mirror of https://github.com/OpenRCT2/OpenRCT2.git
183 lines
6.3 KiB
C++
183 lines
6.3 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../world/Location.hpp"
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#include "Window.h"
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#include <limits>
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#include <optional>
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#include <vector>
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struct PaintSession;
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struct PaintStruct;
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struct DrawPixelInfo;
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struct TileElement;
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struct WindowBase;
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struct EntityBase;
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struct Guest;
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struct Staff;
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struct PaintEntry;
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// Flags must currenly retain their values to avoid breaking plugins.
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// Values can be changed when plugins move to using named constants.
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enum : uint32_t
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{
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VIEWPORT_FLAG_NONE = 0U,
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VIEWPORT_FLAG_GRIDLINES = (1U << 7),
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VIEWPORT_FLAG_UNDERGROUND_INSIDE = (1U << 0),
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VIEWPORT_FLAG_HIDE_BASE = (1U << 12),
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VIEWPORT_FLAG_HIDE_VERTICAL = (1U << 13),
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VIEWPORT_FLAG_SOUND_ON = (1U << 10),
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VIEWPORT_FLAG_LAND_OWNERSHIP = (1U << 8),
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VIEWPORT_FLAG_CONSTRUCTION_RIGHTS = (1U << 9),
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VIEWPORT_FLAG_HIDE_ENTITIES = (1U << 14),
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VIEWPORT_FLAG_CLIP_VIEW = (1U << 17),
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VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES = (1U << 18),
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VIEWPORT_FLAG_TRANSPARENT_BACKGROUND = (1U << 19),
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VIEWPORT_FLAG_LAND_HEIGHTS = (1U << 4),
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VIEWPORT_FLAG_TRACK_HEIGHTS = (1U << 5),
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VIEWPORT_FLAG_PATH_HEIGHTS = (1U << 6),
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VIEWPORT_FLAG_HIDE_RIDES = (1U << 1),
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VIEWPORT_FLAG_HIDE_VEHICLES = (1U << 20),
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VIEWPORT_FLAG_HIDE_VEGETATION = (1U << 21),
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VIEWPORT_FLAG_HIDE_SCENERY = (1U << 2),
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VIEWPORT_FLAG_HIDE_PATHS = (1U << 16),
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VIEWPORT_FLAG_HIDE_SUPPORTS = (1U << 3),
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VIEWPORT_FLAG_HIDE_GUESTS = (1U << 11),
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VIEWPORT_FLAG_HIDE_STAFF = (1U << 23),
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VIEWPORT_FLAG_INVISIBLE_RIDES = (1U << 24),
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VIEWPORT_FLAG_INVISIBLE_VEHICLES = (1U << 25),
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VIEWPORT_FLAG_INVISIBLE_VEGETATION = (1U << 26),
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VIEWPORT_FLAG_INVISIBLE_SCENERY = (1U << 27),
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VIEWPORT_FLAG_INVISIBLE_PATHS = (1U << 28),
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VIEWPORT_FLAG_INVISIBLE_SUPPORTS = (1U << 29),
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VIEWPORT_FLAG_INDEPEDENT_ROTATION = (1U << 30),
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};
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enum class VisibilityKind
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{
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Visible,
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Partial,
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Hidden
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};
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enum class ViewportInteractionItem : uint8_t
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{
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None,
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Terrain,
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Entity,
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Ride,
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Water,
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Scenery,
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Footpath,
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PathAddition,
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ParkEntrance,
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Wall,
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LargeScenery,
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Label,
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Banner
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};
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enum class ViewportVisibility : uint8_t
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{
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Default = 0,
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UndergroundViewOn = 1,
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TrackHeights = 2,
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UndergroundViewOff = 3,
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UndergroundViewGhostOn = 4,
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UndergroundViewGhostOff = 5,
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};
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constexpr uint16_t ViewportInteractionItemAll = std::numeric_limits<uint16_t>::max();
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struct InteractionInfo
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{
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InteractionInfo() = default;
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InteractionInfo(const PaintStruct* ps);
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CoordsXY Loc;
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TileElement* Element{};
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EntityBase* Entity{};
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ViewportInteractionItem SpriteType = ViewportInteractionItem::None;
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};
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constexpr int32_t kMaxViewportCount = kWindowLimitMax;
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/**
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* A reference counter for whether something is forcing the grid lines to show. When the counter
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* is decremented to 0, the grid lines are hidden.
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*/
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extern uint8_t gShowGridLinesRefCount;
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extern uint8_t gShowLandRightsRefCount;
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extern uint8_t gShowConstructionRightsRefCount;
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// rct2: 0x014234BC
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extern Viewport* g_music_tracking_viewport;
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void ViewportInitAll();
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std::optional<ScreenCoordsXY> centre_2d_coordinates(const CoordsXYZ& loc, Viewport* viewport);
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void ViewportCreate(WindowBase* w, const ScreenCoordsXY& screenCoords, int32_t width, int32_t height, const Focus& focus);
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void ViewportRemove(Viewport* viewport);
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void ViewportsInvalidate(int32_t x, int32_t y, int32_t z0, int32_t z1, ZoomLevel maxZoom);
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void ViewportsInvalidate(const CoordsXYZ& pos, int32_t width, int32_t minHeight, int32_t maxHeight, ZoomLevel maxZoom);
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void ViewportsInvalidate(const ScreenRect& screenRect, ZoomLevel maxZoom = ZoomLevel{ -1 });
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void ViewportUpdatePosition(WindowBase* window);
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void ViewportUpdateSmartFollowGuest(WindowBase* window, const Guest& peep);
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void ViewportRotateSingle(WindowBase* window, int32_t direction);
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void ViewportRotateAll(int32_t direction);
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void ViewportRender(DrawPixelInfo& dpi, const Viewport* viewport, const ScreenRect& screenRect);
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CoordsXYZ ViewportAdjustForMapHeight(const ScreenCoordsXY& startCoords, uint8_t rotation);
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CoordsXY ViewportPosToMapPos(const ScreenCoordsXY& coords, int32_t z, uint8_t rotation);
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std::optional<CoordsXY> ScreenPosToMapPos(const ScreenCoordsXY& screenCoords, int32_t* direction);
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void ShowGridlines();
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void HideGridlines();
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void ShowLandRights();
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void HideLandRights();
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void ShowConstructionRights();
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void HideConstructionRights();
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void ViewportSetVisibility(ViewportVisibility mode);
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InteractionInfo GetMapCoordinatesFromPos(const ScreenCoordsXY& screenCoords, int32_t flags);
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InteractionInfo GetMapCoordinatesFromPosWindow(WindowBase* window, const ScreenCoordsXY& screenCoords, int32_t flags);
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InteractionInfo SetInteractionInfoFromPaintSession(PaintSession* session, uint32_t viewFlags, uint16_t filter);
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bool ViewportInteractionLeftOver(const ScreenCoordsXY& screenCoords);
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bool ViewportInteractionLeftClick(const ScreenCoordsXY& screenCoords);
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bool ViewportInteractionRightOver(const ScreenCoordsXY& screenCoords);
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bool ViewportInteractionRightClick(const ScreenCoordsXY& screenCoords);
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CoordsXY ViewportInteractionGetTileStartAtCursor(const ScreenCoordsXY& screenCoords);
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std::optional<CoordsXY> ScreenGetMapXY(const ScreenCoordsXY& screenCoords, Viewport** viewport);
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std::optional<CoordsXY> ScreenGetMapXYWithZ(const ScreenCoordsXY& screenCoords, int32_t z);
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std::optional<CoordsXY> ScreenGetMapXYQuadrant(const ScreenCoordsXY& screenCoords, uint8_t* quadrant);
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std::optional<CoordsXY> ScreenGetMapXYQuadrantWithZ(const ScreenCoordsXY& screenCoords, int32_t z, uint8_t* quadrant);
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std::optional<CoordsXY> ScreenGetMapXYSide(const ScreenCoordsXY& screenCoords, uint8_t* side);
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std::optional<CoordsXY> ScreenGetMapXYSideWithZ(const ScreenCoordsXY& screenCoords, int32_t z, uint8_t* side);
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ScreenCoordsXY Translate3DTo2DWithZ(int32_t rotation, const CoordsXYZ& pos);
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uint8_t GetCurrentRotation();
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int32_t GetHeightMarkerOffset();
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void ViewportSetSavedView();
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VisibilityKind GetPaintStructVisibility(const PaintStruct* ps, uint32_t viewFlags);
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