed...
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STR_1363 :Too high for supports!
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STR_1364 :Supports for track above can't be extended any further!
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STR_1365 :In-line Twist (left)
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STR_1366 :In-line Twist (right)
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STR_1367 :Half Loop
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STR_1368 :Half Corkscrew (left)
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STR_1369 :Half Corkscrew (right)
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STR_1370 :Barrel Roll (left)
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STR_1371 :Barrel Roll (right)
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STR_1372 :Launched Lift Hill
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STR_1373 :Large Half Loop (left)
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STR_1374 :Large Half Loop (right)
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STR_1375 :Upper Transfer
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STR_1376 :Lower Transfer
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STR_1377 :Heartline Roll (left)
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STR_1378 :Heartline Roll (right)
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STR_1379 :Reverser (left)
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STR_1380 :Reverser (right)
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STR_1381 :Curved Lift Hill (left)
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STR_1382 :Curved Lift Hill (right)
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STR_1383 :Quarter Loop
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STR_1384 :{YELLOW}{STRINGID}
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STR_1385 :{SMALLFONT}{BLACK}Other track configurations
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STR_1386 :Special...
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STR_1387 :Can't change land type...
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STR_1388 :{OUTLINE}{GREEN}+ {CURRENCY}
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STR_1389 :{OUTLINE}{RED}- {CURRENCY}
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STR_1390 :{CURRENCY2DP}
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STR_1391 :{RED}{CURRENCY2DP}
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STR_1392 :{SMALLFONT}{BLACK}View of ride/attraction
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STR_1393 :{SMALLFONT}{BLACK}Vehicle details and options
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STR_1394 :{SMALLFONT}{BLACK}Operating options
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STR_1395 :{SMALLFONT}{BLACK}Maintenance options
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STR_1396 :{SMALLFONT}{BLACK}Color scheme options
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STR_1397 :{SMALLFONT}{BLACK}Sound & music options
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STR_1398 :{SMALLFONT}{BLACK}Measurements and test data
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STR_1399 :{SMALLFONT}{BLACK}Graphs
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STR_1400 :Entrance
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STR_1401 :Exit
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STR_1402 :{SMALLFONT}{BLACK}Build or move entrance to ride/attraction
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STR_1403 :{SMALLFONT}{BLACK}Build or move exit from ride/attraction
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STR_1404 :{SMALLFONT}{BLACK}Rotate 90°
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STR_1405 :{SMALLFONT}{BLACK}Mirror image
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STR_1406 :{SMALLFONT}{BLACK}Toggle scenery on/off (if available for this design)
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STR_1407 :{WINDOW_COLOUR_2}Build this...
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STR_1408 :{WINDOW_COLOUR_2}Cost: {BLACK}{CURRENCY}
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STR_1409 :Entry/Exit Platform
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STR_1410 :Vertical Tower
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STR_1411 :{STRINGID} in the way
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STR_1412 :{WINDOW_COLOUR_3}Data logging not available for this type of ride
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STR_1413 :{WINDOW_COLOUR_3}Data logging will start when next {STRINGID} leaves {STRINGID}
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STR_1414 :{SMALLFONT}{BLACK}{DURATION}
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STR_1415 :{WINDOW_COLOUR_2}Velocity
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STR_1416 :{WINDOW_COLOUR_2}Altitude
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STR_1417 :{WINDOW_COLOUR_2}Vert.G's
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STR_1418 :{WINDOW_COLOUR_2}Lat.G's
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STR_1419 :{SMALLFONT}{BLACK}{VELOCITY}
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STR_1420 :{SMALLFONT}{BLACK}{LENGTH}
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STR_1421 :{SMALLFONT}{BLACK}{COMMA16}g
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STR_1422 :{SMALLFONT}{BLACK}Logging data from {POP16}{STRINGID}
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STR_1423 :{SMALLFONT}{BLACK}Queue line path
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STR_1424 :{SMALLFONT}{BLACK}Footpath
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STR_1425 :Footpath
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STR_1426 :Queue Line
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STR_1427 :{WINDOW_COLOUR_2}Customers: {BLACK}{COMMA32} per hour
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STR_1428 :{WINDOW_COLOUR_2}Admission price:
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STR_1429 :{POP16}{POP16}{POP16}{CURRENCY2DP}
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STR_1430 :Free
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STR_1431 :Walking
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STR_1432 :Heading for {STRINGID}
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STR_1433 :Queuing for {STRINGID}
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STR_1434 :Drowning
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STR_1435 :On {STRINGID}
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STR_1436 :In {STRINGID}
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STR_1437 :At {STRINGID}
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STR_1438 :Sitting
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STR_1439 :(select location)
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STR_1440 :Mowing grass
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STR_1441 :Sweeping footpath
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STR_1442 :Emptying litter bin
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STR_1443 :Watering gardens
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STR_1444 :Watching {STRINGID}
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STR_1445 :Watching construction of {STRINGID}
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STR_1446 :Looking at scenery
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STR_1447 :Leaving the park
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STR_1448 :Watching new ride being constructed
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STR_1449 :{SPRITE} {STRINGID}{NEWLINE}({STRINGID})
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STR_1450 :{INLINE_SPRITE}{09}{20}{00}{00}{SPRITE} {STRINGID}{NEWLINE}({STRINGID})
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STR_1451 :{STRINGID}{NEWLINE}({STRINGID})
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STR_1452 :Guest's name
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STR_1453 :Enter name for this guest:
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STR_1454 :Can't name guest...
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STR_1455 :Invalid name for guest
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STR_1456 :{WINDOW_COLOUR_2}Cash spent: {BLACK}{CURRENCY2DP}
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STR_1457 :{WINDOW_COLOUR_2}Cash in pocket: {BLACK}{CURRENCY2DP}
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STR_1458 :{WINDOW_COLOUR_2}Time in park: {BLACK}{REALTIME}
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STR_1459 :Track style
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STR_1460 :{SMALLFONT}{BLACK}'U' shaped open track
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STR_1461 :{SMALLFONT}{BLACK}'O' shaped enclosed track
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STR_1462 :Too steep for lift hill
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STR_1463 :Guests
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STR_1464 :Helix up (small)
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STR_1465 :Helix up (large)
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STR_1466 :Helix down (small)
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STR_1467 :Helix down (large)
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STR_1468 :Staff
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STR_1469 :Ride must start and end with stations
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STR_1470 :Station not long enough
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STR_1471 :{WINDOW_COLOUR_2}Speed:
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STR_1472 :{SMALLFONT}{BLACK}Speed of this ride
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STR_1473 :{WINDOW_COLOUR_2}Excitement rating: {BLACK}{COMMA2DP32} ({STRINGID})
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STR_1474 :{WINDOW_COLOUR_2}Excitement rating: {BLACK}Not yet available
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STR_1475 :{WINDOW_COLOUR_2}Intensity rating: {BLACK}{COMMA2DP32} ({STRINGID})
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STR_1476 :{WINDOW_COLOUR_2}Intensity rating: {BLACK}Not yet available
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STR_1477 :{WINDOW_COLOUR_2}Intensity rating: {OUTLINE}{RED}{COMMA2DP32} ({STRINGID})
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STR_1478 :{WINDOW_COLOUR_2}Nausea rating: {BLACK}{COMMA2DP32} ({STRINGID})
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STR_1479 :{WINDOW_COLOUR_2}Nausea rating: {BLACK}Not yet available
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STR_1480 :{SMALLFONT}“I can't afford {STRINGID}”
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STR_1481 :{SMALLFONT}“I've spent all my money”
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STR_1482 :{SMALLFONT}“I feel sick”
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STR_1483 :{SMALLFONT}“I feel very sick”
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STR_1484 :{SMALLFONT}“I want to go on something more thrilling than {STRINGID}”
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STR_1485 :{SMALLFONT}“{STRINGID} looks too intense for me”
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STR_1486 :{SMALLFONT}“I haven't finished my {STRINGID} yet”
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STR_1487 :{SMALLFONT}“Just looking at {STRINGID} makes me feel sick”
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STR_1488 :{SMALLFONT}“I'm not paying that much to go on {STRINGID}”
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STR_1489 :{SMALLFONT}“I want to go home”
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STR_1490 :{SMALLFONT}“{STRINGID} is a really good value”
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STR_1491 :{SMALLFONT}“I've already got {STRINGID}”
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STR_1492 :{SMALLFONT}“I can't afford {STRINGID}”
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STR_1493 :{SMALLFONT}“I'm not hungry”
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STR_1494 :{SMALLFONT}“I'm not thirsty”
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STR_1495 :{SMALLFONT}“Help! I'm drowning!”
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STR_1496 :{SMALLFONT}“I'm lost!”
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STR_1497 :{SMALLFONT}“{STRINGID} was great”
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STR_1498 :{SMALLFONT}“I've been queuing for {STRINGID} for ages”
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STR_1499 :{SMALLFONT}“I'm tired”
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STR_1500 :{SMALLFONT}“I'm hungry”
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STR_1501 :{SMALLFONT}“I'm thirsty”
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STR_1502 :{SMALLFONT}“I need to go to the bathroom”
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STR_1503 :{SMALLFONT}“I can't find {STRINGID}”
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STR_1504 :{SMALLFONT}“I'm not paying that much to use {STRINGID}”
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STR_1505 :{SMALLFONT}“I'm not going on {STRINGID} while it's raining”
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STR_1506 :{SMALLFONT}“The litter here is really bad”
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STR_1507 :{SMALLFONT}“I can't find the park exit”
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STR_1508 :{SMALLFONT}“I want to get off {STRINGID}”
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STR_1509 :{SMALLFONT}“I want to get out of {STRINGID}”
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STR_1510 :{SMALLFONT}“I'm not going on {STRINGID} - It isn't safe”
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STR_1511 :{SMALLFONT}“This path is disgusting”
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STR_1512 :{SMALLFONT}“It's too crowded here”
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STR_1513 :{SMALLFONT}“The vandalism here is really bad”
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STR_1514 :{SMALLFONT}“Great scenery!”
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STR_1515 :{SMALLFONT}“This park is really clean and tidy”
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STR_1516 :{SMALLFONT}“The jumping fountains are great”
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STR_1517 :{SMALLFONT}“The music is nice here”
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STR_1518 :{SMALLFONT}“This balloon from {STRINGID} is a really good value”
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STR_1519 :{SMALLFONT}“This cuddly toy from {STRINGID} is a really good value”
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STR_1520 :{SMALLFONT}“This park map from {STRINGID} is a really good value”
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STR_1521 :{SMALLFONT}“This on-ride photo from {STRINGID} is a really good value”
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STR_1522 :{SMALLFONT}“This umbrella from {STRINGID} is a really good value”
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STR_1523 :{SMALLFONT}“This drink from {STRINGID} is a really good value”
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STR_1524 :{SMALLFONT}“This burger from {STRINGID} is a really good value”
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STR_1525 :{SMALLFONT}“These fries from {STRINGID} are a really good value”
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STR_1526 :{SMALLFONT}“This ice cream from {STRINGID} is a really good value”
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STR_1527 :{SMALLFONT}“This cotton candy from {STRINGID} is a really good value”
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STR_1528 :
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STR_1529 :
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STR_1530 :
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STR_1531 :{SMALLFONT}“This pizza from {STRINGID} is a really good value”
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STR_1532 :
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STR_1533 :{SMALLFONT}“This popcorn from {STRINGID} is a really good value”
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STR_1534 :{SMALLFONT}“This hot dog from {STRINGID} is a really good value”
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STR_1535 :{SMALLFONT}“This tentacle from {STRINGID} is a really good value”
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STR_1536 :{SMALLFONT}“This hat from {STRINGID} is a really good value”
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STR_1537 :{SMALLFONT}“This candy apple from {STRINGID} is a really good value”
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STR_1538 :{SMALLFONT}“This T-shirt from {STRINGID} is a really good value”
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STR_1539 :{SMALLFONT}“This donut from {STRINGID} is a really good value”
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STR_1540 :{SMALLFONT}“This coffee from {STRINGID} is a really good value”
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STR_1541 :
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STR_1542 :{SMALLFONT}“This fried chicken from {STRINGID} is a really good value”
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STR_1543 :{SMALLFONT}“This lemonade from {STRINGID} is a really good value”
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STR_1544 :
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STR_1545 :
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STR_1546 :
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STR_1547 :
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STR_1548 :
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STR_1549 :
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STR_1550 :{SMALLFONT}“Wow!”
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STR_1551 :{SMALLFONT}“I have the strangest feeling someone is watching me”
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STR_1552 :{SMALLFONT}“I'm not paying that much for a balloon from {STRINGID}”
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STR_1553 :{SMALLFONT}“I'm not paying that much for a cuddly toy from {STRINGID}”
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STR_1554 :{SMALLFONT}“I'm not paying that much for a park map from {STRINGID}”
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STR_1555 :{SMALLFONT}“I'm not paying that much for an on-ride photo from {STRINGID}”
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STR_1556 :{SMALLFONT}“I'm not paying that much for an umbrella from {STRINGID}”
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STR_1557 :{SMALLFONT}“I'm not paying that much for a drink from {STRINGID}”
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STR_1558 :{SMALLFONT}“I'm not paying that much for a burger from {STRINGID}”
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STR_1559 :{SMALLFONT}“I'm not paying that much for fries from {STRINGID}”
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STR_1560 :{SMALLFONT}“I'm not paying that much for an ice cream from {STRINGID}”
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STR_1561 :{SMALLFONT}“I'm not paying that much for cotton candy from {STRINGID}”
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STR_1562 :
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STR_1563 :
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STR_1564 :
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STR_1565 :{SMALLFONT}“I'm not paying that much for pizza from {STRINGID}”
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STR_1566 :
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STR_1567 :{SMALLFONT}“I'm not paying that much for popcorn from {STRINGID}”
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STR_1568 :{SMALLFONT}“I'm not paying that much for a hot dog from {STRINGID}”
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STR_1569 :{SMALLFONT}“I'm not paying that much for tentacle from {STRINGID}”
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STR_1570 :{SMALLFONT}“I'm not paying that much for a hat from {STRINGID}”
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STR_1571 :{SMALLFONT}“I'm not paying that much for a candy apple from {STRINGID}”
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STR_1572 :{SMALLFONT}“I'm not paying that much for a T-shirt from {STRINGID}”
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STR_1573 :{SMALLFONT}“I'm not paying that much for a donut from {STRINGID}”
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STR_1574 :{SMALLFONT}“I'm not paying that much for coffee from {STRINGID}”
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STR_1575 :
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STR_1576 :{SMALLFONT}“I'm not paying that much for fried chicken from {STRINGID}”
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STR_1577 :{SMALLFONT}“I'm not paying that much for lemonade from {STRINGID}”
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STR_1578 :
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STR_1579 :
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STR_1580 :
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STR_1581 :
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STR_1582 :
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STR_1583 :
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STR_1584 :{SMALLFONT}“This on-ride photo from {STRINGID} is a really good value”
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STR_1585 :{SMALLFONT}“This on-ride photo from {STRINGID} is a really good value”
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STR_1586 :{SMALLFONT}“This on-ride photo from {STRINGID} is a really good value”
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STR_1587 :{SMALLFONT}“This pretzel from {STRINGID} is a really good value”
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STR_1588 :{SMALLFONT}“This hot chocolate from {STRINGID} is a really good value”
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STR_1589 :{SMALLFONT}“This iced tea from {STRINGID} is a really good value”
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STR_1590 :{SMALLFONT}“This funnel cake from {STRINGID} is a really good value”
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STR_1591 :{SMALLFONT}“These sunglasses from {STRINGID} are a really good value”
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STR_1592 :{SMALLFONT}“These beef noodles from {STRINGID} are a really good value”
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STR_1593 :{SMALLFONT}“These fried rice noodles from {STRINGID} are a really good value”
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STR_1594 :{SMALLFONT}“This wonton soup from {STRINGID} is a really good value”
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STR_1595 :{SMALLFONT}“This meatball soup from {STRINGID} is a really good value”
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STR_1596 :{SMALLFONT}“This fruit juice from {STRINGID} is a really good value”
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STR_1597 :{SMALLFONT}“This soybean milk from {STRINGID} is a really good value”
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STR_1598 :{SMALLFONT}“This sujeonggwa from {STRINGID} is a really good value”
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STR_1599 :{SMALLFONT}“This sub sandwich from {STRINGID} is a really good value”
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STR_1600 :{SMALLFONT}“This cookie from {STRINGID} is a really good value”
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STR_1601 :
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STR_1602 :
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STR_1603 :
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STR_1604 :{SMALLFONT}“This roast sausage from {STRINGID} is a really good value”
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STR_1605 :
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STR_1606 :
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STR_1607 :
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STR_1608 :
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STR_1609 :
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STR_1610 :
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STR_1611 :
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STR_1612 :
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STR_1613 :
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STR_1614 :
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STR_1615 :
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STR_1616 :{SMALLFONT}“I'm not paying that much for an on-ride photo from {STRINGID}”
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STR_1617 :{SMALLFONT}“I'm not paying that much for an on-ride photo from {STRINGID}”
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STR_1618 :{SMALLFONT}“I'm not paying that much for an on-ride photo from {STRINGID}”
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STR_1619 :{SMALLFONT}“I'm not paying that much for a pretzel from {STRINGID}”
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|
STR_1620 :{SMALLFONT}“I'm not paying that much for hot chocolate from {STRINGID}”
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|
STR_1621 :{SMALLFONT}“I'm not paying that much for iced tea from {STRINGID}”
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|
STR_1622 :{SMALLFONT}“I'm not paying that much for a funnel cake from {STRINGID}”
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|
STR_1623 :{SMALLFONT}“I'm not paying that much for sunglasses from {STRINGID}”
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|
STR_1624 :{SMALLFONT}“I'm not paying that much for beef noodles from {STRINGID}”
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|
STR_1625 :{SMALLFONT}“I'm not paying that much for fried rice noodles from {STRINGID}”
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|
STR_1626 :{SMALLFONT}“I'm not paying that much for wonton soup from {STRINGID}”
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|
STR_1627 :{SMALLFONT}“I'm not paying that much for meatball soup from {STRINGID}”
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|
STR_1628 :{SMALLFONT}“I'm not paying that much for fruit juice from {STRINGID}”
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|
STR_1629 :{SMALLFONT}“I'm not paying that much for soybean milk from {STRINGID}”
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|
STR_1630 :{SMALLFONT}“I'm not paying that much for sujeonggwa from {STRINGID}”
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|
STR_1631 :{SMALLFONT}“I'm not paying that much for a sub sandwich from {STRINGID}”
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|
STR_1632 :{SMALLFONT}“I'm not paying that much for a cookie from {STRINGID}”
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|
STR_1633 :
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STR_1634 :
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STR_1635 :
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STR_1636 :{SMALLFONT}“I'm not paying that much for a roast sausage from {STRINGID}”
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STR_1637 :
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STR_1638 :
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STR_1639 :
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STR_1640 :
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STR_1641 :
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STR_1642 :
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STR_1643 :
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STR_1644 :
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STR_1645 :
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STR_1646 :
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STR_1647 :
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STR_1648 :{SMALLFONT}“Help! Put me down!”
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STR_1649 :{SMALLFONT}“I'm running out of cash!”
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STR_1650 :{SMALLFONT}“Wow! A new ride being built!”
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# Two removed inside jokes about Intamin and Phoenix
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STR_1653 :{SMALLFONT}“...and here we are on {STRINGID}!”
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|
STR_1654 :{WINDOW_COLOUR_2}Recent thoughts:
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STR_1655 :{SMALLFONT}{BLACK}Construct footpath on land
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STR_1656 :{SMALLFONT}{BLACK}Construct bridge or tunnel footpath
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STR_1657 :{WINDOW_COLOUR_2}Preferred ride
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STR_1658 :{WINDOW_COLOUR_2}intensity: {BLACK}less than {COMMA16}
|
|
STR_1659 :{WINDOW_COLOUR_2}intensity: {BLACK}between {COMMA16} and {COMMA16}
|
|
STR_1660 :{WINDOW_COLOUR_2}intensity: {BLACK}more than {COMMA16}
|
|
STR_1661 :{WINDOW_COLOUR_2}Nausea tolerance: {BLACK}{STRINGID}
|
|
STR_1662 :{WINDOW_COLOUR_2}Happiness:
|
|
STR_1663 :{WINDOW_COLOUR_2}Nausea:
|
|
STR_1664 :{WINDOW_COLOUR_2}Energy:
|
|
STR_1665 :{WINDOW_COLOUR_2}Hunger:
|
|
STR_1666 :{WINDOW_COLOUR_2}Thirst:
|
|
STR_1667 :{WINDOW_COLOUR_2}Bathroom:
|
|
STR_1668 :{WINDOW_COLOUR_2}Satisfaction: {BLACK}Unknown
|
|
STR_1669 :{WINDOW_COLOUR_2}Satisfaction: {BLACK}{COMMA16}%
|
|
STR_1670 :{WINDOW_COLOUR_2}Total customers: {BLACK}{COMMA32}
|
|
STR_1671 :{WINDOW_COLOUR_2}Total profit: {BLACK}{CURRENCY2DP}
|
|
STR_1672 :Brakes
|
|
STR_1673 :Spinning Control Toggle Track
|
|
STR_1674 :Brake speed
|
|
STR_1675 :{POP16}{VELOCITY}
|
|
STR_1676 :{SMALLFONT}{BLACK}Set speed limit for brakes
|
|
STR_1677 :{WINDOW_COLOUR_2}Popularity: {BLACK}Unknown
|
|
STR_1678 :{WINDOW_COLOUR_2}Popularity: {BLACK}{COMMA16}%
|
|
STR_1679 :Helix up (left)
|
|
STR_1680 :Helix up (right)
|
|
STR_1681 :Helix down (left)
|
|
STR_1682 :Helix down (right)
|
|
STR_1683 :Base size 2 x 2
|
|
STR_1684 :Base size 4 x 4
|
|
STR_1685 :Base size 2 x 4
|
|
STR_1686 :Base size 5 x 1
|
|
STR_1687 :Water splash
|
|
STR_1688 :Base size 4 x 1
|
|
STR_1689 :Block brakes
|
|
STR_1690 :{WINDOW_COLOUR_2}{STRINGID}{NEWLINE}{BLACK}{STRINGID}
|
|
STR_1691 :{WINDOW_COLOUR_2} Cost: {BLACK}{CURRENCY}
|
|
STR_1692 :{WINDOW_COLOUR_2} Cost: {BLACK}from {CURRENCY}
|
|
STR_1693 :{SMALLFONT}{BLACK}Guests
|
|
STR_1694 :{SMALLFONT}{BLACK}Staff
|
|
STR_1695 :{SMALLFONT}{BLACK}Income and costs
|
|
STR_1696 :{SMALLFONT}{BLACK}Customer information
|
|
STR_1697 :Cannot place these on queue line area
|
|
STR_1698 :Can only place these on queue area
|
|
STR_1699 :Too many people in game
|
|
STR_1700 :Hire new Handyman
|
|
STR_1701 :Hire new Mechanic
|
|
STR_1702 :Hire new Security Guard
|
|
STR_1703 :Hire new Entertainer
|
|
STR_1704 :Can't hire new staff...
|
|
STR_1705 :{SMALLFONT}{BLACK}Sack this staff member
|
|
STR_1706 :{SMALLFONT}{BLACK}Move this person to a new location
|
|
STR_1707 :Too many staff in game
|
|
STR_1708 :{SMALLFONT}{BLACK}Set patrol area for this staff member
|
|
STR_1709 :Sack staff
|
|
STR_1710 :Yes
|
|
STR_1711 :{WINDOW_COLOUR_1}Are you sure you want to sack {STRINGID}?
|
|
STR_1712 :{INLINE_SPRITE}{247}{19}{00}{00}{WINDOW_COLOUR_2}Sweep footpaths
|
|
STR_1713 :{INLINE_SPRITE}{248}{19}{00}{00}{WINDOW_COLOUR_2}Water gardens
|
|
STR_1714 :{INLINE_SPRITE}{249}{19}{00}{00}{WINDOW_COLOUR_2}Empty litter bins
|
|
STR_1715 :{INLINE_SPRITE}{250}{19}{00}{00}{WINDOW_COLOUR_2}Mow grass
|
|
STR_1716 :Invalid name for park
|
|
STR_1717 :Can't rename park...
|
|
STR_1718 :Park Name
|
|
STR_1719 :Enter name for park:
|
|
STR_1720 :{SMALLFONT}{BLACK}Name park
|
|
STR_1721 :Park closed
|
|
STR_1722 :Park open
|
|
STR_1723 :Can't open park...
|
|
STR_1724 :Can't close park...
|
|
STR_1725 :Can't buy land...
|
|
STR_1726 :Land not for sale!
|
|
STR_1727 :Construction rights not for sale!
|
|
STR_1728 :Can't buy construction rights here...
|
|
STR_1729 :Land not owned by park!
|
|
STR_1730 :{RED}Closed - -
|
|
STR_1731 :{WHITE}{STRINGID} - -
|
|
STR_1732 :Build
|
|
STR_1733 :Mode
|
|
STR_1734 :{WINDOW_COLOUR_2}Number of laps:
|
|
STR_1735 :{SMALLFONT}{BLACK}Number of laps of circuit
|
|
STR_1736 :{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{COMMA16}
|
|
STR_1738 :Can't change number of laps...
|
|
STR_1739 :Race won by guest {INT32}
|
|
STR_1740 :Race won by {STRINGID}
|
|
STR_1741 :Not yet constructed!
|
|
STR_1742 :{WINDOW_COLOUR_2}Max. people on ride:
|
|
STR_1743 :{SMALLFONT}{BLACK}Maximum number of people allowed on this ride at one time
|
|
STR_1744 :{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{COMMA16}
|
|
STR_1746 :Can't change this...
|
|
STR_1747 :{WINDOW_COLOUR_2}Time limit:
|
|
STR_1748 :{SMALLFONT}{BLACK}Time limit for ride
|
|
STR_1749 :{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{DURATION}
|
|
STR_1751 :Can't change time limit for ride...
|
|
STR_1752 :{SMALLFONT}{BLACK}Show list of individual guests in park
|
|
STR_1753 :{SMALLFONT}{BLACK}Show summarized list of guests in park
|
|
STR_1754 :{BLACK}{COMMA16} guests
|
|
STR_1755 :{BLACK}{COMMA16} guest
|
|
STR_1756 :{WINDOW_COLOUR_2}Admission price:
|
|
STR_1757 :{WINDOW_COLOUR_2}Reliability: {MOVE_X}{255}{BLACK}{COMMA16}%
|
|
STR_1758 :{SMALLFONT}{BLACK}Build mode
|
|
STR_1759 :{SMALLFONT}{BLACK}Move mode
|
|
STR_1760 :{SMALLFONT}{BLACK}Fill-in mode
|
|
STR_1761 :{SMALLFONT}{BLACK}Build maze in this direction
|
|
STR_1779 :{INLINE_SPRITE}{254}{19}{00}{00} Panda costume
|
|
STR_1780 :{INLINE_SPRITE}{255}{19}{00}{00} Tiger costume
|
|
STR_1781 :{INLINE_SPRITE}{00}{20}{00}{00} Elephant costume
|
|
STR_1782 :{INLINE_SPRITE}{01}{20}{00}{00} Roman costume
|
|
STR_1783 :{INLINE_SPRITE}{02}{20}{00}{00} Gorilla costume
|
|
STR_1784 :{INLINE_SPRITE}{03}{20}{00}{00} Snowman costume
|
|
STR_1785 :{INLINE_SPRITE}{04}{20}{00}{00} Knight costume
|
|
STR_1786 :{INLINE_SPRITE}{05}{20}{00}{00} Astronaut costume
|
|
STR_1787 :{INLINE_SPRITE}{06}{20}{00}{00} Bandit costume
|
|
STR_1788 :{INLINE_SPRITE}{07}{20}{00}{00} Sheriff costume
|
|
STR_1789 :{INLINE_SPRITE}{08}{20}{00}{00} Pirate costume
|
|
STR_1790 :{SMALLFONT}{BLACK}Select uniform color for this type of staff
|
|
STR_1791 :{WINDOW_COLOUR_2}Uniform color:
|
|
STR_1792 :Responding to {STRINGID} breakdown call
|
|
STR_1793 :Heading to {STRINGID} for an inspection
|
|
STR_1794 :Fixing {STRINGID}
|
|
STR_1795 :Answering radio call
|
|
STR_1796 :Has broken down and requires fixing
|
|
STR_1798 :Whirlpool
|
|
STR_1799 :{POP16}{POP16}{POP16}{POP16}{POP16}{CURRENCY2DP}
|
|
STR_1800 :Safety cut-out
|
|
STR_1801 :Restraints stuck closed
|
|
STR_1802 :Restraints stuck open
|
|
STR_1803 :Doors stuck closed
|
|
STR_1804 :Doors stuck open
|
|
STR_1805 :Vehicle malfunction
|
|
STR_1806 :Brakes failure
|
|
STR_1807 :Control failure
|
|
STR_1808 :{WINDOW_COLOUR_2}Last breakdown: {BLACK}{STRINGID}
|
|
STR_1809 :{WINDOW_COLOUR_2}Current breakdown: {OUTLINE}{RED}{STRINGID}
|
|
STR_1810 :{WINDOW_COLOUR_2}Carrying:
|
|
STR_1811 :Can't build this here...
|
|
STR_1812 :{SMALLFONT}{BLACK}{STRINGID}
|
|
STR_1813 :Miscellaneous Objects
|
|
STR_1814 :Actions
|
|
STR_1815 :Thoughts
|
|
STR_1816 :{SMALLFONT}{BLACK}Select information type to show in guest list
|
|
STR_1817 :({COMMA16})
|
|
STR_1818 :{WINDOW_COLOUR_2}All guests
|
|
STR_1819 :{WINDOW_COLOUR_2}All guests (summarized)
|
|
STR_1820 :{WINDOW_COLOUR_2}Guests {STRINGID}
|
|
STR_1821 :{WINDOW_COLOUR_2}Guests thinking {STRINGID}
|
|
STR_1822 :{WINDOW_COLOUR_2}Guests thinking about {POP16}{STRINGID}
|
|
STR_1823 :{SMALLFONT}{BLACK}Show guests' thoughts about this ride/attraction
|
|
STR_1824 :{SMALLFONT}{BLACK}Show guests on this ride/attraction
|
|
STR_1825 :{SMALLFONT}{BLACK}Show guests queuing for this ride/attraction
|
|
STR_1826 :Status
|
|
STR_1827 :Popularity
|
|
STR_1828 :Satisfaction
|
|
STR_1829 :Profit
|
|
STR_1830 :Queue length
|
|
STR_1831 :Queue time
|
|
STR_1832 :Reliability
|
|
STR_1833 :Down-time
|
|
STR_1834 :Guests favorite
|
|
STR_1835 :Popularity: Unknown
|
|
STR_1836 :Popularity: {COMMA16}%
|
|
STR_1837 :Satisfaction: Unknown
|
|
STR_1838 :Satisfaction: {COMMA16}%
|
|
STR_1839 :Reliability: {COMMA16}%
|
|
STR_1840 :Down-time: {COMMA16}%
|
|
STR_1841 :Profit: {CURRENCY2DP} per hour
|
|
STR_1842 :Favorite of: {COMMA16} guest
|
|
STR_1843 :Favorite of: {COMMA16} guests
|
|
STR_1844 :{SMALLFONT}{BLACK}Select information type to show in ride/attraction list
|
|
STR_1845 :{MONTHYEAR}
|
|
STR_1846 :{COMMA16} guests
|
|
STR_1847 :{INLINE_SPRITE}{11}{20}{00}{00}{COMMA16} guests
|
|
STR_1848 :{INLINE_SPRITE}{10}{20}{00}{00}{COMMA16} guests
|
|
STR_1849 :{WINDOW_COLOUR_2}Play music
|
|
STR_1850 :{SMALLFONT}{BLACK}Select whether music should be played for this ride
|
|
STR_1851 :{WINDOW_COLOUR_2}Running cost: {BLACK}{CURRENCY2DP} per hour
|
|
STR_1852 :{WINDOW_COLOUR_2}Running cost: {BLACK}Unknown
|
|
STR_1853 :{WINDOW_COLOUR_2}Built: {BLACK}This Year
|
|
STR_1854 :{WINDOW_COLOUR_2}Built: {BLACK}Last Year
|
|
STR_1855 :{WINDOW_COLOUR_2}Built: {BLACK}{COMMA16} Years Ago
|
|
STR_1856 :{WINDOW_COLOUR_2}Profit per item sold: {BLACK}{CURRENCY2DP}
|
|
STR_1857 :{WINDOW_COLOUR_2}Loss per item sold: {BLACK}{CURRENCY2DP}
|
|
STR_1858 :{WINDOW_COLOUR_2}Cost: {BLACK}{CURRENCY2DP} per month
|
|
STR_1859 :Handymen
|
|
STR_1860 :Mechanics
|
|
STR_1861 :Security Guards
|
|
STR_1862 :Entertainers
|
|
STR_1863 :Handyman
|
|
STR_1864 :Mechanic
|
|
STR_1865 :Security Guard
|
|
STR_1866 :Entertainer
|
|
STR_1867 :{BLACK}{COMMA16} {STRINGID}
|
|
STR_1868 :Can't change number of rotations...
|
|
STR_1869 :{WINDOW_COLOUR_2}Number of rotations:
|
|
STR_1870 :{SMALLFONT}{BLACK}Number of complete rotations
|
|
STR_1871 :{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{COMMA16}
|
|
STR_1873 :{WINDOW_COLOUR_2}Income: {BLACK}{CURRENCY2DP} per hour
|
|
STR_1874 :{WINDOW_COLOUR_2}Profit: {BLACK}{CURRENCY2DP} per hour
|
|
STR_1875 :{BLACK} {SPRITE}{BLACK} {STRINGID}
|
|
STR_1876 :{WINDOW_COLOUR_2}{INLINE_SPRITE}{251}{19}{00}{00}Inspect Rides
|
|
STR_1877 :{WINDOW_COLOUR_2}{INLINE_SPRITE}{252}{19}{00}{00}Fix Rides
|
|
STR_1878 :{WINDOW_COLOUR_2}Inspection:
|
|
STR_1879 :Every 10 minutes
|
|
STR_1880 :Every 20 minutes
|
|
STR_1881 :Every 30 minutes
|
|
STR_1882 :Every 45 minutes
|
|
STR_1883 :Every hour
|
|
STR_1884 :Every 2 hours
|
|
STR_1885 :Never
|
|
STR_1886 :Inspecting {STRINGID}
|
|
STR_1887 :{WINDOW_COLOUR_2}Time since last inspection: {BLACK}{COMMA16} minutes
|
|
STR_1888 :{WINDOW_COLOUR_2}Time since last inspection: {BLACK}more than 4 hours
|
|
STR_1889 :{WINDOW_COLOUR_2}Down-Time: {MOVE_X}{255}{BLACK}{COMMA16}%
|
|
STR_1890 :{SMALLFONT}{BLACK}Select how often a mechanic should check this ride
|
|
STR_1891 :No {STRINGID} in park yet!
|
|
STR_1894 :{WINDOW_COLOUR_2}{STRINGID} sold: {BLACK}{COMMA32}
|
|
STR_1895 :{SMALLFONT}{BLACK}Build new ride/attraction
|
|
STR_1896 :{WINDOW_COLOUR_2}Expenditure/Income
|
|
STR_1897 :{WINDOW_COLOUR_2}Ride construction
|
|
STR_1898 :{WINDOW_COLOUR_2}Ride running costs
|
|
STR_1899 :{WINDOW_COLOUR_2}Land purchase
|
|
STR_1900 :{WINDOW_COLOUR_2}Landscaping
|
|
STR_1901 :{WINDOW_COLOUR_2}Park entrance tickets
|
|
STR_1902 :{WINDOW_COLOUR_2}Ride tickets
|
|
STR_1903 :{WINDOW_COLOUR_2}Shop sales
|
|
STR_1904 :{WINDOW_COLOUR_2}Shop stock
|
|
STR_1905 :{WINDOW_COLOUR_2}Food/drink sales
|
|
STR_1906 :{WINDOW_COLOUR_2}Food/drink stock
|
|
STR_1907 :{WINDOW_COLOUR_2}Staff wages
|
|
STR_1908 :{WINDOW_COLOUR_2}Marketing
|
|
STR_1909 :{WINDOW_COLOUR_2}Research
|
|
STR_1910 :{WINDOW_COLOUR_2}Loan interest
|
|
STR_1911 :{BLACK} at {COMMA16}% per year
|
|
STR_1912 :{MONTH}
|
|
STR_1913 :{BLACK}+{CURRENCY2DP}
|
|
STR_1914 :{BLACK}{CURRENCY2DP}
|
|
STR_1915 :{RED}{CURRENCY2DP}
|
|
STR_1916 :{WINDOW_COLOUR_2}Loan:
|
|
STR_1917 :{POP16}{POP16}{POP16}{CURRENCY}
|
|
STR_1918 :Can't borrow any more money!
|
|
STR_1919 :Not enough cash available!
|
|
STR_1920 :Can't pay back loan!
|
|
STR_1921 :{SMALLFONT}{BLACK}Start a new game
|
|
STR_1922 :{SMALLFONT}{BLACK}Continue playing a saved game
|
|
|
|
STR_1924 :{SMALLFONT}{BLACK}Exit
|
|
STR_1925 :Can't place person here...
|
|
STR_1926 :{SMALLFONT}
|
|
STR_1927 :{YELLOW}{STRINGID} has broken down
|
|
STR_1928 :{RED}{STRINGID} has crashed!
|
|
STR_1929 :{RED}{STRINGID} still hasn't been fixed{NEWLINE}Check where your mechanics are and consider organizing them better
|
|
STR_1930 :{SMALLFONT}{BLACK}Turn on/off tracking information for this guest - (If tracking is on, guest's movements will be reported in the message area)
|
|
STR_1931 :{STRINGID} has joined the queue line for {STRINGID}
|
|
STR_1932 :{STRINGID} is on {STRINGID}
|
|
STR_1933 :{STRINGID} is in {STRINGID}
|
|
STR_1934 :{STRINGID} has left {STRINGID}
|
|
STR_1935 :{STRINGID} has left the park
|
|
STR_1936 :{STRINGID} has bought {STRINGID}
|
|
STR_1937 :{SMALLFONT}{BLACK}Show information about the subject of this message
|
|
STR_1938 :{SMALLFONT}{BLACK}Show view of guest
|
|
STR_1939 :{SMALLFONT}{BLACK}Show view of staff member
|
|
STR_1940 :{SMALLFONT}{BLACK}Show happiness, energy, hunger etc. for this guest
|
|
STR_1941 :{SMALLFONT}{BLACK}Show which rides this guest has been on
|
|
STR_1942 :{SMALLFONT}{BLACK}Show financial information about this guest
|
|
STR_1943 :{SMALLFONT}{BLACK}Show guest's recent thoughts
|
|
STR_1944 :{SMALLFONT}{BLACK}Show items guest is carrying
|
|
STR_1945 :{SMALLFONT}{BLACK}Show orders and options for this staff member
|
|
STR_1946 :{SMALLFONT}{BLACK}Select costume for this entertainer
|
|
STR_1947 :{SMALLFONT}{BLACK}Show areas patrolled by selected staff type, and locate the nearest staff member
|
|
STR_1948 :{SMALLFONT}{BLACK}Hire a new staff member of the selected type
|
|
STR_1949 :Financial Summary
|
|
STR_1950 :Financial Graph
|
|
STR_1951 :Park Value Graph
|
|
STR_1952 :Profit Graph
|
|
STR_1953 :Marketing
|
|
STR_1954 :Research Funding
|
|
STR_1955 :{WINDOW_COLOUR_2}Number of circuits:
|
|
STR_1956 :{SMALLFONT}{BLACK}Number of circuits of track per ride
|
|
STR_1957 :{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{COMMA16}
|
|
STR_1958 :{COMMA16}
|
|
STR_1959 :Can't change number of circuits...
|
|
STR_1960 :{WINDOW_COLOUR_2}Balloon price:
|
|
STR_1961 :{WINDOW_COLOUR_2}Cuddly Toy price:
|
|
STR_1962 :{WINDOW_COLOUR_2}Park Map price:
|
|
STR_1963 :{WINDOW_COLOUR_2}On-Ride Photo price:
|
|
STR_1964 :{WINDOW_COLOUR_2}Umbrella price:
|
|
STR_1965 :{WINDOW_COLOUR_2}Drink price:
|
|
STR_1966 :{WINDOW_COLOUR_2}Burger price:
|
|
STR_1967 :{WINDOW_COLOUR_2}Fries price:
|
|
STR_1968 :{WINDOW_COLOUR_2}Ice Cream price:
|
|
STR_1969 :{WINDOW_COLOUR_2}Cotton Candy price:
|
|
STR_1970 :{WINDOW_COLOUR_2}
|
|
STR_1971 :{WINDOW_COLOUR_2}
|
|
STR_1972 :{WINDOW_COLOUR_2}
|
|
STR_1973 :{WINDOW_COLOUR_2}Pizza price:
|
|
STR_1974 :{WINDOW_COLOUR_2}
|
|
STR_1975 :{WINDOW_COLOUR_2}Popcorn price:
|
|
STR_1976 :{WINDOW_COLOUR_2}Hot Dog price:
|
|
STR_1977 :{WINDOW_COLOUR_2}Tentacle price:
|
|
STR_1978 :{WINDOW_COLOUR_2}Hat price:
|
|
STR_1979 :{WINDOW_COLOUR_2}Candy Apple price:
|
|
STR_1980 :{WINDOW_COLOUR_2}T-Shirt price:
|
|
STR_1981 :{WINDOW_COLOUR_2}Donut price:
|
|
STR_1982 :{WINDOW_COLOUR_2}Coffee price:
|
|
STR_1983 :{WINDOW_COLOUR_2}
|
|
STR_1984 :{WINDOW_COLOUR_2}Fried Chicken price:
|
|
STR_1985 :{WINDOW_COLOUR_2}Lemonade price:
|
|
STR_1986 :{WINDOW_COLOUR_2}
|
|
STR_1987 :{WINDOW_COLOUR_2}
|
|
STR_1988 :Balloon
|
|
STR_1989 :Cuddly Toy
|
|
STR_1990 :Park Map
|
|
STR_1991 :On-Ride Photo
|
|
STR_1992 :Umbrella
|
|
STR_1993 :Drink
|
|
STR_1994 :Burger
|
|
STR_1995 :Fries
|
|
STR_1996 :Ice Cream
|
|
STR_1997 :Cotton Candy
|
|
STR_1998 :Empty Can
|
|
STR_1999 :Trash
|
|
STR_2000 :Empty Burger Box
|
|
STR_2001 :Pizza
|
|
STR_2002 :Voucher
|
|
STR_2003 :Popcorn
|
|
STR_2004 :Hot Dog
|
|
STR_2005 :Tentacle
|
|
STR_2006 :Hat
|
|
STR_2007 :Candy Apple
|
|
STR_2008 :T-Shirt
|
|
STR_2009 :Donut
|
|
STR_2010 :Coffee
|
|
STR_2011 :Empty Cup
|
|
STR_2012 :Fried Chicken
|
|
STR_2013 :Lemonade
|
|
STR_2014 :Empty Box
|
|
STR_2015 :Empty Bottle
|
|
STR_2016 :Balloons
|
|
STR_2017 :Cuddly Toys
|
|
STR_2018 :Park Maps
|
|
STR_2019 :On-Ride Photos
|
|
STR_2020 :Umbrellas
|
|
STR_2021 :Drinks
|
|
STR_2022 :Burgers
|
|
STR_2023 :Fries
|
|
STR_2024 :Ice Creams
|
|
STR_2025 :Cotton Candy
|
|
STR_2026 :Empty Cans
|
|
STR_2027 :Trash
|
|
STR_2028 :Empty Burger Boxes
|
|
STR_2029 :Pizzas
|
|
STR_2030 :Vouchers
|
|
STR_2031 :Popcorn
|
|
STR_2032 :Hot Dogs
|
|
STR_2033 :Tentacles
|
|
STR_2034 :Hats
|
|
STR_2035 :Candy Apples
|
|
STR_2036 :T-Shirts
|
|
STR_2037 :Donuts
|
|
STR_2038 :Coffees
|
|
STR_2039 :Empty Cups
|
|
STR_2040 :Fried Chicken
|
|
STR_2041 :Lemonade
|
|
STR_2042 :Empty Boxes
|
|
STR_2043 :Empty Bottles
|
|
STR_2044 :a Balloon
|
|
STR_2045 :a Cuddly Toy
|
|
STR_2046 :a Park Map
|
|
STR_2047 :an On-Ride Photo
|
|
STR_2048 :an Umbrella
|
|
STR_2049 :a Drink
|
|
STR_2050 :a Burger
|
|
STR_2051 :some Fries
|
|
STR_2052 :an Ice Cream
|
|
STR_2053 :some Cotton Candy
|
|
STR_2054 :an Empty Can
|
|
STR_2055 :some Trash
|
|
STR_2056 :an Empty Burger Box
|
|
STR_2057 :a Pizza
|
|
STR_2058 :a Voucher
|
|
STR_2059 :some Popcorn
|
|
STR_2060 :a Hot Dog
|
|
STR_2061 :a Tentacle
|
|
STR_2062 :a Hat
|
|
STR_2063 :a Candy Apple
|
|
STR_2064 :a T-Shirt
|
|
STR_2065 :a Donut
|
|
STR_2066 :a Coffee
|
|
STR_2067 :an Empty Cup
|
|
STR_2068 :some Fried Chicken
|
|
STR_2069 :some Lemonade
|
|
STR_2070 :an Empty Box
|
|
STR_2071 :an Empty Bottle
|
|
STR_2072 :“{STRINGID}” Balloon
|
|
STR_2073 :“{STRINGID}” Cuddly Toy
|
|
STR_2074 :Map of {STRINGID}
|
|
STR_2075 :On-Ride Photo of {STRINGID}
|
|
STR_2076 :“{STRINGID}” Umbrella
|
|
STR_2077 :Drink
|
|
STR_2078 :Burger
|
|
STR_2079 :Fries
|
|
STR_2080 :Ice Cream
|
|
STR_2081 :Cotton Candy
|
|
STR_2082 :Empty Can
|
|
STR_2083 :Trash
|
|
STR_2084 :Empty Burger Box
|
|
STR_2085 :Pizza
|
|
STR_2086 :Voucher for {STRINGID}
|
|
STR_2087 :Popcorn
|
|
STR_2088 :Hot Dog
|
|
STR_2089 :Tentacle
|
|
STR_2090 :“{STRINGID}” Hat
|
|
STR_2091 :Candy Apple
|
|
STR_2092 :“{STRINGID}” T-Shirt
|
|
STR_2093 :Donut
|
|
STR_2094 :Coffee
|
|
STR_2095 :Empty Cup
|
|
STR_2096 :Fried Chicken
|
|
STR_2097 :Lemonade
|
|
STR_2098 :Empty Box
|
|
STR_2099 :Empty Bottle
|
|
STR_2103 :{WINDOW_COLOUR_2}Pretzel price:
|
|
STR_2104 :{WINDOW_COLOUR_2}Hot Chocolate price:
|
|
STR_2105 :{WINDOW_COLOUR_2}Iced Tea price:
|
|
STR_2106 :{WINDOW_COLOUR_2}Funnel Cake price:
|
|
STR_2107 :{WINDOW_COLOUR_2}Sunglasses price:
|
|
STR_2108 :{WINDOW_COLOUR_2}Beef Noodles price:
|
|
STR_2109 :{WINDOW_COLOUR_2}Fried Rice Noodles price:
|
|
STR_2110 :{WINDOW_COLOUR_2}Wonton Soup price:
|
|
STR_2111 :{WINDOW_COLOUR_2}Meatball Soup price:
|
|
STR_2112 :{WINDOW_COLOUR_2}Fruit Juice price:
|
|
STR_2113 :{WINDOW_COLOUR_2}Soybean Milk price:
|
|
STR_2114 :{WINDOW_COLOUR_2}Sujeonggwa price:
|
|
STR_2115 :{WINDOW_COLOUR_2}Sub Sandwich price:
|
|
STR_2116 :{WINDOW_COLOUR_2}Cookie price:
|
|
STR_2117 :{WINDOW_COLOUR_2}
|
|
STR_2118 :{WINDOW_COLOUR_2}
|
|
STR_2119 :{WINDOW_COLOUR_2}
|
|
STR_2120 :{WINDOW_COLOUR_2}Roast Sausage price:
|
|
STR_2121 :{WINDOW_COLOUR_2}
|
|
STR_2125 :Pretzel
|
|
STR_2126 :Hot Chocolate
|
|
STR_2127 :Iced Tea
|
|
STR_2128 :Funnel Cake
|
|
STR_2129 :Sunglasses
|
|
STR_2130 :Beef Noodles
|
|
STR_2131 :Fried Rice Noodles
|
|
STR_2132 :Wonton Soup
|
|
STR_2133 :Meatball Soup
|
|
STR_2134 :Fruit Juice
|
|
STR_2135 :Soybean Milk
|
|
STR_2136 :Sujeonggwa
|
|
STR_2137 :Sub Sandwich
|
|
STR_2138 :Cookie
|
|
STR_2139 :Empty Bowl
|
|
STR_2140 :Empty Drink Carton
|
|
STR_2141 :Empty Juice Cup
|
|
STR_2142 :Roast Sausage
|
|
STR_2143 :Empty Bowl
|
|
STR_2147 :Pretzels
|
|
STR_2148 :Hot Chocolates
|
|
STR_2149 :Iced Teas
|
|
STR_2150 :Funnel Cakes
|
|
STR_2151 :Sunglasses
|
|
STR_2152 :Beef Noodles
|
|
STR_2153 :Fried Rice Noodles
|
|
STR_2154 :Wonton Soups
|
|
STR_2155 :Meatball Soups
|
|
STR_2156 :Fruit Juices
|
|
STR_2157 :Soybean Milks
|
|
STR_2158 :Sujeonggwa
|
|
STR_2159 :Sub Sandwiches
|
|
STR_2160 :Cookies
|
|
STR_2161 :Empty Bowls
|
|
STR_2162 :Empty Drink Cartons
|
|
STR_2163 :Empty Juice cups
|
|
STR_2164 :Roast Sausages
|
|
STR_2165 :Empty Bowls
|
|
STR_2169 :a Pretzel
|
|
STR_2170 :a Hot Chocolate
|
|
STR_2171 :an Iced Tea
|
|
STR_2172 :a Funnel Cake
|
|
STR_2173 :a pair of Sunglasses
|
|
STR_2174 :some Beef Noodles
|
|
STR_2175 :some Fried Rice Noodles
|
|
STR_2176 :some Wonton Soup
|
|
STR_2177 :some Meatball Soup
|
|
STR_2178 :a Fruit Juice
|
|
STR_2179 :some Soybean Milk
|
|
STR_2180 :some Sujeonggwa
|
|
STR_2181 :a Sub Sandwich
|
|
STR_2182 :a Cookie
|
|
STR_2183 :an Empty Bowl
|
|
STR_2184 :an Empty Drink Carton
|
|
STR_2185 :an Empty Juice Cup
|
|
STR_2186 :a Roast Sausage
|
|
STR_2187 :an Empty Bowl
|
|
STR_2191 :Pretzel
|
|
STR_2192 :Hot Chocolate
|
|
STR_2193 :Iced Tea
|
|
STR_2194 :Funnel Cake
|
|
STR_2195 :Sunglasses
|
|
STR_2196 :Beef Noodles
|
|
STR_2197 :Fried Rice Noodles
|
|
STR_2198 :Wonton Soup
|
|
STR_2199 :Meatball Soup
|
|
STR_2200 :Fruit Juice
|
|
STR_2201 :Soybean Milk
|
|
STR_2202 :Sujeonggwa
|
|
STR_2203 :Sub Sandwich
|
|
STR_2204 :Cookie
|
|
STR_2205 :Empty Bowl
|
|
STR_2206 :Empty Drink Carton
|
|
STR_2207 :Empty Juice Cup
|
|
STR_2208 :Roast Sausage
|
|
STR_2209 :Empty Bowl
|
|
|
|
STR_2707 :Use system dialog window
|
|
|
|
STR_2735 :{COMMA16}km/h
|
|
|
|
STR_2828 :{WINDOW_COLOUR_2}Most dazzling ride color schemes award
|
|
|
|
STR_2845 :{TOPAZ}Your park has received an award for being 'The park with the most dazzling choice of color schemes'!
|
|
|
|
STR_2971 :Main color scheme
|
|
STR_2972 :Alternative color scheme 1
|
|
STR_2973 :Alternative color scheme 2
|
|
STR_2974 :Alternative color scheme 3
|
|
STR_2975 :{SMALLFONT}{BLACK}Select which color scheme to change, or paint ride with
|
|
STR_2976 :{SMALLFONT}{BLACK}Paint an individual area of this ride using the selected color scheme
|
|
|
|
STR_2989 :{SMALLFONT}{BLACK}Select main color
|
|
STR_2990 :{SMALLFONT}{BLACK}Select text color
|
|
|
|
STR_3081 :Castle entrance (gray)
|
|
|
|
STR_3093 :{WINDOW_COLOUR_2}Favorite: {BLACK}{STRINGID}
|
|
|
|
STR_3099 :{SMALLFONT}{BLACK}Select color
|
|
STR_3100 :{SMALLFONT}{BLACK}Select second color
|
|
STR_3101 :{SMALLFONT}{BLACK}Select third color
|
|
STR_3102 :{SMALLFONT}{BLACK}Re-paint colored scenery on landscape
|
|
|
|
STR_3122 :{WINDOW_COLOUR_2}Favorite ride of: {BLACK}{COMMA16} guest
|
|
STR_3123 :{WINDOW_COLOUR_2}Favorite ride of: {BLACK}{COMMA16} guests
|
|
|
|
STR_3372 :{BLACK}= A.T.M.
|
|
STR_3373 :{BLACK}= Restroom
|
|
|
|
|
|
# Strings added by OpenRCT2. Only add strings that differ from UK English!
|
|
STR_5440 :Minimize fullscreen on focus loss
|
|
STR_5459 :Rotate counterclockwise
|
|
STR_5460 :Rotate view counterclockwise
|
|
STR_5515 :{SMALLFONT}{BLACK}Stops guests from vandalizing your park when they're angry
|
|
STR_5517 :{SMALLFONT}{BLACK}Gray
|
|
STR_5557 :Stay connected after desynchronization (Multiplayer)
|
|
STR_5572 :Add To Favorites
|
|
STR_5573 :Remove From Favorites
|
|
STR_5620 :Corkscrew Follies
|
|
STR_5817 :{SMALLFONT}{BLACK}Sets UI scaling type. Requires hardware display to be used.{NEWLINE}Linear scaling is smooth, but blurry. Smooth Nearest Neighbor scaling is sharp, but can cause a minor performance hit.
|
|
STR_5827 :{SMALLFONT}{BLACK}Sets the color scheme used for the GUI
|
|
STR_5843 :{SMALLFONT}{BLACK}Enables progressive unlocking of scenarios (RCT1 behavior)
|
|
STR_5907 :{SMALLFONT}{BLACK}When enabled, zooming in will center around the cursor, as opposed to the screen center.
|
|
STR_5921 :{SMALLFONT}{BLACK}If enabled, rain and gloomy colors will be rendered during storms.
|
|
STR_6046 :Normalize height map
|
|
STR_6053 :The heightmap cannot be normalized
|
|
STR_6159 :Smooth Nearest Neighbor
|
|
STR_6166 :{SMALLFONT}{BLACK}Synchronizes each frame displayed to the monitor's refresh rate, preventing screen tearing.
|
|
|
|
#############
|
|
# Scenarios #
|
|
#############
|
|
|
|
## RCT Original
|
|
<Forest Frontiers>
|
|
STR_SCNR :Forest Frontiers
|
|
STR_PARK :Forest Frontiers
|
|
STR_DTLS :Deep in the forest, build a thriving theme park in a large cleared area
|
|
|
|
<Dynamite Dunes>
|
|
STR_SCNR :Dynamite Dunes
|
|
STR_PARK :Dynamite Dunes
|
|
STR_DTLS :Built in the middle of the desert, this theme park contains just one roller coaster but has space for expansion
|
|
|
|
<Leafy Lake>
|
|
STR_SCNR :Leafy Lake
|
|
STR_PARK :Leafy Lake
|
|
STR_DTLS :Starting from scratch, build a theme park around a large lake
|
|
|
|
<Diamond Heights>
|
|
STR_SCNR :Diamond Heights
|
|
STR_PARK :Diamond Heights
|
|
STR_DTLS :Diamond Heights is already a successful theme park with great rides - develop it to double its value
|
|
|
|
<Evergreen Gardens>
|
|
STR_SCNR :Evergreen Gardens
|
|
STR_PARK :Evergreen Gardens
|
|
STR_DTLS :Convert the beautiful Evergreen Gardens into a thriving theme park
|
|
|
|
<Bumbly Beach>
|
|
STR_SCNR :Bumbly Beach
|
|
STR_PARK :Bumbly Beach
|
|
STR_DTLS :Develop Bumbly Beach's small amusement park into a thriving theme park
|
|
|
|
<Trinity Islands>
|
|
STR_SCNR :Trinity Islands
|
|
STR_PARK :Trinity Islands
|
|
STR_DTLS :Several islands form the basis for this new park
|
|
|
|
<Katie's Dreamland>
|
|
STR_SCNR :Katie's World
|
|
STR_PARK :Katie's World
|
|
STR_DTLS :A small theme park with a few rides and room for expansion - Your aim is to double the park value
|
|
|
|
<Pokey Park>
|
|
STR_SCNR :Dinky Park
|
|
STR_PARK :Dinky Park
|
|
STR_DTLS :A small, cramped amusement park which requires major expansion
|
|
|
|
<White Water Park>
|
|
STR_SCNR :Aqua Park
|
|
STR_PARK :Aqua Park
|
|
STR_DTLS :A park with some excellent water-based rides requires expansion
|
|
|
|
<Millennium Mines>
|
|
STR_SCNR :Millennium Mines
|
|
STR_PARK :Millennium Mines
|
|
STR_DTLS :Convert a large abandoned mine from a tourist attraction into a theme park
|
|
|
|
<Karts & Coasters>
|
|
STR_SCNR :Karts & Coasters
|
|
STR_PARK :Karts & Coasters
|
|
STR_DTLS :A large park hidden in the forest, with only go-kart tracks and wooden roller coasters
|
|
|
|
<Mel's World>
|
|
STR_SCNR :Mel's World
|
|
STR_PARK :Mel's World
|
|
STR_DTLS :This theme park has some well-designed modern rides, but plenty of space for expansion
|
|
|
|
<Mystic Mountain>
|
|
STR_SCNR :Mothball Mountain
|
|
STR_PARK :Mothball Mountain
|
|
STR_DTLS :In the hilly forests of Mothball Mountain, build a theme park from scratch
|
|
|
|
<Pacific Pyramids>
|
|
STR_SCNR :Pacific Pyramids
|
|
STR_PARK :Pacific Pyramids
|
|
STR_DTLS :Convert the Egyptian Ruins tourist attraction into a thriving theme park
|
|
|
|
<Crumbly Woods>
|
|
STR_SCNR :Crumbly Woods
|
|
STR_PARK :Crumbly Woods
|
|
STR_DTLS :A large park with well-designed but rather old rides - Replace the old rides or add new rides to make the park more popular
|
|
|
|
<Paradise Pier>
|
|
STR_SCNR :Big Pier
|
|
STR_PARK :Big Pier
|
|
STR_DTLS :Convert this sleepy town's pier into a thriving attraction
|
|
|
|
<Lightning Peaks>
|
|
STR_SCNR :Lightning Peaks
|
|
STR_PARK :Lightning Peaks
|
|
STR_DTLS :The beautiful mountains of Lightning Peaks are popular with walkers and sightseers - Use the available land to attract a new thrill-seeking clientele
|
|
|
|
<Ivory Towers>
|
|
STR_SCNR :Ivory Towers
|
|
STR_PARK :Ivory Towers
|
|
STR_DTLS :A well-established park, which has a few problems
|
|
|
|
<Rainbow Valley>
|
|
STR_SCNR :Rainbow Valley
|
|
STR_PARK :Rainbow Valley
|
|
STR_DTLS :Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park
|
|
|
|
<Thunder Rock>
|
|
STR_SCNR :Thunder Rock
|
|
STR_PARK :Thunder Rock
|
|
STR_DTLS :Thunder Rock stands in the middle of a desert and attracts many tourists - Use the available space to build rides to attract more people
|
|
|
|
<Mega Park>
|
|
STR_SCNR :Mega Park
|
|
STR_PARK :Mega Park
|
|
STR_DTLS :Just for fun!
|
|
|
|
## Corkscrew Follies
|
|
<Whispering Cliffs>
|
|
STR_SCNR :Whispering Cliffs
|
|
STR_PARK :Whispering Cliffs
|
|
STR_DTLS :Develop the seaside cliffs into a thriving amusement park
|
|
|
|
<Three Monkeys Park>
|
|
STR_SCNR :Three Monkeys Park
|
|
STR_PARK :Three Monkeys Park
|
|
STR_DTLS :Central to this large developing park is a giant triple-track racing/duelling steel coaster
|
|
|
|
<Canary Mines>
|
|
STR_SCNR :Canary Mines
|
|
STR_PARK :Canary Mines
|
|
STR_DTLS :This abandoned mine already has the makings of a tourist attraction with its minature railway and a pair of vertical drop roller coasters
|
|
|
|
<Barony Bridge>
|
|
STR_SCNR :Barony Bridge
|
|
STR_PARK :Barony Bridge
|
|
STR_DTLS :An old redundant bridge is yours to develop into an amusement park
|
|
|
|
<Funtopia>
|
|
STR_SCNR :Funtopia
|
|
STR_PARK :Funtopia
|
|
STR_DTLS :Covering land both sides of a highway, this park has several rides already operating
|
|
|
|
<Haunted Harbour>
|
|
STR_SCNR :Haunted Harbor
|
|
STR_PARK :Haunted Harbor
|
|
STR_DTLS :The local authority has agreed to sell nearby land cheaply to this small seaside park, on the condition that certain rides are preserved
|
|
|
|
<Fun Fortress>
|
|
STR_SCNR :Fun Fortress
|
|
STR_PARK :Fun Fortress
|
|
STR_DTLS :This castle is all yours to turn into a theme park
|
|
|
|
<Future World>
|
|
STR_SCNR :Future World
|
|
STR_PARK :Future World
|
|
STR_DTLS :This futuristic park has plenty of space for new rides on its alien landscape
|
|
|
|
<Gentle Glen>
|
|
STR_SCNR :Gentle Glen
|
|
STR_PARK :Gentle Glen
|
|
STR_DTLS :The local population prefer gentle and relaxing rides, so it is your job to expand this park to suit their tastes
|
|
|
|
<Jolly Jungle>
|
|
STR_SCNR :Jolly Jungle
|
|
STR_PARK :Jolly Jungle
|
|
STR_DTLS :Deep in the jungle lies a large area of land ready to be turned into a theme park
|
|
|
|
<Hydro Hills>
|
|
STR_SCNR :Hydro Hills
|
|
STR_PARK :Hydro Hills
|
|
STR_DTLS :A series of stepped lakes form the basis for this new park
|
|
|
|
<Sprightly Park>
|
|
STR_SCNR :Sprightly Park
|
|
STR_PARK :Sprightly Park
|
|
STR_DTLS :This elderly park has many historical rides but is badly in debt
|
|
|
|
<Magic Quarters>
|
|
STR_SCNR :Magic Quarters
|
|
STR_PARK :Magic Quarters
|
|
STR_DTLS :A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park
|
|
|
|
<Fruit Farm>
|
|
STR_SCNR :Fruit Farm
|
|
STR_PARK :Fruit Farm
|
|
STR_DTLS :A thriving fruit farm has built a railroad to boost its income, your job is to develop it into a full-blown amusement park
|
|
|
|
<Butterfly Dam>
|
|
STR_SCNR :Butterfly Dam
|
|
STR_PARK :Butterfly Dam
|
|
STR_DTLS :The area around a dam is available for you to develop into an amusement park
|
|
|
|
<Coaster Canyon>
|
|
STR_SCNR :Coaster Canyon
|
|
STR_PARK :Coaster Canyon
|
|
STR_DTLS :A vast canyon is yours to turn into a theme park
|
|
|
|
<Thunderstorm Park>
|
|
STR_SCNR :Thunderstorm Park
|
|
STR_PARK :Thunderstorm Park
|
|
STR_DTLS :The weather is so wet here that a giant pyramid has been built to allow some rides to be built under cover
|
|
|
|
<Harmonic Hills>
|
|
STR_SCNR :Harmonic Hills
|
|
STR_PARK :Harmonic Hills
|
|
STR_DTLS :The local authority won't allow you to build above tree height in this park
|
|
|
|
<Roman Village>
|
|
STR_SCNR :Roman Village
|
|
STR_PARK :Roman Village
|
|
STR_DTLS :Develop this Roman-themed park by adding rides and roller coasters
|
|
|
|
<Swamp Cove>
|
|
STR_SCNR :Swamp Cove
|
|
STR_PARK :Swamp Cove
|
|
STR_DTLS :Built partly on a series of small islands, this park already has a pair of large roller coasters as its centerpiece
|
|
|
|
<Adrenaline Heights>
|
|
STR_SCNR :Adrenaline Heights
|
|
STR_PARK :Adrenaline Heights
|
|
STR_DTLS :Build a park to appeal to the high-intensity thrill-seeking local people
|
|
|
|
<Utopia Park>
|
|
STR_SCNR :Utopia Park
|
|
STR_PARK :Utopia
|
|
STR_DTLS :An oasis in the middle of the desert provides an unusual opportunity to build an amusement park
|
|
|
|
<Rotting Heights>
|
|
STR_SCNR :Rotting Heights
|
|
STR_PARK :Rotting Heights
|
|
STR_DTLS :Overgrown and dilapidated, can you resurrect this once-great amusement park?
|
|
|
|
<Fiasco Forest>
|
|
STR_SCNR :Fiasco Forest
|
|
STR_PARK :Fiasco Forest
|
|
STR_DTLS :Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around
|
|
|
|
<Pickle Park>
|
|
STR_SCNR :Pickle Park
|
|
STR_PARK :Pickle Park
|
|
STR_DTLS :The local authority will not allow any kind of advertising or promotion, so this park must succeed by reputation only
|
|
|
|
<Giggle Downs>
|
|
STR_SCNR :Giggle Downs
|
|
STR_PARK :Giggle Downs
|
|
STR_DTLS :A four lane steeplechase ride is the centerpiece of this expanding park
|
|
|
|
<Mineral Park>
|
|
STR_SCNR :Mineral Park
|
|
STR_PARK :Mineral Park
|
|
STR_DTLS :Turn this abandoned stone quarry into a place to attract thrill-seeking tourists
|
|
|
|
<Coaster Crazy>
|
|
STR_SCNR :Coaster Crazy
|
|
STR_PARK :Coaster Crazy
|
|
STR_DTLS :You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park
|
|
|
|
<Urban Park>
|
|
STR_SCNR :Urban Park
|
|
STR_PARK :Urban Park
|
|
STR_DTLS :A tiny park has done a deal with the nearby town to allow expansion through the town itself
|
|
|
|
<Geoffrey Gardens>
|
|
STR_SCNR :Geoffrey Gardens
|
|
STR_PARK :Geoffrey Gardens
|
|
STR_DTLS :A large garden park needs turning into a thriving theme park
|
|
|
|
## Loopy Landscapes
|
|
<Iceberg Islands>
|
|
STR_SCNR :Iceberg Islands
|
|
STR_PARK :Iceberg Islands
|
|
STR_DTLS :A collection of icebergs make a cold setting for this ambitious theme park
|
|
|
|
<Volcania>
|
|
STR_SCNR :Volcania
|
|
STR_PARK :Volcania
|
|
STR_DTLS :A dormant volcano is the setting of this coaster-building challenge
|
|
|
|
<Arid Heights>
|
|
STR_SCNR :Arid Heights
|
|
STR_PARK :Arid Heights
|
|
STR_DTLS :Free of any financial limits, your challenge is to develop this desert park while keeping the guests happy
|
|
|
|
<Razor Rocks>
|
|
STR_SCNR :Razor Rocks
|
|
STR_PARK :Razor Rocks
|
|
STR_DTLS :Your task is to build a massive coaster-filled park in amongst Razor Rocks
|
|
|
|
<Crater Lake>
|
|
STR_SCNR :Crater Lake
|
|
STR_PARK :Crater Lake
|
|
STR_DTLS :A large lake in an ancient crater is the setting for this park
|
|
|
|
<Vertigo Views>
|
|
STR_SCNR :Vertigo Views
|
|
STR_PARK :Vertigo Views
|
|
STR_DTLS :This large park already has an excellent hyper-coaster, but your task is to massively increase its profit
|
|
|
|
<Paradise Pier 2>
|
|
STR_SCNR :Big Pier 2
|
|
STR_PARK :Big Pier 2
|
|
STR_DTLS :Big Pier has expanded its network of walkways over the sea, and your task is to expand the park to use the extra space
|
|
|
|
<Dragon's Cove>
|
|
STR_SCNR :Dragon's Cove
|
|
STR_PARK :Dragon's Cove
|
|
STR_DTLS :This sea-side cove is the setting for this coaster-building challenge
|
|
|
|
<Good Knight Park>
|
|
STR_SCNR :Good Knight Park
|
|
STR_PARK :Good Knight Park
|
|
STR_DTLS :A castle with a pair of roller coasters needs developing into a larger theme park
|
|
|
|
<Wacky Warren>
|
|
STR_SCNR :Wacky Warren
|
|
STR_PARK :Wacky Warren
|
|
STR_DTLS :A park which has much of its footpaths and coasters underground
|
|
|
|
<Grand Glacier>
|
|
STR_SCNR :Grand Glacier
|
|
STR_PARK :Grand Glacier
|
|
STR_DTLS :A glacier-filled valley is yours to develop into a theme park
|
|
|
|
<Crazy Craters>
|
|
STR_SCNR :Crazy Craters
|
|
STR_PARK :Crazy Craters
|
|
STR_DTLS :In a far-off world where money is not needed, you must build an entertainment centre to keep the people happy
|
|
|
|
<Dusty Desert>
|
|
STR_SCNR :Dusty Desert
|
|
STR_PARK :Dusty Desert
|
|
STR_DTLS :Five coasters require completion in this desert park
|
|
|
|
<Woodworm Park>
|
|
STR_SCNR :Woodworm Park
|
|
STR_PARK :Woodworm Park
|
|
STR_DTLS :This historical park is only allowed to build older-styled rides
|
|
|
|
<Icarus Park>
|
|
STR_SCNR :Icarus Park
|
|
STR_PARK :Icarus Park
|
|
STR_DTLS :Develop this alien park to maximize its profit
|
|
|
|
<Sunny Swamps>
|
|
STR_SCNR :Sunny Swamps
|
|
STR_PARK :Sunny Swamps
|
|
STR_DTLS :This well-themed amusement park already has several rides, but has plenty of space for expansion
|
|
|
|
<Frightmare Hills>
|
|
STR_SCNR :Frightmare Hills
|
|
STR_PARK :Frightmare Hills
|
|
STR_DTLS :A scary park with a giant centrepiece coaster
|
|
|
|
<Thunder Rocks>
|
|
STR_SCNR :Thunder Rocks
|
|
STR_PARK :Thunder Rocks
|
|
STR_DTLS :Two large hunks of rock stick out of the sand, upon which the beginnings of a theme park are constructed
|
|
|
|
<Octagon Park>
|
|
STR_SCNR :Octagon Park
|
|
STR_PARK :Octagon Park
|
|
STR_DTLS :In this large park you must design and build ten large coasters
|
|
|
|
<Pleasure Island>
|
|
STR_SCNR :Pleasure Island
|
|
STR_PARK :Pleasure Island
|
|
STR_DTLS :A long thin island makes a challenging setting to build a selection of coasters
|
|
|
|
<Icicle Worlds>
|
|
STR_SCNR :Icicle Worlds
|
|
STR_PARK :Icicle Worlds
|
|
STR_DTLS :An icy landscape needs turning into a thriving theme park
|
|
|
|
<Southern Sands>
|
|
STR_SCNR :Southern Sands
|
|
STR_PARK :Southern Sands
|
|
STR_DTLS :A desert park with some cleverly designed coasters is yours to expand
|
|
|
|
<Tiny Towers>
|
|
STR_SCNR :Tiny Towers
|
|
STR_PARK :Tiny Towers
|
|
STR_DTLS :In this tiny park you must finish building the five existing coasters
|
|
|
|
<Nevermore Park>
|
|
STR_SCNR :Nevermore Park
|
|
STR_PARK :Nevermore Park
|
|
STR_DTLS :A large park with a novel transportation system around its edge
|
|
|
|
<Pacifica>
|
|
STR_SCNR :Pacifica
|
|
STR_PARK :Pacifica
|
|
STR_DTLS :This large island is all yours to develop as an amusement park
|
|
|
|
<Urban Jungle>
|
|
STR_SCNR :Urban Jungle
|
|
STR_PARK :Urban Jungle
|
|
STR_DTLS :A giant abandoned skyscraper is a unique opportunity for a theme park developer
|
|
|
|
<Terror Town>
|
|
STR_SCNR :Terror Town
|
|
STR_PARK :Terror Town
|
|
STR_DTLS :This urban area is all yours to develop into an amusement park
|
|
|
|
<Megaworld Park>
|
|
STR_SCNR :Megaworld Park
|
|
STR_PARK :Megaworld Park
|
|
STR_DTLS :A giant park already packed full of rides needs improving
|
|
|
|
<Venus Ponds>
|
|
STR_SCNR :Venus Ponds
|
|
STR_PARK :Venus Ponds
|
|
STR_DTLS :On a far-away planet this area of land needs turning into a theme park
|
|
|
|
<Micro Park>
|
|
STR_SCNR :Micro Park
|
|
STR_PARK :Micro Park
|
|
STR_DTLS :Try to create the world's smallest profitable park
|
|
|
|
## Real Parks from RCT1
|
|
# None of them had details
|
|
<Alton Towers>
|
|
STR_SCNR :Alton Towers
|
|
STR_PARK :Alton Towers
|
|
STR_DTLS :
|
|
|
|
<Heide-Park>
|
|
STR_SCNR :Heide-Park
|
|
STR_PARK :Heide-Park
|
|
STR_DTLS :
|
|
|
|
<Blackpool Pleasure Beach>
|
|
STR_SCNR :Blackpool Pleasure Beach
|
|
STR_PARK :Blackpool Pleasure Beach
|
|
STR_DTLS :
|
|
|
|
## Misc parks from RCT1
|
|
# Had no details
|
|
<Fort Anachronism>
|
|
STR_SCNR :Fort Anachronism
|
|
STR_PARK :Fort Anachronism
|
|
STR_DTLS :
|
|
|
|
###############################################################################
|
|
## RCT2 Scenarios
|
|
###############################################################################
|
|
<Alpine Adventures>
|
|
STR_SCNR :Alpine Adventures
|
|
STR_PARK :Alpine Adventures
|
|
STR_DTLS :Convert a small mountain ski resort into a snow-themed amusement park
|
|
|
|
<Amity Airfield>
|
|
STR_SCNR :Amity Airfield
|
|
STR_PARK :Amity Airfield
|
|
STR_DTLS :Build a flying-themed amusement park in this abandoned airport
|
|
|
|
<Botany Breakers>
|
|
STR_SCNR :Botany Breakers
|
|
STR_PARK :Botany Breakers
|
|
STR_DTLS :Your challenge is to build a high-profit park on this paradise island
|
|
|
|
<Build your own Six Flags Belgium>
|
|
STR_SCNR :Build your own Six Flags Belgium
|
|
STR_PARK :Six Flags Belgium
|
|
STR_DTLS :Build your own version of this European Six Flags park
|
|
|
|
<Build your own Six Flags Great Adventure>
|
|
STR_SCNR :Build your own Six Flags Great Adventure
|
|
STR_PARK :Six Flags Great Adventure
|
|
STR_DTLS :Use your design skills to recreate this Six Flags park
|
|
|
|
<Build your own Six Flags Holland>
|
|
STR_SCNR :Build your own Six Flags Holland
|
|
STR_PARK :Six Flags Holland
|
|
STR_DTLS :Build this European Six Flags park the way you want to
|
|
|
|
<Build your own Six Flags Magic Mountain>
|
|
STR_SCNR :Build your own Six Flags Magic Mountain
|
|
STR_PARK :Six Flags Magic Mountain
|
|
STR_DTLS :Create your own version of this massive Six Flags park
|
|
|
|
<Build your own Six Flags over Texas>
|
|
STR_SCNR :Build your own Six Flags over Texas
|
|
STR_PARK :Six Flags over Texas
|
|
STR_DTLS :Starting from scratch, build the rides in this Six Flags park
|
|
|
|
<Build your own Six Flags Park>
|
|
STR_SCNR :Build your own Six Flags Park
|
|
STR_PARK :Six Flags
|
|
STR_DTLS :Build your own design of Six Flags park - Either build rides from other Six Flags parks or design and build your own rides
|
|
|
|
<Bumbly Bazaar>
|
|
STR_SCNR :Bumbly Bazaar
|
|
STR_PARK :Bumbly Bazaar
|
|
STR_DTLS :Starting with a small market bazaar, your challenge is to increase the profit from shops and stalls by building rides and roller coasters to attract more customers
|
|
|
|
<Crazy Castle>
|
|
STR_SCNR :Crazy Castle
|
|
STR_PARK :Crazy Castle
|
|
STR_DTLS :You have inherited a large castle - Your job is to convert it into a small theme park.
|
|
|
|
<Dusty Greens>
|
|
STR_SCNR :Dusty Greens
|
|
STR_PARK :Dusty Greens
|
|
STR_DTLS :Situated near a highway junction in the desert, Dusty Greens is an opportunity to develop a small golf resort into a thriving theme park
|
|
|
|
<Electric Fields>
|
|
STR_SCNR :Electric Fields
|
|
STR_PARK :Electric Fields
|
|
STR_DTLS :You have inherited a small farm, and your challenge is to build a small theme park amongst the fields and farm buildings
|
|
|
|
<Extreme Heights>
|
|
STR_SCNR :Extreme Heights
|
|
STR_PARK :Extreme Heights
|
|
STR_DTLS :Free of financial restrictions, your challenge is to expand this desert park to attract people seeking the ultimate thrills
|
|
|
|
<Factory Capers>
|
|
STR_SCNR :Factory Capers
|
|
STR_PARK :Factory Capers
|
|
STR_DTLS :An abandoned factory complex is an opportunity to build a mechanical-themed amusement park
|
|
|
|
<Fungus Woods>
|
|
STR_SCNR :Fungus Woods
|
|
STR_PARK :Fungus Woods
|
|
STR_DTLS :Restricted to only older-style wooden rides, your challenge is to build a thriving theme park in Fungus Woods
|
|
|
|
<Ghost Town>
|
|
STR_SCNR :Ghost Town
|
|
STR_PARK :Ghost Town
|
|
STR_DTLS :Hired by a large amusement park chain, your task is to build them a giant roller coaster park around an abandoned mining town
|
|
|
|
<Gravity Gardens>
|
|
STR_SCNR :Gravity Gardens
|
|
STR_PARK :Gravity Gardens
|
|
STR_DTLS :Your challenge is to build a roller coaster park in the beautiful Gravity Gardens - No other rides, just roller coasters!
|
|
|
|
<Infernal Views>
|
|
STR_SCNR :Infernal Views
|
|
STR_PARK :Infernal Views
|
|
STR_DTLS :A park nestled precariously on lava rock with streams of magma
|
|
|
|
<Lucky Lake>
|
|
STR_SCNR :Lucky Lake
|
|
STR_PARK :Lucky Lake
|
|
STR_DTLS :With unlimited funds but a challenging lake location, this park will be a challenge to expand and manage
|
|
|
|
<Rainbow Summit>
|
|
STR_SCNR :Rainbow Summit
|
|
STR_PARK :Rainbow Summit
|
|
STR_DTLS :Built on a hillside, this park is forbidden from building anything tall. Can you expand the park and make it successful?
|
|
|
|
<Six Flags Belgium>
|
|
STR_SCNR :Six Flags Belgium
|
|
STR_PARK :Six Flags Belgium
|
|
STR_DTLS :Try your hand at running and improving this Six Flags park
|
|
|
|
<Six Flags Great Adventure>
|
|
STR_SCNR :Six Flags Great Adventure
|
|
STR_PARK :Six Flags Great Adventure
|
|
STR_DTLS :Build the missing Six Flags rides, or create your own designs to improve the park! But don't forget your ultimate aim - To attract more guests to the park!
|
|
|
|
<Six Flags Holland>
|
|
STR_SCNR :Six Flags Holland
|
|
STR_PARK :Six Flags Holland
|
|
STR_DTLS :Try your hand at running and improving this Six Flags park
|
|
|
|
<Six Flags Magic Mountain>
|
|
STR_SCNR :Six Flags Magic Mountain
|
|
STR_PARK :Six Flags Magic Mountain
|
|
STR_DTLS :Build the missing Six Flags rides, or create your own designs to improve the park! But don't forget your ultimate aim - To repay your loan while keeping the park value up!
|
|
|
|
<Six Flags over Texas>
|
|
STR_SCNR :Six Flags over Texas
|
|
STR_PARK :Six Flags over Texas
|
|
STR_DTLS :Build the missing Six Flags rides, or create your own designs to improve the park! But don't forget your ultimate aim - To attract more guests to the park!
|
|
|
|
###############################################################################
|
|
## Wacky Worlds Scenarios
|
|
###############################################################################
|
|
<Africa - African Diamond Mine>
|
|
STR_SCNR :Africa - African Diamond Mine
|
|
STR_PARK :Mines of Africa
|
|
STR_DTLS :You inherited a disused diamond mine, and find a valuable diamond. You decide to invest that money to build a world-famous theme park.
|
|
|
|
<Africa - Oasis>
|
|
STR_SCNR :Africa - Oasis
|
|
STR_PARK :Mirage Madness
|
|
STR_DTLS :A desert Oasis has been discovered and would provide a beautiful location for a park. Transport to the oasis has been provided.
|
|
|
|
<Africa - Victoria Falls>
|
|
STR_SCNR :Africa - Victoria Falls
|
|
STR_PARK :Over The Edge
|
|
STR_DTLS :A dam has been built offering abundant, cheap hydroelectric power with which to run a park. You need to reach a high park value to help repay the loan for the dam.
|
|
|
|
<Antarctic - Ecological Salvage>
|
|
STR_SCNR :Antarctic - Ecological Salvage
|
|
STR_PARK :Icy Adventures
|
|
STR_DTLS :The environment agency has turned to you to transform an old oil refinery ecological eyesore into a top tourist attraction. Land is cheap but loan interest is high. You can sell the old buildings for salvage.
|
|
|
|
<Asia - Great Wall of China Tourism Enhancement>
|
|
STR_SCNR :Asia - Great Wall of China Tourism Enhancement
|
|
STR_PARK :Great Wall of China
|
|
STR_DTLS :The authorities have decided to enhance tourism around the Great Wall by building a theme park on the adjacent land. Money is no object!
|
|
|
|
<Asia - Japanese Coastal Reclaim>
|
|
STR_SCNR :Asia - Japanese Coastal Reclaim
|
|
STR_PARK :Okinawa Coast
|
|
STR_DTLS :An existing park has run out of space. Your only option is to build out into the sea, and so you have taken out a loan. Height restrictions on your building are enforced due to foundations and earthquake risk.
|
|
|
|
<Asia - Maharaja Palace>
|
|
STR_SCNR :Asia - Maharaja Palace
|
|
STR_PARK :Park Maharaja
|
|
STR_DTLS :You have been commissioned by the Maharaja to bring entertainment to the large local population. Build a park inspired by the Maharaja's palace.
|
|
|
|
<Australasia - Ayers Rock>
|
|
STR_SCNR :Australasia - Ayers Rock
|
|
STR_PARK :Ayers Adventure
|
|
STR_DTLS :You are helping Aboriginal people to build a park as part of a cultural awareness program. You need to get a large number of guests to educate them in the unique heritage of the Aboriginal people.
|
|
|
|
<Australasia - Fun at the Beach>
|
|
STR_SCNR :Australasia - Fun at the Beach
|
|
STR_PARK :Beach Barbecue Blast
|
|
STR_DTLS :A local entrepreneur's sealife park has gone bust. You already operate a small park and buy the other park from the construction company. Develop a big combined park.
|
|
|
|
<Europe - European Cultural Festival>
|
|
STR_SCNR :Europe - European Cultural Festival
|
|
STR_PARK :European Extravaganza
|
|
STR_DTLS :You have been brought in to take over a European Cultural Visitor Attraction and must increase the number of guests in order to pay back the EU subsidy by the end of the current European parliament term.
|
|
|
|
<Europe - Renovation>
|
|
STR_SCNR :Europe - Renovation
|
|
STR_PARK :From The Ashes
|
|
STR_DTLS :An old park has fallen into disrepair. You gain a European Union grant to return this deprived area to its former glory! You need to renovate the park and repay the grant.
|
|
|
|
<N. America - Extreme Hawaiian Island>
|
|
STR_SCNR :N. America - Extreme Hawaiian Island
|
|
STR_PARK :Wacky Waikiki
|
|
STR_DTLS :The people of Hawaii are bored of surfing and are looking for something more intense. You need to build a park with this in mind to keep the area's tourist attraction rating high.
|
|
|
|
<North America - Grand Canyon>
|
|
STR_SCNR :North America - Grand Canyon
|
|
STR_PARK :Canyon Calamities
|
|
STR_DTLS :You have to build a park on limited land either side of this natural treasure - you do have the opportunity to buy neighboring land from the Native American Indians. You need to complete the objective to sustain the local town's population.
|
|
|
|
<North America - Rollercoaster Heaven>
|
|
STR_SCNR :North America - Rollercoaster Heaven
|
|
STR_PARK :Rollercoaster Heaven
|
|
STR_DTLS :You are a successful business tycoon on long sabbatical who desires to use this time transforming the city park into Rollercoaster Heaven. Money is no object!
|
|
|
|
<South America - Inca Lost City>
|
|
STR_SCNR :South America - Inca Lost City
|
|
STR_PARK :Lost City Founder
|
|
STR_DTLS :To further boost local tourism you must construct a park that is in tune with its surroundings, and has height restrictions.
|
|
|
|
<South America - Rain Forest Plateau>
|
|
STR_SCNR :South America - Rain Forest Plateau
|
|
STR_PARK :Rainforest Romp
|
|
STR_DTLS :Space is limited in the precious rainforest - you must cram as much as possible into the existing clearing, in order to provide a viable alternative to the local timber industry.
|
|
|
|
<South America - Rio Carnival>
|
|
STR_SCNR :South America - Rio Carnival
|
|
STR_PARK :Sugarloaf Shores
|
|
STR_DTLS :You run a small park near Rio but the bank has called in your loan. You need to quickly increase your earning capacity to repay this unexpected debt.
|
|
|
|
###############################################################################
|
|
## Time Twister Scenarios
|
|
###############################################################################
|
|
<Dark Age - Castle>
|
|
STR_SCNR :Dark Age - Castle
|
|
STR_PARK :Cliffside Castle
|
|
STR_DTLS :Local members of the battle re-enactment society are rather serious about their hobby. They've entrusted you with the job of constructing a Dark Age theme park on the grounds of Cliffside Castle.
|
|
|
|
<Dark Age - Robin Hood>
|
|
STR_SCNR :Dark Age - Robin Hood
|
|
STR_PARK :Sherwood Forest
|
|
STR_DTLS :To liberate wealth from the rich and distribute it to the needy, you and your Merry Men have decided to build a theme park in Sherwood Forest.
|
|
|
|
<Future - First Encounters>
|
|
STR_SCNR :Future - First Encounters
|
|
STR_PARK :Extraterrestrial Extravaganza
|
|
STR_DTLS :Life has been discovered on a distant planet Build an alien theme park to cash in on the unprecedented wave of interest.
|
|
|
|
<Future - Future World>
|
|
STR_SCNR :Future - Future World
|
|
STR_PARK :Gemini City
|
|
STR_DTLS :Show off your inventive, utopian vision of the future - come up with a futuristic park design that incorporates state-of-the-art attractions.
|
|
|
|
<Mythological - Animatronic Film Set>
|
|
STR_SCNR :Mythological - Animatronic Film Set
|
|
STR_PARK :Animatronic Antics
|
|
STR_DTLS :You have been given the task of running and improving an existing theme park, which has been built on an old film set. Build a tribute to the pioneering stop-motion animators who first brought mythical creatures to life on the silver screen.
|
|
|
|
<Mythological - Cradle of Civilisation>
|
|
STR_SCNR :Mythological - Cradle of Civilization
|
|
STR_PARK :Mythological Madness
|
|
STR_DTLS :You own an island of particular archaeological value. You've decided to fund its preservation by constructing a theme park based on the area's rich Mythological heritage.
|
|
|
|
<Prehistoric - After the Asteroid>
|
|
STR_SCNR :Prehistoric - After the Asteroid
|
|
STR_PARK :Crater Carnage
|
|
STR_DTLS :You own a dusty old meteor crater. In the true entrepreneurial spirit, you've decided to construct an asteroid theme park and convert your seemingly worthless land into a sizeable fortune.
|
|
|
|
<Prehistoric - Jurassic Safari>
|
|
STR_SCNR :Prehistoric - Jurassic Safari
|
|
STR_PARK :Coastersaurus
|
|
STR_DTLS :You've been given the task of constructing a Jurassic era theme park. To optimize your visitors' access to the exotic plant and animal exhibits, you will need to build rides going over and into the valley.
|
|
|
|
<Prehistoric - Stone Age>
|
|
STR_SCNR :Prehistoric - Stone Age
|
|
STR_PARK :Rocky Rambles
|
|
STR_DTLS :To thwart the highway developers and preserve the mysterious ancient stone circles, you will need to construct a Stone Age theme park and turn a profit. However, attracting visitors may pose a challenge, as the terrain is a tad inhospitable.
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<Roaring Twenties - Prison Island>
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STR_SCNR :Roaring Twenties - Prison Island
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STR_PARK :Alcatraz
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STR_DTLS :The infamous Prison Island - whose population once swelled with bootleggers and racketeers - is now up for sale. You've decided to convert it into a top tourist attraction, and money is no object
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<Roaring Twenties - Schneider Cup>
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STR_SCNR :Roaring Twenties - Schneider Cup
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STR_PARK :Schneider Shores
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STR_DTLS :The 75th anniversary of your grandfather's Schneider Cup victory is coming up in a few years. You're going to honour his achievement by building a theme park based on the famous seaplane race.
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<Roaring Twenties - Skyscrapers>
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STR_SCNR :Roaring Twenties - Skyscrapers
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STR_PARK :Metropolis
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STR_DTLS :You own an empty lot near the low-rise part of town. To squeeze the most out of your urban property, build a skyscraper theme park inspired by the soaring art deco architecture of the twenties.
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<Rock 'n' Roll - Flower Power>
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STR_SCNR :Rock 'n' Roll - Flower Power
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STR_PARK :Woodstock
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STR_DTLS :A large annual music festival takes place on your land. Build a hip theme park to keep the free-spirited audience entertained.
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<Rock 'n' Roll - Rock 'n' Roll>
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STR_SCNR :Rock 'n' Roll - Rock 'n' Roll
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STR_PARK :Rock 'n' Roll Revival
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STR_DTLS :This aging theme park has seen better days. Help the owner give it a retro rock 'n' roll makeover and turn the place into a successful venue.
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