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![]() * Setup for extended palette
* Define order for color picker cells
* Init G2 Palettes in ColoursInitMaps
* Add Glass Palettes
* Use special sprite for Invisible color
* Set up new cheat for special colors
* Add glass palettes to palette_to_g1_offset
* Add entries for new colors in TranslucentWindowPalettes
* Finish implementation of special colors cheat
* Some cleanup
* New colors almost work
* Correct g2 palette loading indices
* Invisible color sprite displays properly
* Repaint works with large scenery and walls
* Prevent random shop items from overflowing to junk palettes
* More cleanup
* Fix glass palettes
* Add mapping of new colors to original colors for UI themes
* Fix junk palettes for random shop items
* Fix missing highlight color in software renderer
* Convert small scenery support flag to allow use of new colors
* Progress on displaying new colors in software renderer
* Fix invisible color scheme sprite
* Formatting cleanup
* Resolve comparison of integer expressions of different signedness
* Index g2 palette maps to fix visible chain lift
* Progress on fixing new colors in software renderer
* Fix station and support colors
* Fix dropdown selected index
* Get invisible color (mostly) working in software renderer
* Use forceBmp for palette resources
* Remove test function definition left in by mistake
* Remove some obsolete range checks for original color values
* Add changelog entry
* Reorder color dropdown based on NE user feedback
* Some cleanup
* Further cleanup
* Formatting
* Add include for GetPaletteMapIndexForColour
* Fix a couple things I broke
* Fix function placement
* Revert "Add include for GetPaletteMapIndexForColour"
This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.
* Use color constants for color order list
* Make remappable colors contiguous
* turn off clang format for ordered color list
* Appease clang
* Use all colors for random shop item animation
* Improvements to palette map resources
* Fix chain lifts again + adjustments to a few colors
* Update changelog and contributors.md
* Revert changes to S4 and S6 importers which are no longer needed
* Bump network, plugin, and minimum park versions
* Revert "Progress on displaying new colors in software renderer"
This reverts commit
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palette_map_aqua_dark.png | ||
palette_map_bordeaux_red_dark.png | ||
palette_map_bordeaux_red_light.png | ||
palette_map_dark_olive_dark.png | ||
palette_map_dark_olive_light.png | ||
palette_map_dull_brown_dark.png | ||
palette_map_dull_brown_light.png | ||
palette_map_dull_green_dark.png | ||
palette_map_dull_green_light.png | ||
palette_map_dull_purple_light.png | ||
palette_map_glass_aqua_dark.png | ||
palette_map_glass_bordeaux_red_dark.png | ||
palette_map_glass_bordeaux_red_light.png | ||
palette_map_glass_dark_olive_dark.png | ||
palette_map_glass_dark_olive_light.png | ||
palette_map_glass_dull_brown_dark.png | ||
palette_map_glass_dull_brown_light.png | ||
palette_map_glass_dull_green_dark.png | ||
palette_map_glass_dull_green_light.png | ||
palette_map_glass_dull_purple_light.png | ||
palette_map_glass_grass_green_dark.png | ||
palette_map_glass_grass_green_light.png | ||
palette_map_glass_invisible.png | ||
palette_map_glass_magenta_light.png | ||
palette_map_glass_olive_dark.png | ||
palette_map_glass_olive_light.png | ||
palette_map_glass_orange_light.png | ||
palette_map_glass_saturated_brown_light.png | ||
palette_map_glass_saturated_green_light.png | ||
palette_map_glass_saturated_purple_dark.png | ||
palette_map_glass_saturated_purple_light.png | ||
palette_map_glass_tan_dark.png | ||
palette_map_glass_tan_light.png | ||
palette_map_glass_void.png | ||
palette_map_grass_green_dark.png | ||
palette_map_grass_green_light.png | ||
palette_map_invisible.png | ||
palette_map_magenta_light.png | ||
palette_map_olive_dark.png | ||
palette_map_olive_light.png | ||
palette_map_orange_light.png | ||
palette_map_saturated_brown_light.png | ||
palette_map_saturated_green_light.png | ||
palette_map_saturated_purple_dark.png | ||
palette_map_saturated_purple_light.png | ||
palette_map_tan_dark.png | ||
palette_map_tan_light.png | ||
palette_map_void.png |